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Oct 23rd, 2018
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  1. models/md5/vehicles/buggy/buggy
  2. {
  3. qer_editorimage models/md5/vehicles/buggy/buggy2_d.tga
  4. unsmoothedTangents
  5. {
  6. blend diffusemap
  7. map models/md5/vehicles/buggy/buggy2_d.tga
  8. }
  9. {
  10. maskcolor
  11. map makealpha( scale( models/md5/vehicles/buggy/buggy2_reflection_mask1.tga, 1.0, 0.5, 0.85, 1.0 )) // same as alpha 0.85, but can manipulate particular RGB values for more elaborate reflections
  12. }
  13. {
  14. blend gl_dst_alpha, gl_one
  15. maskalpha
  16. cubeMap env/cubemap_start
  17. texgen reflect
  18. }
  19. {
  20. blend filter
  21.  
  22. vertexProgram inkEffect_skinned.glsl
  23. vertexParm 0 0.75, 0.0018, -0.0001, 0 // inkAmount, nearFarScale, nearFarBias
  24. vertexParm 1 1.5, 40000, -2.8, 0 // inkSize, inkScale, inkBias (near)
  25. vertexParm 2 1.2, 150000, -0.9, 0 // inkSize, inkScale, inkBias (far)
  26.  
  27. fragmentProgram inkEffect_skinned.glsl
  28. fragmentMap 0 _currentDepth
  29.  
  30. maskDepth
  31. }
  32. {
  33. blend add
  34. map models/md5/vehicles/buggy/buggy2_lights.tga
  35. }
  36. {
  37. blend add
  38. map models/md5/vehicles/buggy/buggy2_glow.tga
  39. glow
  40. }
  41. }
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