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- command /start:
- permission: skript.admin
- trigger:
- loop all players:
- broadcast "&eThe game starts in &615 &eseconds!"
- execute console command "/playsound block.note.hat master %loop-player% ~ ~ ~ 2 1 1"
- wait 14 seconds
- broadcast "&eThe game starts in &c5 &eseconds!"
- send loop-player title "&a5" for 2 seconds
- execute console command "/playsound block.note.hat master %loop-player% ~ ~ ~ 2 1 1"
- wait 1 seconds
- send loop-player title "&64" for 2 seconds
- broadcast "&eThe game starts in &c4 &eseconds!"
- execute console command "/playsound block.note.hat master %loop-player% ~ ~ ~ 2 1 1"
- wait 1 seconds
- send loop-player title "&63" for 2 seconds
- broadcast "&eThe game starts in &c3 &eseconds!"
- execute console command "/playsound block.note.hat master %loop-player% ~ ~ ~ 2 1 1"
- wait 1 seconds
- send loop-player title "&c2" for 2 seconds
- broadcast "&eThe game starts in &c2 &eseconds!"
- execute console command "/playsound block.note.hat master %loop-player% ~ ~ ~ 2 1 1"
- wait 1 seconds
- send loop-player title "&c1" for 1 seconds
- broadcast "&eThe game starts in &c1 &eseconds!"
- execute console command "/playsound block.note.hat master %loop-player% ~ ~ ~ 2 1 1"
- command "/clear @a"
- wait 1 seconds
- set {lobby} to false
- set {game} to true
- set player's gamemode to survival
- give stone pickaxe of efficiency 1 to {red::*}
- give stone axe of efficiency 1 to {red::*}
- give stone shovel of efficiency 1 to {red::*}
- give stone pickaxe of efficiency 1 to {blue::*}
- give stone axe of efficiency 1 to {blue::*}
- give stone shovel of efficiency 1 to {blue::*}
- if {red::*} is set:
- set {redsidebar.%loop-player%} to true
- send loop-player title "&aGO!" with subtitle "&7Your Team &cRed" for 3 seconds
- teleport {red::*} to {redteleport}
- execute console command "/playsound block.note.pling master %loop-player% ~ ~ ~ 2 2 1"
- execute console command "/playsound block.note.pling master %loop-player% ~ ~ ~ 2 0.5 1"
- execute console command "/playsound block.portal.trigger master %loop-player% ~ ~ ~ 2 1 1"
- equip loop-player with all leather armour
- dye player's helmet red
- dye player's chestplate red
- dye player's leggings red
- dye player's boots red
- wait 2 seconds
- broadcast "&a------------------------------"
- broadcast "&f&l Buy Walls"
- broadcast ""
- broadcast "&e 鉱石を掘ったらゴールドが手に入るぞ!"
- broadcast "&e そのゴールドでショップで武器や装備が"
- broadcast "&e 買うことができるぞ!"
- broadcast "&e 時間がたつと壁が開くぞ!"
- broadcast "&e 壁が開くと相手チームとのバトル開始だ!"
- broadcast "&e ゴールドで買ったアイテムや武器をを使って"
- broadcast "&e 勝利を目指そう!"
- broadcast "&a------------------------------"
- broadcast "&aMap create by &edifib"
- wait 3 seconds
- broadcast "&aランクによって&cキル&aした時や&6ゲーム&aに勝利した時に"
- broadcast "&aもらえる&6コイン&aが増えます。"
- broadcast ""
- broadcast "&aVIP &f&l2倍 &aVIP&6+ &f&l2.5倍 &bMVP &f&l3倍 &bMVP&c+ &f&l4倍"
- wait 0.5 seconds
- broadcast ""
- broadcast "&d/realm &aで &eCash / キャッシュ &aを買うことができます。"
- broadcast "&eCash / キャッシュ &aを使ってロビーでランクなどを買うことができます。"
- if {blue::*} is set:
- set {bluesidebar} to true
- send loop-player title "&aGO!" with subtitle "&7Your Team &9Blue" for 3 seconds
- teleport {blue::*} to {blueteleport}
- execute console command "/playsound block.note.pling master %loop-player% ~ ~ ~ 2 2 1"
- execute console command "/playsound block.note.pling master %loop-player% ~ ~ ~ 2 0.5 1"
- execute console command "/playsound block.portal.trigger master %loop-player% ~ ~ ~ 2 1 1"
- equip loop-player with all leather armour
- dye player's helmet blue
- dye player's chestplate blue
- dye player's leggings blue
- dye player's boots blue
- wait 2 seconds
- broadcast "&a------------------------------"
- broadcast "&f&l Buy Walls"
- broadcast ""
- broadcast "&e 鉱石を掘ったらゴールドが手に入るぞ!"
- broadcast "&e そのゴールドでショップで武器や装備が"
- broadcast "&e 買うことができるぞ!"
- broadcast "&e 時間がたつと壁が開くぞ!"
- broadcast "&e 壁が開くと相手チームとのバトル開始だ!"
- broadcast "&e ゴールドで買ったアイテムや武器をを使って"
- broadcast "&e 勝利を目指そう!"
- broadcast "&a------------------------------"
- broadcast "&aMap create by &edifib"
- wait 3 seconds
- broadcast "&aランクによって&cキル&aした時や&6ゲーム&aに勝利した時に"
- broadcast "&aもらえる&6コイン&aが増えます。"
- broadcast ""
- broadcast "&aVIP &f&l2倍 &aVIP&6+ &f&l2.5倍 &bMVP &f&l3倍 &bMVP&c+ &f&l4倍"
- wait 0.5 seconds
- broadcast ""
- broadcast "&d/realm &aで &eCash / キャッシュ &aを買うことができます。"
- broadcast "&eCash / キャッシュ &aを使ってロビーでランクなどを買うことができます。"
- command /stopgame:
- permission: skript.admin
- trigger:
- loop all players:
- delete {red::*}
- delete {blue::*}
- set {gameplayer} to 0
- set {lobby} to true
- set {game} to false
- teleport loop-player to {defaultspawn}
- command "/clear @a"
- command "/effect %loop-player% clear"
- set slot 0 of loop-player to bedrock named "&c現在コスチューム作成中..." with lore "&1" and "&c&lCOMING SOON..." and "&2"
- set slot 4 of loop-player to nether star named "&aGame Join &7(Right Click)"
- set loop-player's gamemode to adventure
- command /lobbyitem:
- permission: skript.admin
- trigger:
- loop all players:
- set slot 0 of loop-player to bedrock named "&c現在コスチューム作成中..." with lore "&1" and "&c&lCOMING SOON..." and "&2"
- set slot 4 of loop-player to nether star named "&aGame Join &7(Right Click)"
- command /check:
- permission: skript.admin
- trigger:
- send "Red: %{red::*}%"
- send "blue: %{blue::*}%"
- send "&1"
- send "Total: %{gameplayer}%"
- command /teleportset <text>:
- permission: skript.admin
- trigger:
- if arg-1 is "red":
- set {redteleport} to location of player
- send "&aSET THE RED TELEPORT LOCATION"
- if arg-1 is "blue":
- set {blueteleport} to location of player
- send "&aSET THE BLUE TELEPORT LOCATION"
- every 1 seconds:
- loop all players:
- if {game} is true:
- if {red::*} is set:
- {redsidebar.%loop-player%} is true
- wipe loop-player's sidebar
- set name of sidebar of loop-player to "&e&lBUY WALLS"
- set score "&1" in sidebar of loop-player to 11
- set score "&fNext Event:" in sidebar of loop-player to 10
- set score "&a%{event}%" in sidebar of loop-player to 9
- set score "&2" in sidebar of loop-player to 8
- set score "&c&lR &fRed: &a%{redteam}% &7YOU" in sidebar of loop-player to 7
- set score "&9&lB &fBlue: &a%{blueteam}%" in sidebar of loop-player to 6
- set score "&3" in sidebar of loop-player to 5
- set score "&fKills: %{gamekill.%loop-player%}%" in sidebar of loop-player to 4
- set score "&4" in sidebar of loop-player to 3
- set score "&fGold: &e%{gold.%loop-player%}%" in sidebar of loop-player to 2
- set score "&5" in sidebar of loop-player to 1
- set score "&eplay.rezxis.net" in sidebar of loop-player to 0
- every 1 seconds:
- loop all players:
- if {game} is true:
- if {blue::*} is set:
- {bluesidebar.%loop-player%} is true
- wipe loop-player's sidebar
- set name of sidebar of loop-player to "&e&lBUY WALLS"
- set score "&1" in sidebar of loop-player to 11
- set score "&fNext Event:" in sidebar of loop-player to 10
- set score "&a%{event}%" in sidebar of loop-player to 9
- set score "&2" in sidebar of loop-player to 8
- set score "&c&lR &fRed: &a%{redteam}%" in sidebar of loop-player to 7
- set score "&9&lB &fBlue: &a%{blueteam}% &7YOU" in sidebar of loop-player to 6
- set score "&3" in sidebar of loop-player to 5
- set score "&fKills: %{gamekill.%loop-player%}%" in sidebar of loop-player to 4
- set score "&4" in sidebar of loop-player to 3
- set score "&fGold: &e%{gold.%loop-player%}%" in sidebar of loop-player to 2
- set score "&5" in sidebar of loop-player to 1
- set score "&eplay.rezxis.net" in sidebar of loop-player to 0
- on death of player:
- if {game} is true:
- command "/playsound entity.experience_orb.pickup master %attacker% ~ ~ ~ 2 2 1"
- if {default.%victim%} is set:
- add 1 to {kills.%attacker%}
- add 1 to {gamekill.%attacker%}
- add 20 to {coins.%attacker%}
- add 80 to {exp.%attacker%}
- send "&6+20 coins!" to attacker
- send "&d+10 experience (kill)" to attacker
- if {vip.%victim%} is set:
- add 1 to {kills.%attacker%}
- add 1 to {gamekill.%attacker%}
- add 40 to {coins.%attacker%}
- add 80 to {exp.%attacker%}
- send "&6+20 coins! (Rank Bonus +20 Coins)"
- send "&d+10 experience (kill)"
- if {vip+.%attacker%} is set:
- add 1 to {kills.%attacker%}
- add 1 to {gamekill.%attacker%}
- add 60 to {coins.%attacker%}
- add 80 to {exp.%attacker%}
- send "&6+20 coins! (Rank Bonus +40 Coins)" to attacker
- send "&d+10 experience (kill)" to attacker
- if {mvp.%attacker%} is set:
- add 1 to {kills.%attacker%}
- add 1 to {gamekill.%attacker%}
- add 180 to {coins.%attacker%}
- add 80 to {exp.%attacker%}
- send "&6+20 coins! (Rank Bonus +160 Coins)" to attacker
- send "&d+10 experience (kill)" to attacker
- if {mvp+.%attacker%} is set:
- add 1 to {kills.%attacker%}
- add 1 to {gamekill.%attacker%}
- add 720 to {coins.%attacker%}
- add 80 to {exp.%attacker%}
- send "&6+20 coins! (Rank Bonus +700 Coins)" to attacker
- send "&d+10 experience (kill)" to attacker
- if {special.%attacker%} is set:
- add 1 to {kills.%attacker%}
- add 1 to {gamekill.%attacker%}
- add 720 to {coins.%attacker%}
- add 80 to {exp.%attacker%}
- send "&6+20 coins! (Rank Bonus +700 Coins)" to attacker
- send "&d+10 experience (kill)" to attacker
- if {admin.%attacker%} is set:
- add 1 to {kills.%attacker%}
- add 1 to {gamekill.%attacker%}
- add 720 to {coins.%attacker%}
- add 80 to {exp.%attacker%}
- send "&6+20 coins! (Rank Bonus +700 Coins)" to attacker
- send "&d+10 experience (kill)" to attacker
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