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Jan 20th, 2020
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  1.  
  2. // gash420 aka oliver's first script c: THANKS JOH FOR "helping"
  3. var font_size = 2;
  4. var screen_size = Global.GetScreenSize();
  5. var DT = 1;
  6. UI.AddColorPicker("Select Color");
  7. UI.AddColorPicker("Select Off Color");
  8.  
  9. function drawString()
  10. {
  11. isHideshots = UI.IsHotkeyActive("Rage", "Exploits", "Hide shots");
  12. isSafepoint = UI.IsHotkeyActive("Rage", "General", "Safe point override");
  13. isDoubletap = UI.IsHotkeyActive("Rage", "Exploits", "Doubletap");
  14. isInverted = UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter");
  15. isFakeDuck = UI.IsHotkeyActive("Anti-Aim", "Extra", "Fake duck");
  16. Colors = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Select Color");
  17. Colors_red = Colors[0]
  18. Colors_green = Colors[1]
  19. Colors_blue = Colors[2]
  20. Colors_alpha = Colors[3]
  21. Colors = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Select Off Color");
  22. Colors2_red = Colors[0]
  23. Colors2_green = Colors[1]
  24. Colors2_blue = Colors[2]
  25. Colors2_alpha = Colors[3]
  26.  
  27. if(DT)
  28. {
  29. Render.String(screen_size[0] /2 + 0 , screen_size[1] /2 +80, 3, isHideshots ? "hideshots" : "hideshots", isHideshots ? [ Colors_red, Colors_green, Colors_blue, Colors_alpha ] : [ Colors2_red, Colors2_green, Colors2_blue, Colors2_alpha ], 1, font_size );
  30. Render.String(screen_size[0] /2 + 0 , screen_size[1] /2 +95, 3, isDoubletap ? "doubletap" : "doubletap", isDoubletap ? [ Colors_red, Colors_green, Colors_blue, Colors_alpha ] : [ Colors2_red, Colors2_green, Colors2_blue, Colors2_alpha ], 1, font_size );
  31. Render.String(screen_size[0] /2 + 0 , screen_size[1] /2 +110, 3, isFakeDuck ? "fakeduck" : "fakeduck", isFakeDuck ? [ Colors_red, Colors_green, Colors_blue, Colors_alpha ] : [ Colors2_red, Colors2_green, Colors2_blue, Colors2_alpha ], 1, font_size );
  32. Render.String(screen_size[0] /2 + 0 , screen_size[1] /2 +125, 3, isSafepoint ? "safepoint" : "safepoint", isSafepoint ? [ Colors_red, Colors_green, Colors_blue, Colors_alpha ] : [ Colors2_red, Colors2_green, Colors2_blue, Colors2_alpha ], 1, font_size );
  33. Render.String(screen_size[0] /2 + 0 , screen_size[1] /2 +140, 3, isInverted ? "right" : "left", isInverted ? [ Colors_red, Colors_green, Colors_blue, Colors_alpha ] : [ Colors_red, Colors_green, Colors_blue, Colors_alpha ], 1, font_size );
  34. }
  35. }
  36.  
  37. Global.RegisterCallback("Draw", "drawString")
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