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Awpteamoose

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Apr 3rd, 2012
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  1. [SystemSettings]
  2. ResX=1280
  3. ResY=720
  4. ShadowCompatLevel=4
  5. WorldCompatLevel=5
  6. TextureCompatLevel=5
  7. UseVsync=False
  8. Fullscreen=False
  9. bUseMaxQualityMode=False
  10. StaticDecals=True
  11. DynamicDecals=True
  12. UnbatchedDecals=True
  13. DecalCullDistanceScale=1.030000
  14. DynamicLights=True
  15. DynamicShadows=True
  16. LightEnvironmentShadows=True
  17. CompositeDynamicLights=True
  18. SHSecondaryLighting=True
  19. DirectionalLightMaps=True
  20. MotionBlur=True
  21. MotionBlurPause=True
  22. MotionBlurSkinning=1
  23. DepthOfField=True
  24. AmbientOcclusion=True
  25. Bloom=True
  26. bAllowLightShafts=True
  27. Distortion=True
  28. FilteredDistortion=True
  29. DropParticleDistortion=True
  30. bAllowDownsampledTranslucency=False
  31. SpeedTreeLeaves=True
  32. SpeedTreeFronds=True
  33. OnlyStreamInTextures=False
  34. LensFlares=True
  35. FogVolumes=True
  36. FloatingPointRenderTargets=True
  37. OneFrameThreadLag=True
  38. UpscaleScreenPercentage=True
  39. AllowD3D11=False
  40. AllowOpenGL=False
  41. AllowRadialBlur=True
  42. AllowSubsurfaceScattering=True
  43. AllowImageReflections=True
  44. AllowImageReflectionShadowing=True
  45. bAllowSeparateTranslucency=True
  46. SkeletalMeshLODBias=0
  47. ParticleLODBias=0
  48. DetailMode=1
  49. MaxDrawDistanceScale=1.000000
  50. ShadowFilterQualityBias=0
  51. MaxAnisotropy=4
  52. MaxMultiSamples=1
  53. bAllowD3D9MSAA=False
  54. bAllowTemporalAA=False
  55. TemporalAA_MinDepth=500.000000
  56. TemporalAA_StartDepthVelocityScale=100.000000
  57. TemporalAA_JitterStartDepthScale=3.000000
  58. MinShadowResolution=64
  59. MinPreShadowResolution=8
  60. MaxShadowResolution=1120
  61. MaxWholeSceneDominantShadowResolution=1344
  62. ShadowFadeResolution=128
  63. PreShadowFadeResolution=16
  64. ShadowFadeExponent=0.253000
  65. ScreenPercentage=100.000000
  66. SceneCaptureStreamingMultiplier=1.000000
  67. ShadowTexelsPerPixel=2.000000
  68. PreShadowResolutionFactor=0.500000
  69. bEnableVSMShadows=False
  70. bEnableBranchingPCFShadows=False
  71. bAllowHardwareShadowFiltering=False
  72. TessellationFactorMultiplier=1.000000
  73. bAllowBetterModulatedShadows=True
  74. bEnableForegroundShadowsOnWorld=True
  75. bEnableForegroundSelfShadowing=False
  76. bAllowWholeSceneDominantShadows=True
  77. bUseConservativeShadowBounds=False
  78. ShadowFilterRadius=2.000000
  79. ShadowDepthBias=0.012000
  80. PerObjectShadowTransition=60.000000
  81. CSMSplitPenumbraScale=0.500000
  82. CSMSplitSoftTransitionDistanceScale=4.000000
  83. CSMSplitDepthBiasScale=0.500000
  84. CSMMinimumFOV=40.000000
  85. CSMFOVRoundFactor=4.000000
  86. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  87. UnbuiltNumWholeSceneDynamicShadowCascades=3
  88. WholeSceneShadowUnbuiltInteractionThreshold=50
  89. bAllowFracturedDamage=True
  90. NumFracturedPartsScale=1.000000
  91. FractureDirectSpawnChanceScale=1.000000
  92. FractureRadialSpawnChanceScale=1.000000
  93. FractureCullDistanceScale=1.000000
  94. bForceCPUAccessToGPUSkinVerts=false
  95. bDisableSkeletalInstanceWeights=false
  96. HighPrecisionGBuffers=False
  97. MobileFeatureLevel=0
  98. MobileFog=True
  99. MobileSpecular=True
  100. MobileBumpOffset=True
  101. MobileNormalMapping=True
  102. MobileEnvMapping=True
  103. MobileRimLighting=True
  104. MobileColorBlending=True
  105. MobileVertexMovement=True
  106. MobileLODBias=-0.5
  107. MobileBoneCount=75
  108. MobileBoneWeightCount=2
  109. MobileUsePreprocessedShaders=True
  110. MobileFlashRedForUncachedShaders=False
  111. MobileWarmUpPreprocessedShaders=True
  112. MobileCachePreprocessedShaders=False
  113. MobileProfilePreprocessedShaders=False
  114. MobileUseCPreprocessorOnShaders=True
  115. MobileLoadCPreprocessedShaders=True
  116. MobileSharePixelShaders=True
  117. MobileShareVertexShaders=True
  118. MobileShareShaderPrograms=True
  119. MobileEnableMSAA=False
  120. MobileContentScaleFactor=1.0
  121. MobileVertexScratchBufferSize=32
  122. MobileIndexScratchBufferSize=1
  123. ApexLODResourceBudget=1000000000000000000000.0
  124. ApexDestructionMaxChunkIslandCount=2147483647
  125. ApexDestructionMaxChunkSeparationLOD=1.0
  126. bEnableParallelAPEXClothingFetch=False
  127. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  128. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  129. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  130. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  131. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  132. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  133. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  134. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  135. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  136. TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  137. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  138. TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  139. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  140. TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  141. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  142. TEXTUREGROUP_Skybox=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  143. TEXTUREGROUP_UI=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  144. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  145. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  146. TEXTUREGROUP_RenderTarget=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  147. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  148. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  149. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  150. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  151. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  152. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Blur5)
  153. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  154. TEXTUREGROUP_WorldEmmisive=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  155. TEXTUREGROUP_CharacterEmmisive=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  156. TEXTUREGROUP_WeaponEmmisive=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  157. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  158. bWantsFakeFullscreen=False
  159.  
  160. [SystemSettingsEditor]
  161. ResX=1280
  162. ResY=1024
  163. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  164. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  165. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  166. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  167. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=1)
  168. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  169. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  170. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  171. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1)
  172. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  173. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  174. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  175. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  176. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  177. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  178. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
  179. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
  180. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
  181. TEXTUREGROUP_WorldEmmisive=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  182. TEXTUREGROUP_CharacterEmmisive=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  183. TEXTUREGROUP_WeaponEmmisive=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  184.  
  185. [Configuration]
  186.  
  187. [IniVersion]
  188. 0=1317929593.000000
  189. 1=1317186926.000000
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