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May 24th, 2019
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  1. (5) MINOR-ORIENTED GAME.—The term
  2. 21 ‘‘minor-oriented video game’’ means an interactive
  3. 22 digital entertainment product for which the target
  4. 23 audience is individuals under the age of 18, as may
  5. 24 be demonstrated by—
  6. 25 (A) the subject matter of the product;
  7. 1 (B) the visual content of the product;
  8. 2 (C) the music or audio content of the prod3 uct;
  9. 4 (D) the use of animated characters or ac5 tivities that appeal to individuals under the age
  10. 6 of 18;
  11. 7 (E) the age of the characters or models in
  12. 8 the product;
  13. 9 (F) the presence in the product of—
  14. 10 (i) celebrities who are under the age
  15. 11 of 18; or
  16. 12 (ii) celebrities who appeal to individ13 uals under the age of 18;
  17. 14 (G) the language used in the product;
  18. 15 (H) the content of materials used to adver16 tise the product and the platforms on which
  19. 17 such materials appear;
  20. 18 (I) the content of any advertising materials
  21. 19 that appear in the product;
  22. 20 (J) other reliable empirical evidence relat21 ing to—
  23. 22 (i) the composition of the audience of
  24. 23 the product; or
  25. 6
  26. LYN19247 S.L.C.
  27. 1 (ii) the audience of the product, as in2 tended by the publisher or distributor of
  28. 3 the product; or
  29. 4 (K) other evidence demonstrating that the
  30. 5 product is targeted at individuals under the age
  31. 6 of 18.
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