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- models/md5/vehicles/buggy/buggy
- {
- qer_editorimage models/md5/vehicles/buggy/buggy2_d.tga
- unsmoothedTangents
- {
- blend diffusemap
- map models/md5/vehicles/buggy/buggy2_d.tga
- }
- {
- maskcolor
- map makealpha( scale( models/md5/vehicles/buggy/buggy2_reflection_mask1.tga, 1.0, 0.5, 0.85, 1.0 )) // same as alpha 0.85, but can manipulate particular RGB values for more elaborate reflections
- }
- {
- blend gl_dst_alpha, gl_one
- maskalpha
- cubeMap env/cubemap_start
- texgen reflect
- }
- {
- blend filter
- vertexProgram inkEffect_skinned.glsl
- vertexParm 0 0.75, 0.0018, -0.0001, 0 // inkAmount, nearFarScale, nearFarBias
- vertexParm 1 1.5, 40000, -2.8, 0 // inkSize, inkScale, inkBias (near)
- vertexParm 2 1.2, 150000, -0.9, 0 // inkSize, inkScale, inkBias (far)
- fragmentProgram inkEffect_skinned.glsl
- fragmentMap 0 _currentDepth
- maskDepth
- }
- {
- blend add
- map models/md5/vehicles/buggy/buggy2_lights.tga
- }
- {
- blend add
- map models/md5/vehicles/buggy/buggy2_glow.tga
- glow
- }
- }
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