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Fast Dash Script

Jun 27th, 2021
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  1. local UserInputService = game:GetService("UserInputService")
  2. local player = game.Players.LocalPlayer
  3.  
  4. local DashAnimation = script:WaitForChild('Animation')
  5.  
  6. -- Settings
  7. local key = Enum.KeyCode.F -- key to trigger dash
  8. local velocity = 14000 -- dash speed
  9. local debounce = false -- debounce, do not set to true
  10. local cooldown = 2 -- cooldown after dash
  11. local duration = 0.4 -- dash duration
  12. --
  13.  
  14. local function Dash()
  15.     local character = player.Character
  16.     if character and not debounce then
  17.         debounce = true
  18.         -- now we begin the dash script here
  19.        
  20.         local humanoid = character.Humanoid
  21.         local HRP = character.HumanoidRootPart -- HRP stands for HumanoidRootPart
  22.        
  23.         local loadedAnimation = humanoid.Animator:LoadAnimation(DashAnimation)
  24.        
  25.         local dashDirection = nil
  26.         local moveDirection = humanoid.MoveDirection
  27.         local lookVector = HRP.CFrame.LookVector
  28.         local minusVelocity = -velocity -- in CFrame, if we set Z to positive, player will go move backward
  29.                                         -- instead of forward
  30.        
  31.         -- checking if player is on ground, not floating
  32.         local isOnGround = humanoid.FloorMaterial ~= Enum.Material.Air and humanoid.FloorMaterial ~= Enum.Material.Water
  33.        
  34.         if isOnGround then
  35.            
  36.            
  37.             if moveDirection == Vector3.new(0,0,0) then -- if player is not currently moving/walking
  38.                 dashDirection = HRP.Position + Vector3.new(lookVector.X, 0, lookVector.Z)
  39.             else -- if player are currently moving/walking
  40.                 dashDirection = HRP.Position + Vector3.new(moveDirection.X, 0, moveDirection.Z)
  41.             end
  42.            
  43.             -- using bodygyro to rotate player to the dash direction smoothly
  44.             local bodyGyro = Instance.new("BodyGyro")
  45.             bodyGyro.Parent = HRP
  46.             bodyGyro.MaxTorque = Vector3.new(math.huge, math.huge, math.huge)
  47.             bodyGyro.D = 0 -- D is the dampening
  48.             bodyGyro.P = 500000 -- P is aggressiveness
  49.             bodyGyro.CFrame = CFrame.lookAt(HRP.Position, dashDirection) -- Making player look at the dash direction
  50.            
  51.             local attachment = Instance.new("Attachment")
  52.             attachment.Parent = HRP
  53.            
  54.             -- now using VectorForce to move player forward
  55.             local vectorForce = Instance.new("VectorForce")
  56.             vectorForce.Parent = HRP
  57.             -- VectorForce need attachment to tell where is player looking at
  58.             vectorForce.Attachment0 = attachment
  59.             vectorForce.Force = Vector3.new(0,0,minusVelocity) -- now it will move player forward as the settings
  60.            
  61.             loadedAnimation:Play() -- play the dash animation
  62.             humanoid.AutoRotate = false -- prevent player to rotate by themselves
  63.            
  64.             wait(duration)
  65.            
  66.             humanoid.AutoRotate = true
  67.            
  68.             vectorForce:Destroy()
  69.             bodyGyro:Destroy()
  70.             attachment:Destroy()
  71.            
  72.             --wait(duration) -- give some time before stopping the dash animation
  73.             loadedAnimation:Stop()
  74.  
  75.         end
  76.        
  77.        
  78.         --
  79.         wait(cooldown)
  80.         debounce = false
  81.     end
  82. end
  83.  
  84. UserInputService.InputBegan:Connect(function(input)
  85.     if input.KeyCode == key then
  86.         Dash()
  87.     end
  88. end)
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