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  1. [16:43] <presidentofspess> rothie
  2. [16:43] <presidentofspess> did I tell you how the AI algorithm would work?
  3. [16:46] <presidentofspess> rothie
  4. [16:46] <presidentofspess> rothie
  5. [16:46] <presidentofspess> rothooooooo
  6. [16:54] <presidentofspess> ROOOOOOOOOOOOOOTHIE
  7. [16:54] <presidentofspess> 2 much sushi 4 u
  8. [16:54] <Ranok> ;_;
  9. [16:54] <presidentofspess> i kno rite
  10. [16:55] <presidentofspess> it's important guns and butter business
  11. [16:55] <presidentofspess> trying to build an AI for it and he's out having fun
  12. [16:55] <presidentofspess> like really
  13. [16:55] <presidentofspess> who has fun these days
  14. [16:56] <presidentofspess> but you can help demo
  15. [16:56] <presidentofspess> I need some personality types
  16. [16:56] <Ranok> lol
  17. [16:56] <Ranok> sure
  18. [16:56] <Ranok> hmmm
  19. [16:56] <presidentofspess> for an AI to determine priorities for tasks
  20. [16:56] <Ranok> militaristic
  21. [16:56] <Ranok> passive / friendly
  22. [16:56] <Ranok> ;_;
  23. [16:56] <Ranok> idk
  24. [16:56] <presidentofspess> who prefers conquering butter production to buying it, sure
  25. [16:56] <Ranok> Industrial
  26. [16:57] <presidentofspess> the passive guy like brian who just builds up his little butter palace
  27. [16:57] <Ranok> lol
  28. [16:57] <presidentofspess> well rothie wants a reactor
  29. [16:57] <presidentofspess> maybe a personality that tries to rush for reactor?
  30. [16:58] <Ranok> hmmmm
  31. [16:58] <presidentofspess> I mean atkins accelerator
  32. [16:59] <presidentofspess> but that's like 3 or 4 different types
  33. [16:59] <presidentofspess> not a lot of variety
  34. [16:59] <Ranok> trying to think of some
  35. [17:00] <presidentofspess> I suppose the basic premise of only guns and butter doesn't lend itself well to a large variety of playstyles
  36. [17:01] <LordRothschild> its basically just economic vs military
  37. [17:01] <presidentofspess> oh there you are rothie
  38. [17:01] <presidentofspess> the tasks I have to gather so far is
  39. [17:01] <presidentofspess> increase butter production
  40. [17:01] <presidentofspess> moar guns
  41. [17:01] <presidentofspess> moar tech
  42. [17:01] <presidentofspess> attaacking
  43. [17:01] <presidentofspess> building reactor
  44. [17:01] <presidentofspess> did I miss anything?
  45. [17:02] <LordRothschild> how do you hit people with diet bombs?
  46. [17:02] <LordRothschild> or are you making that later?
  47. [17:02] <presidentofspess> oh make diet bombs!
  48. [17:02] <Ranok> pragmatic vs irrational?
  49. [17:02] <presidentofspess> a sort of intelligence parameter demo?
  50. [17:02] <Ranok> Maybe
  51. [17:02] <presidentofspess> a guy who builds more guns can he can afford to keep
  52. [17:02] <presidentofspess> XD
  53. [17:03] <presidentofspess> how do you want poeple to be hit with a diet bomb
  54. [17:04] <Ranok> lol
  55. [17:04] <Ranok> hmmm
  56. [17:04] <Ranok> what about taking out loans
  57. [17:04] <Ranok> but
  58. [17:04] <Ranok> exorbitant interest rates
  59. [17:05] <Ranok> or get rekt by some military
  60. [17:05] <presidentofspess> butter loans?
  61. [17:05] <Ranok> or try and fight them
  62. [17:05] <Ranok> possibly
  63. [17:05] <presidentofspess> that needs either a butter bank or people banking
  64. [17:05] <Ranok> should the bank be controlled by players?
  65. [17:05] <presidentofspess> what say you rothie
  66. [17:05] <presidentofspess> butter master
  67. [17:06] <presidentofspess> let rothie decide
  68. [17:06] <presidentofspess> it's his game
  69. [17:06] <presidentofspess> I'm just making it XD
  70. [17:08] <presidentofspess> oh rothie I also need to you clarify a few points
  71. [17:08] <presidentofspess> 1
  72. [17:08] <Ranok> lol
  73. [17:08] <presidentofspess> how much does a diet bomb costs in terms of butter
  74. [17:09] <presidentofspess> is it insta build or arrives next turn
  75. [17:09] <presidentofspess> does it remove 15% butter production or 15% guns
  76. [17:09] <presidentofspess> we've gotten further than your game ranok :3
  77. [17:11] <presidentofspess> http://imgur.com/GgjzEBI
  78. [17:11] <cutebot> [URL]
  79. [17:11] <Ranok> ayy lmao
  80. [17:11] <presidentofspess> graphics aren't worth much but hey it's somewhat functional
  81. [17:12] <presidentofspess> could probably try to slap on an actual GUI after AI
  82. [17:12] <presidentofspess> make it somewhat pretty
  83. [17:12] <presidentofspess> 10000 hours in MS paint and all that
  84. [17:12] <Ranok> lol
  85. [17:12] <Ranok> should be easy enough
  86. [17:12] <presidentofspess> I'm using C++
  87. [17:12] <presidentofspess> it's not just drag and drop
  88. [17:12] <Ranok> ;_;
  89. [17:13] <presidentofspess> should be fun
  90. [17:13] <presidentofspess> lordrothschild
  91. [17:13] <presidentofspess> pls clarify
  92. [17:13] <Ranok> >tfw spoiled by htm&css
  93. [17:14] <presidentofspess> yeah I bet you don't accidentally cause buffer overflows or memory leaks in html5
  94. [17:14] <Ranok> lel
  95. [17:15] <LordRothschild> hmm?
  96. [17:15] <LordRothschild> back
  97. [17:15] <presidentofspess> scroll up a bit
  98. [17:15] <LordRothschild> removes 15% butter production
  99. [17:15] <LordRothschild> instabuild
  100. [17:15] <presidentofspess> ooo
  101. [17:16] <presidentofspess> so you could launch 2 diet bombs in 1 turn
  102. [17:16] <presidentofspess> without it blowing up in your face
  103. [17:16] <LordRothschild> kinda like how chems worked in bloc v1
  104. [17:16] <presidentofspess> didn't play v1
  105. [17:16] <LordRothschild> what else...
  106. [17:16] <LordRothschild> eh, cost of making a diet bomb can be zero
  107. [17:17] <LordRothschild> if you like
  108. [17:17] <presidentofspess> that seems pretty cheap
  109. [17:17] <LordRothschild> chems don't cost money to deploy, why should diet bombs?
  110. [17:17] <presidentofspess> because this isn't bloc
  111. [17:17] <LordRothschild> fair enough
  112. [17:17] <LordRothschild> maybe just like 100 butter
  113. [17:17] <presidentofspess> chems can't blow up if you do it too much either
  114. [17:18] <LordRothschild> UN rapes you
  115. [17:18] <presidentofspess> might
  116. [17:18] <presidentofspess> it might rape you
  117. [17:18] <LordRothschild> if you're not playing v1 it WILL rape you
  118. [17:18] <presidentofspess> :D
  119. [17:19] <LordRothschild> but hooo boy
  120. [17:19] <LordRothschild> back then you could gas someone like 9 times
  121. [17:19] <LordRothschild> then dismantle chems for a small rep boost to get you out of AoE rep
  122. [17:19] <LordRothschild> lel
  123. [17:19] <presidentofspess> kek
  124. [17:19] <presidentofspess> well as per the usual I made prices and damage easily changable
  125. [17:20] <LordRothschild> that works
  126. [17:20] <LordRothschild> anything else?
  127. [17:20] <presidentofspess> did I miss any tasks for the AI?
  128. [17:20] <LordRothschild> what about migration?
  129. [17:20] <presidentofspess> if I get something decent built it would be easy to build on, maybe even add diplomatic crap so alliances can enter the game
  130. [17:20] <presidentofspess> oh right migration
  131. [17:20] <LordRothschild> yeah, alliances are kinda important
  132. [17:20] <presidentofspess> I could use that in conjunction with threat asessment
  133. [17:21] <LordRothschild> if you ever do get around to adding them in, add in a autoaccept applications to join
  134. [17:21] <presidentofspess> why
  135. [17:21] <LordRothschild> it was a massive pain in the ass to send invites to 200 /pol/acks before
  136. [17:21] <presidentofspess> well if we adopt a browser solution
  137. [17:21] <presidentofspess> depends on whether demo is up for it
  138. [17:22] <presidentofspess> I see no reason why not to improve upon the existing structures
  139. [17:22] <presidentofspess> like allowing players to apply to an alliance instead of having to send out invites to everyone
  140. [17:22] <LordRothschild> yeah
  141. [17:22] <LordRothschild> that would be nice
  142. [17:22] <LordRothschild> stuff like integrated annexations and coups would be nice too
  143. [17:22] <presidentofspess> ooo coups
  144. [17:23] <presidentofspess> how would that work doe
  145. [17:23] <LordRothschild> like "player x has declared a revolution? do you join his rebellion?"
  146. [17:23] <LordRothschild> if yes then you join his new alliance
  147. [17:23] <LordRothschild> if no you stay in your current alliance
  148. [17:23] <presidentofspess> what about a sort of alliance civil war
  149. [17:23] <LordRothschild> to make facilitating coups easier for non officers
  150. [17:23] <presidentofspess> winner takes all
  151. [17:24] <LordRothschild> eh, they can just split off and then warmonger
  152. [17:24] <LordRothschild> like the confederacy
  153. [17:24] <presidentofspess> yeah that's probably better
  154. [17:24] <LordRothschild> and then have an annexation thingie where the leader of an alliance can have his whole alliance join another fed
  155. [17:25] <presidentofspess> maybe put in mechanics for people who want it to function like a democracy
  156. [17:25] <LordRothschild> optional ones
  157. [17:25] <presidentofspess> I know abrican had votes for positions
  158. [17:25] <presidentofspess> yeah optional
  159. [17:25] <LordRothschild> probably have it as an option when you're founding an alliance
  160. [17:25] <presidentofspess> or just put it in a general settings
  161. [17:25] --> Masih (KiwiIRC@Rizon-A7ACADBC.pkbgcmtk02.res.dyn.suddenlink.net) has joined this channel.
  162. [17:26] <presidentofspess> also thought maybe a sort of bulletin board would be nice
  163. [17:26] <presidentofspess> instead of mass comms so regular fed members could get something out to more people easier
  164. [17:27] <LordRothschild> eh, masscomms work ok
  165. [17:27] <presidentofspess> yeah if you're an officer
  166. [17:27] <LordRothschild> but a buletin board works well if someone joins after a masscomm is made
  167. [17:27] <presidentofspess> yeah just something simple so people can see it
  168. [17:28] <LordRothschild> so is ranok capable of making a website for everything?
  169. [17:28] <LordRothschild> if so that's really cool
  170. [17:28] <presidentofspess> maybe
  171. [17:29] <presidentofspess> if he can then all I would need is to translate to python and adopt to a mysql platform
  172. [17:29] <presidentofspess> oh yeah and discard the AI :D
  173. [17:30] <presidentofspess> maybe not totally discard
  174. [17:30] <presidentofspess> depends on what you have in mind
  175. [17:30] <presidentofspess> it won't perform well in python
  176. [17:30] <LordRothschild> could use it for a few npc cities for people to kill
  177. [17:30] <presidentofspess> but I suppose a specialised C++ binary that's called by python could be made if you wanted NPCs
  178. [17:30] <LordRothschild> eh
  179. [17:30] <LordRothschild> its more of an optional thing
  180. [17:31] <presidentofspess> yeah
  181. [17:31] <LordRothschild> heck, if we wanted to make some sort of superboss NPC
  182. [17:31] <LordRothschild> we could have it manually controlled by an admin anyways
  183. [17:31] <presidentofspess> :D
  184. [17:31] <presidentofspess> yeah but that's tedious
  185. [17:31] <LordRothschild> its not too bad
  186. [17:31] <LordRothschild> plus imagine getting to play as butterzilla
  187. [17:31] <presidentofspess> yeah but kicking it at the pool with asian qts is easier without having to drag a phone with you
  188. [17:32] <presidentofspess> kek butterzilla XD
  189. [17:36] <presidentofspess> rothie you have any idea for ai personalities?
  190. [17:37] <presidentofspess> demo already have aggro guy brian guy and industrial guy
  191. [17:37] <LordRothschild> you could add in ideologies
  192. [17:37] <presidentofspess> lol
  193. [17:37] <presidentofspess> gonna have to eleborate on that
  194. [17:37] <LordRothschild> /pol/
  195. [17:37] <LordRothschild> commie
  196. [17:37] <LordRothschild> landsraad
  197. [17:38] <presidentofspess> but the basic types would be military guy, steals BP instead of buying it
  198. [17:38] <presidentofspess> and the polar opposite
  199. [17:38] <presidentofspess> guy who just builds BP
  200. [17:38] <presidentofspess> with enough guns for defense
  201. [17:38] <LordRothschild> hmm
  202. [17:38] <LordRothschild> so you already have pretty much everything of the basics
  203. [17:38] <LordRothschild> added into the game right?
  204. [17:38] <presidentofspess> yeah I guess
  205. [17:38] <presidentofspess> you have the same source code as me
  206. [17:39] <presidentofspess> well mostly
  207. [17:39] <presidentofspess> :D
  208. [17:39] <LordRothschild> do you think you could add spies?
  209. [17:39] <presidentofspess> I just need you to write down what they can do what they cost etc
  210. [17:39] <presidentofspess> hell I could write it so each nation could have infinite spies
  211. [17:39] <presidentofspess> only limited by system RAM
  212. [17:40] <presidentofspess> or if we web it, database limits
  213. [17:40] <LordRothschild> spies 100 butter can see other player's tech and reactor progress
  214. [17:41] <presidentofspess> that's it?
  215. [17:42] <presidentofspess> think on it rothie
  216. [17:42] <presidentofspess> pastebin
  217. [17:42] <LordRothschild> hmmmm
  218. [17:42] <presidentofspess> also bonus points if you make it a copy paste job for me
  219. [17:42] <presidentofspess> like have the essentials in a format I can just put into the defs file
  220. [17:42] <presidentofspess> you kow
  221. [17:43] <presidentofspess> know
  222. [17:43] <LordRothschild> ok
  223. [17:43] <presidentofspess> #define SPY_COST 100 //description
  224. [17:43] <LordRothschild> hmmm
  225. [17:43] <LordRothschild> since diet bombs already target BP
  226. [17:43] <LordRothschild> what if I made spies target guns?
  227. [17:43] <-- Masih (KiwiIRC@Rizon-A7ACADBC.pkbgcmtk02.res.dyn.suddenlink.net) has left this server (Quit: http://www.kiwiirc.com/ - A hand crafted IRC client).
  228. [17:43] <presidentofspess> some defensive option other than diet bombs would probably be nice
  229. [17:44] <presidentofspess> I mean they're good as a fuck you
  230. [17:44] <cutebot> No thanks, I only do qt3.14s
  231. [17:44] <presidentofspess> piss off cutebot
  232. [17:44] <cutebot> Why are you so mean?
  233. [17:44] <presidentofspess> but if you're losing you're kill
  234. [17:45] <LordRothschild> maybe I could add a function where they can go terrorist mode
  235. [17:45] <LordRothschild> maybe instead of trying to fuck with them and give a guy rebels
  236. [17:45] <LordRothschild> its more like special ops
  237. [17:45] <presidentofspess> butter rebels?
  238. [17:45] <presidentofspess> or like put water in the gunpowder
  239. [17:46] <LordRothschild> oooh
  240. [17:46] <LordRothschild> instead of calling them spies call them black ops or something
  241. [17:46] <LordRothschild> and instead of only intel
  242. [17:46] <LordRothschild> you can also use them as insurgent troops that bypass gun ratios when fighting
  243. [17:47] <LordRothschild> like a butter marine or whatever
  244. [17:48] <LordRothschild> can deploy in another player, costs 100 butter each
  245. [17:48] <LordRothschild> gives intel and can attack
  246. [17:51] <presidentofspess> kek butter marine
  247. [17:53] <LordRothschild> ok
  248. [17:53] <LordRothschild> I think I have something
  249. [17:53] <LordRothschild> http://pastebin.com/Yi708ZZB
  250. [17:53] <cutebot> [URL] butter marine squad: cost 100 butter can give intel (see tech and reactor stat - Pastebin.com (pastebin.com)
  251. [17:54] <presidentofspess> what's the range of those things
  252. [17:55] <presidentofspess> what's the % for failing to destroy guns
  253. [17:55] <presidentofspess> why a static amount of guns killed
  254. [17:55] <presidentofspess> also afaik tech is public information so I don't see why that should be an inherent property
  255. [17:55] <LordRothschild> oh
  256. [17:56] <LordRothschild> then just butter reactor intel then
  257. [17:56] <presidentofspess> unless of course you mean intermediate tech progress
  258. [17:56] <LordRothschild> intermediate
  259. [17:56] <presidentofspess> since that counts towards guns as well
  260. [17:56] <LordRothschild> also the odds of failing to kill guns is 10%
  261. [17:56] <LordRothschild> as shown in the doc
  262. [17:57] <LordRothschild> oh and as for range
  263. [17:57] <presidentofspess> so 90% chance of success?
  264. [17:57] <LordRothschild> yeah
  265. [17:57] <LordRothschild> hmmm
  266. [17:57] <LordRothschild> ok that might be too much
  267. [17:57] <presidentofspess> well
  268. [17:57] <presidentofspess> each gun costs 5 butter
  269. [17:57] <presidentofspess> so a 100 butter unit has a 90% chance of destroying 50 butter
  270. [17:58] <presidentofspess> so in a perfect world it would destroy 450 butter before failing
  271. [17:58] <LordRothschild> ok, so just kill 5 guns with a 15% chance of failure
  272. [17:58] <presidentofspess> 10 guns seems fine
  273. [17:59] <LordRothschild> oh right
  274. [17:59] <presidentofspess> but what about a chance of plain failure
  275. [17:59] <LordRothschild> they're not secret
  276. [17:59] <presidentofspess> instead of failure and elimination
  277. [17:59] <LordRothschild> maybe an additional 10% chance of failure but survival?
  278. [17:59] <LordRothschild> ooh I like that
  279. [17:59] <presidentofspess> yeah an easy way to balance
  280. [17:59] <presidentofspess> without nerfing the attacker hard
  281. [17:59] <LordRothschild> and they're basically spy units
  282. [17:59] <LordRothschild> but special ops
  283. [17:59] <LordRothschild> so they essentially have infinite range
  284. [18:00] <LordRothschild> lol
  285. [18:00] <LordRothschild> hmmm
  286. [18:00] <presidentofspess> so they go all over the map?
  287. [18:00] <LordRothschild> that might be a bit OP
  288. [18:00] <presidentofspess> yeah could be a problem since you can't see further than your attack range
  289. [18:00] <LordRothschild> wait, you can't see further than attack range?
  290. [18:00] <presidentofspess> although that could be changed
  291. [18:01] <LordRothschild> oh yeah!
  292. [18:01] <presidentofspess> yeah map returns an error right now lol
  293. [18:01] <LordRothschild> there's also territorial control
  294. [18:01] <LordRothschild> that's a big part of this
  295. [18:01] <LordRothschild> so yeah, a general map would be nice
  296. [18:01] <presidentofspess> I was thinking a basic ascii map could be generated fairly easily
  297. [18:02] <presidentofspess> like A1 A2 A3 A4 A5 A6 A7
  298. [18:02] <presidentofspess> B1 [24] [20] [12]
  299. [18:02] <presidentofspess> etc
  300. [18:03] <LordRothschild> but yeah
  301. [18:03] <presidentofspess> maybe [E20] for enemy controlled
  302. [18:03] <LordRothschild> I guess butter marines could be a thing
  303. [18:03] <LordRothschild> where each squad costs 100 butter
  304. [18:03] <LordRothschild> that sounds p neato
  305. [18:03] <presidentofspess> yeah
  306. [18:04] <presidentofspess> going pretty far from the basic premise
  307. [18:04] <LordRothschild> its not too hard to code right?
  308. [18:04] <presidentofspess> nah
  309. [18:04] <LordRothschild> and besides, you can see how it could possibly make things more fun right?
  310. [18:05] <presidentofspess> yeah
  311. [18:05] <presidentofspess> my philosophy for the waw econ redesign wasn't to remove shit
  312. [18:05] <presidentofspess> beside removing the trade center
  313. [18:05] <presidentofspess> more is funner
  314. [18:05] <presidentofspess> generally
  315. [18:05] <LordRothschild> but you have to have a reason to have it in
  316. [18:05] <presidentofspess> oh yeah of course
  317. [18:05] <LordRothschild> stuff like stability and approval are good for bloc's immersion
  318. [18:06] <LordRothschild> since you're running a 3rd world country
  319. [18:06] <presidentofspess> fluff for the sake of fluff leads to a trade center 2.0
  320. [18:06] <LordRothschild> but WaW's mistake
  321. [18:07] <LordRothschild> is that heidi didn't put enough effort into immersion
  322. [18:07] <LordRothschild> like you're really running a space faring civilization
  323. [18:07] <presidentofspess> yeah he really goofed on that
  324. [18:07] <LordRothschild> like come on
  325. [18:07] <LordRothschild> the education thing
  326. [18:07] <LordRothschild> is like
  327. [18:07] <LordRothschild> "buy this to increase literacy"
  328. [18:07] <LordRothschild> wtf
  329. [18:07] <presidentofspess> just copy paste from bloc
  330. [18:07] <LordRothschild> its fucking
  331. [18:07] <LordRothschild> literacy
  332. [18:07] <LordRothschild> in a space faring civilization
  333. [18:07] <LordRothschild> and the economic policies
  334. [18:07] <presidentofspess> you've never watched firefly have you?
  335. [18:07] <presidentofspess> or andromeda
  336. [18:07] <presidentofspess> or battlestar galactica
  337. [18:07] <presidentofspess> or that other one
  338. [18:08] <LordRothschild> two of them effectively mean the same thing
  339. [18:08] <presidentofspess> stargate!
  340. [18:08] <LordRothschild> buying bonds and quantative easing
  341. [18:08] <LordRothschild> and its a single planet
  342. [18:08] <presidentofspess> yeah the funnest thing is that quantitative easing costs money
  343. [18:08] <LordRothschild> ^
  344. [18:09] <LordRothschild> and he didn't have anything like selling bonds or contractionary monetary policy
  345. [18:09] <presidentofspess> it's not like they would really do anything
  346. [18:09] <LordRothschild> stuff that curbs economic growth but raises stability
  347. [18:09] <presidentofspess> growth isn't a product of change in GDP
  348. [18:09] <LordRothschild> yeah
  349. [18:09] <presidentofspess> GDP is just a number that increases with growth
  350. [18:09] <presidentofspess> you have no real money supply
  351. [18:09] <LordRothschild> but it would be fun if heidi at least tried a bit more
  352. [18:09] <presidentofspess> you just generate money
  353. [18:09] <presidentofspess> put that money in a bank
  354. [18:09] <presidentofspess> and generate some more
  355. [18:10] <presidentofspess> yeah heidi just needs some help
  356. [18:10] <presidentofspess> except he won't take it :D
  357. [18:10] <LordRothschild> and there's no economic choices to make
  358. [18:10] <LordRothschild> central planning and FM in bloc at least had gameplay differences
  359. [18:10] <LordRothschild> the faction system was nice
  360. [18:11] <LordRothschild> but it doesn't have a role in WaW, its just growth vs cash
  361. [18:11] <LordRothschild> and the growth is so UP that everyone goes command or mixed to get more trades
  362. [18:11] <presidentofspess> well to be fair I have no idea how to incorporate the differences in mine either
  363. [18:11] <presidentofspess> Imma just disregard them entirely and let people play as they wish
  364. [18:11] <LordRothschild> that works fine for stuff like guns and butter
  365. [18:12] <presidentofspess> guns and butter really is too simple for that in its current iteration'
  366. [18:12] <presidentofspess> it would just be fluff for the sake of fluff
  367. [18:12] <-- Ranok (uid80132@Rizon-6E8462C3.highgate.irccloud.com) has left this server (Ping timeout: 240 seconds).
  368. [18:13] <LordRothschild> I always thought that it should be more of a meta thing anyways
  369. [18:13] <LordRothschild> like a free market alliance would allow its members to allocate their funding as they wished
  370. [18:13] <LordRothschild> while a socialist one would tax people and micromanage everything
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  374. [18:14] <LordRothschild> the irony is that true communism has never been successful in WaW
  375. [18:14] <LordRothschild> closest thing to it in WaW v1 was actually central bankers since I gave out a lot of aid to anyone who asked
  376. [18:14] <presidentofspess> yeah but for that to really work it would need to allow alliances to tax their people
  377. [18:14] <LordRothschild> oh yeah
  378. [18:14] <presidentofspess> which I guess is possible in my version of the economy
  379. [18:14] <LordRothschild> that's also a good idea to have as a thing
  380. [18:15] <presidentofspess> since currency management could be made federal
  381. [18:15] <presidentofspess> you could tax them via inflation XD
  382. [18:15] <LordRothschild> hmmm
  383. [18:15] <LordRothschild> maybe later I could introduce transportation costs for trading guns, butter, and other fatty resources
  384. [18:16] <presidentofspess> the resources would be really funny
  385. [18:16] <presidentofspess> if they kept the general theme
  386. [18:16] <LordRothschild> oooh, I could maybe encourage a system like how the crusaders did banking
  387. [18:16] <presidentofspess> how did they do it
  388. [18:16] <LordRothschild> well, basically they used to transport a lot of gold from the middle east and back and all
  389. [18:16] <presidentofspess> how is that banking
  390. [18:16] <LordRothschild> but then they figured out instead of just tranporting gold, they could just have a customer deposit their gold
  391. [18:17] <LordRothschild> in one place
  392. [18:17] <LordRothschild> and pick it up at another
  393. [18:17] <LordRothschild> so instead of just having gold going back and forth
  394. [18:17] <LordRothschild> they had paper recipts for it
  395. [18:17] <LordRothschild> with a cost for using the service ofc
  396. [18:17] <presidentofspess> so banking without the fractional reserve part?
  397. [18:18] <LordRothschild> yeah, basically a transportation based demand
  398. [18:18] <LordRothschild> they got so filthy rich they were a threat to the power of the vatican
  399. [18:18] <LordRothschild> so they were declared heretics and all their shekels were stolen
  400. [18:18] <presidentofspess> wat
  401. [18:18] <presidentofspess> the vatican declared the fucking crusaders heretics?
  402. [18:19] <LordRothschild> no no
  403. [18:19] <LordRothschild> not all crusaders
  404. [18:19] <LordRothschild> just the knights templar
  405. [18:20] <LordRothschild> https://en.wikipedia.org/wiki/History_of_the_Knights_Templar
  406. [18:20] <cutebot> Wikipedia.org: History of the Knights Templar - The history of the Knights Templar incorporates about two centuries during the Middle Ages, from the Order's founding in the early 12th century, to when it was disbanded in the early 14th century....
  407. [18:20] <LordRothschild> sorry about that confusion
  408. [18:20] <LordRothschild> but yeah
  409. [18:20] <LordRothschild> one of the world's first bankers
  410. [18:22] <presidentofspess> I remember learning about that in assassins creed
  411. [18:23] <LordRothschild> there's still conspiracy theories about them
  412. [18:23] <LordRothschild> to this day
  413. [18:23] <LordRothschild> who knows? maybe they teamed up with the jews?
  414. [18:23] <presidentofspess> could be
  415. [18:25] <LordRothschild> but yeah
  416. [18:25] <LordRothschild> you could have old fashioned crusader style banking
  417. [18:25] <LordRothschild> in guns and butter
  418. [18:25] <LordRothschild> without the need for a sophisticated economy
  419. [18:25] <LordRothschild> just add some form of cost to transporting goods
  420. [18:28] <LordRothschild> wew
  421. [18:28] <LordRothschild> guns and butter may even be able to have player made currency
  422. [18:28] <LordRothschild> without a sophiticated game economy
  423. [18:28] <LordRothschild> who da thunk?
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