Advertisement
Guest User

Untitled

a guest
May 20th, 2017
208
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 9.01 KB | None | 0 0
  1. Desktop is 1360 x 768 @ 60 Hz
  2. Vulkan detection: 0
  3. New context 0x2b3f7f0 created with attributes:
  4. Initialize engine version: 5.6.1f1 (2860b30f0b54)
  5. GfxDevice: creating device client; threaded=1
  6. GfxDevice: creating device client; threaded=1
  7. Renderer: Gallium 0.4 on SVGA3D; build: RELEASE; LLVM;
  8. Vendor: VMware, Inc.
  9. Version: 3.3 (Core Profile) Mesa 17.0.3
  10. GLES: 0
  11. GL_AMD_conservative_depth GL_AMD_shader_trinary_minmax GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_occlusion_query2 GL_
  12. ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_sync GL_ARB_texture_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ATI_blend_equation_separate GL_ATI_texture_float GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_fra
  13. mebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_provoking_vertex GL_EXT_shader_integer_mix GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_IBM_multimode_draw_arrays GL_KHR_context_flush_control GL_KHR_debug GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NV_conditional_render GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_OES_EGL_image GL_S3_s3tc
  14. OPENGL LOG: Creating OpenGL 3.3 graphics device ; Context level <OpenGL 3.3> ; Context handle 45348848
  15. AudioManager: Using PulseAudio: Default Output Device
  16. Begin MonoManager ReloadAssembly
  17. Platform assembly: /mnt/hgfs/SharedVM/Linux/Test_Data/Managed/UnityEngine.dll (this message is harmless)
  18. Loading /mnt/hgfs/SharedVM/Linux/Test_Data/Managed/UnityEngine.dll into Unity Child Domain
  19. Platform assembly: /mnt/hgfs/SharedVM/Linux/Test_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
  20. Loading /mnt/hgfs/SharedVM/Linux/Test_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
  21. Platform assembly: /mnt/hgfs/SharedVM/Linux/Test_Data/Managed/Assembly-CSharp.dll (this message is harmless)
  22. Loading /mnt/hgfs/SharedVM/Linux/Test_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
  23. Platform assembly: /mnt/hgfs/SharedVM/Linux/Test_Data/Managed/UnityEngine.UI.dll (this message is harmless)
  24. Loading /mnt/hgfs/SharedVM/Linux/Test_Data/Managed/UnityEngine.UI.dll into Unity Child Domain
  25. Platform assembly: /mnt/hgfs/SharedVM/Linux/Test_Data/Managed/UnityEngine.Networking.dll (this message is harmless)
  26. Loading /mnt/hgfs/SharedVM/Linux/Test_Data/Managed/UnityEngine.Networking.dll into Unity Child Domain
  27. Platform assembly: /mnt/hgfs/SharedVM/Linux/Test_Data/Managed/AmplifyBloom.dll (this message is harmless)
  28. Loading /mnt/hgfs/SharedVM/Linux/Test_Data/Managed/AmplifyBloom.dll into Unity Child Domain
  29. Platform assembly: /mnt/hgfs/SharedVM/Linux/Test_Data/Managed/AmplifyColor.dll (this message is harmless)
  30. Loading /mnt/hgfs/SharedVM/Linux/Test_Data/Managed/AmplifyColor.dll into Unity Child Domain
  31. Platform assembly: /mnt/hgfs/SharedVM/Linux/Test_Data/Managed/Newtonsoft.Json.dll (this message is harmless)
  32. Loading /mnt/hgfs/SharedVM/Linux/Test_Data/Managed/Newtonsoft.Json.dll into Unity Child Domain
  33. - Completed reload, in 0.181 seconds
  34. Platform assembly: /mnt/hgfs/SharedVM/Linux/Test_Data/Managed/System.Core.dll (this message is harmless)
  35. Platform assembly: /mnt/hgfs/SharedVM/Linux/Test_Data/Managed/System.dll (this message is harmless)
  36. WARNING: Shader Unsupported: 'Hidden/BilateralBlur' - Pass '' has no vertex shader
  37. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/BilateralBlur' - Setting to default shader.
  38. WARNING: Shader Unsupported: 'Sandbox/VolumetricLight' - Pass '' has no vertex shader
  39. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Sandbox/VolumetricLight' - Setting to default shader.
  40. WARNING: Shader Unsupported: 'Custom/Wireframe/Culled' - Pass '' has no vertex shader
  41. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Custom/Wireframe/Culled' - Setting to default shader.
  42. WARNING: Shader Unsupported: 'Custom/Wireframe/Culled fast' - Pass '' has no vertex shader
  43. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Custom/Wireframe/Culled fast' - Setting to default shader.
  44. WARNING: Shader Unsupported: 'Custom/Wireframe/Unculled fast' - Pass '' has no vertex shader
  45. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Custom/Wireframe/Unculled fast' - Setting to default shader.
  46. WARNING: Shader Unsupported: 'Custom/Wireframe/Unculled' - Pass '' has no vertex shader
  47. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Custom/Wireframe/Unculled' - Setting to default shader.
  48. New context 0x3e64340 created with attributes:
  49. Default vsync count 0
  50. requesting resize 1360 x 768
  51. Using native desktop resolution 1360 x 768
  52. requesting fullscreen 1360 x 768 at 0 Hz
  53. Desktop is 1360 x 768 @ 60 Hz
  54. WARNING: BC6H/BC7 texture format is not supported, decompressing texture
  55. The referenced script on this Behaviour (Game Object 'Door_Metal_Industrial') is missing!
  56.  
  57. (Filename: Line: 1743)
  58.  
  59. WARNING: BC6H/BC7 texture format is not supported, decompressing texture
  60. WARNING: BC6H/BC7 texture format is not supported, decompressing texture
  61. WARNING: BC6H/BC7 texture format is not supported, decompressing texture
  62. WARNING: BC6H/BC7 texture format is not supported, decompressing texture
  63. WARNING: BC6H/BC7 texture format is not supported, decompressing texture
  64. WARNING: BC6H/BC7 texture format is not supported, decompressing texture
  65. WARNING: BC6H/BC7 texture format is not supported, decompressing texture
  66. WARNING: BC6H/BC7 texture format is not supported, decompressing texture
  67. WARNING: BC6H/BC7 texture format is not supported, decompressing texture
  68. WARNING: BC6H/BC7 texture format is not supported, decompressing texture
  69. UnloadTime: 0.826000 ms
  70. Changing real window size to 1360 x 768
  71. Platform assembly: /mnt/hgfs/SharedVM/Linux/Test_Data/Managed/System.Runtime.Serialization.dll (this message is harmless)
  72. Platform assembly: /mnt/hgfs/SharedVM/Linux/Test_Data/Managed/System.Data.dll (this message is harmless)
  73. Platform assembly: /mnt/hgfs/SharedVM/Linux/Test_Data/Managed/System.Xml.dll (this message is harmless)
  74. Setting up 6 worker threads for Enlighten.
  75. Thread -> id: 7fb5a37fe700 -> priority: 1
  76. Thread -> id: 7fb5a2ffd700 -> priority: 1
  77. Thread -> id: 7fb5a3fff700 -> priority: 1
  78. Thread -> id: 7fb59a7fc700 -> priority: 1
  79. Thread -> id: 7fb5a27fc700 -> priority: 1
  80. Thread -> id: 7fb5a1ffb700 -> priority: 1
  81. Invalid pass number (10) for Graphics.Blit (Material "(Unknown material)" with 1 passes)
  82. Invalid pass number (2) for Graphics.Blit (Material "Hidden/BilateralBlur" with 1 passes)
  83. Invalid pass number (3) for Graphics.Blit (Material "Hidden/BilateralBlur" with 1 passes)
  84. Invalid pass number (5) for Graphics.Blit (Material "Hidden/BilateralBlur" with 1 passes)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement