Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- //By UltraScripter////////////////
- //UltraScripter Present /////////
- ////UltraScripter UltraScripter UltraScripter ////////////////////////////////////////
- /////////////////////////////
- /////////ISC/////////////////////
- new CarNameStr[256];
- new SpeedStr[256];
- #if defined _ISC_included
- #endinput
- #endif
- #define _ISC_included
- new Cars[212] [] =
- {
- "landstalker","Bravura","Buffalo","Linerunner","Pereniel","Sentinel","Dumper","Firetruck","Trashmaster",
- "Stretch","Manana","Infernus","Voodoo","Pony","Mule","Cheetah","Ambulance","Leviathan","Moonbeam","Esperanto",
- "Taxi","Washington","Bobcat","Mr Whoopee","BF Injection","Hunter","Premier","Enforcer","Securicar","Banshee",
- "Predator","Bus","Rhino","Barracks","Hotknife","Trailer","Previon","Coach","Cabbie","Stallion","Rumpo",
- "RC Bandit","Romero","Packer","Monster","Admiral","Squalo","Seasparrow","Pizzaboy","Tram","Trailer",
- "Turismo","Speeder","Reefer","Tropic","Flatbed","Yankee","Caddy","Solair","Berkley's RC Van","Skimmer",
- "Pcj - 600","Faggio","Freeway","RC Baron","RC Raider","Glendale","Oceanic","Sanchez","Sparrow","Patriot",
- "Quad","Coastguard","Dinghy","Hermes","Sabre","Rustler","ZR350","Walton","Regina","Comet","Bmx",
- "Burrito","Camper","Marquis","Baggage","Dozer","Maverick","News Chopper","Rancher","FBI Rancher","Virgo",
- "Greenwood","Jetmax","Hotring","Sandking","Blista Compact","Police Maverick","Boxville","Benson","Mesa",
- "RC Goblin","Hotring Racer A","Hotring Racer B","Bloodring Banger","Rancher","Super GT","Elegant",
- "Journey","Bike","Mountain Bike","Beagle","Cropdust","Stunt","Tanker","RoadTrain","Nebula","Majestic",
- "Buccaneer","Shamal","Hydra","Fcr - 900","Nrg - 500","Hpv - 1000","Cement Truck","Tow Truck","Fortune","Cadrona",
- "FBI Truck","Willard","Forklift","Tractor","Combine","Feltzer","Remington","Slamvan","Blade","Freight",
- "Streak","Vortex","Vincent","Bullet","Clover","Sadler","Firetruck","Hustler","Intruder","Primo","Cargobob",
- "Tampa","Sunrise","Merit","Utility","Nevada","Yosemite","Windsor","Monster A","Monster B","Uranus",
- "Jester","Sultan","Stratum","Elegy","Raindance","RC Tiger","Flash","Tahoma","Savanna","Bandito","Freight",
- "Trailer","Kart","Mower","Duneride","Sweeper","Broadway","Tornado","AT-400","DFT-30","Huntley","Stafford",
- "BF-400","Newsvan","Tug","Trailer A","Emperor","Wayfarer","Euros","Hotdog","Club","Trailer B","Trailer C",
- "Andromada","Dodo","RC Cam","Launch","Police Car (LSPD)","Police Car (SFPD)","Police Car (LVPD)","Police Ranger",
- "Picador","S.W.A.T. Van","Alpha","Phoenix","Glendale","Sadler","Luggage Trailer A","Luggage Trailer B",
- "Stair Trailer","Boxville","Farm Plow","Utility Trailer"
- };
- stock F4F8F9()
- {
- printf("//////////////UltraScripter//////////////");
- printf("//////////////ISC INCLUDE////////////////");
- printf("//////////////Loaded Succes Fully////////");
- printf("////////////By UltraScripter/////////////");
- printf("//////////////UltraScripter ISC.inc//////");
- return 1;
- }
- stock gPlayerCash(playerid, money)
- {
- GivePlayerMoney(playerid, money);
- return true;
- }
- stock gpPlayerCash(playerid)
- {
- GetPlayerMoney(playerid);
- return true;
- }
- stock gpScore(playerid)
- {
- GetPlayerScore(playerid);
- return true;
- }
- stock VehNames(vehicleid)
- {
- format(CarNameStr, sizeof(CarNameStr), "%s", Cars[GetVehicleModel(vehicleid) -400]);
- return CarNameStr;
- }
- stock gCarName(vehicleid)
- {
- format(CarNameStr, sizeof(CarNameStr), "%s", VehNames(vehicleid));
- return true;
- }
- stock gpPos(playerid, Float:x, Float:y, Float:z)
- {
- GetPlayerPos(playerid, x, y, z);
- return true;
- }
- stock gpFA(playerid, Float:a)
- {
- GetPlayerFacingAngle(playerid, a);
- return true;
- }
- stock gpPosNFA(playerid, Float:x, Float:y, Float:z, Float:a)
- {
- GetPlayerPos(playerid, x, y, z);
- GetPlayerFacingAngle(playerid, a);
- return true;
- }
- stock spPos(playerid, Float:x, Float:y, Float:z)
- {
- SetPlayerPos(playerid, x, y, z);
- return true;
- }
- stock spFA(playerid, Float:a)
- {
- SetPlayerFacingAngle(playerid, a);
- return true;
- }
- stock spPosNFA(playerid, Float:x, Float:y, Float:z, Float:a)
- {
- SetPlayerPos(playerid, x, y, z);
- SetPlayerFacingAngle(playerid, a);
- return true;
- }
- stock svPos(vehicleid, Float:x, Float:y, Float:z)
- {
- new playerid;
- SetVehiclePos(vehicleid, x, y, z);
- PutPlayerInVehicle(playerid, (vehicleid), 0);
- return true;
- }
- stock svZA(vehicleid, Float:a)
- {
- new playerid;
- SetVehicleZAngle(vehicleid, a);
- PutPlayerInVehicle(playerid, (vehicleid), 0);
- return true;
- }
- stock svPosNZA(vehicleid, Float:x, Float:y, Float:z, Float:a)
- {
- new playerid;
- SetVehiclePos(vehicleid, x, y, z);
- SetVehicleZAngle(vehicleid, a);
- return true;
- }
- stock gvPos(vehicleid, Float:x, Float:y, Float:z)
- {
- GetVehiclePos(vehicleid, x, y, z);
- return true;
- }
- stock gvZA(vehicleid, Float:a)
- {
- GetVehicleZAngle(vehicleid, a);
- return true;
- }
- stock GetPlayerCarID(playerid)
- {
- GetPlayerVehicleID(playerid);
- return true;
- }
- stock gvPosNZA(vehicleid, Float:x, Float:y, Float:z, Flaot:a)
- {
- GetVehiclePos(vehicleid, x, y, z);
- GetVehicleZAngle(vehicleid, a);
- return true;
- }
- /*stock cObject(modelid, Float:x, Float:y, FLoat:z, Float:Rx, Float:Ry, Float:Rz)
- {
- CreateObject(modelid, x, y, z, Rx, Ry, Rz);
- return true;
- }*/
- stock spScore(playerid, score)
- {
- SetPlayerScore(playerid, score);
- return true;
- }
- stock CreateCar(vehicleid)
- {
- new playerid;
- new Float:x, Float:y, Float:z, Float:a;
- GetPlayerPos(playerid, x, y, z);
- GetPlayerFacingAngle(playerid, a);
- CreateVehicle(vehicleid, x, y, z, a, -1, -1, -1);
- SetVehiclePos(vehicleid, x, y, z);
- SetVehicleZAngle(vehicleid, a);
- PutPlayerInVehicle(playerid, (vehicleid), 0);
- return true;
- }
- stock VehicleSpeed(vehicleid)
- {
- new Float:x, Float:y, Float:z, Float:Speed, Init;
- GetVehicleVelocity(vehicleid, x, y, z);
- Speed = floatsqroot(((x*x))+((y*y))+((z*z)))*158.000;
- Init = floatround(Speed, floatround_round);
- format(SpeedStr, sizeof(SpeedStr), "%i", Init);
- return SpeedStr;
- }
- stock gsCarSpeedo(vehicleid)
- {
- new playerid;
- //format(SpeedStr, sizeof(SpeedStr), "%i", VehicleSpeed(vehicleid)); //not work show allways 1 sorry ill try to fix it in the second version if i upload :)!.
- SendClientMessage(playerid, 0xFF0000FF, VehicleSpeed(vehicleid));
- return true;
- }
- /*stock CreateCar(vehicleid, Float:x, Float:y, FLoat:z, Float:a, color1, color2, color3)
- {
- CreateVehicle(vehicleid, x, y, z, a, color1, color2, color3);
- return true;
- }*/
- stock spHP(playerid, Float:hp)
- {
- SetPlayerHealth(playerid, hp);
- return true;
- }
- stock Kill(playerid)
- {
- SetPlayerHealth(playerid, 0);
- return true;
- }
- stock Heal(playerid)
- {
- SetPlayerHealth(playerid, 100);
- return true;
- }
- stock gMode(playerid)
- {
- SetPlayerHealth(playerid, 999999191);
- return true;
- }
- stock DestroyCar(vehicleid)
- {
- DestroyVehicle(vehicleid);
- return true;
- }
- stock spArmour(playerid, Float:armour)
- {
- SetPlayerArmour(playerid, armour);
- return true;
- }
- /*stock spArmourFull(playerid)
- {
- SetPlayerArmour(playerid, 100);
- return true;
- }*/
- stock fArmour(playerid)
- {
- SetPlayerArmour(playerid, 100);
- return true;
- }
- stock gpiArmour(playerid)
- {
- SetPlayerArmour(playerid, 9919991999);
- return true;
- }
- stock gpHealth(playerid)
- {
- new Float:Health;
- GetPlayerHealth(playerid, Health);
- return true;
- }
- stock gpArmour(playerid)
- {
- new Float:Armour;
- GetPlayerArmour(playerid, Armour);
- return true;
- }
- /*stock formating(pstrmad[], message, file[])
- {
- format(pstrmad, sizeof(pstrmad), message, file);
- return true;
- }*/
- stock gCarModel(vehicleid)
- {
- GetVehicleModel(vehicleid);
- return true;
- }
- stock PutPlayerInCar(playerid, vehicleid, seatid)
- {
- PutPlayerInVehicle(playerid, (vehicleid), seatid);
- return true;
- }
- //By UltraScripter////////////////
- //UltraScripter Present /////////
- ////UltraScripter UltraScripter UltraScripter ////////////////////////////////////////
- /////////////////////////////
- /////////ISC/////////////////////
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement