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Nov 13th, 2019
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  1. 6.0.1 ability info 13/11/19
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  4. Abilities
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  6. ---------------------------
  7. Sniper
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  9. Imperial Preparation
  10. OLD: Immediately finishes the active cooldowns on Evasion, Countermeasures, Shield Probe, Cover Pulse, Entrench, and Covered Escape.
  11. NEW: Immediately finishes the active cooldowns on Evasion, Countermeasures, Shield Probe, Cover Pulse, and Entrench.
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  14. Gunslinger
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  16. Bag of Tricks
  17. OLD: Immediately finishes the active cooldowns on Dodge, Surrender, Defense Screen, Pulse Detonator, Hunker Down, and Hightail It.
  18. NEW: Immediately finishes the active cooldowns on Dodge, Surrender, Defense Screen, Pulse Detonator, and Hunker Down.
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  21. Armor Set Bonuses
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  23. ---------------------------
  24. Operative
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  26. Tactician's Set Bonus:
  27. OLD: (4-piece) Tactical Overdrive additionally resets the cooldown of Backstab, Sever Tendon and Toxin Scan. Gaining a Tactical Advantage increases your critical chance by 10% for 10 seconds. Can only happen once every 10 seconds.
  28. NEW: (4-piece) Tactical Overdrive additionally resets the cooldown of Backstab, Sever Tendon and Toxin Scan. Gaining a Tactical Advantage increases your critical chance by 15% for 10 seconds. Can only happen once every 10 seconds.
  29.  
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  31. Mercenary
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  33. Concentrated Fire Set Bonus:
  34. OLD: (6-piece) Doing damage or healing an ally has a 5% chance to build a Supercharge can only occur once per 3 seconds.
  35. NEW: (6-piece) Doing damage or healing an ally has a 10% chance to build a Supercharge. This can only occur once per 3 seconds. Activating Supercharged Gas makes your next Rail Shot or Mag Shot critically hit.
  36.  
  37. Apex Predator Set Bonus:
  38. OLD: (4-piece) Activating Power Shot, Tracer Missile or Rapid Scan increases the critical chance of your next Power Shot, Tracer Missile or Rapid Scan by 3%. Stacks up to 5 times.
  39. NEW: (4-piece) Activating Power Shot, Tracer Missile or Rapid Scan increases the critical chance of your next Power Shot, Tracer Missile or Rapid Scan by 10%. Stacks up to 5 times.
  40.  
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  42. Powertech
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  44. Meteor Brawler Set Bonus:
  45. OLD: (6-piece) Activating Energy Shield gives you Firefall for the duration of Energy Shield. During this time, dealing damage with Searing Wave, Flame Burst, Magnetic Blast and Rocket Punch or Flaming Fist builds stacks of Firefall. When Energy Shield ends or Firefall reaches 10 stacks, it detonates, dealing elemental damage to all enemies around that scales with Firefall stacks.
  46. NEW: (6-piece) Activating Explosive Fuel gives you Firefall for the duration of Explosive Fuel. During this time, dealing damage with Searing Wave, Flame Burst, Magnetic Blast, Rocket Punch or Flaming Fist, Deadly Onslaught, Shatter Slug, and Flame Sweep builds stacks of Firefall. When Explosive Fuel ends, it detonates, dealing elemental damage to all enemies around that scales with Firefall stacks. After Firefall explodes, your abilities cost 75% less heat for 20 seconds.
  47.  
  48. ---------------------------
  49. Sith Sorcerer
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  51. Gathering Storm Set Bonus:
  52. OLD: (4-piece) Force Speed makes your next Force attack deal 20% more damage and Force attacks deal 20% more damage while Polarity Shift is active.
  53. NEW: (4-piece) Force Speed makes your next direct Force attack deal 20% more damage and Force attacks deal 20% more damage while Polarity Shift is active.
  54.  
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  56. Sith Inquisitor
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  58. Dire Retaliation Set Bonus:
  59. OLD: (4-piece) Overload increases your damage reduction by 10% for 10 seconds. Getting attacked during this time causes your next Force attack to critically hit.This effect can only occur once every 10 seconds.
  60. NEW: (4-piece) Overload increases your defense by 5% for for 10 seconds. Getting attacked during this time causes your next Force attack to critically hit. This effect can only occur once every 10 seconds.
  61.  
  62. ---------------------------
  63. Sith Warrior
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  65. Nimble Master Set Bonus:
  66. OLD: (4-piece) Force Charge gets two charges.
  67. NEW: (4-piece) Activating Saber Ward grants Nimble Master, increasing your movement speed by 100% for the duration of Saber Ward.
  68.  
  69.  
  70. -------------------------------------------------
  71. Tactical items
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  73. ---------------------------
  74. Operative
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  76. Acid Lash:
  77. OLD: Laceration damage triggers Acid Blade damage and refreshes its duration. Acid Blade does 50% more damage.
  78. NEW: Laceration damage triggers Acid Blade damage and refreshes its duration. Acid Blade does 100% more damage.
  79.  
  80. ---------------------------
  81. Sniper
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  83. Ruthless Interrogation:
  84. OLD: Series of Shots refreshes Interrogation Probe and ticks its damage every time it hits.
  85. NEW: Series of Shots refreshes Interrogation Probe and ticks its damage every time it hits. Electrified Railgun deals 75% more damage.
  86.  
  87. B-0 Differential Targeting System:
  88. OLD: Activating Covered Escape or returning to your marker with Hololocate makes your next Ambush activate instantly and deal 20% more damage.
  89. NEW: Activating Covered Escape or returning to your marker with Hololocate makes your next Ambush activate instantly and deal 30% more damage.
  90.  
  91. Exploited Weakness:
  92. OLD: Weakening Blast deals 100% more damage. Dealing damage with Lethal Shot causes the target to take X poison damage over 18 seconds.
  93. NEW: Weakening Blast deals 50% more damage. Dealing damage with Lethal Shot causes the target to take X poison damage over 18 seconds.
  94.  
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  96. Mercenary
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  98. Burning Bright:
  99. OLD: Dealing damage with Blazing Bolts increases the damage of your next Priming Shot, stacking up to 8 times to 100%.
  100. NEW: Dealing damage with Blazing Bolts increases the damage of your next Priming Shot by 25%. This effect stacks up to 4 times.
  101.  
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  103. Powertech
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  105. Energized Blade:
  106. OLD: Retractable Blade's bleed effect deals more damage the more Energy Lode stacks you have.
  107. NEW: Gaining an Energy Lode stack increases Retractable Blade's bleed damage by 25% for 10 seconds. Stacks up to 4 times.
  108.  
  109. Flame Dissipation:
  110. OLD: When Superheated Flamethrower reaches or refreshes to 2 stacks, it applies Flame Dissipation to you, lowering the cost Searing Wave by 3 heat. Stacks up to 5 times, and is consumed by Searing Wave at 5 stacks. When consumed, Flame Dissipation increases your periodic fire damage by 20% for 20 seconds.
  111. NEW: When Superheated Flamethrower reaches or refreshes to 2 stacks, it applies Flame Dissipation to you, lowering the cost Searing Wave by 3 heat. Stacks up to 5 times, and is consumed by Searing Wave at 5 stacks. When consumed, Flame Dissipation increases your flame attack damage by 10% for 20 seconds.
  112.  
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  114. Sith Assassin
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  116. Ward of the Continuum:
  117. OLD: Dark Ward gains 5 additional stacks and Phantom Stride resets its cooldown.
  118. New: Dark Ward gains 5 additional charges, and parrying, deflecting, or resisting an attack while it is active increases defense chance by 1%. This effect stacks up to 3 times and lasts for 20 seconds or until Dark Ward is reactivated.
  119.  
  120. ---------------------------
  121. Sith Warrior
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  123. Crimson Slash:
  124. OLD: Vicious Slash refreshes the duration of Force Scream, Impale and Shatter's bleeds on the target and ticks their damage.
  125. New: Ravage refreshes the duration of Force Scream, Impale and Shatter's bleeds on the target and ticks their damage.
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