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- # ########################################################################
- # Rewards for killing mobs.
- # ########################################################################
- # Here is where you set the base prize in $ for killing a mob of each type
- # You can either set a decimal number ex 1.23 or a range 1.23:2.23
- # For each kill you can run a console command to give the player a reward.
- # You can use the following variables:
- # {killer},{killed},{player},{killed_player},{prize},{world},
- # {killerpos},{killedpos}. Killerpos and Killedpos will have the
- # format . Which could be used to /summon items.
- # An example could be /summon apple {killedpos} 2. to summon two apples where
- # where the mob was killed or /summon apple {killerpos} 1. to summon an
- # an apple where the player is.
- # Another example could be to give the player permission to fly
- # for 1 hour or use give command to the player items.
- # You can also specify the message send to the player.
- # You can run many console commands on each line, each command
- # must be separated by |
- # The player will have the cmd run in {mob-cmd-run-frequency} out of
- # {mob-cmd-run-frequency-base} times in average. If mob-cmd-run-frequency=0 it
- # will never run. If f.ex. mob-cmd-run-frequency=50 and
- # mob-cmd-run-frequency-base=100 it will run run every second time.
- mobs:
- blaze: '5:8'
- blaze-cmd: give {player} 397 1 3 {SkullOwner:"MHF_Blaze"}|
- blaze-cmd-desc: You got a Blaze skull.
- blaze-cmd-run-frequency: 5
- blaze-cmd-run-frequency-base: 100
- creeper: '5.7'
- creeper-cmd: give {player} 397 1 3 {SkullOwner:"MHF_Creeper"}|
- creeper-cmd-desc: You got a Creeper skull.
- creeper-cmd-run-frequency: 5
- creeper-cmd-run-frequency-base: 100
- silverfish: '8:15'
- silverfish-cmd: ''
- silver-cmd-desc: ''
- silverfish-cmd-run-frequency: 5
- silverfish-cmd-run-frequency-base: 100
- zombie-pigman: '4:8'
- zombie-pigman-cmd: give {player} 397 1 3 {SkullOwner:"MHF_PigZombie"}|
- zombie-pigman-cmd-desc: You got a Zombie Pigman skull.
- zombie-pigman-cmd-run-frequency: 5
- zombie-pigman-cmd-run-frequency-base: 100
- enderman: '10:25'
- enderman-cmd: give {player} 397 1 3 {SkullOwner:"MHF_Enderman"}|
- enderman-cmd-desc: You got a Enderman skull.
- enderman-cmd-run-frequency: 5
- enderman-cmd-run-frequency-base: 100
- giant: '100'
- giant-cmd:
- giant-cmd-desc: You killed a Giant.
- giant-cmd-run-frequency: 5
- giant-cmd-run-frequency-base: 100
- skeleton: '5:15'
- skeleton-cmd: give {player} 397 1 3 {SkullOwner:"MHF_Skeleton"}|
- skeleton-cmd-desc: You got a Skeleton skull.
- skeleton-cmd-run-frequency: 5
- skeleton-cmd-run-frequency-base: 100
- wither-skeleton: '20:40'
- wither-skeleton-cmd: give {player} 397 1 3 {SkullOwner:"MHF_WSkeleton"}|
- wither-skeleton-cmd-desc: You got a Wither Skeleton skull!
- wither-skeleton-cmd-run-frequency: 2
- wither-skeleton-cmd-run-frequency-base: 100
- spider: '5:10'
- spider-cmd: give {player} 397 1 3 {SkullOwner:"MHF_Spider"}|
- spider-cmd-desc: You got a Spider skull.
- spider-cmd-run-frequency: 5
- spider-cmd-run-frequency-base: 100
- cave-spider: '10:20'
- cave-spider-cmd: give {player} 397 1 3 {SkullOwner:"MHF_CaveSpider"}|
- cave-spider-cmd-desc: You got a Cave Spider skull.
- cave-spider-cmd-run-frequency: 5
- cave-spider-cmd-run-frequency-base: 100
- witch: '10:15'
- witch-cmd: give {player} 397 1 3 {SkullOwner:"MHF_Witch"}|
- witch-cmd-desc: You got a Witch skull.
- witch-cmd-run-frequency: 5
- witch-cmd-run-frequency-base: 100
- zombie: '4:6'
- zombie-cmd: give {player} 397 1 3 {SkullOwner:"MHF_Zombie"}|
- zombie-cmd-desc: You got a Zombie skull.
- zombie-cmd-run-frequency: 5
- zombie-cmd-run-frequency-base: 1000
- ghast: '30:45'
- ghast-cmd: give {player} 397 1 3 {SkullOwner:"MHF_Ghast"}|
- ghast-cmd-desc: You got a Ghast skull.
- ghast-cmd-run-frequency: 5
- ghast-cmd-run-frequency-base: 100
- iron-golem: '10:30'
- iron-golem-cmd: give {player} 397 1 3 {SkullOwner:"MHF_Golem"}|
- iron-golem-cmd-desc: You got an Iron Golem skull.
- iron-golem-cmd-run-frequency: 5
- iron-golem-cmd-run-frequency-base: 100
- magma-cube: '10:20'
- magma-cube-cmd: give {player} 397 1 3 {SkullOwner:"MHF_LavaSlime"}|
- magma-cube-cmd-desc: You got a Magma Cube skull.
- magma-cube-cmd-run-frequency: 5
- magma-cube-cmd-run-frequency-base: 100
- endermite: '50:55'
- endermite-cmd: give {player} 397 1 3 {SkullOwner:"MHF_Endermite"}|
- endermite-cmd-desc: You got a Endermite skull.
- endermite-cmd-run-frequency: 10
- endermite-cmd-run-frequency-base: 100
- guardian: '20:40'
- guardian-cmd: give {player} 397 1 3 {SkullOwner:"MHF_Guardian"}|
- guardian-cmd-desc: You got a Guardian skull.
- guardian-cmd-run-frequency: 5
- guardian-cmd-run-frequency-base: 100
- killerrabbit: '60'
- killerrabbit-cmd: ''
- killerrabbit-cmd-desc: ''
- killerrabbit-cmd-run-frequency: 25
- killerrabbit-cmd-run-frequency-base: 100
- # This is multiplied by the size of the slime. So a big natural slime is 4x this value
- slime-base: '6'
- slime-cmd: give {player} 397 1 3 {SkullOwner:"MHF_Slime"}|
- slime-cmd-desc: You got a Slime skull.
- slime-cmd-run-frequency: 5
- slime-cmd-run-frequency-base: 100
- shulker: '25'
- shulker-cmd: give {player} 397 1 3 {SkullOwner:"MHF_Shulker"}|
- shulker-cmd-desc: You got a Shulker skull.
- shulker-cmd-run-frequency: 50
- # ########################################################################
- # Rewards for killing bosses
- # ########################################################################
- # Here is where you set the base prize in $ for killing the bosses
- boss:
- wither: '300'
- wither-cmd: give {player} 397 1 3 {SkullOwner:"MHF_Wither"}|
- wither-cmd-desc: You got a Wither skull!
- wither-cmd-run-frequency: 5
- wither-cmd-run-frequency-base: 100
- enderdragon: '500:1000'
- enderdragon-cmd: give {player} 397 1 3 {SkullOwner:"MHF_Enderdragon"}|
- enderdragon-cmd-desc: You got the Enderdragon skull!!! Congratulations!
- enderdragon-cmd-run-frequency: 50
- enderdragon-cmd-run-frequency-base: 100
- # ########################################################################
- # Rewards for killing passive mobs
- # ########################################################################
- # Here is where you set the base prize in $ for killing passive/friendly mobs.
- # By default the player does not get a reward for killing friendly mobs.
- # If you make the number negative, the reward will be a fine for killing a passive animal.
- passive:
- bat: '5'
- bat-cmd: ''
- bat-cmd-desc: ''
- bat-cmd-run-frequency: 0
- bat-cmd-run-frequency-base: 100
- chicken: '2'
- chicken-cmd: ''
- chicken-cmd-desc: ''
- chicken-cmd-run-frequency: 0
- chicken-cmd-run-frequency-base: 100
- cow: '5'
- cow-cmd: ''
- cow-cmd-desc: ''
- cow-cmd-run-frequency: 0
- cow-cmd-run-frequency-base: 100
- horse: '10'
- horse-cmd: ''
- horse-cmd-desc: ''
- horse-cmd-run-frequency: 0
- horse-cmd-run-frequency-base: 100
- mushroom-cow: '6'
- mushroom-cow-cmd: ''
- mushroom-cow-cmd-desc: ''
- mushroom-cow-cmd-run-frequency: 0
- mushroom-cow-cmd-run-frequency-base: 100
- ocelot: '-10'
- ocelot-cmd: ''
- ocelot-cmd-desc: 'How dare you kill Kitten's friend!'
- ocelot-cmd-run-frequency: 0
- ocelot-cmd-run-frequency-base: 100
- pig: '4'
- pig-cmd: ''
- pig-cmd-desc: ''
- pig-cmd-run-frequency: 0
- pig-cmd-run-frequency-base: 100
- rabbit: '3'
- rabbit-cmd: ''
- rabbit-cmd-desc: ''
- rabbit-cmd-run-frequency: 0
- rabbit-cmd-run-frequency-base: 100
- sheep: '5'
- sheep-cmd: ''
- sheep-cmd-desc: ''
- sheep-cmd-run-frequency: 0
- sheep-cmd-run-frequency-base: 100
- snowman: '15'
- snowman-cmd: ''
- snowman-cmd-desc: ''
- snowman-cmd-run-frequency: 0
- snowman-cmd-run-frequency-base: 100
- squid: '4'
- squid-cmd: ''
- squid-cmd-desc: ''
- squid-cmd-run-frequency: 0
- villager: '0'
- villager-cmd: ''
- villager-cmd-desc: 'Murderer!'
- villager-cmd-run-frequency: 0
- villager-cmd-run-frequency-base: 100
- wolf: '-10'
- wolf-cmd: ''
- wolf-cmd-desc: 'I guess that came back to bite you in the butt.'
- wolf-cmd-run-frequency: 0
- wolf-cmd-run-frequency-base: 100
- # ########################################################################
- # Bonus multipliers
- # ########################################################################
- # These are bonus multipliers that can modify the base prize.
- # REMEMBER: These are not in $ but they are a multiplier.
- # Setting to 1 will disable them.
- bonus:
- sneaky: 2.0
- return-to-sender: 2.0
- push-off-cliff: 2.0
- no-weapon: 2.0
- far-shot: 4.0
- mounted: 1.5
- friendly-fire: 4.0
- bonus-mob: 10.0
- critical: 2.0
- # This is the chance (% chance 0-100) that a bonus mob will spawn.
- bonus-mob-chance: 0.2
- # Bonus for killing a Baby mob.
- babyMultiplier: .5
- # ########################################################################
- # Special / Achievements rewards
- # ########################################################################
- # Here is where you set the prize in $ for achieving a special kill.
- # For each achievment you can run a console command to give the player a reward.
- # You can use the following variables {player},{world}.
- # An example could be to give the player permission to fly
- # for 1 hour or use give command to the player items.
- # You can also specify the message send to the player.
- # You can run many console commands on each line, each command
- # must be separated by |
- special:
- charged-kill: 100
- charged-kill-cmd:
- charged-kill-cmd-desc: ''
- creeper-punch: 100
- creeper-punch-cmd:
- creeper-punch-cmd-desc: ''
- axe-murderer: 100
- axe-murderer-cmd:
- axe-murderer-cmd-desc: ''
- recordhungry: 100
- recordhungry-cmd:
- recordhungry-cmd-desc: ''
- infighting: 100
- infighting-cmd:
- infighting-cmd-desc: ''
- by-the-book: 100
- by-the-book-cmd:
- by-the-book-cmd-desc: ''
- creepercide: 100
- creepercide-cmd:
- creepercide-cmd-desc: ''
- hunt-begins: 100
- hunt-begins-cmd: ''
- hunt-begins-cmd-desc: ''
- itsmagic: 100
- itsmagic-cmd:
- itsmagic-cmd-desc:
- fancypants: 100
- fancypants-cmd:
- fancypants-cmd-desc:
- master-sniper: 100
- master-sniper-cmd:
- master-sniper-cmd-desc:
- fangmaster: 100
- fangmaster-cmd:
- fangmaster-cmd-desc:
- hunter1: 100
- hunter1-cmd:
- hunter1-cmd-desc:
- hunter2: 200
- hunter2-cmd:
- hunter2-cmd-desc:
- hunter3: 300
- hunter3-cmd:
- hunter3-cmd-desc:
- hunter4: 400
- hunter4-cmd: give {player} 264 1
- hunter4-cmd-desc:
- hunter5: 400
- hunter5-cmd: give {player} 264 2
- hunter5-cmd-desc:
- hunter6: 400
- hunter6-cmd: give {player} 264 3
- hunter6-cmd-desc:
- hunter7: 400
- hunter7-cmd: give {player} 264 4
- hunter7-cmd-desc:
- # ########################################################################
- # Rewards for assisting killings
- # ########################################################################
- # They players can get an extra reward if they help each other killing mobs.
- assists: 10
- # Enabling assist allows the second last player to attack a mob to get some money from it
- enable: true
- # This should be a value that is multiplied against the mobs base kill value.
- # This is used to determine how much money an assister gets.
- multiplier: 0.25
- # Should killstreak be applied to assists
- allow-killstreak: false
- # Time in seconds after attacking a mob that can be counted as an assist
- timeout: 4
- # ########################################################################
- # Penalty multipliers
- # ########################################################################
- # These are penalty multipliers that can modify the base prize.
- # REMEMBER: These are not in $ but they are a multiplier.
- # Setting to 1 will disable them.
- penalty:
- # Enabling this prevents a player from earning too much money from using a mob grinder
- enable-grinding-penalty: true
- # If a player flies at any point in a fight, this penalty will be applied
- flyingPenalty: 0.5
- # ########################################################################
- # Reward for kills in a row
- # ########################################################################
- # Set the multiplier when the player kills 1,2,3,4 mob in a row without getting damage.
- killstreak:
- level1: 5
- level1-multiplier: 1.5
- level2: 10
- level2-multiplier: 2.0
- level3: 20
- level3-multiplier: 3.0
- level4: 40
- level4-multiplier: 4.0
- # ########################################################################
- # Rank multipliers
- # ########################################################################
- # You can add multipliers for players with different ranks/groups. To do this
- # you must set give the user/group permissions with a format like this:
- # mobhunting.multiplier.guest
- # mobhunting.multiplier.guardian
- # mobhunting.multiplier.staff
- # mobhunting.multiplier.hasVoted
- # mobhunting.multiplier.donator
- # mobhunting.multiplier.op <---- Notice 'op' is reserved for OP'ed players!
- # OP'ed players will only get the OP multiplier
- # you can make your own permission nodes. You just need to keep the format
- # mobhunting.multiplier.name 'value' in your permissions file and the format below in this file.
- multiplier:
- rank-multiplier:
- mobhunting:
- multiplier:
- default: '1'
- builder: '1'
- aerial: '2'
- god: '2'
- vip: '3'
- owner: '5'
- admin: '5'
- # ########################################################################
- # Pvp rewards
- # ########################################################################
- # Pvp configuration. Set pvp-allowed = true if you want give the players a reward when they kill eachother.
- # You can alsp run a console command when this happens to give the player a reward or punish him.
- # You can you the following variables {player},{world},{killed_player}.
- # An example could be to give the player permission to fly
- # for 1 hour or use give command to the player items.
- # You can also specify the message send to the player.
- # You can run many console commands on each line, each command
- # must be separated by |
- pvp:
- # Set pvpAllowed=false to disable rewards on killing other players.
- pvp-allowed: true
- # Set rob-from-victim=true to steal from the victim or
- # rob-from-victim=false to get the reward mpney from the server.
- rob-from-victim: false
- # The kill prize kan be a number to stel x dollars from the killed player,
- # or it kan be a cut in percent of his balance.
- pvp-kill-prize: 25
- # One or more console commands to be run when a player kills another player.
- pvp-kill-cmd: give {player} 397 1 3 {SkullOwner:"{killed_player}"}|
- # Write the message to the killer, describing the reward / console commands
- pvp-kill-cmd-desc: You got {killed_player}'s skull!
- # ########################################################################
- # Disguises rewards
- # ########################################################################
- # Here is where can define the actions when a player is under disguise (attacker)
- # or when the attacked (victim)
- disguises:
- # Disable integration with iDisguise
- disable-integration-i-disguise: false
- # Disable integration with DisguiseCcraft
- disable-integration-disguisecraft: false
- # Disable integration with LibsDisguises
- disable-integration-libsdisguises: false
- # Set pvpAllowed=false to disable rewards on killing other players.
- remove-disguise-when-attacking: true
- # Set pvpAllowed=false to disable rewards on killing other players.
- remove-disguise-when-attacked: true
- # Bonus multiplier for killing while disgused.
- # Can be both positive an negative = reward or penalty
- # and over and under 1 = raise or lower the reward.
- undercover-multiplier: 0.95
- # Bonus multiplier for killing a disgused player.
- # Can be both positive an negative = reward or penalty
- # and over and under 1 = raise or lower the reward.
- cover-blown-multiplier: 1.2
- # ########################################################################
- # Integration to otherplugins.
- # ########################################################################
- plugins:
- # Disable integration with MobArena
- disable-integration-mobarena: true
- # Set to true if you want the players to get rewards while playing MobArena.
- mobarena-get-rewards: false
- # Disable integration with PvpArena
- disable-integration-pvparena: false
- # Set to true if you want the players to get rewards while playing pvpArena.
- pvparena-get-rewards: false
- # Disable integration with Citizens2
- disable-integration-citizens: false
- # Disable integration with MythicMobs
- disable-integration-mythicmobs: false
- # Disable integration with MyPet
- disable-integration-mypet: false
- # Disable integration with MiniGames
- disable-integration-minigames: false
- # Disable integration with WorldGuard
- disable-integration-worldguard: false
- # Disable integration with Essentials
- disable-integration-essentials: false
- # ########################################################################
- # Database Settings.
- # ########################################################################
- database:
- # Type of database to use. Valid values are: sqlite, mysql
- type: sqlite
- username: user
- password: password
- host: localhost:3306
- database: mobhunting
- # ########################################################################
- # Update settings
- # ########################################################################
- updates:
- # Check if there is a new version of the plugin available.
- update-check: true
- # Set the number of seconds between each check. Recommended setting is
- # check_every: 3600 ~ to check every hour.
- check_every: 3600
- # Set 'autoupdate: true' if you want new updates downloaded and installed.
- # You will still have to reboot the server manually.
- autoupdate: false
- # ########################################################################
- # NPC / Citizens / MasterMobHunter settings.
- # ########################################################################
- npc:
- # Set the number of seconds between each check. Recommended setting is
- # masterMobHunter_check_every: 300 ~ to update all MasterMobHunters every 5th minute.
- masterMobHunter_check_every: 120
- # ########################################################################
- # General Setting.
- # ########################################################################
- general:
- # Put the names of the worlds here that you do not wish for mobhunting to be enabled in.
- disabled-in-worlds: []
- # The language (file) to use. You can put the name of the language file as the language code
- # (eg. en_US, de_DE, fr_FR, ect.) or you can specify the name of a custom file without the .lang
- # Please check the lang/ folder for a list of all available translations.
- language: en_US
- # Can the players earn money on mobs spawned from mobspawners and eggs?
- allow_mobspawners_and_eggs: false
- # Should achievements be broadcasted?
- broadcast-achievement: true
- # Should the hunt begins achievement be broadcasted?
- broadcast-first-achievement: true
- # Time between saves in ticks (20 ticks ~ 1 sec)
- save-period: 6000
- # Time between leaderboard updates in ticks (20 ticks ~ 1 sec)
- leaderboard-update-period: 1200
- # Time in seconds after attacking a mob that can be counted as a kill
- kill-timeout: 4
- # If kills are not being registered in mob hunting. Enable this to see why they arent
- kill-debug: false
- # Rounding of rewards when you uses a range or %. (ex creeperPrize=10:30) the reward.
- # All numbers except 0 can be used.
- # Set rounding_reward=1 if you want integers. IE. 10,11,12,13,14...
- # Set rounding_reward=0.01 if you want 2 decimals 10.00, 10.01, 10.02... integers.
- # Set rounding_reward=5 if you want multipla of 5 IE. 10,15,20,25...
- # Set rounding_reward=2 if you want multipla of 2 IE. 10,12,14,16...
- reward_rounding: 0.01
- # When a new playerjoins the server he will by default start
- # in 'LEARNING MODE' and get extra information about when he get rewards and not,
- # when killing Mobs. The player can disable this InGame by using the command '/mh learn'
- newplayer_learning_mode: true
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