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- /**
- * Pure default visibility data class. Therefore, no getters/setters but default visibility members instead.
- */
- class PrivateBoard {
- Command currentOrder = null;
- Command nextCommand = null;
- int wakeUp = 0;
- List<MobileUnit> enemies = null;
- List<MobileUnit> enemiesInMyAttackRange = null;
- List<MobileUnit> enemiesInTheirAttackRange = null;
- List<Building> enemyBuildingsInSightRange = null;
- double[][] influenceMap = null;
- }
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