acidphoenix

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Jul 7th, 2016
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  1. CHAOSIZER
  2.  
  3. -While alive: 30% chance for a given death to have no cardflip,
  4. all targetting actions have an equal chance for one of these to happen: redirected to a random player, fails, redirected to the user, suceeds normally, and instead of working it gives the target the role that was attempted to be used,
  5. all nontargetting actions have an equal chance for one of these to happen: fails, happens five times, instead of working give the role to a random player, suceeds normally, converts the user to a random team,
  6. all passive abilities are given to a different random player, who is unaware of them, at the start of each cycle(the one with the passive abilities loses them and is also UNAWARE)
  7. whenever a player would be converted, they are instead put on a random team(all teams have equal chance, including teams that just amount to a single neutral)
  8. deaths have a 25% chance of not actually happening
  9. you have a kill
  10. all of your abilities are unaffected by themselves/each other; this take priority over the passive scrambler :P
  11. if your target does not die the night you die, your chaosizing things happen PERMANENTLY
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