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Ehibika

Pokemod beta changelog 46

Jan 8th, 2021
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  1. //#region -=-=- Beta 46 -=-=-
  2. /*
  3. *
  4. *
  5. * ===|Gameplay Changes|===
  6. *
  7. * Updated oil canisters, they now have stats equivalent to a lvl 5 pokemon with base 100 DEF and base 55 SP.DEF
  8. * Explosion from oilcanisters now use the same damagetype as flameburst, and can inflict burn.
  9. * ===|Move Changes|===
  10. *
  11. * [lightscreen]
  12. * damage reduction increased fro 33% > 50%
  13. *
  14. * [DoubleEdge]
  15. * Damage increased
  16. * warmup reduced
  17. *
  18. * [wildCharge]
  19. * Damage increased
  20. * warmup reduced
  21. *
  22. * [FlareBlitz]
  23. * Damage increased
  24. * warmup reduced
  25. *
  26. * [Headbutt]
  27. * dash speed increased
  28. * recovery reduced
  29. *
  30. * [ZenHeadbutt]
  31. * dash speed increased
  32. * recovery reduced
  33. *
  34. * [Spark]
  35. * dash speed increased
  36. * recovery reduced
  37. *
  38. * [iron head]
  39. * Dash speed increased
  40. * recovery reduced
  41. *
  42. * [Woodhammer]
  43. * Damage increased
  44. * Range increased
  45. * No longer has recoil damage
  46. *
  47. * [HammerArm]
  48. * Damage increased
  49. * Range increased
  50. * No longer inflicts slow
  51. *
  52. * [MachPunch]
  53. * Dash speed increased
  54. * PP increased from 10 > 15
  55. * Recovery reduced
  56. *
  57. * [Aqua Jet]
  58. * PP increased from 10 > 15
  59. * Recovery reduced
  60. * Recovery class now the same as other physical moves
  61. *
  62. * [waterfall]
  63. * PP increased from 10 > 15
  64. * recovery reduced
  65. *
  66. * [Liquidation]
  67. * recovery reduced
  68. *
  69. * [SkyUppercut]
  70. * recovery reduced
  71. * damage increased
  72. * jump height increased
  73. * now can hit successively
  74. *
  75. * [CloseCombat]
  76. * Range increased
  77. * Damage buffer reduced greatly
  78. *
  79. * [PoisonJab]
  80. * Range increased
  81. * Attack Duration Reduced
  82. * PP increased from 10 > 15
  83. * Damage buffer adjusted, hits more often but following hits deal less damage
  84. * recovery time reduced
  85. *
  86. * [detect]
  87. * Dash Speed increased
  88. * Dash duration reduced
  89. * Recovery time increased
  90. * invincibility now lingers after the dash for a few frames
  91. *
  92. *
  93. * [dragon pulse]
  94. * fire rate reduced
  95. *
  96. * [fakeout]
  97. * AOE reduced
  98. *
  99. *
  100. * [Dive]
  101. * reduced the height of the jump when surfacing
  102. *
  103. *
  104.  
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