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- Loading refresh module ref_gl...
- Setting video mode: 1920 1080 FS
- ...attempting fullscreen
- ...calling CDS: ok
- GL PFD: color(32-bits) Z(24-bit) stencil(0-bits)
- GL_VENDOR: NVIDIA Corporation
- GL_RENDERER: GeForce GTX 960/PCIe/SSE2
- GL_VERSION: 4.6.0 NVIDIA 388.13
- GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
- GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture
- GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer
- GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture
- GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object
- GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float
- GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage
- GL_ARB_conservative_depth GL_ARB_compute_shader
- GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted
- GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output
- GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture
- GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers
- GL_ARB_draw_buffers_blend GL_ARB_draw_indirect
- GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts
- GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility
- GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location
- GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions
- GL_ARB_fragment_layer_viewport GL_ARB_fragment_program
- GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
- GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments
- GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
- GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv
- GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64
- GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging
- GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query
- GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata
- GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind
- GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture
- GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile
- GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object
- GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp
- GL_ARB_post_depth_coverage GL_ARB_program_interface_query
- GL_ARB_provoking_vertex GL_ARB_query_buffer_object
- GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations
- GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map
- GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects
- GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters
- GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock
- GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote
- GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects
- GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object
- GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples
- GL_ARB_shader_texture_lod GL_ARB_shading_language_100
- GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack
- GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow
- GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2
- GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing
- GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier
- GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object
- GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range
- GL_ARB_texture_compression GL_ARB_texture_compression_bptc
- GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map
- GL_ARB_texture_cube_map_array GL_ARB_texture_env_add
- GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
- GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax
- GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge
- GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
- GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels
- GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg
- GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage
- GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view
- GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3
- GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query
- GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
- GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit
- GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program
- GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev
- GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos
- GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc
- GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_E
- XT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
- GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array
- GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access
- GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements
- GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
- GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled
- GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4
- GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays
- GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels
- GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp
- GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample
- GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects
- GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted
- GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs
- GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap
- GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object
- GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc
- GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc
- GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
- GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic
- GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod
- GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object
- GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode
- GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query
- GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra
- GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object
- GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat
- GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object
- GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_s
- hader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior
- GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KTX_buffer_region
- GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect
- GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture
- GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent
- GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_command_list
- GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster
- GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image
- GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture
- GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility
- GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer
- GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program
- GL_NV_fragment_program_option GL_NV_fragment_program2
- GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples
- GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4
- GL_NV_geometry_shader_passthrough GL_NV_gpu_program4
- GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5
- GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5
- GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage
- GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil
- GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2
- GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range
- GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource
- GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2
- GL_NV_sample_locations GL_NV_sample_mask_override_coverage
- GL_NV_shader_atomic_counters GL_NV_shader_atomic_float
- GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64
- GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object
- GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc
- GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle
- GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2
- GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2
- GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range
- GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit
- GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program
- GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option
- GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle
- GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info
- GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle
- GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
- GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture
- GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
- GLXW_EXTENSIONS: WGL_ARB_buffer_region WGL_ARB_create_context
- WGL_ARB_create_context_no_error WGL_ARB_create_context_profile
- WGL_ARB_create_context_robustness WGL_ARB_context_flush_control
- WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample
- WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float
- WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace
- WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile
- WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_
- format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear
- WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image
- WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage
- WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
- GL_MAX_TEXTURE_SIZE: 16384
- GL_MAX_TEXTURE_IMAGE_UNITS: 8
- GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384
- GL_MAX_3D_TEXTURE_SIZE: 2048
- GL_MAX_ARRAY_TEXTURE_LAYERS: 2048
- GL_MAX_TEXTURE_MAX_ANISOTROPY: 16
- GL_MAX_RENDERBUFFER_SIZE: 16384
- GL_MAX_VARYING_FLOATS: 124
- GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096
- GL_MAX_VERTEX_ATTRIBS: 16
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 4096
- mode: 1920x1080, fullscreen
- picmip: 0
- texturemode: GL_LINEAR_MIPMAP_LINEAR
- anisotropic filtering: 4
- vertical sync: disabled
- multithreading: enabled
- multitexture: enabled
- vertex_buffer_object: enabled
- vertex_shader: enabled
- fragment_shader: enabled
- shader_objects: enabled
- shading_language_100: enabled
- GLSL: enabled
- GLSL_core: enabled
- GLSL130: enabled
- draw_range_elements: enabled
- framebuffer_object: enabled
- framebuffer_blit: enabled
- texture_compression: enabled
- texture_edge_clamp: enabled
- texture_cube_map: enabled
- depth_texture: enabled
- shadow: enabled
- texture_non_power_of_two: enabled
- draw_instanced: enabled
- instanced_arrays: enabled
- half_float_vertex: enabled
- get_program_binary: enabled
- ES3_compatibility: enabled
- blend_func_separate: enabled
- texture3D: enabled
- texture_array: enabled
- packed_depth_stencil: enabled
- texture_lod: enabled
- gpu_shader5: enabled
- gpu_memory_info: enabled
- meminfo: disabled
- texture_filter_anisotropic: enabled
- bgra: enabled
- swap_control: enabled
- Video memory information:
- total: 2048 MB
- dedicated: 2048 MB
- available: 1758 MB
- eviction count: 1 MB
- totally evicted: 5341 MB
- Initializing Shaders:
- ...loading 'scripts/36.shader'
- ...loading 'scripts/alley.shader'
- ...loading 'scripts/ammobox.shader'
- ...loading 'scripts/baxandall.shader'
- ...loading 'scripts/bigvic.shader'
- ...loading 'scripts/billboard.shader'
- ...loading 'scripts/blx.shader'
- ...loading 'scripts/blx_ca.shader'
- ...loading 'scripts/blx_grey.shader'
- ...loading 'scripts/blx_houses.shader'
- ...loading 'scripts/blx_tech2.shader'
- ...loading 'scripts/blx_wt3.shader'
- ...loading 'scripts/blx_wt3_vertex.shader'
- ...loading 'scripts/blxbis.shader'
- ...loading 'scripts/bobot.shader'
- ...loading 'scripts/bomb.shader'
- ...loading 'scripts/bomb_gfx.shader'
- ...loading 'scripts/boqu.shader'
- ...loading 'scripts/bricks_vertex.shader'
- ...loading 'scripts/budndumby.shader'
- ...loading 'scripts/cha0swsw.shader'
- ...loading 'scripts/cleansurface.shader'
- ...loading 'scripts/cleansurface_vertex.shader'
- ...loading 'scripts/common.shader'
- ...loading 'scripts/concrete.shader'
- ...loading 'scripts/concretestrike.shader'
- ...loading 'scripts/courtyard.shader'
- ...loading 'scripts/ctftactics_icons.shader'
- ...loading 'scripts/decals.shader'
- ...loading 'scripts/deleo.shader'
- ...loading 'scripts/depot.shader'
- ...loading 'scripts/effects.shader'
- ...loading 'scripts/etrtex.shader'
- ...loading 'scripts/extra.shader'
- ...loading 'scripts/exwsw.shader'
- ...loading 'scripts/exwsw_vertex.shader'
- ...loading 'scripts/factory.shader'
- ...loading 'scripts/format.shader'
- ...loading 'scripts/gfx.shader'
- ...loading 'scripts/glass.shader'
- ...loading 'scripts/grates.shader'
- ...loading 'scripts/grates_vertex.shader'
- ...loading 'scripts/hazelh.shader'
- ...loading 'scripts/headicons.shader'
- ...loading 'scripts/hexagons.shader'
- ...loading 'scripts/hud.shader'
- ...loading 'scripts/jewels.shader'
- ...loading 'scripts/legacy.shader'
- ...loading 'scripts/lights.shader'
- ...loading 'scripts/mapmodels.shader'
- ...loading 'scripts/mapobjects.shader'
- ...loading 'scripts/matchmaker.shader'
- ...loading 'scripts/metal.shader'
- ...loading 'scripts/metal_vertex.shader'
- ...loading 'scripts/models.shader'
- ...loading 'scripts/monada.shader'
- ...loading 'scripts/nate.shader'
- ...loading 'scripts/nature.shader'
- ...loading 'scripts/neon.shader'
- ...loading 'scripts/noir.shader'
- ...loading 'scripts/padpork.shader'
- ...loading 'scripts/plastic.shader'
- ...loading 'scripts/plastic_vertex.shader'
- ...loading 'scripts/polybeams.shader'
- ...loading 'scripts/quake.shader'
- ...loading 'scripts/reactors.shader'
- ...loading 'scripts/respawnindicators.shader'
- ...loading 'scripts/reviver.shader'
- ...loading 'scripts/runner.shader'
- ...loading 'scripts/russus.shader'
- ...loading 'scripts/scifi_interior.shader'
- ...loading 'scripts/shepas.shader'
- ...loading 'scripts/silverclaw.shader'
- ...loading 'scripts/sky.shader'
- ...loading 'scripts/skyportals.shader'
- ...loading 'scripts/solidfake.shader'
- ...loading 'scripts/starsky.shader'
- ...loading 'scripts/supersymmetry.shader'
- ...loading 'scripts/terrain.shader'
- ...loading 'scripts/tiles.shader'
- ...loading 'scripts/turret.shader'
- ...loading 'scripts/tutorial.shader'
- ...loading 'scripts/ui.shader'
- ...loading 'scripts/ui_porkui.shader'
- ...loading 'scripts/viciious.shader'
- ...loading 'scripts/wctf4.shader'
- ...loading 'scripts/wdm1.shader'
- ...loading 'scripts/wdm11.shader'
- ...loading 'scripts/wdm17.shader'
- ...loading 'scripts/wdm4.shader'
- ...loading 'scripts/wdm6.shader'
- ...loading 'scripts/wdm7.shader'
- ...loading 'scripts/wdm9.shader'
- ...loading 'scripts/window.shader'
- ...loading 'scripts/wood.shader'
- ...loading 'scripts/wood_vertex.shader'
- ...loading 'scripts/world.shader'
- ...loading 'scripts/wsw_cave1.shader'
- ...loading 'scripts/wsw_city1.shader'
- ...loading 'scripts/wsw_flareshalos.shader'
- ...loading 'scripts/zone_neutre.shader'
- --------------------------------------
- ------- sound initialization -------
- Loading sound module: qf
- Initializing DirectSound
- ...loading dsound.dll: ok
- ...creating DS object: ok
- ...completed successfully
- dsound init succeeded
- Sound sampling rate: 44100
- Initialization of qf successful
- ------------------------------------
- Loaded font 'Droid Sans Bold' from 'DroidSans-Bold.ttf'
- Loaded font 'Droid Sans Regular' from 'DroidSans.ttf'
- Loaded font 'Droid Sans Mono Regular' from 'DroidSansMono.ttf'
- Loaded font 'warsow Regular' from 'ldrwswbeta.ttf'
- Loaded font 'Silhouette Medium' from 'Silhouette.ttf'
- Loaded font 'Virtue Regular' from 'Virtue.ttf'
- Loaded font 'Warsow Crosshairs Regular' from 'WarsowCrosshairs.ttf'
- Loaded font 'Hemi Head Bold Italic' from 'hemihead-bd-it.otf'
- Loaded font 'Droid Sans Fallback Regular' from 'DroidSansFallback.ttf'
- Opening UDP/IP socket: *:0
- Opening UDP/IPv6 socket: *:0
- Loading CIN module...
- ...Success.
- ------- input initialization -------
- Raw input: [10] \\?\HID#tablethid&Col03#1&2d595ca7&0&0002#
- Raw input: [11] \\?\HID#tablethid&Col02#1&2d595ca7&0&0001#
- Raw input: [12] \\?\HID#VID_256C&PID_006E&MI_01&Col01#7&1b1e8fc7&0&0000#
- Raw input: [13] \\?\HID#VID_062A&PID_5918&MI_01&Col01#7&995cbf5&0&0000#
- Raw input initialized with 4 mice
- ------------------------------------
- ------- UI initialization -------^3
- ^3LibRocket: WARNING: XML parse error on line 1 of .^3
- ^3LibRocket: WARNING: XML parse error on line 1 of .^1
- ^1LibRocket: ERROR: Closing tag 'body' mismatched on :174 was expecting
- ^1'!doctype'.^3
- ^3LibRocket: WARNING: XML parse error on line 174 of .^3
- ^3LibRocket: WARNING: No font face defined on element #text < a <
- ^3div#sale_link.sale_link < div#wrapper < html.ui-mobile < !doctype <
- ^3idiv#news:loading < div#news_container < div#content <
- ^3body#twoclick.ui-mobile-viewport < #root#Warsow:focus. Please specify a
- ^3font-family in your RCSS.^3
- ^3LibRocket: WARNING: No font face defined on element #text < script < div#sub <
- ^3 div#wrapper < html.ui-mobile < !doctype < idiv#news:loading <
- ^3div#news_container < div#content < body#twoclick.ui-mobile-viewport <
- ^3#root#Warsow:focus. Please specify a font-family in your RCSS.^3
- ^3LibRocket: WARNING: No font face defined on element #text < div#sub <
- ^3div#wrapper < html.ui-mobile < !doctype < idiv#news:loading <
- ^3div#news_container < div#content < body#twoclick.ui-mobile-viewport <
- ^3#root#Warsow:focus. Please specify a font-family in your RCSS.^3
- ^3LibRocket: WARNING: No font face defined on element #text < div#sub <
- ^3div#wrapper < html.ui-mobile < !doctype < idiv#news:loading <
- ^3div#news_container < div#content < body#twoclick.ui-mobile-viewport <
- ^3#root#Warsow:focus. Please specify a font-family in your RCSS.^3
- ^3LibRocket: WARNING: No font face defined on element #text < a < div#sub <
- ^3div#wrapper < html.ui-mobile < !doctype < idiv#news:loading <
- ^3div#news_container < div#content < body#twoclick.ui-mobile-viewport <
- ^3#root#Warsow:focus. Please specify a font-family in your RCSS.^3
- ^3LibRocket: WARNING: No font face defined on element #text < script < div#sub <
- ^3 div#wrapper < html.ui-mobile < !doctype < idiv#news:loading <
- ^3div#news_container < div#content < body#twoclick.ui-mobile-viewport <
- ^3#root#Warsow:focus. Please specify a font-family in your RCSS.^3
- ^3LibRocket: WARNING: No font face defined on element #text < script <
- ^3html.ui-mobile < !doctype < idiv#news:loading < div#news_container <
- ^3div#content < body#twoclick.ui-mobile-viewport < #root#Warsow:focus. Please
- ^3specify a font-family in your RCSS.^3
- ^3LibRocket: WARNING: No font face defined on element #text < script <
- ^3html.ui-mobile < !doctype < idiv#news:loading < div#news_container <
- ^3div#content < body#twoclick.ui-mobile-viewport < #root#Warsow:focus. Please
- ^3specify a font-family in your RCSS.^3
- ^3LibRocket: WARNING: No font face defined on element #text < script <
- ^3html.ui-mobile < !doctype < idiv#news:loading < div#news_container <
- ^3div#content < body#twoclick.ui-mobile-viewport < #root#Warsow:focus. Please
- ^3specify a font-family in your RCSS.^3
- ^3LibRocket: WARNING: No font face defined on element #text < script <
- ^3html.ui-mobile < !doctype < idiv#news:loading < div#news_container <
- ^3div#content < body#twoclick.ui-mobile-viewport < #root#Warsow:focus. Please
- ^3specify a font-family in your RCSS.^3
- ^3LibRocket: WARNING: No font face defined on element #text < script <
- ^3html.ui-mobile < !doctype < idiv#news:loading < div#news_container <
- ^3div#content < body#twoclick.ui-mobile-viewport < #root#Warsow:focus. Please
- ^3specify a font-family in your RCSS.^3
- ^3LibRocket: WARNING: No font face defined on element #text < script <
- ^3html.ui-mobile < !doctype < idiv#news:loading < div#news_container <
- ^3div#content < body#twoclick.ui-mobile-viewport < #root#Warsow:focus. Please
- ^3specify a font-family in your RCSS.^3
- ^3LibRocket: WARNING: No font face defined on element #text < script <
- ^3html.ui-mobile < !doctype < idiv#news:loading < div#news_container <
- ^3div#content < body#twoclick.ui-mobile-viewport < #root#Warsow:focus. Please
- ^3specify a font-family in your RCSS.^3
- ^3LibRocket: WARNING: No font face defined on element #text < script <
- ^3html.ui-mobile < !doctype < idiv#news:loading < div#news_container <
- ^3div#content < body#twoclick.ui-mobile-viewport < #root#Warsow:focus. Please
- ^3specify a font-family in your RCSS.^3
- ^3LibRocket: WARNING: No font face defined on element #text < script <
- ^3html.ui-mobile < !doctype < idiv#news:loading < div#news_container <
- ^3div#content < body#twoclick.ui-mobile-viewport < #root#Warsow:focus. Please
- ^3specify a font-family in your RCSS.^3
- ^3LibRocket: WARNING: No font face defined on element #text < script <
- ^3html.ui-mobile < !doctype < idiv#news:loading < div#news_container <
- ^3div#content < body#twoclick.ui-mobile-viewport < #root#Warsow:focus. Please
- ^3specify a font-family in your RCSS.^3
- ^3LibRocket: WARNING: No font face defined on element #text < script <
- ^3html.ui-mobile < !doctype < idiv#news:loading < div#news_container <
- ^3div#content < body#twoclick.ui-mobile-viewport < #root#Warsow:focus. Please
- ^3specify a font-family in your RCSS.^3
- ^3LibRocket: WARNING: No font face defined on element #text < script <
- ^3html.ui-mobile < !doctype < idiv#news:loading < div#news_container <
- ^3div#content < body#twoclick.ui-mobile-viewport < #root#Warsow:focus. Please
- ^3specify a font-family in your RCSS.^3
- ^3LibRocket: WARNING: No font face defined on element #text < span#version_str <
- ^3 div#footer < body#twoclick.ui-mobile-viewport < #root#Warsow:focus. Please
- ^3specify a font-family in your RCSS.
- ------------------------------------
- Checking for Warsow update.
- ====== Warsow Initialized ======
- Couldn't execute: autoexec_postinit.cfg
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