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DynMap config

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Oct 27th, 2024
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  1. # All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/plugins/dynmap/
  2.  
  3. # All map templates are defined in the templates directory
  4. # To use the HDMap very-low-res (2 ppb) map templates as world defaults, set value to vlowres
  5. #   The definitions of these templates are in normal-vlowres.txt, nether-vlowres.txt, and the_end-vlowres.txt
  6. # To use the HDMap low-res (4 ppb) map templates as world defaults, set value to lowres
  7. #   The definitions of these templates are in normal-lowres.txt, nether-lowres.txt, and the_end-lowres.txt
  8. # To use the HDMap hi-res (16 ppb) map templates (these can take a VERY long time for initial fullrender), set value to hires
  9. #   The definitions of these templates are in normal-hires.txt, nether-hires.txt, and the_end-hires.txt
  10. # To use the HDMap low-res (4 ppb) map templates, with support for boosting resolution selectively to hi-res (16 ppb), set value to low_boost_hi
  11. #   The definitions of these templates are in normal-low_boost_hi.txt, nether-low_boost_hi.txt, and the_end-low_boost_hi.txt
  12. # To use the HDMap hi-res (16 ppb) map templates, with support for boosting resolution selectively to vhi-res (32 ppb), set value to hi_boost_vhi
  13. #   The definitions of these templates are in normal-hi_boost_vhi.txt, nether-hi_boost_vhi.txt, and the_end-hi_boost_vhi.txt
  14. # To use the HDMap hi-res (16 ppb) map templates, with support for boosting resolution selectively to xhi-res (64 ppb), set value to hi_boost_xhi
  15. #   The definitions of these templates are in normal-hi_boost_xhi.txt, nether-hi_boost_xhi.txt, and the_end-hi_boost_xhi.txt
  16. deftemplatesuffix: hires
  17.  
  18. # Set default tile scale (0 = 128px x 128x, 1 = 256px x 256px, 2 = 512px x 512px, 3 = 1024px x 1024px, 4 = 2048px x 2048px) - 0 is default
  19. # Note: changing this value will result in all maps that use the default value being required to be fully rendered
  20. defaulttilescale: 2
  21.  
  22. # Map storage scheme: only uncomment one 'type' value
  23. #  filetree: classic and default scheme: tree of files, with all map data under the directory indicated by 'tilespath' setting
  24. #  sqlite: single SQLite database file (this can get VERY BIG), located at 'dbfile' setting (default is file dynmap.db in data directory)
  25. #  mysql: MySQL database, at hostname:port in database, accessed via userid with password
  26. #  mariadb: MariaDB database, at hostname:port in database, accessed via userid with password
  27. #  postgres: PostgreSQL database, at hostname:port in database, accessed via userid with password
  28. storage:
  29.  # Filetree storage (standard tree of image files for maps)
  30.   #type: filetree
  31.   # SQLite db for map storage (uses dbfile as storage location)
  32.   #type: sqlite
  33.   #dbfile: dynmap.db
  34.   # MySQL DB for map storage (at 'hostname':'port' with flags "flags" in database 'database' using user 'userid' password 'password' and table prefix 'prefix')
  35.   #
  36.   # AWS S3 backet web site
  37.   type: aws_s3
  38.   bucketname: "dynmap-bucket-name"
  39.   region: "ru-central1"
  40.   aws_access_key_id: "***"
  41.   aws_secret_access_key: "***"
  42.   override_endpoint: "https://storage.yandexcloud.net"
  43.  
  44. components:
  45.   - class: org.dynmap.ClientConfigurationComponent
  46.  
  47.   # Remember to change the following class to org.dynmap.JsonFileClientUpdateComponent when using an external web server.
  48.   - class: org.dynmap.InternalClientUpdateComponent
  49.     sendhealth: true
  50.     sendposition: true
  51.     allowwebchat: false
  52.     webchat-interval: 5
  53.     hidewebchatip: false
  54.     trustclientname: false
  55.     includehiddenplayers: false
  56.     # (optional) if true, color codes in player display names are used
  57.     use-name-colors: false
  58.     # (optional) if true, player login IDs will be used for web chat when their IPs match
  59.     use-player-login-ip: true
  60.     # (optional) if use-player-login-ip is true, setting this to true will cause chat messages not matching a known player IP to be ignored
  61.     require-player-login-ip: false
  62.     # (optional) block player login IDs that are banned from chatting
  63.     block-banned-player-chat: true
  64.     # Require login for web-to-server chat (requires login-enabled: true)
  65.     webchat-requires-login: false
  66.     # If set to true, users must have dynmap.webchat permission in order to chat
  67.     webchat-permissions: false
  68.     # Limit length of single chat messages
  69.     chatlengthlimit: 256
  70.   #  # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
  71.   #  hideifshadow: 4
  72.   #  # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
  73.   #  hideifundercover: 14
  74.   #  # (Optional) if true, players that are crouching/sneaking will be hidden
  75.     hideifsneaking: false
  76.     # optional, if true, players that are in spectator mode will be hidden
  77.     hideifspectator: true
  78.     # If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self)
  79.     protected-player-info: false
  80.     # If true, hide players with invisibility potion effects active
  81.     hide-if-invisiblity-potion: true
  82.     # If true, player names are not shown on map, chat, list
  83.     hidenames: false
  84.   - class: org.dynmap.JsonFileClientUpdateComponent
  85.     writeinterval: 15
  86.     sendhealth: true
  87.     sendposition: true
  88.     allowwebchat: false
  89.     webchat-interval: 5
  90.     hidewebchatip: false
  91.     includehiddenplayers: false
  92.     use-name-colors: false
  93.     use-player-login-ip: false
  94.     require-player-login-ip: false
  95.     block-banned-player-chat: true
  96.     hideifshadow: 0
  97.     hideifundercover: 0
  98.     hideifsneaking: false
  99.     # Require login for web-to-server chat (requires login-enabled: true)
  100.     webchat-requires-login: false
  101.     # If set to true, users must have dynmap.webchat permission in order to chat
  102.     webchat-permissions: false
  103.     # Limit length of single chat messages
  104.     chatlengthlimit: 256
  105.     hide-if-invisiblity-potion: true
  106.     hidenames: false
  107.    
  108.   - class: org.dynmap.SimpleWebChatComponent
  109.     allowchat: false
  110.     # If true, web UI users can supply name for chat using 'playername' URL parameter.  'trustclientname' must also be set true.
  111.     allowurlname: false
  112.  
  113.   # Note: this component is needed for the dmarker commands, and for the Marker API to be available to other plugins
  114.   - class: org.dynmap.MarkersComponent
  115.     type: markers
  116.     showlabel: false
  117.     enablesigns: false
  118.     # Default marker set for sign markers
  119.     default-sign-set: markers
  120.     # (optional) add spawn point markers to standard marker layer
  121.     showspawn: true
  122.     spawnicon: world
  123.     spawnlabel: "Spawn"
  124.     # (optional) layer for showing offline player's positions (for 'maxofflinetime' minutes after logoff)
  125.     showofflineplayers: false
  126.     offlinelabel: "Offline"
  127.     offlineicon: offlineuser
  128.     offlinehidebydefault: true
  129.     offlineminzoom: 0
  130.     maxofflinetime: 30
  131.     # (optional) layer for showing player's spawn beds
  132.     showspawnbeds: false
  133.     spawnbedlabel: "Spawn Beds"
  134.     spawnbedicon: bed
  135.     spawnbedhidebydefault: true
  136.     spawnbedminzoom: 0
  137.     spawnbedformat: "%name%'s bed"
  138.     spawnbedremoveonplayerleave: true
  139.     # (optional) show world border (vanilla 1.8+)
  140.     showworldborder: true
  141.     worldborderlabel: "Border"
  142.    
  143.   - class: org.dynmap.ClientComponent
  144.     type: chat
  145.     allowurlname: false
  146.   - class: org.dynmap.ClientComponent
  147.     type: chatballoon
  148.     focuschatballoons: false
  149.   - class: org.dynmap.ClientComponent
  150.     type: chatbox
  151.     showplayerfaces: true
  152.     messagettl: 5
  153.     # Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
  154.     #scrollback: 100
  155.     # Optional: set maximum number of lines visible for chatbox
  156.     #visiblelines: 10
  157.     # Optional: send push button
  158.     sendbutton: false
  159.   - class: org.dynmap.ClientComponent
  160.     type: playermarkers
  161.     showplayerfaces: true
  162.     showplayerhealth: true
  163.     # If true, show player body too (only valid if showplayerfaces=true)
  164.     showplayerbody: false
  165.     # Option to make player faces small - don't use with showplayerhealth or largeplayerfaces
  166.     smallplayerfaces: false
  167.     # Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces
  168.     largeplayerfaces: false
  169.     # Optional - make player faces layer hidden by default
  170.     hidebydefault: false
  171.     # Optional - ordering priority in layer menu (low goes before high - default is 0)
  172.     layerprio: 0
  173.     # Optional - label for player marker layer (default is 'Players')
  174.     label: "Players"
  175.    
  176.   #- class: org.dynmap.ClientComponent
  177.   #  type: digitalclock
  178.   - class: org.dynmap.ClientComponent
  179.     type: link
  180.    
  181.   - class: org.dynmap.ClientComponent
  182.     type: timeofdayclock
  183.     showdigitalclock: true
  184.     showweather: true
  185.   # Mouse pointer world coordinate display
  186.   - class: org.dynmap.ClientComponent
  187.     type: coord
  188.     label: "Location"
  189.     hidey: false
  190.     show-mcr: false
  191.     show-chunk: false
  192.    
  193.   # Note: more than one logo component can be defined
  194.   #- class: org.dynmap.ClientComponent
  195.   #  type: logo
  196.   #  text: "Dynmap"
  197.   #  #logourl: "images/block_surface.png"
  198.   #  linkurl: "http://forums.bukkit.org/threads/dynmap.489/"
  199.   #  # Valid positions: top-left, top-right, bottom-left, bottom-right
  200.   #  position: bottom-right
  201.  
  202.   #- class: org.dynmap.ClientComponent
  203.   #  type: inactive
  204.   #  timeout: 1800 # in seconds (1800 seconds = 30 minutes)
  205.   #  redirecturl: inactive.html
  206.   #  #showmessage: 'You were inactive for too long.'
  207.  
  208.   #- class: org.dynmap.TestComponent
  209.   #  stuff: "This is some configuration-value"
  210.  
  211. # Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false)
  212. display-whitelist: false
  213.  
  214. # How often a tile gets rendered (in seconds).
  215. renderinterval: 1
  216.  
  217. # How many tiles on update queue before accelerate render interval
  218. renderacceleratethreshold: 60
  219.  
  220. # How often to render tiles when backlog is above renderacceleratethreshold
  221. renderaccelerateinterval: 0.2
  222.  
  223. # How many update tiles to work on at once (if not defined, default is 1/2 the number of cores)
  224. tiles-rendered-at-once: 2
  225.  
  226. # If true, use normal priority threads for rendering (versus low priority) - this can keep rendering
  227. # from starving on busy Windows boxes (Linux JVMs pretty much ignore thread priority), but may result
  228. # in more competition for CPU resources with other processes
  229. usenormalthreadpriority: true
  230.  
  231. # Save and restore pending tile renders - prevents their loss on server shutdown or /reload
  232. saverestorepending: true
  233.  
  234. # Save period for pending jobs (in seconds): periodic saving for crash recovery of jobs
  235. save-pending-period: 900
  236.  
  237. # Zoom-out tile update period - how often to scan for and process tile updates into zoom-out tiles (in seconds)
  238. zoomoutperiod: 30
  239.  
  240. # Control whether zoom out tiles are validated on startup (can be needed if zoomout processing is interrupted, but can be expensive on large maps)
  241. initial-zoomout-validate: true
  242.  
  243. # Default delay on processing of updated tiles, in seconds.  This can reduce potentially expensive re-rendering
  244. # of frequently updated tiles (such as due to machines, pistons, quarries or other automation).  Values can
  245. # also be set on individual worlds and individual maps.
  246. tileupdatedelay: 30
  247.  
  248. # Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
  249. enabletilehash: true
  250.  
  251. # Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
  252. #hideores: true
  253.  
  254. # Optional - enabled BetterGrass style rendering of grass and snow block sides
  255. #better-grass: true
  256.  
  257. # Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
  258. smooth-lighting: true
  259.  
  260. # Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
  261. #   false=classic Dynmap lighting curve
  262. use-brightness-table: true
  263.  
  264. # Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific
  265. #  blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks
  266. block-alias:
  267. #    "minecraft:quartz_ore": "stone"
  268. #    "diamond_ore": "coal_ore"
  269.  
  270. # Default image format for HDMaps (png, jpg, jpg-q75, jpg-q80, jpg-q85, jpg-q90, jpg-q95, jpg-q100, webp, webp-q75, webp-q80, webp-q85, webp-q90, webp-q95, webp-q100, webp-l),
  271. # Note: any webp format requires the presence of the 'webp command line tools' (cwebp, dwebp) (https://developers.google.com/speed/webp/download)
  272. #
  273. # Has no effect on maps with explicit format settings
  274. image-format: jpg-q90
  275.  
  276. # If cwebp or dwebp are not on the PATH, use these settings to provide their full path.  Do not use these settings if the tools are on the PATH
  277. # For Windows, include .exe
  278. #
  279. #cwebpPath: /usr/bin/cwebp
  280. #dwebpPath: /usr/bin/dwebp
  281.  
  282. #  use-generated-textures: if true, use generated textures (same as client); false is static water/lava textures
  283. #  correct-water-lighting: if true, use corrected water lighting (same as client); false is legacy water (darker)
  284. #  transparent-leaves: if true, leaves are transparent (lighting-wise): false is needed for some Spout versions that break lighting on leaf blocks
  285. use-generated-textures: true
  286. correct-water-lighting: true
  287. transparent-leaves: true
  288.  
  289. # ctm-support: if true, Connected Texture Mod (CTM) in texture packs is enabled (default)
  290. ctm-support: true
  291. # custom-colors-support: if true, Custom Colors in texture packs is enabled (default)
  292. custom-colors-support: true
  293.  
  294. # Control loading of player faces (if set to false, skins are never fetched)
  295. #fetchskins: false
  296.  
  297. # Control updating of player faces, once loaded (if faces are being managed by other apps or manually)
  298. #refreshskins: false
  299.  
  300. # Customize URL used for fetching player skins (%player% is macro for name, %uuid% for UUID)
  301. skin-url: "http://skins.minecraft.net/MinecraftSkins/%player%.png"
  302.  
  303. # Enable skins via SkinsRestorer plugin instead of internal legacy implementation (disabled by default)
  304. #skinsrestorer-integration: true
  305.  
  306. render-triggers:
  307.  #- playermove
  308.   #- playerjoin
  309.   - blockplaced
  310.   - blockbreak
  311.   - leavesdecay
  312.   - blockburn
  313.   - chunkgenerated
  314.   - blockformed
  315.   - blockfaded
  316.   - blockspread
  317.   - pistonmoved
  318.   - explosion
  319.   #- blockfromto
  320.   #- blockphysics
  321.   - structuregrow
  322.   - blockgrow
  323.   #- blockredstone
  324.  
  325. # Title for the web page - if not specified, defaults to the server's name (unless it is the default of 'Unknown Server')
  326. #webpage-title: "My Awesome Server Map"
  327.  
  328. # The path where the tile-files are placed.
  329. tilespath: web/tiles
  330.  
  331. # The path where the web-files are located.
  332. webpath: web
  333.  
  334. # If set to false, disable extraction of webpath content (good if using custom web UI or 3rd party web UI)
  335. # Note: web interface is unsupported in this configuration - you're on your own
  336. update-webpath-files: true
  337.  
  338. # The path were the /dynmapexp command exports OBJ ZIP files
  339. exportpath: export
  340.  
  341. # The path where files can be imported for /dmarker commands
  342. importpath: import
  343.  
  344. # The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
  345. # If not set, uses same setting as server in server.properties (or 0.0.0.0 if not specified)
  346. #webserver-bindaddress: 0.0.0.0
  347.  
  348. # The TCP-port the webserver will listen on.
  349. webserver-port: 8123
  350.  
  351. # Maximum concurrent session on internal web server - limits resources used in Bukkit server
  352. max-sessions: 30
  353.  
  354. # Disables Webserver portion of Dynmap (Advanced users only)
  355. disable-webserver: true
  356.  
  357. # Enable/disable having the web server allow symbolic links (true=compatible with existing code, false=more secure (default))
  358. allow-symlinks: true
  359.  
  360. # Enable login support
  361. login-enabled: false
  362. # Require login to access website (requires login-enabled: true)
  363. login-required: false
  364.  
  365. # Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load)
  366. timesliceinterval: 0.0
  367.  
  368. # Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load
  369. maxchunkspertick: 200
  370.  
  371. # Progress report interval for fullrender/radiusrender, in tiles.  Must be 100 or greater
  372. progressloginterval: 100
  373.  
  374. # Parallel fullrender: if defined, number of concurrent threads used for fullrender or radiusrender
  375. #   Note: setting this will result in much more intensive CPU use, some additional memory use.  Caution should be used when
  376. #  setting this to equal or exceed the number of physical cores on the system.
  377. #parallelrendercnt: 4
  378.  
  379. # Interval the browser should poll for updates.
  380. updaterate: 2000
  381.  
  382. # If nonzero, server will pause fullrender/radiusrender processing when 'fullrenderplayerlimit' or more users are logged in
  383. fullrenderplayerlimit: 0
  384. # If nonzero, server will pause update render processing when 'updateplayerlimit' or more users are logged in
  385. updateplayerlimit: 0
  386. # Target limit on server thread use - msec per tick
  387. per-tick-time-limit: 50
  388. # If TPS of server is below this setting, update renders processing is paused
  389. update-min-tps: 18.0
  390. # If TPS of server is below this setting, full/radius renders processing is paused
  391. fullrender-min-tps: 18.0
  392. # If TPS of server is below this setting, zoom out processing is paused
  393. zoomout-min-tps: 18.0
  394.  
  395. showplayerfacesinmenu: true
  396.  
  397. # Control whether players that are hidden or not on current map are grayed out (true=yes)
  398. grayplayerswhenhidden: true
  399.  
  400. # Use player permissions to order player list: first to last, players are ordered by first permission listed that they have
  401. # That is, anyone with first listed permission goes before anyone with second, etc, with users with none of the nodes going last
  402. player-sort-permission-nodes:
  403.  - bukkit.command.op
  404.  
  405. # Set sidebaropened: 'true' to pin menu sidebar opened permanently, 'pinned' to default the sidebar to pinned, but allow it to unpin
  406. #sidebaropened: true
  407.  
  408. # Customized HTTP response headers - add 'id: value' pairs to all HTTP response headers (internal web server only)
  409. #http-response-headers:
  410. #    Access-Control-Allow-Origin: "my-domain.com"
  411. #    X-Custom-Header-Of-Mine: "MyHeaderValue"
  412.  
  413. # Trusted proxies for web server - which proxy addresses are trusted to supply valid X-Forwarded-For fields
  414. #   This now supports both IP address, and subnet ranges (e.g. 192.168.1.0/24 or 202.24.0.0/14 )
  415. trusted-proxies:
  416.  - "127.0.0.1"
  417.   - "0:0:0:0:0:0:0:1"
  418.  
  419. # Join/quit message format for web chat: set to "" to disable notice on web UI
  420. joinmessage: "%playername% joined"
  421. quitmessage: "%playername% quit"
  422.  
  423. spammessage: "You may only chat once every %interval% seconds."
  424. # format for messages from web: %playername% substitutes sender ID (typically IP), %message% includes text
  425. webmsgformat: "&color;2[WEB] %playername%: &color;f%message%"
  426.  
  427. # Control whether layer control is presented on the UI (default is true)
  428. showlayercontrol: true
  429.  
  430. # Enable checking for banned IPs via banned-ips.txt (internal web server only)
  431. check-banned-ips: true
  432.  
  433. # Default selection when map page is loaded
  434. defaultzoom: 0
  435. defaultworld: world
  436. defaultmap: flat
  437. # (optional) Zoom level and map to switch to when following a player, if possible
  438. #followzoom: 3
  439. #followmap: surface
  440.  
  441. # If true, make persistent record of IP addresses used by player logins, to support web IP to player matching
  442. persist-ids-by-ip: true
  443.  
  444. # If true, map text to cyrillic
  445. cyrillic-support: false
  446.  
  447. # If true, coordinates will be rounded
  448. round-coordinates: true
  449.  
  450. # Messages to customize
  451. msg:
  452.     maptypes: "Map Types"
  453.     players: "Players"
  454.     chatrequireslogin: "Chat Requires Login"
  455.     chatnotallowed: "You are not permitted to send chat messages"
  456.     hiddennamejoin: "Player joined"
  457.     hiddennamequit: "Player quit"
  458.  
  459. # URL for client configuration (only need to be tailored for proxies or other non-standard configurations)
  460. url:
  461.    # configuration URL
  462.     #configuration: "up/configuration"
  463.     # update URL
  464.     #update: "up/world/{world}/{timestamp}"
  465.     # sendmessage URL
  466.     #sendmessage: "up/sendmessage"
  467.     # login URL
  468.     #login: "up/login"
  469.     # register URL
  470.     #register: "up/register"
  471.     # tiles base URL
  472.     #tiles: "tiles/"
  473.     # markers base URL
  474.     #markers: "tiles/"
  475.  
  476. # Customization commands - allows scripts to be run before/after certain events
  477. custom-commands:
  478.     image-updates:
  479.        # Command run just before any image file is written or updated: run with single parameter with fully qualified file name
  480.         preupdatecommand: ""
  481.         # Command run just after any image file is written or updated: run with single parameter with fully qualified file name
  482.         postupdatecommand: ""
  483.  
  484. # Snapshot cache size, in chunks
  485. snapshotcachesize: 500
  486. # Snapshot cache uses soft references (true), else weak references (false)
  487. soft-ref-cache: true
  488.  
  489. # Player enter/exit title messages for map markers
  490. #
  491. # Processing period - how often to check player positions vs markers - default is 1000ms (1 second)
  492. #enterexitperiod: 1000
  493. # Title message fade in time, in ticks (0.05 second intervals) - default is 10 (1/2 second)
  494. #titleFadeIn: 10
  495. # Title message stay time, in ticks (0.05 second intervals) - default is 70 (3.5 seconds)
  496. #titleStay: 70
  497. # Title message fade out time, in ticks (0.05 seocnd intervals) - default is 20 (1 second)
  498. #titleFadeOut: 20
  499. # Enter/exit messages use on screen titles (true - default), if false chat messages are sent instead
  500. #enterexitUseTitle: true
  501. # Set true if new enter messages should supercede pending exit messages (vs being queued in order), default false
  502. #enterReplacesExits: true
  503.  
  504. # Published public URL for Dynmap server (allows users to use 'dynmap url' command to get public URL usable to access server
  505. # If not set, 'dynmap url' will not return anything.  URL should be fully qualified (e.g. https://mc.westeroscraft.com/)
  506. #publicURL: http://my.greatserver.com/dynmap
  507.  
  508. # Send this message if the player does not have permission to use the command
  509. noPermissionMsg: "You don't have permission to use this command!"
  510.  
  511. # Set to true to enable verbose startup messages - can help with debugging map configuration problems
  512. # Set to false for a much quieter startup log
  513. verbose: false
  514.  
  515. # Enables debugging.
  516. #debuggers:
  517. #  - class: org.dynmap.debug.LogDebugger
  518. # Debug: dump blocks missing render data
  519. dump-missing-blocks: false
  520.  
  521. # Have dynmap migrate old chunks to the new format for the current MC version (specifically, for migrating pre-1.13 chunks to 1.13 or 1.14).  This is needed
  522. # in order to render chunks on an upgraded server (due to various bugs/limitations in CB/spigot 1.13+).  This setting is NOT suggested to be enabled full time,
  523. # but only long enough to do a fullrender of a migrated world - it should be turned back off once worlds are migrated).  It is EXPERIMENTAL, so be sure to backup
  524. # your worlds before running with this setting enabled (set to true)
  525. #
  526. #migrate-chunks: true
  527.  
  528. # Log4J defense: string substituted for attempts to use macros in web chat
  529. hackAttemptBlurb: "(IaM5uchA1337Haxr-Ban Me!)"
  530.  
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