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- quest eq_kill begin
- state start begin
- when login or levelup begin
- set_state(information)
- end
- end
- state information begin
- when letter begin
- send_letter(gameforge[get_lang()].welcome_quest.letter)
- end
- when button or info begin
- say_title(gameforge[get_lang()].welcome_quest.letter)
- say(gameforge[get_lang()].welcome_quest.text)
- say_reward(gameforge[get_lang()].welcome_quest.text2)
- pc.setqf("kill_wilddog", 0)
- send_letter(gameforge[get_lang()].welcome_quest.letter3)
- set_state(kill)
- end
- end
- state kill begin
- when login begin
- send_letter(gameforge[get_lang()].welcome_quest.letter3)
- end
- when button or info begin
- say_title(gameforge[get_lang()].welcome_quest.letter)
- say(gameforge[get_lang()].welcome_quest.text7)
- say_reward(string.format(gameforge[get_lang()].welcome_quest.text8, mob_name(101), pc.getqf("kill_wilddog")))
- end
- when kill with npc.get_race() == 101 begin
- if pc.getqf("kill_wilddog") == 30 then
- send_letter(gameforge[get_lang()].welcome_quest.letter2)
- set_state(reward)
- else
- pc.setqf("kill_wilddog", pc.getqf("kill_wilddog")+1)
- end
- end
- end
- state reward begin
- when button or info begin
- say_title(gameforge[get_lang()].welcome_quest.letter)
- say(gameforge[get_lang()].welcome_quest.text3)
- say_reward(gameforge[get_lang()].welcome_quest.text4)
- if pc.get_job() == 0 then
- say_reward(string.format(gameforge[get_lang()].welcome_quest.text5, item_name(11203), item_name(12203)))
- pc.give_item2(11203, 1)
- pc.give_item2(12203, 1)
- elseif pc.get_job() == 1 then
- say_reward(string.format(gameforge[get_lang()].welcome_quest.text5, item_name(11403), item_name(12343)))
- pc.give_item2(11403, 1)
- pc.give_item2(12343, 1)
- elseif pc.get_job() == 2 then
- say_reward(string.format(gameforge[get_lang()].welcome_quest.text5, item_name(11603), item_name(12483)))
- pc.give_item2(11603, 1)
- pc.give_item2(12483, 1)
- elseif pc.get_job() == 3 then
- say_reward(string.format(gameforge[get_lang()].welcome_quest.text5, item_name(11803), item_name(12623)))
- pc.give_item2(11803, 1)
- pc.give_item2(12623, 1)
- end
- say_reward(string.format(gameforge[get_lang()].welcome_quest.text6, item_name(13003), item_name(14003), item_name(15003),item_name(16003),item_name(17003)))
- pc.give_item2(13003, 1)
- pc.give_item2(14003, 1)
- pc.give_item2(15003, 1)
- pc.give_item2(16003, 1)
- pc.give_item2(17003, 1)
- clear_letter()
- set_state(complete)
- end
- end
- state complete begin
- end
- end
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