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MASTEROFJOHNDOE

Extremey loud pigu

Apr 22nd, 2018
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  1. -----------------------
  2. --MemeusV2--
  3. -------------------------------------------------------
  4. --A script By makhail07
  5.  
  6. --This edit by 2003boobear
  7.  
  8. --Discord Creterisk#2958 (not 2003boobear's discord)
  9. -------------------------------------------------------
  10.  
  11. local FavIDs = {
  12. 340106355, --Nefl Crystals
  13. 927529620, --Dimension
  14. 876981900, --Fantasy
  15. 398987889, --Ordinary Days
  16. 1117396305, --Oh wait, it's you.
  17. 885996042, --Action Winter Journey
  18. 919231299, --Sprawling Idiot Effigy
  19. 743466274, --Good Day Sunshine
  20. 727411183, --Knife Fight
  21. 1402748531, --The Earth Is Counting On You!
  22. 595230126 --Robot Language
  23. }
  24.  
  25.  
  26.  
  27. --The reality of my life isn't real but a Universe -makhail07
  28. wait()
  29. local Player = game.Players.localPlayer
  30. local Character = Player.Character
  31. local plr = game:service'Players'.LocalPlayer
  32. local Humanoid = Character.Humanoid
  33. local char = plr.Character
  34. local hum = char.Humanoid
  35. local ra = char["Right Arm"]
  36. local la= char["Left Arm"]
  37. local rl= char["Right Leg"]
  38. local ll = char["Left Leg"]
  39. local hed = char.Head
  40. local root = char.HumanoidRootPart
  41. local rootj = root.RootJoint
  42. local tors = char.Torso
  43. local mouse = plr:GetMouse()
  44. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  45. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  46. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  47. local cam = game.Workspace.CurrentCamera
  48. trazx = Instance.new("ParticleEmitter")
  49. c = game.Players.LocalPlayer.Character
  50.  
  51. --where i put all the warn things
  52.  
  53. warn ("Well Look at that, I finished it.")
  54. --Looks Like you decided to look though the script. Well, Hello.
  55. warn ("I had a fun time making this edit.")
  56. --I Really DID have fun editing this.
  57. warn ("I hope you Enjoy this. Go have Fun!")
  58. --Just don't abuse.
  59. warn ("Also, the original MemeusV2 was made by makhail07.")
  60. --Support makhail07 for making the original!
  61. warn ("This edit was made by me, 2003boobear.")
  62. --This is one of my best edits BY FAR, though.
  63. Character.Head.face.Texture = "rbxassetid://620619801"
  64.  
  65. -------------------------------------------------------
  66. --Start Good Stuff--
  67. -------------------------------------------------------
  68. CF = CFrame.new
  69. angles = CFrame.Angles
  70. attack = false
  71. timetofly = true
  72. Euler = CFrame.fromEulerAnglesXYZ
  73. Rad = math.rad
  74. IT = Instance.new
  75. BrickC = BrickColor.new
  76. Cos = math.cos
  77. Acos = math.acos
  78. Sin = math.sin
  79. Asin = math.asin
  80. Abs = math.abs
  81. Mrandom = math.random
  82. Floor = math.floor
  83. random = math.random
  84. radian = math.rad
  85. Vec3 = Vector3.new
  86. cFrame = CFrame.new
  87. Euler = CFrame.fromEulerAnglesXYZ
  88. -------------------------------------------------------
  89. --End Good Stuff--
  90. -------------------------------------------------------
  91. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  92. RSH, LSH = nil, nil
  93. RW = Instance.new("Weld")
  94. LW = Instance.new("Weld")
  95. RH = tors["Right Hip"]
  96. LH = tors["Left Hip"]
  97. RSH = tors["Right Shoulder"]
  98. LSH = tors["Left Shoulder"]
  99. RSH.Parent = nil
  100. LSH.Parent = nil
  101. RW.Name = "RW"
  102. RW.Part0 = tors
  103. RW.C0 = CF(1.5, 0.5, 0)
  104. RW.C1 = CF(0, 0.5, 0)
  105. RW.Part1 = ra
  106. RW.Parent = tors
  107. LW.Name = "LW"
  108. LW.Part0 = tors
  109. LW.C0 = CF(-1.5, 0.5, 0)
  110. LW.C1 = CF(0, 0.5, 0)
  111. LW.Part1 = la
  112. LW.Parent = tors
  113. Effects = {}
  114.  
  115. -------------------------------------------------------
  116. --Start HeartBeat--
  117. -------------------------------------------------------
  118. ArtificialHB = Instance.new("BindableEvent", script)
  119. ArtificialHB.Name = "Heartbeat"
  120. script:WaitForChild("Heartbeat")
  121.  
  122. frame = 1 / 60
  123. tf = 0
  124. allowframeloss = false
  125. tossremainder = false
  126.  
  127.  
  128. lastframe = tick()
  129. script.Heartbeat:Fire()
  130.  
  131.  
  132. game:GetService("RunService").Heartbeat:connect(function(s, p)
  133. tf = tf + s
  134. if tf >= frame then
  135. if allowframeloss then
  136. script.Heartbeat:Fire()
  137. lastframe = tick()
  138. else
  139. for i = 1, math.floor(tf / frame) do
  140. script.Heartbeat:Fire()
  141. end
  142. lastframe = tick()
  143. end
  144. if tossremainder then
  145. tf = 0
  146. else
  147. tf = tf - frame * math.floor(tf / frame)
  148. end
  149. end
  150. end)
  151. -------------------------------------------------------
  152. --End HeartBeat--
  153. -------------------------------------------------------
  154.  
  155. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  156. coroutine.resume(coroutine.create(function()
  157. local intensity = 1 * Intensity
  158. local rotM = 0.01 * Intensity
  159. for i = 0, Length, 0.1 do
  160. swait()
  161. intensity = intensity - 0.05 * Intensity / Length
  162. rotM = rotM - 5.0E-4 * Intensity / Length
  163. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  164. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  165. end
  166. Humanoid.CameraOffset = Vec3(0, 0, 0)
  167. end))
  168. end
  169.  
  170. local joyemoji = Instance.new('ParticleEmitter', tors)
  171. joyemoji.VelocitySpread = 2000
  172. joyemoji.Lifetime = NumberRange.new(1)
  173. joyemoji.Speed = NumberRange.new(40)
  174. joy= {}
  175. for i=0, 19 do
  176. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  177. end
  178. joyemoji.Size = NumberSequence.new(joy)
  179. joyemoji.Rate = 0
  180. joyemoji.LockedToPart = false
  181. joyemoji.LightEmission = 0
  182. joyemoji.Texture = "rbxassetid://1176402123"
  183. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  184.  
  185.  
  186. local LIT = Instance.new('ParticleEmitter', tors)
  187. LIT.VelocitySpread = 2000
  188. LIT.Lifetime = NumberRange.new(1)
  189. LIT.Speed = NumberRange.new(45)
  190. nani= {}
  191. for i=0, 19 do
  192. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  193. end
  194. LIT.Size = NumberSequence.new(nani)
  195. LIT.Rate = 0
  196. LIT.LockedToPart = false
  197. LIT.LightEmission = 0
  198. LIT.Texture = "rbxassetid://1492670151"
  199. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  200.  
  201. local toast = Instance.new('ParticleEmitter', tors)
  202. toast.VelocitySpread = 2000
  203. toast.Lifetime = NumberRange.new(1)
  204. toast.Speed = NumberRange.new(60)
  205. toasterstoasttoast= {}
  206. for i=0, 19 do
  207. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  208. end
  209. toast.Size = NumberSequence.new(toasterstoasttoast)
  210. toast.Rate = 0
  211. toast.LockedToPart = false
  212. toast.LightEmission = 0
  213. toast.Texture = "rbxassetid://436096230"
  214. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  215.  
  216. local ok = Instance.new('ParticleEmitter', tors)
  217. ok.VelocitySpread = 2000
  218. ok.Lifetime = NumberRange.new(1)
  219. ok.Speed = NumberRange.new(50)
  220. cool= {}
  221. for i=0, 19 do
  222. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  223. end
  224. ok.Size = NumberSequence.new(cool)
  225. ok.Rate = 0
  226. ok.LockedToPart = false
  227. ok.LightEmission = 0
  228. ok.Texture = "rbxassetid://636768448"
  229. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  230.  
  231. -------------------------------------------------------
  232. --Start Kyu's shitty stuff--
  233. -------------------------------------------------------
  234.  
  235. function ragdoll(model)
  236. local char = model
  237. torso = char.HumanoidRootPart
  238. torso2 = char.Torso
  239. LW.Parent = nil
  240. RW.Parent = nil
  241. LH.Parent = nil
  242. RH.Parent = nil
  243. if hum ~= nil then
  244. hum.PlatformStand = true
  245. end
  246.  
  247. local Head = char:FindFirstChild("Head")
  248. if Head then
  249. local Neck = Instance.new("Weld")
  250. Neck.Name = "Neck"
  251. Neck.Part0 = torso
  252. Neck.Part1 = Head
  253. Neck.C0 = CFrame.new(0, 1.5, 0)
  254. Neck.C1 = CFrame.new()
  255. Neck.Parent = torso
  256. end
  257. local Limb = char:FindFirstChild("Right Arm")
  258. if Limb then
  259.  
  260. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  261. local Joint = Instance.new("Glue")
  262. Joint.Name = "RightShoulder"
  263. Joint.Part0 = torso
  264. Joint.Part1 = Limb
  265. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  266. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  267. Joint.Parent = torso
  268.  
  269. local B = Instance.new("Part")
  270. B.TopSurface = 0
  271. B.BottomSurface = 0
  272. B.formFactor = "Symmetric"
  273. B.Size = Vector3.new(1, 1, 1)
  274. B.Transparency = 1
  275. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  276. B.Parent = char
  277. local W = Instance.new("Weld")
  278. W.Part0 = Limb
  279. W.Part1 = B
  280. W.C0 = CFrame.new(0, -0.5, 0)
  281. W.Parent = Limb
  282.  
  283. end
  284. local Limb = char:FindFirstChild("Left Arm")
  285. if Limb then
  286.  
  287. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  288. local Joint = Instance.new("Glue")
  289. Joint.Name = "LeftShoulder"
  290. Joint.Part0 = torso
  291. Joint.Part1 = Limb
  292. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  293. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  294. Joint.Parent = torso
  295.  
  296. local B = Instance.new("Part")
  297. B.TopSurface = 0
  298. B.BottomSurface = 0
  299. B.formFactor = "Symmetric"
  300. B.Size = Vector3.new(1, 1, 1)
  301. B.Transparency = 1
  302. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  303. B.Parent = char
  304. local W = Instance.new("Weld")
  305. W.Part0 = Limb
  306. W.Part1 = B
  307. W.C0 = CFrame.new(0, -0.5, 0)
  308. W.Parent = Limb
  309.  
  310. end
  311. local Limb = char:FindFirstChild("Right Leg")
  312. if Limb then
  313.  
  314. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  315. local Joint = Instance.new("Glue")
  316. Joint.Name = "RightHip"
  317. Joint.Part0 = torso
  318. Joint.Part1 = Limb
  319. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  320. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  321. Joint.Parent = torso
  322.  
  323. local B = Instance.new("Part")
  324. B.TopSurface = 0
  325. B.BottomSurface = 0
  326. B.formFactor = "Symmetric"
  327. B.Size = Vector3.new(1, 1, 1)
  328. B.Transparency = 1
  329. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  330. B.Parent = char
  331. local W = Instance.new("Weld")
  332. W.Part0 = Limb
  333. W.Part1 = B
  334. W.C0 = CFrame.new(0, -0.5, 0)
  335. W.Parent = Limb
  336.  
  337. end
  338. local Limb = char:FindFirstChild("Left Leg")
  339. if Limb then
  340.  
  341. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  342. local Joint = Instance.new("Glue")
  343. Joint.Name = "LeftHip"
  344. Joint.Part0 = torso
  345. Joint.Part1 = Limb
  346. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  347. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  348. Joint.Parent = torso
  349.  
  350. local B = Instance.new("Part")
  351. B.TopSurface = 0
  352. B.BottomSurface = 0
  353. B.formFactor = "Symmetric"
  354. B.Size = Vector3.new(1, 1, 1)
  355. B.Transparency = 1
  356. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  357. B.Parent = char
  358. local W = Instance.new("Weld")
  359. W.Part0 = Limb
  360. W.Part1 = B
  361. W.C0 = CFrame.new(0, -0.5, 0)
  362. W.Parent = Limb
  363.  
  364. end
  365. --[
  366. local Bar = Instance.new("Part")
  367. Bar.TopSurface = 0
  368. Bar.BottomSurface = 0
  369. Bar.formFactor = "Symmetric"
  370. Bar.Size = Vector3.new(1, 1, 1)
  371. Bar.Transparency = 1
  372. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  373. Bar.Parent = char
  374. local Weld = Instance.new("Weld")
  375. Weld.Part0 = torso
  376. Weld.Part1 = Bar
  377. Weld.C0 = CFrame.new(0, 0.5, 0)
  378. Weld.Parent = torso
  379. --]]
  380.  
  381. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  382.  
  383. end
  384.  
  385. -------------------------------------------------------
  386. --End Kyu's shitty stuff--
  387. -------------------------------------------------------
  388.  
  389. -------------------------------------------------------
  390. --Start Important Functions--
  391. -------------------------------------------------------
  392. function swait(num)
  393. if num == 0 or num == nil then
  394. game:service("RunService").Stepped:wait(0)
  395. else
  396. for i = 0, num do
  397. game:service("RunService").Stepped:wait(0)
  398. end
  399. end
  400. end
  401. function thread(f)
  402. coroutine.resume(coroutine.create(f))
  403. end
  404. function clerp(a, b, t)
  405. local qa = {
  406. QuaternionFromCFrame(a)
  407. }
  408. local qb = {
  409. QuaternionFromCFrame(b)
  410. }
  411. local ax, ay, az = a.x, a.y, a.z
  412. local bx, by, bz = b.x, b.y, b.z
  413. local _t = 1 - t
  414. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  415. end
  416. function QuaternionFromCFrame(cf)
  417. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  418. local trace = m00 + m11 + m22
  419. if trace > 0 then
  420. local s = math.sqrt(1 + trace)
  421. local recip = 0.5 / s
  422. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  423. else
  424. local i = 0
  425. if m00 < m11 then
  426. i = 1
  427. end
  428. if m22 > (i == 0 and m00 or m11) then
  429. i = 2
  430. end
  431. if i == 0 then
  432. local s = math.sqrt(m00 - m11 - m22 + 1)
  433. local recip = 0.5 / s
  434. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  435. elseif i == 1 then
  436. local s = math.sqrt(m11 - m22 - m00 + 1)
  437. local recip = 0.5 / s
  438. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  439. elseif i == 2 then
  440. local s = math.sqrt(m22 - m00 - m11 + 1)
  441. local recip = 0.5 / s
  442. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  443. end
  444. end
  445. end
  446. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  447. local xs, ys, zs = x + x, y + y, z + z
  448. local wx, wy, wz = w * xs, w * ys, w * zs
  449. local xx = x * xs
  450. local xy = x * ys
  451. local xz = x * zs
  452. local yy = y * ys
  453. local yz = y * zs
  454. local zz = z * zs
  455. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  456. end
  457. function QuaternionSlerp(a, b, t)
  458. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  459. local startInterp, finishInterp
  460. if cosTheta >= 1.0E-4 then
  461. if 1 - cosTheta > 1.0E-4 then
  462. local theta = math.acos(cosTheta)
  463. local invSinTheta = 1 / Sin(theta)
  464. startInterp = Sin((1 - t) * theta) * invSinTheta
  465. finishInterp = Sin(t * theta) * invSinTheta
  466. else
  467. startInterp = 1 - t
  468. finishInterp = t
  469. end
  470. elseif 1 + cosTheta > 1.0E-4 then
  471. local theta = math.acos(-cosTheta)
  472. local invSinTheta = 1 / Sin(theta)
  473. startInterp = Sin((t - 1) * theta) * invSinTheta
  474. finishInterp = Sin(t * theta) * invSinTheta
  475. else
  476. startInterp = t - 1
  477. finishInterp = t
  478. end
  479. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  480. end
  481. function rayCast(Position, Direction, Range, Ignore)
  482. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  483. end
  484. local RbxUtility = LoadLibrary("RbxUtility")
  485. local Create = RbxUtility.Create
  486.  
  487. -------------------------------------------------------
  488. --Start Damage Function--
  489. -------------------------------------------------------
  490. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  491. if hit.Parent == nil then
  492. return
  493. end
  494. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  495. for _, v in pairs(hit.Parent:children()) do
  496. if v:IsA("Humanoid") then
  497. h = v
  498. end
  499. end
  500. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  501. warn'No R15 allowed'
  502. hit.Parent:FindFirstChild("Head"):BreakJoints()
  503. end
  504.  
  505. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  506. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  507. if hit.Parent.DebounceHit.Value == true then
  508. return
  509. end
  510. end
  511. if insta == true then
  512. hit.Parent:FindFirstChild("Head"):BreakJoints()
  513. end
  514. local c = Create("ObjectValue"){
  515. Name = "creator",
  516. Value = game:service("Players").LocalPlayer,
  517. Parent = h,
  518. }
  519. game:GetService("Debris"):AddItem(c, .5)
  520. if HitSound ~= nil and HitPitch ~= nil then
  521. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  522. end
  523. local Damage = math.random(minim, maxim)
  524. local blocked = false
  525. local block = hit.Parent:findFirstChild("Block")
  526. if block ~= nil then
  527. if block.className == "IntValue" then
  528. if block.Value > 0 then
  529. blocked = true
  530. block.Value = block.Value - 1
  531. print(block.Value)
  532. end
  533. end
  534. end
  535. if blocked == false then
  536. h.Health = h.Health - Damage
  537. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  538. else
  539. h.Health = h.Health - (Damage / 2)
  540. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  541. end
  542. if Type == "Knockdown" then
  543. local hum = hit.Parent.Humanoid
  544. hum.PlatformStand = true
  545. coroutine.resume(coroutine.create(function(HHumanoid)
  546. swait(1)
  547. HHumanoid.PlatformStand = false
  548. end), hum)
  549. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  550. local bodvol = Create("BodyVelocity"){
  551. velocity = angle * knockback,
  552. P = 5000,
  553. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  554. Parent = hit,
  555. }
  556. local rl = Create("BodyAngularVelocity"){
  557. P = 3000,
  558. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  559. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  560. Parent = hit,
  561. }
  562. game:GetService("Debris"):AddItem(bodvol, .5)
  563. game:GetService("Debris"):AddItem(rl, .5)
  564. elseif Type == "Normal" then
  565. local vp = Create("BodyVelocity"){
  566. P = 500,
  567. maxForce = Vector3.new(math.huge, 0, math.huge),
  568. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  569. }
  570. if knockback > 0 then
  571. vp.Parent = hit.Parent.Torso
  572. end
  573. game:GetService("Debris"):AddItem(vp, .5)
  574. elseif Type == "Up" then
  575. local bodyVelocity = Create("BodyVelocity"){
  576. velocity = Vector3.new(0, 20, 0),
  577. P = 5000,
  578. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  579. Parent = hit,
  580. }
  581. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  582. elseif Type == "DarkUp" then
  583. coroutine.resume(coroutine.create(function()
  584. for i = 0, 1, 0.1 do
  585. swait()
  586. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  587. end
  588. end))
  589. local bodyVelocity = Create("BodyVelocity"){
  590. velocity = Vector3.new(0, 20, 0),
  591. P = 5000,
  592. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  593. Parent = hit,
  594. }
  595. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  596. elseif Type == "Snare" then
  597. local bp = Create("BodyPosition"){
  598. P = 2000,
  599. D = 100,
  600. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  601. position = hit.Parent.Torso.Position,
  602. Parent = hit.Parent.Torso,
  603. }
  604. game:GetService("Debris"):AddItem(bp, 1)
  605. elseif Type == "Freeze" then
  606. local BodPos = Create("BodyPosition"){
  607. P = 50000,
  608. D = 1000,
  609. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  610. position = hit.Parent.Torso.Position,
  611. Parent = hit.Parent.Torso,
  612. }
  613. local BodGy = Create("BodyGyro") {
  614. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  615. P = 20e+003,
  616. Parent = hit.Parent.Torso,
  617. cframe = hit.Parent.Torso.CFrame,
  618. }
  619. hit.Parent.Torso.Anchored = true
  620. coroutine.resume(coroutine.create(function(Part)
  621. swait(1.5)
  622. Part.Anchored = false
  623. end), hit.Parent.Torso)
  624. game:GetService("Debris"):AddItem(BodPos, 3)
  625. game:GetService("Debris"):AddItem(BodGy, 3)
  626. end
  627. local debounce = Create("BoolValue"){
  628. Name = "DebounceHit",
  629. Parent = hit.Parent,
  630. Value = true,
  631. }
  632. game:GetService("Debris"):AddItem(debounce, Delay)
  633. c = Create("ObjectValue"){
  634. Name = "creator",
  635. Value = Player,
  636. Parent = h,
  637. }
  638. game:GetService("Debris"):AddItem(c, .5)
  639. end
  640. end
  641. -------------------------------------------------------
  642. --End Damage Function--
  643. -------------------------------------------------------
  644.  
  645. -------------------------------------------------------
  646. --Start Damage Function Customization--
  647. -------------------------------------------------------
  648. function ShowDamage(Pos, Text, Time, Color)
  649. local Rate = (1 / 30)
  650. local Pos = (Pos or Vector3.new(0, 0, 0))
  651. local Text = (Text or "")
  652. local Time = (Time or 2)
  653. local Color = (Color or Color3.new(1, 0, 1))
  654. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  655. EffectPart.Anchored = true
  656. local BillboardGui = Create("BillboardGui"){
  657. Size = UDim2.new(3, 0, 3, 0),
  658. Adornee = EffectPart,
  659. Parent = EffectPart,
  660. }
  661. local TextLabel = Create("TextLabel"){
  662. BackgroundTransparency = 1,
  663. Size = UDim2.new(1, 0, 1, 0),
  664. Text = Text,
  665. Font = "Highway",
  666. TextColor3 = Color,
  667. TextScaled = true,
  668. Parent = BillboardGui,
  669. }
  670. game.Debris:AddItem(EffectPart, (Time))
  671. EffectPart.Parent = game:GetService("Workspace")
  672. delay(0, function()
  673. local Frames = (Time / Rate)
  674. for Frame = 1, Frames do
  675. wait(Rate)
  676. local Percent = (Frame / Frames)
  677. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  678. TextLabel.TextTransparency = Percent
  679. end
  680. if EffectPart and EffectPart.Parent then
  681. EffectPart:Destroy()
  682. end
  683. end)
  684. end
  685. -------------------------------------------------------
  686. --End Damage Function Customization--
  687. -------------------------------------------------------
  688.  
  689. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  690. for _, c in pairs(workspace:children()) do
  691. local hum = c:findFirstChild("Humanoid")
  692. if hum ~= nil then
  693. local head = c:findFirstChild("Head")
  694. if head ~= nil then
  695. local targ = head.Position - Part.Position
  696. local mag = targ.magnitude
  697. if magni >= mag and c.Name ~= plr.Name then
  698. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  699. end
  700. end
  701. end
  702. end
  703. end
  704.  
  705.  
  706. CFuncs = {
  707. Part = {
  708. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  709. local Part = Create("Part")({
  710. Parent = Parent,
  711. Reflectance = Reflectance,
  712. Transparency = Transparency,
  713. CanCollide = false,
  714. Locked = true,
  715. BrickColor = BrickColor.new(tostring(BColor)),
  716. Name = Name,
  717. Size = Size,
  718. Material = Material
  719. })
  720. RemoveOutlines(Part)
  721. return Part
  722. end
  723. },
  724. Mesh = {
  725. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  726. local Msh = Create(Mesh)({
  727. Parent = Part,
  728. Offset = OffSet,
  729. Scale = Scale
  730. })
  731. if Mesh == "SpecialMesh" then
  732. Msh.MeshType = MeshType
  733. Msh.MeshId = MeshId
  734. end
  735. return Msh
  736. end
  737. },
  738. Mesh = {
  739. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  740. local Msh = Create(Mesh)({
  741. Parent = Part,
  742. Offset = OffSet,
  743. Scale = Scale
  744. })
  745. if Mesh == "SpecialMesh" then
  746. Msh.MeshType = MeshType
  747. Msh.MeshId = MeshId
  748. end
  749. return Msh
  750. end
  751. },
  752. Weld = {
  753. Create = function(Parent, Part0, Part1, C0, C1)
  754. local Weld = Create("Weld")({
  755. Parent = Parent,
  756. Part0 = Part0,
  757. Part1 = Part1,
  758. C0 = C0,
  759. C1 = C1
  760. })
  761. return Weld
  762. end
  763. },
  764. Sound = {
  765. Create = function(id, par, vol, pit)
  766. coroutine.resume(coroutine.create(function()
  767. local S = Create("Sound")({
  768. Volume = vol,
  769. Pitch = pit or 1,
  770. SoundId = id,
  771. Parent = par or workspace
  772. })
  773. wait()
  774. S:play()
  775. game:GetService("Debris"):AddItem(S, 6)
  776. end))
  777. end
  778. },
  779. ParticleEmitter = {
  780. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  781. local fp = Create("ParticleEmitter")({
  782. Parent = Parent,
  783. Color = ColorSequence.new(Color1, Color2),
  784. LightEmission = LightEmission,
  785. Size = Size,
  786. Texture = Texture,
  787. Transparency = Transparency,
  788. ZOffset = ZOffset,
  789. Acceleration = Accel,
  790. Drag = Drag,
  791. LockedToPart = LockedToPart,
  792. VelocityInheritance = VelocityInheritance,
  793. EmissionDirection = EmissionDirection,
  794. Enabled = Enabled,
  795. Lifetime = LifeTime,
  796. Rate = Rate,
  797. Rotation = Rotation,
  798. RotSpeed = RotSpeed,
  799. Speed = Speed,
  800. VelocitySpread = VelocitySpread
  801. })
  802. return fp
  803. end
  804. }
  805. }
  806. function RemoveOutlines(part)
  807. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  808. end
  809. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  810. local Part = Create("Part")({
  811. formFactor = FormFactor,
  812. Parent = Parent,
  813. Reflectance = Reflectance,
  814. Transparency = Transparency,
  815. CanCollide = false,
  816. Locked = true,
  817. BrickColor = BrickColor.new(tostring(BColor)),
  818. Name = Name,
  819. Size = Size,
  820. Material = Material
  821. })
  822. RemoveOutlines(Part)
  823. return Part
  824. end
  825. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  826. local Msh = Create(Mesh)({
  827. Parent = Part,
  828. Offset = OffSet,
  829. Scale = Scale
  830. })
  831. if Mesh == "SpecialMesh" then
  832. Msh.MeshType = MeshType
  833. Msh.MeshId = MeshId
  834. end
  835. return Msh
  836. end
  837. function CreateWeld(Parent, Part0, Part1, C0, C1)
  838. local Weld = Create("Weld")({
  839. Parent = Parent,
  840. Part0 = Part0,
  841. Part1 = Part1,
  842. C0 = C0,
  843. C1 = C1
  844. })
  845. return Weld
  846. end
  847.  
  848.  
  849. -------------------------------------------------------
  850. --Start Effect Function--
  851. -------------------------------------------------------
  852. EffectModel = Instance.new("Model", char)
  853. Effects = {
  854. Block = {
  855. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  856. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  857. prt.Anchored = true
  858. prt.CFrame = cframe
  859. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  860. game:GetService("Debris"):AddItem(prt, 10)
  861. if Type == 1 or Type == nil then
  862. table.insert(Effects, {
  863. prt,
  864. "Block1",
  865. delay,
  866. x3,
  867. y3,
  868. z3,
  869. msh
  870. })
  871. elseif Type == 2 then
  872. table.insert(Effects, {
  873. prt,
  874. "Block2",
  875. delay,
  876. x3,
  877. y3,
  878. z3,
  879. msh
  880. })
  881. else
  882. table.insert(Effects, {
  883. prt,
  884. "Block3",
  885. delay,
  886. x3,
  887. y3,
  888. z3,
  889. msh
  890. })
  891. end
  892. end
  893. },
  894. Sphere = {
  895. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  896. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  897. prt.Anchored = true
  898. prt.CFrame = cframe
  899. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  900. game:GetService("Debris"):AddItem(prt, 10)
  901. table.insert(Effects, {
  902. prt,
  903. "Cylinder",
  904. delay,
  905. x3,
  906. y3,
  907. z3,
  908. msh
  909. })
  910. end
  911. },
  912. Cylinder = {
  913. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  914. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  915. prt.Anchored = true
  916. prt.CFrame = cframe
  917. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  918. game:GetService("Debris"):AddItem(prt, 10)
  919. table.insert(Effects, {
  920. prt,
  921. "Cylinder",
  922. delay,
  923. x3,
  924. y3,
  925. z3,
  926. msh
  927. })
  928. end
  929. },
  930. Wave = {
  931. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  932. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  933. prt.Anchored = true
  934. prt.CFrame = cframe
  935. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  936. game:GetService("Debris"):AddItem(prt, 10)
  937. table.insert(Effects, {
  938. prt,
  939. "Cylinder",
  940. delay,
  941. x3 / 60,
  942. y3 / 60,
  943. z3 / 60,
  944. msh
  945. })
  946. end
  947. },
  948. Ring = {
  949. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  950. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  951. prt.Anchored = true
  952. prt.CFrame = cframe
  953. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  954. game:GetService("Debris"):AddItem(prt, 10)
  955. table.insert(Effects, {
  956. prt,
  957. "Cylinder",
  958. delay,
  959. x3,
  960. y3,
  961. z3,
  962. msh
  963. })
  964. end
  965. },
  966. Break = {
  967. Create = function(brickcolor, cframe, x1, y1, z1)
  968. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  969. prt.Anchored = true
  970. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  971. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  972. local num = math.random(10, 50) / 1000
  973. game:GetService("Debris"):AddItem(prt, 10)
  974. table.insert(Effects, {
  975. prt,
  976. "Shatter",
  977. num,
  978. prt.CFrame,
  979. math.random() - math.random(),
  980. 0,
  981. math.random(50, 100) / 100
  982. })
  983. end
  984. },
  985. Spiral = {
  986. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  987. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  988. prt.Anchored = true
  989. prt.CFrame = cframe
  990. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  991. game:GetService("Debris"):AddItem(prt, 10)
  992. table.insert(Effects, {
  993. prt,
  994. "Cylinder",
  995. delay,
  996. x3,
  997. y3,
  998. z3,
  999. msh
  1000. })
  1001. end
  1002. },
  1003. Push = {
  1004. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1005. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1006. prt.Anchored = true
  1007. prt.CFrame = cframe
  1008. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1009. game:GetService("Debris"):AddItem(prt, 10)
  1010. table.insert(Effects, {
  1011. prt,
  1012. "Cylinder",
  1013. delay,
  1014. x3,
  1015. y3,
  1016. z3,
  1017. msh
  1018. })
  1019. end
  1020. }
  1021. }
  1022. -------------------------------------------------------
  1023. --End Effect Function--
  1024. -------------------------------------------------------
  1025.  
  1026. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1027. local NSound = nil
  1028. coroutine.resume(coroutine.create(function()
  1029. NSound = Instance.new("Sound", PARENT)
  1030. NSound.Volume = VOLUME
  1031. NSound.Pitch = PITCH
  1032. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1033. swait()
  1034. NSound:play()
  1035. game:GetService("Debris"):AddItem(NSound, 10)
  1036. end))
  1037. return NSound
  1038. end
  1039.  
  1040.  
  1041.  
  1042.  
  1043.  
  1044. -------------------------------------------------------
  1045. --End Important Functions--
  1046. -------------------------------------------------------
  1047.  
  1048. chargeup = Instance.new("Sound", hed)
  1049. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  1050. chargeup.Volume = 10
  1051. chargeup.Pitch = 1
  1052. chargeup.Looped = true
  1053. chargeup.TimePosition = 1
  1054.  
  1055. meme = Instance.new("Sound", hed)
  1056. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  1057. meme.Volume = 10
  1058. meme.Pitch = 1
  1059. meme.Looped = true
  1060. meme.TimePosition = 1
  1061.  
  1062. local ohno = Instance.new("Sound")
  1063. ohno.Parent = hed
  1064. ohno.Volume = 10
  1065. ohno.Pitch = 1
  1066. ohno.Looped = true
  1067.  
  1068. local bass = Instance.new("Sound") --why
  1069. bass.Parent = hed
  1070. bass.Volume = 7
  1071. bass.Pitch = 1
  1072. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  1073. bass.Looped = true
  1074.  
  1075. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  1076. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=672104253"
  1077. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  1078. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  1079. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  1080. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  1081.  
  1082. STHAP = Instance.new("Sound", hed)
  1083. STHAP.SoundId = "http://www.roblox.com/asset/?id=1591656314"
  1084. STHAP.Volume = 10
  1085. STHAP.Pitch = 1
  1086. STHAP.Looped = false
  1087.  
  1088. forevergone = Instance.new("Sound", tors)
  1089. forevergone.SoundId = "http://www.roblox.com/asset/?id=1286436928"
  1090. forevergone.Volume = 10
  1091. forevergone.Pitch = 1
  1092. forevergone.Looped = true
  1093. forevergone.TimePosition = 24
  1094.  
  1095. -------------------------------------------------------
  1096. --Start Music Option--
  1097. -------------------------------------------------------
  1098. local Music = Instance.new("Sound",tors)
  1099. Music.Volume = 2.5
  1100. Music.SoundId = "rbxassetid://"
  1101. Music.Looped = true
  1102. Music.Pitch = 1 --Pitcher
  1103. Music:Play()
  1104. -------------------------------------------------------
  1105. --End Music Option--
  1106. -------------------------------------------------------
  1107. --hi fat >:)
  1108. -------------------------------------------------------
  1109. --Start Attacks N Stuff--
  1110. -------------------------------------------------------
  1111. local sine=0
  1112. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1113. local Hitboxpart = Instance.new("Part", EffectModel)
  1114. RemoveOutlines(Hitboxpart)
  1115. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1116. Hitboxpart.CanCollide = false
  1117. Hitboxpart.Transparency = 1
  1118. Hitboxpart.Anchored = true
  1119. Hitboxpart.CFrame = Pose
  1120. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1121. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1122. end
  1123. function GEtOuT()
  1124. attack = true
  1125. hum.WalkSpeed = 10
  1126. Character.Head.face.Texture = "rbxassetid://620619801"
  1127. CreateSound("814652778", hed, 10, 1)
  1128. CreateSound("537371462", hed, 10, 1)
  1129. local vel3 = Instance.new("BodyVelocity",tors)
  1130. vel3.Velocity = Vector3.new(0,25,0)
  1131. vel3.MaxForce = Vector3.new(10000000,10000000,10000000)
  1132. for i = 0,12,0.1 do
  1133. swait()
  1134. CameraEnshaking(1, 2)
  1135. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 20, 99, 53, "Knockdown")
  1136. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.3)
  1137. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1138. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1139. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1140. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1141. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1142. end
  1143. vel3:Destroy()
  1144. Character.Head.face.Texture = "rbxassetid://620619801"
  1145. attack = false
  1146. Humanoid.JumpPower = 50
  1147. hum.WalkSpeed = 16
  1148. end
  1149.  
  1150. function GEtOuT2()
  1151. attack = true
  1152. hum.WalkSpeed = 10
  1153. Humanoid.JumpPower = 0
  1154. Character.Head.face.Texture = "rbxassetid://620619801"
  1155. CreateSound("814652778", hed, 10, 1)
  1156. CreateSound("537371462", hed, 10, 1)
  1157. root.Velocity = root.CFrame.lookVector * 20
  1158. for i = 0,12,0.1 do
  1159. swait()
  1160. CameraEnshaking(1, 2)
  1161. root.Velocity = root.CFrame.lookVector * 50
  1162. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 10, 50, 53, "Knockdown")
  1163. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.3)
  1164. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1165. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1166. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1167. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1168. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1169. end
  1170. Character.Head.face.Texture = "rbxassetid://620619801"
  1171. attack = false
  1172. Humanoid.JumpPower = 50
  1173. hum.WalkSpeed = 16
  1174. end
  1175. function Flight() --wowthatsdiffrent
  1176. attack = true
  1177. Character.Head.face.Texture = "rbxassetid://620619801"
  1178. local ColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  1179. ColorSequenceKeypoint.new(0.16, Color3.new(1,1,1)),
  1180. ColorSequenceKeypoint.new(0.32, Color3.new(0,0,1)),
  1181. ColorSequenceKeypoint.new(0.48, Color3.new(1,1,1)),
  1182. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  1183. ColorSequenceKeypoint.new(0.80, Color3.new(1,1,1)),
  1184. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,1)),
  1185. ColorSequenceKeypoint.new(1, Color3.new(1,1,1))}
  1186. local vel4 = Instance.new("BodyVelocity",ll)
  1187. vel4.Velocity = Vector3.new(0,4,0)
  1188. vel4.MaxForce = Vector3.new(10000000,10000000,10000000)
  1189. local Atch3 = Instance.new("Attachment",ll)Atch3.Position = Vector3.new(0,0.6,0)
  1190. local Atch4 = Instance.new("Attachment",ll)Atch4.Position = Vector3.new(0,-0.6,0)
  1191. local Trail2 = Instance.new("Trail",ll)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
  1192. Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.2 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1193. Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
  1194. Trail2.Enabled = true
  1195. local Atch5 = Instance.new("Attachment",rl)Atch5.Position = Vector3.new(0,0.6,0)
  1196. local Atch6 = Instance.new("Attachment",rl)Atch6.Position = Vector3.new(0,-0.6,0)
  1197. local Trail3 = Instance.new("Trail",rl)Trail3.Attachment0 = Atch5 Trail3.Attachment1 = Atch6
  1198. Trail3.Texture = "rbxassetid://22636887" Trail3.Lifetime = 0.2 Trail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1199. Trail3.Color = ColorSequence.new(ColorsArray) Trail3.LightEmission = 1
  1200. Trail3.Enabled = true
  1201. local Atch7 = Instance.new("Attachment",ra)Atch7.Position = Vector3.new(0,0.6,0)
  1202. local Atch8 = Instance.new("Attachment",ra)Atch8.Position = Vector3.new(0,-0.6,0)
  1203. local Trail4 = Instance.new("Trail",ra)Trail4.Attachment0 = Atch7 Trail4.Attachment1 = Atch8
  1204. Trail4.Texture = "rbxassetid://22636887" Trail4.Lifetime = 0.2 Trail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1205. Trail4.Color = ColorSequence.new(ColorsArray) Trail4.LightEmission = 1
  1206. Trail4.Enabled = true
  1207. local Atch9 = Instance.new("Attachment",la)Atch9.Position = Vector3.new(0,0.6,0)
  1208. local Atch10 = Instance.new("Attachment",la)Atch10.Position = Vector3.new(0,-0.6,0)
  1209. local Trail5 = Instance.new("Trail",la)Trail5.Attachment0 = Atch9 Trail5.Attachment1 = Atch10
  1210. Trail5.Texture = "rbxassetid://22636887" Trail5.Lifetime = 0.2 Trail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1211. Trail5.Color = ColorSequence.new(ColorsArray) Trail5.LightEmission = 1
  1212. Trail5.Enabled = true
  1213. local Atch1 = Instance.new("Attachment",Torso)Atch1.Position = Vector3.new(0,2,0)
  1214. local Atch2 = Instance.new("Attachment",Torso)Atch2.Position = Vector3.new(0,-2.5,0)
  1215. local Trail = Instance.new("Trail",Torso)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
  1216. Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.2 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1217. Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1
  1218. Trail.Enabled = false
  1219. ragdoll(char)
  1220. wait(1)
  1221. Character.Head.face.Texture = "rbxassetid://620619801"
  1222. CreateSound("948494432", hed, 10, 1)
  1223. wait(2)
  1224. Character.Head.face.Texture = "rbxassetid://620619801"
  1225. CreateSound("633394595", hed, 10, 1)
  1226. wait(2)
  1227. Character.Head.face.Texture = "rbxassetid://620619801"
  1228. STHAP:play()
  1229. wait(11)
  1230. forevergone:play()
  1231. end
  1232.  
  1233. function OBJECTION()
  1234. attack = true
  1235. hum.WalkSpeed = 10
  1236. Character.Head.face.Texture = "rbxassetid://620619801"
  1237. CreateSound("330859085", hed, 10, 1)
  1238. for i = 0,8,0.1 do
  1239. swait()
  1240. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1241. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1242. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1243. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1244. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  1245. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1246. end
  1247. attack = false
  1248. Character.Head.face.Texture = "rbxassetid://620619801"
  1249. hum.WalkSpeed = 16
  1250. end
  1251.  
  1252. function Hello()
  1253. attack = true
  1254. hum.WalkSpeed = 10
  1255. Character.Head.face.Texture = "rbxassetid://334668738"
  1256. CreateSound("855338765", hed, 10, 0.9)
  1257. for i = 0,3,0.1 do
  1258. swait()
  1259. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1260. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1261. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1262. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1263. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1264. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1265. end
  1266. attack = false
  1267. Character.Head.face.Texture = "rbxassetid://620619801"
  1268. hum.WalkSpeed = 16
  1269. end
  1270.  
  1271. function Victory()
  1272. attack = true
  1273. hum.WalkSpeed = 1.01
  1274. Character.Head.face.Texture = "rbxassetid://620619801"
  1275. Humanoid.Jump = true
  1276. CreateSound("130834939", hed, 10, 1)
  1277. for i = 0,3.7,0.1 do
  1278. swait()
  1279. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1280. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1281. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1282. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1283. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1284. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1285. end
  1286. Humanoid.Jump = true
  1287. for i = 0,3.7,0.1 do
  1288. swait()
  1289. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1290. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1291. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1292. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1293. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1294. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1295. end
  1296. Humanoid.Jump = true
  1297. for i = 0,3.7,0.1 do
  1298. swait()
  1299. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1300. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1301. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1302. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1303. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1304. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1305. end
  1306. Humanoid.Jump = true
  1307. for i = 0,3.7,0.1 do
  1308. swait()
  1309. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1310. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1311. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1312. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1313. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1314. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1315. end
  1316. Humanoid.Jump = true
  1317. for i = 0,3.7,0.1 do
  1318. swait()
  1319. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1320. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1321. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1322. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1323. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1324. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1325. end
  1326. attack = false
  1327. Character.Head.face.Texture = "rbxassetid://620619801"
  1328. hum.WalkSpeed = 16
  1329. end
  1330.  
  1331. function ShutTheHellUp()
  1332. attack = true
  1333. hum.WalkSpeed = 2.01
  1334. Character.Head.face.Texture = "rbxassetid://620619801"
  1335. CreateSound("336377340", hed, 10, 1)
  1336. for i = 0,3,0.1 do
  1337. swait()
  1338. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1339. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1340. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1341. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1342. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1343. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1344. end
  1345. for i = 0,1.2,0.1 do
  1346. swait()
  1347. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1348. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1349. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1350. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1351. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1352. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1353. end
  1354. for i = 0,1.2,0.1 do
  1355. swait()
  1356. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1357. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1358. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1359. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1360. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1361. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1362. end
  1363. for i = 0,1.2,0.1 do
  1364. swait()
  1365. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1366. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1367. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1368. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1369. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1370. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1371. end
  1372. for i = 0,1.2,0.1 do
  1373. swait()
  1374. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1375. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1376. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1377. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1378. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1379. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1380. end
  1381. for i = 0,2,0.1 do
  1382. swait()
  1383. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1384. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1385. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1386. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1387. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  1388. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1389. end
  1390. for i = 0,2,0.1 do
  1391. swait()
  1392. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1393. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1394. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1395. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1396. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1397. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1398. end
  1399. hum.WalkSpeed = 16
  1400. Character.Head.face.Texture = "rbxassetid://620619801"
  1401. attack = false
  1402. end
  1403.  
  1404. function SpinMeDad() --YOU SPIN ME RIGHT ROUND BABY RIGHT ROUND
  1405. attack = true
  1406. hum.WalkSpeed = 5
  1407. Humanoid.JumpPower = 175
  1408. Character.Head.face.Texture = "rbxassetid://620619801"
  1409. CreateSound("145799973", hed, 10, 1)
  1410. local vel2 = Instance.new("BodyVelocity",tors)
  1411. vel2.Velocity = Vector3.new(0,1.2,0)
  1412. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  1413. for i = 0,60,0.1 do
  1414. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 20, 53, "Knockdown")
  1415. swait()
  1416. CameraEnshaking(1, 1)
  1417. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1418. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1419. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1420. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1421. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1422. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1423. end
  1424. hum.WalkSpeed = 16
  1425. vel2:Destroy()
  1426. Character.Head.face.Texture = "rbxassetid://620619801"
  1427. Humanoid.JumpPower = 50
  1428. attack = false
  1429. end
  1430.  
  1431. function EndMySufferingV2() --why
  1432. attack = true
  1433. hum.WalkSpeed = 1.01
  1434. Character.Head.face.Texture = "rbxassetid://620619801"
  1435. local A = math.random(1,5)
  1436. if A == 1 then
  1437. meme.SoundId = "rbxassetid://295810519"
  1438. end
  1439. if A == 2 then
  1440. meme.SoundId = "rbxassetid://1124778077"
  1441. end
  1442. if A == 3 then
  1443. meme.SoundId = "rbxassetid://464157070"
  1444. end
  1445. if A == 4 then
  1446. meme.SoundId = "rbxassetid://146334595"
  1447. end
  1448. if A == 5 then
  1449. meme.SoundId = "rbxassetid://145536915"
  1450. end
  1451. meme:Play()
  1452. bass:Play()
  1453. joyemoji.Rate = 70
  1454. LIT.Rate = 70
  1455. ok.Rate = 70
  1456. toast.Rate = 70
  1457.  
  1458. for i = 0,50,0.1 do
  1459. swait()
  1460. CameraEnshaking(1, 10)
  1461. bass.Parent = hed
  1462. meme.Parent = hed
  1463. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1464. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1465. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1466. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1467. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1468. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1469. end
  1470. bass:Stop()
  1471. meme:Stop()
  1472. joyemoji.Rate = 0
  1473. LIT.Rate = 0
  1474. ok.Rate = 0
  1475. toast.Rate = 0
  1476. Character.Head.face.Texture = "rbxassetid://620619801"
  1477. attack = false
  1478. hum.WalkSpeed = 16
  1479. end
  1480.  
  1481. function HELP()
  1482. attack = true
  1483. hum.WalkSpeed = 1.01
  1484. Character.Head.face.Texture = "rbxassetid://620619801"
  1485. CreateSound("1123321019", hed, 10, 1)
  1486. for i = 0,15,0.1 do
  1487. swait()
  1488. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1489. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1490. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1491. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1492. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1493. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1494. end
  1495. CreateSound("198462271", hed, 10, 1)
  1496. for i = 0,8,0.1 do
  1497. Character.Head.face.Texture = "rbxassetid://620619801"
  1498. swait()
  1499. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1500. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1501. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1502. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1503. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1504. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1505. end
  1506. for i = 0,8,0.1 do
  1507. Character.Head.face.Texture = "rbxassetid://620619801"
  1508. swait()
  1509. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1510. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1511. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1512. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1513. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1514. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1515. end
  1516. CreateSound("948494432", hed, 10, 1)
  1517. for i = 0,7.5,0.1 do
  1518. Character.Head.face.Texture = "rbxassetid://620619801"
  1519. swait()
  1520. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1521. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1522. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1523. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1524. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1525. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1526. end
  1527. CreateSound("1542642349", hed, 10, 1)
  1528. for i = 0,10,0.1 do
  1529. Character.Head.face.Texture = "rbxassetid://620619801"
  1530. swait()
  1531. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1532. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1533. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1534. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1535. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1536. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1537. end
  1538. CreateSound("269597232", hed, 10, 1)
  1539. for i = 0,6,0.1 do
  1540. Character.Head.face.Texture = "rbxassetid://620619801"
  1541. swait()
  1542. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1543. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1544. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1545. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1546. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1547. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1548. end
  1549. attack = false
  1550. Character.Head.face.Texture = "rbxassetid://620619801"
  1551. hum.WalkSpeed = 16
  1552. end
  1553.  
  1554. function Choose()
  1555. attack = true
  1556. hum.WalkSpeed = 1.01
  1557. Character.Head.face.Texture = "rbxassetid://620619801"
  1558. CreateSound("130784263", hed, 10, 1)
  1559. for i = 0,4,0.1 do
  1560. swait()
  1561. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1562. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1563. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1564. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1565. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1566. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1567. end
  1568. for i = 0,5,0.1 do
  1569. swait()
  1570. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1571. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1572. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1573. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1574. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1575. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1576. end
  1577. attack = false
  1578. Character.Head.face.Texture = "rbxassetid://620619801"
  1579. hum.WalkSpeed = 16
  1580. end
  1581.  
  1582. function slap()
  1583. attack = true
  1584. hum.WalkSpeed = 10
  1585. CreateSound("146163534", hed, 10, 1)
  1586. Character.Head.face.Texture = "rbxassetid://620619801"
  1587. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(7)
  1588. CameraEnshaking(1, 2)
  1589. for i = 0,4,0.1 do
  1590. swait()
  1591. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1592. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1593. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1594. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1595. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1596. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1597. end
  1598. Character.Head.face.Texture = "rbxassetid://620619801"
  1599. attack = false
  1600. hum.WalkSpeed = 16
  1601. end
  1602.  
  1603. function MYSPAGHETTTTTTT() --ow
  1604. attack = true
  1605. hum.WalkSpeed = 1.01
  1606. CreateSound("1282149571", hed, 10, 1)
  1607. Character.Head.face.Texture = "rbxassetid://1329282756"
  1608. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(10)
  1609. CameraEnshaking(1, 2.2)
  1610. for i = 0,4,0.1 do
  1611. swait()
  1612. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1613. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1614. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1615. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1616. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1617. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1618. end
  1619. for i = 0,5,0.1 do
  1620. swait()
  1621. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1622. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1623. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1624. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1625. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1626. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1627. end
  1628. for i = 0,6,0.1 do
  1629. swait()
  1630. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1631. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1632. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1633. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1634. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1635. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1636. end
  1637. attack = false
  1638. Character.Head.face.Texture = "rbxassetid://620619801"
  1639. hum.WalkSpeed = 16
  1640. end
  1641.  
  1642.  
  1643. function dead()
  1644. attack = true
  1645. hum.WalkSpeed = 0.20
  1646. CreateSound("137225991", hed, 10, 1)
  1647. Character.Head.face.Texture = "rbxassetid:/620619801"
  1648. for i = 0,1.1,0.1 do
  1649. swait()
  1650. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1651. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1652. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1653. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1654. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1655. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1656. end
  1657. for i = 0,1.1,0.1 do
  1658. swait()
  1659. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1660. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1661. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1662. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1663. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1664. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1665. end
  1666. for i = 0,1.1,0.1 do
  1667. swait()
  1668. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1669. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1670. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1671. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1672. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1673. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1674. end
  1675. for i = 0,1.1,0.1 do
  1676. swait()
  1677. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1678. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1679. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1680. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1681. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1682. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1683. end
  1684. for i = 0,1.1,0.1 do
  1685. swait()
  1686. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1687. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1688. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1689. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1690. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1691. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1692. end
  1693. for i = 0,1.1,0.1 do
  1694. swait()
  1695. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1696. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1697. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1698. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1699. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1700. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1701. end
  1702. for i = 0,1.1,0.1 do
  1703. swait()
  1704. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1705. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1706. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1707. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1708. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1709. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1710. end
  1711. for i = 0,1.1,0.1 do
  1712. swait()
  1713. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1714. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1715. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1716. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1717. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1718. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1719. end
  1720. for i = 0,1.1,0.1 do
  1721. swait()
  1722. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1723. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1724. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1725. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1726. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1727. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1728. end
  1729. Character.Head.face.Texture = "rbxassetid://620619801"
  1730. for i = 0,9,0.1 do
  1731. swait()
  1732. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  1733. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1734. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1735. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  1736. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  1737. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  1738. end
  1739. attack = false
  1740. Character.Head.face.Texture = "rbxassetid://620619801"
  1741. hum.WalkSpeed = 16
  1742. end
  1743.  
  1744. function hap() --much hap
  1745. attack = true
  1746. hum.WalkSpeed = 0.10
  1747. CreateSound("363808674", hed, 10, 1)
  1748. Character.Head.face.Texture = "rbxassetid://620619801"
  1749. for i = 0,12,0.1 do
  1750. swait()
  1751. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1752. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1753. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1754. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1755. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1756. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1757. end
  1758. CreateSound("233168827", hed, 10, 1)
  1759. Character.Head.face.Texture = "rbxassetid://620619801"
  1760. for i = 0,10,0.1 do
  1761. swait()
  1762. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1763. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1764. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1765. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1766. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1767. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1768. end
  1769. CreateSound("363808674", hed, 10, 1)
  1770. attack = false
  1771. Character.Head.face.Texture = "rbxassetid://620619801"
  1772. hum.WalkSpeed = 16
  1773. end
  1774.  
  1775. function HAAAAA() --KONO POWA
  1776. attack = true
  1777. hum.WalkSpeed = 1.01
  1778. Character.Head.face.Texture = "rbxassetid://620619801"
  1779. chargeup.Pitch = 1
  1780. for i = 0,7,0.1 do
  1781. swait()
  1782. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1783. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1784. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1785. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1786. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1787. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1788. end
  1789. Character.Head.face.Texture = "rbxassetid://620619801"
  1790. for i = 0,30,0.1 do
  1791. swait()
  1792. CameraEnshaking(1, 2)
  1793. chargeup.Parent = hed
  1794. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1795. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(0)), 0.3)
  1796. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1797. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1798. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1799. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1800. end
  1801. chargeup:stop()
  1802. chargeup.Pitch = 1.1
  1803. chargeup.TimePosition = 1
  1804. Character.Head.face.Texture = "rbxassetid://620619801"
  1805. for i, v in pairs(c:children()) do
  1806. if v.ClassName == "Part" then
  1807. local tra = trazx:clone()
  1808. tra.Parent = v
  1809. tra.LightEmission = 1
  1810. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1811. tra.Rate = 15
  1812. tra.Rotation = NumberRange.new(-5, 5)
  1813. tra.Lifetime = NumberRange.new(1.5, 2)
  1814. tra.Size = NumberSequence.new({
  1815. NumberSequenceKeypoint.new(0, 0.1, 0),
  1816. NumberSequenceKeypoint.new(1, 0, 0)
  1817. })
  1818. tra.Transparency = NumberSequence.new({
  1819. NumberSequenceKeypoint.new(0, 1, 0),
  1820. NumberSequenceKeypoint.new(0.135, 0, 0),
  1821. NumberSequenceKeypoint.new(0.875, 0, 0),
  1822. NumberSequenceKeypoint.new(1, 1, 0)
  1823. })
  1824. tra.Speed = NumberRange.new(0.5)
  1825. tra.VelocitySpread = 360
  1826. tra.VelocityInheritance = 0.5
  1827. tra.ZOffset = 2
  1828. tra.Acceleration = Vector3.new(0, 2.5, 0)
  1829. end
  1830. end
  1831. local tra = trazx:clone()
  1832. tra.Parent = c.HumanoidRootPart
  1833. tra.Texture = "rbxassetid://347730682"
  1834. tra.LightEmission = 0.8
  1835. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1836. tra.Rate = 250
  1837. tra.Rotation = NumberRange.new(-5, 5)
  1838. tra.Lifetime = NumberRange.new(0.75)
  1839. tra.Size = NumberSequence.new({
  1840. NumberSequenceKeypoint.new(0, 4.81, 0.875),
  1841. NumberSequenceKeypoint.new(1, 2.13, 0.875)
  1842. })
  1843. tra.Transparency = NumberSequence.new({
  1844. NumberSequenceKeypoint.new(0, 1, 0),
  1845. NumberSequenceKeypoint.new(0.0399, 0.85, 0),
  1846. NumberSequenceKeypoint.new(0.394, 0.9, 0),
  1847. NumberSequenceKeypoint.new(0.699, 1, 0),
  1848. NumberSequenceKeypoint.new(1, 1, 0)
  1849. })
  1850. tra.Speed = NumberRange.new(15)
  1851. tra.VelocitySpread = 360
  1852. tra.VelocityInheritance = 0.5
  1853. tra.ZOffset = 3.5
  1854. tra.Acceleration = Vector3.new(0, 25, 0)
  1855. for i = 0,35,0.1 do
  1856. swait()
  1857. ohno.Parent = hed
  1858. CameraEnshaking(1, 3)
  1859. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1860. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1861. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1862. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1863. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1864. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1865. end
  1866. chargeup:stop()
  1867. chargeup.Pitch = 1.3
  1868. chargeup.TimePosition = 1
  1869. chargeup:play()
  1870. tra:Destroy()
  1871. tra:Destroy()
  1872. Character.Head.face.Texture = "rbxassetid://620619801"
  1873. local tra = trazx:clone()
  1874. tra.Parent = c.HumanoidRootPart
  1875. tra.Texture = "rbxassetid://347730682"
  1876. tra.LightEmission = 0.8
  1877. tra.Color = ColorSequence.new(Color3.new(1, 0, 0))
  1878. tra.Rate = 250
  1879. tra.Rotation = NumberRange.new(-5, 5)
  1880. tra.Lifetime = NumberRange.new(0.3)
  1881. tra.Size = NumberSequence.new({
  1882. NumberSequenceKeypoint.new(0, 8, 0.875),
  1883. NumberSequenceKeypoint.new(1, 10, 0.875)
  1884. })
  1885. tra.Transparency = NumberSequence.new({
  1886. NumberSequenceKeypoint.new(0, 1, 0),
  1887. NumberSequenceKeypoint.new(0.0399, 0.531, 0),
  1888. NumberSequenceKeypoint.new(0.394, 0.906, 0),
  1889. NumberSequenceKeypoint.new(0.699, 1, 0),
  1890. NumberSequenceKeypoint.new(1, 1, 0)
  1891. })
  1892. for i = 0,32,0.1 do
  1893. swait()
  1894. CameraEnshaking(1, 5)
  1895. chargeup.Parent = hed
  1896. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(0.12)
  1897. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1898. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-65), Rad(0), Rad(0)), 0.3)
  1899. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1900. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1901. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1902. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1903. end
  1904. chargeup:stop()
  1905. CreateSound("681582832", hed, 10, 1)
  1906. game.Players.LocalPlayer.Character:BreakJoints()
  1907. local S = Instance.new("Explosion",workspace)
  1908. S.Position = tors.Position
  1909. S.BlastPressure = 9
  1910. S.BlastRadius = 30
  1911. S.ExplosionType = 0
  1912. attack = false
  1913. hum.WalkSpeed = 16
  1914. Character.Head.face.Texture = "rbxassetid://620619801"
  1915. tra:Destroy()
  1916. CameraEnshaking(4, 30)
  1917. error("WARNING, TO MUCH ENERGY.")
  1918. end
  1919.  
  1920. function NEN()
  1921. attack = true
  1922. hum.WalkSpeed = 1.01
  1923. CreateSound("230292011", hed, 10, 1)
  1924. Character.Head.face.Texture = "rbxassetid://620619801"
  1925. for i = 0,4,0.1 do
  1926. swait()
  1927. CameraEnshaking(1, 3)
  1928. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1929. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  1930. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1931. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1932. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1933. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1934. end
  1935. attack = false
  1936. Character.Head.face.Texture = "rbxassetid://620619801"
  1937. hum.WalkSpeed = 16
  1938. end
  1939.  
  1940. function FLYSKYHIGH()
  1941. attack = true
  1942. timetofly = false
  1943. hum.WalkSpeed = 0.05
  1944. Character.Head.face.Texture = "rbxassetid://620619801"
  1945. Cause_Im_having_a_good_time_having_a_good_time:Play()
  1946. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  1947. Humanoid.JumpPower = 0
  1948. for i = 0,300,0.1 do --thatsalongtime
  1949. swait()
  1950. CameraEnshaking(1, 7)
  1951. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  1952. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  1953. root.Velocity = root.CFrame.lookVector * 225
  1954. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1955. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  1956. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  1957. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  1958. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  1959. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  1960. end
  1961. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  1962. attack = false
  1963. Humanoid.JumpPower = 50
  1964. Character.Head.face.Texture = "rbxassetid://620619801"
  1965. hum.WalkSpeed = 16
  1966. wait(45)
  1967. timetofly = true
  1968. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  1969. end
  1970.  
  1971.  
  1972. function highnoon()
  1973. attack = true
  1974. hum.WalkSpeed = 1.01
  1975. CreateSound("495316660", hed, 10, 1)
  1976. Character.Head.face.Texture = "rbxassetid://620619801"
  1977. CameraEnshaking(2, 4)
  1978. local Blobby = Instance.new("Part", char)
  1979. Blobby.Name = "Blob"
  1980. Blobby.CanCollide = false
  1981. Blobby.BrickColor = BrickColor.new("Really black")
  1982. Blobby.Transparency = 0
  1983. Blobby.Material = "Plastic"
  1984. Blobby.Size = Vector3.new(1, 1, 2)
  1985. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1986. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1987.  
  1988. local Weld = Instance.new("Weld", Blobby)
  1989. Weld.Part0 = ra
  1990. Weld.Part1 = Blobby
  1991. Weld.C1 = CFrame.new(0, -.4, -1.6) *angles(Rad(180), Rad(0), Rad(180))
  1992. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  1993.  
  1994. local M2 = Instance.new("SpecialMesh")
  1995. M2.Parent = Blobby
  1996. M2.MeshId = "http://www.roblox.com/asset/?id=432256490"
  1997. M2.TextureId = "http://www.roblox.com/asset/?id=432256526"
  1998. M2.Scale = Vector3.new(.002, .002, .002)
  1999. for i = 0,7.75,0.1 do
  2000. swait()
  2001. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2002. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2003. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2004. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2005. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(180)), 0.2)
  2006. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2007. end
  2008. for i = 0,16.5,0.1 do
  2009. swait()
  2010. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2011. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2012. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2013. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2014. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(90)), 0.2)
  2015. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2016. end
  2017. Blobby.Transparency = 1
  2018. Blobby:Destroy()
  2019. attack = false
  2020. Character.Head.face.Texture = "rbxassetid://620619801"
  2021. hum.WalkSpeed = 16
  2022. end
  2023.  
  2024. function somuchcancerwhy() --o no
  2025. attack = true
  2026. hum.WalkSpeed = 0.10
  2027. Character.Head.face.Texture = "rbxassetid://620619801"
  2028. local A = math.random(1,2)
  2029. if A == 1 then
  2030. ohno.SoundId = "rbxassetid://295810519"
  2031. ohno.TimePosition = 1
  2032. end
  2033. if A == 2 then
  2034. ohno.SoundId = "rbxassetid://488472970"
  2035. ohno.TimePosition = 2
  2036.  
  2037. end
  2038. ohno:Play()
  2039. for i = 0,100,0.1 do
  2040. swait()
  2041. CameraEnshaking(2, 3)
  2042. ohno.Parent = hed
  2043. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2044. end
  2045. attack = false
  2046. ohno:Stop()
  2047. Character.Head.face.Texture = "rbxassetid://620619801"
  2048. hum.WalkSpeed = 16
  2049. end
  2050.  
  2051. function WRY() --WRYYYYYYY
  2052. attack = true
  2053. hum.WalkSpeed = 0.30
  2054. CreateSound("794081034", hed, 10, 1)
  2055. Character.Head.face.Texture = "rbxassetid://620619801"
  2056. for i = 0,2,0.1 do
  2057. swait()
  2058. CameraEnshaking(1, 2)
  2059. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2060. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2061. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2062. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2063. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2064. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2065. end
  2066. for i = 0,14.7,0.1 do
  2067. swait()
  2068. CameraEnshaking(1, 3)
  2069. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2070. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2071. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2072. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2073. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2074. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2075. end
  2076. attack = false
  2077. Character.Head.face.Texture = "rbxassetid://620619801"
  2078. hum.WalkSpeed = 16
  2079. end
  2080.  
  2081. function BOI()
  2082. attack = true
  2083. hum.WalkSpeed = 1.01
  2084. CreateSound("390901873", hed, 10, 1)
  2085. Character.Head.face.Texture = "rbxassetid://620619801"
  2086. for i = 0,4,0.1 do
  2087. swait()
  2088. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2089. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2090. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2091. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2092. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2093. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2094. end
  2095. for i = 0,4,0.1 do
  2096. swait()
  2097. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2098. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2099. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2100. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2101. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2102. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2103. end
  2104. attack = false
  2105. Character.Head.face.Texture = "rbxassetid://620619801"
  2106. hum.WalkSpeed = 16
  2107. end
  2108.  
  2109. function WhatHuh()
  2110. attack = true
  2111. hum.WalkSpeed = 1.01
  2112. CreateSound("130766865", hed, 10, 1)
  2113. Character.Head.face.Texture = "rbxassetid://620619801"
  2114. for i = 0,4,0.1 do
  2115. swait()
  2116. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2117. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2118. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2119. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2120. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2121. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2122. end
  2123. for i = 0,6.7,0.1 do
  2124. swait()
  2125. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2126. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2127. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2128. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2129. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2130. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2131. end
  2132. for i = 0,8.1,0.1 do
  2133. swait()
  2134. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2135. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2136. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2137. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2138. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2139. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2140. end
  2141. for i = 0,1,0.1 do
  2142. swait()
  2143. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2144. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2145. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2146. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2147. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2148. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2149. end
  2150. for i = 0,1,0.1 do
  2151. swait()
  2152. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2153. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2154. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2155. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2156. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2157. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2158. end
  2159. for i = 0,4,0.1 do
  2160. swait()
  2161. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2162. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2163. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2164. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2165. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2166. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2167. end
  2168. attack = false
  2169. Character.Head.face.Texture = "rbxassetid://620619801"
  2170. hum.WalkSpeed = 16
  2171. end
  2172.  
  2173. function NothingPersonal()
  2174. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2175. local HITBODY = mouse.Target.Parent
  2176. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  2177. local HEAD = HITBODY:FindFirstChild("Head")
  2178. local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2179. if TORS ~= nil and HUMAN ~= nil then
  2180. attack = true
  2181. root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
  2182. TORS.Anchored = true
  2183. hum.WalkSpeed = 0
  2184. Character.Head.face.Texture = "rbxassetid://620619801"
  2185. CreateSound("1255922819", hed, 10, 1)
  2186. CameraEnshaking(2, 4)
  2187. end
  2188. wait(3.5)
  2189. for i = 0,9,0.1 do
  2190. swait()
  2191. for i = 1,2 do
  2192. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 1, 10, 53, "Knockdown")
  2193. CameraEnshaking(1, 7)
  2194. Effects.Sphere.Create(BrickColor.new("Persimmon"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
  2195. end
  2196. end
  2197. wait(.5)
  2198. TORS.Anchored = false
  2199. attack = false
  2200. Character.Head.face.Texture = "rbxassetid://620619801"
  2201. hum.WalkSpeed = 16
  2202. end
  2203. end
  2204.  
  2205. function VeryMuchWorrying()
  2206. attack = true
  2207. hum.WalkSpeed = 1.01
  2208. Character.Head.face.Texture = "rbxassetid://620619801"
  2209. CreateSound("1395854043", hed, 10, 1)
  2210. for i = 0,14,0.1 do
  2211. swait()
  2212. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2213. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2214. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2215. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2216. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  2217. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  2218. end
  2219. attack = false
  2220. Character.Head.face.Texture = "rbxassetid://620619801"
  2221. hum.WalkSpeed = 16
  2222. end
  2223.  
  2224. function Ashes() --Straight from... Whatever it was called.
  2225. attack = true
  2226. hum.WalkSpeed = 1.01
  2227. Character.Head.face.Texture = "rbxassetid://620619801"
  2228. CreateSound("290084602", tors, 10, 1)
  2229. for i = 0,6.2,0.1 do
  2230. swait()
  2231. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2232. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2233. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2234. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2235. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2236. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2237. end
  2238. for i = 0,6.2,0.1 do
  2239. swait()
  2240. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2241. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2242. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2243. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2244. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2245. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2246. end
  2247. attack = false
  2248. Character.Head.face.Texture = "rbxassetid://620619801"
  2249. hum.WalkSpeed = 16
  2250. end
  2251.  
  2252. function AnotherOne() --WhAT ANOTHER ONE
  2253. attack = true
  2254. hum.WalkSpeed = 1.01
  2255. local icri = CreateSound("1205111204", hed, 10, 1)
  2256. swait(165)
  2257. local FRAME = tors.CFrame
  2258. repeat
  2259. swait()
  2260. Character.Head.face.Texture = "rbxassetid://620619801"
  2261. CameraEnshaking(1, 10)
  2262. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2263. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2264. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2265. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2266. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2267. tors.CFrame = FRAME * CF(0,1,0)
  2268. swait()
  2269. tors.CFrame = FRAME
  2270. until icri.Playing == false
  2271. Character.Head.face.Texture = "rbxassetid://620619801"
  2272. attack = false
  2273. hum.WalkSpeed = 16
  2274. end
  2275.  
  2276. function Dance()
  2277. attack = true
  2278. hum.WalkSpeed = 1.01
  2279. CreateSound("838766490", hed, 10, 1)
  2280. Character.Head.face.Texture = "rbxassetid://620619801"
  2281. for i = 0,2,0.1 do
  2282. swait()
  2283. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2284. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2285. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2286. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2287. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(180)), 0.1)
  2288. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-180)), 0.1)
  2289. end
  2290. for i = 0,4,0.1 do
  2291. swait()
  2292. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2293. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2294. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2295. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2296. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2297. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2298. end
  2299. for i = 0,4,0.1 do
  2300. swait()
  2301. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2302. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2303. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2304. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2305. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2306. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2307. end
  2308. for i = 0,4,0.1 do
  2309. swait()
  2310. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2311. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2312. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2313. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2314. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2315. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2316. end
  2317. for i = 0,4,0.1 do
  2318. swait()
  2319. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2320. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2321. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2322. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2323. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2324. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2325. end
  2326. for i = 0,4,0.1 do
  2327. swait()
  2328. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2329. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2330. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2331. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2332. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2333. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2334. end
  2335. for i = 0,4,0.1 do
  2336. swait()
  2337. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2338. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2339. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2340. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2341. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2342. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2343. end
  2344. for i = 0,4,0.1 do
  2345. swait()
  2346. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2347. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2348. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2349. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2350. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2351. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2352. end
  2353. for i = 0,4,0.1 do
  2354. swait()
  2355. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2356. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2357. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2358. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2359. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2360. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2361. end
  2362. for i = 0,4,0.1 do
  2363. swait()
  2364. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2365. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2366. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2367. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2368. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2369. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2370. end
  2371. for i = 0,4,0.1 do
  2372. swait()
  2373. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2374. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2375. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2376. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2377. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2378. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2379. end
  2380. for i = 0,4,0.1 do
  2381. swait()
  2382. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2383. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2384. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2385. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2386. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2387. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2388. end
  2389. for i = 0,4,0.1 do
  2390. swait()
  2391. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2392. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2393. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2394. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2395. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2396. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2397. end
  2398. for i = 0,4,0.1 do
  2399. swait()
  2400. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2401. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2402. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2403. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2404. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2405. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2406. end
  2407. for i = 0,4,0.1 do
  2408. swait()
  2409. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2410. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2411. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2412. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2413. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2414. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2415. end
  2416. for i = 0,3,0.1 do
  2417. swait()
  2418. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2419. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2420. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2421. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2422. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2423. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2424. end
  2425. attack = false
  2426. Character.Head.face.Texture = "rbxassetid://620619801"
  2427. hum.WalkSpeed = 16
  2428. end
  2429.  
  2430. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2431. attack = true
  2432. Character.Head.face.Texture = "rbxassetid://620619801"
  2433. for i = 0,6,0.1 do
  2434. swait()
  2435. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2436. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2437. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2438. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2439. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2440. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2441. end
  2442. CreateSound("1093102664", hed, 10, 1)
  2443. CameraEnshaking(3, 8)
  2444. for i = 0,2,0.1 do
  2445. swait()
  2446. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2447. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2448. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2449. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2450. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2451. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2452. end
  2453. Character.Head.face.Texture = "rbxassetid://30128383"
  2454. hum.MaxHealth = 0
  2455. ragdoll(char)
  2456. CreateSound("534269232", hed, 5, 1)
  2457. error("Seems like you just died.")
  2458. end
  2459.  
  2460. MoreTaunts = false
  2461. mouse.KeyDown:connect(function(key)
  2462. if attack == false then
  2463. if MoreTaunts == false then
  2464. if key == 'q' then
  2465. GEtOuT()
  2466. elseif key == 'e' then
  2467. GEtOuT2()
  2468. elseif key == 'x' then
  2469. OBJECTION()
  2470. elseif key == 'n' then
  2471. BOI()
  2472. elseif key == 'u' then
  2473. Victory()
  2474. elseif key == '3' then
  2475. hap()
  2476. elseif key == '6' then
  2477. Flight()
  2478. elseif key == '9' and timetofly then
  2479. FLYSKYHIGH()
  2480. elseif key == '9' then
  2481. local A = math.random(1,10)
  2482. if A == 1 then
  2483. warn ("This has a Cooldown, Please wait. :>")
  2484. end
  2485. if A == 2 then
  2486. warn ("You can't Fly All day, you know.")
  2487. end
  2488. if A == 3 then
  2489. warn ("Calm down there.")
  2490. end
  2491. if A == 4 then
  2492. warn ("Take a Break.")
  2493. end
  2494. if A == 5 then
  2495. warn ("*Elevator Music plays in the backround*")
  2496. end
  2497. if A == 6 then
  2498. warn ("I know, You want to FLY SKY HIGH, but wait a little bit.")
  2499. end
  2500. if A == 7 then
  2501. warn ("Can you wait a LITTLE Longer?")
  2502. end
  2503. if A == 8 then
  2504. warn ("Like a tiger defying the laws of gravity...")
  2505. end
  2506. if A == 9 then
  2507. warn ("DON'T STOP ME NNNNNOOOOOOOOWWWW")
  2508. end
  2509. if A == 10 then
  2510. warn ("Oh, I'm burnin' through the sky, Yeah!")
  2511. end
  2512. elseif key == 'k' then
  2513. Hello()
  2514. elseif key == '5' then
  2515. HAAAAA()
  2516. elseif key == '4' then
  2517. Dance()
  2518. elseif key == '1' then
  2519. HELP()
  2520. elseif key == '2' then
  2521. dead()
  2522. elseif key == 'j' then
  2523. WhatHuh()
  2524. elseif key == 'l' then
  2525. ShutTheHellUp()
  2526. elseif key == 'c' then
  2527. Choose()
  2528. elseif key == 'r' then
  2529. MYSPAGHETTTTTTT()
  2530. elseif key == 't' then
  2531. SpinMeDad()
  2532. elseif key == 'y' then
  2533. EndMySufferingV2()
  2534. elseif key == 'f' then
  2535. NEN()
  2536. elseif key == 'z' then
  2537. NothingPersonal()
  2538. elseif key == '7' then
  2539. somuchcancerwhy()
  2540. elseif key == '8' then
  2541. highnoon()
  2542. elseif key == 'v' then
  2543. VeryMuchWorrying()
  2544. elseif key == 'b' then
  2545. Ashes()
  2546. elseif key == 'p' then
  2547. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2548. elseif key == 'g' then
  2549. AnotherOne()
  2550. elseif key == 'h' then
  2551. slap()
  2552. elseif key == 'm' then
  2553. WRY()
  2554. end
  2555. end
  2556. end
  2557. end)
  2558.  
  2559. -------------------------------------------------------
  2560. --End Attacks N Stuff--
  2561. -------------------------------------------------------
  2562.  
  2563.  
  2564.  
  2565.  
  2566. while jumping do
  2567. Humanoid.Jump = true
  2568. wait(0.9)
  2569. end
  2570.  
  2571.  
  2572.  
  2573.  
  2574. -------------------------------------------------------
  2575. --Start Animations--
  2576. -------------------------------------------------------
  2577. local equipped = false
  2578. local idle = 0
  2579. local change = 1
  2580. local val = 0
  2581. local toim = 0
  2582. local idleanim = 0.4
  2583. hum.Animator.Parent = nil
  2584. while true do
  2585. swait()
  2586. sine = sine + change
  2587. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2588. local velderp = root.Velocity.y
  2589. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  2590. if equipped == true or equipped == false then
  2591. if attack == false then
  2592. idle = idle + 1
  2593. else
  2594. idle = 0
  2595. end
  2596. if 1 < root.Velocity.y and hitfloor == nil then
  2597. Anim = "Jump"
  2598. if attack == false then
  2599. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  2600. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  2601. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2602. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2603. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2604. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  2605. end
  2606. elseif -1 > root.Velocity.y and hitfloor == nil then
  2607. Anim = "Fall"
  2608. if attack == false then
  2609. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2610. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(0), Rad(0)), 0.3)
  2611. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2612. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2613. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2614. RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
  2615. end
  2616. elseif torvel < 1 and hitfloor ~= nil then
  2617. Anim = "Idle"
  2618. change = 1
  2619. if attack == false then
  2620. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2621. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2622. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2623. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2624. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  2625. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  2626. end
  2627. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  2628. Anim = "Walk"
  2629. change = 1
  2630. if attack == false then
  2631. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  2632. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2633. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2634. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2635. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  2636. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  2637. end
  2638. end
  2639. end
  2640. if 0 < #Effects then
  2641. for e = 1, #Effects do
  2642. if Effects[e] ~= nil then
  2643. local Thing = Effects[e]
  2644. if Thing ~= nil then
  2645. local Part = Thing[1]
  2646. local Mode = Thing[2]
  2647. local Delay = Thing[3]
  2648. local IncX = Thing[4]
  2649. local IncY = Thing[5]
  2650. local IncZ = Thing[6]
  2651. if 1 >= Thing[1].Transparency then
  2652. if Thing[2] == "Block1" then
  2653. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2654. local Mesh = Thing[1].Mesh
  2655. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2656. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2657. elseif Thing[2] == "Block2" then
  2658. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2659. local Mesh = Thing[7]
  2660. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2661. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2662. elseif Thing[2] == "Block3" then
  2663. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2664. local Mesh = Thing[7]
  2665. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2666. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2667. elseif Thing[2] == "Cylinder" then
  2668. local Mesh = Thing[1].Mesh
  2669. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2670. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2671. elseif Thing[2] == "Blood" then
  2672. local Mesh = Thing[7]
  2673. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2674. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2675. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2676. elseif Thing[2] == "Elec" then
  2677. local Mesh = Thing[1].Mesh
  2678. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2679. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2680. elseif Thing[2] == "Disappear" then
  2681. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2682. elseif Thing[2] == "Shatter" then
  2683. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2684. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2685. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2686. Thing[6] = Thing[6] + Thing[5]
  2687. end
  2688. else
  2689. Part.Parent = nil
  2690. table.remove(Effects, e)
  2691. end
  2692. end
  2693. end
  2694. end
  2695. end
  2696. end
  2697. -------------------------------------------------------
  2698. --End Animations And Script--
  2699. -------------------------------------------------------
  2700.  
  2701. --cool beans boibiparti
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