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- smeef beef - Human Bard lv1 / Alchemist lv1 / Cavalier lv1 / Cleric lv1 / Fighter lv1 / Gunslinger lv1 / Inquisitor lv1 / Monk lv1 / Rogue lv1 / Paladin lv1 / Oracle lv1 / Magus lv1 / Sorcerer lv1 / Ranger lv1 / Warpriest lv1 / Slayer lv1 / Witch lv1 / Wizard lv1 / Swashbuckler lv1
- ECL: 19
- Alignment: Lawful Good
- Size: Medium
- Gender: Male
- Land Speed: 9 m / round
- HP: 180
- XP: 0
- STR: 12 (+1)
- DEX: 16 (+3)
- CON: 13 (+1)
- INT: 14 (+2)
- WIS: 12 (+1)
- CHA: 16 (+3)
- Fortitude: +25
- Reflex : +19
- Will : +23
- AC Normal : 15
- AC Touch : 15
- AC Flat-Footed: 11
- Armor : -
- Shield: -
- BAB: +7 / +2
- Initiative: 3
- CMB: +8
- CMD: 23
- -- Attacks --
- * Unarmed Strike (+8/+3, 1d6+1, x2)
- * Unarmed Strike (FoB) (+0/+0, 1d6+1, x2)
- -- Items in Backpack --
- [no items]
- -- Items in Storage --
- [no items]
- -- Carrying Capacity --
- Light Load : 21.5 kg
- Medium Load: 43 kg
- Heavy Load : 65 kg
- -- Money --
- 0 pp, 0 gp, 0 sp, 0 cp
- -- Magic Items Worn --
- Head : -
- Headband : -
- Eyes : -
- Neck : -
- Shoulders: -
- Chest : -
- Wrists : -
- Hands : -
- Ring #1 : -
- Ring #2 : -
- Body : -
- Belt : -
- Feet : -
- -- Skills --
- Acrobatics* : +11 = 3 + +3 + +5
- Appraise* : +8 = 3 + +2 + +3
- Bluff* : +9 = 3 + +3 + +3
- Climb* : +9 = 3 + +1 + +5
- Craft* : +2 = + +2 + +0
- Craft (alchemy)* : +6 = 1 + +2 + +3
- Craft (siege weapon)* : +6 = 1 + +2 + +3
- Craft (traps)* : +6 = 1 + +2 + +3
- Craft (weapons)* : +6 = 1 + +2 + +3
- Diplomacy* : +9 = 3 + +3 + +3
- Disable Device* : +10 = 3 + +3 + +4
- Disguise* : +9 = 3 + +3 + +3
- Escape Artist* : +9 = 3 + +3 + +3
- Fly* : +11 = 3 + +3 + +5
- Handle Animal* : +11 = 3 + +3 + +5
- Heal* : +7 = 3 + +1 + +3
- Intimidate* : +10 = 3 + +3 + +4
- Knowledge* : +3 = + +2 + +1
- Knowledge (arcana)* : +8 = 2 + +2 + +4
- Knowledge (dungeoneering)* : +8 = 2 + +2 + +4
- Knowledge (engineering)* : +8 = 2 + +2 + +4
- Knowledge (geography)* : +8 = 2 + +2 + +4
- Knowledge (history)* : +8 = 2 + +2 + +4
- Knowledge (local)* : +8 = 2 + +2 + +4
- Knowledge (nature)* : +8 = 2 + +2 + +4
- Knowledge (nobility)* : +8 = 2 + +2 + +4
- Knowledge (planes)* : +9 = 3 + +2 + +4
- Knowledge (religion)* : +8 = 2 + +2 + +4
- Linguistics* : +8 = 3 + +2 + +3
- Perception* : +9 = 3 + +1 + +5
- Perform* : +3 = + +3 + +0
- Perform (act)* : +8 = 2 + +3 + +3
- Perform (comedy)* : +8 = 2 + +3 + +3
- Perform (dance)* : +8 = 2 + +3 + +3
- Perform (keyboard instruments)* : +8 = 2 + +3 + +3
- Perform (oratory)* : +8 = 2 + +3 + +3
- Perform (percussion instruments)*: +8 = 2 + +3 + +3
- Perform (sing)* : +8 = 2 + +3 + +3
- Perform (string instruments)* : +8 = 2 + +3 + +3
- Perform (wind instruments)* : +8 = 2 + +3 + +3
- Profession* : +1 = + +1 + +0
- Profession (brewer)* : +6 = 2 + +1 + +3
- Profession (miner)* : +6 = 2 + +1 + +3
- Profession (sailor)* : +6 = 2 + +1 + +3
- Profession (scribe)* : +6 = 2 + +1 + +3
- Profession (siege engineer)* : +6 = 2 + +1 + +3
- Profession (soldier)* : +6 = 2 + +1 + +3
- Profession (tanner)* : +6 = 2 + +1 + +3
- Profession (trapper)* : +6 = 2 + +1 + +3
- Ride* : +11 = 3 + +3 + +5
- Sense Motive* : +10 = 3 + +1 + +6
- Sleight of Hand* : +9 = 3 + +3 + +3
- Spellcraft* : +8 = 3 + +2 + +3
- Stealth* : +9 = 3 + +3 + +3
- Survival* : +7 = 3 + +1 + +3
- Swim* : +9 = 3 + +1 + +5
- Use Magic Device* : +10 = 4 + +3 + +3
- [total mod = ranks + ability + misc.]
- -- Class Features / Racial Traits --
- * AC Bonus (Ex)
- * Alchemy (Su)
- * Arcane Bond (Object) (Sp)
- * Arcane Pool (Su)
- * Armor Proficiency
- * Aura (Ex)
- * Aura (Ex)
- * Aura of Good (Ex)
- * Bard's Weapon Proficiencies
- * Bardic Knowledge (Ex)
- * Bardic Performance
- * Blessings (Su)
- * Bomb 1d6 (Su)
- * Bonus Feat
- * Cantrips
- * Cantrips
- * Cantrips
- * Cantrips
- * Cantrips
- * Challenge (Ronin) (Ex)
- * Challenge 1/day (Ex)
- * Channel Energy 1d6 (Su)
- * Countersong (Su)
- * Deadeye (Ex)
- * Deity's Favored Weapon Proficiency (Dagger)
- * Derring-Do (Ex)
- * Detect Evil (Sp)
- * Distraction (Su)
- * Dodging Panache (Ex)
- * Fascinate (Su)
- * Favored Enemy (Outsider (evil)) (Ex)
- * Flurry of Blows (Ex)
- * Focus Weapon (Dagger)
- * Glorious Presence (minor)
- * Grit (Ex)
- * Gunslinger's Dodge (Ex)
- * Gunsmith
- * Hand of the Apprentice (Su)
- * Hex: Healing (Su)
- * Honor Bound (Su)
- * Inquisitor's Weapon Proficiencies
- * Inspire Courage +1 (Su)
- * Judgment 1/day (Su)
- * Languages
- * Lightning Arc (Sp)
- * Martial Weapon Proficiency (all)
- * Minute Meteors (Sp)
- * Monk's Weapon Proficiencies
- * Monster Lore (Ex)
- * Mount (Ex)
- * Mutagen (Su)
- * Opportune Parry and Riposte (Ex)
- * Orisons
- * Orisons
- * Orisons
- * Orisons
- * Panache (Ex)
- * Quick Clear (Ex)
- * Rogue's Weapon Proficiencies
- * Sacred Weapon (Su)
- * Skilled
- * Smite Evil 1/day (Su)
- * Sneak Attack +1d6
- * Spell Combat (Ex)
- * Stern Gaze (Ex)
- * Studied Target 1 (Ex)
- * Stunning Fist (Ex)
- * Swashbuckler Finesse (Ex)
- * Tactician (Ex)
- * Tongues (Ex)
- * Track (Ex)
- * Track (Ex)
- * Trapfinding
- * Unarmed Strike
- * Weapon and Armor Proficiency
- * Weapon and Armor Proficiency (Swashbuckler)
- * Weapon Proficiency
- * Wild Empathy (Ex)
- * Wind Sight (Ex)
- * Witch's Familiar (Ex)
- * Wizard's Weapon Proficiencies
- * Zephyr's Gift (minor)
- -- Feats --
- * Acrobatic
- * Alertness
- * Animal Affinity
- * Antagonize
- * Arcane Strike
- * Armor Proficiency, Heavy
- * Armor Proficiency, Light
- * Armor Proficiency, Medium
- * Athletic
- * Brew Potion
- * Catch Off-Guard
- * Combat Casting
- * Combat Expertise
- * Combat Reflexes
- * Dodge
- * Duck and Cover
- * Eschew Materials
- * Exotic Weapon Proficiency (Firearms)
- * Gunsmithing
- * Improved Disarm
- * Improved Trip
- * Improved Unarmed Strike
- * Scribe Scroll
- * Shield Proficiency
- * Simple Weapon Proficiency
- * Stunning Fist
- * Throw Anything
- * Tower Shield Proficiency
- * Weapon Focus (Dagger)
- -- Domains --
- Honor Subdomain
- Air Domain
- -- Spells --
- - Bard -
- Arcane Spell Failure: 0%
- Known Spells
- Cantrips (available spells: [Unlimited])
- Detect Magic
- Flare
- Ghost Sound
- Mending
- Spell Level 1 (available spells: 2 / 2)
- Cause Fear
- Charm Person
- - Alchemist -
- Prepared Extracts
- Extract Level 1 (Extracts per day: 2)
- [no Extracts prepared]
- Known Formulae
- Formula Level 1
- Cure Light Wounds
- Identify
- See Alignment
- - Cleric -
- Prepared Spells
- Orisons (Orisons per day: 3)
- [no Orisons prepared]
- Spell Level 1 (Spells per day: 2)
- [no Spells prepared]
- Known Spells
- Orisons
- Bleed
- Create Water
- Detect Magic
- Detect Poison
- Guidance
- Light
- Mending
- Purify Food and Drink
- Read Magic
- Resistance
- Spark
- Stabilize
- Virtue
- Spell Level 1
- Abundant Ammunition
- Air Bubble
- Ant Haul
- Bane
- Bless
- Bless Water
- Blessed Fist
- Cause Fear
- Command
- Compel Hostility
- Comprehend Languages
- Cure Light Wounds
- Curse Water
- Dancing Lantern
- Deadeye's Lore
- Deathwatch
- Decompose Corpse
- Detect Chaos
- Detect Evil
- Detect Good
- Detect Law
- Detect Undead
- Diagnose Disease
- Divine Favor
- Doom
- Endure Elements
- Entropic Shield
- Forbid Action
- Hide from Undead
- Inflict Light Wounds
- Ironbeard
- Karmic Blessing
- Know the Enemy
- Liberating Command
- Magic Stone
- Magic Weapon
- Marid's Mastery
- Mighty Fist of the Earth
- Moment of Greatness
- Murderous Command
- Obscuring Mist
- Protection from Chaos
- Protection from Evil
- Protection from Good
- Protection from Law
- Ray of Sickening
- Recharge Innate Magic
- Refine Improvised Weapon
- Reinforce Armaments
- Remove Fear
- Remove Sickness
- Restore Corpse
- Sanctify Corpse
- Sanctuary
- Shield of Faith
- Stone Shield
- Stunning Barrier
- Summon Minor Monster
- Summon Monster I
- Sun Metal
- Theft Ward
- Winter Feathers
- - Inquisitor -
- Known Spells
- Orisons (available spells: [Unlimited])
- Acid Splash
- Brand
- Read Magic
- Stabilize
- Spell Level 1 (available spells: 0 / 2)
- Comprehend Languages
- Detect Evil
- - Oracle -
- Known Spells
- Orisons (available spells: [Unlimited])
- Guidance
- Purify Food and Drink
- Resistance
- Virtue
- Spell Level 1 (available spells: 0 / 4)
- Abundant Ammunition
- Detect Undead
- - Magus -
- Arcane Spell Failure: 0%
- Prepared Spells
- Cantrips (Cantrips per day: 3)
- [no Cantrips prepared]
- Spell Level 1 (Spells per day: 2)
- [no Spells prepared]
- Known Spells
- Cantrips
- Acid Splash
- Arcane Mark
- Dancing Lights
- Daze
- Detect Magic
- Disrupt Undead
- Flare
- Ghost Sound
- Light
- Mage Hand
- Open/Close
- Prestidigitation
- Ray of Frost
- Read Magic
- Spark
- Spell Level 1
- Jump
- Mount
- Obscuring Mist
- Returning Weapon
- True Strike
- - Sorcerer -
- Arcane Spell Failure: 0%
- Known Spells
- Cantrips (available spells: [Unlimited])
- Spark
- Disrupt Undead
- Message
- Open/Close
- Spell Level 1 (available spells: 0 / 4)
- Burning Hands
- Color Spray
- - Warpriest -
- Prepared Spells
- Orisons (Orisons per day: 3)
- [no Orisons prepared]
- Spell Level 1 (Spells per day: 2)
- [no Spells prepared]
- Known Spells
- Orisons
- Bleed
- Create Water
- Detect Magic
- Detect Poison
- Guidance
- Light
- Mending
- Purify Food and Drink
- Read Magic
- Resistance
- Spark
- Stabilize
- Virtue
- Spell Level 1
- Abundant Ammunition
- Air Bubble
- Ant Haul
- Bane
- Bless
- Bless Water
- Blessed Fist
- Cause Fear
- Command
- Compel Hostility
- Comprehend Languages
- Cure Light Wounds
- Curse Water
- Dancing Lantern
- Deadeye's Lore
- Deathwatch
- Decompose Corpse
- Detect Chaos
- Detect Evil
- Detect Good
- Detect Law
- Detect Undead
- Diagnose Disease
- Divine Favor
- Doom
- Endure Elements
- Entropic Shield
- Forbid Action
- Hide from Undead
- Inflict Light Wounds
- Ironbeard
- Karmic Blessing
- Know the Enemy
- Liberating Command
- Magic Stone
- Magic Weapon
- Marid's Mastery
- Mighty Fist of the Earth
- Moment of Greatness
- Murderous Command
- Obscuring Mist
- Protection from Chaos
- Protection from Evil
- Protection from Good
- Protection from Law
- Ray of Sickening
- Recharge Innate Magic
- Refine Improvised Weapon
- Reinforce Armaments
- Remove Fear
- Remove Sickness
- Restore Corpse
- Sanctify Corpse
- Sanctuary
- Shield of Faith
- Stone Shield
- Stunning Barrier
- Summon Minor Monster
- Summon Monster I
- Sun Metal
- Theft Ward
- Winter Feathers
- - Witch -
- Arcane Spell Failure: 0%
- Prepared Spells
- Cantrips (Cantrips per day: 3)
- [no Cantrips prepared]
- Spell Level 1 (Spells per day: 2)
- [no Spells prepared]
- Known Spells
- Cantrips
- Arcane Mark
- Bleed
- Dancing Lights
- Daze
- Detect Magic
- Detect Poison
- Guidance
- Light
- Mending
- Message
- Putrefy Food and Drink
- Read Magic
- Resistance
- Spark
- Stabilize
- Touch of Fatigue
- Spell Level 1
- Beguiling Gift
- Bungle
- Compel Hostility
- Discern Next of Kin
- Fumbletongue
- - Wizard -
- Arcane Spell Failure: 0%
- Specialization: Universal
- Forbidden School(s): None
- Prepared Spells
- Cantrips (Cantrips per day: 3)
- [no Cantrips prepared]
- Spell Level 1 (Spells per day: 2)
- [no Spells prepared]
- Known Spells
- Cantrips
- Resistance
- Acid Splash
- Detect Magic
- Detect Poison
- Read Magic
- Daze
- Dancing Lights
- Flare
- Light
- Ray of Frost
- Spark
- Ghost Sound
- Haunted Fey Aspect
- Bleed
- Disrupt Undead
- Touch of Fatigue
- Mage Hand
- Mending
- Message
- Open/Close
- Arcane Mark
- Prestidigitation
- Spell Level 1
- Hold Portal
- Mage Armor
- Magic Missile
- Break
- Magic Weapon
- -- Languages --
- Common
- -- Appearance & Background --
- 112 cm, 130 kg, Age: 33
- Eyes: Black, Hair: Green, Skin: Snow
- Deity: All good, Homeland: -
- -- Notes --
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