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Coolkc456

MobHunting Config

Apr 5th, 2016
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  1.  
  2. # ########################################################################
  3. # Rewards for killing mobs.
  4. # ########################################################################
  5. # Here is where you set the base prize in $ for killing a mob of each type
  6. # You can either set a decimal number ex 1.23 or a range 1.23:2.23
  7. # For each kill you can run a console command to give the player a reward.
  8. # You can use the following variables:
  9. # {killer},{killed},{player},{killed_player},{prize},{world},
  10. # {killerpos},{killedpos}. Killerpos and Killedpos will have the
  11. # format . Which could be used to /summon items.
  12. # An example could be /summon apple {killedpos} 2. to summon two apples where
  13. # where the mob was killed or /summon apple {killerpos} 1. to summon an
  14. # an apple where the player is.
  15. # Another example could be to give the player permission to fly
  16. # for 1 hour or use give command to the player items.
  17. # You can also specify the message send to the player.
  18. # You can run many console commands on each line, each command
  19. # must be separated by |
  20. # The player will have the cmd run in {mob-cmd-run-frequency} out of
  21. # {mob-cmd-run-frequency-base} times in average. If mob-cmd-run-frequency=0 it
  22. # will never run. If f.ex. mob-cmd-run-frequency=50 and
  23. # mob-cmd-run-frequency-base=100 it will run run every second time.
  24. mobs:
  25. blaze: '5:8'
  26. blaze-cmd: give {player} 397 1 3 {SkullOwner:"MHF_Blaze"}|
  27. blaze-cmd-desc: You got a Blaze skull.
  28. blaze-cmd-run-frequency: 5
  29. blaze-cmd-run-frequency-base: 100
  30. creeper: '5.7'
  31. creeper-cmd: give {player} 397 1 3 {SkullOwner:"MHF_Creeper"}|
  32. creeper-cmd-desc: You got a Creeper skull.
  33. creeper-cmd-run-frequency: 5
  34. creeper-cmd-run-frequency-base: 100
  35. silverfish: '8:15'
  36. silverfish-cmd: ''
  37. silver-cmd-desc: ''
  38. silverfish-cmd-run-frequency: 5
  39. silverfish-cmd-run-frequency-base: 100
  40. zombie-pigman: '4:8'
  41. zombie-pigman-cmd: give {player} 397 1 3 {SkullOwner:"MHF_PigZombie"}|
  42. zombie-pigman-cmd-desc: You got a Zombie Pigman skull.
  43. zombie-pigman-cmd-run-frequency: 5
  44. zombie-pigman-cmd-run-frequency-base: 100
  45. enderman: '10:25'
  46. enderman-cmd: give {player} 397 1 3 {SkullOwner:"MHF_Enderman"}|
  47. enderman-cmd-desc: You got a Enderman skull.
  48. enderman-cmd-run-frequency: 5
  49. enderman-cmd-run-frequency-base: 100
  50. giant: '100'
  51. giant-cmd:
  52. giant-cmd-desc: You killed a Giant.
  53. giant-cmd-run-frequency: 5
  54. giant-cmd-run-frequency-base: 100
  55. skeleton: '5:15'
  56. skeleton-cmd: give {player} 397 1 3 {SkullOwner:"MHF_Skeleton"}|
  57. skeleton-cmd-desc: You got a Skeleton skull.
  58. skeleton-cmd-run-frequency: 5
  59. skeleton-cmd-run-frequency-base: 100
  60. wither-skeleton: '20:40'
  61. wither-skeleton-cmd: give {player} 397 1 3 {SkullOwner:"MHF_WSkeleton"}|
  62. wither-skeleton-cmd-desc: You got a Wither Skeleton skull!
  63. wither-skeleton-cmd-run-frequency: 2
  64. wither-skeleton-cmd-run-frequency-base: 100
  65. spider: '5:10'
  66. spider-cmd: give {player} 397 1 3 {SkullOwner:"MHF_Spider"}|
  67. spider-cmd-desc: You got a Spider skull.
  68. spider-cmd-run-frequency: 5
  69. spider-cmd-run-frequency-base: 100
  70. cave-spider: '10:20'
  71. cave-spider-cmd: give {player} 397 1 3 {SkullOwner:"MHF_CaveSpider"}|
  72. cave-spider-cmd-desc: You got a Cave Spider skull.
  73. cave-spider-cmd-run-frequency: 5
  74. cave-spider-cmd-run-frequency-base: 100
  75. witch: '10:15'
  76. witch-cmd: give {player} 397 1 3 {SkullOwner:"MHF_Witch"}|
  77. witch-cmd-desc: You got a Witch skull.
  78. witch-cmd-run-frequency: 5
  79. witch-cmd-run-frequency-base: 100
  80. zombie: '4:6'
  81. zombie-cmd: give {player} 397 1 3 {SkullOwner:"MHF_Zombie"}|
  82. zombie-cmd-desc: You got a Zombie skull.
  83. zombie-cmd-run-frequency: 5
  84. zombie-cmd-run-frequency-base: 1000
  85. ghast: '30:45'
  86. ghast-cmd: give {player} 397 1 3 {SkullOwner:"MHF_Ghast"}|
  87. ghast-cmd-desc: You got a Ghast skull.
  88. ghast-cmd-run-frequency: 5
  89. ghast-cmd-run-frequency-base: 100
  90. iron-golem: '10:30'
  91. iron-golem-cmd: give {player} 397 1 3 {SkullOwner:"MHF_Golem"}|
  92. iron-golem-cmd-desc: You got an Iron Golem skull.
  93. iron-golem-cmd-run-frequency: 5
  94. iron-golem-cmd-run-frequency-base: 100
  95. magma-cube: '10:20'
  96. magma-cube-cmd: give {player} 397 1 3 {SkullOwner:"MHF_LavaSlime"}|
  97. magma-cube-cmd-desc: You got a Magma Cube skull.
  98. magma-cube-cmd-run-frequency: 5
  99. magma-cube-cmd-run-frequency-base: 100
  100. endermite: '50:55'
  101. endermite-cmd: give {player} 397 1 3 {SkullOwner:"MHF_Endermite"}|
  102. endermite-cmd-desc: You got a Endermite skull.
  103. endermite-cmd-run-frequency: 10
  104. endermite-cmd-run-frequency-base: 100
  105. guardian: '20:40'
  106. guardian-cmd: give {player} 397 1 3 {SkullOwner:"MHF_Guardian"}|
  107. guardian-cmd-desc: You got a Guardian skull.
  108. guardian-cmd-run-frequency: 5
  109. guardian-cmd-run-frequency-base: 100
  110. killerrabbit: '60'
  111. killerrabbit-cmd: ''
  112. killerrabbit-cmd-desc: ''
  113. killerrabbit-cmd-run-frequency: 25
  114. killerrabbit-cmd-run-frequency-base: 100
  115.  
  116. # This is multiplied by the size of the slime. So a big natural slime is 4x this value
  117. slime-base: '6'
  118. slime-cmd: give {player} 397 1 3 {SkullOwner:"MHF_Slime"}|
  119. slime-cmd-desc: You got a Slime skull.
  120. slime-cmd-run-frequency: 5
  121. slime-cmd-run-frequency-base: 100
  122. shulker: '25'
  123. shulker-cmd: give {player} 397 1 3 {SkullOwner:"MHF_Shulker"}|
  124. shulker-cmd-desc: You got a Shulker skull.
  125. shulker-cmd-run-frequency: 50
  126.  
  127. # ########################################################################
  128. # Rewards for killing bosses
  129. # ########################################################################
  130. # Here is where you set the base prize in $ for killing the bosses
  131. boss:
  132. wither: '300'
  133. wither-cmd: give {player} 397 1 3 {SkullOwner:"MHF_Wither"}|
  134. wither-cmd-desc: You got a Wither skull!
  135. wither-cmd-run-frequency: 5
  136. wither-cmd-run-frequency-base: 100
  137. enderdragon: '500:1000'
  138. enderdragon-cmd: give {player} 397 1 3 {SkullOwner:"MHF_Enderdragon"}|
  139. enderdragon-cmd-desc: You got the Enderdragon skull!!! Congratulations!
  140. enderdragon-cmd-run-frequency: 50
  141. enderdragon-cmd-run-frequency-base: 100
  142.  
  143. # ########################################################################
  144. # Rewards for killing passive mobs
  145. # ########################################################################
  146. # Here is where you set the base prize in $ for killing passive/friendly mobs.
  147. # By default the player does not get a reward for killing friendly mobs.
  148. # If you make the number negative, the reward will be a fine for killing a passive animal.
  149. passive:
  150. bat: '5'
  151. bat-cmd: ''
  152. bat-cmd-desc: ''
  153. bat-cmd-run-frequency: 0
  154. bat-cmd-run-frequency-base: 100
  155. chicken: '2'
  156. chicken-cmd: ''
  157. chicken-cmd-desc: ''
  158. chicken-cmd-run-frequency: 0
  159. chicken-cmd-run-frequency-base: 100
  160. cow: '5'
  161. cow-cmd: ''
  162. cow-cmd-desc: ''
  163. cow-cmd-run-frequency: 0
  164. cow-cmd-run-frequency-base: 100
  165. horse: '10'
  166. horse-cmd: ''
  167. horse-cmd-desc: ''
  168. horse-cmd-run-frequency: 0
  169. horse-cmd-run-frequency-base: 100
  170. mushroom-cow: '6'
  171. mushroom-cow-cmd: ''
  172. mushroom-cow-cmd-desc: ''
  173. mushroom-cow-cmd-run-frequency: 0
  174. mushroom-cow-cmd-run-frequency-base: 100
  175. ocelot: '-10'
  176. ocelot-cmd: ''
  177. ocelot-cmd-desc: 'How dare you kill Kitten's friend!'
  178. ocelot-cmd-run-frequency: 0
  179. ocelot-cmd-run-frequency-base: 100
  180. pig: '4'
  181. pig-cmd: ''
  182. pig-cmd-desc: ''
  183. pig-cmd-run-frequency: 0
  184. pig-cmd-run-frequency-base: 100
  185. rabbit: '3'
  186. rabbit-cmd: ''
  187. rabbit-cmd-desc: ''
  188. rabbit-cmd-run-frequency: 0
  189. rabbit-cmd-run-frequency-base: 100
  190. sheep: '5'
  191. sheep-cmd: ''
  192. sheep-cmd-desc: ''
  193. sheep-cmd-run-frequency: 0
  194. sheep-cmd-run-frequency-base: 100
  195. snowman: '15'
  196. snowman-cmd: ''
  197. snowman-cmd-desc: ''
  198. snowman-cmd-run-frequency: 0
  199. snowman-cmd-run-frequency-base: 100
  200. squid: '4'
  201. squid-cmd: ''
  202. squid-cmd-desc: ''
  203. squid-cmd-run-frequency: 0
  204. villager: '0'
  205. villager-cmd: ''
  206. villager-cmd-desc: 'Murderer!'
  207. villager-cmd-run-frequency: 0
  208. villager-cmd-run-frequency-base: 100
  209. wolf: '-10'
  210. wolf-cmd: ''
  211. wolf-cmd-desc: 'I guess that came back to bite you in the butt.'
  212. wolf-cmd-run-frequency: 0
  213. wolf-cmd-run-frequency-base: 100
  214.  
  215. # ########################################################################
  216. # Bonus multipliers
  217. # ########################################################################
  218. # These are bonus multipliers that can modify the base prize.
  219. # REMEMBER: These are not in $ but they are a multiplier.
  220. # Setting to 1 will disable them.
  221. bonus:
  222. sneaky: 2.0
  223. return-to-sender: 2.0
  224. push-off-cliff: 2.0
  225. no-weapon: 2.0
  226. far-shot: 4.0
  227. mounted: 1.5
  228. friendly-fire: 4.0
  229. bonus-mob: 10.0
  230. critical: 2.0
  231.  
  232. # This is the chance (% chance 0-100) that a bonus mob will spawn.
  233. bonus-mob-chance: 0.2
  234.  
  235. # Bonus for killing a Baby mob.
  236. babyMultiplier: .5
  237.  
  238. # ########################################################################
  239. # Special / Achievements rewards
  240. # ########################################################################
  241. # Here is where you set the prize in $ for achieving a special kill.
  242. # For each achievment you can run a console command to give the player a reward.
  243. # You can use the following variables {player},{world}.
  244. # An example could be to give the player permission to fly
  245. # for 1 hour or use give command to the player items.
  246. # You can also specify the message send to the player.
  247. # You can run many console commands on each line, each command
  248. # must be separated by |
  249. special:
  250. charged-kill: 100
  251. charged-kill-cmd:
  252. charged-kill-cmd-desc: ''
  253. creeper-punch: 100
  254. creeper-punch-cmd:
  255. creeper-punch-cmd-desc: ''
  256. axe-murderer: 100
  257. axe-murderer-cmd:
  258. axe-murderer-cmd-desc: ''
  259. recordhungry: 100
  260. recordhungry-cmd:
  261. recordhungry-cmd-desc: ''
  262. infighting: 100
  263. infighting-cmd:
  264. infighting-cmd-desc: ''
  265. by-the-book: 100
  266. by-the-book-cmd:
  267. by-the-book-cmd-desc: ''
  268. creepercide: 100
  269. creepercide-cmd:
  270. creepercide-cmd-desc: ''
  271. hunt-begins: 100
  272. hunt-begins-cmd: ''
  273. hunt-begins-cmd-desc: ''
  274. itsmagic: 100
  275. itsmagic-cmd:
  276. itsmagic-cmd-desc:
  277. fancypants: 100
  278. fancypants-cmd:
  279. fancypants-cmd-desc:
  280. master-sniper: 100
  281. master-sniper-cmd:
  282. master-sniper-cmd-desc:
  283. fangmaster: 100
  284. fangmaster-cmd:
  285. fangmaster-cmd-desc:
  286. hunter1: 100
  287. hunter1-cmd:
  288. hunter1-cmd-desc:
  289. hunter2: 200
  290. hunter2-cmd:
  291. hunter2-cmd-desc:
  292. hunter3: 300
  293. hunter3-cmd:
  294. hunter3-cmd-desc:
  295. hunter4: 400
  296. hunter4-cmd: give {player} 264 1
  297. hunter4-cmd-desc:
  298. hunter5: 400
  299. hunter5-cmd: give {player} 264 2
  300. hunter5-cmd-desc:
  301. hunter6: 400
  302. hunter6-cmd: give {player} 264 3
  303. hunter6-cmd-desc:
  304. hunter7: 400
  305. hunter7-cmd: give {player} 264 4
  306. hunter7-cmd-desc:
  307.  
  308. # ########################################################################
  309. # Rewards for assisting killings
  310. # ########################################################################
  311. # They players can get an extra reward if they help each other killing mobs.
  312. assists: 10
  313.  
  314. # Enabling assist allows the second last player to attack a mob to get some money from it
  315. enable: true
  316.  
  317. # This should be a value that is multiplied against the mobs base kill value.
  318. # This is used to determine how much money an assister gets.
  319. multiplier: 0.25
  320.  
  321. # Should killstreak be applied to assists
  322. allow-killstreak: false
  323.  
  324. # Time in seconds after attacking a mob that can be counted as an assist
  325. timeout: 4
  326.  
  327. # ########################################################################
  328. # Penalty multipliers
  329. # ########################################################################
  330. # These are penalty multipliers that can modify the base prize.
  331. # REMEMBER: These are not in $ but they are a multiplier.
  332. # Setting to 1 will disable them.
  333. penalty:
  334.  
  335. # Enabling this prevents a player from earning too much money from using a mob grinder
  336. enable-grinding-penalty: true
  337.  
  338. # If a player flies at any point in a fight, this penalty will be applied
  339. flyingPenalty: 0.5
  340.  
  341. # ########################################################################
  342. # Reward for kills in a row
  343. # ########################################################################
  344. # Set the multiplier when the player kills 1,2,3,4 mob in a row without getting damage.
  345. killstreak:
  346. level1: 5
  347. level1-multiplier: 1.5
  348. level2: 10
  349. level2-multiplier: 2.0
  350. level3: 20
  351. level3-multiplier: 3.0
  352. level4: 40
  353. level4-multiplier: 4.0
  354.  
  355. # ########################################################################
  356. # Rank multipliers
  357. # ########################################################################
  358. # You can add multipliers for players with different ranks/groups. To do this
  359. # you must set give the user/group permissions with a format like this:
  360. # mobhunting.multiplier.guest
  361. # mobhunting.multiplier.guardian
  362. # mobhunting.multiplier.staff
  363. # mobhunting.multiplier.hasVoted
  364. # mobhunting.multiplier.donator
  365. # mobhunting.multiplier.op <---- Notice 'op' is reserved for OP'ed players!
  366. # OP'ed players will only get the OP multiplier
  367. # you can make your own permission nodes. You just need to keep the format
  368. # mobhunting.multiplier.name 'value' in your permissions file and the format below in this file.
  369. multiplier:
  370. rank-multiplier:
  371. mobhunting:
  372. multiplier:
  373. default: '1'
  374. builder: '1'
  375. aerial: '2'
  376. god: '2'
  377. vip: '3'
  378. owner: '5'
  379. admin: '5'
  380.  
  381. # ########################################################################
  382. # Pvp rewards
  383. # ########################################################################
  384. # Pvp configuration. Set pvp-allowed = true if you want give the players a reward when they kill eachother.
  385. # You can alsp run a console command when this happens to give the player a reward or punish him.
  386. # You can you the following variables {player},{world},{killed_player}.
  387. # An example could be to give the player permission to fly
  388. # for 1 hour or use give command to the player items.
  389. # You can also specify the message send to the player.
  390. # You can run many console commands on each line, each command
  391. # must be separated by |
  392. pvp:
  393.  
  394. # Set pvpAllowed=false to disable rewards on killing other players.
  395. pvp-allowed: true
  396.  
  397. # Set rob-from-victim=true to steal from the victim or
  398. # rob-from-victim=false to get the reward mpney from the server.
  399. rob-from-victim: false
  400.  
  401. # The kill prize kan be a number to stel x dollars from the killed player,
  402. # or it kan be a cut in percent of his balance.
  403. pvp-kill-prize: 25
  404.  
  405. # One or more console commands to be run when a player kills another player.
  406. pvp-kill-cmd: give {player} 397 1 3 {SkullOwner:"{killed_player}"}|
  407.  
  408. # Write the message to the killer, describing the reward / console commands
  409. pvp-kill-cmd-desc: You got {killed_player}'s skull!
  410.  
  411. # ########################################################################
  412. # Disguises rewards
  413. # ########################################################################
  414. # Here is where can define the actions when a player is under disguise (attacker)
  415. # or when the attacked (victim)
  416. disguises:
  417.  
  418. # Disable integration with iDisguise
  419. disable-integration-i-disguise: false
  420.  
  421. # Disable integration with DisguiseCcraft
  422. disable-integration-disguisecraft: false
  423.  
  424. # Disable integration with LibsDisguises
  425. disable-integration-libsdisguises: false
  426.  
  427. # Set pvpAllowed=false to disable rewards on killing other players.
  428. remove-disguise-when-attacking: true
  429.  
  430. # Set pvpAllowed=false to disable rewards on killing other players.
  431. remove-disguise-when-attacked: true
  432.  
  433. # Bonus multiplier for killing while disgused.
  434. # Can be both positive an negative = reward or penalty
  435. # and over and under 1 = raise or lower the reward.
  436. undercover-multiplier: 0.95
  437.  
  438. # Bonus multiplier for killing a disgused player.
  439. # Can be both positive an negative = reward or penalty
  440. # and over and under 1 = raise or lower the reward.
  441. cover-blown-multiplier: 1.2
  442.  
  443. # ########################################################################
  444. # Integration to otherplugins.
  445. # ########################################################################
  446. plugins:
  447.  
  448. # Disable integration with MobArena
  449. disable-integration-mobarena: true
  450.  
  451. # Set to true if you want the players to get rewards while playing MobArena.
  452. mobarena-get-rewards: false
  453.  
  454. # Disable integration with PvpArena
  455. disable-integration-pvparena: false
  456.  
  457. # Set to true if you want the players to get rewards while playing pvpArena.
  458. pvparena-get-rewards: false
  459.  
  460. # Disable integration with Citizens2
  461. disable-integration-citizens: false
  462.  
  463. # Disable integration with MythicMobs
  464. disable-integration-mythicmobs: false
  465.  
  466. # Disable integration with MyPet
  467. disable-integration-mypet: false
  468.  
  469. # Disable integration with MiniGames
  470. disable-integration-minigames: false
  471.  
  472. # Disable integration with WorldGuard
  473. disable-integration-worldguard: false
  474.  
  475. # Disable integration with Essentials
  476. disable-integration-essentials: false
  477.  
  478. # ########################################################################
  479. # Database Settings.
  480. # ########################################################################
  481. database:
  482.  
  483. # Type of database to use. Valid values are: sqlite, mysql
  484. type: sqlite
  485. username: user
  486. password: password
  487. host: localhost:3306
  488. database: mobhunting
  489.  
  490. # ########################################################################
  491. # Update settings
  492. # ########################################################################
  493. updates:
  494.  
  495. # Check if there is a new version of the plugin available.
  496. update-check: true
  497.  
  498. # Set the number of seconds between each check. Recommended setting is
  499. # check_every: 3600 ~ to check every hour.
  500. check_every: 3600
  501.  
  502. # Set 'autoupdate: true' if you want new updates downloaded and installed.
  503. # You will still have to reboot the server manually.
  504. autoupdate: false
  505.  
  506. # ########################################################################
  507. # NPC / Citizens / MasterMobHunter settings.
  508. # ########################################################################
  509. npc:
  510.  
  511. # Set the number of seconds between each check. Recommended setting is
  512. # masterMobHunter_check_every: 300 ~ to update all MasterMobHunters every 5th minute.
  513. masterMobHunter_check_every: 120
  514.  
  515. # ########################################################################
  516. # General Setting.
  517. # ########################################################################
  518. general:
  519.  
  520. # Put the names of the worlds here that you do not wish for mobhunting to be enabled in.
  521. disabled-in-worlds: []
  522.  
  523. # The language (file) to use. You can put the name of the language file as the language code
  524. # (eg. en_US, de_DE, fr_FR, ect.) or you can specify the name of a custom file without the .lang
  525. # Please check the lang/ folder for a list of all available translations.
  526. language: en_US
  527.  
  528. # Can the players earn money on mobs spawned from mobspawners and eggs?
  529. allow_mobspawners_and_eggs: false
  530.  
  531. # Should achievements be broadcasted?
  532. broadcast-achievement: true
  533.  
  534. # Should the hunt begins achievement be broadcasted?
  535. broadcast-first-achievement: true
  536.  
  537. # Time between saves in ticks (20 ticks ~ 1 sec)
  538. save-period: 6000
  539.  
  540. # Time between leaderboard updates in ticks (20 ticks ~ 1 sec)
  541. leaderboard-update-period: 1200
  542.  
  543. # Time in seconds after attacking a mob that can be counted as a kill
  544. kill-timeout: 4
  545.  
  546. # If kills are not being registered in mob hunting. Enable this to see why they arent
  547. kill-debug: false
  548.  
  549. # Rounding of rewards when you uses a range or %. (ex creeperPrize=10:30) the reward.
  550. # All numbers except 0 can be used.
  551. # Set rounding_reward=1 if you want integers. IE. 10,11,12,13,14...
  552. # Set rounding_reward=0.01 if you want 2 decimals 10.00, 10.01, 10.02... integers.
  553. # Set rounding_reward=5 if you want multipla of 5 IE. 10,15,20,25...
  554. # Set rounding_reward=2 if you want multipla of 2 IE. 10,12,14,16...
  555. reward_rounding: 0.01
  556.  
  557. # When a new playerjoins the server he will by default start
  558. # in 'LEARNING MODE' and get extra information about when he get rewards and not,
  559. # when killing Mobs. The player can disable this InGame by using the command '/mh learn'
  560. newplayer_learning_mode: true
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