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- [b]Character Name[/b]
- >Wildcat and Rook
- [b]Class:[/b] Survivalist Militiaman
- [ Members of this class might have the Adventurer background, or something else. Some backgrounds give an option of a Weapons Training, and/or a minor feat that is special. ]
- >Innate Capabilities (Your Ability Scores)
- Exceptional Person, +1 to all
- Physical Endurance focus, 1+1 to PE
- [Generally it's advised that all player characters be EPs, without glaring weaknesses. A lot of classes or character builds benefit greatly from being specialized in one single ability score.]
- >Resiliencies (Saving Throws)
- Physical Strength
- Sickness, Poisons, Pain, Suffering, and Recovery (Constitution)
- Additional +2 to both
- [b]Skill List[/b]
- All of the skills that existed in 5e still exist, except all the tool proficiencies are reverted to skills. All of the D-20 Modern skills concerning the modern world are added back in. Check the SRD if you don't know what something is.
- For balance and math reasons,
- Knowledges, Demolitions, Disable Device, Animal Handling , Drive, Performance (aka Disguise), Survival, Streetsmarts and Crafts are BOGOF (Buy One Get One Free). This means if you get them in pairs, they're half off
- >Learned Skills (
- Athleticism
- Survival x 2
- Perception
- [This character is a combat class, so they get only 3 skills. Most "Expert" classes get 5 skills and the Recon gets 4]
- >Learned Talents [These are class abilities or feats]
- Deadeye - Militiaman
- Sniper - Wildcat
- >Weapons Training
- Civilian Small Arms
- Military Small Arms
- Blades and Axes
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