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- === STRUCTURES ===
- root_root 0/0/3, wall
- Castle Interior_zone 0/0/3, grass
- Castle Exterior_zone 0/0/3, wall
- building_structure 10/0/4, building
- dirt_structure 10/0/4, dirt
- floor_structure 10/0/4, floor
- grass_structure 10/0/4, grass
- mountain_structure 10/0/4, mountain
- plaza_structure 10/0/4, plaza
- wall_structure 10/0/4, wall
- building_container 0/0/4, building
- dirt_container 0/0/4, dirt
- floor_container 0/0/4, floor
- grass_container 0/0/4, grass
- mountain_container 0/0/4, mountain
- plaza_container 0/0/4, plaza
- wall_container 0/0/4, wall
- building_interior 0/0/4, building
- dirt_interior 0/0/4, dirt
- floor_interior 0/0/3, floor
- grass_interior 0/0/4, grass
- mountain_interior 0/0/4, mountain
- plaza_interior 0/0/4, plaza
- wall_interior 0/0/4, wall
- pillar 2/2/2, building
- grave 2/2/2, tombstone
- sign 2/2/2, building
- lake 5/5/2, water
- pond 3/3/2, water
- fountain 3/3/2, water
- tree 2/2/2, forest
- tree_snow 2/2/2, forest_snow
- tree_sand 2/2/2, forest_sand
- flower 1/1/1, flower
- plant 1/1/1, flower
- rock 3/3/2, rock
- building 5/5/2, building
- tower 5/7/2, building
- castle 7/5/2, building
- stall 4/4/2, building
- machine 2/2/2, table
- fire 2/2/2, table
- furniture 2/2/2, table
- container 2/2/2, crate
- crate 2/2/2, crate
- chest 2/2/2, chest
- waypoint 1/1/1, road
- waypoint_dirt 1/1/1, dirt
- waypoint_floor 1/1/1, floor
- structure_container 0/0/0, road
- structure_container_dirt 0/0/0, dirt
- structure_container_floor 0/0/0, floor
- level_entrance 3/3/2, level_entrance
- level_exit 3/3/2, level_exit
- pillar_water 2/2/3, building
- grave_water 2/2/3, tombstone
- sign_water 2/2/3, building
- lake_water 5/5/3, water
- pond_water 3/3/3, water
- fountain_water 3/3/3, water
- tree_water 2/2/3, forest
- tree_snow_water 2/2/3, forest_snow
- tree_sand_water 2/2/3, forest_sand
- flower_water 1/1/1, flower
- plant_water 1/1/1, flower
- rock_water 3/3/3, rock
- building_water 5/5/3, building
- tower_water 5/7/3, building
- castle_water 7/5/3, building
- stall_water 4/4/3, building
- machine_water 2/2/3, table
- fire_water 2/2/3, table
- furniture_water 2/2/3, table
- container_water 2/2/3, crate
- crate_water 2/2/3, crate
- chest_water 2/2/3, chest
- waypoint_water 1/1/1, road
- waypoint_dirt_water 1/1/1, dirt
- waypoint_floor_water 1/1/1, floor
- structure_container_water 0/0/0, road
- structure_container_dirt_water 0/0/0, dirt
- structure_container_floor_water 0/0/0, floor
- level_entrance_water 3/3/3, level_entrance
- level_exit_water 3/3/3, level_exit
- === TREE ===
- [Dracula's Chamber_room]
- Dracula's Chamber_room (building_container)
- Dracula's Chamber_room (floor_interior)
- level_exit (level_exit), !
- coffin (furniture)
- candles (fire)
- candles (fire)
- candles (fire)
- candles (fire)
- candles (fire)
- portrait of Dracula (furniture)
- @Dracula's Chamber_room.s -> s
- @Dracula's Chamber_room.n -> n
- @Dracula's Chamber_room.e -> e
- @Dracula's Chamber_room.w -> w
- [Crypt_room]
- Crypt_room (mountain_container)
- Crypt_room (dirt_interior)
- tombstones (grave)
- tombstones (grave)
- tombstones (grave)
- tombstones (grave)
- tombstones (grave)
- tombstones (grave)
- tombstones (grave)
- tombstones (grave)
- tombstones (grave)
- tombstones (grave)
- sarcophagi (building)
- sarcophagi (building)
- sarcophagi (building)
- eerie mist (fire)
- chest (chest)
- @Crypt_room.s -> s
- @Crypt_room.n -> n
- @Crypt_room.e -> e
- @Crypt_room.w -> w
- [Library_room]
- Library_room (building_container)
- Library_room (floor_interior)
- bookshelves (furniture)
- bookshelves (furniture)
- bookshelves (furniture)
- bookshelves (furniture)
- bookshelves (furniture)
- bookshelves (furniture)
- bookshelves (furniture)
- fireplace (fire)
- secret passage (building)
- chest (chest)
- @Library_room.s -> s
- @Library_room.n -> n
- @Library_room.e -> e
- @Library_room.w -> w
- [Ballroom_room]
- Ballroom_room (building_container)
- Ballroom_room (floor_interior)
- grand piano (furniture)
- candlesticks (fire)
- candlesticks (fire)
- candlesticks (fire)
- candlesticks (fire)
- candlesticks (fire)
- candlesticks (fire)
- candlesticks (fire)
- candlesticks (fire)
- candlesticks (fire)
- candlesticks (fire)
- crystal chandelier (furniture)
- chest (chest)
- @Ballroom_room.s -> s
- @Ballroom_room.n -> n
- @Ballroom_room.e -> e
- @Ballroom_room.w -> w
- [Dining Hall_room]
- Dining Hall_room (building_container)
- Dining Hall_room (floor_interior)
- long dining table (furniture)
- chairs (furniture)
- chairs (furniture)
- chairs (furniture)
- chairs (furniture)
- chairs (furniture)
- chairs (furniture)
- chairs (furniture)
- chairs (furniture)
- roaring fireplace (fire)
- @Dining Hall_room.s -> s
- @Dining Hall_room.n -> n
- @Dining Hall_room.e -> e
- @Dining Hall_room.w -> w
- [Tower_room]
- Tower_room (dirt_structure)
- level_entrance (level_entrance), !
- spiral staircase (building)
- arrow slits (building)
- arrow slits (building)
- arrow slits (building)
- telescope (machine)
- [Courtyard_room]
- Courtyard_room (grass_structure)
- waypoint (waypoint), !
- gravestones (grave)
- gravestones (grave)
- gravestones (grave)
- gravestones (grave)
- gravestones (grave)
- statues (building)
- statues (building)
- fountain (lake)
- @waypoint.s -> s
- @waypoint.n -> n
- @waypoint.e -> e
- @waypoint.w -> w
- [Secret Passage_room]
- Secret Passage_room (plaza_structure)
- hidden lever (building)
- torches (fire)
- torches (fire)
- torches (fire)
- cobweb-covered chest (crate)
- [root]
- root (root_root) #wall
- Castle Interior (Castle Interior_zone) #grass
- Dracula's Chamber (Dracula's Chamber_room) #building:floor
- Crypt (Crypt_room) #mountain:dirt
- Library (Library_room) #building:floor
- Ballroom (Ballroom_room) #building:floor
- Dining Hall (Dining Hall_room) #building:floor
- @Dracula's Chamber.w -> Crypt.e
- @Dracula's Chamber.e -> Library.w
- @Dracula's Chamber.s -> Ballroom.n
- @Crypt.e -> Library.w
- @Library.s -> Ballroom.n
- @Library.w -> Dining Hall.e
- @Ballroom.w -> Dining Hall.e
- @Library.e -> e
- Castle Exterior (Castle Exterior_zone) #wall
- Tower (Tower_room) #dirt
- Courtyard (Courtyard_room) #grass
- Secret Passage (Secret Passage_room) #plaza
- @Tower.w -> Courtyard.e
- @Tower.w -> Secret Passage.e
- @Courtyard.s -> Secret Passage.n
- @Secret Passage.w -> w
- @Castle Interior.e -> Castle Exterior.w
- #ENEMIES
- #enemy: ("Renfield","Dracula's Chamber",5,"boss","humanoid beast","body","physical","heavy armor","none","#8B4513","#000000","#8B4513","male","False","False")
- #enemy: ("Vampire Thrall","Crypt",3,"generic","human","body","physical","cloak","hood","#8B4513","#8B4513","#000000","male","False","False")
- #enemy: ("Ghoul","Library",2,"generic","zombie","body","physical","none","none","#708090","#000000","#708090","other","False","False")
- #enemy: ("Bat Swarm","Ballroom",1,"generic","bat","body","wind","none","none","#000000","#000000","#000000","none","True","False")
- #ITEMS
- #item: ("Cursed Stake","Crypt",3,"axe","poison","#4B0082")
- #item: ("Frost Cloak","Library",2,"light armor","ice","#87CEEB")
- #item: ("Inferno Blade","Ballroom",1,"sword","fire","#FF4500")
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