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- #define MAX_DISTANCIA 30.0
- new bool:PlayerVendo[MAX_PLAYERS][MAX_PLAYERS];
- public OnPlayerUpdate(playerid)
- {
- foreach(new i:Player)
- {
- if(PlayerVendo[playerid][i]) return true;
- if(GetPlayerDistanceFromPlayer(playerid, i) <= MAX_DISTANCIA)
- {
- ShowPlayerNameTagForPlayer(playerid,i,true);
- PlayerVendo[playerid][i] = true;
- }
- else
- {
- ShowPlayerNameTagForPlayer(playerid,i,false);
- PlayerVendo[playerid][i] = false;
- }
- }
- }
- stock Float:GetPlayerDistanceFromPlayer(playerid, targetid)
- {
- new Float:fDist[3];
- GetPlayerPos(playerid, fDist[0], fDist[1], fDist[2]);
- return GetPlayerDistanceFromPoint(targetid, fDist[0], fDist[1], fDist[2]);
- }
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