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- Tumbler
- [Class] [+Def] [+Speed]
- Prerequisites: Acrobat, Novice Acrobatics
- 1 AP - Free Action
- Trigger: You hit with an Attack; you become Tripped; or you stand up from being Tripped
- Choose One Effect: You either immediately stand up from being Tripped; or you Shift 2 Meters.
- Special: This Feature may be triggered as a Swift Action during your turn instead to be performed without a Trigger; or a Shift Action Interrupt to choose both effects in either order.
- Aerialist
- [+Def] [+Speed]
- Prerequisites: Acrobat
- Static
- Effect: You learn the Moves Aerial Ace and Splash
- Flip Out
- [+Def] [+Speed]
- Prerequisites: Aerialist
- At-Will - Swift Action
- Effect: This round, you may use Splash as a Shift Action; or if you use Splash as a Standard Action, you gain +3 Evasion until the end of your next turn.
- From Above or Below
- [+Def] [+Speed]
- Prerequisites: Tumbler, Adept Acrobatics
- 1 AP - Standard Action, Interrupt.
- Trigger: You become Tripped; or you land on or next to a foe after falling at least 3 meters.
- Effect: You may immediately use Aerial Ace, Acrobatics, or a Struggle Attack against an adjacent target, Frequency allowing. Your attack gains a bonus to its Accuracy and Damage Roll equal to your Acrobatics Rank.
- Roll With The Punches
- [+Def] [+Speed]
- Prerequisites: Tumbler, Dive
- Scene x2 - Free Action
- Trigger: You are hit by a Damaging Attack
- Effect: Make an Acrobatics Check. You gain Damage Reduction against the triggering attack equal to the result, and then Shift up to 1 Meter and become Tripped.
- Acrobatic Mastery
- [+Def] [+Speed]
- Prerequisites: Acrobatic Training, Expert Acrobatics
- Static
- Effect: You learn the Moves Acrobatics and Bounce.
- Burst of Speed
- [+Def] [+Speed]
- Prerequisites: 5 Acrobat Features, Master Acrobatics
- Scene - Swift Action
- Effect: You gain an extra Standard, Shift, and Swift action this turn. Activating Tumbler does not cost AP for the rest of the round.
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- Acrobat Edge - We Novice Now
- Move: Bounce
- Type: Flying
- Frequency: Scene x2
- AC: 4
- Damage Base 8: 2d8+10 / 19
- Class: Physical
- Range: Melee, 1 Target, Dash, Full Action
- Effect: The user first Shifts, gaining a +1 Bonus to Movement Speed and to their Jump Capability. After the user Shifts, they may attack with Bounce. Bounce Paralyzes the target on 16+.
- Contest Type: Cute
- Contest Effect: Special Attention
- Special: Grants High Jump +1
- Move: Splash
- Type: Normal
- Frequency: At-Will
- AC: None
- Class: Status
- Range: Self
- Effect: The user may take a shift action to jump. The user may add half their Acrobatics Rank to either their Long Jump or High Jump value, divided as they choose.
- Contest Type: Cute
- Contest Effect: Inversed Appeal
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