Advertisement
Guest User

Untitled

a guest
Nov 22nd, 2017
105
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 0.44 KB | None | 0 0
  1. /**
  2. * Pure default visibility data class. Therefore, no getters/setters but default visibility members instead.
  3. */
  4. class PrivateBoard {
  5.  
  6. Command currentOrder = null;
  7. Command nextCommand = null;
  8. int wakeUp = 0;
  9.  
  10. List<MobileUnit> enemies = null;
  11. List<MobileUnit> enemiesInMyAttackRange = null;
  12. List<MobileUnit> enemiesInTheirAttackRange = null;
  13. List<Building> enemyBuildingsInSightRange = null;
  14. double[][] influenceMap = null;
  15. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement