Nofew

LuxRender-Materials.lxm

Oct 15th, 2015
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  1. # Materials File
  2.  
  3. MakeNamedVolume "Glass" "clear"
  4. "float fresnel" [1.519999980926514]
  5. "color absorption" [0.00000000 0.00000000 0.00000000]
  6.  
  7. MakeNamedVolume "Coke" "clear"
  8. "float fresnel" [1.379999995231628]
  9. "color absorption" [2.97444059 5.99146452 0.00000000]
  10.  
  11. Texture "Checkers" "float" "checkerboard"
  12. "string aamode" ["none"]
  13. "integer dimension" [2]
  14. "float tex1" [1.000000000000000]
  15. "float tex2" [0.000000000000000]
  16. "string mapping" ["uv"]
  17. "float uscale" [50.000000000000000]
  18. "float vscale" [-50.000000000000000]
  19. "float udelta" [0.000000000000000]
  20. "float vdelta" [1.000000000000000]
  21.  
  22. Texture "Texture" "color" "mix"
  23. "texture amount" ["Checkers"]
  24. "color tex1" [0.80000001 0.80000001 0.80000001]
  25. "color tex2" [0.60000002 0.60000002 0.60000002]
  26.  
  27. MakeNamedMaterial "Plane"
  28. "texture Kd" ["Texture"]
  29. "float sigma" [45.000000000000000]
  30. "string type" ["matte"]
  31.  
  32. MakeNamedMaterial "Glass"
  33. "bool architectural" ["false"]
  34. "bool dispersion" ["true"]
  35. "string type" ["glass2"]
  36.  
  37. MakeNamedMaterial "CokeInside"
  38. "bool architectural" ["false"]
  39. "bool dispersion" ["true"]
  40. "string type" ["glass2"]
  41.  
  42. MakeNamedMaterial "CokeTop"
  43. "bool architectural" ["false"]
  44. "bool dispersion" ["true"]
  45. "string type" ["glass2"]
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