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  1. Loading refresh module ref_gl...
  2. Setting video mode: 1920 1080 FS
  3. ...attempting fullscreen
  4. ...calling CDS: ok
  5. GL PFD: color(32-bits) Z(24-bit) stencil(0-bits)
  6.  
  7. GL_VENDOR: NVIDIA Corporation
  8. GL_RENDERER: GeForce GTX 960/PCIe/SSE2
  9. GL_VERSION: 4.6.0 NVIDIA 388.13
  10. GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
  11. GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture
  12. GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer
  13. GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture
  14. GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object
  15. GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float
  16. GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage
  17. GL_ARB_conservative_depth GL_ARB_compute_shader
  18. GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted
  19. GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output
  20. GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture
  21. GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers
  22. GL_ARB_draw_buffers_blend GL_ARB_draw_indirect
  23. GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts
  24. GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility
  25. GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location
  26. GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions
  27. GL_ARB_fragment_layer_viewport GL_ARB_fragment_program
  28. GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
  29. GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments
  30. GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
  31. GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv
  32. GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64
  33. GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging
  34. GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query
  35. GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata
  36. GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind
  37. GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture
  38. GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile
  39. GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object
  40. GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp
  41. GL_ARB_post_depth_coverage GL_ARB_program_interface_query
  42. GL_ARB_provoking_vertex GL_ARB_query_buffer_object
  43. GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations
  44. GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map
  45. GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects
  46. GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters
  47. GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock
  48. GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote
  49. GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects
  50. GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object
  51. GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples
  52. GL_ARB_shader_texture_lod GL_ARB_shading_language_100
  53. GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack
  54. GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow
  55. GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2
  56. GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing
  57. GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier
  58. GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object
  59. GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range
  60. GL_ARB_texture_compression GL_ARB_texture_compression_bptc
  61. GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map
  62. GL_ARB_texture_cube_map_array GL_ARB_texture_env_add
  63. GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
  64. GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax
  65. GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge
  66. GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
  67. GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels
  68. GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg
  69. GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage
  70. GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view
  71. GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3
  72. GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query
  73. GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
  74. GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit
  75. GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program
  76. GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev
  77. GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos
  78. GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc
  79. GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_E
  80. XT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
  81. GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array
  82. GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access
  83. GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements
  84. GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
  85. GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled
  86. GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4
  87. GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays
  88. GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels
  89. GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp
  90. GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample
  91. GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects
  92. GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted
  93. GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs
  94. GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap
  95. GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object
  96. GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc
  97. GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc
  98. GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
  99. GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic
  100. GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod
  101. GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object
  102. GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode
  103. GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query
  104. GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra
  105. GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object
  106. GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat
  107. GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object
  108. GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_s
  109. hader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior
  110. GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KTX_buffer_region
  111. GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect
  112. GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture
  113. GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent
  114. GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_command_list
  115. GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster
  116. GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image
  117. GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture
  118. GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility
  119. GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer
  120. GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program
  121. GL_NV_fragment_program_option GL_NV_fragment_program2
  122. GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples
  123. GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4
  124. GL_NV_geometry_shader_passthrough GL_NV_gpu_program4
  125. GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5
  126. GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5
  127. GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage
  128. GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil
  129. GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2
  130. GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range
  131. GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource
  132. GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2
  133. GL_NV_sample_locations GL_NV_sample_mask_override_coverage
  134. GL_NV_shader_atomic_counters GL_NV_shader_atomic_float
  135. GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64
  136. GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object
  137. GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc
  138. GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle
  139. GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2
  140. GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2
  141. GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range
  142. GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit
  143. GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program
  144. GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option
  145. GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle
  146. GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info
  147. GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle
  148. GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
  149. GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture
  150. GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
  151. GLXW_EXTENSIONS: WGL_ARB_buffer_region WGL_ARB_create_context
  152. WGL_ARB_create_context_no_error WGL_ARB_create_context_profile
  153. WGL_ARB_create_context_robustness WGL_ARB_context_flush_control
  154. WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample
  155. WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float
  156. WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace
  157. WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile
  158. WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_
  159. format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear
  160. WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image
  161. WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage
  162. WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
  163. GL_MAX_TEXTURE_SIZE: 16384
  164. GL_MAX_TEXTURE_IMAGE_UNITS: 8
  165. GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384
  166. GL_MAX_3D_TEXTURE_SIZE: 2048
  167. GL_MAX_ARRAY_TEXTURE_LAYERS: 2048
  168. GL_MAX_TEXTURE_MAX_ANISOTROPY: 16
  169. GL_MAX_RENDERBUFFER_SIZE: 16384
  170. GL_MAX_VARYING_FLOATS: 124
  171. GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096
  172. GL_MAX_VERTEX_ATTRIBS: 16
  173. GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 4096
  174.  
  175. mode: 1920x1080, fullscreen
  176. picmip: 0
  177. texturemode: GL_LINEAR_MIPMAP_LINEAR
  178. anisotropic filtering: 4
  179. vertical sync: disabled
  180. multithreading: enabled
  181. multitexture: enabled
  182. vertex_buffer_object: enabled
  183. vertex_shader: enabled
  184. fragment_shader: enabled
  185. shader_objects: enabled
  186. shading_language_100: enabled
  187. GLSL: enabled
  188. GLSL_core: enabled
  189. GLSL130: enabled
  190. draw_range_elements: enabled
  191. framebuffer_object: enabled
  192. framebuffer_blit: enabled
  193. texture_compression: enabled
  194. texture_edge_clamp: enabled
  195. texture_cube_map: enabled
  196. depth_texture: enabled
  197. shadow: enabled
  198. texture_non_power_of_two: enabled
  199. draw_instanced: enabled
  200. instanced_arrays: enabled
  201. half_float_vertex: enabled
  202. get_program_binary: enabled
  203. ES3_compatibility: enabled
  204. blend_func_separate: enabled
  205. texture3D: enabled
  206. texture_array: enabled
  207. packed_depth_stencil: enabled
  208. texture_lod: enabled
  209. gpu_shader5: enabled
  210. gpu_memory_info: enabled
  211. meminfo: disabled
  212. texture_filter_anisotropic: enabled
  213. bgra: enabled
  214. swap_control: enabled
  215.  
  216. Video memory information:
  217. total: 2048 MB
  218. dedicated: 2048 MB
  219. available: 1758 MB
  220. eviction count: 1 MB
  221. totally evicted: 5341 MB
  222. Initializing Shaders:
  223. ...loading 'scripts/36.shader'
  224. ...loading 'scripts/alley.shader'
  225. ...loading 'scripts/ammobox.shader'
  226. ...loading 'scripts/baxandall.shader'
  227. ...loading 'scripts/bigvic.shader'
  228. ...loading 'scripts/billboard.shader'
  229. ...loading 'scripts/blx.shader'
  230. ...loading 'scripts/blx_ca.shader'
  231. ...loading 'scripts/blx_grey.shader'
  232. ...loading 'scripts/blx_houses.shader'
  233. ...loading 'scripts/blx_tech2.shader'
  234. ...loading 'scripts/blx_wt3.shader'
  235. ...loading 'scripts/blx_wt3_vertex.shader'
  236. ...loading 'scripts/blxbis.shader'
  237. ...loading 'scripts/bobot.shader'
  238. ...loading 'scripts/bomb.shader'
  239. ...loading 'scripts/bomb_gfx.shader'
  240. ...loading 'scripts/boqu.shader'
  241. ...loading 'scripts/bricks_vertex.shader'
  242. ...loading 'scripts/budndumby.shader'
  243. ...loading 'scripts/cha0swsw.shader'
  244. ...loading 'scripts/cleansurface.shader'
  245. ...loading 'scripts/cleansurface_vertex.shader'
  246. ...loading 'scripts/common.shader'
  247. ...loading 'scripts/concrete.shader'
  248. ...loading 'scripts/concretestrike.shader'
  249. ...loading 'scripts/courtyard.shader'
  250. ...loading 'scripts/ctftactics_icons.shader'
  251. ...loading 'scripts/decals.shader'
  252. ...loading 'scripts/deleo.shader'
  253. ...loading 'scripts/depot.shader'
  254. ...loading 'scripts/effects.shader'
  255. ...loading 'scripts/etrtex.shader'
  256. ...loading 'scripts/extra.shader'
  257. ...loading 'scripts/exwsw.shader'
  258. ...loading 'scripts/exwsw_vertex.shader'
  259. ...loading 'scripts/factory.shader'
  260. ...loading 'scripts/format.shader'
  261. ...loading 'scripts/gfx.shader'
  262. ...loading 'scripts/glass.shader'
  263. ...loading 'scripts/grates.shader'
  264. ...loading 'scripts/grates_vertex.shader'
  265. ...loading 'scripts/hazelh.shader'
  266. ...loading 'scripts/headicons.shader'
  267. ...loading 'scripts/hexagons.shader'
  268. ...loading 'scripts/hud.shader'
  269. ...loading 'scripts/jewels.shader'
  270. ...loading 'scripts/legacy.shader'
  271. ...loading 'scripts/lights.shader'
  272. ...loading 'scripts/mapmodels.shader'
  273. ...loading 'scripts/mapobjects.shader'
  274. ...loading 'scripts/matchmaker.shader'
  275. ...loading 'scripts/metal.shader'
  276. ...loading 'scripts/metal_vertex.shader'
  277. ...loading 'scripts/models.shader'
  278. ...loading 'scripts/monada.shader'
  279. ...loading 'scripts/nate.shader'
  280. ...loading 'scripts/nature.shader'
  281. ...loading 'scripts/neon.shader'
  282. ...loading 'scripts/noir.shader'
  283. ...loading 'scripts/padpork.shader'
  284. ...loading 'scripts/plastic.shader'
  285. ...loading 'scripts/plastic_vertex.shader'
  286. ...loading 'scripts/polybeams.shader'
  287. ...loading 'scripts/quake.shader'
  288. ...loading 'scripts/reactors.shader'
  289. ...loading 'scripts/respawnindicators.shader'
  290. ...loading 'scripts/reviver.shader'
  291. ...loading 'scripts/runner.shader'
  292. ...loading 'scripts/russus.shader'
  293. ...loading 'scripts/scifi_interior.shader'
  294. ...loading 'scripts/shepas.shader'
  295. ...loading 'scripts/silverclaw.shader'
  296. ...loading 'scripts/sky.shader'
  297. ...loading 'scripts/skyportals.shader'
  298. ...loading 'scripts/solidfake.shader'
  299. ...loading 'scripts/starsky.shader'
  300. ...loading 'scripts/supersymmetry.shader'
  301. ...loading 'scripts/terrain.shader'
  302. ...loading 'scripts/tiles.shader'
  303. ...loading 'scripts/turret.shader'
  304. ...loading 'scripts/tutorial.shader'
  305. ...loading 'scripts/ui.shader'
  306. ...loading 'scripts/ui_porkui.shader'
  307. ...loading 'scripts/viciious.shader'
  308. ...loading 'scripts/wctf4.shader'
  309. ...loading 'scripts/wdm1.shader'
  310. ...loading 'scripts/wdm11.shader'
  311. ...loading 'scripts/wdm17.shader'
  312. ...loading 'scripts/wdm4.shader'
  313. ...loading 'scripts/wdm6.shader'
  314. ...loading 'scripts/wdm7.shader'
  315. ...loading 'scripts/wdm9.shader'
  316. ...loading 'scripts/window.shader'
  317. ...loading 'scripts/wood.shader'
  318. ...loading 'scripts/wood_vertex.shader'
  319. ...loading 'scripts/world.shader'
  320. ...loading 'scripts/wsw_cave1.shader'
  321. ...loading 'scripts/wsw_city1.shader'
  322. ...loading 'scripts/wsw_flareshalos.shader'
  323. ...loading 'scripts/zone_neutre.shader'
  324. --------------------------------------
  325. ------- sound initialization -------
  326. Loading sound module: qf
  327. Initializing DirectSound
  328. ...loading dsound.dll: ok
  329. ...creating DS object: ok
  330. ...completed successfully
  331. dsound init succeeded
  332. Sound sampling rate: 44100
  333. Initialization of qf successful
  334. ------------------------------------
  335. Loaded font 'Droid Sans Bold' from 'DroidSans-Bold.ttf'
  336. Loaded font 'Droid Sans Regular' from 'DroidSans.ttf'
  337. Loaded font 'Droid Sans Mono Regular' from 'DroidSansMono.ttf'
  338. Loaded font 'warsow Regular' from 'ldrwswbeta.ttf'
  339. Loaded font 'Silhouette Medium' from 'Silhouette.ttf'
  340. Loaded font 'Virtue Regular' from 'Virtue.ttf'
  341. Loaded font 'Warsow Crosshairs Regular' from 'WarsowCrosshairs.ttf'
  342. Loaded font 'Hemi Head Bold Italic' from 'hemihead-bd-it.otf'
  343. Loaded font 'Droid Sans Fallback Regular' from 'DroidSansFallback.ttf'
  344. Opening UDP/IP socket: *:0
  345. Opening UDP/IPv6 socket: *:0
  346. Loading CIN module...
  347. ...Success.
  348.  
  349. ------- input initialization -------
  350. Raw input: [10] \\?\HID#tablethid&Col03#1&2d595ca7&0&0002#
  351. Raw input: [11] \\?\HID#tablethid&Col02#1&2d595ca7&0&0001#
  352. Raw input: [12] \\?\HID#VID_256C&PID_006E&MI_01&Col01#7&1b1e8fc7&0&0000#
  353. Raw input: [13] \\?\HID#VID_062A&PID_5918&MI_01&Col01#7&995cbf5&0&0000#
  354. Raw input initialized with 4 mice
  355. ------------------------------------
  356. ------- UI initialization -------^3
  357. ^3LibRocket: WARNING: XML parse error on line 1 of .^3
  358. ^3LibRocket: WARNING: XML parse error on line 1 of .^1
  359. ^1LibRocket: ERROR: Closing tag 'body' mismatched on :174 was expecting
  360. ^1'!doctype'.^3
  361. ^3LibRocket: WARNING: XML parse error on line 174 of .^3
  362. ^3LibRocket: WARNING: No font face defined on element #text < a <
  363. ^3div#sale_link.sale_link < div#wrapper < html.ui-mobile < !doctype <
  364. ^3idiv#news:loading < div#news_container < div#content <
  365. ^3body#twoclick.ui-mobile-viewport < #root#Warsow:focus. Please specify a
  366. ^3font-family in your RCSS.^3
  367. ^3LibRocket: WARNING: No font face defined on element #text < script < div#sub <
  368. ^3 div#wrapper < html.ui-mobile < !doctype < idiv#news:loading <
  369. ^3div#news_container < div#content < body#twoclick.ui-mobile-viewport <
  370. ^3#root#Warsow:focus. Please specify a font-family in your RCSS.^3
  371. ^3LibRocket: WARNING: No font face defined on element #text < div#sub <
  372. ^3div#wrapper < html.ui-mobile < !doctype < idiv#news:loading <
  373. ^3div#news_container < div#content < body#twoclick.ui-mobile-viewport <
  374. ^3#root#Warsow:focus. Please specify a font-family in your RCSS.^3
  375. ^3LibRocket: WARNING: No font face defined on element #text < div#sub <
  376. ^3div#wrapper < html.ui-mobile < !doctype < idiv#news:loading <
  377. ^3div#news_container < div#content < body#twoclick.ui-mobile-viewport <
  378. ^3#root#Warsow:focus. Please specify a font-family in your RCSS.^3
  379. ^3LibRocket: WARNING: No font face defined on element #text < a < div#sub <
  380. ^3div#wrapper < html.ui-mobile < !doctype < idiv#news:loading <
  381. ^3div#news_container < div#content < body#twoclick.ui-mobile-viewport <
  382. ^3#root#Warsow:focus. Please specify a font-family in your RCSS.^3
  383. ^3LibRocket: WARNING: No font face defined on element #text < script < div#sub <
  384. ^3 div#wrapper < html.ui-mobile < !doctype < idiv#news:loading <
  385. ^3div#news_container < div#content < body#twoclick.ui-mobile-viewport <
  386. ^3#root#Warsow:focus. Please specify a font-family in your RCSS.^3
  387. ^3LibRocket: WARNING: No font face defined on element #text < script <
  388. ^3html.ui-mobile < !doctype < idiv#news:loading < div#news_container <
  389. ^3div#content < body#twoclick.ui-mobile-viewport < #root#Warsow:focus. Please
  390. ^3specify a font-family in your RCSS.^3
  391. ^3LibRocket: WARNING: No font face defined on element #text < script <
  392. ^3html.ui-mobile < !doctype < idiv#news:loading < div#news_container <
  393. ^3div#content < body#twoclick.ui-mobile-viewport < #root#Warsow:focus. Please
  394. ^3specify a font-family in your RCSS.^3
  395. ^3LibRocket: WARNING: No font face defined on element #text < script <
  396. ^3html.ui-mobile < !doctype < idiv#news:loading < div#news_container <
  397. ^3div#content < body#twoclick.ui-mobile-viewport < #root#Warsow:focus. Please
  398. ^3specify a font-family in your RCSS.^3
  399. ^3LibRocket: WARNING: No font face defined on element #text < script <
  400. ^3html.ui-mobile < !doctype < idiv#news:loading < div#news_container <
  401. ^3div#content < body#twoclick.ui-mobile-viewport < #root#Warsow:focus. Please
  402. ^3specify a font-family in your RCSS.^3
  403. ^3LibRocket: WARNING: No font face defined on element #text < script <
  404. ^3html.ui-mobile < !doctype < idiv#news:loading < div#news_container <
  405. ^3div#content < body#twoclick.ui-mobile-viewport < #root#Warsow:focus. Please
  406. ^3specify a font-family in your RCSS.^3
  407. ^3LibRocket: WARNING: No font face defined on element #text < script <
  408. ^3html.ui-mobile < !doctype < idiv#news:loading < div#news_container <
  409. ^3div#content < body#twoclick.ui-mobile-viewport < #root#Warsow:focus. Please
  410. ^3specify a font-family in your RCSS.^3
  411. ^3LibRocket: WARNING: No font face defined on element #text < script <
  412. ^3html.ui-mobile < !doctype < idiv#news:loading < div#news_container <
  413. ^3div#content < body#twoclick.ui-mobile-viewport < #root#Warsow:focus. Please
  414. ^3specify a font-family in your RCSS.^3
  415. ^3LibRocket: WARNING: No font face defined on element #text < script <
  416. ^3html.ui-mobile < !doctype < idiv#news:loading < div#news_container <
  417. ^3div#content < body#twoclick.ui-mobile-viewport < #root#Warsow:focus. Please
  418. ^3specify a font-family in your RCSS.^3
  419. ^3LibRocket: WARNING: No font face defined on element #text < script <
  420. ^3html.ui-mobile < !doctype < idiv#news:loading < div#news_container <
  421. ^3div#content < body#twoclick.ui-mobile-viewport < #root#Warsow:focus. Please
  422. ^3specify a font-family in your RCSS.^3
  423. ^3LibRocket: WARNING: No font face defined on element #text < script <
  424. ^3html.ui-mobile < !doctype < idiv#news:loading < div#news_container <
  425. ^3div#content < body#twoclick.ui-mobile-viewport < #root#Warsow:focus. Please
  426. ^3specify a font-family in your RCSS.^3
  427. ^3LibRocket: WARNING: No font face defined on element #text < script <
  428. ^3html.ui-mobile < !doctype < idiv#news:loading < div#news_container <
  429. ^3div#content < body#twoclick.ui-mobile-viewport < #root#Warsow:focus. Please
  430. ^3specify a font-family in your RCSS.^3
  431. ^3LibRocket: WARNING: No font face defined on element #text < script <
  432. ^3html.ui-mobile < !doctype < idiv#news:loading < div#news_container <
  433. ^3div#content < body#twoclick.ui-mobile-viewport < #root#Warsow:focus. Please
  434. ^3specify a font-family in your RCSS.^3
  435. ^3LibRocket: WARNING: No font face defined on element #text < span#version_str <
  436. ^3 div#footer < body#twoclick.ui-mobile-viewport < #root#Warsow:focus. Please
  437. ^3specify a font-family in your RCSS.
  438. ------------------------------------
  439. Checking for Warsow update.
  440.  
  441. ====== Warsow Initialized ======
  442. Couldn't execute: autoexec_postinit.cfg
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