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- _______________________________________________________________________________
- | This is a list of the things One Vision changes. |
- | Version: 0.92 |
- | |
- | |
- | (B) Fixed big |
- | (+) Buff |
- | (-) Nerf |
- | (·) Tweaking (neither buff nor nerf, detail changes) |
- | [+] New content (units, upgrades, abilities , buildings) |
- | [-] Removed content (units, upgrades, abilities , buildings) |
- | |
- | Graphical additions and changes are not mentioned in the changelog |
- | |
- | If a line happens to have no symbol it is simply part of the line above it |
- | Symbols like ** or -#- are just headlines for factions. |
- |_______________________________________________________________________________|
- =======================================================================================================================================
- ** All Factions **
- =======================================================================================================================================
- [+] Every player support power now also states its recharge time.
- (B) Fixed directional armor for a wide range of units.
- (+) All Nod and GDI Commandos heal themselves slowly when out of combat.
- All Commandos take 50% more damage from Grenade type damage.
- Lowered stealth detection range of all Commandos.
- All Commandos take 150% from Sniper damage (but lowered the damage of GDI Snipers).
- Increased taken damage from cannon type weapons to 10% (from 5%).
- (+) Epic units take less damage from mines.
- (+) GDI and Nod Factions start with a money cap of 10000.
- (·) Unified the power consumption of all Tier 3 structures to 15 (GDI was 12, Scrin was 10).
- (+) Increased stealth detection of all T3 defenses to 250 (from 200).
- (+) Slightly lowered sell refund of Construction Yards to 1600$ (from 1750$).
- (+) Lowered cost of epic units to 5500$ (from 6000$) and build time to 55s (from 60s).
- (+) All epic unit facilities provide 4 repair drones (from 3).
- Increased repair radius to 390 (from 340).
- (+) All Rocket/Missile infantry take more damage from Grenade type damage.
- Removed their damage penalty to aircraft.
- (+) Lowered recharge time of EMP Control Centers to 2m 30s (from 3m).
- (·) Reworked economy. Lowered cost of all Refineries to 2600$ (from 3000$).
- Increased docking time to 9.5s (from 9s).
- Increased cost of Harvesters to 1500$ (from 1400$).
- Lowered gathering rate of Harvesters by 20%.
- Increased power consumption to 14 (from 12).
- Increased stored Tiberium to 2500 units of Tiberium (from 2000).
- (·) Unified power consumption of all War Factories
- Increased power consumption of GDI War Factories to 9 (from 5).
- Increased power consumption of Nod War Factories to 9 (from 7).
- Increased power consumption of Scrin Gateways to 9 (from 6).
- (·) Changed power consumption of all Barracks to 7 (from 5).
- Changed power production of Construction Yards to 15 (from 10).
- (-) Slightly lowered build radius of Refineries and Cranes.
- [-] Removed T4 global passive abilities for now.
- =======================================================================================================================================
- ** GDI Factions **
- =======================================================================================================================================
- (+) Slightly increased acceptable weapon delta of Watchtowers (they can aim at more targets without rotating the turret).
- ---------------------------------------------------------------------------------------------------------------------------------------
- -#- All GDI factions
- ---------------------------------------------------------------------------------------------------------------------------------------
- (B) Hammerheads cannot forward shots of Beam Cannons anymore (vanilla KW bug).
- (B) Improved accuracy and targeting of Grenadier Squads.
- (+) Lowered cooldown of the Airborne to 1m:30s (from 2m).
- (+) Increased range of APCs to 265 (from 250) and increased damage.
- Deals 75% damage to aircraft (from 100%) and slightly increased acceptable weapon delta.
- Lowered health to 2400 (from 2800).
- Slightly increased acceptable weapon delta.
- (+) Increased health of Surveyor to 4500 (from 2000). This is the same as other factions.
- (+) Increased the Orca's "Sensor Ping" ability duration to 12s (from 5s).
- (+) Increased damage of Mammoth Tanks to 550 (from 500).
- Lowered cost to 2400$ (from 2500$).
- Increased main cannon range to 315 (from 300).
- Increased speed to 47 (from 45).
- Improved armor to Gun and Grenade type damage.
- Lowered damage of Railguns to 900 (from 1200), increased rate of fire to 2.6s (from 3.55s).
- Their DPS to tanks remains almost the same. Railguns deal 50% damage to infantry (same as Avatars and Tripods).
- Remark: Right now, big walls of Mammoths are near unkillable beacause their first wave of shooting is too powerful.
- Also, Mammoth tanks heal themselves out of combat. They restore 1000 HP in one minute (max HP is 11500).
- Reason for the self-healing was an emphasis on its role as damage-sponge and a throw-back to Mammoth Tanks in past CnC titles.
- (·) Moved the "Sharpshooter Team" support power to Armory (from Tech Center).
- Lowered cost to 2200$ (from 3100$), lowered cooldown to 3m (from 4m).
- Lowered Sniper team count to 2 (from 3).
- (·) Lowered cost of Shatterers to 1400$ (from 1500$).
- Removed damage penalty to cannon damage of 150%.
- Lowered rocket type damage to 75% (from 100%).
- Lowered health to 2300 (3400).
- Lowered range to 340 (from 350).
- Lowered damage to 785 (from 1000) and increased rate of fire.
- Changed damage type to cannon (from rocket).
- Increased wave speed to 135 (from 115).
- Lowered splash radius to 10 (from 12).
- (+) Increased health of Orcas to 2100 (from 1800).
- Orcas deal +20% more damage to medium tanks.
- (+) Lowered cooldown of Orbital Bombardment to 4m (from 7m).
- Increased damage radius to 55 (from 45), lowered area of effect to 700 (from 800).
- (+) Increased damage of Missile Squads to 270 (from 235).
- Lowered health to 250 (from 265).
- (+) Changed damage type of Guardian Cannons to Cannon (from Rocket).
- Increased damage to 240 (from 220). Now, it kills bikes in 3 shots.
- Increased health to 4000 (from 3500).
- Remark: This results in noticeably more damage to units like APCs, Pitbulls, Gun Walkers, Buggies or Attack Bikes.
- (+) Lowered cost of all Firehawks to 1500$ (from 1600$).
- They detect stealthed aircraft in a small radius (so they can hunt Vertigos).
- Reworked Missiles: delay between shots, increased range to 475 (from 450).
- Increased Missile damage to 1100 (from 1000). With this, they kill a Devastator in 6 shots.
- (+) Increased health of all Slingshots to 3200 (from 2900).
- Improved turret rotation and aiming capabilities of Slingshots.
- Lowered range of Slingshots to 365 (from 375) and they takes less time to aim.
- Take 25% grenade type damage (from 35%).
- Take 20% rocket type damage (from 25%).
- (+) Increased damage of all AA Batteries to 45 (from 38).
- Increased upgraded damage to 70 (from 60).
- Added minor splash radius of 5 and lowered pre-attack delay.
- Drastically increased turret turning radius (it is the same as the Slingshot now).
- (+) Lowered cost of Tactical Support Drones to 550$ (from 750$).
- (+) Lowered cost of the Engineer's "Neutral Structure Repair" to 200$ (from 400$).
- (+) Increased damage of Predators to 460 (from 400).
- Added pre attack delay of 0.15s.
- Lowered rate of fire to 2.75s (from 2.3s).
- Remark: The DPS remains unchanged. However, this allows to kill most tanks in one less shot.
- (+) Doubled regeneration speed of Power Packs.
- (+) Lowered delay of Commando after using jetpacks to 0.5s (from 2.5s).
- (+) Increased projectile speed of Juggernaughts and Behemoths. Improved accuracy and slash radius.
- (+) Reworked and buffed Rig and Battlebases.
- Lowered cost to 1800$ (from 2000$).
- Battlebases also repair aircraft.
- Lowered speed of Rigs to 67 (from 72).
- Increased health of Rigs to 2500 (from 2000).
- Increased health of Battlebases to 6100 (from 5500).
- Increased anti-air missile volley size to 4 (from 2), lowered damage to 120 (from 150). Fixed rocket speed.
- Removed damage reduction to Cannon damage (from 75% damage).
- Lowered damage reduction to Rocket damage to 75% (from 25% damage).
- Lowered cannon rate of fire to 2.4s per shot (from 2s).
- Halved self-repair speed.
- Lowered Railgun DPS to 245 (from 300).
- Lowered Sonic Cannon DPS to 225 (from 300).
- (·) Reworked Sensor Pods so they last much longer but are not stealthed anymore.
- Sensor Pods can be researched from Airfields.
- (·) Slightly increased acceptable weapon delta of Watchtowers (they can aim at more targets without rotating the turret).
- Lowered the Watchtower's damage to vehicles/structures to 75%.
- Increased turret rotation speed.
- (-) Lowered power output of upgraded Power Plants to 35 (from 40).
- Lowered upgrade cost to 200$ (from 300$). Lowered research time to 4s (from 5s).
- (-) Foxholes now cost 50$.
- (-) Lowered damage of Snipers to 250 (from 350). This way, they don't one-shot T3 infantry.
- Commandos still take the same amount of shots to kill.
- (-) Lowered cost of Railguns to 3500$ (from 4000$).
- Increased research time to 1m 45s (from 1m 30s).
- (-) Increased cost of Supersonic Air Strike to 2500$ (from 2000$).
- Changed splash damage. Units take less damage the further they are away from the center.
- (-) Lowered range of Light Infantry Scouts to 270 (from 280).
- Lowered delay between shots to 1.25 (from 2.1).
- Lowered damage to 60 (from 90).
- Lowered health to 85 (from 125).
- Lowered vision to 550 (from 800).
- Lowered stealth detection range to 150 (from 400).
- Increased pre-attack cooldown to 0.45 (from 0.35).
- Can now also deal damage to vehicles and structures (at 50% less damage).
- Lowered stealth detection range to 150 (from 400) and vision to 550 (from 800).
- (-) Lowered radar scan duration to 25s (from 40s).
- (-) Increased cost of the Stratofighter upgrade to 1500$ (from 1000$).
- Increased research time to 45s (from 30s).
- Increased cooldown to 90s (from 20s).
- (-) Lowered range of Pitbulls to 255 (from 260).
- Increased damage taken from Cannon damage to 120% (from 115%).
- Lowered damage of mortars to infantry to 50% (from 100%).
- (-) Lowered the Sonic Emitter's damage to structures to 70%.
- Sonic Emitters consume 20 energy (instead of 15).
- (-) Lowered speed of Riflemen Squads to 52 (from 55).
- (-) Lowered range of Hammerheads to 275 (from 300).
- Lowered health of Hammerheads to 2400 (from 2500).
- Lowered speed to 145 (from 160).
- ---------------------------------------------------------------------------------------------------------------------------------------
- -#- Steel Talons
- ---------------------------------------------------------------------------------------------------------------------------------------
- [+] Can research EMP Grenades from the Tank Armory.
- [+] Added the Sniper Team to Steel Talons.
- [+] Added the Bootcamps upgrade. Affected infantry is resistant to suppression, gain experience faster and they have more speed and armor.
- It can be researched at the Command Post and costs 1000$.
- (B) Fixed wrong slot count for Firestorm Troopers in Global Conquest.
- (+) Increased range of Combat Engineers to 150 (from 125).
- (+) Increased health of Tank Armory to 3500 (from 3000).
- (+) Removed cost of abilities on the Falcon Commando.
- (+) Increased damage of Titans to 480 (from 470).
- Lowered range to 325 (from 335).
- Increased Railgun damage to 720 (from 700).
- Lowered turn radius.
- (+) Microwave tank now deals +35% damage to structures.
- Increased splash radius. Improved armor to Gun and Grenade type damage.
- (·) Reverted the MRT.
- Lowered health of to 2520 (from 3600), lowered garrisons to 1 slot (from 2) but infantry can shoot out.
- Remark: APCs have 2400 HP
- (·) Moved the AP Rockets upgrade to the Tech Center.
- Moved the Talon Combat Armor to the Tank Amory.
- (·) Lowered health of Mutant Mercenaries to 150 (from 250).
- Lowered cost to 400$ (from 500$) and increased member count to 5 (from 4).
- Increased damage to 5 (from 4) and Increased upgraded damage to 8 (from 6).
- Lowered range to 275 (from 280) and added pre-attack delay of 0.2s.
- Increased rate of suppression to 75 (from 40).
- Lowered vision radius to 350 (from 420).
- (·) Lowered cost of the "Talon Armor Upgrade" to 2000$ (from 2500$).
- Lowered research time to 60s (from 1:15s).
- The upgrade does not grant a second passenger slot anymore.
- The upgrade also affects MRTs now.
- (-) Increased range of Wolverines to 275 (from 265).
- Lowered health of Wolverines to 2400 (from 3200) and added directional armor.
- Remark: Wolverine spam was too powerful. Also, they can now be one-shotted by Vertigos or Obelisks.
- (-) Lowered health of Heavy Harvesters to 4700 (from 4850).
- This is the same as the Black Hand and Reaper-17 Harvester.
- (-) Slightly lowered rate of fire for Steel Talons Commando.
- Lowered abilities to cost to 250$ (from 500$) and increased ability range to 180 (from 120).
- (-) Increased recharge time of the "Adaptive Armor" ability to 15s (from 10s).
- Lowered rate of fire to 70% (from 75%).
- Increased taken damage to 75% (from 70%).
- (-) Removed healing of Steel Talons Commando with veteran rank.
- Lowered rate of fire to 3.25s (from 2.8s).
- Lowered damage to 500 (from 550).
- Lowered range to 300 (from 325).
- Removed delay before abilities were activated.
- Lowered stealth detection range to 200 (from 400).
- Lowered ability cost to 250$ (from 500$) and ability range to 180 (from 120).
- Lowered damage of orbital bombard shells to 825 (from 900).
- Remark: All Commandos now self-heal out of combat.
- (-) Increased damage of Railgun Accelerators to Mammoth Tanks to 250 (from 150).
- Increased recharge time to 2m 30s (from 1m).
- Increased cost to 1500$ (from 400$).
- (-) Lowered range of Behemoths when using areal bombardment to 1200 (from 1800).
- Cannot garrison Snipers or Commandos anymore.
- (-) Lowered damage of Pitbulls with "AP Rockets" to 260 (from 300).
- Lowered bonus damage to aircraft to 130% (from 150%). Now it is the same as Pitbulls without the upgrade.
- ---------------------------------------------------------------------------------------------------------------------------------------
- -#- ZOCOM
- ---------------------------------------------------------------------------------------------------------------------------------------
- (B) Predators with Sonic Shells don't damage allied units anymore.
- (+) Engineers can be upgraded with Tiberium Field Suits.
- (+) Increased damage of Zone Orcas to 1000 (from 750).
- Increased delay between shots to 1.3s (from 1.1s).
- Increased projectile speed to 425 (from 400).
- Removed bonus damage to structures of +20%.
- Added bonus damage to medium tanks of +20%.
- Increased projectile speed.
- (+) Lowered cost of Zone Raiders to 1100$ (from 1200$).
- Increased health to 240 (from 210).
- Slightly lowered rate of fire and lowered damage to 190 (from 230).
- Increased damage of anti-air rockets to 115 (from 100).
- Lowered cost of the Zone Raider Drop Pod to 3400$ (from 3800$).
- Lowered damage to infantry to 50% (from 100%).
- Fixed that Zone Raiders could not detect stealth.
- (+) Lowered weapon range of Rocket Harvesters to 225 (from 200).
- (+) The MARV can now garrison Echo Troopers.
- (+) Reverted "Sonic Grenadiers" into "Grenadiers".
- Unlock Sonic Grenades with the "Sonic Shells" upgrade.
- Fixed EXP bug.
- (+) Missile Squads now benefit from the "Echo Division" upgrade.
- This adds an Echo Trooper to the squad similar to Nod Confessors.
- Missile Squads were not affected by Tiberium Field Suits.
- (+) Increased damage of the Red Arrow's Sonic Cannon to 400 (from 350).
- Increased damage of Rocket Launchers to 220 (from 200).
- Increased the Red Arrow's leadership aura radius to 200 (from 150)
- (+) Increased range of Echo Troopers in Riflemen and Missile Squads to 320 (from 280).
- (-) Lowered health of Zone Shatterers to 2300 (from 3400).
- Removed damage penalty to cannon damage of 150%.
- Lowered taken damage taken from rockets to 75% (from 100%).
- Lowered range to 330 (from 350).
- Lowered damage to 825 (from 1050) and increased rate of fire.
- Changed damage type to cannon (from rocket).
- Lowered damage of overload beam to 800 (from 1500).
- Lowered overload EMP duration to 5s (from 6s).
- Increased damage taken from Gun to 30% (from 25%).
- Lowered splash damage radius to 8 (from 12).
- (-) Lowered health of Pitbulls with "Extreme Condition Armor" to 1750 (from 2000).
- (-) Echo Troopers cannot shoot while moving anymore.
- Remark: This only makes a difference when the Troopers are garrisoned within a vehicle.
- (-) Lowered armor of Hammerheads with Ceramic Armor.
- Lowers incoming damage by 25% (from 50%).
- Remark: This is the same as in vanilla KW.
- (-) Renamed Aurora to Shockwave.
- Changed spread pattern from random to linear.
- Lowered health to 2500 (from 3250).
- Lowered range to 370 (from 470).
- Slightly increased loading time.
- Increased turning radius.
- Lowered Ceramic Armor damage reduction to 25% (from 50%).
- Lowered vision radius to 450 (from 610).
- Slows down to 75% speed when firing.
- Lowered cost to 1900$ (from 2000$).
- Lowered damage to 1500 (from 1650).
- Lowered projectile speed to 650 (from 800).
- Lowered projectile spread.
- Fixed upgraded armor.
- -----------------------------------------------------------------------------------------------------------------------------------------
- -#- RRF (Rapid Reaction Force)
- -----------------------------------------------------------------------------------------------------------------------------------------
- (B) Fixed health of RRF Pitbulls.
- (B) Fixed a crash to desktop bug, when the AI was building Juggernaughts.
- (B) The GDI Spotter (from the Sniper Team) was not affected by the Scanner Packs upgrade. This is fixed.
- (+) Increased range of the Commando to 315.
- Increased damage to vehicles.
- (+) Lowered cost of Zone Troopers to 1000$ (from 1100$).
- Slightly lowered rate of fire but increased damage.
- Lowered health to 240 (from 280).
- Lowered cost of the Zone Trooper Drop Pod to 3400$ (from 3500$).
- (+) Increased range of Predator tanks with Railguns to 310 (from 300).
- Railguns deal 50% damage to infantry (same as Scorpion Tanks with Lasers)
- Railguns have a 0.1 second pre-attack-delay (same as their normal cannon)
- Lowered damage of Railguns to 540 (from 572) but increased rate of fire.
- (·) Bulldogs now have a burst MG and can be upgraded with AP Ammo.
- Fixed targeting priority. It now prefers infantry over tanks.
- Increased size of the Bulldog model.
- Removed Scanner Packs upgrade.
- Slightly Increased damage.
- (·) Reverted "Advanced Combat Gear" back to "Composite Armor" and removed special abilities of affecting infantry.
- Lowered cost to 1000$ (from 1500$) and research time to 1m (from 1m 30s).
- Changed armor to make infantry take 33% less damage (from 50%).
- Now, upgraded infantry gains a 15% speed boost.
- (·) Lowered cost of the "Sonic Propulsions" upgrade to 2500$ (from 3000$) and research time to 1:15s (from 1:30s).
- Lowered speed bonus to 15% (from 20%).
- Lowered speed bonus for Predators to 10%.
- (·) Lowered extra speed of aircraft with "Carbon Fiber" to +15% (from +25%).
- Improved damage reduction to 75% (from 80%).
- (-) Orcas with the "Tactical Fiber Armor" don't get a speed-up (but still benefit from better armor).
- Lowered damage of Mortars to 400 (from 690).
- Increased cost of the Tactical Fiber Armor upgrade to 1500$ (from 1000$).
- Increased research time to 45s (from 30s).
- (-) Lowered cost of the Firehawk Raid to 1400$ (from 1800$).
- Lowered summoned fighters to 2 (from 3).
- Lowered scatter radius to 35 (from 50).
- Lowered bomb damage to 1850 (from 2000).
- (-) Lowered health of Kodiaks to 11000 (from 12500).
- Lowered range of primary cannons to 275 (from 300).
- Lowered damage of Railguns to 320 (from 340).
- Increased damage of secondary cannons to 200 (from 190).
- Lowered splash radius to 10 (from 15).
- Lowered turret rotation of all weapons.
- Added a short delay before the primary cannons attack.
- Increased damage to Heavy Tanks by 25%.
- Now it slowly heals outside of combat.
- Fixed health-bar bug.
- =======================================================================================================================================
- ** Nod Factions**
- =======================================================================================================================================
- ---------------------------------------------------------------------------------------------------------------------------------------
- -#- All Nod Factions
- ---------------------------------------------------------------------------------------------------------------------------------------
- [+] Added the Master Computer Countermeasures as support power on the left side bar.
- Increased reload time to 1:30s (from 30s).
- (B) Flame weapons can now deal friendly fire with force attack.
- Remark: No friendly fire was a problem when killing husks.
- (B) Fixed a bug that made Nod Construction Yards immune to EMP.
- (+) Lowered cost of the "Voice of Kane" to 800$ (from 1000$) and removed its build limit.
- Lowered radius to 500 (from 800). Slowly heals infantry over time, but does not resurrect members.
- (+) Increased health of AA Turrets to 1250 (from 1000).
- Alsi slightly increased health of Laser Cannon.
- (+) Lowered cost to 600$ (from 700$), lowered damage to 750 (from 850). Slightly increased damage to infantry.
- Fanatics now deal the same amount of damage when crushed or attacking.
- Extended the enclosing distance needed for detonation to 30 (from 20).
- Lowered suppression threshold to 500 (from 1000).
- (+) Increased range of Scorpion Tanks to 290 (from 275).
- Increased rate of fire by 10% (including upgraded weapons).
- Increased health to 2520 (from 2400).
- Lowered speed to 80 (from 85).
- (+) Slightly increased damage of Shadow Teams.
- They deal significantly more damage when upgraded with laseres.
- (+) Lowered cooldown of the "Decoy Disruption Tower" special power to 1m 30s (from 3m).
- (+) Increased range of Flame Tanks to 125 (from 100).
- Improved resistance to rockets to 30% (from 25%).
- Increased turret turn rate.
- Increased flame speed to 300 (from 150).
- Lowered damage delay to 0.1s (from 0.5s)
- (+) Increased health of the Secret Shrine to 3500 (from 3000).
- (+) Increased splash radius of Vertigo Bombers to 70 (from 40).
- Increased bomb fall speed to 280 (from 200).
- Increased damage of Vertigos to 3100 (from 3000).
- Lowered reload time to 9s (from 12s).
- Deals additional damage to heavy tanks.
- (+) Increased health of Stealth Tanks to 2000$ (from 1875).
- Lowered damage taken by rockets to 70% (from 75%).
- (+) Increased flame travel speed of Black Hand squads to 300 (from 150).
- Increased range to 140 (from 130) and slightly increased splash radius.
- Lowered pre-attack delay to 0.15s (from 0.35s).
- Increased suppression threshold to 800 (from 500).
- Lowered unit speed to 62 (from 69).
- Removed friendly fire.
- Deal 25% less damage to structures.
- (·) Attack Bikes deal 150% to aircraft.
- Lowered attack bonus of Attack Bikes to aircraft to 150% (from 200%).
- Take 60% damage from Gun type damage (instead of 50%).
- Added a 0.15s delay before shots.
- (-) Lowered upgraded Power plant output to 40 (from 45).
- (-) Lowered range of Beam Cannons to 570 (from 600). Slowed down movement speed acceleration.
- Now, they take 100% damage from Rockets (from 80%).
- Increased charge up time to 1.2s (from 1s).
- (-) Lowered vision of Decoy units to 35% (from 50%).
- (-) Lowered range of Avatars to 350 (from 375).
- Lowered speed to 55 (from 60).
- Improved turn radius and takes less rear damage.
- (-) Lowered damage of Venoms to 35 (from 42).
- Lowered damage with Lasers to 155 (from 175).
- Lowered damage with Supercharged Particles to 115 (from 135).
- Increased health to 1920 (from 1900).
- Increased unupgraded range to 225 (from 200).
- Slightly increased acceptable weapon delta.
- Venoms deal additional damage to aircraft.
- (-) Lowered health of Armageddon Bombers to 4500 (from 6500).
- Lowered vision to 220 (from 600).
- Remark: This is the same amount of health as in vanilla Kane's Wrath.
- (-) Changed splash damage of Tiberium Vapor Bomb.
- Units take less damage the further they are away from the center.
- Deals significantly less damage to infantry.
- Lowered damage to 8000 (from 9000).
- (-) Changed damage reduction of deployed Reckoners to 60% (from 75%).
- Lowered speed to 105 (from 120).
- Increased cost to 800$ (from 700$).
- Increased health to 2500 (from 2000).
- Lowered health gain when deploying to 1000 (from 1500).
- (-) Lowered damage of upgraded Shredder Turrets to vehicles/structures to 70%.
- Lowered overall DPS to 112 (from 119).
- Lowered splash radius to 25 (from 30) and lowered projectile speed to 700 (from 750).
- Lowered damage to 45 (from 50).
- (-) Scorpion Tanks upgraded with Dozer Blades now take 35% damage from mines.
- (-) Lowered the Obelisks damage to structures to 70%.
- ---------------------------------------------------------------------------------------------------------------------------------------
- -#- Black Hand
- ---------------------------------------------------------------------------------------------------------------------------------------
- [+] Replaced the Commando with the High Confessor.
- (B) Emissaries had the wrong cost. Fixed cost to 1300$.
- (B) Fixed Exp for Confessor Cabals.
- They required too much Exp to gain veterancy and awarded too much Exp when killed.
- (+) Harvesters gained the "Black Cloak" ability.
- (+) Attack Bikes deal +100% damage to aircraft (from +50%). Other Attack Bikes deal +50%.
- (+) Lowered build cost of Aftershocks to 2200$ (from 2300$) and build time to 22s (from 23s).
- Increased range to 800 (from 700). Lowered unpack duration to 1.5s (from 2s).
- Lowered unpack duration to 1.5s (from 2s) and increased rate of fire.
- (+) Increased range of Scorpion Tanks with Consecrated Shells to 300 (from 290).
- Deals a bit more damage up-front and less damage over time.
- (+) Increased splash radius of Widow Bombers.
- (+) Fixed the bugged damage of Confessor Cabals.
- Increased range to 260 (from 245).
- Increased "enclosing distance" to 240 (from 190). This is the distance the unit moves towards a target until it stops.
- (+) Increased range of Purifier lasers to 375 (from 350).
- Remark: The upgraded laser already had a range of 375.
- Removed the leadership buff of Purifiers to nearby infantry units.
- Tweaked flamer attack to be more reliable. Increased range and splash radius with Purifying Flame.
- Lowered upgraded damage to 1400 (from 1550) but increased rate of fire.
- Remark: DPS remains the same, but it takes one more shot to kill other T3 units.
- (+) The Redeemer can now garrison Black Templars.
- (+) Lowered cost of the Fusion Laser upgrade to 2500$ (from 3000$).
- Lowered research time to 1m 15s (from 1m 30s).
- (+) Lowered costs of Black Templars to 900$ (from 1000$).
- Increased health to 300 (from 285).
- Increased range to 275 (from 260).
- Increased speed to 60 (from 50).
- Increased suppression resistance to 1000 (from 500).
- (+) Fanatics can be upgraded with Consecrated Shells.
- (+) Nightshard Plating now protects against sniper damage.
- Now, Black Hand Squads and Rocket Indoctrines take 2 sniper shots to kill.
- (+) Lowered cost of Siege Cadres to 900$ (from 1000$).
- Lowered damage of Siege Cadres to vehicles to 50% (from 80%).
- Increased damage to 350 (from 250).
- (+) Slightly lowered splash radius on Scorcher Buggies.
- Increased range to 180 (from 165).
- (+) Increased health of Rocket Indoctrines to 285 (from 280).
- Improved damage to aircraft to 150% (from 115%).
- Increased damage to 245 (from 235).
- Lowered range to 325 (from 350).
- (-) Lowered damage of Flame Tanks with Purifying Flames to buildings to 125% (from 150%).
- (-) Changed build requirements of Aggressor tanks.
- They require a Tech Assembly Plant instead of a Secret Shrine and Operations Center.
- Aggressor Tanks deal 200% damage to aircraft (from 150%).
- ---------------------------------------------------------------------------------------------------------------------------------------
- -#- Renegades
- ---------------------------------------------------------------------------------------------------------------------------------------
- [-] Removed Combat Drugs.
- (B/+) Fixed EXP of Shadow Teams. Now they rank up normally.
- (B) Fixed stealth detection of Commandos. Like all other Commandos, it now has a stealth detection range of 400.
- (B) Confessors of Militant squads can now gain veterancy.
- (+) Avatars with Attack Bike parts have greater vision.
- (+) Increased range of Vertigos with nuclear component to 150 (from 100).
- (+) Increased range of Confessors with Charged Particle Beams to 340 (from 300).
- Remark: The range of the Confessor without the upgrade is 325.
- (+) Increased damage radius of Dawnbringer Devices to 180 (from 100).
- Increased damage radius when upgraded to to 300 (from 200).
- Improved armor against Gun and Grenade damage.
- Deals less damage to Tiberium and cannot be phased.
- (·) Increased cost of the Confessor upgrade to 1500$ (from 1000$).
- Now, Confessors respawn Militants all 5 seconds and Rocket Militants all 25 seconds.
- Increased Confessor rate of fire by 25%.
- Changed effect of Hallucinogenic grenades to lower speed, rate of fire and armor of targets.
- Increased grenade effect radius to 35 (from 20) and doubled the projectile speed.
- Increased damage of grenades and they suppress enemy infantry.
- Each member has more health, but the squad features two less members.
- When spawned from sold buildings, they have 90% health (from 100%).
- Remark: The range of the Confessor without the upgrade is 325.
- (·) Increased damage of Raider Buggies by 20%, lowered damage to aircraft to 75% (from 125%).
- Lowered health to 1500 (from 1600).
- (+) Increased squad size to 9 (from 8).
- Lowered DPS to 14 (from 22).
- Increased range to 260 (from 255).
- Lowered suppression threshold to 400 (from 500).
- (-) Lowered bugged vision of Militant Squads inside buildings.
- Slightly lowered DPS.
- (-) Lowered health of Rocket Militants to 180 (from 200).
- Lowered speed to 53 (from 55) and range to 345 (from 360).
- Lowered damage to 265 (from 300) and firing rate to 3.3s (from 2.4s).
- Lowered range to 335 (from 345).
- (-) Lowered speed bonus from Tiberium Infusion to 110% (from 120%).
- (-) Lowered rate of fire bonus of Combat drugs to 30% (from 50%).
- (-) Lowered radius of Hallucinogenic Grenades to 20 (from 30).
- Lowered effect time to 4s (from 5s).
- ---------------------------------------------------------------------------------------------------------------------------------------
- -#- Marked of Kane
- ---------------------------------------------------------------------------------------------------------------------------------------
- [+] Added the "Cyborg Repair Drones" upgrade.
- Adds a repair drone to Drone buggies.
- [+] Added the "Extended Missile Batteries" upgrade.
- Increases range and firing rate of Mantis drones.
- [+] Added the "Cybernetic Awakening" support power.
- Raises several awakened from the selected ground.
- [-] Removed "Scatterfield Jammers" for now.
- (B) Fixed Stealth Detection range of Reaper Squads.
- (B/+) Fixed the Basilisk upgrade weapon. It had the same weapon as the Mantis.
- Increased damage radius of Basilisks to 10 (from 3).
- Increased health to 7200 (from 6666). Improved damage to air units.
- Increasd speed to 75 (from 60).
- Increased vision radius to 550 (from 400).
- Increases range and durability of nearby ground units.
- Increased cost to 2800$ (from 2600$).
- Slightly increased rate of fire.
- (+) Cyborgs can be repaired by repair drones.
- (+) Moved the "Cyborg EMP Coils" upgrade to the Secret Shrine.
- Lowered upgrade cost to 1000$ (from 1500$) and upgrade time to 30s (from 45s).
- Lowered EMP radius to 70 (from 75).
- (+) Increased turret turn rate of Liquifier Tanks to 110 (from 90).
- Increased weapon spray speed to 350 (from 150).
- Increased range to 160 (from 140).
- Lowered weapon damage delay to 0.1s (from 0.2s).
- Improved splash radius, turret turn rate and movement speed.
- Increased damage to contained infantry.
- Takes 70% damage from Rocket type damage (from 75%).
- Increased damage to structures to 75% (from 50%).
- (+) Increased damage of Enlightened to 240 (from 230).
- Lowered build cost to 1100$ (from 1300$).
- Lowered upgraded damage to 300 (from 320).
- Increased range to 315 (from 300).
- Increased movement speed of Enlightened to 50 (from 45).
- Increased health to 450 (from 435).
- Lowered EMP duration to 6.25s (from 7.5s).
- (+) Increased range of Awakened to 280 (from 270).
- Increased damage to heavy infantry (+25%).
- Increased upgraded range to 300 (from 280).
- Lowered build cost to 900$ (from 1000$).
- Increased damage to 14 (from 10). Slightly lowered rate of fire.
- Increased movement speed of Awakened to 50 (from 45).
- Increased upgraded damage to 160 (from 120). Lowered delay between shots to 0.9s (from 1.2s).
- Increased EMP radius to that of the Enlightened. Limited dispatched EMP blasts to one per squad.
- (+) Increased range of Reaper Squads to 255 (from 245).
- Can fire while moving.
- Lowered attack delay of anti-air laser to 1.4s (from 1.5s).
- Added small splash to anti-air laser.
- Increased health to 335 (from 325).
- Removed resistance to Gun damage (was 20%).
- Increased speed to 48 (from 36).
- Lowered taken damage of cannon/rocket type damage to 20% (from 25%).
- Increased anti-aircraft range to 365 (from 350).
- (·) Reverted the stats of the Beam Cannon.
- (·) Reworked the Mantis to make it more similar to the Seeker.
- Lowered speed of Mantis to 100 (from 115).
- Increased range to 240 (from 210).
- Increased rate of fire and damage slightly.
- Deals +50% damage to aircraft (like Bikes or Pitbulls)
- Removed stealth detection and bonus repair rate.
- Takes 35% Gun damage (from 25%), takes 40% Grenade damage (from 30%).
- Lowered vision to 300 (from 350).
- (·) Lowered health of Myrmidon to 9500 (from 11000).
- Lowered rate of fire to 1.35s (from 1.2s).
- Lowered speed to 48 (from 50).
- Lowered delay before firing to 0.3s (from 0.5s).
- Can be upgraded with Laser Matrix.
- Removed prerequisites from Myrmidon upgrades.
- Changed Myrmidon upgrades, where each upgrade has a unique support function (repair drone, tiberium sprayer, stealth).
- (·) Lowered cost of the Liquified Blue Tiberium upgrade to 1000$ (from 1500$). Lowered research time to 30s (from 45s).
- Moved to Operations Center (from Secret Shrine).
- (·) Fixed the Centurion's armor.
- It took less damage from Cannon damage and more damage from Rocket damage. This was unintended.
- Changed movement behavior from that of an Avatar to that of a Titan (less clunky).
- Lowered range to 325 (from 350).
- Lowered health to 3750 (from 4000).
- Increased speed to 50 (from 47).
- Takes 70% rocket damage (from 75%), takes 20% gun damage (from 25%).
- Increased damage to 500 (from 460) and upgraded damage to 675 (from 650).
- This way, it takes one less shot to kill most light vehicles.
- (-) Lowered speed bonus of the Cybernetic Legs upgrade to 155% (from 175%).
- Lowered upgrade cost to 1500$ (from 2000$) and research time to 45s (from 1m).
- (-) Redeemer garrisons deal less damage (Reaper, Enlightened).
- (-) Tiberium Troopers can no longer clear garrisons.
- Lowered tiberium spray travel speed to 250 (from instant).
- However, they can still clear garrisons when upgraded.
- Lowered pre-attack delay to 0.15s (from 0.2s).
- Increased range to 180 (from 170) and splash radius to 5 (from 2).
- Can now attack allied units.
- Lowered vision radius to 300 (from 350).
- Lowered speed to 43 (from 45).
- Increased upgraded damage to 15 (from 13).
- (-) Lowered health of Drone Buggies to 1600 (from 1700).
- Slightly lowered range and speed.
- Lowered speed of repair drone to 120 (from 150).
- Made the repair drone an upgrade.
- Slighty improved damage.
- =======================================================================================================================================
- ** Scrin Factions **
- =======================================================================================================================================
- ---------------------------------------------------------------------------------------------------------------------------------------
- -#- All Scrin
- ---------------------------------------------------------------------------------------------------------------------------------------
- (B) Fixed armor of Devourer Tanks.
- They used to take more damage from rocket damage than cannon damage.
- (B/+) Fixed attack damage of Seekers with "Dissolver Warpray Cannon".
- Now, Seekers deal 95 damage (from 68).
- Lowered damage to non civilian structures by 10%.
- Seekers receive 90% damage from rocket type damage (from 75%).
- Increased range to 260 (from 250).
- Now deals 150% damage to aircraft.
- (+) Lowered cost of Planetary Assault Carriers to 2800$ (from 3000$).
- lowered health to 9000 (from 10000) and shield health to 2000 (from 2500).
- (+) Disintegrators only take 20% from Cannon and Rocket damage (from 25%). Lowered damage delay to 0.2s (from 0.4s).
- Remark: This is to make them more resiliant against Lasers and Railguns in the lategame.
- (+) Devourers and Reaper Tripods charge Tiberium 33% faster.
- (+) The Mothership heals out of combat and is affected by Ion Storms.
- (+) Increased range of Planetary Assault Carriers to 475 (the range on the Fighers remains the same).
- Increased fighter health to 550 (from 500) and they take 80% damage from Gun weapons.
- (+) Shock Troopers now deal "cannon" damage. Deal more damage to heavy tanks (+35%).
- Shock Troopers receive 15% Cannon type damage (from 5%).
- Shock Troopers receive 75% Gun type damage (from 100%).
- Lowered health to 230 (from 260).
- They now shoot 2 shots in short succession.
- Increased aiming speed and weapon range. Added slight pre-attack delay.
- Slightly increased damage when upgraded.
- Deals +20% damage to aircraft.
- (+) Stormriders deal 50% more damage to other aircraft.
- Increased vision range to 500 (from 400).
- (+) Lowered "Conversion Reserves" ability cooldown to 8s (from 10s).
- Increased charge range to 75 (from 50).
- Increased charge time duration to 3s (from 2s).
- (+) Increased health of the Stasis Chamber to 3250 (from 3000).
- (+) Increased health of Buzzer Hives to 2500 (from 2000).
- Increased range to 425 (from 400).
- (+) Lowered range of Gun/Shardwalkers to 290 (from 300).
- Increased damage taken by rockets to 70% (from 60%).
- Remark: The armor and health change was an adjustment to the rocket resistance of Buggies.
- (-) Lowered damage of Overlord's Wrath to 2500 (from 3000).
- (-) Lowered the Gunwalker bonus damage aircraft to 150% (from 180%).
- Slightly increased rate of fire and range.
- Added minor splash damage to weapon.
- (+) Lowered speed of Leeches to 68 (from 72).
- Increased range to 170 (from 160).
- Increased enclosing distance to 130 (from 120).
- Slightly lowered health and increased damage.
- (+) Increased range of Ravagers to 325 (from 310).
- Increased speed to 71 (from 65).
- Added stealth detection.
- Lowered damage to vehicles to 75% (from 100%).
- Lowered damage to structures to 18% (from 20%).
- Tiberium Agitation hits much more reliably.
- Can shoot air but only deal 75% damage.
- Lowered damage taken from Sniper type damage to 75% (from 100%). Now it takes two sniper shots to kill one.
- Lowered damage taken from Cannon type damage to 15% (from 20%).
- (+) Increased health of Buzzers to 140 (from 130).
- Lowered Take 75% Grenade type damage (from 50%).
- (+) Increased upgraded damage of Stormriders to infantry to 50% (from 35%).
- (+) Lowered cost of Devourer Tanks to 1500$ (from 1600$).
- Slightly lowered damage and range of Devourer Tanks.
- Increased damage when charged to 800 (from 750).
- Lowered charged damage delay to make them feel more responsive.
- (·) Increased cooldown of the "Teleport Units" ability for Prodigies and Masterminds to 45s (from 20s).
- Increased radius to 75 (from 50).
- Removed restriction that they needed to face the target.
- Cannot teleport units out of Stasis Shields.
- Lowered health, but increased damage resistance to Gun damage.
- (·) Mastermind and Prodigies have a 2.5s delay before capturing buildings.
- Lowered mind control cooldown to 20s.
- (·) Lowered shield health of Devastator Warships to 2000 (from 2500).
- Removed splash damage falloff.
- Increased weapon speed 300 -> 350.
- Limited turret turn radius to 320° (from 360°).
- (·) Lowered health of Corrupters to 3200 (from 3400).
- Tweaked attack to make it stronger against infantry.
- (·) Units affected by Phase Field cannot be crushed and cannot crush other units.
- (-) Lowered damage of Storm Columns to 2200 (from 2500). Added minor pre-attack delay.
- Remark: This is the same damage from vanilla KW (but other buffs to the Storm Column remain).
- Increased cost to 2600$ (from 2500$), increased power cost to 20 (from 13)
- Lowered range to 360 (from 375).
- (-) Increased Wormhole cost to 3500$ (from 3000$).
- (-) Increased Tiberium Vibration Scan cost to 500$ (from 300$).
- (-) Lowered amount of Buzzers from the Buzzer Swarm support power to 4 (from 5).
- All buzzers are summoned one after another.
- Lowered cost to 1200$ (from 1500$).
- (-) Increased cost of Stasis Shield to 2500$ (from 2000$).
- Lowered SP duration to 18s (from 20s).
- Lowered radius to 110 (from 150).
- Does not cancel upgrade/unit production on buildings.
- (-) Lowered repair rate of the Repair Drones support power.
- Lowered repairs to 80 (from 110).
- Lowered SP duration to 40s (from 60s).
- Can also be summoned from Warp Chasms now.
- (-) Lowered healing rate of Harvesters near Tiberium to 2% (from 4%).
- This does not affect the Reaper-17 Harvesters.
- (-) Lowered speed of Tripods to 55 (from 60).
- Lowered range to 325 (from 350).
- Lowered EMP range to 75 (from 100).
- Don't take extra damage from the rear or sides.
- (-) Lowered damage reduction of Mechapedes to Rocket damage to 90% (from 75%).
- Lowered segment cost to 100$ (from 120$).
- Increased damage of Disk segments against aircraft.
- Increased cost to 1400$ (from 1200$).
- ---------------------------------------------------------------------------------------------------------------------------------------
- -#- Traveler-59
- ---------------------------------------------------------------------------------------------------------------------------------------
- [+] Added the "Psychoactive Ammunition" Upgrade.
- Increases damage of Gunwalkers, Mindbreakers and Stormriders. Slows down enemy infantry.
- [+] Added the Quantum Fields upgrade for Agonizers and Mindbreakers.
- It unlocks unique special abilities.
- (B) Kinetic Barriers were immune to sniper damage.
- (B) Fixed cloned Phantasm EXP bug. They awarded the full exp of a normal Phantasm.
- (+) Improved "Advanced Blink Packs".
- Tripods and Phantasms don't need to face the target to teleport.
- (+) Lowered cost of Phantasm Devices to 1400$ (from 1600$).
- Deal Cannon type damage (from Rocket type damage).
- Lowered health to 3000 (from 3300).
- Slows enemy units by 25%.
- Lowered range to 325 (from 365).
- (+) Lowered cost of the Cascading Haze upgrade to 2000$ (from 2500$).
- Lowered research time to 1m (from 1m 15s).
- (+) Lowered cost of the Ichor Agglutinogen upgrade to 2000$ (from 3000$).
- Lowered research time to 1m (from 1m 30s).
- Lowered speed bonus to 110% (from 115%).
- (+) Increased rate of fire of Mindbreaker Swarms.
- Increased speed to 75 (from 65).
- Increased health to 300 (from 220).
- Increased projectile speed to 600 (from 400).
- Increased suppression rate to enemy infantry to 12 (from 5).
- Can attack aircraft, but only deal 75% damage.
- Added buff aura: Increases range, rate of fire and lowers cooldown on unit abilities.
- (+) Moved the "Ichor Agglutinogen" upgrade to the Stasis Chamber.
- (+) Increased speed of Cultists to 55 (from 40), but lowered upgraded speed to 70 (from 76).
- Added another member but lowered health to 160 (from 215).
- (·) Lowered cooldown of the Temporal Worm hole to 4m (from 6m).
- Increased cost of Temporal Wormhole to 1800$ (from 1200$).
- (·) Increased projectile speed of Mindphasers to 100 (from 80).
- Mindphasers don't require an upgrade for their teleport ability.
- Mindphasers can be upgraded with Kinetic Shields.
- Increased cost to 1000$ (from 900$).
- (·) Added the "EMP Pulsar" ability to Agonizers.
- It's a mid range EMP beam that is unlocked with the "Quantum Fields" upgrade.
- Changed the prerequisites for Lurker modules. Now they require the "Cascading Haze" upgrade.
- Lowered health to 220 (from 250).
- Removed Lurker Modules.
- Lowered shield health to 55 (from 80).
- Lowered attack damage, but increased rate of fire.
- (-) Lowered teleport range of Prodigies to 550 (from 750).
- Changed the Prodigy's Area Mind Control duration to 12s (from 20s for vehicles and 6s for infantry).
- Fixed the bug that Area Mind Control could control epic units.
- Lowered AOE mind control range to 350 (from 400).
- (-) Increased cost of Advanced Articulators to 1500$ (from 1000$).
- Lowered speed gain to 170% (from 185%).
- (-) Increased Tiberium Vibration Scan cost to 500$ (from 300$).
- (-) Increased cost of Chaos Lightning to 4500$ (from 2500$).
- Increased cooldown to 6m (from 3m).
- (-) Increased cost of Neural Network Reveal to 3000$ (from 2500$).
- Lowered duration to 12s (from 15s).
- ---------------------------------------------------------------------------------------------------------------------------------------
- -#- Reaper-17
- ---------------------------------------------------------------------------------------------------------------------------------------
- (B) Infested did not explode when crushed.
- (B) Fixed inconsistencies with MS-8 Devourer.
- (+) Increased range of Scourges.
- They don't deal friendly fire anymore.
- (+) The Terraforming plant now generates credits from killed units nearby.
- Increased cost to 1200$ (from 1000$).
- Spawns with two repair drones.
- (+) Lowered the cost of Devourer Tank's "Eviscerator Artillery" mutation to 150$ (from 250$).
- Lowered mutation time to 3s (from 5s).
- Cannot fire while moving.
- Slightly lowered health and damage.
- (·) Lowered cost of Shardwalkers to 700$ (from 800$), lowered health to 2600 (from 2700).
- Lowered damage to 80 (from 120, same as Shard Walker). Lowered upgraded damage to 125 (from 165).
- (·) Rebalanced the Shardwalker Mutations:
- - Trepidator Mutation: Lowered cost to 150 (from 200). Removed movement speed buff (can now only detect stealth).
- - Shardroamer Mutation: Reworked the mutation so it cannot shoot air. Now it shoots explosive shards.
- (·) Reverted the Manhunter back to a normal Seeker.
- Vindicator Mutation: The mutation will make the Seeker similar to the Manhunter, but also lower armor of enemy targets.
- (·) Removed the "Shard Pack" upgrade from Disintegrators.
- Instead, Disintegrators can be upgraded with the "Amplified Ichor Conversion" upgrade.
- This increases the damage to 120 (from 90).
- (-) Increased cost of Armored Articulators to 2000$ (from 1500$) and research time to 1m (from 45s).
- Lowered additional speed to 130% (from 155%) and 125% for Disintegrators.
- Increased additional HP to 30% (from 25%).
- (-) Reverted build cost of Rift Generators to 5000$ (from 4500$).
- (-) Increased cost of Forcefield Generators to 3000$ (from 2500$) and build time to 1m 30s (from 1m 15s).
- Note: Messenger-8 Forcefields cost 3500$.
- (-) Increased energy cost of Shardling Hives to 8 (from 7). Fixed Shardling health (had too little).
- Note: I thought it was justified since Shardlings deal extra damage to vehicles but cost the same as Buzzer Hives.
- (-) Lowered damage of Shardlings to vehicles to 50% (from 100%).
- But doesn't deal friendly fire anymore.
- (-) Lowered shield health of Tripods to 2000 (from 2500).
- Lowered damage with Amplified Ichor Conversion to 10% (from 15%).
- Charged Tripods deal 50% damage to infantry (just like uncharged lasers).
- ---------------------------------------------------------------------------------------------------------------------------------------
- -#- Messenger-8
- ---------------------------------------------------------------------------------------------------------------------------------------
- [+] Added the "Shock Pods" support power in T4.
- [-] Removed the Extraction Node special power.
- [-] Removed the Emergency repair special power.
- (+) The Mastermind will increase gained experience of nearby units.
- It also increases combat effectiveness of nearby infantry.
- (+) Lowered cost of the Exoskeleton Adaptation upgrade to 1000$ (from 2000$).
- Lowered received damage for Masterminds to 75% (from 65%).
- Disintegrators take even less cannon and rocket damage.
- (+) Lowered recharge time of "Blink Packs" to 15s (from 20s).
- (+) Increased upgraded damage of Gunwalkers to aircraft to 160% (from 135%) and added a small splash damage effect.
- Remark: The bonus damage is 200% without the upgrade
- (+) Increased damage of upgraded Disintegrators to 120 (from 105).
- Increased upgraded weapon range to 200 (from 185).
- (+) Lowered the cost of the Forcefield Generators upgrade to 3500$ (from 4000$).
- Increased research time to 3:15s (from 3:00s).
- (-) Lowered teleport cooldown of units to 20s (from 30s).
- Lowered range to 650 (from 750).
- (-) Lowered damage of upgraded Corrupters to 45 (from 50).
- Lowered bonus damage to structures when upgraded with "Corrosive Ichor" to 125% (from 150%).
- (-) Lowered shield health of Tripod Annihilators to 2000 (from 2500).
- Lowered delay between shots with Negative Energy Lance to 1.675 (from 1.5).
- Lowered upgraded damage to 650 (from 670).
- Increased upgrade cost of "Negative Energy Lance" to 3000$ (from 2500$).
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