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- (5) MINOR-ORIENTED GAME.—The term
- 21 ‘‘minor-oriented video game’’ means an interactive
- 22 digital entertainment product for which the target
- 23 audience is individuals under the age of 18, as may
- 24 be demonstrated by—
- 25 (A) the subject matter of the product;
- 1 (B) the visual content of the product;
- 2 (C) the music or audio content of the prod3 uct;
- 4 (D) the use of animated characters or ac5 tivities that appeal to individuals under the age
- 6 of 18;
- 7 (E) the age of the characters or models in
- 8 the product;
- 9 (F) the presence in the product of—
- 10 (i) celebrities who are under the age
- 11 of 18; or
- 12 (ii) celebrities who appeal to individ13 uals under the age of 18;
- 14 (G) the language used in the product;
- 15 (H) the content of materials used to adver16 tise the product and the platforms on which
- 17 such materials appear;
- 18 (I) the content of any advertising materials
- 19 that appear in the product;
- 20 (J) other reliable empirical evidence relat21 ing to—
- 22 (i) the composition of the audience of
- 23 the product; or
- 6
- LYN19247 S.L.C.
- 1 (ii) the audience of the product, as in2 tended by the publisher or distributor of
- 3 the product; or
- 4 (K) other evidence demonstrating that the
- 5 product is targeted at individuals under the age
- 6 of 18.
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