Advertisement
BigETI

ISC.inc - What the s***?

Nov 27th, 2014
304
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
Pawn 8.40 KB | None | 0 0
  1. //By UltraScripter////////////////
  2. //UltraScripter Present /////////
  3. ////UltraScripter        UltraScripter              UltraScripter        ////////////////////////////////////////
  4. /////////////////////////////
  5. /////////ISC/////////////////////
  6.  
  7. new CarNameStr[256];
  8. new SpeedStr[256];
  9. #if defined _ISC_included
  10.     #endinput
  11. #endif
  12. #define _ISC_included
  13.  
  14. new Cars[212] [] =
  15. {
  16.                 "landstalker","Bravura","Buffalo","Linerunner","Pereniel","Sentinel","Dumper","Firetruck","Trashmaster",
  17.                 "Stretch","Manana","Infernus","Voodoo","Pony","Mule","Cheetah","Ambulance","Leviathan","Moonbeam","Esperanto",
  18.                 "Taxi","Washington","Bobcat","Mr Whoopee","BF Injection","Hunter","Premier","Enforcer","Securicar","Banshee",
  19.                 "Predator","Bus","Rhino","Barracks","Hotknife","Trailer","Previon","Coach","Cabbie","Stallion","Rumpo",
  20.                 "RC Bandit","Romero","Packer","Monster","Admiral","Squalo","Seasparrow","Pizzaboy","Tram","Trailer",
  21.                 "Turismo","Speeder","Reefer","Tropic","Flatbed","Yankee","Caddy","Solair","Berkley's RC Van","Skimmer",
  22.                 "Pcj - 600","Faggio","Freeway","RC Baron","RC Raider","Glendale","Oceanic","Sanchez","Sparrow","Patriot",
  23.                 "Quad","Coastguard","Dinghy","Hermes","Sabre","Rustler","ZR350","Walton","Regina","Comet","Bmx",
  24.                 "Burrito","Camper","Marquis","Baggage","Dozer","Maverick","News Chopper","Rancher","FBI Rancher","Virgo",
  25.                 "Greenwood","Jetmax","Hotring","Sandking","Blista Compact","Police Maverick","Boxville","Benson","Mesa",
  26.                 "RC Goblin","Hotring Racer A","Hotring Racer B","Bloodring Banger","Rancher","Super GT","Elegant",
  27.                 "Journey","Bike","Mountain Bike","Beagle","Cropdust","Stunt","Tanker","RoadTrain","Nebula","Majestic",
  28.                 "Buccaneer","Shamal","Hydra","Fcr - 900","Nrg - 500","Hpv - 1000","Cement Truck","Tow Truck","Fortune","Cadrona",
  29.                 "FBI Truck","Willard","Forklift","Tractor","Combine","Feltzer","Remington","Slamvan","Blade","Freight",
  30.                 "Streak","Vortex","Vincent","Bullet","Clover","Sadler","Firetruck","Hustler","Intruder","Primo","Cargobob",
  31.                 "Tampa","Sunrise","Merit","Utility","Nevada","Yosemite","Windsor","Monster A","Monster B","Uranus",
  32.                 "Jester","Sultan","Stratum","Elegy","Raindance","RC Tiger","Flash","Tahoma","Savanna","Bandito","Freight",
  33.                 "Trailer","Kart","Mower","Duneride","Sweeper","Broadway","Tornado","AT-400","DFT-30","Huntley","Stafford",
  34.                 "BF-400","Newsvan","Tug","Trailer A","Emperor","Wayfarer","Euros","Hotdog","Club","Trailer B","Trailer C",
  35.                 "Andromada","Dodo","RC Cam","Launch","Police Car (LSPD)","Police Car (SFPD)","Police Car (LVPD)","Police Ranger",
  36.                 "Picador","S.W.A.T. Van","Alpha","Phoenix","Glendale","Sadler","Luggage Trailer A","Luggage Trailer B",
  37.                 "Stair Trailer","Boxville","Farm Plow","Utility Trailer"
  38. };
  39.  
  40. stock F4F8F9()
  41. {
  42.     printf("//////////////UltraScripter//////////////");
  43.     printf("//////////////ISC INCLUDE////////////////");
  44.     printf("//////////////Loaded Succes Fully////////");
  45.     printf("////////////By UltraScripter/////////////");
  46.     printf("//////////////UltraScripter ISC.inc//////");
  47.     return 1;
  48. }
  49.  
  50. stock gPlayerCash(playerid, money)
  51. {
  52.     GivePlayerMoney(playerid, money);
  53.     return true;
  54. }
  55.  
  56. stock gpPlayerCash(playerid)
  57. {
  58.     GetPlayerMoney(playerid);
  59.     return true;
  60. }
  61.  
  62. stock gpScore(playerid)
  63. {
  64.     GetPlayerScore(playerid);
  65.     return true;
  66. }
  67.  
  68.  
  69. stock VehNames(vehicleid)
  70. {
  71.     format(CarNameStr, sizeof(CarNameStr), "%s", Cars[GetVehicleModel(vehicleid) -400]);
  72.     return CarNameStr;
  73. }
  74.  
  75. stock gCarName(vehicleid)
  76. {
  77.      format(CarNameStr, sizeof(CarNameStr), "%s", VehNames(vehicleid));
  78.      return true;
  79. }
  80.  
  81. stock gpPos(playerid, Float:x, Float:y, Float:z)
  82. {
  83.      GetPlayerPos(playerid, x, y, z);
  84.      return true;
  85. }
  86.  
  87. stock gpFA(playerid, Float:a)
  88. {
  89.      GetPlayerFacingAngle(playerid, a);
  90.      return true;
  91. }
  92.  
  93. stock gpPosNFA(playerid, Float:x, Float:y, Float:z, Float:a)
  94. {
  95.       GetPlayerPos(playerid, x, y, z);
  96.       GetPlayerFacingAngle(playerid, a);
  97.       return true;
  98. }
  99.  
  100. stock spPos(playerid, Float:x, Float:y, Float:z)
  101. {
  102.      SetPlayerPos(playerid, x, y, z);
  103.      return true;
  104. }
  105.  
  106. stock spFA(playerid, Float:a)
  107. {
  108.       SetPlayerFacingAngle(playerid, a);
  109.       return true;
  110. }
  111.  
  112.  
  113. stock spPosNFA(playerid, Float:x, Float:y, Float:z, Float:a)
  114. {
  115.      SetPlayerPos(playerid, x, y, z);
  116.      SetPlayerFacingAngle(playerid, a);
  117.      return true;
  118. }
  119.  
  120. stock svPos(vehicleid, Float:x, Float:y, Float:z)
  121. {
  122.      new playerid;
  123.      SetVehiclePos(vehicleid, x, y, z);
  124.      PutPlayerInVehicle(playerid, (vehicleid), 0);
  125.      return true;
  126. }
  127.  
  128. stock svZA(vehicleid, Float:a)
  129. {
  130.       new playerid;
  131.       SetVehicleZAngle(vehicleid, a);
  132.       PutPlayerInVehicle(playerid, (vehicleid), 0);
  133.       return true;
  134. }
  135.  
  136. stock svPosNZA(vehicleid, Float:x, Float:y, Float:z, Float:a)
  137. {
  138.        new playerid;
  139.        SetVehiclePos(vehicleid, x, y, z);
  140.        SetVehicleZAngle(vehicleid, a);
  141.        return true;
  142. }
  143.  
  144. stock gvPos(vehicleid, Float:x, Float:y, Float:z)
  145. {
  146.        GetVehiclePos(vehicleid, x, y, z);
  147.        return true;
  148. }
  149.  
  150. stock gvZA(vehicleid, Float:a)
  151. {
  152.       GetVehicleZAngle(vehicleid, a);
  153.       return true;
  154. }
  155.  
  156. stock GetPlayerCarID(playerid)
  157. {
  158.       GetPlayerVehicleID(playerid);
  159.       return true;
  160. }
  161.  
  162. stock gvPosNZA(vehicleid, Float:x, Float:y, Float:z, Flaot:a)
  163. {
  164.        GetVehiclePos(vehicleid, x, y, z);
  165.        GetVehicleZAngle(vehicleid, a);
  166.        return true;
  167. }
  168.  
  169. /*stock cObject(modelid, Float:x, Float:y, FLoat:z, Float:Rx, Float:Ry, Float:Rz)
  170. {
  171.      CreateObject(modelid, x, y, z, Rx, Ry, Rz);
  172.      return true;
  173. }*/
  174.  
  175. stock spScore(playerid, score)
  176. {
  177.      SetPlayerScore(playerid, score);
  178.      return true;
  179. }
  180.  
  181. stock CreateCar(vehicleid)
  182. {
  183.     new playerid;
  184.     new Float:x, Float:y, Float:z, Float:a;
  185.     GetPlayerPos(playerid, x, y, z);
  186.     GetPlayerFacingAngle(playerid, a);
  187.     CreateVehicle(vehicleid, x, y, z, a, -1, -1, -1);
  188.     SetVehiclePos(vehicleid, x, y, z);
  189.     SetVehicleZAngle(vehicleid, a);
  190.     PutPlayerInVehicle(playerid, (vehicleid), 0);
  191.     return true;
  192. }
  193.  
  194. stock VehicleSpeed(vehicleid)
  195. {
  196.     new Float:x, Float:y, Float:z, Float:Speed, Init;
  197.     GetVehicleVelocity(vehicleid, x, y, z);
  198.     Speed = floatsqroot(((x*x))+((y*y))+((z*z)))*158.000;
  199.     Init = floatround(Speed, floatround_round);
  200.     format(SpeedStr, sizeof(SpeedStr), "%i", Init);
  201.     return SpeedStr;
  202. }
  203.  
  204. stock gsCarSpeedo(vehicleid)
  205. {
  206.      new playerid;
  207.      //format(SpeedStr, sizeof(SpeedStr), "%i", VehicleSpeed(vehicleid));  //not work show allways 1 sorry ill try to fix it in the second version if i upload :)!.
  208.      SendClientMessage(playerid, 0xFF0000FF, VehicleSpeed(vehicleid));
  209.      return true;
  210. }
  211.  
  212. /*stock CreateCar(vehicleid, Float:x, Float:y, FLoat:z, Float:a, color1, color2, color3)
  213. {
  214.     CreateVehicle(vehicleid, x, y, z, a, color1, color2, color3);
  215.     return true;
  216. }*/
  217.  
  218. stock spHP(playerid, Float:hp)
  219. {
  220.      SetPlayerHealth(playerid, hp);
  221.      return true;
  222. }
  223.  
  224. stock Kill(playerid)
  225. {
  226.     SetPlayerHealth(playerid, 0);
  227.     return true;
  228. }
  229.  
  230. stock Heal(playerid)
  231. {
  232.     SetPlayerHealth(playerid, 100);
  233.     return true;
  234. }
  235.  
  236. stock gMode(playerid)
  237. {
  238.     SetPlayerHealth(playerid, 999999191);
  239.     return true;
  240. }
  241.  
  242. stock DestroyCar(vehicleid)
  243. {
  244.     DestroyVehicle(vehicleid);
  245.     return true;
  246. }
  247.  
  248. stock spArmour(playerid, Float:armour)
  249. {
  250.      SetPlayerArmour(playerid, armour);
  251.      return true;
  252. }
  253.  
  254. /*stock spArmourFull(playerid)
  255. {
  256.      SetPlayerArmour(playerid, 100);
  257.      return true;
  258. }*/
  259.  
  260. stock fArmour(playerid)
  261. {
  262.      SetPlayerArmour(playerid, 100);
  263.      return true;
  264. }
  265.  
  266. stock gpiArmour(playerid)
  267. {
  268.       SetPlayerArmour(playerid, 9919991999);
  269.       return true;
  270. }
  271.  
  272. stock gpHealth(playerid)
  273. {
  274.      new Float:Health;
  275.      GetPlayerHealth(playerid, Health);
  276.      return true;
  277. }
  278.  
  279. stock gpArmour(playerid)
  280. {
  281.      new Float:Armour;
  282.      GetPlayerArmour(playerid, Armour);
  283.      return true;
  284. }
  285.  
  286. /*stock formating(pstrmad[], message, file[])
  287. {
  288.     format(pstrmad, sizeof(pstrmad), message, file);
  289.     return true;
  290. }*/
  291.  
  292. stock gCarModel(vehicleid)
  293. {
  294.      GetVehicleModel(vehicleid);
  295.      return true;
  296. }
  297.  
  298. stock PutPlayerInCar(playerid, vehicleid, seatid)
  299. {
  300.      PutPlayerInVehicle(playerid, (vehicleid), seatid);
  301.      return true;
  302. }
  303.  
  304. //By UltraScripter////////////////
  305. //UltraScripter Present /////////
  306. ////UltraScripter        UltraScripter              UltraScripter        ////////////////////////////////////////
  307. /////////////////////////////
  308. /////////ISC/////////////////////
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement