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- LogMaterial: Error: Loading a material resource None with an invalid ShaderMap!LogMaterial: Error: Loading a material resource None with an invalid ShaderMap!
- LogMaterial: Error: Tried to access an uncooked shader map ID in a cooked application
- LogMaterial: Warning: Invalid shader map ID caching shaders for 'M_LightningLight', will use default material.
- LogMaterial: Can't compile M_LightningLight with cooked content, will use default material instead
- LogMaterial: Error: Loading a material resource None with an invalid ShaderMap!
- LogMaterial: Warning: [AssetLog] /Game/-Verona/Content/VFX/NiagaraFX/Env/Lightning/M_LightningLight.M_LightningLight: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
- LogMaterial: Warning: Invalid shader map ID caching shaders for 'M_LightningLight', will use default material.
- LogMaterial: Warning: [AssetLog] /Game/-Verona/Content/VFX/NiagaraFX/M_LightningLight_Inst.M_LightningLight_Inst: Failed to compile Material Instance with Base M_LightningLight for platform PCD3D_SM6, Default Material will be used in game.
- LogMaterial: Error: Loading a material resource None with an invalid ShaderMap!
- LogMaterial: Error: Tried to access an uncooked shader map ID in a cooked application
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