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- LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected. InstanceID=1
- LogD3D12RHI: Creating RT View Heap with 250000 entries
- LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
- LogD3D12RHI: Creating RT View Heap with 250000 entries
- LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
- LogSlate: Window 'Details' being destroyed
- LogSlate: Window 'Details' being destroyed
- LogSlate: Window 'Plugins' being destroyed
- LogSlate: Window 'Plugins' being destroyed
- LogDirectoryWatcher: A directory notification for '../../../Engine/Plugins/' was aborted.
- LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
- LogD3D12RHI: Creating RTPSO with 199 shaders (6 cached, 193 new) took 447.06 ms. Compile time 443.61 ms, link time 3.38 ms.
- LogDebuggerCommands: Repeating last play command: Selected Viewport
- LogPlayLevel: PlayLevel: No blueprints needed recompiling
- PIE: New page: PIE session: MainMenu (18 Feb 2024, 13:47:09)
- LogOnline: OSS: Created online subsystem instance for: NULL
- LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
- LogPlayLevel: Creating play world package: /Game/01MyAssets/Levels/UEDPIE_0_MainMenu
- LogPlayLevel: PIE: StaticDuplicateObject took: (0.038757s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/01MyAssets/Levels/MainMenu.MainMenu to /Game/01MyAssets/Levels/UEDPIE_0_MainMenu.MainMenu (0.038824s)
- LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms
- Cmd: r.FidelityFX.FSR2.Enabled 0
- LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
- LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
- LogAIModule: Creating AISystem for world MainMenu
- LogPlayLevel: PIE: World Init took: (0.036036s)
- LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True
- LogAudioMixer: Display: Audio Mixer Platform Settings:
- LogAudioMixer: Display: Sample Rate: 48000
- LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
- LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
- LogAudioMixer: Display: Number of buffers to queue: 1
- LogAudioMixer: Display: Max Channels (voices): 32
- LogAudioMixer: Display: Number of Async Source Workers: 4
- LogAudio: Display: AudioDevice MaxSources: 32
- LogAudio: Display: Audio Spatialization Plugin: None (built-in).
- LogAudio: Display: Audio Reverb Plugin: None (built-in).
- LogAudio: Display: Audio Occlusion Plugin: None (built-in).
- LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
- LogAudioMixer: Display: Using Audio Hardware Device FxSound Speakers (FxSound Audio Enhancer)
- LogAudioMixer: Display: Initializing Sound Submixes...
- LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
- LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
- LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2
- LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2
- LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2
- LogInit: FAudioDevice initialized with ID 2.
- LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2
- LogAudio: Display: Audio Device (ID: 2) registered with world 'MainMenu'.
- LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2
- LogWindows: WindowsPlatformFeatures enabled
- LogLinker: Warning: Failed to load '/Engine/Transient': Can't find file.
- LogUObjectGlobals: Warning: Failed to find object 'Object /Engine/Transient.EnhancedInputUserSettings_13:EnhancedPlayerMappableKeyProfile_0'
- LogEnhancedInput: Enhanced Input local player subsystem has initalized the user settings!
- LogLoad: Game class is 'BP_MenuLevelGameMode_C'
- LogWorld: Bringing World /Game/01MyAssets/Levels/UEDPIE_0_MainMenu.MainMenu up for play (max tick rate 999) at 2024.02.18-12.47.10
- LogWorld: Bringing up level for play took: 0.007766
- LogOnline: OSS: Created online subsystem instance for: :Context_2
- LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> CapturePermanently
- LogStreaming: Display: FlushAsyncLoading(): 1 QueuedPackages, 0 AsyncPackages
- LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Ingame/T_HealthBar.T_HealthBar (TFO_AutoDXT, 1024x64 x1x1x1) (Required Memory Estimate: 10.395709 MB), EncodeSpeed: Fast
- LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Ingame/T_HealthBarBackground.T_HealthBarBackground (TFO_AutoDXT, 1024x64 x1x1x1) (Required Memory Estimate: 10.395709 MB), EncodeSpeed: Fast
- LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Ingame/T_HealthBarBackgroundOutline.T_HealthBarBackgroundOutline (TFO_AutoDXT, 1024x64 x1x1x1) (Required Memory Estimate: 10.395709 MB), EncodeSpeed: Fast
- LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Ingame/T_AmmoBackground.T_AmmoBackground (TFO_AutoDXT, 1024x256 x1x1x1) (Required Memory Estimate: 45.145823 MB), EncodeSpeed: Fast
- LogEnhancedInput: Key profile 'InputUserSettings.Profiles.Default' is already currently equipped. Nothing will happen.
- PIE: Server logged in
- PIE: Play in editor total start time 2,075 seconds.
- LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- LogD3D12RHI: Creating RTPSO with 9 shaders (0 cached, 1 new) took 11.59 ms. Compile time 8.28 ms, link time 3.30 ms.
- r.ScreenPercentage = "100"
- LogPackageLocalizationCache: Processed 50 localized package path(s) for 1 prioritized culture(s) in 0.018880 seconds
- LogSlate: FontCache flush requested. Reason: Culture for localization was changed
- LogSlate: FontCache flush requested. Reason: Culture for localization was changed
- LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- Cmd: gamma 2.2
- r.HDR.EnableHDROutput = "0"
- r.HDR.Display.OutputDevice = "0"
- r.HDR.Display.ColorGamut = "0"
- r.HDR.UI.CompositeMode = "0"
- r.HDR.UI.Level = "2"
- r.AntiAliasingMethod = "4"
- r.MotionBlur.Amount = "0"
- r.LensFlareQuality = "2"
- r.ReflectionMethod = "1"
- r.BloomQuality = "5"
- r.DefaultFeature.AmbientOcclusion = "1"
- r.TemporalAA.Upsampling = "1"
- r.Upscale.Quality = "3"
- r.DynamicGlobalIlluminationMethod = "1"
- LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- LogSlate: Took 0.000154 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
- LogSlate: Took 0.000153 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
- LogSlate: Took 0.000129 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
- LogSlate: Took 0.000112 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
- LogD3D12RHI: Creating RT View Heap with 250000 entries
- LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
- LogD3D12RHI: Creating RT View Heap with 250000 entries
- LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
- LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave sfx_slider...
- LogAudio: Display: Chunk sizes for SoundWave /Game/MenuSystemPro/ExampleContent/Sounds/SoundCuesAndWaves/sfx_slider.sfx_slider: Chunk0=28 bytes, Chunk1-N=256k
- LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave sfx_switch...
- LogAudio: Display: Chunk sizes for SoundWave /Game/MenuSystemPro/ExampleContent/Sounds/SoundCuesAndWaves/sfx_switch.sfx_switch: Chunk0=28 bytes, Chunk1-N=256k
- LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave sfx_switchOn...
- LogAudio: Display: Chunk sizes for SoundWave /Game/MenuSystemPro/ExampleContent/Sounds/SoundCuesAndWaves/sfx_switchOn.sfx_switchOn: Chunk0=28 bytes, Chunk1-N=256k
- LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave sfx_switchOff...
- LogAudio: Display: Chunk sizes for SoundWave /Game/MenuSystemPro/ExampleContent/Sounds/SoundCuesAndWaves/sfx_switchOff.sfx_switchOff: Chunk0=28 bytes, Chunk1-N=256k
- LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave sfx_pageForward...
- LogAudio: Display: Chunk sizes for SoundWave /Game/MenuSystemPro/ExampleContent/Sounds/SoundCuesAndWaves/sfx_pageForward.sfx_pageForward: Chunk0=28 bytes, Chunk1-N=256k
- LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave sfx_pageBack...
- LogAudio: Display: Chunk sizes for SoundWave /Game/MenuSystemPro/ExampleContent/Sounds/SoundCuesAndWaves/sfx_pageBack.sfx_pageBack: Chunk0=28 bytes, Chunk1-N=256k
- LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave sfx_cameraSwitch...
- LogAudio: Display: Chunk sizes for SoundWave /Game/MenuSystemPro/ExampleContent/Sounds/SoundCuesAndWaves/sfx_cameraSwitch.sfx_cameraSwitch: Chunk0=28 bytes, Chunk1-N=256k
- LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave sfx_server_wait...
- LogAudio: Display: Chunk sizes for SoundWave /Game/MenuSystemPro/ExampleContent/Sounds/SoundCuesAndWaves/sfx_server_wait.sfx_server_wait: Chunk0=28 bytes, Chunk1-N=256k
- LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave SW_UI_MenuBackgroundMusic...
- LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockInFullscreen
- LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> NoCapture
- LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/UI/Textures/T_WhiteSquare.T_WhiteSquare (TFO_AutoDXT, 8x8 x1x1x1) (Required Memory Estimate: 0.072553 MB), EncodeSpeed: Fast
- LogAudio: Display: Chunk sizes for SoundWave /Game/MenuSystemPro/ExampleContent/Sounds/SoundCuesAndWaves/SW_UI_MenuBackgroundMusic.SW_UI_MenuBackgroundMusic: Chunk0=28 bytes, Chunk1-N=256k
- LogScript: Warning: Script Msg: Attempted to access index 0 from array 'MenuCameras' of length 0 in '/Game/MenuSystemPro/Blueprints/UI/Base/WBP_MenuContainer.WBP_MenuContainer_C'!
- LogScript: Warning: Script Msg called by: WBP_MenuContainer_Seeker_C /Engine/Transient.UnrealEdEngine_0:BP_MenuSystemGameInstance_C_0.WBP_MenuContainer_Seeker_C_0
- LogUObjectGlobals: BeginLoad(/Game/MenuSystemPro/ExampleContent/Designs/Design_Seeker/Menus/TitleScreen/WBP_IntroMenu_Seeker) is flushing async loading
- LogStreaming: Display: FlushAsyncLoading(): 1 QueuedPackages, 0 AsyncPackages
- LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave SW_UI_CreditsMusic...
- LogTexture: Display: Building textures: /Game/01MyAssets/Gif/op-2Logo-removebg-preview.op-2Logo-removebg-preview (TFO_AutoDXT, 500x500 x1x1x1) (Required Memory Estimate: 44.620799 MB), EncodeSpeed: Fast
- LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Logos/UE_Logo_stacked_unreal-engine_white.UE_Logo_stacked_unreal-engine_white (BGRA8, 677x545 x1x1x1) (Required Memory Estimate: 10.853249 MB), EncodeSpeed: Fast
- LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/UI/Textures/T_GradientUnderlay.T_GradientUnderlay (TFO_AutoDXT, 1920x200 x1x1x1) (Required Memory Estimate: 63.128906 MB), EncodeSpeed: Fast
- LogAudio: Display: Chunk sizes for SoundWave /Game/MenuSystemPro/ExampleContent/Sounds/SoundCuesAndWaves/SW_UI_CreditsMusic.SW_UI_CreditsMusic: Chunk0=28 bytes, Chunk1-N=256k
- LogMediaAssets: Error: Failed to validate media source Code_-_112 (file://C:/Users/mariu/Desktop/CoffeBytes Studio/Intro/Code - 112.mp4)
- LogBlueprint: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\MenuSystemPro\ExampleContent\Designs\Design_Seeker\Menus\TitleScreen\WBP_TitleScreenMenu_Seeker.uasset: [Compiler] On Widget Clicked (MultiplayerTitleScreenButton) does not have a valid matching component!
- LogD3D12RHI: Creating RT View Heap with 250000 entries
- LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
- LogD3D12RHI: Creating RT View Heap with 250000 entries
- LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
- LogLinker: Warning: Failed to load '/Game/MenuSystemPro/Blueprints/SaveGame/BP_CustomSaveGameObject': Can't find file.
- LogLinker: Warning: Failed to load '/Game/MenuSystemPro/Blueprints/SaveGame/BP_CustomSaveGameObject': Can't find file.
- LogUObjectGlobals: Warning: Failed to find object 'Class /Game/MenuSystemPro/Blueprints/SaveGame/BP_CustomSaveGameObject.BP_CustomSaveGameObject_C'
- LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/UI/Textures/T_LoadingScreen_Placeholder_DQHD.T_LoadingScreen_Placeholder_DQHD (TFO_AutoDXT, 5120x1440 x1x1x1) (Required Memory Estimate: 506.3125 MB), EncodeSpeed: Fast
- LogTexture: Display: Building textures: /Game/01MyAssets/Levels/House01/Screenschoot_House01.Screenschoot_House01 (BGRA8, 3789x2199 x1x1x1) (Required Memory Estimate: 243.740597 MB), EncodeSpeed: Fast
- LogNet: Browse: /Game/01MyAssets/Levels/House02Test
- LogLoad: LoadMap: /Game/01MyAssets/Levels/House02Test
- LogWorld: BeginTearingDown for /Game/01MyAssets/Levels/UEDPIE_0_MainMenu
- LogWorld: UWorld::CleanupWorld for MainMenu, bSessionEnded=true, bCleanupResources=true
- LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- LogAudio: Display: Audio Device unregistered from world 'None'.
- LogUObjectHash: Compacting FUObjectHashTables data took 2.52ms
- LogTexture: Display: Building textures: /Game/Character_Appearance_Dissolve/Textures/Standart/T_Clouds.T_Clouds (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 124.145823 MB), EncodeSpeed: Fast
- LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Ghost_Voice_1...
- LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Ghost_Voice_2...
- LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Ghost_Voice_3...
- LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Ghost_Dissapear_1...
- LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Ghost_Dissapear_2...
- LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Ghost_Dissapear_3...
- LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Ghost_Voice_LOOP_1...
- LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Ghost_Voice_LOOP_2...
- LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Ghost_Voice_LOOP_3...
- LogAudio: Display: Chunk sizes for SoundWave /Game/01MyAssets/SFX/Enemy/Shadow/Ghost_Dissapear_2.Ghost_Dissapear_2: Chunk0=28 bytes, Chunk1-N=256k
- LogAudio: Display: Chunk sizes for SoundWave /Game/01MyAssets/SFX/Enemy/Shadow/Ghost_Dissapear_1.Ghost_Dissapear_1: Chunk0=28 bytes, Chunk1-N=256k
- LogAudio: Display: Chunk sizes for SoundWave /Game/01MyAssets/SFX/Enemy/Shadow/Ghost_Voice_2.Ghost_Voice_2: Chunk0=28 bytes, Chunk1-N=256k
- LogAudio: Display: Chunk sizes for SoundWave /Game/01MyAssets/SFX/Enemy/Shadow/Ghost_Dissapear_3.Ghost_Dissapear_3: Chunk0=28 bytes, Chunk1-N=256k
- LogAudio: Display: Chunk sizes for SoundWave /Game/01MyAssets/SFX/Enemy/Shadow/Ghost_Voice_3.Ghost_Voice_3: Chunk0=28 bytes, Chunk1-N=256k
- LogAudio: Display: Chunk sizes for SoundWave /Game/01MyAssets/SFX/Enemy/Shadow/Ghost_Voice_1.Ghost_Voice_1: Chunk0=28 bytes, Chunk1-N=256k
- LogAudio: Display: Chunk sizes for SoundWave /Game/01MyAssets/SFX/Enemy/Shadow/Ghost_Voice_LOOP_1.Ghost_Voice_LOOP_1: Chunk0=28 bytes, Chunk1-N=256k
- LogAudio: Display: Chunk sizes for SoundWave /Game/01MyAssets/SFX/Enemy/Shadow/Ghost_Voice_LOOP_3.Ghost_Voice_LOOP_3: Chunk0=28 bytes, Chunk1-N=256k
- LogAudio: Display: Chunk sizes for SoundWave /Game/01MyAssets/SFX/Enemy/Shadow/Ghost_Voice_LOOP_2.Ghost_Voice_LOOP_2: Chunk0=28 bytes, Chunk1-N=256k
- LogStaticMesh: Display: Building static mesh LuminousLightSwitch_LuminousLightSwitch...
- LogStaticMesh: Display: Building static mesh LuminousLightSwitch_LuminousLightSwitch_001...
- LogStaticMesh: Display: Building static mesh LampUnlit...
- LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Sound_Paper...
- LogTexture: Display: Building textures: /Game/MazeGenerator/Demo/Maps/Widget_UI/T_Popup_SignIn.T_Popup_SignIn (BGRA8, 776x923 x1x1x1) (Required Memory Estimate: 21.009892 MB), EncodeSpeed: Fast
- LogStaticMesh: Display: Building static mesh SM_Blue_Wall...
- LogStaticMesh: Display: Building static mesh SM_Brick_Wall...
- LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Ambience_Hallway_Loop...
- LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Ambience_House_Loop...
- LogStaticMesh: Built static mesh [0.26s] /Game/ModularIndustrialInterior/Meshes/Lamps/LampUnlit.LampUnlit
- LogStaticMesh: Adjacency [0.02s], tris: 12, UVs 3
- LogStaticMesh: Adjacency [0.02s], tris: 12, UVs 3
- LogStaticMesh: Adjacency [0.02s], tris: 190, UVs 2
- LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
- LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
- LogStaticMesh: Adjacency [0.02s], tris: 1258, UVs 2
- LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
- LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
- LogStaticMesh: Display: Building static mesh SM_Hedge...
- LogStaticMesh: Leaves [0.02s]
- LogStaticMesh: Leaves [0.02s]
- LogStaticMesh: Reduce [0.00s]
- LogStaticMesh: Reduce [0.00s]
- LogStaticMesh: Leaves [0.02s]
- LogStaticMesh: Leaves [0.02s]
- LogStaticMesh: Fallback 0/1 [0.01s], num tris: 12
- LogStaticMesh: Fallback 0/1 [0.01s], num tris: 12
- LogStaticMesh: ConstrainClusters:
- LogStaticMesh: ConstrainClusters:
- LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices
- LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices
- LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices
- LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices
- LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices
- LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices
- LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
- LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
- LogStaticMesh: WritePages:
- LogStaticMesh: Root: GPU size: 588 bytes. 1 Pages. 588.000 bytes per page (1.794% utilization).
- LogStaticMesh: Streaming: 0 bytes.
- LogStaticMesh: Page data disk size: 732 bytes. Fixup data size: 24 bytes.
- LogStaticMesh: Total GPU size: 588 bytes, Total disk size: 756 bytes.
- LogStaticMesh: Encode [0.00s]
- LogStaticMesh: Nanite build [0.01s]
- LogStaticMesh: WritePages:
- LogStaticMesh: Root: GPU size: 588 bytes. 1 Pages. 588.000 bytes per page (1.794% utilization).
- LogStaticMesh: Streaming: 0 bytes.
- LogStaticMesh: Page data disk size: 732 bytes. Fixup data size: 24 bytes.
- LogStaticMesh: Total GPU size: 588 bytes, Total disk size: 756 bytes.
- LogStaticMesh: Encode [0.00s]
- LogStaticMesh: Nanite build [0.01s]
- LogDerivedDataCache: C:/Users/Marius/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/Marius/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/StaticMesh/d1/ac/229d89e5581ea23fe89fd372af3223d20517.udd from '/Game/MazeGenerator/Wall_Types/Meshes/SM_Brick_Wall.SM_Brick_Wall'.
- LogStaticMesh: Built static mesh [0.27s] /Game/MazeGenerator/Wall_Types/Meshes/SM_Blue_Wall.SM_Blue_Wall
- LogStaticMesh: Built static mesh [0.24s] /Game/MazeGenerator/Wall_Types/Meshes/SM_Brick_Wall.SM_Brick_Wall
- LogStaticMesh: Reduce [0.02s]
- LogStaticMesh: Fallback 0/1 [0.00s], num tris: 190
- LogStaticMesh: ConstrainClusters:
- LogStaticMesh: Input: 3 Clusters, 316 Triangles and 252 Vertices
- LogStaticMesh: Output without splits: 3 Clusters, 316 Triangles and 267 Vertices
- LogStaticMesh: Output with splits: 3 Clusters, 316 Triangles and 267 Vertices
- LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 3, Slow Path Clusters: 0, 1 Material: 3, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
- LogStaticMesh: WritePages:
- LogStaticMesh: Root: GPU size: 4208 bytes. 1 Pages. 4208.000 bytes per page (12.842% utilization).
- LogStaticMesh: Streaming: 0 bytes.
- LogStaticMesh: Page data disk size: 3464 bytes. Fixup data size: 40 bytes.
- LogStaticMesh: Total GPU size: 4208 bytes, Total disk size: 3504 bytes.
- LogStaticMesh: Encode [0.00s]
- LogStaticMesh: Nanite build [0.02s]
- LogStaticMesh: Built static mesh [0.34s] /Game/01MyAssets/Meshes/LuminousLightSwitch_LuminousLightSwitch_001.LuminousLightSwitch_LuminousLightSwitch_001
- LogTexture: Display: Building textures: /Game/Megascans/Surfaces/Stone_Wall_xbmechp/T_Stone_Wall_xbmechp_4K_N.T_Stone_Wall_xbmechp_4K_N (TFO_BC5, 2048x4096 x1x1x1) (Required Memory Estimate: 637.562475 MB), EncodeSpeed: Fast
- LogStaticMesh: Reduce [0.11s]
- LogStaticMesh: Fallback 0/1 [0.01s], num tris: 256
- LogStaticMesh: ConstrainClusters:
- LogStaticMesh: Input: 21 Clusters, 2643 Triangles and 2061 Vertices
- LogStaticMesh: Output without splits: 21 Clusters, 2643 Triangles and 2127 Vertices
- LogStaticMesh: Output with splits: 21 Clusters, 2643 Triangles and 2127 Vertices
- LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 21, Slow Path Clusters: 0, 1 Material: 21, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
- LogStaticMesh: WritePages:
- LogStaticMesh: Root: GPU size: 32724 bytes. 1 Pages. 32724.000 bytes per page (99.866% utilization).
- LogStaticMesh: Streaming: 0 bytes.
- LogStaticMesh: Page data disk size: 21884 bytes. Fixup data size: 88 bytes.
- LogStaticMesh: Total GPU size: 32724 bytes, Total disk size: 21972 bytes.
- LogStaticMesh: Encode [0.00s]
- LogStaticMesh: Nanite build [0.12s]
- LogStaticMesh: Built static mesh [0.43s] /Game/01MyAssets/Meshes/LuminousLightSwitch_LuminousLightSwitch.LuminousLightSwitch_LuminousLightSwitch
- LogTexture: Display: Building textures: /Game/Megascans/Surfaces/Stone_Wall_xbmechp/T_Stone_Wall_xbmechp_4K_D.T_Stone_Wall_xbmechp_4K_D (TFO_DXT1, 2048x4096 x1x1x1) (Required Memory Estimate: 592.062469 MB), EncodeSpeed: Fast
- LogStaticMesh: Adjacency [0.01s], tris: 28512, UVs 4
- LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Fire01...
- LogStaticMesh: Clustering [0.09s]. Ratio: 1.022421
- LogStaticMesh: Leaves [0.02s]
- LogStaticMesh: Display: Building static mesh SM_ToiletStorage04...
- LogStaticMesh: Display: Building static mesh SM_Corridor_Ceiling_400x400...
- LogStaticMesh: Built static mesh [0.00s] /Game/01MyAssets/Meshes/Corridor/SM_Corridor_Ceiling_400x400.SM_Corridor_Ceiling_400x400
- LogStaticMesh: Display: Building static mesh SM_Corridor_Floor_400x400...
- LogStaticMesh: Display: Building static mesh SM_Corridor_Pillar_50...
- LogStaticMesh: Built static mesh [0.00s] /Game/01MyAssets/Meshes/Corridor/SM_Corridor_Floor_400x400.SM_Corridor_Floor_400x400
- LogStaticMesh: Display: Building static mesh SM_Corridor_Wall_400x300...
- LogStaticMesh: Built static mesh [0.00s] /Game/01MyAssets/Meshes/Corridor/SM_Corridor_Pillar_50.SM_Corridor_Pillar_50
- LogStaticMesh: Display: Building static mesh SM_Corridor_Wall_400x300_door...
- LogStaticMesh: Built static mesh [0.00s] /Game/01MyAssets/Meshes/Corridor/SM_Corridor_Wall_400x300.SM_Corridor_Wall_400x300
- LogStaticMesh: Built static mesh [0.01s] /Game/01MyAssets/Meshes/Corridor/SM_Corridor_Wall_400x300_door.SM_Corridor_Wall_400x300_door
- LogStaticMesh: Trimmed to 25857 tris
- LogStaticMesh: Reduce [0.51s]
- LogStaticMesh: Display: Building static mesh SM_Corridor_Pillar_100...
- LogStaticMesh: Built static mesh [0.00s] /Game/ModularIndustrialInterior/Meshes/Corridor/SM_Corridor_Pillar_100.SM_Corridor_Pillar_100
- LogAudio: Display: Audio Device (ID: 2) registered with world 'House02Test'.
- LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
- LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
- LogAIModule: Creating AISystem for world House02Test
- LogPlayLevel: PIE: World Init took: (0.014311s)
- LogLoad: Game class is 'BP_PlayLevelGameMode_C'
- LogStaticMesh: Fallback 0/1 [0.22s], num tris: 25660
- LogStaticMesh: ConstrainClusters:
- LogStaticMesh: Input: 461 Clusters, 57750 Triangles and 96856 Vertices
- LogStaticMesh: Output without splits: 461 Clusters, 57750 Triangles and 96857 Vertices
- LogStaticMesh: Output with splits: 574 Clusters, 57750 Triangles and 96897 Vertices
- LogStaticMesh: Built static mesh [0.73s] /Game/TMStoragesPack1/Storages/meshes/Storage/ToiletStorage04/SM_ToiletStorage04.SM_ToiletStorage04
- LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 574, Slow Path Clusters: 0, 1 Material: 500, 2 Materials: 74, 3 Materials: 0, At Least 4 Materials: 0
- LogStaticMesh: WritePages:
- LogStaticMesh: Root: GPU size: 30464 bytes. 1 Pages. 30464.000 bytes per page (92.969% utilization).
- LogStaticMesh: Streaming: GPU size: 1057788 bytes. 9 Pages (9 with relative encoding). 117532.000 bytes per page (89.670% utilization).
- LogStaticMesh: Page data disk size: 947932 bytes. Fixup data size: 3992 bytes.
- LogStaticMesh: Total GPU size: 1088252 bytes, Total disk size: 951924 bytes.
- LogStaticMesh: Encode [0.06s]
- LogStaticMesh: Nanite build [0.79s]
- LogStaticMesh: Display: Building static mesh SM_Speaker01Twitter...
- LogStaticMesh: Built static mesh [0.09s] /Game/TMHighTechPack1/HighTech/meshes/Speaker01/SM_Speaker01Twitter.SM_Speaker01Twitter
- LogAudio: Display: Chunk sizes for SoundWave /Game/01MyAssets/Modules/ModuleNote/Sound_Paper.Sound_Paper: Chunk0=28 bytes, Chunk1-N=256k
- LogTexture: Display: Building textures: /Game/MazeGenerator/Wall_Types/Textures/T_Stone_Wall.T_Stone_Wall (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.062484 MB), EncodeSpeed: Fast
- LogTexture: Display: Building textures: /Game/MazeGenerator/Wall_Types/Textures/T_Brick_Wall.T_Brick_Wall (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.062484 MB), EncodeSpeed: Fast
- LogTexture: Display: Building textures: /Game/MazeGenerator/Wall_Types/Textures/T_Brick_Wall_N.T_Brick_Wall_N (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 381.562488 MB), EncodeSpeed: Fast
- LogTexture: Display: Building textures: /Game/MazeGenerator/Wall_Types/Textures/T_Stone_Wall_N.T_Stone_Wall_N (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 381.562488 MB), EncodeSpeed: Fast
- LogStaticMesh: Built static mesh [2.24s] /Game/MazeGenerator/Wall_Types/Meshes/SM_Hedge.SM_Hedge
- LogTexture: Display: Building textures: /Game/Megascans/Surfaces/Stone_Wall_xbmechp/T_StoneWall_xbmechp_4K_ORDp.T_StoneWall_xbmechp_4K_ORDp (TFO_DXT1, 2048x4096 x1x1x1) (Required Memory Estimate: 592.062469 MB), EncodeSpeed: Fast
- LogAudio: Display: Chunk sizes for SoundWave /Game/01MyAssets/SFX/Soundpack/Ambience_Hallway_Loop.Ambience_Hallway_Loop: Chunk0=28 bytes, Chunk1-N=256k
- LogAudio: Display: Chunk sizes for SoundWave /Game/StarterContent/Audio/Fire01.Fire01: Chunk0=28 bytes, Chunk1-N=256k
- LogAudio: Display: Chunk sizes for SoundWave /Game/01MyAssets/SFX/Soundpack/Ambience_House_Loop.Ambience_House_Loop: Chunk0=28 bytes, Chunk1-N=256k
- LogTexture: Display: Building textures: /Game/ModularIndustrialInterior/Textures/T_A_Beton_ao.T_A_Beton_ao (TFO_AutoDXT, 3000x2148 x1x1x1) (Required Memory Estimate: 442.536865 MB), EncodeSpeed: Fast
- LogTexture: Display: Building textures: /Game/ModularIndustrialInterior/Textures/T_A_Beton_smoothness.T_A_Beton_smoothness (TFO_AutoDXT, 3000x2148 x1x1x1) (Required Memory Estimate: 442.536865 MB), EncodeSpeed: Fast
- LogTexture: Display: Building textures: /Game/ModularIndustrialInterior/Textures/T_A_Beton_roughness.T_A_Beton_roughness (TFO_AutoDXT, 3000x2148 x1x1x1) (Required Memory Estimate: 442.536865 MB), EncodeSpeed: Fast
- LogTexture: Display: Building textures: /Game/ModularIndustrialInterior/Textures/T_A_Beton_diffuse.T_A_Beton_diffuse (TFO_AutoDXT, 3000x2148 x1x1x1) (Required Memory Estimate: 442.536865 MB), EncodeSpeed: Fast
- LogTexture: Display: Building textures: /Game/ModularIndustrialInterior/Textures/T_B_Beton_ao.T_B_Beton_ao (TFO_AutoDXT, 2000x2000 x1x1x1) (Required Memory Estimate: 274.720687 MB), EncodeSpeed: Fast
- LogTexture: Display: Building textures: /Game/ModularIndustrialInterior/Textures/T_A_Beton_normal.T_A_Beton_normal (TFO_BC5, 3000x2148 x1x1x1) (Required Memory Estimate: 501.709229 MB), EncodeSpeed: Fast
- LogTexture: Display: Building textures: /Game/ModularIndustrialInterior/Textures/T_B_Beton_diffuse.T_B_Beton_diffuse (TFO_AutoDXT, 2000x2000 x1x1x1) (Required Memory Estimate: 274.720687 MB), EncodeSpeed: Fast
- LogTexture: Display: Building textures: /Game/ModularIndustrialInterior/Textures/T_B_Beton_smoothness.T_B_Beton_smoothness (TFO_AutoDXT, 2000x2000 x1x1x1) (Required Memory Estimate: 274.720687 MB), EncodeSpeed: Fast
- LogTexture: Display: Building textures: /Game/ModularIndustrialInterior/Textures/T_B_Beton_roughness.T_B_Beton_roughness (TFO_AutoDXT, 2000x2000 x1x1x1) (Required Memory Estimate: 274.720687 MB), EncodeSpeed: Fast
- LogTexture: Display: Building textures: /Game/ModularIndustrialInterior/Textures/T_B_Beton_normal.T_B_Beton_normal (TFO_BC5, 2000x2000 x1x1x1) (Required Memory Estimate: 371.185534 MB), EncodeSpeed: Fast
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/StarterContent/Props/SM_Door.SM_Door being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/StarterContent/Props/SM_DoorFrame.SM_DoorFrame being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/EF_FirstFloor/Shared/GenericPropsInterior/Door_a.Door_a being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/StarterContent/Architecture/Floor_400x400.Floor_400x400 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/StarterContent/Architecture/Wall_400x400.Wall_400x400 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/01MyAssets/Meshes/LuminousLightSwitch_LuminousLightSwitch.LuminousLightSwitch_LuminousLightSwitch being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/01MyAssets/Meshes/LuminousLightSwitch_LuminousLightSwitch_001.LuminousLightSwitch_LuminousLightSwitch_001 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/ModularIndustrialInterior/Meshes/Lamps/LampUnlit.LampUnlit being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/MazeGenerator/Wall_Types/Meshes/SM_Stone_Wall.SM_Stone_Wall being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMDecorationsPack1/Decorations/meshes/Decorations/CactusSculpture01/SM_CactusSculpture01.SM_CactusSculpture01 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMDecorationsPack1/Decorations/meshes/Decorations/CactusSculpture03/SM_CactusSculpture03.SM_CactusSculpture03 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMDecorationsPack1/Decorations/meshes/Decorations/Candle01/SM_Candle01.SM_Candle01 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMDecorationsPack1/Decorations/meshes/Decorations/Candle01/SM_Candle01Fire.SM_Candle01Fire being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMDecorationsPack1/Decorations/meshes/Decorations/CandleStick01/SM_CandleStick01.SM_CandleStick01 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMDecorationsPack1/Decorations/meshes/Decorations/CandleStick02/SM_CandleStick02.SM_CandleStick02 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMDecorationsPack1/Decorations/meshes/Decorations/DecoMirror03/SM_DecoMirror03.SM_DecoMirror03 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMDecorationsPack1/Decorations/meshes/Decorations/PineappleSculpture01/SM_PineappleSculpture01.SM_PineappleSculpture01 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMDecorationsPack1/Decorations/meshes/Decorations/PineappleSculpture01/SM_PineappleSculpture01Top.SM_PineappleSculpture01Top being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMEntertainmentPack1/Entertainment/meshes/Entertainment/Console02/SM_Console02.SM_Console02 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMEntertainmentPack1/Entertainment/meshes/Entertainment/Controller02/SM_Controller02.SM_Controller02 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMEntertainmentPack1/Entertainment/meshes/Entertainment/PoolTable01/SM_PoolTable01.SM_PoolTable01 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMEntertainmentPack1/Entertainment/meshes/Entertainment/PoolTable01/SM_PoolTable01Ball02.SM_PoolTable01Ball02 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMEntertainmentPack1/Entertainment/meshes/Entertainment/PoolTable01/SM_PoolTable01Cue01.SM_PoolTable01Cue01 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMEntertainmentPack1/Entertainment/meshes/Entertainment/PoolTable01/SM_PoolTable01CueBall01.SM_PoolTable01CueBall01 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMEntertainmentPack1/Entertainment/meshes/Entertainment/PoolTable01/SM_PoolTable01Miscue01.SM_PoolTable01Miscue01 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMHighTechPack1/HighTech/meshes/3DPrinter01/SM_3DPrinter01.SM_3DPrinter01 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMHighTechPack1/HighTech/meshes/Camera01/SM_Camera01.SM_Camera01 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMHighTechPack1/HighTech/meshes/Camera02/SM_Camera02.SM_Camera02 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMHighTechPack1/HighTech/meshes/Computer02/SM_Computer02.SM_Computer02 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMHighTechPack1/HighTech/meshes/Laptop01/SM_Laptop01.SM_Laptop01 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMHighTechPack1/HighTech/meshes/Micro02/SM_Micro02.SM_Micro02 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMHighTechPack1/HighTech/meshes/Micro02/SM_Micro02Arm01.SM_Micro02Arm01 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMHighTechPack1/HighTech/meshes/Micro02/SM_Micro02Arm02.SM_Micro02Arm02 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMHighTechPack1/HighTech/meshes/Micro02/SM_Micro02Clamp.SM_Micro02Clamp being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMHighTechPack1/HighTech/meshes/Micro02/SM_Micro02Stand.SM_Micro02Stand being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMHighTechPack1/HighTech/meshes/PCKeyboard03/SM_PCKeyboard03.SM_PCKeyboard03 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMHighTechPack1/HighTech/meshes/PCMouse03/SM_PCMouse03.SM_PCMouse03 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMHighTechPack1/HighTech/meshes/Screen04/SM_Screen04.SM_Screen04 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMHighTechPack1/HighTech/meshes/Screen05/SM_Screen05.SM_Screen05 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMHighTechPack1/HighTech/meshes/TV03/SM_TV03_NoFeet.SM_TV03_NoFeet being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMStoragesPack1/Storages/meshes/Bathroom/Toilet02/SM_Toilet02.SM_Toilet02 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMStoragesPack1/Storages/meshes/Storage/ToiletStorage04/SM_ToiletStorage04.SM_ToiletStorage04 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Megascans/3D_Plants/Amaryllis_sgzkv/S_Amaryllis_sgzkv_Var2_lod0.S_Amaryllis_sgzkv_Var2_lod0 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Megascans/3D_Plants/Amaryllis_sgzkv/S_Amaryllis_sgzkv_Var6_lod0.S_Amaryllis_sgzkv_Var6_lod0 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Megascans/3D_Plants/Bay_Laurel_umjjbjzja/S_Bay_Laurel_umjjbjzja_Var15_lod0.S_Bay_Laurel_umjjbjzja_Var15_lod0 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Megascans/3D_Plants/Peppermint_umsfeaxja/S_Peppermint_umsfeaxja_Var2_lod0.S_Peppermint_umsfeaxja_Var2_lod0 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Megascans/3D_Plants/Red_Lachenalia_ug4jdb2ja/S_Red_Lachenalia_ug4jdb2ja_Var8_lod0.S_Red_Lachenalia_ug4jdb2ja_Var8_lod0 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Megascans/3D_Plants/Red_Lachenalia_ug4jdb2ja/S_Red_Lachenalia_ug4jdb2ja_Var9_lod0.S_Red_Lachenalia_ug4jdb2ja_Var9_lod0 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Megascans/3D_Plants/Spineless_Yucca_vljhegvha/S_Spineless_Yucca_vljhegvha_Var1_lod0.S_Spineless_Yucca_vljhegvha_Var1_lod0 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/01MyAssets/Meshes/Corridor/SM_Corridor_Ceiling_400x400.SM_Corridor_Ceiling_400x400 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/01MyAssets/Meshes/Corridor/SM_Corridor_Floor_400x400.SM_Corridor_Floor_400x400 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/01MyAssets/Meshes/Corridor/SM_Corridor_Pillar_50.SM_Corridor_Pillar_50 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/01MyAssets/Meshes/Corridor/SM_Corridor_Wall_400x300.SM_Corridor_Wall_400x300 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/01MyAssets/Meshes/Corridor/SM_Corridor_Wall_400x300_door.SM_Corridor_Wall_400x300_door being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/01MyAssets/Meshes/Sink.Sink being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/EF_FirstFloor/Meshes/bottle_a.bottle_a being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/EF_FirstFloor/Meshes/bottle_b.bottle_b being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/EF_FirstFloor/Meshes/bowl_a.bowl_a being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/EF_FirstFloor/Meshes/counter_kitchen_a.counter_kitchen_a being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/EF_FirstFloor/Meshes/cupboard_kitchen_a.cupboard_kitchen_a being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/EF_FirstFloor/Meshes/DresserWood_b.DresserWood_b being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/EF_FirstFloor/Meshes/FloorBottle_b.FloorBottle_b being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/EF_FirstFloor/Meshes/FloorBottle_c.FloorBottle_c being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/EF_FirstFloor/Meshes/FloorBottle_d.FloorBottle_d being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/EF_FirstFloor/Meshes/FoyerFloor1_Window_a.FoyerFloor1_Window_a being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/EF_FirstFloor/Meshes/LivingRoomCimney.LivingRoomCimney being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/EF_FirstFloor/Meshes/LivingRoomWindow_b.LivingRoomWindow_b being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/EF_FirstFloor/Meshes/microwave_a.microwave_a being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/EF_FirstFloor/Meshes/OvenDoor_a.OvenDoor_a being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/EF_FirstFloor/Meshes/plateStack_a.plateStack_a being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/EF_FirstFloor/Meshes/pot_b.pot_b being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/EF_FirstFloor/Meshes/refrigerator_a.refrigerator_a being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/EF_FirstFloor/Meshes/RockingChair_a.RockingChair_a being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/EF_FirstFloor/Meshes/stove_a.stove_a being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/EF_FirstFloor/Meshes/teapot_a.teapot_a being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/EF_FirstFloor/Meshes/toaster_a.toaster_a being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/EF_FirstFloor/Shared/Floor4/ThomasRoom/MeltedCandle/MeltedCandle_a.MeltedCandle_a being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/EF_FirstFloor/Shared/Floor4/ThomasRoom/MeltedCandle/MeltedCandle_b.MeltedCandle_b being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/EF_FirstFloor/Shared/Floor5/EdithRoom/WineGlass/WineGlass_a.WineGlass_a being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/EF_FirstFloor/Shared/GenericPropsInterior/BookshelfAtticStairs_a.BookshelfAtticStairs_a being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/EF_FirstFloor/Shared/GenericPropsInterior/flashlight_a.flashlight_a being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/EF_FirstFloor/Shared/GenericPropsInterior/LeatherChair_a.LeatherChair_a being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/EF_FirstFloor/Shared/GenericPropsInterior/WallShelfWood_b.WallShelfWood_b being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/EF_FirstFloor/Shared/TheresaRoom/FloorLamp_a.FloorLamp_a being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Food_Pack_01/Meshes/Food_Bread_Croissant_01.Food_Bread_Croissant_01 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Food_Pack_01/Meshes/Food_Bread_Dount_01.Food_Bread_Dount_01 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Food_Pack_01/Meshes/Food_Bread_Dount_02.Food_Bread_Dount_02 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Food_Pack_01/Meshes/Food_Bread_Muffin_01.Food_Bread_Muffin_01 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Food_Pack_01/Meshes/Food_Bread_Pizza_01_Slice_04.Food_Bread_Pizza_01_Slice_04 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Food_Pack_01/Meshes/Food_Fruit_Apple_01.Food_Fruit_Apple_01 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Food_Pack_01/Meshes/Food_Fruit_Apple_Red_01.Food_Fruit_Apple_Red_01 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Food_Pack_01/Meshes/Food_Fruit_Avocado_01.Food_Fruit_Avocado_01 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Food_Pack_01/Meshes/Food_Fruit_Banana_01.Food_Fruit_Banana_01 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/FreeFurniturePack/Meshes/SM_Bathtub.SM_Bathtub being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/FreeFurniturePack/Meshes/SM_Bed_Drawer.SM_Bed_Drawer being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/FreeFurniturePack/Meshes/SM_Bed_Drawer_Openable_Part.SM_Bed_Drawer_Openable_Part being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/FreeFurniturePack/Meshes/SM_Bed_lamp_3.SM_Bed_lamp_3 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/FreeFurniturePack/Meshes/SM_Classic_Picture.SM_Classic_Picture being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/FreeFurniturePack/Meshes/SM_Commode.SM_Commode being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/FreeFurniturePack/Meshes/SM_Modern_Bed_1.SM_Modern_Bed_1 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/FreeFurniturePack/Meshes/SM_Modern_Office_chair.SM_Modern_Office_chair being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/FreeFurniturePack/Meshes/SM_Modern_Sofa_1.SM_Modern_Sofa_1 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/FreeFurniturePack/Meshes/SM_Modern_Sofa_2.SM_Modern_Sofa_2 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/FreeFurniturePack/Meshes/SM_Picture.SM_Picture being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Megascans/3D_Assets/Burnt_Wood_ulkhaanjw/S_Burnt_Wood_ulkhaanjw_lod0_Var1.S_Burnt_Wood_ulkhaanjw_lod0_Var1 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Megascans/3D_Assets/Concrete_Plant_Pot_uisfebrfa/S_Concrete_Plant_Pot_uisfebrfa_lod0_Var1.S_Concrete_Plant_Pot_uisfebrfa_lod0_Var1 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Megascans/3D_Assets/Firewood_tiukbj3qx/S_Firewood_tiukbj3qx_lod0.S_Firewood_tiukbj3qx_lod0 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Megascans/3D_Assets/Small_Concrete_Planter_umciah0/S_Small_Concrete_Planter_umciah0_lod0_Var1.S_Small_Concrete_Planter_umciah0_lod0_Var1 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/ModularIndustrialInterior/Meshes/Corridor/SM_Corridor_Pillar_100.SM_Corridor_Pillar_100 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/StarterContent/Architecture/Pillar_50x500.Pillar_50x500 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/StarterContent/Architecture/Wall_BigWindow_400x400.Wall_BigWindow_400x400 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/StarterContent/Architecture/Wall_Door_400x400.Wall_Door_400x400 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/StarterContent/Architecture/Wall_Window_400x400.Wall_Window_400x400 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMChairsAndTablesPack1/ChairsAndTables/Tables/Tabledining26/SM_TableDining26.SM_TableDining26 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMChairsAndTablesPack1/ChairsAndTables/Tables/TableLow18/SM_TableLow18.SM_TableLow18 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMDecorationsPack1/Decorations/meshes/Decorations/DecoLetters01/SM_DecoLetters01.SM_DecoLetters01 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMDecorationsPack1/Decorations/meshes/Decorations/DecoLetters02/SM_DecoLetters02.SM_DecoLetters02 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMDecorationsPack1/Decorations/meshes/Decorations/Eyeglasses01/SM_Eyeglasses01Frame01.SM_Eyeglasses01Frame01 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMDecorationsPack1/Decorations/meshes/Decorations/Eyeglasses01/SM_Eyeglasses01Temple01.SM_Eyeglasses01Temple01 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMDecorationsPack1/Decorations/meshes/Decorations/Eyeglasses01/SM_Eyeglasses01Temple02.SM_Eyeglasses01Temple02 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMDecorationsPack1/Decorations/meshes/Decorations/Hourglass01/SM_Hourglass01.SM_Hourglass01 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMDecorationsPack1/Decorations/meshes/Decorations/TieredTray01/SM_TieredTray01.SM_TieredTray01 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMDecorationsPack1/Decorations/meshes/KitchenWare/Plate03/SM_Plate03.SM_Plate03 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMDecorationsPack1/Decorations/meshes/KitchenWare/Plate05/SM_Plate05.SM_Plate05 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMDecorationsPack1/Decorations/meshes/KitchenWare/PlateBowl01/SM_PlateBowl01.SM_PlateBowl01 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMDecorationsPack1/LevelAssets/Meshes/SM_EpicGames_Logo.SM_EpicGames_Logo being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMEntertainmentPack1/Entertainment/meshes/ToysGames/KidsGame08/SM_KidsGame08Bucket.SM_KidsGame08Bucket being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMEntertainmentPack1/Entertainment/meshes/ToysGames/KidsGame08/SM_KidsGame08Fork.SM_KidsGame08Fork being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMEntertainmentPack1/Entertainment/meshes/ToysGames/KidsGame08/SM_KidsGame08Spade.SM_KidsGame08Spade being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMEntertainmentPack1/Entertainment/meshes/ToysGames/KidsGame28/SM_KidsGame28.SM_KidsGame28 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMEntertainmentPack1/Entertainment/meshes/ToysGames/KidsGame49/SM_KidsGame49.SM_KidsGame49 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMEntertainmentPack1/Entertainment/meshes/ToysGames/Toy07/SM_Toy07_01.SM_Toy07_01 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMEntertainmentPack1/Entertainment/meshes/ToysGames/Toy16/SM_Toy16.SM_Toy16 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMEntertainmentPack1/Entertainment/meshes/ToysGames/Toy17/SM_Toy17.SM_Toy17 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMEntertainmentPack1/Entertainment/meshes/ToysGames/Toy20/SM_Toy20.SM_Toy20 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMEntertainmentPack1/Entertainment/meshes/ToysGames/Toy22/SM_Toy22.SM_Toy22 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMEntertainmentPack1/Entertainment/meshes/ToysGames/Toy23/SM_Toy23.SM_Toy23 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMHighTechPack1/HighTech/meshes/AudioAmplifierController01/SM_AudioAmplifierController01.SM_AudioAmplifierController01 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMHighTechPack1/HighTech/meshes/Drone01/SM_Drone01.SM_Drone01 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMHighTechPack1/HighTech/meshes/DVDPlayer01/SM_DVDPlayer01.SM_DVDPlayer01 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMHighTechPack1/HighTech/meshes/Headset02/SM_Headset02.SM_Headset02 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMHighTechPack1/HighTech/meshes/InstantCamera01/SM_InstantCamera01.SM_InstantCamera01 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMHighTechPack1/HighTech/meshes/PCSpeaker02/SM_PCSpeaker02Remote.SM_PCSpeaker02Remote being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMHighTechPack1/HighTech/meshes/Speaker01/SM_Speaker01Blower.SM_Speaker01Blower being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMHighTechPack1/HighTech/meshes/Speaker01/SM_Speaker01Twitter.SM_Speaker01Twitter being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMHighTechPack1/HighTech/meshes/Speaker02/SM_Speaker02Soundbar.SM_Speaker02Soundbar being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMHighTechPack1/HighTech/meshes/Speaker05/SM_Speaker05Ampli.SM_Speaker05Ampli being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMHighTechPack1/HighTech/meshes/VirtualHeadset01/SM_VirtualHeadset01Base.SM_VirtualHeadset01Base being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMSportsEquipmentPack2/SportsEquipment/meshes/MedicineBall01/SM_MedicineBall01.SM_MedicineBall01 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMStoragesPack1/Storages/meshes/Bathroom/Towel04/SM_Towel04Medium.SM_Towel04Medium being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMStoragesPack1/Storages/meshes/Bathroom/Towel05/SM_Towel05.SM_Towel05 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMStoragesPack1/Storages/meshes/Books/BookGroup03/SM_BookGroup03.SM_BookGroup03 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMStoragesPack1/Storages/meshes/Books/BookGroup05/SM_BookGroup05.SM_BookGroup05 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMStoragesPack1/Storages/meshes/Books/BookGroup06/SM_BookGroup06.SM_BookGroup06 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMStoragesPack1/Storages/meshes/Decorations/AppleSculpture01/SM_AppleSculpture01.SM_AppleSculpture01 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMStoragesPack1/Storages/meshes/Decorations/CactusSculpture01/SM_CactusSculpture01.SM_CactusSculpture01 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMStoragesPack1/Storages/meshes/Decorations/CactusSculpture02/SM_CactusSculpture02.SM_CactusSculpture02 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMStoragesPack1/Storages/meshes/Decorations/CactusSculpture03/SM_CactusSculpture03.SM_CactusSculpture03 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMStoragesPack1/Storages/meshes/Decorations/DecoMirror09/SM_DecoMirror09.SM_DecoMirror09 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMStoragesPack1/Storages/meshes/Decorations/PictureFrame01/SM_PictureFrame01.SM_PictureFrame01 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMStoragesPack1/Storages/meshes/Decorations/PineappleSculpture01/SM_PineappleSculpture01Top.SM_PineappleSculpture01Top being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMStoragesPack1/Storages/meshes/Decorations/Vase03/SM_Vase03.SM_Vase03 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMStoragesPack1/Storages/meshes/Storage/Library07/SM_Library07.SM_Library07 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMStoragesPack1/Storages/meshes/Storage/Library14/SM_Library14.SM_Library14 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMStoragesPack1/Storages/meshes/ToysGames/Toy19/SM_Toy19.SM_Toy19 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMStoragesPack1/Storages/meshes/ToysGames/Toy24/SM_Toy24.SM_Toy24 being ready before playing
- LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/TMStoragesPack1/Storages/meshes/ToysGames/Toy25/SM_Toy25.SM_Toy25 being ready before playing
- LogWorld: Bringing World /Game/01MyAssets/Levels/UEDPIE_0_House02Test.House02Test up for play (max tick rate 999) at 2024.02.18-12.47.41
- LogWorld: Bringing up level for play took: 1.490175
- LogViewport: Display: Viewport MouseLockMode Changed, LockInFullscreen -> LockOnCapture
- LogViewport: Display: Viewport MouseCaptureMode Changed, NoCapture -> CapturePermanently
- LogEnhancedInput: Key profile 'InputUserSettings.Profiles.Default' is already currently equipped. Nothing will happen.
- LogLoad: Took 18.683713 seconds to LoadMap(/Game/01MyAssets/Levels/House02Test)
- LogD3D12RHI: Creating RTPSO with 242 shaders (201 cached, 41 new) took 72.18 ms. Compile time 54.06 ms, link time 18.01 ms.
- LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Ghost_Footsteps_4...
- LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Ghost_Footsteps_3...
- LogAudio: Display: Chunk sizes for SoundWave /Game/01MyAssets/SFX/Footsteps/Enemy/Shadow/Ghost_Footsteps_4.Ghost_Footsteps_4: Chunk0=28 bytes, Chunk1-N=256k
- LogAudio: Display: Chunk sizes for SoundWave /Game/01MyAssets/SFX/Footsteps/Enemy/Shadow/Ghost_Footsteps_3.Ghost_Footsteps_3: Chunk0=28 bytes, Chunk1-N=256k
- LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
- LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Ghost_Footsteps_2...
- LogAudio: Display: Chunk sizes for SoundWave /Game/01MyAssets/SFX/Footsteps/Enemy/Shadow/Ghost_Footsteps_2.Ghost_Footsteps_2: Chunk0=28 bytes, Chunk1-N=256k
- LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
- LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Ghost_Footsteps_1...
- LogAudio: Display: Chunk sizes for SoundWave /Game/01MyAssets/SFX/Footsteps/Enemy/Shadow/Ghost_Footsteps_1.Ghost_Footsteps_1: Chunk0=28 bytes, Chunk1-N=256k
- LogD3D12RHI: Creating RTPSO with 260 shaders (1 cached, 0 new) took 103.99 ms. Compile time 101.49 ms, link time 2.44 ms.
- LogD3D12RHI: Creating RT View Heap with 250000 entries
- LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
- LogD3D12RHI: Creating RT View Heap with 250000 entries
- LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
- LogBlueprintUserMessages: [BP_EnemyManager_C_1] Called
- LogConsoleManager: Warning: Console variable 'r.ShaderCompiler.JobCache' used in the render thread. Rendering artifacts could happen. Use ECVF_RenderThreadSafe or don't use in render thread.
- LogBlueprintUserMessages: [WG_MainScreen_C_0] Updating Wifi List
- LogBlueprintUserMessages: [WG_MainScreen_C_1] Updating Wifi List
- LogBlueprintUserMessages: [BP_EnemyManager_C_1] Called
- LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockInFullscreen
- LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> NoCapture
- LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/UI/Textures/T_StopWatchFace.T_StopWatchFace (TFO_AutoDXT, 64x64 x1x1x1) (Required Memory Estimate: 0.708295 MB), EncodeSpeed: Fast
- LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/UI/Textures/T_ArrowLeft.T_ArrowLeft (TFO_AutoDXT, 16x16 x1x1x1) (Required Memory Estimate: 0.103803 MB), EncodeSpeed: Fast
- LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/UI/Textures/T_ArrowRight.T_ArrowRight (TFO_AutoDXT, 16x16 x1x1x1) (Required Memory Estimate: 0.103803 MB), EncodeSpeed: Fast
- LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/UI/Textures/T_hoverOverlay.T_hoverOverlay (BGRA8, 620x37 x1x1x1) (Required Memory Estimate: 0.733391 MB), EncodeSpeed: Fast
- LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/UI/Textures/T_ComboBoxDownArrow.T_ComboBoxDownArrow (TFO_AutoDXT, 128x128 x1x1x1) (Required Memory Estimate: 2.645795 MB), EncodeSpeed: Fast
- LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/UI/Textures/T_SliderBarImage.T_SliderBarImage (BGRA8, 1x32 x1x1x1) (Required Memory Estimate: 0.063423 MB), EncodeSpeed: Fast
- LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/UI/Textures/T_SliderHandle.T_SliderHandle (BGRA8, 128x128 x1x1x1) (Required Memory Estimate: 0.54166 MB), EncodeSpeed: Fast
- LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Options/iishihara.iishihara (BGRA8, 800x533 x1x1x1) (Required Memory Estimate: 12.532993 MB), EncodeSpeed: Fast
- LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Options/preset_high.preset_high (BGRA8, 800x406 x1x1x1) (Required Memory Estimate: 9.561592 MB), EncodeSpeed: Fast
- LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Options/RaytracedGlobalIllumationOn.RaytracedGlobalIllumationOn (BGRA8, 800x406 x1x1x1) (Required Memory Estimate: 9.561592 MB), EncodeSpeed: Fast
- LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Options/shadow_epic.shadow_epic (BGRA8, 800x406 x1x1x1) (Required Memory Estimate: 9.561592 MB), EncodeSpeed: Fast
- LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Options/AA_epic.AA_epic (BGRA8, 800x375 x1x1x1) (Required Memory Estimate: 8.836304 MB), EncodeSpeed: Fast
- LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Options/viewDistance_high.viewDistance_high (BGRA8, 800x415 x1x1x1) (Required Memory Estimate: 9.772163 MB), EncodeSpeed: Fast
- LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Options/quality_texture_high.quality_texture_high (BGRA8, 800x406 x1x1x1) (Required Memory Estimate: 9.561592 MB), EncodeSpeed: Fast
- LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Options/fx_cinema.fx_cinema (BGRA8, 800x419 x1x1x1) (Required Memory Estimate: 9.865757 MB), EncodeSpeed: Fast
- LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Options/RaytracedReflectionsON.RaytracedReflectionsON (BGRA8, 800x406 x1x1x1) (Required Memory Estimate: 9.561592 MB), EncodeSpeed: Fast
- LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Options/foliage_high.foliage_high (TFO_AutoDXT, 800x400 x1x1x1) (Required Memory Estimate: 53.272116 MB), EncodeSpeed: Fast
- LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Options/PP_epic.PP_epic (TFO_AutoDXT, 800x436 x1x1x1) (Required Memory Estimate: 60.142233 MB), EncodeSpeed: Fast
- LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Options/preset_epic.preset_epic (BGRA8, 800x406 x1x1x1) (Required Memory Estimate: 9.561592 MB), EncodeSpeed: Fast
- Cmd: r.FidelityFX.FSR2.Enabled 0
- Command not recognized: r.FidelityFX.FSR2.Enabled 0
- LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
- LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
- LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
- LogConfig: Set CVar [[r.FXAA.Quality:4]]
- LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
- LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
- LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
- LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created
- LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
- LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
- LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
- LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
- LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
- LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
- LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
- LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
- LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
- LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
- LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
- LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
- LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
- LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
- LogConfig: Set CVar [[r.AOQuality:2]]
- LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
- LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
- LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
- LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
- LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
- LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
- LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
- LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
- LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
- LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
- LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
- LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
- LogConfig: Set CVar [[r.SSR.Quality:3]]
- LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
- LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
- LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
- LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]]
- LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
- LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
- LogConfig: Set CVar [[r.MotionBlurQuality:4]]
- LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
- LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
- LogConsoleManager: Warning: Setting the console variable 'r.LensFlareQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByConsole'. Value remains '2'
- LogConsoleManager: Warning: Setting the console variable 'r.BloomQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByConsole'. Value remains '5'
- LogConfig: Set CVar [[r.FastBlurThreshold:100]]
- LogConsoleManager: Warning: Setting the console variable 'r.Upscale.Quality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByConsole'. Value remains '3'
- LogConfig: Set CVar [[r.Filter.SizeScale:1]]
- LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
- LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
- LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
- LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
- LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
- LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
- LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
- LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
- LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
- LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
- LogConfig: Set CVar [[r.MaxAnisotropy:8]]
- LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
- LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
- LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
- LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
- LogConfig: Set CVar [[r.SceneColorFormat:4]]
- LogConfig: Set CVar [[r.DetailMode:2]]
- LogConfig: Set CVar [[r.SSS.SampleSet:2]]
- LogConfig: Set CVar [[r.SSS.Quality:1]]
- LogConfig: Set CVar [[r.SSS.HalfRes:0]]
- LogConfig: Set CVar [[r.SSGI.Quality:3]]
- LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
- LogConfig: Set CVar [[r.ParticleLightQuality:2]]
- LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
- LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
- LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
- LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
- LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
- LogConfig: Set CVar [[foliage.DensityScale:1.0]]
- LogConfig: Set CVar [[grass.DensityScale:1.0]]
- LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
- LogConsoleManager: Warning: Setting the console variable 'r.HDR.EnableHDROutput' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByConsole'. Value remains '0'
- LogRenderer: Display: Recreating Shadow.Virtual.PhysicalPagePool due to size or flags change. This will also drop any cached pages.
- r.ScreenPercentage = "100"
- Cmd: gamma 2.2
- r.HDR.EnableHDROutput = "0"
- r.HDR.Display.OutputDevice = "0"
- r.HDR.Display.ColorGamut = "0"
- r.HDR.UI.CompositeMode = "0"
- r.HDR.UI.Level = "2"
- r.AntiAliasingMethod = "4"
- r.MotionBlur.Amount = "0"
- r.LensFlareQuality = "2"
- r.ReflectionMethod = "1"
- r.BloomQuality = "5"
- r.DefaultFeature.AmbientOcclusion = "1"
- r.TemporalAA.Upsampling = "1"
- r.Upscale.Quality = "3"
- r.DynamicGlobalIlluminationMethod = "1"
- LogViewport: Display: Viewport MouseLockMode Changed, LockInFullscreen -> LockOnCapture
- LogViewport: Display: Viewport MouseCaptureMode Changed, NoCapture -> CapturePermanently
- LogBlueprintUserMessages: [BP_EnemyManager_C_1] Called
- LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=988.000 Y=-3962.067 Z=2.040] for [AI_Enemy_Shadow_C]
- LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave SFX_Footsteps_Concrete_4_NEW...
- LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave SFX_Footsteps_Concrete_3_NEW...
- LogAudio: Display: Chunk sizes for SoundWave /Game/01MyAssets/SFX/Soundpack/SFX_Footsteps_Concrete_4_NEW.SFX_Footsteps_Concrete_4_NEW: Chunk0=28 bytes, Chunk1-N=256k
- LogAudio: Display: Chunk sizes for SoundWave /Game/01MyAssets/SFX/Soundpack/SFX_Footsteps_Concrete_3_NEW.SFX_Footsteps_Concrete_3_NEW: Chunk0=28 bytes, Chunk1-N=256k
- LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave SFX_Footsteps_Concrete_2_NEW...
- LogAudio: Display: Chunk sizes for SoundWave /Game/01MyAssets/SFX/Soundpack/SFX_Footsteps_Concrete_2_NEW.SFX_Footsteps_Concrete_2_NEW: Chunk0=28 bytes, Chunk1-N=256k
- LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave SFX_Footsteps_Concrete_1_NEW...
- LogAudio: Display: Chunk sizes for SoundWave /Game/01MyAssets/SFX/Soundpack/SFX_Footsteps_Concrete_1_NEW.SFX_Footsteps_Concrete_1_NEW: Chunk0=28 bytes, Chunk1-N=256k
- LogRenderer: Display: Recreating Shadow.Virtual.PhysicalPagePool due to size or flags change. This will also drop any cached pages.
- LogBlueprintUserMessages: [BP_EnemyManager_C_1] Called
- LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=2798.735 Y=-2378.300 Z=2.040] for [AI_Enemy_Shadow_C]
- LogBlueprintUserMessages: [BP_EnemyManager_C_1] Called
- LogBlueprintUserMessages: [BP_EnemyManager_C_1] Called
- LogBlueprintUserMessages: [BP_EnemyManager_C_1] Called
- LogBlueprintUserMessages: [BP_EnemyManager_C_1] Called
- LogBlueprintUserMessages: [BP_EnemyManager_C_1] Called
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogWorld: BeginTearingDown for /Game/01MyAssets/Levels/UEDPIE_0_House02Test
- LogWorld: UWorld::CleanupWorld for House02Test, bSessionEnded=true, bCleanupResources=true
- LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- LogPlayLevel: Display: Shutting down PIE online subsystems
- LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2
- LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
- LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
- LogUObjectHash: Compacting FUObjectHashTables data took 2.02ms
- LogPlayLevel: Display: Destroying online subsystem :Context_2
- LogUObjectHash: Compacting FUObjectHashTables data took 1.01ms
- LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/Users/Marius/Documents/Unreal Projects/InExitSymulator/InExitSymulator.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=53571 -project="C:/Users/Marius/Documents/Unreal Projects/InExitSymulator/InExitSymulator.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="C:/Users/Marius/Documents/Unreal Projects/InExitSymulator/InExitSymulator.uproject" -target=InExitSymulator -unrealexe="D:
- \UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory="D:/firstbuild" -clientconfig=Shipping -nodebuginfo" -nocompile -nocompileuat ]
- LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave CompileSuccess...
- LogAudio: Display: Chunk sizes for SoundWave /Engine/EditorSounds/Notifications/CompileSuccess.CompileSuccess: Chunk0=28 bytes, Chunk1-N=256k
- UATHelper: Packaging (Windows): Running AutomationTool...
- UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
- UATHelper: Packaging (Windows): Starting AutomationTool...
- UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject="C:/Users/Marius/Documents/Unreal Projects/InExitSymulator/InExitSymulator.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=53571 -project="C:/Users/Marius/Documents/Unreal Projects/InExitSymulator/InExitSymulator.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="C:/Users/Marius/Documents/Unreal Projects/InExitSymulator/InExitSymulator.uproject" -target=InExitSymulator -unrealexe=D:\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe -platf
- orm=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=D:/firstbuild -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
- UATHelper: Packaging (Windows): Initializing script modules...
- UATHelper: Packaging (Windows): Total script module initialization time: 0.18 s.
- UATHelper: Packaging (Windows): Executing commands...
- UATHelper: Packaging (Windows): Installed Sdk validity:
- UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22000.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists")
- UATHelper: Packaging (Windows): Scanning for envvar changes...
- UATHelper: Packaging (Windows): ... done!
- UATHelper: Packaging (Windows): Cleaning Temp Paths...
- UATHelper: Packaging (Windows): BUILD SUCCESSFUL
- UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\InExitSymulator.uproject
- UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
- UATHelper: Packaging (Windows): Running: D:\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "D:\UE_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" InExitSymulator Win64 Shipping -Project="C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\InExitSymulator.uproject" -Manifest="C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Intermediate\Build\Manifest.xml" -remoteini="C:\Users\Marius\Documents\Unreal Projects\InExitSymulator" -skipdeploy -log="C:\Users\Marius\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.3\UBT-InExitSymulator-Win
- 64-Shipping.txt"
- UATHelper: Packaging (Windows): Log file: C:\Users\Marius\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.3\UBT-InExitSymulator-Win64-Shipping.txt
- UATHelper: Packaging (Windows): Creating makefile for InExitSymulator (command line arguments changed)
- LogDerivedDataCache: C:/Users/Marius/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:03:51.564 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 124317 files in 112247 folders with total size 12938 MiB.
- UATHelper: Packaging (Windows): Parsing headers for InExitSymulator
- UATHelper: Packaging (Windows): Running Internal UnrealHeaderTool "C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\InExitSymulator.uproject" "C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Intermediate\Build\Win64\InExitSymulator\Shipping\InExitSymulator.uhtmanifest" -WarningsAsErrors -installed
- UATHelper: Packaging (Windows): Total of 3 written
- UATHelper: Packaging (Windows): Reflection code generated for InExitSymulator in 5.1724698 seconds
- UATHelper: Packaging (Windows): Writing manifest to C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Intermediate\Build\Manifest.xml
- UATHelper: Packaging (Windows): Building InExitSymulator...
- UATHelper: Packaging (Windows): Using Visual Studio 2022 14.34.31933 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933) and Windows 10.0.22000.0 SDK (C:\Program Files (x86)\Windows Kits\10).
- UATHelper: Packaging (Windows): [Upgrade]
- UATHelper: Packaging (Windows): [Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is:
- UATHelper: Packaging (Windows): [Upgrade] IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_0
- UATHelper: Packaging (Windows): [Upgrade] Suppress this message by setting 'IncludeOrderVersion = EngineIncludeOrderVersion.Latest;' in InExitSymulator.Target.cs.
- UATHelper: Packaging (Windows): [Upgrade] Alternatively you can set this to 'EngineIncludeOrderVersion.Latest' to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine.
- UATHelper: Packaging (Windows): [Upgrade]
- UATHelper: Packaging (Windows): Determining max actions to execute in parallel (8 physical cores, 16 logical cores)
- UATHelper: Packaging (Windows): Executing up to 8 processes, one per physical core
- UATHelper: Packaging (Windows): ------ Building 15 action(s) started ------
- UATHelper: Packaging (Windows): [1/15] Copy tbbmalloc.dll
- UATHelper: Packaging (Windows): [2/15] Copy tbb.pdb
- UATHelper: Packaging (Windows): [3/15] Copy tbb12.dll
- UATHelper: Packaging (Windows): [4/15] Copy tbbmalloc.pdb
- UATHelper: Packaging (Windows): [5/15] Copy tbb.dll
- UATHelper: Packaging (Windows): [6/15] Resource Default.rc2
- UATHelper: Packaging (Windows): [7/15] Copy D3D12Core.dll
- UATHelper: Packaging (Windows): [8/15] Copy OpenImageDenoise.dll
- UATHelper: Packaging (Windows): [9/15] Compile [x64] SharedPCH.Engine.Cpp20.InclOrderUnreal5_0.cpp
- UATHelper: Packaging (Windows): [10/15] Compile [x64] InExitSymulator.init.gen.cpp
- UATHelper: Packaging (Windows): [11/15] Compile [x64] NewActorComponent.cpp
- UATHelper: Packaging (Windows): [12/15] Compile [x64] NewActorComponent.gen.cpp
- UATHelper: Packaging (Windows): [13/15] Compile [x64] InExitSymulator.cpp
- UATHelper: Packaging (Windows): [14/15] Link [x64] InExitSymulator-Win64-Shipping.exe
- UATHelper: Packaging (Windows): Creating library C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Binaries\Win64\InExitSymulator-Win64-Shipping.lib and object C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Binaries\Win64\InExitSymulator-Win64-Shipping.exp
- UATHelper: Packaging (Windows): [15/15] WriteMetadata InExitSymulator-Win64-Shipping.target
- UATHelper: Packaging (Windows): Total time in Parallel executor: 59.91 seconds
- UATHelper: Packaging (Windows): Total execution time: 72.01 seconds
- UATHelper: Packaging (Windows): Took 72,83s to run dotnet.exe, ExitCode=0
- UATHelper: Packaging (Windows): Build command time: 72.85 s
- UATHelper: Packaging (Windows): ********** BUILD COMMAND COMPLETED **********
- UATHelper: Packaging (Windows): ********** COOK COMMAND STARTED **********
- UATHelper: Packaging (Windows): Running UnrealEditor Cook for project C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\InExitSymulator.uproject
- UATHelper: Packaging (Windows): Commandlet log file is D:\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2024.02.18-12.51.34.txt
- UATHelper: Packaging (Windows): Running: D:\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe "C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\InExitSymulator.uproject" -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog="D:\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2024.02.18-12.51.34.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
- UATHelper: Packaging (Windows): LogInit: Display: Running engine for game: InExitSymulator
- UATHelper: Packaging (Windows): LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
- UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : platform="Windows"
- UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : config="Development"
- UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.3-CL-29314046"
- UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : engineversion="5.3.2-29314046+++UE5+Release-5.3"
- UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : os="Windows 11 (22H2) [10.0.22621.3007] "
- UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Core(TM) i7-10700KF CPU @ 3.80GHz"
- UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : pgoenabled="0"
- UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
- UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : ltoenabled="0"
- UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : asan="0"
- UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : commandline="" "C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\InExitSymulator.uproject" -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog=D:\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2024.02.18-12.51.34.txt -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output""
- UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : loginid="586976b645043321cf34ea8044e3f046"
- UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : llm="0"
- UATHelper: Packaging (Windows): LogConfig: Display: Loading Mac ini files took 0.02 seconds
- UATHelper: Packaging (Windows): LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds
- UATHelper: Packaging (Windows): LogConfig: Display: Loading Android ini files took 0.02 seconds
- UATHelper: Packaging (Windows): LogConfig: Display: Loading IOS ini files took 0.02 seconds
- UATHelper: Packaging (Windows): LogConfig: Display: Loading Unix ini files took 0.03 seconds
- UATHelper: Packaging (Windows): LogConfig: Display: Loading TVOS ini files took 0.03 seconds
- UATHelper: Packaging (Windows): LogConfig: Display: Loading Windows ini files took 0.03 seconds
- UATHelper: Packaging (Windows): LogConfig: Display: Loading LinuxArm64 ini files took 0.03 seconds
- UATHelper: Packaging (Windows): LogConfig: Display: Loading Linux ini files took 0.03 seconds
- UATHelper: Packaging (Windows): LogAssetRegistry: Display: Asset registry cache read as 64.7 MiB from C:/Users/Marius/Documents/Unreal Projects/InExitSymulator/Intermediate/CachedAssetRegistry_0.bin
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/JsonBlueprintUtilities/Content/' mounted to '/JsonBlueprintUtilities/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ACLPlugin/Content/' mounted to '/ACLPlugin/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HDRIBackdrop/Content/' mounted to '/HDRIBackdrop/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/RigVM/Content/' mounted to '/RigVM/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Marketplace/ActorLocker/Content/' mounted to '/ActorLocker/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Marketplace/EasyScreenshot/Content/' mounted to '/EasyScreenshot/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ToolPresets/Content/' mounted to '/ToolPresets/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/'
- UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/'
- UATHelper: Packaging (Windows): RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
- UATHelper: Packaging (Windows): LogHAL: Display: Platform has ~ 32 GB [34275840000 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
- UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
- UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
- UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
- UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
- UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
- UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
- UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10
- UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
- UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
- UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
- UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
- UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll
- UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll
- UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
- UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
- UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
- UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
- UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
- UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
- UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
- UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
- UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
- UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
- UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
- UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
- UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
- UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
- UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
- UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
- UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
- UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
- UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
- UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
- UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
- UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
- UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
- UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
- UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
- UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
- UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
- UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
- UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
- UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
- UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Building Assets For Windows
- UATHelper: Packaging (Windows): LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
- UATHelper: Packaging (Windows): LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
- UATHelper: Packaging (Windows): LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB)
- UATHelper: Packaging (Windows): LogDerivedDataCache: Display: C:/Users/Marius/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.02ms. RandomReadSpeed=1363.78MBs, RandomWriteSpeed=272.05MBs. Assigned SpeedClass 'Local'
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Using Local Shader Compiler with 13 workers.
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Compiling shader autogen file: C:/Users/Marius/Documents/Unreal Projects/InExitSymulator/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
- UATHelper: Packaging (Windows): LogAssetRegistry: Display: AssetDataGatherer spent 0.001s loading caches C:/Users/Marius/Documents/Unreal Projects/InExitSymulator/Intermediate/CachedAssetRegistry_*.bin.
- UATHelper: Packaging (Windows): LogEditorDomain: Display: EditorDomain is Disabled
- UATHelper: Packaging (Windows): LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
- UATHelper: Packaging (Windows): LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
- UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Compiling shader autogen file: C:/Users/Marius/Documents/Unreal Projects/InExitSymulator/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
- UATHelper: Packaging (Windows): LogTextureEncodingSettings: Display: Texture Encode Speed: Final (cook).
- UATHelper: Packaging (Windows): LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
- UATHelper: Packaging (Windows): LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
- UATHelper: Packaging (Windows): LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
- UATHelper: Packaging (Windows): LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
- UATHelper: Packaging (Windows): LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
- UATHelper: Packaging (Windows): LogMeshReduction: Display: No distributed automatic mesh merging module available
- UATHelper: Packaging (Windows): LogVirtualization: Display: VirtualizationSystem name found in ini file: None
- UATHelper: Packaging (Windows): LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
- UATHelper: Packaging (Windows): LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
- UATHelper: Packaging (Windows): LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1 ms
- UATHelper: Packaging (Windows): LogAudio: Display: Registering Engine Module Parameter Interfaces...
- UATHelper: Packaging (Windows): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
- UATHelper: Packaging (Windows): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
- UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
- UATHelper: Packaging (Windows): LogCook: Display: CookProcessCount=1. CookMultiprocess is disabled and the cooker is running as a single process.
- UATHelper: Packaging (Windows): LogCook: Display: CookSettings for Memory:
- UATHelper: Packaging (Windows): MemoryMaxUsedVirtual 0MiB
- UATHelper: Packaging (Windows): MemoryMaxUsedPhysical 0MiB
- UATHelper: Packaging (Windows): MemoryMinFreeVirtual 2048MiB
- UATHelper: Packaging (Windows): MemoryMinFreePhysical 2048MiB
- UATHelper: Packaging (Windows): MemoryTriggerGCAtPressureLevel None
- UATHelper: Packaging (Windows): UseSoftGC true (5/10)
- UATHelper: Packaging (Windows): LogAssetRegistry: Display: Triggering cache save on discovery complete
- UATHelper: Packaging (Windows): LogCook: Display: Waiting for Asset Registry
- UATHelper: Packaging (Windows): LogAssetRegistry: Display: Asset registry cache written as 0.0 MiB to C:/Users/Marius/Documents/Unreal Projects/InExitSymulator/Intermediate/CachedAssetRegistry_*.bin
- UATHelper: Packaging (Windows): LogCook: Display: Clearing all cooked content for platform Windows
- UATHelper: Packaging (Windows): LogCook: Display: Sandbox cleanup took 0.117 seconds for platforms Windows
- UATHelper: Packaging (Windows): LogCook: Display: Compiling global changed shaders for platform 'Windows'
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: FShaderCompileThreadRunnable::WriteNewTasks() took too long (3.303 seconds, threshold is 0.300 s), will parallelize next time.
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (3/13) finished batch of 10 jobs in 64.155s, FScreenSpaceShortRangeAOCS [WorkerTime=59.379s], FDistanceFieldShadowingCS [WorkerTime=1.604s], FDistanceFieldShadowingCS [WorkerTime=1.330s], FDistanceFieldShadowingCS [WorkerTime=0.563s], FConeTraceScreenGridObjectOcclusionCS [WorkerTime=0.389s], FCullObjectsForShadowCS [WorkerTime=0.299s], FCompositeObjectsIntoPagesCS [WorkerTime=0.287s], FShadowObjectCullVS [WorkerTime=0.167s], FNiagaraRibbonVertexReductionFinalizeCS [WorkerTime=0.028s], FComplexMultiplyImagesCS [WorkerTime=0.02
- 8s]
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (11/13) finished batch of 10 jobs in 149.486s, FClusteredShadingPS [WorkerTime=137.811s], FClusteredShadingPS [WorkerTime=5.494s], FCapsuleShadowingCS [WorkerTime=2.660s], FDistanceFieldShadowingCS [WorkerTime=1.185s], FCapsuleShadowingCS [WorkerTime=0.655s], FDistanceFieldShadowingCS [WorkerTime=0.591s], FScreenProbeTraceScreenTexturesCS [WorkerTime=0.429s], FAmbientOcclusionPS [WorkerTime=0.419s], FNiagaraRibbonUVParamCalculationCS [WorkerTime=0.102s], FCapsuleShadowingUpsamplePS [WorkerTime=0.060s]
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (1/13) finished batch of 10 jobs in 70.305s, FRenderSingleScatteringWithPreshadingCS [WorkerTime=16.947s], FRenderSingleScatteringWithPreshadingCS [WorkerTime=16.886s], FRenderSingleScatteringWithPreshadingCS [WorkerTime=11.554s], FRenderSingleScatteringWithPreshadingCS [WorkerTime=9.202s], FRenderSingleScatteringWithPreshadingCS [WorkerTime=7.742s], FScreenProbeAdaptivePlacementCS [WorkerTime=4.104s], FRenderSingleScatteringWithPreshadingCS [WorkerTime=2.010s], FOcclusionRGS [WorkerTime=1.387s], FBuildInstanceIdBufferAndComma
- ndsFromPrimitiveIdsCs [WorkerTime=0.352s], FNiagaraRibbonVertexReductionPropagateCS [WorkerTime=0.037s]
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (10/13) finished batch of 10 jobs in 66.179s, FRenderSingleScatteringWithPreshadingCS [WorkerTime=20.539s], FRenderSingleScatteringWithPreshadingCS [WorkerTime=14.969s], FRenderSingleScatteringWithPreshadingCS [WorkerTime=14.093s], FRenderSingleScatteringWithPreshadingCS [WorkerTime=9.207s], FDeferredLightPS [WorkerTime=5.353s], FBuildInstanceIdBufferAndCommandsFromPrimitiveIdsCs [WorkerTime=0.687s], FBuildInstanceIdBufferAndCommandsFromPrimitiveIdsCs [WorkerTime=0.643s], FFilterProbeRadianceWithGatherCS [WorkerTime=0.466s], F
- NiagaraRibbonVertexReductionInitializationCS [WorkerTime=0.079s], FBuildMajorantVoxelGridCS [WorkerTime=0.032s]
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (12/13) finished batch of 10 jobs in 70.392s, FVisualizeLumenSceneCS [WorkerTime=26.557s], FDeferredLightPS [WorkerTime=14.280s], FDeferredLightPS [WorkerTime=8.783s], FReflectionTraceVoxelsCS [WorkerTime=7.272s], FScreenProbeIntegrateCS [WorkerTime=5.955s], FScreenProbeTraceMeshSDFsCS [WorkerTime=3.163s], FLumenRadiosityDistanceFieldTracingCS [WorkerTime=2.327s], FInjectShadowedLocalLightPS [WorkerTime=1.878s], FCopyStencilToLightingChannelsPS [WorkerTime=0.051s], FNiagaraDrawIndirectArgsGenCS [WorkerTime=0.022s]
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (4/13) finished batch of 10 jobs in 62.432s, FScreenProbeIntegrateCS [WorkerTime=13.399s], FScreenProbeIntegrateCS [WorkerTime=11.562s], FScreenProbeIntegrateCS [WorkerTime=11.094s], FScreenProbeIntegrateCS [WorkerTime=8.941s], FScreenProbeIntegrateCS [WorkerTime=7.654s], FScreenProbeIntegrateCS [WorkerTime=5.524s], FLumenScreenProbeStrataDebugPass [WorkerTime=2.436s], FScreenProbeTraceScreenTexturesCS [WorkerTime=1.078s], FOcclusionRGS [WorkerTime=0.615s], FStereoLayerPS [WorkerTime=0.018s]
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (7/13) finished batch of 10 jobs in 64.842s, FScreenProbeIntegrateCS [WorkerTime=9.949s], FScreenProbeIntegrateCS [WorkerTime=9.914s], FScreenProbeIntegrateCS [WorkerTime=8.270s], FScreenProbeIntegrateCS [WorkerTime=7.831s], FScreenProbeIntegrateCS [WorkerTime=6.847s], FScreenProbeIntegrateCS [WorkerTime=6.037s], FScreenProbeIntegrateCS [WorkerTime=5.407s], FScreenProbeIntegrateCS [WorkerTime=5.339s], FScreenProbeIntegrateCS [WorkerTime=5.029s], FSparseVolumeTextureUpdateFromSparseBufferCS [WorkerTime=0.084s]
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (10/13) finished batch of 10 jobs in 62.829s, FScreenProbeIntegrateCS [WorkerTime=10.446s], FScreenProbeIntegrateCS [WorkerTime=9.607s], FScreenProbeTraceMeshSDFsCS [WorkerTime=8.747s], FScreenProbeIntegrateCS [WorkerTime=7.444s], FScreenProbeIntegrateCS [WorkerTime=7.242s], FScreenProbeIntegrateCS [WorkerTime=6.641s], FScreenProbeIntegrateCS [WorkerTime=6.296s], FScreenProbeIntegrateCS [WorkerTime=6.020s], FGPUMorphUpdateCS [WorkerTime=0.169s], FFilterPS [WorkerTime=0.082s]
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (12/13) finished batch of 10 jobs in 66.579s, FPathTracingRG [WorkerTime=61.115s], FScreenProbeTraceMeshSDFsCS [WorkerTime=1.841s], FLUTBlenderCS [WorkerTime=1.500s], FInjectShadowedLocalLightPS [WorkerTime=0.869s], FScreenProbeTraceScreenTexturesCS [WorkerTime=0.494s], FScreenProbeTraceScreenTexturesCS [WorkerTime=0.287s], FTonemapPS [WorkerTime=0.210s], FTonemapPS [WorkerTime=0.143s], FDownsamplePS [WorkerTime=0.028s], FSimpleElementPS [WorkerTime=0.020s]
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (10/13) finished batch of 10 jobs in 77.001s, FScreenSpaceShortRangeAOCS [WorkerTime=54.525s], FScreenProbeTraceMeshSDFsCS [WorkerTime=7.951s], FScreenProbeTraceVoxelsCS [WorkerTime=4.090s], FScreenProbeTraceMeshSDFsCS [WorkerTime=3.218s], FScreenProbeTraceMeshSDFsCS [WorkerTime=2.621s], FRenderSkyAtmospherePS [WorkerTime=2.456s], TParticleSimulationPS<PCM_DepthBuffer> [WorkerTime=1.056s], FVisualizeLumenSceneCS [WorkerTime=0.596s], FScreenProbeTraceVoxelsCS [WorkerTime=0.246s], FTonemapCS [WorkerTime=0.170s]
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (4/13) finished batch of 10 jobs in 66.879s, FVisualizeLumenSceneCS [WorkerTime=33.372s], FPhysicsFieldRayMarchingCS [WorkerTime=12.024s], FVisualizeLumenSceneCS [WorkerTime=8.975s], FLumenVisualizeHardwareRayTracingRGS [WorkerTime=4.983s], FVisualizeLumenSceneCS [WorkerTime=3.656s], FVisualizeLumenSceneCS [WorkerTime=3.449s], FTonemapCS [WorkerTime=0.133s], TGPUSkinCacheCS<(0 * 32 + 0 * 16 + 2 * 4 + 0)> [WorkerTime=0.070s], FLumenVisualizeCompactRaysCS [WorkerTime=0.052s], FVisualizeTracesPS [WorkerTime=0.052s]
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (1/13) finished batch of 10 jobs in 66.324s, FSSDTemporalAccumulationCS [WorkerTime=45.303s], FSSDSpatialAccumulationCS [WorkerTime=5.734s], FSSDSpatialAccumulationCS [WorkerTime=5.234s], FSSDSpatialAccumulationCS [WorkerTime=4.714s], FSSDSpatialAccumulationCS [WorkerTime=2.369s], FVolumetricFogLightScatteringCS [WorkerTime=1.996s], FOnePassPointShadowProjectionPS2truefalse [WorkerTime=0.404s], FRenderSkyAtmospherePS [WorkerTime=0.225s], FSSRTPrevFrameReductionCS [WorkerTime=0.176s], FCopyShadowMapsCubeGS [WorkerTime=0.041s]
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (13/13) finished batch of 10 jobs in 71.804s, FSSDTemporalAccumulationCS [WorkerTime=27.653s], FSSDSpatialAccumulationCS [WorkerTime=19.262s], FSSDSpatialAccumulationCS [WorkerTime=12.261s], FSSDSpatialAccumulationCS [WorkerTime=8.724s], FVolumetricFogLightScatteringCS [WorkerTime=2.288s], FScreenSpaceReflectionsPS [WorkerTime=0.623s], FSSDSpatialAccumulationCS [WorkerTime=0.265s], FSSRTPrevFrameReductionCS [WorkerTime=0.239s], FSSDInjestCS [WorkerTime=0.237s], FOnePassPointShadowProjectionPS4falsetrue [WorkerTime=0.181s]
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: ================================================
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: === FShaderJobCache stats ===
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total job queries 5.555, among them cache hits 0 (0.00%)
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Tracking 5.555 distinct input hashes that result in 4.080 distinct outputs (73.45%)
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: RAM used: 27,57 MiB of 1,60 GiB budget. Usage: 1.68%
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: === Shader Compilation stats ===
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Shaders Compiled: 5.555
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Jobs assigned 5.555, completed 5.555 (100%)
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average time worker was idle: 0.00 s
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time job spent in pending queue: average 381.85 s, longest 757.29 s
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job execution time: average 17.45 s, max 149.49 s
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job life time (pending + execution): average 399.30 s, max 759.53
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Shader code size: average 15,55 KiB, min 140 B, max 454,158 KiB
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 759.53 s
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Jobs were issued in 579 batches (only local compilation was used), average 9.59 jobs/batch
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average processing rate: 7.31 jobs/sec
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread time: 9.776,368 s
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread preprocess time: 173,544 s
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Percentage time preprocessing: 1.78%
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Effective parallelization: 12.87 (times faster than compiling all shaders on one thread). Compare with number of workers: 13
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: FVisualizeHDRPS (compiled 1 times, average 48.27 sec, max 48.27 sec, min 48.27 sec)
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: FPathTracingRG (compiled 4 times, average 45.03 sec, max 61.12 sec, min 36.79 sec)
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 37.62 sec, max 137.81 sec, min 2.90 sec)
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: FShadingFurnaceTestPassPS (compiled 1 times, average 22.40 sec, max 22.40 sec, min 22.40 sec)
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: FTSRRejectShadingCS (compiled 6 times, average 19.38 sec, max 29.30 sec, min 3.77 sec)
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 shader types by total compile time:
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: FBuildInstanceIdBufferAndCommandsFromPrimitiveIdsCs - 10.45% of total time (compiled 384 times, average 2.66 sec, max 13.65 sec, min 0.19 sec)
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: FScreenProbeIntegrateCS - 9.67% of total time (compiled 128 times, average 7.39 sec, max 14.39 sec, min 3.69 sec)
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 8.10% of total time (compiled 128 times, average 6.19 sec, max 20.54 sec, min 0.93 sec)
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: FVolumetricFogLightScatteringCS - 7.12% of total time (compiled 256 times, average 2.72 sec, max 5.60 sec, min 1.27 sec)
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: FDeferredLightPS - 6.10% of total time (compiled 90 times, average 6.63 sec, max 14.28 sec, min 0.57 sec)
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: ================================================
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (12/13) finished batch of 10 jobs in 68.994s, FPathTracingRG [WorkerTime=67.636s], FOITPixelDebugCS [WorkerTime=0.278s], FDiaphragmDOFRecombineCS [WorkerTime=0.209s], FDiaphragmDOFReduceCS [WorkerTime=0.171s], FTemporalReprojectionAlignCS [WorkerTime=0.168s], FTemporalReprojectionMergeCS [WorkerTime=0.164s], FTemporalHighFrequencyRejectMapCS [WorkerTime=0.140s], FPathTracingDefaultOpaqueHitGroup [WorkerTime=0.074s], FWideCustomResolve4_3x_falsePS [WorkerTime=0.043s], FFilterVS [WorkerTime=0.023s]
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: ================================================
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: === FShaderJobCache stats ===
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total job queries 11.768, among them cache hits 0 (0.00%)
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Tracking 11.768 distinct input hashes that result in 8.787 distinct outputs (74.67%)
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: RAM used: 120,86 MiB of 1,60 GiB budget. Usage: 7.38%
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: === Shader Compilation stats ===
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Shaders Compiled: 11.768
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Jobs assigned 11.768, completed 11.768 (100%)
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average time worker was idle: 0.05 s
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time job spent in pending queue: average 242.61 s, longest 757.29 s
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job execution time: average 11.31 s, max 149.49 s
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job life time (pending + execution): average 253.92 s, max 759.53
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Shader code size: average 23,33 KiB, min 140 B, max 454,4 KiB
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 1041.28 s
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Jobs were issued in 1.222 batches (only local compilation was used), average 9.63 jobs/batch
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average processing rate: 11.30 jobs/sec
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread time: 13.360,116 s
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread preprocess time: 336,869 s
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Percentage time preprocessing: 2.52%
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Effective parallelization: 12.83 (times faster than compiling all shaders on one thread). Compare with number of workers: 13
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: FPathTracingRG (compiled 8 times, average 46.43 sec, max 67.64 sec, min 33.79 sec)
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: FVisualizeHDRPS (compiled 2 times, average 24.66 sec, max 48.27 sec, min 1.04 sec)
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: FClusteredShadingPS (compiled 8 times, average 23.07 sec, max 137.81 sec, min 2.83 sec)
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: FTSRRejectShadingCS (compiled 18 times, average 18.46 sec, max 29.30 sec, min 2.08 sec)
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 20 times, average 14.31 sec, max 54.61 sec, min 0.81 sec)
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 shader types by total compile time:
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: FBuildInstanceIdBufferAndCommandsFromPrimitiveIdsCs - 8.67% of total time (compiled 768 times, average 1.51 sec, max 13.65 sec, min 0.16 sec)
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: FScreenProbeIntegrateCS - 7.82% of total time (compiled 256 times, average 4.08 sec, max 14.39 sec, min 0.57 sec)
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: FDeferredLightPS - 7.02% of total time (compiled 224 times, average 4.18 sec, max 14.28 sec, min 0.57 sec)
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 6.70% of total time (compiled 256 times, average 3.49 sec, max 20.54 sec, min 0.21 sec)
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: FVolumetricFogLightScatteringCS - 6.49% of total time (compiled 512 times, average 1.69 sec, max 5.60 sec, min 0.36 sec)
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: ================================================
- UATHelper: Packaging (Windows): LogShaderLibrary: Display:
- UATHelper: Packaging (Windows): LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM5-PCD3D_SM5) Stats:
- UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
- UATHelper: Packaging (Windows): LogShaderLibrary: Display: Assets: 0, Unique Shadermaps: 344 (0.00%)
- UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shaders: 4011, Unique Shaders: 4000 (99.73%)
- UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shader Size: 24.13mb, Unique Shaders Size: 24.13mb (99.99%)
- UATHelper: Packaging (Windows): LogShaderLibrary: Display: === Extended info:
- UATHelper: Packaging (Windows): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
- UATHelper: Packaging (Windows): LogShaderLibrary: Display: Median number of shaders in shadermap: 3
- UATHelper: Packaging (Windows): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 273
- UATHelper: Packaging (Windows): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
- UATHelper: Packaging (Windows): LogShaderLibrary: Display: 4, 2, 2, 2, 2, 2, 2, 2, 2, 1
- UATHelper: Packaging (Windows): LogShaderLibrary: Display: Textual dump saved to 'C:/Users/Marius/Documents/Unreal Projects/InExitSymulator/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-Global-PCD3D_SM5-PCD3D_SM5/Dump.txt'
- UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
- UATHelper: Packaging (Windows): LogShaderLibrary: Display:
- UATHelper: Packaging (Windows): LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM6-PCD3D_SM6) Stats:
- UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
- UATHelper: Packaging (Windows): LogShaderLibrary: Display: Assets: 0, Unique Shadermaps: 376 (0.00%)
- UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shaders: 4707, Unique Shaders: 4707 (100.00%)
- UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shader Size: 90.02mb, Unique Shaders Size: 90.02mb (100.00%)
- UATHelper: Packaging (Windows): LogShaderLibrary: Display: === Extended info:
- UATHelper: Packaging (Windows): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
- UATHelper: Packaging (Windows): LogShaderLibrary: Display: Median number of shaders in shadermap: 3
- UATHelper: Packaging (Windows): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 273
- UATHelper: Packaging (Windows): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
- UATHelper: Packaging (Windows): LogShaderLibrary: Display: 1, 1, 1, 1, 1, 1, 1, 1, 1, 1
- UATHelper: Packaging (Windows): LogShaderLibrary: Display: Textual dump saved to 'C:/Users/Marius/Documents/Unreal Projects/InExitSymulator/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-Global-PCD3D_SM6-PCD3D_SM6/Dump.txt'
- UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
- UATHelper: Packaging (Windows): LogPackageUtilities: Warning: Engine.ini:[Core.System]:Paths entry '../../../Engine/Plugins/Runtime/WebBrowserWidget/Content' is not mounted. Skipping it.
- UATHelper: Packaging (Windows): LogPackageUtilities: Warning: Engine.ini:[Core.System]:Paths entry '../../../Engine/Plugins/Marketplace/YetiOSLegacy/Content' is not mounted. Skipping it.
- PackagingResults: Warning: Engine.ini:[Core.System]:Paths entry '../../../Engine/Plugins/Runtime/WebBrowserWidget/Content' is not mounted. Skipping it.
- PackagingResults: Warning: Engine.ini:[Core.System]:Paths entry '../../../Engine/Plugins/Marketplace/YetiOSLegacy/Content' is not mounted. Skipping it.
- UATHelper: Packaging (Windows): LogPackageUtilities: Warning: Engine.ini:[Core.System]:Paths entry '../../../Engine/Plugins/Marketplace/BMWeaponSystem/Content' is not mounted. Skipping it.
- UATHelper: Packaging (Windows): LogPackageUtilities: Warning: Engine.ini:[Core.System]:Paths entry '../../../Engine/Plugins/Runtime/WebBrowserWidget/Content' is not mounted. Skipping it.
- UATHelper: Packaging (Windows): LogPackageUtilities: Warning: Engine.ini:[Core.System]:Paths entry '../../../Engine/Plugins/Marketplace/YetiOSLegacy/Content' is not mounted. Skipping it.
- PackagingResults: Warning: Engine.ini:[Core.System]:Paths entry '../../../Engine/Plugins/Marketplace/BMWeaponSystem/Content' is not mounted. Skipping it.
- PackagingResults: Warning: Engine.ini:[Core.System]:Paths entry '../../../Engine/Plugins/Runtime/WebBrowserWidget/Content' is not mounted. Skipping it.
- PackagingResults: Warning: Engine.ini:[Core.System]:Paths entry '../../../Engine/Plugins/Marketplace/YetiOSLegacy/Content' is not mounted. Skipping it.
- UATHelper: Packaging (Windows): LogPackageUtilities: Warning: Engine.ini:[Core.System]:Paths entry '../../../Engine/Plugins/Marketplace/BMWeaponSystem/Content' is not mounted. Skipping it.
- PackagingResults: Warning: Engine.ini:[Core.System]:Paths entry '../../../Engine/Plugins/Marketplace/BMWeaponSystem/Content' is not mounted. Skipping it.
- UATHelper: Packaging (Windows): LogCook: Display: Discovering localized assets for cultures: de, en
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 0 Packages Remain 9283 Total 9283
- UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=229, VirtualMemory=1912MiB
- UATHelper: Packaging (Windows): LogCook: Display: Garbage collection triggered (Soft). Triggered by conditions:
- UATHelper: Packaging (Windows): CookSettings.bUseSoftGC: Available physical memory 15661MiB is less than the current target for SoftGC 16343MiB.
- UATHelper: Packaging (Windows): LogCookCommandlet: Display: GarbageCollection... (Soft GC)
- UATHelper: Packaging (Windows): LogCook: Display: GarbageCollection Results:
- UATHelper: Packaging (Windows): Type: Soft
- UATHelper: Packaging (Windows): NumObjects:
- UATHelper: Packaging (Windows): Capacity: 25231360
- UATHelper: Packaging (Windows): Before GC: 37686
- UATHelper: Packaging (Windows): After GC: 37583
- UATHelper: Packaging (Windows): Freed by GC: 103
- UATHelper: Packaging (Windows): Virtual Memory:
- UATHelper: Packaging (Windows): Before GC: 1988 MB
- UATHelper: Packaging (Windows): After GC: 1990 MB
- UATHelper: Packaging (Windows): Freed by GC: -1 MB
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for ControlRigGizmoMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: fc3dd15e6486e0e264c59983fd3d0de5ac2e0575), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for DebugEditorMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: fe5d201267c5b0aa1fb885a1ef0bd82f2ab67703), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for PhAT_NoCollisionMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: 2fec539658e4fa01c92994a629ba1c44b4324193), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for PhAT_UnselectedMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: 4dc35a7e346786c3c87cd7f0088a0d3ab51466db), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for NaniteHiddenSectionMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: e1e30e12ad90ce31a102512a8fb520c3a20b5ed5), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for GizmoMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: f92cc8e39ce03dac74e1b0ee691c0acdae86b8a5), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for DebugMeshMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: c5564c66ee9fb455a8c56265f57dc9b683e96ee8), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for RemoveSurfaceMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: 13a749c21daff3d0e0478a876537f5b5bf2f3eb3), compiling.
- UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
- UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
- UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
- UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
- UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
- UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
- UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
- UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
- UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
- UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
- UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
- UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_DynamicMeshComponentVtxColor in PCD3D_SM5, Default, SM5, Game (DDC key hash: 7a4294674ecbb79e65a88aeaa3af8a8465161f78), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for ControlRigXRayMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: 80e3854e135b80813e1170f2fe91e1c473dd3f47), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for SplineEditorMeshMat in PCD3D_SM5, Default, SM5, Game (DDC key hash: d5d323ad1624740f80474f821469223f35997826), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_SimpleUnlitTranslucent in PCD3D_SM5, Default, SM5, Game (DDC key hash: 9ab20480cd84c0ab857df8518b375d03a031036c), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for CineMat in PCD3D_SM5, Default, SM5, Game (DDC key hash: e1a26e0143cf20124995df1dcd4eb48aebf29adf), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for Xray in PCD3D_SM5, Default, SM5, Game (DDC key hash: 320cfece37afe32912f6fa7cbf2a6f7e3e8de5d1), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for Main in PCD3D_SM5, Default, SM5, Game (DDC key hash: 8dae9c449f90d42e78bcdacb97bd21a38276ce65), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for TranslucentTransformGizmoMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: bd6151008e69dbc1b20525c189f556018a89acae), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for DefaultLightFunctionMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: 6eaf16a0d8872c6ac00b061c9342d182eb027008), compiling.
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 256 Packages Remain 12345 Total 12601
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for ControlRigGizmoMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: ce629ebe137f33d1d81f1fd44b317daa524b66d8), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MAT_OnOff_Black in PCD3D_SM5, Default, SM5, Game (DDC key hash: 32c2791ca4715903f9dedd3538c5f2c75d0256e2), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MAT_DarkLightBrown in PCD3D_SM5, Default, SM5, Game (DDC key hash: 32557ee342d55a74c90abed715d17606ee1bbdb6), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MAT_DarkBrown in PCD3D_SM5, Default, SM5, Game (DDC key hash: 75de76d49006fad17b0b3721c9c845c061105c7d), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MAT_OnOff_Camera in PCD3D_SM5, Default, SM5, Game (DDC key hash: 3d7046604b69f66bff16a6e0da99ffd7c4076dc7), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MAT_DarkGrey in PCD3D_SM5, Default, SM5, Game (DDC key hash: 96ef9bacdb49db943d47a37f6441a2690fbac675), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MAT_BlackWhiteEmissive in PCD3D_SM5, Default, SM5, Game (DDC key hash: d67805c581536d6546cdb7b56b1e3d8c0f169f8d), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MAT_RGB_KeyboardMouse in PCD3D_SM5, Default, SM5, Game (DDC key hash: 687879a650f58fa6f776b592b96ed09a88b67a42), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MAT_OnOff_Mouse in PCD3D_SM5, Default, SM5, Game (DDC key hash: 21a5b09bb27ff92e6dd3475d41dea924ae85215e), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MAT_OnOff_Grey in PCD3D_SM5, Default, SM5, Game (DDC key hash: 8acaeb3ff567679ad70e1c4ebfa5aaf86a733de1), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MAT_White in PCD3D_SM5, Default, SM5, Game (DDC key hash: 954dfe9412f945c45a4d407a744e2c855bd43c20), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MAT_RGB in PCD3D_SM5, Default, SM5, Game (DDC key hash: 8dc29fe087965288753cc874b98222676ed75b7f), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MAT_OnOff in PCD3D_SM5, Default, SM5, Game (DDC key hash: 529fc23f4f18f9c678fca7bfb6d1065c9fc78db1), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MAT_DarkGreen in PCD3D_SM5, Default, SM5, Game (DDC key hash: f48a045c18b3a1a244113e8a1cb97358753fc451), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MAT_DarkCyan in PCD3D_SM5, Default, SM5, Game (DDC key hash: d3f707d9dd7f3a36a056dd688d09eddd28ad8f22), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MAT_DarkBlue in PCD3D_SM5, Default, SM5, Game (DDC key hash: 33272d379ee660d978121b982af19cd15ac67477), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MAT_Signature_DimGrey in PCD3D_SM5, Default, SM5, Game (DDC key hash: 279e3ecfa4ea9c87bed802474f814ffcd0f9e591), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MAT_Black in PCD3D_SM5, Default, SM5, Game (DDC key hash: 18923d7c06fd7b00f8a101143bdc54aa08193bf5), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_DemoWall in PCD3D_SM5, Default, SM5, Game (DDC key hash: 0ea7cf8aa7e17160b7927b9edcd2612170716c98), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Button_Chrome in PCD3D_SM5, Default, SM5, Game (DDC key hash: ada935ded8bf0efcc502f047749d5c4d99bee49a), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Button in PCD3D_SM5, Default, SM5, Game (DDC key hash: 1a6b31ed0519404a95a17aed8cf68e50e64fe034), compiling.
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 395 Packages Remain 12206 Total 12601
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Base in PCD3D_SM5, Default, SM5, Game (DDC key hash: 2a96ccf9e29c144b35dc2cf91fa7736daf6b2817), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Base in PCD3D_SM5, Default, SM5, Game (DDC key hash: b4bac429ab50ddf304a3c6696629505af98b4625), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Base in PCD3D_SM5, Default, SM5, Game (DDC key hash: 78835e66baea01d5d9b1026c4654f20423126121), compiling.
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 535 Packages Remain 12066 Total 12601
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Base in PCD3D_SM5, Default, SM5, Game (DDC key hash: 6d3d67f6660a85f5ee71047e1e178d06bd970565), compiling.
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 654 Packages Remain 11947 Total 12601
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Base in PCD3D_SM5, Default, SM5, Game (DDC key hash: f87aa1823877617be0ac3583a195554d7fbc88c4), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Base in PCD3D_SM5, Default, SM5, Game (DDC key hash: 40a5038bda8a438741e406b7c21679e100c42b37), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for m_flare_01 in PCD3D_SM5, Default, SM5, Game (DDC key hash: 49f811c6dbbf28a8abd071c50972d6c36df85a7d), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Glass in PCD3D_SM5, Default, SM5, Game (DDC key hash: 10418abe4cc1f3c9d13c3294246e9fb3c5de4729), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_LightStage_Arrows in PCD3D_SM5, Default, SM5, Game (DDC key hash: 39e9ed0d2e496cb44b17beee53a25c2abdd78532), compiling.
- UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Steam01...
- UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Starter_Wind06...
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 727 Packages Remain 11874 Total 12601
- UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Starter_Wind05...
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Basic_Wall in PCD3D_SM5, Default, SM5, Game (DDC key hash: 4148a89b7a866fb8d4dff6ee6f9abd86b3b8d908), compiling.
- UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Starter_Music01...
- UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Starter_Birds01...
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Basic_Floor in PCD3D_SM5, Default, SM5, Game (DDC key hash: 7c37bbc9b7d457578a96c0ebec3ac2d0f00444b7), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_AssetPlatform in PCD3D_SM5, Default, SM5, Game (DDC key hash: 8fbb1affe8447280af2533327fd65c272cfb7d64), compiling.
- UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\SelectionDevice\WB_CameraOverlay.uasset: Failed to load '/Game/01MyAssets/SelectionDevice/WB_CameraOverlay': Can't find file.
- UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\SelectionDevice\WB_CameraOverlay.uasset: VerifyImport: Failed to load package for import object 'Package /Game/01MyAssets/SelectionDevice/WB_CameraOverlay'
- PackagingResults: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\SelectionDevice\WB_CameraOverlay.uasset: Failed to load '/Game/01MyAssets/SelectionDevice/WB_CameraOverlay': Can't find file.
- PackagingResults: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\SelectionDevice\WB_CameraOverlay.uasset: VerifyImport: Failed to load package for import object 'Package /Game/01MyAssets/SelectionDevice/WB_CameraOverlay'
- UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Smoke01...
- UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Light02...
- UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Light01...
- UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Fire_Sparks01...
- UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Explosion02...
- UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Explosion01...
- UATHelper: Packaging (Windows): LogAudio: Display: Chunk sizes for SoundWave /Game/StarterContent/Audio/Starter_Wind06.Starter_Wind06: Chunk0=28 bytes, Chunk1-N=256k
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MAT_Invisible in PCD3D_SM5, Default, SM5, Game (DDC key hash: 50de49a4a505722d472682f38db6e3cc9516575c), compiling.
- UATHelper: Packaging (Windows): LogAudio: Display: Chunk sizes for SoundWave /Game/StarterContent/Audio/Starter_Wind05.Starter_Wind05: Chunk0=28 bytes, Chunk1-N=256k
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MAT_BASIC_FLOOR in PCD3D_SM5, Default, SM5, Game (DDC key hash: 5bfbf7dfce482ad03253befe2d74a8b8eb46826e), compiling.
- UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: Failed to load '/Game/ProGameMenu/Blueprint/TestSaveObject/BP_Parent_TST_Save_Character': Can't find file.
- UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: Failed to load '/Game/ProGameMenu/Blueprint/TestSaveObject/BP_Parent_TST_Save_Character': Can't find file.
- UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: Failed to find object 'Object /Game/ProGameMenu/Blueprint/TestSaveObject/BP_Parent_TST_Save_Character.BP_Parent_TST_Save_Character_C'
- UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: Failed to load '/Game/ProGameMenu/Blueprint/TestSaveObject/BP_TST_Save_Actors': Can't find file.
- UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: Failed to load '/Game/ProGameMenu/Blueprint/TestSaveObject/BP_TST_Save_Actors': Can't find file.
- PackagingResults: Warning: Failed to load '/Game/ProGameMenu/Blueprint/TestSaveObject/BP_Parent_TST_Save_Character': Can't find file.
- PackagingResults: Warning: Failed to load '/Game/ProGameMenu/Blueprint/TestSaveObject/BP_Parent_TST_Save_Character': Can't find file.
- PackagingResults: Warning: Failed to find object 'Object /Game/ProGameMenu/Blueprint/TestSaveObject/BP_Parent_TST_Save_Character.BP_Parent_TST_Save_Character_C'
- PackagingResults: Warning: Failed to load '/Game/ProGameMenu/Blueprint/TestSaveObject/BP_TST_Save_Actors': Can't find file.
- PackagingResults: Warning: Failed to load '/Game/ProGameMenu/Blueprint/TestSaveObject/BP_TST_Save_Actors': Can't find file.
- UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: Failed to find object 'Object /Game/ProGameMenu/Blueprint/TestSaveObject/BP_TST_Save_Actors.BP_TST_Save_Actors_C'
- UATHelper: Packaging (Windows): LogAudio: Display: Chunk sizes for SoundWave /Game/StarterContent/Audio/Starter_Birds01.Starter_Birds01: Chunk0=28 bytes, Chunk1-N=256k
- UATHelper: Packaging (Windows): LogAudio: Display: Chunk sizes for SoundWave /Game/StarterContent/Audio/Smoke01.Smoke01: Chunk0=28 bytes, Chunk1-N=256k
- PackagingResults: Warning: Failed to find object 'Object /Game/ProGameMenu/Blueprint/TestSaveObject/BP_TST_Save_Actors.BP_TST_Save_Actors_C'
- UATHelper: Packaging (Windows): LogAudio: Display: Chunk sizes for SoundWave /Game/StarterContent/Audio/Light02.Light02: Chunk0=28 bytes, Chunk1-N=256k
- UATHelper: Packaging (Windows): LogAudio: Display: Chunk sizes for SoundWave /Game/StarterContent/Audio/Light01.Light01: Chunk0=28 bytes, Chunk1-N=256k
- UATHelper: Packaging (Windows): LogAudio: Display: Chunk sizes for SoundWave /Game/StarterContent/Audio/Fire_Sparks01.Fire_Sparks01: Chunk0=28 bytes, Chunk1-N=256k
- UATHelper: Packaging (Windows): LogAudio: Display: Chunk sizes for SoundWave /Game/StarterContent/Audio/Explosion02.Explosion02: Chunk0=28 bytes, Chunk1-N=256k
- UATHelper: Packaging (Windows): LogAudio: Display: Chunk sizes for SoundWave /Game/StarterContent/Audio/Explosion01.Explosion01: Chunk0=28 bytes, Chunk1-N=256k
- UATHelper: Packaging (Windows): LogAudio: Display: Chunk sizes for SoundWave /Game/StarterContent/Audio/Starter_Music01.Starter_Music01: Chunk0=28 bytes, Chunk1-N=256k
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Lights in PCD3D_SM5, Default, SM5, Game (DDC key hash: 8d75d0d03f423490f18b9e0d4aa3ec540ecea97d), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Basic in PCD3D_SM5, Default, SM5, Game (DDC key hash: 34b1e6009dfc641e96f75af964e5b3621aa9297e), compiling.
- UATHelper: Packaging (Windows): LogAudio: Display: Chunk sizes for SoundWave /Game/StarterContent/Audio/Steam01.Steam01: Chunk0=28 bytes, Chunk1-N=256k
- UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave SW_UI_TrashSound...
- UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave SW_UI_Sound03...
- UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave SW_UI_Sound02...
- UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave SW_UI_BackSound...
- UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave sfx_server_decline...
- UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave sfx_decline...
- UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave sfx_server_yes...
- UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave sfx_accept...
- UATHelper: Packaging (Windows): LogAudio: Display: Chunk sizes for SoundWave /Game/MenuSystemPro/ExampleContent/Sounds/SoundCuesAndWaves/SW_UI_TrashSound.SW_UI_TrashSound: Chunk0=28 bytes, Chunk1-N=256k
- UATHelper: Packaging (Windows): LogAudio: Display: Chunk sizes for SoundWave /Game/MenuSystemPro/ExampleContent/Sounds/SoundCuesAndWaves/SW_UI_Sound03.SW_UI_Sound03: Chunk0=28 bytes, Chunk1-N=256k
- UATHelper: Packaging (Windows): LogAudio: Display: Chunk sizes for SoundWave /Game/MenuSystemPro/ExampleContent/Sounds/SoundCuesAndWaves/SW_UI_Sound02.SW_UI_Sound02: Chunk0=28 bytes, Chunk1-N=256k
- UATHelper: Packaging (Windows): LogAudio: Display: Chunk sizes for SoundWave /Game/MenuSystemPro/ExampleContent/Sounds/SoundCuesAndWaves/SW_UI_BackSound.SW_UI_BackSound: Chunk0=28 bytes, Chunk1-N=256k
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 856 Packages Remain 11745 Total 12601
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/UI/Textures/T_MoonTownLoadingScreenImage.T_MoonTownLoadingScreenImage (BGRA8, 1867x1050 x1x1x1) (Required Memory Estimate: 57.39492 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/UI/Textures/T_LevelSelectionThumbnail2.T_LevelSelectionThumbnail2 (BGRA8, 351x351 x1x1x1) (Required Memory Estimate: 3.665638 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/UI/Textures/T_BackgroundGradientTop.T_BackgroundGradientTop (TFO_AutoDXT, 32x128 x1x1x1) (Required Memory Estimate: 0.708295 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/UI/Textures/T_BackgroundGradientBottom.T_BackgroundGradientBottom (TFO_AutoDXT, 32x128 x1x1x1) (Required Memory Estimate: 0.708295 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/UI/InputGuide/T_MouseRight.T_MouseRight (BGRA8, 75x115 x1x1x1) (Required Memory Estimate: 0.314747 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/UI/InputGuide/T_MouseMiddle.T_MouseMiddle (BGRA8, 27x54 x1x1x1) (Required Memory Estimate: 0.105141 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/UI/InputGuide/T_MouseLeft.T_MouseLeft (BGRA8, 75x115 x1x1x1) (Required Memory Estimate: 0.314747 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/UI/InputGuide/T_MouseLayout.T_MouseLayout (BGRA8, 190x323 x1x1x1) (Required Memory Estimate: 1.857315 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/UI/Textures/T_LoadingScreen_MenuSystem_DQHD.T_LoadingScreen_MenuSystem_DQHD (BGRA8, 5120x1440 x1x1x1) (Required Memory Estimate: 215.6875 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/UI/Textures/T_GradientOverlay.T_GradientOverlay (TFO_AutoDXT, 1920x1080 x1x1x1) (Required Memory Estimate: 168.460938 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/UI/Textures/T_InspectionSystemPro_Ad.T_InspectionSystemPro_Ad (BGRA8, 2560x1305 x1x1x1) (Required Memory Estimate: 97.767578 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/UI/Textures/T_LoadingScreen_PlayLevel_DQHD.T_LoadingScreen_PlayLevel_DQHD (BGRA8, 5120x1440 x1x1x1) (Required Memory Estimate: 215.6875 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/UI/Textures/T_LoadingScreen_BasicLevel_DQHD.T_LoadingScreen_BasicLevel_DQHD (BGRA8, 5120x1440 x1x1x1) (Required Memory Estimate: 215.6875 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/UI/InputGuide/T_MouseBackground.T_MouseBackground (BGRA8, 190x323 x1x1x1) (Required Memory Estimate: 1.857315 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/UI/InputGuide/T_GamepadLines.T_GamepadLines (BGRA8, 415x654 x1x1x1) (Required Memory Estimate: 8.00016 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/UI/InputGuide/gamepad_Layout.gamepad_Layout (BGRA8, 362x229 x1x1x1) (Required Memory Estimate: 2.486923 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/UI/InputGuide/ControllerXboxSeriesX.ControllerXboxSeriesX (BGRA8, 723x526 x1x1x1) (Required Memory Estimate: 11.1847 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/UI/Input/GamepadXboxSeriesX/T_XB1_Share.T_XB1_Share (TFO_AutoDXT, 64x64 x1x1x1) (Required Memory Estimate: 0.708295 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/UI/Input/GamepadXboxOne/T_XB1_DPad_UpDown.T_XB1_DPad_UpDown (TFO_AutoDXT, 64x64 x1x1x1) (Required Memory Estimate: 0.708295 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/UI/Input/GamepadXboxOne/T_XB1_DPad_LeftRight.T_XB1_DPad_LeftRight (TFO_AutoDXT, 64x64 x1x1x1) (Required Memory Estimate: 0.708295 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/UI/Input/GamepadXboxOne/T_XB1_DPad.T_XB1_DPad (TFO_AutoDXT, 64x64 x1x1x1) (Required Memory Estimate: 0.708295 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/UI/Input/GamepadSwitch/T_NS_Home.T_NS_Home (TFO_AutoDXT, 64x64 x1x1x1) (Required Memory Estimate: 0.708295 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/UI/Input/GamepadSwitch/T_NS_DPad_UpDown.T_NS_DPad_UpDown (TFO_AutoDXT, 64x64 x1x1x1) (Required Memory Estimate: 0.708295 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/UI/Input/GamepadSwitch/T_NS_DPad_LeftRight.T_NS_DPad_LeftRight (TFO_AutoDXT, 64x64 x1x1x1) (Required Memory Estimate: 0.708295 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/UI/Input/GamepadSwitch/T_NS_DPad.T_NS_DPad (TFO_AutoDXT, 64x64 x1x1x1) (Required Memory Estimate: 0.708295 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/UI/Input/GamepadSwitch/T_NS_Capture.T_NS_Capture (TFO_AutoDXT, 64x64 x1x1x1) (Required Memory Estimate: 0.708295 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/UI/Input/GamepadPS4/T_PS4_TouchPad.T_PS4_TouchPad (TFO_AutoDXT, 64x64 x1x1x1) (Required Memory Estimate: 0.708295 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/UI/Input/GamepadPS4/T_PS4_DPad_UpDown.T_PS4_DPad_UpDown (TFO_AutoDXT, 64x64 x1x1x1) (Required Memory Estimate: 0.708295 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/UI/Input/GamepadPS4/T_PS4_DPad_LeftRight.T_PS4_DPad_LeftRight (TFO_AutoDXT, 64x64 x1x1x1) (Required Memory Estimate: 0.708295 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/UI/Input/GamepadPS4/T_PS4_DPad.T_PS4_DPad (TFO_AutoDXT, 64x64 x1x1x1) (Required Memory Estimate: 0.708295 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/UI/Input/GamepadPS4/T_PS4_Circle_Opaque.T_PS4_Circle_Opaque (TFO_AutoDXT, 64x64 x1x1x1) (Required Memory Estimate: 0.708295 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Options/Upscaled.Upscaled (BGRA8, 800x406 x1x1x1) (Required Memory Estimate: 9.561592 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Options/SSR_off.SSR_off (BGRA8, 800x406 x1x1x1) (Required Memory Estimate: 9.561592 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Options/SSR_on.SSR_on (BGRA8, 800x406 x1x1x1) (Required Memory Estimate: 9.561592 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Options/shadow_middle.shadow_middle (BGRA8, 800x406 x1x1x1) (Required Memory Estimate: 9.561592 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Options/shadow_low.shadow_low (BGRA8, 800x406 x1x1x1) (Required Memory Estimate: 9.561592 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Options/shadow_high.shadow_high (BGRA8, 800x406 x1x1x1) (Required Memory Estimate: 9.561592 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Options/ResolutionScaleComparison.ResolutionScaleComparison (BGRA8, 800x450 x1x1x1) (Required Memory Estimate: 10.591064 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Options/ReflectionMethod_Screenspace.ReflectionMethod_Screenspace (BGRA8, 800x400 x1x1x1) (Required Memory Estimate: 9.421211 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Options/ReflectionMethod_None.ReflectionMethod_None (BGRA8, 800x400 x1x1x1) (Required Memory Estimate: 9.421211 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Options/RaytracedTranslucencyON.RaytracedTranslucencyON (TFO_AutoDXT, 800x412 x1x1x1) (Required Memory Estimate: 53.687155 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Options/ReflectionMethod_Lumen.ReflectionMethod_Lumen (BGRA8, 800x400 x1x1x1) (Required Memory Estimate: 9.421211 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Options/RaytracedTranslucencyOFF.RaytracedTranslucencyOFF (TFO_AutoDXT, 800x412 x1x1x1) (Required Memory Estimate: 53.687155 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Options/RaytracedShadowsON.RaytracedShadowsON (BGRA8, 800x406 x1x1x1) (Required Memory Estimate: 9.561592 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Options/RaytracedShadowsOFF.RaytracedShadowsOFF (BGRA8, 800x406 x1x1x1) (Required Memory Estimate: 9.561592 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Options/RaytracedReflectionsOFF.RaytracedReflectionsOFF (BGRA8, 800x406 x1x1x1) (Required Memory Estimate: 9.561592 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Options/quality_texture_middle.quality_texture_middle (BGRA8, 800x406 x1x1x1) (Required Memory Estimate: 9.561592 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogAudio: Display: Chunk sizes for SoundWave /Game/MenuSystemPro/ExampleContent/Sounds/SoundCuesAndWaves/sfx_server_yes.sfx_server_yes: Chunk0=28 bytes, Chunk1-N=256k
- UATHelper: Packaging (Windows): LogAudio: Display: Chunk sizes for SoundWave /Game/MenuSystemPro/ExampleContent/Sounds/SoundCuesAndWaves/sfx_server_decline.sfx_server_decline: Chunk0=28 bytes, Chunk1-N=256k
- UATHelper: Packaging (Windows): LogAudio: Display: Chunk sizes for SoundWave /Game/MenuSystemPro/ExampleContent/Sounds/SoundCuesAndWaves/sfx_decline.sfx_decline: Chunk0=28 bytes, Chunk1-N=256k
- UATHelper: Packaging (Windows): LogAudio: Display: Chunk sizes for SoundWave /Game/MenuSystemPro/ExampleContent/Sounds/SoundCuesAndWaves/sfx_accept.sfx_accept: Chunk0=28 bytes, Chunk1-N=256k
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Options/RaytracedGlobalIllumationOff.RaytracedGlobalIllumationOff (BGRA8, 800x406 x1x1x1) (Required Memory Estimate: 9.561592 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_BasicUnlit in PCD3D_SM5, Default, SM5, Game (DDC key hash: 36e5405728808d4cbd6e8c05974ab451b3cd22f6), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MP_Glass in PCD3D_SM5, Default, SM5, Game (DDC key hash: 441b39f2c6846cb7c6e7a0d2fbfd71d3d14cdd29), compiling.
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 1083 Packages Remain 11518 Total 12601
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Options/quality_texture_low.quality_texture_low (BGRA8, 800x406 x1x1x1) (Required Memory Estimate: 9.561592 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Options/preset_mid.preset_mid (BGRA8, 800x406 x1x1x1) (Required Memory Estimate: 9.561592 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Options/preset_low.preset_low (BGRA8, 800x406 x1x1x1) (Required Memory Estimate: 9.561592 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Leaves_Hedge in PCD3D_SM5, Default, SM5, Game (DDC key hash: b67bcac958e680d9950e72bff9d5ca93595489b8), compiling.
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Options/PP_mid.PP_mid (TFO_AutoDXT, 800x436 x1x1x1) (Required Memory Estimate: 60.142233 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Options/PP_low.PP_low (TFO_AutoDXT, 800x436 x1x1x1) (Required Memory Estimate: 60.142233 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Options/PP_high.PP_high (TFO_AutoDXT, 800x436 x1x1x1) (Required Memory Estimate: 60.142233 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Blue_Wall in PCD3D_SM5, Default, SM5, Game (DDC key hash: c755fa5ba9de2deb42e1ab251af089f3e8d3b23c), compiling.
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Options/lensFlares_on.lensFlares_on (BGRA8, 800x366 x1x1x1) (Required Memory Estimate: 8.625732 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Options/MotionBlur_on.MotionBlur_on (BGRA8, 800x446 x1x1x1) (Required Memory Estimate: 10.497471 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Options/MotionBlur_off.MotionBlur_off (BGRA8, 800x458 x1x1x1) (Required Memory Estimate: 10.778233 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_WrinkledTarp...
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Bark_Hedge in PCD3D_SM5, Default, SM5, Game (DDC key hash: 3cb8b308c211677ba359d48c58eff4774cc7a14e), compiling.
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Options/lensFlares_off.lensFlares_off (BGRA8, 800x366 x1x1x1) (Required Memory Estimate: 8.625732 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_TrashBag3...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_TrashBag2...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh sm_trashbin...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_TrashBag1...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh sm_street_sign...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh sm_streetlamp...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_sideway...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh sm_hand_pillar...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Construction...
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Solid in PCD3D_SM5, Default, SM5, Game (DDC key hash: 650743db2d52887a69eeb436d85fe85859b6aec1), compiling.
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh sm_climatic...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_BarricadeGroup...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_StreetThinBorder...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_GroundThickBorder...
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Options/GI_ScreenSpace.GI_ScreenSpace (BGRA8, 800x400 x1x1x1) (Required Memory Estimate: 9.421211 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Options/GI_None.GI_None (BGRA8, 800x400 x1x1x1) (Required Memory Estimate: 9.421211 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Options/GI_Lumen.GI_Lumen (BGRA8, 800x400 x1x1x1) (Required Memory Estimate: 9.421211 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Options/fx_low.fx_low (BGRA8, 800x419 x1x1x1) (Required Memory Estimate: 9.865757 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Options/fx_mid.fx_mid (BGRA8, 800x419 x1x1x1) (Required Memory Estimate: 9.865757 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Cupboard_Metall in PCD3D_SM5, Default, SM5, Game (DDC key hash: a13425743bd10ecc8992a181ca83075f8d7255a1), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Picture_frame in PCD3D_SM5, Default, SM5, Game (DDC key hash: d5dea6e7c9c1f25b930495e145d9a3e543d090c4), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Modern_Table_bottom in PCD3D_SM5, Default, SM5, Game (DDC key hash: 51a88ec705b0b2972629216c388384823ce425ad), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Metall in PCD3D_SM5, Default, SM5, Game (DDC key hash: 2585fa2381adeae39f583bd09d8351fb92e40045), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Chrome in PCD3D_SM5, Default, SM5, Game (DDC key hash: 86b99a4b65197339fd39da585863f420aa82fa5d), compiling.
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Options/fx_high.fx_high (BGRA8, 800x419 x1x1x1) (Required Memory Estimate: 9.865757 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Options/foliage_low.foliage_low (TFO_AutoDXT, 800x400 x1x1x1) (Required Memory Estimate: 53.272116 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Options/foliage_mid.foliage_mid (TFO_AutoDXT, 800x400 x1x1x1) (Required Memory Estimate: 53.272116 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Options/DLSSComparison.DLSSComparison (BGRA8, 800x406 x1x1x1) (Required Memory Estimate: 9.561592 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Bed_Lamp_Glowing_Part in PCD3D_SM5, Default, SM5, Game (DDC key hash: 14a8e7250cd3302f3aafd3a5efbbe55d8113a0a4), compiling.
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Options/AO_off.AO_off (TFO_AutoDXT, 800x400 x1x1x1) (Required Memory Estimate: 53.272116 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Options/AO_on.AO_on (TFO_AutoDXT, 800x400 x1x1x1) (Required Memory Estimate: 53.272116 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Bed_Lamp_3 in PCD3D_SM5, Default, SM5, Game (DDC key hash: fcfd27c374b85898e999322b421563465db0acc3), compiling.
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_FireHydrant...
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Bed_drawer_plastic in PCD3D_SM5, Default, SM5, Game (DDC key hash: e1ef642c5a0e890d666fa7c20f5367d9f73636c9), compiling.
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh sm_street...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh sm_roadclose_barricade...
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Bed_drawer_metall in PCD3D_SM5, Default, SM5, Game (DDC key hash: 01eebe06d645725a3ec8a0cf931c6fbf0b5b6287), compiling.
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Options/AA_middle.AA_middle (BGRA8, 800x375 x1x1x1) (Required Memory Estimate: 8.836304 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Options/AA_low.AA_low (BGRA8, 800x375 x1x1x1) (Required Memory Estimate: 8.836304 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Options/AA_high.AA_high (BGRA8, 800x375 x1x1x1) (Required Memory Estimate: 8.836304 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Logos/MenuSystemPro_Logo_V2_BlackBg.MenuSystemPro_Logo_V2_BlackBg (BGRA8, 300x300 x1x1x1) (Required Memory Estimate: 2.694641 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Logos/MenuSystemPro_Logo_V2.MenuSystemPro_Logo_V2 (TFO_AutoDXT, 300x300 x1x1x1) (Required Memory Estimate: 14.253174 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Cursor/CustomCursor.CustomCursor (TFO_AutoDXT, 40x40 x1x1x1) (Required Memory Estimate: 0.31474 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Logos/GameTitleLogo.GameTitleLogo (TFO_AutoDXT, 300x300 x1x1x1) (Required Memory Estimate: 14.253174 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Logos/GameCompanyLogo.GameCompanyLogo (TFO_AutoDXT, 300x300 x1x1x1) (Required Memory Estimate: 14.253174 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 1231 Packages Remain 11370 Total 12601
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for BaseMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: e46ac88f9f1c7b7c6d024fd841bf192588cefc9c), compiling.
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 1346 Packages Remain 11255 Total 12601
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for glass_a_Mat in PCD3D_SM5, Default, SM5, Game (DDC key hash: 4a38a324968f0e2586f5a434fe24b2596a41a690), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for glass_a_foggy_Mat in PCD3D_SM5, Default, SM5, Game (DDC key hash: 8499f1cc7a361ec8d959459fdaf522282419ce32), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MASTER_BaseColor_Mat in PCD3D_SM5, Default, SM5, Game (DDC key hash: 4a959dc3d19cb8eda53827682b090673270385c3), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_ExampleBlockColor in PCD3D_SM5, Default, SM5, Game (DDC key hash: 6024bca64561ba976afb523bfdc514a74addd683), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Mannequin in PCD3D_SM5, Default, SM5, Game (DDC key hash: 9a6468ce50d003417ac91cdcdaf13434e800e162), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for Fbx_Default_Material in PCD3D_SM5, Default, SM5, Game (DDC key hash: b2dda9893163896493e8eb1473c8cf3741ea4dbc), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_DemoWall in PCD3D_SM5, Default, SM5, Game (DDC key hash: e5f0a7e00c1acd685bfc3cd00010fcd33c714163), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for Blackmaty in PCD3D_SM5, Default, SM5, Game (DDC key hash: 589b96b91dd4d1f270f00784bcf9bc4c7f437a87), compiling.
- UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave SFX_Whisper_Short_4...
- UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave SFX_Whisper_Short_3...
- UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\01MyAssets\SFX\Footsteps\HorrorEngine\Wood\Wood_04.uasset: Failed to load '/Game/HorrorEngine/Audio/_SoundClasses/HE_Effects': Can't find file.
- UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\01MyAssets\SFX\Footsteps\HorrorEngine\Wood\Wood_04.uasset: VerifyImport: Failed to load package for import object 'Package /Game/HorrorEngine/Audio/_SoundClasses/HE_Effects'
- UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave SFX_Whisper_Short_2...
- UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave SFX_Whisper_Short_1...
- UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave SFX_Whisper_Loop...
- UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave SFX_Footsteps_Wood_4...
- PackagingResults: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\01MyAssets\SFX\Footsteps\HorrorEngine\Wood\Wood_04.uasset: Failed to load '/Game/HorrorEngine/Audio/_SoundClasses/HE_Effects': Can't find file.
- PackagingResults: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\01MyAssets\SFX\Footsteps\HorrorEngine\Wood\Wood_04.uasset: VerifyImport: Failed to load package for import object 'Package /Game/HorrorEngine/Audio/_SoundClasses/HE_Effects'
- UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave SFX_Footsteps_Wood_3...
- UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave SFX_Footsteps_Wood_1...
- UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave SFX_Footsteps_Wood_2...
- UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave SFX_Footsteps_Concrete_3...
- UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave SFX_Footsteps_Concrete_4...
- UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave SFX_Footsteps_Concrete_2...
- UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave SFX_Enemy_Footsteps_Slow_Loop...
- UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave SFX_Enemy_Footsteps_Medium_Loop...
- UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave SFX_Footsteps_Concrete_1...
- UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave SFX_Enemy_Footsteps_Fast_Loop...
- UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave SFX_Danger_Ambient...
- UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Wood_04...
- UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Wood_03...
- UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Wood_02...
- UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Wood_01...
- UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Tile_04...
- UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Tile_03...
- UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Tile_02...
- UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Tile_01...
- UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Rock_04...
- UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Rock_03...
- UATHelper: Packaging (Windows): LogAudio: Display: Chunk sizes for SoundWave /Game/01MyAssets/SFX/Soundpack/SFX_Whisper_Short_4.SFX_Whisper_Short_4: Chunk0=28 bytes, Chunk1-N=256k
- UATHelper: Packaging (Windows): LogAudio: Display: Chunk sizes for SoundWave /Game/01MyAssets/SFX/Soundpack/SFX_Whisper_Short_3.SFX_Whisper_Short_3: Chunk0=28 bytes, Chunk1-N=256k
- UATHelper: Packaging (Windows): LogAudio: Display: Chunk sizes for SoundWave /Game/01MyAssets/SFX/Soundpack/SFX_Whisper_Short_2.SFX_Whisper_Short_2: Chunk0=28 bytes, Chunk1-N=256k
- UATHelper: Packaging (Windows): LogAudio: Display: Chunk sizes for SoundWave /Game/01MyAssets/SFX/Soundpack/SFX_Whisper_Short_1.SFX_Whisper_Short_1: Chunk0=28 bytes, Chunk1-N=256k
- UATHelper: Packaging (Windows): LogAudio: Display: Chunk sizes for SoundWave /Game/01MyAssets/SFX/Soundpack/SFX_Footsteps_Wood_4.SFX_Footsteps_Wood_4: Chunk0=28 bytes, Chunk1-N=256k
- UATHelper: Packaging (Windows): LogAudio: Display: Chunk sizes for SoundWave /Game/01MyAssets/SFX/Soundpack/SFX_Footsteps_Wood_3.SFX_Footsteps_Wood_3: Chunk0=28 bytes, Chunk1-N=256k
- UATHelper: Packaging (Windows): LogAudio: Display: Chunk sizes for SoundWave /Game/01MyAssets/SFX/Soundpack/SFX_Footsteps_Wood_2.SFX_Footsteps_Wood_2: Chunk0=28 bytes, Chunk1-N=256k
- UATHelper: Packaging (Windows): LogAudio: Display: Chunk sizes for SoundWave /Game/01MyAssets/SFX/Soundpack/SFX_Footsteps_Wood_1.SFX_Footsteps_Wood_1: Chunk0=28 bytes, Chunk1-N=256k
- UATHelper: Packaging (Windows): LogAudio: Display: Chunk sizes for SoundWave /Game/01MyAssets/SFX/Soundpack/SFX_Footsteps_Concrete_4.SFX_Footsteps_Concrete_4: Chunk0=28 bytes, Chunk1-N=256k
- UATHelper: Packaging (Windows): LogAudio: Display: Chunk sizes for SoundWave /Game/01MyAssets/SFX/Soundpack/SFX_Footsteps_Concrete_3.SFX_Footsteps_Concrete_3: Chunk0=28 bytes, Chunk1-N=256k
- UATHelper: Packaging (Windows): LogAudio: Display: Chunk sizes for SoundWave /Game/01MyAssets/SFX/Soundpack/SFX_Whisper_Loop.SFX_Whisper_Loop: Chunk0=28 bytes, Chunk1-N=256k
- UATHelper: Packaging (Windows): LogAudio: Display: Chunk sizes for SoundWave /Game/01MyAssets/SFX/Soundpack/SFX_Footsteps_Concrete_2.SFX_Footsteps_Concrete_2: Chunk0=28 bytes, Chunk1-N=256k
- UATHelper: Packaging (Windows): LogAudio: Display: Chunk sizes for SoundWave /Game/01MyAssets/SFX/Soundpack/SFX_Footsteps_Concrete_1.SFX_Footsteps_Concrete_1: Chunk0=28 bytes, Chunk1-N=256k
- UATHelper: Packaging (Windows): LogAudio: Display: Chunk sizes for SoundWave /Game/01MyAssets/SFX/Soundpack/SFX_Enemy_Footsteps_Slow_Loop.SFX_Enemy_Footsteps_Slow_Loop: Chunk0=28 bytes, Chunk1-N=256k
- UATHelper: Packaging (Windows): LogAudio: Display: Chunk sizes for SoundWave /Game/01MyAssets/SFX/Soundpack/SFX_Enemy_Footsteps_Medium_Loop.SFX_Enemy_Footsteps_Medium_Loop: Chunk0=28 bytes, Chunk1-N=256k
- UATHelper: Packaging (Windows): LogAudio: Display: Chunk sizes for SoundWave /Game/01MyAssets/SFX/Soundpack/SFX_Enemy_Footsteps_Fast_Loop.SFX_Enemy_Footsteps_Fast_Loop: Chunk0=28 bytes, Chunk1-N=256k
- UATHelper: Packaging (Windows): LogAudio: Display: Chunk sizes for SoundWave /Game/01MyAssets/SFX/Soundpack/SFX_Danger_Ambient.SFX_Danger_Ambient: Chunk0=28 bytes, Chunk1-N=256k
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 1514 Packages Remain 11087 Total 12601
- UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Rock_02...
- UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Rock_01...
- UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Metal_04...
- UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Metal_03...
- UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Metal_02...
- UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Metal_01...
- UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Grass_04...
- UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Grass_03...
- UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Grass_02...
- UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Grass_01...
- UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Dirt_Jump...
- UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\01MyAssets\SFX\Footsteps\HorrorEngine\Dirt\Dirt_Cue.uasset: Failed to load '/Game/HorrorEngine/Audio/Footsteps/Dirt_01': Can't find file.
- UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\01MyAssets\SFX\Footsteps\HorrorEngine\Dirt\Dirt_Cue.uasset: VerifyImport: Failed to load package for import object 'Package /Game/HorrorEngine/Audio/Footsteps/Dirt_01'
- UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\01MyAssets\SFX\Footsteps\HorrorEngine\Dirt\Dirt_Cue.uasset: Failed to load '/Game/HorrorEngine/Audio/Footsteps/Dirt_02': Can't find file.
- UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\01MyAssets\SFX\Footsteps\HorrorEngine\Dirt\Dirt_Cue.uasset: VerifyImport: Failed to load package for import object 'Package /Game/HorrorEngine/Audio/Footsteps/Dirt_02'
- UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\01MyAssets\SFX\Footsteps\HorrorEngine\Dirt\Dirt_Cue.uasset: Failed to load '/Game/HorrorEngine/Audio/Footsteps/Dirt_03': Can't find file.
- UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\01MyAssets\SFX\Footsteps\HorrorEngine\Dirt\Dirt_Cue.uasset: VerifyImport: Failed to load package for import object 'Package /Game/HorrorEngine/Audio/Footsteps/Dirt_03'
- UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\01MyAssets\SFX\Footsteps\HorrorEngine\Dirt\Dirt_Cue.uasset: Failed to load '/Game/HorrorEngine/Audio/Footsteps/Dirt_04': Can't find file.
- UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\01MyAssets\SFX\Footsteps\HorrorEngine\Dirt\Dirt_Cue.uasset: VerifyImport: Failed to load package for import object 'Package /Game/HorrorEngine/Audio/Footsteps/Dirt_04'
- PackagingResults: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\01MyAssets\SFX\Footsteps\HorrorEngine\Dirt\Dirt_Cue.uasset: Failed to load '/Game/HorrorEngine/Audio/Footsteps/Dirt_01': Can't find file.
- PackagingResults: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\01MyAssets\SFX\Footsteps\HorrorEngine\Dirt\Dirt_Cue.uasset: VerifyImport: Failed to load package for import object 'Package /Game/HorrorEngine/Audio/Footsteps/Dirt_01'
- PackagingResults: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\01MyAssets\SFX\Footsteps\HorrorEngine\Dirt\Dirt_Cue.uasset: Failed to load '/Game/HorrorEngine/Audio/Footsteps/Dirt_02': Can't find file.
- PackagingResults: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\01MyAssets\SFX\Footsteps\HorrorEngine\Dirt\Dirt_Cue.uasset: VerifyImport: Failed to load package for import object 'Package /Game/HorrorEngine/Audio/Footsteps/Dirt_02'
- PackagingResults: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\01MyAssets\SFX\Footsteps\HorrorEngine\Dirt\Dirt_Cue.uasset: Failed to load '/Game/HorrorEngine/Audio/Footsteps/Dirt_03': Can't find file.
- PackagingResults: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\01MyAssets\SFX\Footsteps\HorrorEngine\Dirt\Dirt_Cue.uasset: VerifyImport: Failed to load package for import object 'Package /Game/HorrorEngine/Audio/Footsteps/Dirt_03'
- PackagingResults: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\01MyAssets\SFX\Footsteps\HorrorEngine\Dirt\Dirt_Cue.uasset: Failed to load '/Game/HorrorEngine/Audio/Footsteps/Dirt_04': Can't find file.
- PackagingResults: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\01MyAssets\SFX\Footsteps\HorrorEngine\Dirt\Dirt_Cue.uasset: VerifyImport: Failed to load package for import object 'Package /Game/HorrorEngine/Audio/Footsteps/Dirt_04'
- UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Dirt_04...
- UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Dirt_03...
- UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Dirt_02...
- UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Dirt_01...
- UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\01MyAssets\Modules\BP_MovableObject.uasset: Failed to load '/Game/01MyAssets/Modules/MoveObjects/BP_MovableObject': Can't find file.
- PackagingResults: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\01MyAssets\Modules\BP_MovableObject.uasset: Failed to load '/Game/01MyAssets/Modules/MoveObjects/BP_MovableObject': Can't find file.
- UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\01MyAssets\Modules\BP_MovableObject.uasset: VerifyImport: Failed to load package for import object 'Package /Game/01MyAssets/Modules/MoveObjects/BP_MovableObject'
- PackagingResults: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\01MyAssets\Modules\BP_MovableObject.uasset: VerifyImport: Failed to load package for import object 'Package /Game/01MyAssets/Modules/MoveObjects/BP_MovableObject'
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for LuminousLightSwitch in PCD3D_SM5, Default, SM5, Game (DDC key hash: 3508edab755633e413e9981fde373037cee64e30), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for default in PCD3D_SM5, Default, SM5, Game (DDC key hash: 2a2e0dd47308c379e176e67166c21981ac27bb62), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Lights1 in PCD3D_SM5, Default, SM5, Game (DDC key hash: e02394466bb4a3ab4fd53c4ee34bf66b484a7772), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for Mat_8 in PCD3D_SM5, Default, SM5, Game (DDC key hash: b183de988344fbe17466f26b9dd0c96cba423520), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for Mat_7 in PCD3D_SM5, Default, SM5, Game (DDC key hash: a05b54044171a17014128f100293efbbf241e57d), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for Mat_4 in PCD3D_SM5, Default, SM5, Game (DDC key hash: 0f9f796e35f62c24aeea8d4af77ceb20b6848ce7), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for Mat_3 in PCD3D_SM5, Default, SM5, Game (DDC key hash: 6795e2975297be4c399ac5811c67cea506ab1124), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for Mat_2 in PCD3D_SM5, Default, SM5, Game (DDC key hash: 4023ff35de37075afe576589ed54085520e549d0), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for Mat_10 in PCD3D_SM5, Default, SM5, Game (DDC key hash: ee4b17f220735611c7a1e7ae3be3223176d22402), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for Mat_1 in PCD3D_SM5, Default, SM5, Game (DDC key hash: 3f4dbe33879628bfa432e3959b2d148fa610868f), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for Mat_005 in PCD3D_SM5, Default, SM5, Game (DDC key hash: ecffbf41608020eac27ec219999c5285482c4854), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for Mat_002 in PCD3D_SM5, Default, SM5, Game (DDC key hash: cd6bc0762925bc7ecc6ee5827a176147208fb1f5), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for Mat_001 in PCD3D_SM5, Default, SM5, Game (DDC key hash: 40f9f30a9d69f21feb524d557e7809b0c4dca76c), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for Mat in PCD3D_SM5, Default, SM5, Game (DDC key hash: e013e7df688204e28aaa3e3576e87acdd5d56b47), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for Mat_Emitting in PCD3D_SM5, Default, SM5, Game (DDC key hash: d6bb25ebfb7554c1ec55f1ea94551e77b0d9ba4e), compiling.
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 1712 Packages Remain 10889 Total 12601
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 1843 Packages Remain 10758 Total 12601
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 2103 Packages Remain 10498 Total 12601
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for BasicShapeMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: c759381db55a14b91373457526dff9a2250c7600), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_SimpleSkyDome in PCD3D_SM5, Default, SM5, Game (DDC key hash: 80ab54046533295bab2b0fd2bf56359f1b341ee2), compiling.
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 2304 Packages Remain 10298 Total 12602
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for DefaultRibbonMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: 967d34506a7e07c0963860e6059449a8fe6154c7), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for DefaultSpriteMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: 027ace0b8fb53356e1afd6ce9ff3c6a4b67f065f), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_GreyBall in PCD3D_SM5, Default, SM5, Game (DDC key hash: 3511abc6e733ee417244cd0f4f607da44ecef73b), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_ClearCoat in PCD3D_SM5, Default, SM5, Game (DDC key hash: a7dd8f50d7547dfed5cbe922a4562f9668beb8d1), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_ChromeBall in PCD3D_SM5, Default, SM5, Game (DDC key hash: 112b8b0a4d76b8efec015ce886859c7c0cbc0057), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_ClearCoatBlack in PCD3D_SM5, Default, SM5, Game (DDC key hash: f21555ed935f1283507904e9264d75b119b8d47f), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Template_Master in PCD3D_SM5, Default, SM5, Game (DDC key hash: 1031a184a9ff3874d871785d4114b585dbc8671e), compiling.
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/ModularIndustrialInterior/VFX/HDR_Ambient.HDR_Ambient (RGBA16F, 512x512 x1x1x1) (Required Memory Estimate: 9.062492 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/ModularIndustrialInterior/Textures/T_Rohr_smoothness.T_Rohr_smoothness (TFO_AutoDXT, 1024x256 x1x1x1) (Required Memory Estimate: 45.145823 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/ModularIndustrialInterior/Textures/T_Rohr_roughness.T_Rohr_roughness (TFO_AutoDXT, 1024x256 x1x1x1) (Required Memory Estimate: 45.145823 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/ModularIndustrialInterior/Textures/T_Rohr_normal.T_Rohr_normal (TFO_BC5, 1024x256 x1x1x1) (Required Memory Estimate: 81.562488 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/ModularIndustrialInterior/Textures/T_Rohr_metallic.T_Rohr_metallic (TFO_AutoDXT, 1024x256 x1x1x1) (Required Memory Estimate: 45.145823 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/ModularIndustrialInterior/Textures/T_Rohr_base.T_Rohr_base (TFO_AutoDXT, 1024x256 x1x1x1) (Required Memory Estimate: 45.145823 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/ModularIndustrialInterior/Textures/T_Rohr_ao.T_Rohr_ao (TFO_AutoDXT, 1024x256 x1x1x1) (Required Memory Estimate: 45.145823 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/ModularIndustrialInterior/Textures/T_Metal_C_smoothness.T_Metal_C_smoothness (TFO_AutoDXT, 1000x1000 x1x1x1) (Required Memory Estimate: 122.045726 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/ModularIndustrialInterior/Textures/T_Metal_C_roughness.T_Metal_C_roughness (TFO_AutoDXT, 1000x1000 x1x1x1) (Required Memory Estimate: 122.045726 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/ModularIndustrialInterior/Textures/T_Metal_C_metallic.T_Metal_C_metallic (TFO_AutoDXT, 1000x1000 x1x1x1) (Required Memory Estimate: 122.045726 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/ModularIndustrialInterior/Textures/T_Metal_C_ao.T_Metal_C_ao (TFO_AutoDXT, 1000x1000 x1x1x1) (Required Memory Estimate: 122.045726 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/ModularIndustrialInterior/Textures/T_Metal_C_normal.T_Metal_C_normal (TFO_BC5, 1000x1000 x1x1x1) (Required Memory Estimate: 210.968249 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/ModularIndustrialInterior/Textures/T_Metal_C_diffuse.T_Metal_C_diffuse (TFO_AutoDXT, 1000x1000 x1x1x1) (Required Memory Estimate: 122.045726 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/ModularIndustrialInterior/Textures/T_Metal_B_smoothness.T_Metal_B_smoothness (TFO_AutoDXT, 1600x1600 x1x1x1) (Required Memory Estimate: 189.489573 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/ModularIndustrialInterior/Textures/T_Metal_B_roughness.T_Metal_B_roughness (TFO_AutoDXT, 1600x1600 x1x1x1) (Required Memory Estimate: 189.489573 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/ModularIndustrialInterior/Textures/T_Metal_B_metallic.T_Metal_B_metallic (TFO_AutoDXT, 1600x1600 x1x1x1) (Required Memory Estimate: 189.489573 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/ModularIndustrialInterior/Textures/T_Metal_B_ao.T_Metal_B_ao (TFO_AutoDXT, 1600x1600 x1x1x1) (Required Memory Estimate: 189.489573 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/ModularIndustrialInterior/Textures/T_Metal_A_smoothness.T_Metal_A_smoothness (TFO_AutoDXT, 1600x1600 x1x1x1) (Required Memory Estimate: 189.489573 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/ModularIndustrialInterior/Textures/T_Metal_B_normal.T_Metal_B_normal (TFO_BC5, 1600x1600 x1x1x1) (Required Memory Estimate: 294.281238 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/ModularIndustrialInterior/Textures/T_Metal_A_ao.T_Metal_A_ao (TFO_AutoDXT, 1600x1600 x1x1x1) (Required Memory Estimate: 189.489573 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/ModularIndustrialInterior/Textures/T_Metal_A_roughness.T_Metal_A_roughness (TFO_AutoDXT, 1600x1600 x1x1x1) (Required Memory Estimate: 189.489573 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/ModularIndustrialInterior/Textures/T_Metal_A_metallic.T_Metal_A_metallic (TFO_AutoDXT, 1600x1600 x1x1x1) (Required Memory Estimate: 189.489573 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/ModularIndustrialInterior/Textures/T_Metal_A_normal.T_Metal_A_normal (TFO_BC5, 1600x1600 x1x1x1) (Required Memory Estimate: 294.281238 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/ModularIndustrialInterior/Textures/T_C_Beton_smoothness.T_C_Beton_smoothness (TFO_AutoDXT, 1600x1600 x1x1x1) (Required Memory Estimate: 189.489573 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/ModularIndustrialInterior/Textures/T_Metal_B_diffuse.T_Metal_B_diffuse (TFO_AutoDXT, 1600x1600 x1x1x1) (Required Memory Estimate: 189.489573 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/ModularIndustrialInterior/Textures/T_Copper_smoothness.T_Copper_smoothness (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 124.145823 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/ModularIndustrialInterior/Textures/T_C_Beton_roughness.T_C_Beton_roughness (TFO_AutoDXT, 1600x1600 x1x1x1) (Required Memory Estimate: 189.489573 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/ModularIndustrialInterior/Textures/T_C_Beton_normal.T_C_Beton_normal (TFO_BC5, 1600x1600 x1x1x1) (Required Memory Estimate: 294.281238 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/ModularIndustrialInterior/Textures/T_C_Beton_diffuse.T_C_Beton_diffuse (TFO_AutoDXT, 1600x1600 x1x1x1) (Required Memory Estimate: 189.489573 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/ModularIndustrialInterior/Textures/T_Metal_A_diffuse.T_Metal_A_diffuse (TFO_AutoDXT, 1600x1600 x1x1x1) (Required Memory Estimate: 189.489573 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/ModularIndustrialInterior/Textures/T_Copper_roughness.T_Copper_roughness (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 124.145823 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/ModularIndustrialInterior/Textures/T_Copper_normal.T_Copper_normal (TFO_BC5, 1024x1024 x1x1x1) (Required Memory Estimate: 213.562488 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/ModularIndustrialInterior/Textures/T_Copper_ao.T_Copper_ao (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 124.145823 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/ModularIndustrialInterior/Textures/T_Copper_metallic.T_Copper_metallic (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 124.145823 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/ModularIndustrialInterior/Textures/T_Copper_diffuse.T_Copper_diffuse (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 124.145823 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Levels/BasicLevel_BuiltData.BasicLevel_BuiltData:DeprecatedTextureEB9CBE3C423008B5E8E130901E171C89 (BGRA8, 128x128 x6x1x1) (Required Memory Estimate: 3.062492 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Levels/BasicLevel_BuiltData.BasicLevel_BuiltData:HQ_Lightmap1_1 (TFO_AutoDXT, 256x256 x1x1x1) (Required Memory Estimate: 10.479041 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Levels/BasicLevel_BuiltData.BasicLevel_BuiltData:ShadowMapTexture2D_2 (G8, 128x128 x1x1x1) (Required Memory Estimate: 0.437494 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Levels/BasicLevel_BuiltData.BasicLevel_BuiltData:LQ_Lightmap_1_1 (TFO_DXT1, 256x256 x1x1x1) (Required Memory Estimate: 7.604136 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Levels/BasicLevel_BuiltData.BasicLevel_BuiltData:HQ_Lightmap1_2 (TFO_AutoDXT, 64x64 x1x1x1) (Required Memory Estimate: 0.713502 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Levels/BasicLevel_BuiltData.BasicLevel_BuiltData:LQ_Lightmap_1_2 (TFO_DXT1, 64x64 x1x1x1) (Required Memory Estimate: 0.533824 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Levels/BasicLevel_BuiltData.BasicLevel_BuiltData:ShadowMapTexture2D_3 (G8, 32x32 x1x1x1) (Required Memory Estimate: 0.085932 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/ExampleArt/Textures/UI/Textures/WhiteSquare.WhiteSquare (TFO_AutoDXT, 8x8 x1x1x1) (Required Memory Estimate: 0.07237 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/ExampleArt/Textures/UI/Textures/StopWatchFace.StopWatchFace (TFO_AutoDXT, 64x64 x1x1x1) (Required Memory Estimate: 0.708295 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/ExampleArt/Textures/UI/Textures/ComboBox_DownArrow.ComboBox_DownArrow (TFO_AutoDXT, 128x128 x1x1x1) (Required Memory Estimate: 2.645795 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/ExampleArt/Textures/UI/Textures/SaveSlotPlaceholder.SaveSlotPlaceholder (TFO_AutoDXT, 300x300 x1x1x1) (Required Memory Estimate: 14.253174 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/ExampleArt/Textures/UI/KeyboardIcons/IconMouseWheelUp.IconMouseWheelUp (TFO_AutoDXT, 256x256 x1x1x1) (Required Memory Estimate: 10.395709 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/ExampleArt/Textures/UI/KeyboardIcons/IconMouseWheelDown.IconMouseWheelDown (TFO_AutoDXT, 256x256 x1x1x1) (Required Memory Estimate: 10.395709 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/ExampleArt/Textures/UI/Textures/DocumentSystemPro_MenuPlaceholder.DocumentSystemPro_MenuPlaceholder (TFO_AutoDXT, 1024x768 x1x1x1) (Required Memory Estimate: 112.8125 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/ExampleArt/Textures/UI/KeyboardIcons/IconMouseRightButton.IconMouseRightButton (TFO_AutoDXT, 256x256 x1x1x1) (Required Memory Estimate: 10.395709 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/ExampleArt/Textures/UI/Textures/InventorySystem_MenuPlaceholder.InventorySystem_MenuPlaceholder (TFO_AutoDXT, 1024x768 x1x1x1) (Required Memory Estimate: 112.8125 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/ExampleArt/Textures/UI/KeyboardIcons/IconMouseMiddleButton.IconMouseMiddleButton (TFO_AutoDXT, 256x256 x1x1x1) (Required Memory Estimate: 10.395709 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/ExampleArt/Textures/UI/Input/KeyboardMouse/IconKeyArrowUp.IconKeyArrowUp (TFO_AutoDXT, 256x256 x1x1x1) (Required Memory Estimate: 10.395709 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/ExampleArt/Textures/UI/KeyboardIcons/IconMouseLeftButton.IconMouseLeftButton (TFO_AutoDXT, 256x256 x1x1x1) (Required Memory Estimate: 10.395709 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/ExampleArt/Textures/UI/Input/KeyboardMouse/IconKeyArrowLeft.IconKeyArrowLeft (TFO_AutoDXT, 256x256 x1x1x1) (Required Memory Estimate: 10.395709 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/ExampleArt/Textures/UI/Input/KeyboardMouse/IconKeyArrowRight.IconKeyArrowRight (TFO_AutoDXT, 256x256 x1x1x1) (Required Memory Estimate: 10.395709 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/ExampleArt/Textures/UI/Input/KeyboardMouse/IconKeyArrowDown.IconKeyArrowDown (TFO_AutoDXT, 256x256 x1x1x1) (Required Memory Estimate: 10.395709 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/ExampleArt/Textures/Extras/CharacterSelectionThumbnail.CharacterSelectionThumbnail (BGRA8, 195x195 x1x1x1) (Required Memory Estimate: 1.17458 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/ExampleArt/Textures/Extras/LevelSelectionThumbnail.LevelSelectionThumbnail (TFO_AutoDXT, 256x256 x1x1x1) (Required Memory Estimate: 10.395709 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/ExampleArt/Textures/Extras/LevelSelectionThumbnail2.LevelSelectionThumbnail2 (BGRA8, 351x351 x1x1x1) (Required Memory Estimate: 3.665638 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/UI/Textures/T_SaveSlotPlaceholder.T_SaveSlotPlaceholder (TFO_AutoDXT, 300x300 x1x1x1) (Required Memory Estimate: 14.253174 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/UI/Textures/T_LevelSelectionThumbnail.T_LevelSelectionThumbnail (TFO_AutoDXT, 256x256 x1x1x1) (Required Memory Estimate: 10.395709 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/UI/Textures/T_LoadingScreen.T_LoadingScreen (TFO_AutoDXT, 1920x1080 x1x1x1) (Required Memory Estimate: 168.460938 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/UI/Textures/T_CharacterSelectionThumbnail.T_CharacterSelectionThumbnail (BGRA8, 195x195 x1x1x1) (Required Memory Estimate: 1.17458 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/UI/Textures/9_DocumentReaderPro_GalleryImage_Networking.9_DocumentReaderPro_GalleryImage_Networking (BGRA8, 480x270 x1x1x1) (Required Memory Estimate: 4.347168 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/UI/Textures/3_DocumentReaderPro_GalleryImages_ReadingMode.3_DocumentReaderPro_GalleryImages_ReadingMode (BGRA8, 480x270 x1x1x1) (Required Memory Estimate: 4.347168 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/UI/Textures/1_DocumentReaderPro_GalleryImages_CinematicInspection.1_DocumentReaderPro_GalleryImages_CinematicInspection (BGRA8, 480x270 x1x1x1) (Required Memory Estimate: 4.347168 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/UI/Textures/2_DocumentReaderPro_GalleryImages_FlipPage.2_DocumentReaderPro_GalleryImages_FlipPage (BGRA8, 480x270 x1x1x1) (Required Memory Estimate: 4.347168 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/UI/Textures/T_DocumentSystemPro_MenuPlaceholder.T_DocumentSystemPro_MenuPlaceholder (BGRA8, 1920x945 x1x1x1) (Required Memory Estimate: 53.126465 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Props/PM_props_fuse.PM_props_fuse (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.062484 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Props/PM_props_street.PM_props_street (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.062484 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Props/Leaf_Populus-tremuloides_Normal.Leaf_Populus-tremuloides_Normal (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 381.562488 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Props/N_props_fuse.N_props_fuse (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 381.562488 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Props/N_props_street.N_props_street (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 381.562488 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Props/BC_streetlamp_emissive.BC_streetlamp_emissive (TFO_AutoDXT, 256x256 x1x1x1) (Required Memory Estimate: 10.395709 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Props/EMS_streetlamp_emissive.EMS_streetlamp_emissive (TFO_AutoDXT, 256x256 x1x1x1) (Required Memory Estimate: 10.395709 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Props/Bark_Populus-tremuloides_Normal.Bark_Populus-tremuloides_Normal (TFO_BC5, 1024x4096 x1x1x1) (Required Memory Estimate: 381.562488 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/ModularIndustrialInterior/Textures/T_C_Beton_ao.T_C_Beton_ao (TFO_AutoDXT, 1600x1600 x1x1x1) (Required Memory Estimate: 189.489573 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Props/Leaf_Populus-tremuloides_Diffuse.Leaf_Populus-tremuloides_Diffuse (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.062484 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Props/BC_props_fuse.BC_props_fuse (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.062484 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Props/BC_props_street.BC_props_street (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.062484 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/PostProcessing/lut_darken.lut_darken (BGRA8, 256x16 x1x1x1) (Required Memory Estimate: 0.182285 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Options/viewDistance_mid.viewDistance_mid (BGRA8, 800x415 x1x1x1) (Required Memory Estimate: 9.772163 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Particles/cloud_alpha.cloud_alpha (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 45.145823 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Options/viewDistance_low.viewDistance_low (BGRA8, 800x415 x1x1x1) (Required Memory Estimate: 9.772163 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Options/Bloom_on.Bloom_on (BGRA8, 800x366 x1x1x1) (Required Memory Estimate: 8.625732 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Options/Bloom_off.Bloom_off (BGRA8, 800x366 x1x1x1) (Required Memory Estimate: 8.625732 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Options/AA_MSAA.AA_MSAA (BGRA8, 800x375 x1x1x1) (Required Memory Estimate: 8.836304 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Options/AA_TSR.AA_TSR (BGRA8, 800x375 x1x1x1) (Required Memory Estimate: 8.836304 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Grass/T_Grass02.T_Grass02 (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 45.145823 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Decals/Severs/sever_long.sever_long (TFO_AutoDXT, 1024x408 x1x1x1) (Required Memory Estimate: 68.750 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Decals/Severs/Sewer.Sewer (BGRA8, 1024x711 x1x1x1) (Required Memory Estimate: 21.355469 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Cursor/CustomCursorFile.CustomCursorFile (TFO_AutoDXT, 40x40 x1x1x1) (Required Memory Estimate: 0.31474 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Decals/Severs/nrm_Sewer.nrm_Sewer (BGRA8, 1024x711 x1x1x1) (Required Memory Estimate: 21.355469 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Decals/Severs/nrm_sever_long.nrm_sever_long (TFO_BC5, 1024x408 x1x1x1) (Required Memory Estimate: 123.625 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Decals/Severs/nrm_sever_radial.nrm_sever_radial (TFO_BC5, 1024x1024 x1x1x1) (Required Memory Estimate: 213.562488 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/Trash/PM_Trash.PM_Trash (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 45.145823 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/Trash/BC_Trash.BC_Trash (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 45.145823 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/Trash/NRM_Trash.NRM_Trash (TFO_BC5, 512x512 x1x1x1) (Required Memory Estimate: 81.562488 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Decals/Severs/sever_radial.sever_radial (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 124.145823 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/Street/T_Street_ORDp.T_Street_ORDp (TFO_DXT1, 1024x1024 x1x1x1) (Required Memory Estimate: 125.770823 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/Sign/PM_Sign.PM_Sign (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 45.145823 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/Sign/NRM_Sign.NRM_Sign (TFO_BC5, 512x512 x1x1x1) (Required Memory Estimate: 81.562488 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/Street/T_Street_N.T_Street_N (TFO_BC5, 1024x1024 x1x1x1) (Required Memory Estimate: 217.562488 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/Street/T_Street.T_Street (TFO_DXT1, 1024x1024 x1x1x1) (Required Memory Estimate: 125.770823 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/Sign/BC_Sign.BC_Sign (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 45.145823 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/RoadClosedBarricade/PM_RoadClosedBarricade.PM_RoadClosedBarricade (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 124.145823 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/RoadClosedBarricade/BC_RoadClosedBarricade.BC_RoadClosedBarricade (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 124.145823 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/RoadClosedBarricade/NRM_RoadClosedBarricade.NRM_RoadClosedBarricade (TFO_BC5, 1024x1024 x1x1x1) (Required Memory Estimate: 213.562488 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Textures/Props/Bark_Populus-tremuloides_Diffuse.Bark_Populus-tremuloides_Diffuse (TFO_AutoDXT, 1024x4096 x1x1x1) (Required Memory Estimate: 288.062484 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/MoonTree/Textures/T_Craghead_Oak_Tile_01_N_Tex.T_Craghead_Oak_Tile_01_N_Tex (TFO_BC5, 256x512 x1x1x1) (Required Memory Estimate: 37.062361 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/MoonTree/Textures/T_Craghead_Oak_TileMoss_01_D_Tex.T_Craghead_Oak_TileMoss_01_D_Tex (TFO_AutoDXT, 256x512 x1x1x1) (Required Memory Estimate: 20.72909 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/MoonTree/Textures/T_Craghead_Oak_Tile_01_D_Tex.T_Craghead_Oak_Tile_01_D_Tex (TFO_AutoDXT, 256x512 x1x1x1) (Required Memory Estimate: 20.72909 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/MoonTree/Textures/T_Craghead_Oak_LimbTile_02_N_Tex.T_Craghead_Oak_LimbTile_02_N_Tex (TFO_BC5, 256x1024 x1x1x1) (Required Memory Estimate: 81.562488 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/MoonTree/Textures/test_rgb_XVector_a_NormalizedHierPos_UV_2.test_rgb_XVector_a_NormalizedHierPos_UV_2 (BGRA8, 88x86 x1x1x1) (Required Memory Estimate: 0.283821 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/MoonTree/Textures/T_Craghead_Oak_LimbTile_02_D_Tex.T_Craghead_Oak_LimbTile_02_D_Tex (TFO_AutoDXT, 128x512 x1x1x1) (Required Memory Estimate: 10.395709 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/MoonTree/Textures/test_rgb_PivotPos_a_ParentIndexInt_UV_2.test_rgb_PivotPos_a_ParentIndexInt_UV_2 (RGBA16F, 88x86 x1x1x1) (Required Memory Estimate: 0.351181 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/MoonTree/Textures/HT_P2_XVec_XExDiv2048r2048_UV_2.HT_P2_XVec_XExDiv2048r2048_UV_2 (BGRA8, 121x120 x1x1x1) (Required Memory Estimate: 0.487152 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/MoonTree/Textures/HillTree_P2_rgb_PivotPos_a_ParentIndexInt_UV_2.HillTree_P2_rgb_PivotPos_a_ParentIndexInt_UV_2 (RGBA16F, 121x120 x1x1x1) (Required Memory Estimate: 0.616394 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/MoonTree/Textures/HillTree_01_Atlas_Specular_Tex.HillTree_01_Atlas_Specular_Tex (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 45.145823 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/MoonTree/Textures/Box042_rgb_XVector_a_Random0-1_UV_2.Box042_rgb_XVector_a_Random0-1_UV_2 (BGRA8, 30x2 x1x1x1) (Required Memory Estimate: 0.064255 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/MoonTree/Textures/B42_PivPos_SelOrder_IntAsFloat_UV_2.B42_PivPos_SelOrder_IntAsFloat_UV_2 (RGBA16F, 30x2 x1x1x1) (Required Memory Estimate: 0.064789 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/MoonTree/Textures/HillTree_01_Atlas_Normal_Tex.HillTree_01_Atlas_Normal_Tex (TFO_BC5, 512x512 x1x1x1) (Required Memory Estimate: 81.562488 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/Ground/PM_Sewer.PM_Sewer (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 45.145823 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/MoonTree/Textures/HillTree_01_Atlas_Tex.HillTree_01_Atlas_Tex (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 45.145823 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/Ground/NRM_street.NRM_street (TFO_BC5, 512x512 x1x1x1) (Required Memory Estimate: 81.562488 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/Ground/NRM_Sewer.NRM_Sewer (TFO_BC5, 512x512 x1x1x1) (Required Memory Estimate: 81.562488 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/Ground/BC_Sewer.BC_Sewer (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 45.145823 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/Ground/BC_Street.BC_Street (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 45.145823 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/Ground/BC_Plate.BC_Plate (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 124.145823 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/Car/Textures/car_UE5_LOW_Windows_OcclusionRoughnessMetallic.car_UE5_LOW_Windows_OcclusionRoughnessMetallic (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 124.145823 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/Ground/NRM_plate.NRM_plate (TFO_BC5, 1024x1024 x1x1x1) (Required Memory Estimate: 213.562488 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/Car/Textures/car_UE5_LOW_Windows_Normal.car_UE5_LOW_Windows_Normal (TFO_BC5, 1024x1024 x1x1x1) (Required Memory Estimate: 213.562488 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/Car/Textures/car_UE5_LOW_Windows_BaseColor.car_UE5_LOW_Windows_BaseColor (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 124.145823 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/Car/Textures/car_UE5_LOW_Tires_Normal.car_UE5_LOW_Tires_Normal (TFO_BC5, 1024x1024 x1x1x1) (Required Memory Estimate: 213.562488 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/Car/Textures/car_UE5_LOW_Tires_BaseColor.car_UE5_LOW_Tires_BaseColor (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 124.145823 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/Car/Textures/car_UE5_LOW_Shield_Normal.car_UE5_LOW_Shield_Normal (TFO_BC5, 1024x1024 x1x1x1) (Required Memory Estimate: 213.562488 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/Car/Textures/car_UE5_LOW_Tires_OcclusionRoughnessMetallic.car_UE5_LOW_Tires_OcclusionRoughnessMetallic (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 124.145823 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/Car/Textures/car_UE5_LOW_Shield_OcclusionRoughnessMetallic.car_UE5_LOW_Shield_OcclusionRoughnessMetallic (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 124.145823 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/Car/Textures/car_UE5_LOW_Shield_BaseColor.car_UE5_LOW_Shield_BaseColor (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 124.145823 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/Car/Textures/car_UE5_LOW_Plastic_OcclusionRoughnessMetallic.car_UE5_LOW_Plastic_OcclusionRoughnessMetallic (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 45.145823 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/Car/Textures/car_UE5_LOW_Plastic_Normal.car_UE5_LOW_Plastic_Normal (TFO_BC5, 512x512 x1x1x1) (Required Memory Estimate: 81.562488 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/Car/Textures/car_UE5_LOW_Mirror_Normal.car_UE5_LOW_Mirror_Normal (TFO_BC5, 256x256 x1x1x1) (Required Memory Estimate: 18.562259 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/Car/Textures/car_UE5_LOW_Plastic_BaseColor.car_UE5_LOW_Plastic_BaseColor (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 45.145823 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/Car/Textures/car_UE5_LOW_Mirror_OcclusionRoughnessMetallic.car_UE5_LOW_Mirror_OcclusionRoughnessMetallic (TFO_AutoDXT, 256x256 x1x1x1) (Required Memory Estimate: 10.395709 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/Car/Textures/car_UE5_LOW_Mirror_BaseColor.car_UE5_LOW_Mirror_BaseColor (TFO_AutoDXT, 256x256 x1x1x1) (Required Memory Estimate: 10.395709 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/Car/Textures/car_UE5_LOW_Interior_OcclusionRoughnessMetallic.car_UE5_LOW_Interior_OcclusionRoughnessMetallic (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 45.145823 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/Car/Textures/car_UE5_LOW_Interior_Normal.car_UE5_LOW_Interior_Normal (TFO_BC5, 512x512 x1x1x1) (Required Memory Estimate: 81.562488 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/Car/Textures/car_UE5_LOW_Lights_Emissive.car_UE5_LOW_Lights_Emissive (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 124.145823 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/Car/Textures/car_UE5_LOW_Interior_BaseColor.car_UE5_LOW_Interior_BaseColor (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 45.145823 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/Car/Textures/car_UE5_LOW_Lights_BaseColor.car_UE5_LOW_Lights_BaseColor (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 124.145823 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/Car/Textures/car_UE5_LOW_Lights_Normal.car_UE5_LOW_Lights_Normal (TFO_BC5, 1024x1024 x1x1x1) (Required Memory Estimate: 213.562488 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/Car/Textures/car_UE5_LOW_Chroma_OcclusionRoughnessMetallic.car_UE5_LOW_Chroma_OcclusionRoughnessMetallic (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 45.145823 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/Car/Textures/car_UE5_LOW_Lights_OcclusionRoughnessMetallic.car_UE5_LOW_Lights_OcclusionRoughnessMetallic (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 124.145823 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/Car/Textures/car_UE5_LOW_Chroma_Normal.car_UE5_LOW_Chroma_Normal (TFO_BC5, 512x512 x1x1x1) (Required Memory Estimate: 81.562488 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/Car/Textures/car_UE5_LOW_Chroma_BaseColor.car_UE5_LOW_Chroma_BaseColor (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 45.145823 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/Building5/T_Building5_N.T_Building5_N (TFO_BC5, 1024x1024 x1x1x1) (Required Memory Estimate: 217.562488 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/Building5/T_Building5.T_Building5 (TFO_DXT1, 1024x1024 x1x1x1) (Required Memory Estimate: 125.770823 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/Building5/T_Building5_DpR.T_Building5_DpR (TFO_DXT1, 1024x1024 x1x1x1) (Required Memory Estimate: 125.770823 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/Car/Textures/car_UE5_LOW_Carpaint_BaseColor.car_UE5_LOW_Carpaint_BaseColor (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.062484 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/Car/Textures/car_UE5_LOW_Carpaint_Normal.car_UE5_LOW_Carpaint_Normal (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 381.562488 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/Car/Textures/car_UE5_LOW_Carpaint_OcclusionRoughnessMetallic.car_UE5_LOW_Carpaint_OcclusionRoughnessMetallic (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.062484 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/Building4/T_Building_DpR.T_Building_DpR (TFO_DXT1, 1024x1024 x1x1x1) (Required Memory Estimate: 125.770823 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/Building4/T_Building4_N.T_Building4_N (TFO_BC5, 1024x1024 x1x1x1) (Required Memory Estimate: 217.562488 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/Building4/T_Building4.T_Building4 (TFO_DXT1, 1024x1024 x1x1x1) (Required Memory Estimate: 125.770823 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/Building3/T_Building3_N.T_Building3_N (TFO_BC5, 1024x1024 x1x1x1) (Required Memory Estimate: 217.562488 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/Building3/T_Building3.T_Building3 (TFO_DXT1, 1024x1024 x1x1x1) (Required Memory Estimate: 125.770823 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/Building3/T_Building3_DpR.T_Building3_DpR (TFO_DXT1, 1024x1024 x1x1x1) (Required Memory Estimate: 125.770823 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/Building2/T_Building2_N.T_Building2_N (TFO_BC5, 1024x1024 x1x1x1) (Required Memory Estimate: 217.562488 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/Building2/T_Building2_DpR.T_Building2_DpR (TFO_DXT1, 1024x1024 x1x1x1) (Required Memory Estimate: 125.770823 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/Building1/T_Building1_N.T_Building1_N (TFO_BC5, 1024x1024 x1x1x1) (Required Memory Estimate: 217.562488 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/Building2/T_Building2.T_Building2 (TFO_DXT1, 1024x1024 x1x1x1) (Required Memory Estimate: 125.770823 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/Building1/T_Building1_DpR.T_Building1_DpR (TFO_DXT1, 1024x1024 x1x1x1) (Required Memory Estimate: 125.770823 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Models/Building1/T_Building1.T_Building1 (TFO_DXT1, 1024x1024 x1x1x1) (Required Memory Estimate: 125.770823 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Materials/Textures/Base/PackedMap.PackedMap (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 124.145823 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Materials/Textures/Base/Normal.Normal (TFO_BC5, 1024x1024 x1x1x1) (Required Memory Estimate: 217.562488 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MenuSystemPro/ExampleContent/Art/Materials/Textures/Base/BaseColor.BaseColor (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 124.145823 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/Megascans/Decals/Graffiti_wb1kfcml/T_Graffiti_wb1kfcml_8K_DpRA.T_Graffiti_wb1kfcml_8K_DpRA (TFO_DXT1, 8192x4096 x1x1x1) (Required Memory Estimate: 2368.062469 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/Megascans/Decals/Graffiti_wb1kfcml/T_Graffiti_wb1kfcml_8K_D.T_Graffiti_wb1kfcml_8K_D (TFO_DXT1, 8192x4096 x1x1x1) (Required Memory Estimate: 2368.062469 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/Megascans/Decals/Graffiti_Tag_vkzicinl/T_Graffiti_Tag_vkzicinl_8K_D.T_Graffiti_Tag_vkzicinl_8K_D (TFO_DXT1, 8192x8192 x1x1x1) (Required Memory Estimate: 4736.062483 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 2380 Packages Remain 10222 Total 12602
- UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=7204, VirtualMemory=5473MiB
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Base in PCD3D_SM6, Default, SM6, Game (DDC key hash: 3079c9469b6487b79c8eb53c3fcad5e2472eceeb), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for FlattenMaterial_WS_Normal_VT in PCD3D_SM5, Default, SM5, Game (DDC key hash: 640ded42a64d725849fd3f0fc36ecc2000ffb837), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for FlattenMaterial_VT in PCD3D_SM5, Default, SM5, Game (DDC key hash: b9bffded16f86c3bbb2a96bf4ed2887faf90c09f), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for FlattenMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: 49df9574d1910e11cb25572ab0109ad1c6092bbb), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_InvalidLightmapSettings in PCD3D_SM5, Default, SM5, Game (DDC key hash: 88bff3b04d24116767539425cbd1d3460057fab4), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for EmissiveMeshMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: b7ebc29d2a5d44c46cf82cc3692584ee2e6fd6bd), compiling.
- UATHelper: Packaging (Windows): LogTexture: Display: /Game/MSPresets/MSVTTextures/BlackPlaceholder.BlackPlaceholder is marked for virtual streaming but virtual texture streaming is not available.
- UATHelper: Packaging (Windows): LogTexture: Display: /Game/MSPresets/MSVTTextures/BlackPlaceholder.BlackPlaceholder is marked for virtual streaming but virtual texture streaming is not available.
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/Megascans/Decals/Graffiti_Tag_vkzicinl/T_GraffitiTag_vkzicinl_8K_DpRA.T_GraffitiTag_vkzicinl_8K_DpRA (TFO_DXT1, 8192x8192 x1x1x1) (Required Memory Estimate: 4736.062483 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Basic_Wall in PCD3D_SM6, Default, SM6, Game (DDC key hash: ca90706363c4b183aee9593dc8353d160da4dd00), compiling.
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/Megascans/Decals/Graffiti_Tag_vkzichyl/T_Graffiti_Tag_vkzichyl_8K_D.T_Graffiti_Tag_vkzichyl_8K_D (TFO_DXT1, 8192x8192 x1x1x1) (Required Memory Estimate: 4736.062483 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 2449 Packages Remain 10153 Total 12602
- UATHelper: Packaging (Windows): LogTexture: Display: /Game/MSPresets/MSVTTextures/WhitePlaceholder.WhitePlaceholder is marked for virtual streaming but virtual texture streaming is not available.
- UATHelper: Packaging (Windows): LogTexture: Display: /Game/MSPresets/MSVTTextures/WhitePlaceholder.WhitePlaceholder is marked for virtual streaming but virtual texture streaming is not available.
- UATHelper: Packaging (Windows): LogTexture: Display: /Game/MSPresets/MSVTTextures/Placeholder_Normal.Placeholder_Normal is marked for virtual streaming but virtual texture streaming is not available.
- UATHelper: Packaging (Windows): LogTexture: Display: /Game/MSPresets/MSVTTextures/Placeholder_Normal.Placeholder_Normal is marked for virtual streaming but virtual texture streaming is not available.
- UATHelper: Packaging (Windows): LogTexture: Display: /Game/MSPresets/MSVTTextures/DefaultDiffuse.DefaultDiffuse is marked for virtual streaming but virtual texture streaming is not available.
- UATHelper: Packaging (Windows): LogTexture: Display: /Game/MSPresets/MSVTTextures/DefaultDiffuse.DefaultDiffuse is marked for virtual streaming but virtual texture streaming is not available.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Base in PCD3D_SM6, Default, SM6, Game (DDC key hash: d1dd7749e1bc11a8be128c978edb5840421c094b), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Base in PCD3D_SM6, Default, SM6, Game (DDC key hash: 7de18f0c1a936922ab320359c49027231d70fdd1), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for PhAT_NoCollisionMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: 7ea376079279589d632703df8525b719848d7510), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Base in PCD3D_SM6, Default, SM6, Game (DDC key hash: c951d3921c4a95f5a2085d7be2ccaa87c9da7941), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Base in PCD3D_SM6, Default, SM6, Game (DDC key hash: ad95e927c6e962368e7ddbf15091040272be18a3), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Base in PCD3D_SM6, Default, SM6, Game (DDC key hash: 560661f9447acd34c5960bc9a24aa8ef7a60c54c), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Fog in PCD3D_SM5, Default, SM5, Game (DDC key hash: a59ae4bc4223aab4db4489ed173e10f69757e6f3), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for DefaultSpriteMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: 74761bd685f3f802e70d1f8f831b916a8ef7ffe0), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for PhAT_JointLimitMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: 2e92f43857b85f2f6a10dfd8b03152c16156506f), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Manip in PCD3D_SM5, Default, SM5, Game (DDC key hash: fe3e62eb88d8a3e67eef5e128a87ffbe3df2864b), compiling.
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/Megascans/Decals/Graffiti_Tag_vkzichyl/T_GraffitiTag_vkzichyl_8K_DpRA.T_GraffitiTag_vkzichyl_8K_DpRA (TFO_DXT1, 8192x8192 x1x1x1) (Required Memory Estimate: 4736.062483 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 2867 Packages Remain 9735 Total 12602
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 2892 Packages Remain 9710 Total 12602
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_VolumeRenderSphereTracePP in PCD3D_SM5, Default, SM5, Game (DDC key hash: 1eee80b758b4600c778d4cc47635e3b716ee0fbf), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for TransformGizmoMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: 4c6cbe4df696888c3ccadae82bec12bcf39ba430), compiling.
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/Megascans/Decals/Graffiti_Tag_vkzicd2l/T_GraffitiTag_vkzicd2l_8K_DpRA.T_GraffitiTag_vkzicd2l_8K_DpRA (TFO_DXT1, 8192x8192 x1x1x1) (Required Memory Estimate: 4736.062483 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough in PCD3D_SM5, Default, SM5, Game (DDC key hash: 9cbba413682c300cf7a5534e8fc1e0f78ea0485e), compiling.
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/Megascans/Decals/Graffiti_Tag_vkzicd2l/T_Graffiti_Tag_vkzicd2l_8K_D.T_Graffiti_Tag_vkzicd2l_8K_D (TFO_DXT1, 8192x8192 x1x1x1) (Required Memory Estimate: 4736.062483 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for WidgetWashedOutLittleFIx in PCD3D_SM5, Default, SM5, Game (DDC key hash: 9c59f408d127f7f21928f16d510e07117d6d8c6e), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for DefaultPostProcessMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: 811ea51f47b0edc517f4bf2b398cbe9a5ce828c5), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for DefaultDeferredDecalMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: 720e0dc8b55fb82850a7d2fd62fb8004076ec86f), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for DefaultMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: deb4d855343b24a35fb012d69ccc37d5ac8f681c), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for WorldGridMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: e8044e3b53abf28013a14c0aabbb9bb0287e5553), compiling. Is special engine material.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_LightTube in PCD3D_SM5, Default, SM5, Game (DDC key hash: 51d6ab5761e8020309c1a1a7472f2d0e7073301f), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_LightTube in PCD3D_SM5, Default, SM5, Game (DDC key hash: 7a2f15ab83810ce7c6d338cbb397cf6dd6657151), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for DefaultTextMaterialOpaque in PCD3D_SM5, Default, SM5, Game (DDC key hash: b97805178f4ccdce952e19f5d0bed1062f637179), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for DefaultTextMaterialTranslucentUnlit in PCD3D_SM5, Default, SM5, Game (DDC key hash: 20667465a7655468d56c2692830d9834be482d2d), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for DefaultTextMaterialTranslucent in PCD3D_SM5, Default, SM5, Game (DDC key hash: 144dc5f5352e16afa87d20638888d66faa4ac1b3), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MAT_RenderTarget in PCD3D_SM5, Default, SM5, Game (DDC key hash: c27d9477ed08958a383a7b3d0c75930b1fd09530), compiling.
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 2922 Packages Remain 9680 Total 12602
- UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\TutorialHallways\External\DemoRoom\Materials\M_DemoWall_Inst.uasset: Failed to load '/Game/TutorialHallways/External/ExampleContent/Audio/Physical_Materials/Rubber': Can't find file.
- PackagingResults: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\TutorialHallways\External\DemoRoom\Materials\M_DemoWall_Inst.uasset: Failed to load '/Game/TutorialHallways/External/ExampleContent/Audio/Physical_Materials/Rubber': Can't find file.
- UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\TutorialHallways\External\DemoRoom\Materials\M_DemoWall_Inst.uasset: VerifyImport: Failed to load package for import object 'Package /Game/TutorialHallways/External/ExampleContent/Audio/Physical_Materials/Rubber'
- PackagingResults: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\TutorialHallways\External\DemoRoom\Materials\M_DemoWall_Inst.uasset: VerifyImport: Failed to load package for import object 'Package /Game/TutorialHallways/External/ExampleContent/Audio/Physical_Materials/Rubber'
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MAT_Plaster in PCD3D_SM5, Default, SM5, Game (DDC key hash: 6ec66944ca71a76ad78e02161c1bdceb686f8ea3), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MAT_Floor in PCD3D_SM5, Default, SM5, Game (DDC key hash: 8013cafa59f640a8344867cc1ff76887c76fd83b), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Glass in PCD3D_SM5, Default, SM5, Game (DDC key hash: fe2ee273fb2c2cf65f6197303ec6fed4d102b61d), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_DemoRoomTiles in PCD3D_SM5, Default, SM5, Game (DDC key hash: 8f1f05b3c6899e67e033abbeb034b3843007b74a), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_DemoWallPattern in PCD3D_SM5, Default, SM5, Game (DDC key hash: 8468365d59abe566db1a088a1b2245e0573c9ec5), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\TutorialHallways\External\DemoRoom\Materials\M_DemoWallPattern.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
- UATHelper: Packaging (Windows): (Node TextureSample) Texture Sample> Missing input texture
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_DemoWallPattern in PCD3D_SM6, Default, SM6, Game (DDC key hash: 6fe9939c9dfd1c2f835e345210d07cbc5f755fb7), compiling.
- PackagingResults: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\TutorialHallways\External\DemoRoom\Materials\M_DemoWallPattern.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
- UATHelper: Packaging (Windows): LogMaterial: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\TutorialHallways\External\DemoRoom\Materials\M_DemoWallPattern.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
- UATHelper: Packaging (Windows): (Node TextureSample) Texture Sample> Missing input texture
- UATHelper: Packaging (Windows): LogMaterial: Warning: Cooking a material resource (in M_DemoWallPattern hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null.
- PackagingResults: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\TutorialHallways\External\DemoRoom\Materials\M_DemoWallPattern.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
- PackagingResults: Warning: Cooking a material resource (in M_DemoWallPattern hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null.
- UATHelper: Packaging (Windows): LogMaterial: Warning: Cooking a material resource (in M_DemoWallPattern hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null.
- PackagingResults: Warning: Cooking a material resource (in M_DemoWallPattern hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for T_Wood_Walnut_Mat in PCD3D_SM5, Default, SM5, Game (DDC key hash: 57106b902f69e3f9035f9f2db8a06ceac022fbfc), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for T_Wood_Oak_Mat in PCD3D_SM5, Default, SM5, Game (DDC key hash: 2a0d5bb3773cb0d0f194c42e552f4f6e70d6145b), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Heat_Distortion in PCD3D_SM5, Default, SM5, Game (DDC key hash: bc3adf24d273a8b12a156fd85807f8175057080d), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_TableRound in PCD3D_SM5, Default, SM5, Game (DDC key hash: 9fa18f0f236b131576cf8627345bb0b06f53e831), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_StatueGlass in PCD3D_SM5, Default, SM5, Game (DDC key hash: 72d51a30ba4ff72fe5a7b48fd6489228e480b772), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Statue in PCD3D_SM5, Default, SM5, Game (DDC key hash: 60c3dce27a25d3c6c3cf90e60b2feb93127474c6), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Spark in PCD3D_SM5, Default, SM5, Game (DDC key hash: 9cb717d7f988283cdaabb991ea7c3f0cc01eb790), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_smoke_subUV in PCD3D_SM5, Default, SM5, Game (DDC key hash: b54e466bf4a4b9d267a1d218bbdc3e20a0ada5eb), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Shelf in PCD3D_SM5, Default, SM5, Game (DDC key hash: 162c0f6412130b39ac4f680b85a8ff46e1306191), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Wood_Floor_Walnut_Polished in PCD3D_SM5, Default, SM5, Game (DDC key hash: b2a68a7f3f3836c24432de3f5bab8bac5b280a9b), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Rock_Marble_Polished in PCD3D_SM5, Default, SM5, Game (DDC key hash: 109f3a911c08437bd145d62d92c3c04a697979d4), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Wood_Walnut in PCD3D_SM5, Default, SM5, Game (DDC key hash: 5f322d629e74fc2754e2b3dc7745bd9f59b491e6), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Wood_Pine in PCD3D_SM5, Default, SM5, Game (DDC key hash: 7582476d72052256d1bf3aabc22e8b63c479953c), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Water_Lake in PCD3D_SM5, Default, SM5, Game (DDC key hash: 7eb7bbf599d1c5bccc6fbc0d310102a269f0e332), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Wood_Oak in PCD3D_SM5, Default, SM5, Game (DDC key hash: e1825a559691c7d57ac39cd133c184913766035b), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Tech_Panel in PCD3D_SM5, Default, SM5, Game (DDC key hash: 3e4fed9cabf11fb166a41872d09a205e8889f08f), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Tech_Hex_Tile_Pulse in PCD3D_SM5, Default, SM5, Game (DDC key hash: 6684434ad9dcaddfd656e5c84ac45e66cc963503), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Rock_Slate in PCD3D_SM5, Default, SM5, Game (DDC key hash: 4803f769a4cd782cadc71db61625daa7b477f10d), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Rock_Sandstone in PCD3D_SM5, Default, SM5, Game (DDC key hash: d3db96f8f543456c5b7b0d3c8dacf8432564a2fe), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Rock_Basalt in PCD3D_SM5, Default, SM5, Game (DDC key hash: c6d18d5d41ada6b3bcfe6f020e2cd6ef2f4b571e), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Metal_Steel in PCD3D_SM5, Default, SM5, Game (DDC key hash: 100b079cb8896b086dbc8626a9a9c59180bd6a89), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Metal_Gold in PCD3D_SM5, Default, SM5, Game (DDC key hash: 54160fdc267cfe350e11a8fef681097170e0297d), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Metal_Copper in PCD3D_SM5, Default, SM5, Game (DDC key hash: ccd8611bcf9547462ff87a14f3e409efff289340), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Metal_Chrome in PCD3D_SM5, Default, SM5, Game (DDC key hash: 1c586b62037a662750efdb720003910ccc4c0043), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Metal_Burnished_Steel in PCD3D_SM5, Default, SM5, Game (DDC key hash: aed2a7f0d2e1d6d0233849d9c28ce062c107bf77), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Metal_Brushed_Nickel in PCD3D_SM5, Default, SM5, Game (DDC key hash: 6047dce3636c32f1551981066d7c2d7d81567240), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Lamp in PCD3D_SM5, Default, SM5, Game (DDC key hash: 104acae4e8bde4f5f8c94f723f11d0bc199d1a4b), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Ground_Moss in PCD3D_SM5, Default, SM5, Game (DDC key hash: d91f02f6962884024f7375f796786f13bb7f6013), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Ground_Gravel in PCD3D_SM5, Default, SM5, Game (DDC key hash: 09cb69ae37154c7be9566fc57124f19671bcb348), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Ground_Grass in PCD3D_SM5, Default, SM5, Game (DDC key hash: e407a3998ff01513d9d72f9ca80a2b98553ef5ee), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Frame in PCD3D_SM5, Default, SM5, Game (DDC key hash: b426bf04b71dd231432b9cec62d93b0c8fb53e01), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Fire_SubUV in PCD3D_SM5, Default, SM5, Game (DDC key hash: 483bf7ccf345e98b85034a1b1e9da44b3d3519e4), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_explosion_subUV in PCD3D_SM5, Default, SM5, Game (DDC key hash: 1a00c194ef12e6204dea9244fff2bee2d12e5017), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Dust_Particle in PCD3D_SM5, Default, SM5, Game (DDC key hash: 32e6e776995ee2e612c4e71971019f7c9f374f0d), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Door in PCD3D_SM5, Default, SM5, Game (DDC key hash: c32a04d01eef5e6d52d3bd124d156089d2b065d3), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Concrete_Tiles in PCD3D_SM5, Default, SM5, Game (DDC key hash: a8b7900638c6ca0bd9f0a39737c2c3ed93d56de0), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Concrete_Poured in PCD3D_SM5, Default, SM5, Game (DDC key hash: 3ab01cacee4df8f9b291cd6dc7f010343b384041), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Concrete_Panels in PCD3D_SM5, Default, SM5, Game (DDC key hash: 7aa138f4b174702531d30465e63c601bb8731959), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Concrete_Grime in PCD3D_SM5, Default, SM5, Game (DDC key hash: 0d3b23eff9efc812b9c266ba63d56463869ca947), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Bush in PCD3D_SM5, Default, SM5, Game (DDC key hash: 81d82c3c2a31be08faf4293b333e03242cc5d4a5), compiling.
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 3001 Packages Remain 9601 Total 12602
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_CobbleStone_Smooth in PCD3D_SM5, Default, SM5, Game (DDC key hash: 08329c5629854ff3048af85c83a61ab06e628567), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_CobbleStone_Rough in PCD3D_SM5, Default, SM5, Game (DDC key hash: 0a73bdd6953f592af9f6bb3a8c5018528d085921), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_CobbleStone_Pebble in PCD3D_SM5, Default, SM5, Game (DDC key hash: 01a9606c876553f0388c12c40f1cbcd0d63f6a58), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Tech_Checker_Dot in PCD3D_SM5, Default, SM5, Game (DDC key hash: 62104e62f8c7388d5040eed3e88e5fe11294bd0d), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Chair in PCD3D_SM5, Default, SM5, Game (DDC key hash: 36086aca837c616b8627e3b78b43883b34f9cf89), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Ceramic_Tile_Checker in PCD3D_SM5, Default, SM5, Game (DDC key hash: 3a701fd28783586a9efeeb1570702c38d7aaa6ce), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Burst in PCD3D_SM5, Default, SM5, Game (DDC key hash: 37730a325ea520ffad007b01ac226271e1981781), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for T_Brick_Clay_Beveled_Mat in PCD3D_SM5, Default, SM5, Game (DDC key hash: e55254b27de6ed449853dc5b71b119396b6926c9), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Brick_Clay_Beveled in PCD3D_SM5, Default, SM5, Game (DDC key hash: ce7351ece941a517efe99d1550c38488a3a6d3f4), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Brick_Hewn_Stone in PCD3D_SM5, Default, SM5, Game (DDC key hash: 81b462e1a22b94a34d293703b2067df07579109d), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for T_Brick_Cut_Stone_Mat in PCD3D_SM5, Default, SM5, Game (DDC key hash: a6b74d9e5cda10664177eb8a74d5f3165fc40930), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Brick_Cut_Stone in PCD3D_SM5, Default, SM5, Game (DDC key hash: 79b37786042c3dafbff4a220f83760065eada3da), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for T_Brick_Clay_Old_Mat in PCD3D_SM5, Default, SM5, Game (DDC key hash: b3c2e68a4cc6e2e97dc059c265ca134f00257024), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Brick_Clay_Old in PCD3D_SM5, Default, SM5, Game (DDC key hash: 3eaa330e6f7d0240833943a4656175921f033776), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for T_Brick_Clay_New_Mat in PCD3D_SM5, Default, SM5, Game (DDC key hash: 0d4ff079e2d35d7faee4d0d2d03c3dd6aecc4959), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Brick_Clay_New in PCD3D_SM5, Default, SM5, Game (DDC key hash: 0dc8f7d8342b70c836261f41257e9cf8a8226392), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MAT_PROMO in PCD3D_SM5, Default, SM5, Game (DDC key hash: 8b915f39d1b36f22232edbdbfd009c6cca8eb67b), compiling.
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/Megascans/Decals/Graffiti_Tag_vkzibjjl/T_GraffitiTag_vkzibjjl_8K_DpRA.T_GraffitiTag_vkzibjjl_8K_DpRA (TFO_DXT1, 8192x4096 x1x1x1) (Required Memory Estimate: 2368.062469 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for T_Rohr_metallic_Mat in PCD3D_SM5, Default, SM5, Game (DDC key hash: d82d8c8ec5a3cd69ffc55a82d11003d829dc4aa0), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for T_Metal_B_ao_Mat in PCD3D_SM5, Default, SM5, Game (DDC key hash: ffee690502271c8d1e149ac005edecf94bc000c4), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for T_Metal_A_smoothness_Mat in PCD3D_SM5, Default, SM5, Game (DDC key hash: c48d21c5c1617976a898207ec6b88b467897e5d4), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for T_Metal_A_roughness_Mat in PCD3D_SM5, Default, SM5, Game (DDC key hash: 4d2f3782f1a8be7768510ebed5b332d06618a048), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for T_Metal_A_metallic_Mat in PCD3D_SM5, Default, SM5, Game (DDC key hash: 8c177b311db0abc42c9aed3a9dfe1100ac8c5921), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for T_Metal_A_Mat in PCD3D_SM5, Default, SM5, Game (DDC key hash: 2e2e24da8dfbaac62bab243fd8ef5a0fedfc9f87), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_PBR_Local in PCD3D_SM5, Default, SM5, Game (DDC key hash: e4cda335e1698d057793df23c9bc76664107f84a), compiling.
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/Megascans/Decals/Graffiti_Tag_vkzibjjl/T_Graffiti_Tag_vkzibjjl_8K_D.T_Graffiti_Tag_vkzibjjl_8K_D (TFO_DXT1, 8192x4096 x1x1x1) (Required Memory Estimate: 2368.062469 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/Megascans/Decals/Graffiti_Tag_vkzibdql/T_GraffitiTag_vkzibdql_8K_DpRA.T_GraffitiTag_vkzibdql_8K_DpRA (TFO_DXT1, 8192x4096 x1x1x1) (Required Memory Estimate: 2368.062469 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Fog in PCD3D_SM5, Default, SM5, Game (DDC key hash: 598e49eca6840eab174e6fcdea82a995e215906d), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MP_Fog in PCD3D_SM5, Default, SM5, Game (DDC key hash: 26126769d61f7436230827759ff090946d9e4c9b), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MP_decal in PCD3D_SM5, Default, SM5, Game (DDC key hash: 1e7d88ed3aaef3d2b298664c40badf402e5b6816), compiling.
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/Megascans/Decals/Graffiti_Tag_vkzibdql/T_Graffiti_Tag_vkzibdql_8K_D.T_Graffiti_Tag_vkzibdql_8K_D (TFO_DXT1, 8192x4096 x1x1x1) (Required Memory Estimate: 2368.062469 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_FogWall1Lumen in PCD3D_SM5, Default, SM5, Game (DDC key hash: 5544dde7d73273e2bce91d3fa7327400a7ffa338), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_FogWall in PCD3D_SM5, Default, SM5, Game (DDC key hash: 471333661c93051f09b2ffe9e4fb736f34c4606a), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for BC_RoadClosedBarricade_Mat in PCD3D_SM5, Default, SM5, Game (DDC key hash: ff772572498f6e09d4193ad7502ce8f5c24651d0), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MP_Base in PCD3D_SM5, Default, SM5, Game (DDC key hash: a3de4e11ded8b14a4cdd2a43af7bd7d287671be7), compiling.
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 3060 Packages Remain 9542 Total 12602
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_TV in PCD3D_SM5, Default, SM5, Game (DDC key hash: 605bb374b63faddbe0fcfa86d2a6566395a67248), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Toilet in PCD3D_SM5, Default, SM5, Game (DDC key hash: 6cfca50f03aec2c3811e0298a2e3863060a31a0b), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for T_Table_Lamp in PCD3D_SM5, Default, SM5, Game (DDC key hash: 65bc36812b4349225a229388c0130e1eec358211), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Round_table in PCD3D_SM5, Default, SM5, Game (DDC key hash: 582f5511eebddf99a5bd55abf39964646057cbfc), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Old_Table in PCD3D_SM5, Default, SM5, Game (DDC key hash: aac53a0a73742c66dd833a3a686cff0c1aaef6c0), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Office_Chair in PCD3D_SM5, Default, SM5, Game (DDC key hash: d54406cb2654bfeff9942696e206f5cb157c09ba), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Modern_Bed_2 in PCD3D_SM5, Default, SM5, Game (DDC key hash: ed1a1c7bef1f95e6aab22331407875de38a85ce1), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Military_Bed_Matress_with_Blanket in PCD3D_SM5, Default, SM5, Game (DDC key hash: b5cdfb95b11f8004ba06a54ceeee876b6bdceb61), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Old_Chair in PCD3D_SM5, Default, SM5, Game (DDC key hash: 5b6b9e5cf14fc7d78e81e445f7f057fdfdce8660), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Military_Bed_Matress in PCD3D_SM5, Default, SM5, Game (DDC key hash: 3fb8cc500ef0b8efbdcf55d6b305f2558dcca072), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Military_Bed_Grid in PCD3D_SM5, Default, SM5, Game (DDC key hash: 231be85ce10260136d2a3882abbee84b36d7061f), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Military_Bed in PCD3D_SM5, Default, SM5, Game (DDC key hash: 3ed0d061a3bb2634f7d913be45bcc58966f4091b), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Elegant_chair in PCD3D_SM5, Default, SM5, Game (DDC key hash: 5f0af00002239fd17da2cca7bd786b7c54ba491d), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Coffee_Table in PCD3D_SM5, Default, SM5, Game (DDC key hash: dbadd08c013d2d35eb12a53f1927771bef12f391), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Classic_table in PCD3D_SM5, Default, SM5, Game (DDC key hash: ebfc827d5e336a1b5854e219240dab2be66df2ee), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Classic_Picture in PCD3D_SM5, Default, SM5, Game (DDC key hash: bf971393cf2b1dee45a6c78b9d9a7452ccd2b50f), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Classic_Cupboard in PCD3D_SM5, Default, SM5, Game (DDC key hash: 80cb6a62a4b0b804f0ea6b73de12ac836f77c9ca), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Classic_Commode in PCD3D_SM5, Default, SM5, Game (DDC key hash: 7a8afb92619fad5e759401c4b40782633698958f), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Classic_chair in PCD3D_SM5, Default, SM5, Game (DDC key hash: e23d003046dba35e41a879bdd9ba2411ae0c5e1a), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Bed_Lamp_2 in PCD3D_SM5, Default, SM5, Game (DDC key hash: ebe7e0c67595c75f8e5fdae032e6c7cd34e37aa3), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Bed_Lamp_1 in PCD3D_SM5, Default, SM5, Game (DDC key hash: c3240b4ee4e427087d8a1ace5bf409c4a04cb07c), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Bathtub in PCD3D_SM5, Default, SM5, Game (DDC key hash: 4a3220a91f61535824e98e043b9fa9f0e8f65945), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Art_2 in PCD3D_SM5, Default, SM5, Game (DDC key hash: 82150c410e4c6d75f176585507b5558913623a32), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Picture in PCD3D_SM5, Default, SM5, Game (DDC key hash: f4e34d423a771638fc5d238ccddae8834e0755ac), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MM_FoodItems_02 in PCD3D_SM5, Default, SM5, Game (DDC key hash: 5996c15474807e4f76facb249be4984fb0e27f31), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\Food_Pack_01\Materials\MM_FoodItems_02.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
- UATHelper: Packaging (Windows): (Node TextureSampleParameter2D) Sampler type is Color, should be Linear Color for /Game/Food_Pack_01/Textures/T_Food_Veg_Broccoli_01_M.T_Food_Veg_Broccoli_01_M
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MM_FoodItems_02 in PCD3D_SM6, Default, SM6, Game (DDC key hash: 44242491a9c8b14589d7ea11d7efdabca8dee261), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\Food_Pack_01\Materials\MM_FoodItems_02.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
- UATHelper: Packaging (Windows): (Node TextureSampleParameter2D) Sampler type is Color, should be Linear Color for /Game/Food_Pack_01/Textures/T_Food_Veg_Broccoli_01_M.T_Food_Veg_Broccoli_01_M
- PackagingResults: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\Food_Pack_01\Materials\MM_FoodItems_02.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
- PackagingResults: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\Food_Pack_01\Materials\MM_FoodItems_02.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MM_FoodItems_01 in PCD3D_SM5, Default, SM5, Game (DDC key hash: 6a6846ab2f0caa4f04fb758aa669d60d855029de), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MM_Food_Bread_Dount_01 in PCD3D_SM5, Default, SM5, Game (DDC key hash: e047f45515154550c3c6b0c009df435032fd031e), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Warning: Cooking a material resource (in MM_FoodItems_02 hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null.
- PackagingResults: Warning: Cooking a material resource (in MM_FoodItems_02 hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null.
- UATHelper: Packaging (Windows): LogMaterial: Warning: Cooking a material resource (in MM_FoodItems_02 hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null.
- PackagingResults: Warning: Cooking a material resource (in MM_FoodItems_02 hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for plywood_a_Mat in PCD3D_SM5, Default, SM5, Game (DDC key hash: cf3fce079a268876d0df33b1a7afa2ed8275187e), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Glass_Master in PCD3D_SM5, Default, SM5, Game (DDC key hash: 3ecd7a2e31c633a7b08ecfe9b22aa1252f1cf76c), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for Master_Metal_Mat in PCD3D_SM5, Default, SM5, Game (DDC key hash: 9a5d3cb77ec645210f1ec38be3d1b555a7712030), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for Master_Glass_Mat in PCD3D_SM5, Default, SM5, Game (DDC key hash: 4ade6e346bed1f1bfe7b4c7caad043237d4bd454), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for BrownMatteDouble_Mat in PCD3D_SM5, Default, SM5, Game (DDC key hash: 30937bb21971b90c972f24ff082373d499e6813b), compiling.
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 3136 Packages Remain 9466 Total 12602
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_DemoSurface...
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Glass in PCD3D_SM5, Default, SM5, Game (DDC key hash: cd2d3d7eabb99d8bcf3dad2e2678287807c18ebc), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_DemoRoomTiles in PCD3D_SM5, Default, SM5, Game (DDC key hash: b802ed7853429f446696c755d73be3e84cb1a0b6), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_DemoWallPattern in PCD3D_SM5, Default, SM5, Game (DDC key hash: b4273dbeb1c2e5110b124719b0c3e3fdd97fa7fd), compiling.
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/Megascans/Decals/Graffiti_Tag_vkzhfjel/T_GraffitiTag_vkzhfjel_8K_DpRA.T_GraffitiTag_vkzhfjel_8K_DpRA (TFO_DXT1, 8192x4096 x1x1x1) (Required Memory Estimate: 2368.062469 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/Megascans/Decals/Graffiti_Tag_vkzhfjel/T_Graffiti_Tag_vkzhfjel_8K_D.T_Graffiti_Tag_vkzhfjel_8K_D (TFO_DXT1, 8192x4096 x1x1x1) (Required Memory Estimate: 2368.062469 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/Megascans/Decals/Graffiti_Tag_vgwmbg1la/T_Graffiti_Tag_vgwmbg1la_8K_D.T_Graffiti_Tag_vgwmbg1la_8K_D (TFO_DXT1, 8192x4096 x1x1x1) (Required Memory Estimate: 2368.062469 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 3202 Packages Remain 9400 Total 12602
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (5/13) finished batch of 10 jobs in 67.101s, FPathTracingMaterialCHS [WorkerTime=12.044s], FPathTracingMaterialCHS [WorkerTime=10.086s], TBasePassVSFNoLightMapPolicy [WorkerTime=3.302s], TBasePassVSFNoLightMapPolicy [WorkerTime=2.815s], FRayTracingDynamicGeometryConverterCS [WorkerTime=2.097s], FRayTracingDynamicGeometryConverterCS [WorkerTime=1.381s], FHitProxyPS [WorkerTime=0.466s], FLumenCardPS<false> [WorkerTime=0.354s], VelocityPipeline, DepthPipeline
- UATHelper: Packaging (Windows): LoadErrors: Error: /Game/01MyAssets/Modules/BP_MovableObject_Register : Failed import for Blueprint /Game/01MyAssets/Modules/BP_MovableObject.BP_MovableObject [redirection] in /Game/01MyAssets/Modules/BP_MovableObject_Register
- PackagingResults: Error: /Game/01MyAssets/Modules/BP_MovableObject_Register : Failed import for Blueprint /Game/01MyAssets/Modules/BP_MovableObject.BP_MovableObject [redirection] in /Game/01MyAssets/Modules/BP_MovableObject_Register
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for Crosshair_Mat in PCD3D_SM5, Default, SM5, Game (DDC key hash: b7431e8c8bf80f065ea35c3b166469996f3a94bf), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for proxy-image_Mat in PCD3D_SM5, Default, SM5, Game (DDC key hash: 2dbfac99bded12b1500dec52072a6e7ec62f984e), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for Mat_Note in PCD3D_SM5, Default, SM5, Game (DDC key hash: 04a79035a312541069b498352c32b8f9bd77cb5e), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for template_Mat in PCD3D_SM5, Default, SM5, Game (DDC key hash: 2bee56f408f8f4e36f204d0f5c2c9270894de53c), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for op-2Logo-removebg-preview_Mat in PCD3D_SM5, Default, SM5, Game (DDC key hash: 04da69562d87603942b4472829d6cf40239c6a04), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for PPM_DefaultCalibrationGrayscale in PCD3D_SM5, Default, SM5, Game (DDC key hash: 9858fb158589217f057a21eb6518bedfb69397f0), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for PPM_DefaultCalibrationColor in PCD3D_SM5, Default, SM5, Game (DDC key hash: fbc46794ad9ac0edf5fa29757b3eaa5b06daa8bb), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for PreviewShadowIndicatorMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: 3dcfb26e66ca1ccc763a5054389ed192a6fe40f4), compiling.
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_house_002...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_house_001...
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Sky_Panning_Clouds2 in PCD3D_SM5, Default, SM5, Game (DDC key hash: 61e927b16eed83d0904f750598fc4f09b42c8095), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Rock in PCD3D_SM5, Default, SM5, Game (DDC key hash: 8268d3e4fd8ab70648239d772be2899f8c802d16), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Water_Ocean in PCD3D_SM5, Default, SM5, Game (DDC key hash: 30e447c877484d995ff77f4ab0a3ee1a79faefd7), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Tech_Hex_Tile in PCD3D_SM5, Default, SM5, Game (DDC key hash: 44b9d23d8c41287ec552f649247b2243298ea2a2), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Metal_Rust in PCD3D_SM5, Default, SM5, Game (DDC key hash: 1361588f318f4118c9ba14cadd430c6aa8a6c0dd), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for DebugEditorMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: 9a14efb53822888a9c2cf0300cf5a510dea49676), compiling.
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 3242 Packages Remain 9360 Total 12602
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/Megascans/Decals/Graffiti_Tag_ujzndftv/T_Graffiti_Tag_ujzndftv_8K_D.T_Graffiti_Tag_ujzndftv_8K_D (TFO_DXT1, 4096x8192 x1x1x1) (Required Memory Estimate: 2368.062469 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 3269 Packages Remain 9333 Total 12602
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/Megascans/Decals/Graffiti_Tag_ujznddlv/T_Graffiti_Tag_ujznddlv_8K_D.T_Graffiti_Tag_ujznddlv_8K_D (TFO_DXT1, 8192x8192 x1x1x1) (Required Memory Estimate: 4736.062483 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MazeGenerator/Demo/ThirdPerson/Mannequins/Animations/Manny/MM_T_Pose.MM_T_Pose
- UATHelper: Packaging (Windows): LogAnimationCompression: Display: Storing compressed animation data for /Game/MazeGenerator/Demo/ThirdPerson/Mannequins/Animations/Manny/MM_T_Pose.MM_T_Pose, at AnimationSequence/16643a49b825eaf73f339a0f2692e308715f7871
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/Megascans/Decals/Graffiti_Tag_vgwmbg1la/T_GraffitiTag_vgwmbg1la_8K_DpRA.T_GraffitiTag_vgwmbg1la_8K_DpRA (TFO_DXT1, 8192x4096 x1x1x1) (Required Memory Estimate: 2368.062469 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 3367 Packages Remain 9235 Total 12602
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/Megascans/Decals/Graffiti_Tag_ujzndftv/T_GraffitiTag_ujzndftv_8K_DpRA.T_GraffitiTag_ujzndftv_8K_DpRA (TFO_DXT1, 4096x8192 x1x1x1) (Required Memory Estimate: 2368.062469 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 3432 Packages Remain 9170 Total 12602
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MazeGenerator/Demo/Maps/MazeGenerator_Demo_BuiltData.MazeGenerator_Demo_BuiltData:HQ_Lightmap0_3 (TFO_AutoDXT, 128x128 x1x1x1) (Required Memory Estimate: 2.666627 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MazeGenerator/Demo/Maps/MazeGenerator_Demo_BuiltData.MazeGenerator_Demo_BuiltData:HQ_Lightmap0_2 (TFO_AutoDXT, 128x128 x1x1x1) (Required Memory Estimate: 2.666627 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MazeGenerator/Demo/Maps/MazeGenerator_Demo_BuiltData.MazeGenerator_Demo_BuiltData:HQ_Lightmap0_1 (TFO_AutoDXT, 256x256 x1x1x1) (Required Memory Estimate: 10.479041 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MazeGenerator/Demo/Maps/MazeGenerator_Demo_BuiltData.MazeGenerator_Demo_BuiltData:HQ_Lightmap0_9 (TFO_AutoDXT, 64x64 x1x1x1) (Required Memory Estimate: 0.713502 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MazeGenerator/Demo/Maps/MazeGenerator_Demo_BuiltData.MazeGenerator_Demo_BuiltData:LQ_Lightmap_0_1 (TFO_DXT1, 256x256 x1x1x1) (Required Memory Estimate: 7.604136 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MazeGenerator/Demo/Maps/MazeGenerator_Demo_BuiltData.MazeGenerator_Demo_BuiltData:HQ_Lightmap0_8 (TFO_AutoDXT, 64x64 x1x1x1) (Required Memory Estimate: 0.713502 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MazeGenerator/Demo/Maps/MazeGenerator_Demo_BuiltData.MazeGenerator_Demo_BuiltData:LQ_Lightmap_0_3 (TFO_DXT1, 128x128 x1x1x1) (Required Memory Estimate: 1.947886 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MazeGenerator/Demo/Maps/MazeGenerator_Demo_BuiltData.MazeGenerator_Demo_BuiltData:LQ_Lightmap_0_4 (TFO_DXT1, 128x128 x1x1x1) (Required Memory Estimate: 1.947886 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MazeGenerator/Demo/Maps/MazeGenerator_Demo_BuiltData.MazeGenerator_Demo_BuiltData:LQ_Lightmap_0_2 (TFO_DXT1, 128x128 x1x1x1) (Required Memory Estimate: 1.947886 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MazeGenerator/Demo/Maps/MazeGenerator_Demo_BuiltData.MazeGenerator_Demo_BuiltData:LQ_Lightmap_0_5 (TFO_DXT1, 128x128 x1x1x1) (Required Memory Estimate: 1.947886 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MazeGenerator/Demo/Maps/MazeGenerator_Demo_BuiltData.MazeGenerator_Demo_BuiltData:LQ_Lightmap_0_8 (TFO_DXT1, 64x64 x1x1x1) (Required Memory Estimate: 0.533824 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MazeGenerator/Demo/Maps/MazeGenerator_Demo_BuiltData.MazeGenerator_Demo_BuiltData:LQ_Lightmap_0_9 (TFO_DXT1, 64x64 x1x1x1) (Required Memory Estimate: 0.533824 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MazeGenerator/Demo/Maps/MazeGenerator_Demo_BuiltData.MazeGenerator_Demo_BuiltData:ShadowMapTexture2D_10 (G8, 256x32 x1x1x1) (Required Memory Estimate: 0.249993 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MazeGenerator/Demo/Maps/MazeGenerator_Demo_BuiltData.MazeGenerator_Demo_BuiltData:ShadowMapTexture2D_11 (G8, 256x32 x1x1x1) (Required Memory Estimate: 0.249993 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MazeGenerator/Demo/Maps/MazeGenerator_Demo_BuiltData.MazeGenerator_Demo_BuiltData:ShadowMapTexture2D_12 (G8, 256x32 x1x1x1) (Required Memory Estimate: 0.249993 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MazeGenerator/Demo/Maps/MazeGenerator_Demo_BuiltData.MazeGenerator_Demo_BuiltData:ShadowMapTexture2D_16 (G8, 64x32 x1x1x1) (Required Memory Estimate: 0.109365 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MazeGenerator/Demo/Maps/MazeGenerator_Demo_BuiltData.MazeGenerator_Demo_BuiltData:ShadowMapTexture2D_9 (G8, 512x32 x1x1x1) (Required Memory Estimate: 0.437504 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/Megascans/Decals/Graffiti_Tag_ujznddlv/T_GraffitiTag_ujznddlv_8K_DpRA.T_GraffitiTag_ujznddlv_8K_DpRA (TFO_DXT1, 8192x8192 x1x1x1) (Required Memory Estimate: 4736.062483 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/HDRI/moonless_golf_8k.moonless_golf_8k (TFO_BC6H, 8192x4096 x1x1x1) (Required Memory Estimate: 2645.395796 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=7883, VirtualMemory=8925MiB
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/HDRI/sandsloot_8k.sandsloot_8k (TFO_BC6H, 8192x4096 x1x1x1) (Required Memory Estimate: 2645.395796 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MAT_Wood in PCD3D_SM5, Default, SM5, Game (DDC key hash: 3ec7ebf88860d40b87b80cffcfe1e3a1ec0aa9e0), compiling.
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 3447 Packages Remain 9155 Total 12602
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MAT_Glass in PCD3D_SM5, Default, SM5, Game (DDC key hash: 54b7c3bce57b21adf336a00aac57832d0d361377), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for ShowerCurtain_Mat in PCD3D_SM5, Default, SM5, Game (DDC key hash: 007186c1a44f0a031763d7571624471c109acf57), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_SkyFloor in PCD3D_SM5, Default, SM5, Game (DDC key hash: c50e8210b482d4d1500b757eecebefc1f3aafc2c), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_DecalMaster in PCD3D_SM5, Default, SM5, Game (DDC key hash: f36e7e76a8d2be4a1fe6a787dd7da704c63af2f4), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for PP_OcclusionCheck in PCD3D_SM5, Default, SM5, Game (DDC key hash: 4b888c5741dad210de72073186a3e2affaace097), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_radial_ramp in PCD3D_SM5, Default, SM5, Game (DDC key hash: 644b2e09b3c503a1867419285861d5d2f132996a), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Radial_Gradient in PCD3D_SM5, Default, SM5, Game (DDC key hash: 27101b241632f8dc582b63e3fae40158de417240), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_ChromeBall in PCD3D_SM6, Default, SM6, Game (DDC key hash: 5f9d1b6bc1db06267be8829cde3dd1c7a6fb2a22), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_ClearCoatBlack in PCD3D_SM6, Default, SM6, Game (DDC key hash: 34e9072ada6c91f90a73398ab10e0a73ecb839c3), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_ColorGrid_LowSpec in PCD3D_SM5, Default, SM5, Game (DDC key hash: 22eb412a72e8760ea740662bc9f51c2005e673bd), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_LightStage_Skybox_Master in PCD3D_SM5, Default, SM5, Game (DDC key hash: bd5c4a6a9c63e439e7f10bfd14198f07f90caa11), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_MS_Imperfection_Material_Var_VT in PCD3D_SM5, Default, SM5, Game (DDC key hash: 8fcc681a2adff1763118c6739ae83299f8539196), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_MS_Imperfection_Material_Var in PCD3D_SM5, Default, SM5, Game (DDC key hash: ee02f017f34494b4a95db68e864d79dc17b3d7c5), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Wood_Floor_Walnut_Worn in PCD3D_SM5, Default, SM5, Game (DDC key hash: 3ecaa1c8a2f5950e703b39aa074430d0f6914596), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_MS_Default_Material_VT in PCD3D_SM5, Default, SM5, Game (DDC key hash: 827c99c51352af9f80068d612f9e8515f410de81), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_MS_Default_Material in PCD3D_SM5, Default, SM5, Game (DDC key hash: a9b5b02fa52ec89d04f755504201c7fdb98af7f0), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_UI_Mask in PCD3D_SM5, Default, SM5, Game (DDC key hash: 246bb7fcc94d14310c858ae3fbb8455295bf6c80), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_MenuBackground_v2 in PCD3D_SM5, Default, SM5, Game (DDC key hash: d46119a2af3e8294f49e1de94a2a11f2b893c128), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_LeftToRightHighlightAnimation in PCD3D_SM5, Default, SM5, Game (DDC key hash: c3bae31b26d99197ad4cea6357d64e536cc770f0), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for BuildHouse in PCD3D_SM5, Default, SM5, Game (DDC key hash: b45cde2291a270412188b27dbbccc5f15090575f), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for HierarchicalGrowth in PCD3D_SM5, Default, SM5, Game (DDC key hash: 56905408265d423ae645a97034299069ed8d3875), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Modern_Table_top in PCD3D_SM5, Default, SM5, Game (DDC key hash: 4f89b4a2e764ec5043e9653b558c1bd87888db44), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Modern_Cupboard in PCD3D_SM5, Default, SM5, Game (DDC key hash: bddda292e36dd78d7d3fa88eca6994abfc85fd04), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Commode in PCD3D_SM5, Default, SM5, Game (DDC key hash: ed53b31768f4c024910ec69a4c4c4046e30e31b4), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Classic_Leather_sofa_2 in PCD3D_SM5, Default, SM5, Game (DDC key hash: 5b5560da0f0afbc078970b57281762622924cc21), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Classic_Leather_sofa in PCD3D_SM5, Default, SM5, Game (DDC key hash: 6adfcdfe29012a62310e80bb6e70b84ec192ff38), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MonsterWater_a_Mat in PCD3D_SM5, Default, SM5, Game (DDC key hash: fa067f629125fdbc607707f0f9526867ec85dc30), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MAT_HighlightShort in PCD3D_SM5, Default, SM5, Game (DDC key hash: 281d9a6b9cd8aea9839149bd87265e909e682468), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MAT_Highlight in PCD3D_SM5, Default, SM5, Game (DDC key hash: 07e6cfea739fb546ebc33254cd06d71f102eaf27), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for AntiAliasedTextMaterialTranslucent in PCD3D_SM5, Default, SM5, Game (DDC key hash: 99e60d7511f0963e3b0a7abb84d455d81302989c), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Classic_Leather_armchair in PCD3D_SM5, Default, SM5, Game (DDC key hash: 9b039bc3544974c075912c06f6693401ad32310e), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_ColorGrid in PCD3D_SM5, Default, SM5, Game (DDC key hash: 437da61e47df97c000f15cbaf41b3b803d07418e), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for HDRI_Projection_Sky in PCD3D_SM5, Default, SM5, Game (DDC key hash: 1866af84b615b515212d7af8364b82942bbe67ae), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for HDRI_Projection_Floor in PCD3D_SM5, Default, SM5, Game (DDC key hash: 165d452d187f0ab91b31dc0b3a1d0f0ae0f40f6a), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_HDRIProjection in PCD3D_SM5, Default, SM5, Game (DDC key hash: ac75e8b52477dcf7e23ae9fc499d6a4c35513139), compiling.
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 3614 Packages Remain 8988 Total 12602
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_LeftSideLine in PCD3D_SM5, Default, SM5, Game (DDC key hash: 5668b1efd81eb602b88523024ac99f9b6eeed0ef), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for OpaqueUnlitSpriteMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: ab69e2f1410cd896b60ca5ce4fe80247ea54c4c4), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MAT_T_02 in PCD3D_SM5, Default, SM5, Game (DDC key hash: d1f1bf8b84228a5237e98cbf6c07effc626be96a), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MAT_T_01 in PCD3D_SM5, Default, SM5, Game (DDC key hash: 9df16cb8860f7ebd9af5b611890a0124786a133e), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MAT_L_01 in PCD3D_SM5, Default, SM5, Game (DDC key hash: 9ae26266678a3d88ce9c9dca2dc3d0e093a98e0b), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MAT_A_04 in PCD3D_SM5, Default, SM5, Game (DDC key hash: 77bae1507b20f89a27a4540b2f2ec0c6439b252d), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MAT_A_03 in PCD3D_SM5, Default, SM5, Game (DDC key hash: 7705d309efab09cd230834d2f48c369b4245b625), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MAT_A_02 in PCD3D_SM5, Default, SM5, Game (DDC key hash: a83d522feafe9fab1a3b70bf16cbdfe8bfeb9b8e), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MAT_A_01 in PCD3D_SM5, Default, SM5, Game (DDC key hash: 6f22a0ee1855092646c171f639ae13c7ddf03c0a), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for SnapGridMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: 2a2323639843c24b5df3c2338f05f3ed49240c9d), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Masked in PCD3D_SM5, Default, SM5, Game (DDC key hash: 7b6095a577ce36002d3c7864cda68c7494afdceb), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Opaque in PCD3D_SM5, Default, SM5, Game (DDC key hash: 7a9751980c95e6d2bece16ca147eb7263e431529), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Translucent in PCD3D_SM5, Default, SM5, Game (DDC key hash: 5769264daf5befc59a303f485ab89eb84e9f0ff8), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for m_SimpleVolumetricCloud in PCD3D_SM5, Default, SM5, Game (DDC key hash: cd1b79fb3861cdde0828f32942e29b24a4f30d5f), compiling.
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 3729 Packages Remain 8873 Total 12602
- UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\TutorialHallways\External\DemoRoom\Materials\M_DemoWallPattern_Inst.uasset: Failed to load '/Game/TutorialHallways/External/ExampleContent/Audio/Physical_Materials/Metal': Can't find file.
- PackagingResults: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\TutorialHallways\External\DemoRoom\Materials\M_DemoWallPattern_Inst.uasset: Failed to load '/Game/TutorialHallways/External/ExampleContent/Audio/Physical_Materials/Metal': Can't find file.
- UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\TutorialHallways\External\DemoRoom\Materials\M_DemoWallPattern_Inst.uasset: VerifyImport: Failed to load package for import object 'Package /Game/TutorialHallways/External/ExampleContent/Audio/Physical_Materials/Metal'
- PackagingResults: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\TutorialHallways\External\DemoRoom\Materials\M_DemoWallPattern_Inst.uasset: VerifyImport: Failed to load package for import object 'Package /Game/TutorialHallways/External/ExampleContent/Audio/Physical_Materials/Metal'
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_StdTranslucentFrostedGlass in PCD3D_SM5, Low, SM5, Game (DDC key hash: 7b863ccb4cad96bc146e44186cc9dfa7a19046c6), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_StdTranslucentFrostedGlass in PCD3D_SM5, Low, SM5, Game (DDC key hash: 46c22499923ebb6aaeba87868b38d896c3662603), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_StdTranslucentFrostedGlass in PCD3D_SM5, Low, SM5, Game (DDC key hash: 3838aa70420ecce54ce110bff6b2310d6a1d8e91), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_DoorPanel in PCD3D_SM5, Default, SM5, Game (DDC key hash: 619a36ed091797486ed8efbeeea67f276ca833d7), compiling.
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Trash...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Sign...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Construction_v2...
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Food_Veg_Carrot_01 in PCD3D_SM5, Default, SM5, Game (DDC key hash: 9da0bd226b10f676b34ccc94021b16cefdbfa512), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Food_Fruit_Pineapple_01 in PCD3D_SM5, Default, SM5, Game (DDC key hash: bdcb14591f342e39016845e12b8af6fa34384339), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for WritingDeskKnob_a_Mat in PCD3D_SM5, Default, SM5, Game (DDC key hash: 782542e5561e706687bc5637692a8e1c45363a9c), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for WindowFrameGlass_a_mat in PCD3D_SM5, Default, SM5, Game (DDC key hash: 47505d73682428c3b2752338262a9dd65f40835f), compiling.
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Lamp_75x25...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Lamp_150x50...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Lamp_150x25...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Lamp_150x100...
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 3908 Packages Remain 8694 Total 12602
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for PitcherGlass_a_Mat in PCD3D_SM5, Default, SM5, Game (DDC key hash: 3ad52dcddfbfc0a8ac7901b7dcc7b6daab67c5d2), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for KitchenGlass_mat in PCD3D_SM5, Default, SM5, Game (DDC key hash: 54be8b6973808ab12818776d89b7026293ed43af), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for FortuneCookieWrapper_a_Mat in PCD3D_SM5, Default, SM5, Game (DDC key hash: 0fefa5b82c94bcab34b3bc17c340d189ab0f28eb), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for WM_GlassClean_a in PCD3D_SM5, Default, SM5, Game (DDC key hash: eb65f1a39f85db9076d7f3e9f95ef6c4d025c0d5), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Appearance_12 in PCD3D_SM5, Default, SM5, Game (DDC key hash: a2a14d1e0cf44b9e8a2c645737b1c3827070772a), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for PP_SoftOutlines in PCD3D_SM5, Default, SM5, Game (DDC key hash: ce8fe366b8429e4f498b7962ce65b793ba4ea011), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Appearance_4 in PCD3D_SM5, Default, SM5, Game (DDC key hash: bff88a55f5d16760d022648c1dda5502661f455c), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Appearance_11 in PCD3D_SM5, Default, SM5, Game (DDC key hash: 0c83bc4e1d1e837c9e5029104f227f5ee100ab96), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Appearance_3 in PCD3D_SM5, Default, SM5, Game (DDC key hash: 03a2752df7db15e88cabf9d74859fe36f0d7a1ed), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Appearance_2 in PCD3D_SM5, Default, SM5, Game (DDC key hash: 39763c0f2b0f1c58cd68a8e5f29bd2481e7a53e2), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Appearance_13 in PCD3D_SM5, Default, SM5, Game (DDC key hash: 9733f747c9eda70ac54c53b883aa5b7baf01ab1d), compiling.
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 3983 Packages Remain 8619 Total 12602
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Appearance_14 in PCD3D_SM5, Default, SM5, Game (DDC key hash: db8ecff068e2a9ccc40af4af042ba2dbbdd9f8e0), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Appearance_10 in PCD3D_SM5, Default, SM5, Game (DDC key hash: d6524c82cc04d29d2e035db0af5af25cbbb1b92e), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Appearance_12_Mobile in PCD3D_SM5, Default, SM5, Game (DDC key hash: 939c084fddb10679b95d8206e2842b7181bd2acd), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Appearance_11_Mobile in PCD3D_SM5, Default, SM5, Game (DDC key hash: 6a4d8278474320e4dc5934224080486cae462190), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Appearance_4_Mobile in PCD3D_SM5, Default, SM5, Game (DDC key hash: 7a82efb59462b11caea96e4f6dc6f2a50d13ef43), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Appearance_3_Mobile in PCD3D_SM5, Default, SM5, Game (DDC key hash: 23231b7d06e12ba4c26b7e9f481c5f4f1f69400c), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Appearance_13_Mobile in PCD3D_SM5, Default, SM5, Game (DDC key hash: 8cada91d12367fe385a7ac0263fcd412bca32f1e), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Appearance_2_Mobile in PCD3D_SM5, Default, SM5, Game (DDC key hash: 29febb6db09cd122aa5bdee49176aaf88be7ac18), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Appearance_14_Mobile in PCD3D_SM5, Default, SM5, Game (DDC key hash: 045a1d18af451850256570aecfe633e62256015d), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Appearance_10_Mobile in PCD3D_SM5, Default, SM5, Game (DDC key hash: 767350ebb3babcab68f5c03145a04ae7ed03aa2f), compiling.
- UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_r_pose.Quinn_upperarm_r_pose is out-of-date with its source animation /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_r_anim.Quinn_upperarm_r_anim 799E453D1F53700BCBF31ADE6FE99CE5 vs 45C9349E90CE819467A6664D9F8772D6
- PackagingResults: Warning: PoseAsset /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_r_pose.Quinn_upperarm_r_pose is out-of-date with its source animation /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_r_anim.Quinn_upperarm_r_anim 799E453D1F53700BCBF31ADE6FE99CE5 vs 45C9349E90CE819467A6664D9F8772D6
- UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_l_pose.Quinn_upperarm_l_pose is out-of-date with its source animation /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_l_anim.Quinn_upperarm_l_anim A497D2F503AC58C6B107EFCED5062AA7 vs C8F1E2335EFB744131777D8605D42BC5
- PackagingResults: Warning: PoseAsset /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_l_pose.Quinn_upperarm_l_pose is out-of-date with its source animation /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_l_anim.Quinn_upperarm_l_anim A497D2F503AC58C6B107EFCED5062AA7 vs C8F1E2335EFB744131777D8605D42BC5
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MP_Intro_Video_Mat in PCD3D_SM5, Default, SM5, Game (DDC key hash: dc17d86a6d62c18e26d71e9eae077983fe4c7dd8), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_MannequinUE4_Body in PCD3D_SM5, Default, SM5, Game (DDC key hash: 6801d1276903716e5fbb7dda4af58d4acbaf3cf5), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_UE4Man_Body in PCD3D_SM5, Default, SM5, Game (DDC key hash: 174b03d3a8a5ac0d33b4b73bc04d8b80478125c9), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_FPGun in PCD3D_SM5, Default, SM5, Game (DDC key hash: 043f1ec26f4ff45c7b8700ce13d001a65e18725b), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Male_Body in PCD3D_SM5, Default, SM5, Game (DDC key hash: fbff90aa406c1786b4b312549a9d856dfc10788a), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_UE4Man_Body in PCD3D_SM5, Default, SM5, Game (DDC key hash: 173dac41ae03c6b25dc1b0bcc2dcc6b62c7ddbf7), compiling.
- UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_r_pose.Quinn_thigh_r_pose is out-of-date with its source animation /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_r_anim.Quinn_thigh_r_anim 402E6140D127A78E8862B816DFCBBE8B vs 632D5907227D4F63143AED122D634459
- PackagingResults: Warning: PoseAsset /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_r_pose.Quinn_thigh_r_pose is out-of-date with its source animation /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_r_anim.Quinn_thigh_r_anim 402E6140D127A78E8862B816DFCBBE8B vs 632D5907227D4F63143AED122D634459
- UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_l_pose.Quinn_thigh_l_pose is out-of-date with its source animation /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_l_anim.Quinn_thigh_l_anim 8FD955B082A11940A2C9F05A42AAC255 vs 6C031DEF5FE15B1E967C0D4F8A148FA8
- PackagingResults: Warning: PoseAsset /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_l_pose.Quinn_thigh_l_pose is out-of-date with its source animation /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_l_anim.Quinn_thigh_l_anim 8FD955B082A11940A2C9F05A42AAC255 vs 6C031DEF5FE15B1E967C0D4F8A148FA8
- UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_r_pose.Quinn_lowerarm_r_pose is out-of-date with its source animation /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_r_anim.Quinn_lowerarm_r_anim D1FE6DF936268DDC00C0C17E7F8BC69F vs 34A548CA4E486B5139BF249993DFCA51
- PackagingResults: Warning: PoseAsset /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_r_pose.Quinn_lowerarm_r_pose is out-of-date with its source animation /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_r_anim.Quinn_lowerarm_r_anim D1FE6DF936268DDC00C0C17E7F8BC69F vs 34A548CA4E486B5139BF249993DFCA51
- UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_l_pose.Quinn_lowerarm_l_pose is out-of-date with its source animation /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_l_anim.Quinn_lowerarm_l_anim 985499B159549072FA9713240591A554 vs 427F2443D721BD92A5A93071F651FCEB
- UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_r_pose.Quinn_hand_r_pose is out-of-date with its source animation /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_r_anim.Quinn_hand_r_anim 2B22506D82674CF44564930E27D311D6 vs D5991895CD282302D41EF7F9F364FBAC
- PackagingResults: Warning: PoseAsset /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_l_pose.Quinn_lowerarm_l_pose is out-of-date with its source animation /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_l_anim.Quinn_lowerarm_l_anim 985499B159549072FA9713240591A554 vs 427F2443D721BD92A5A93071F651FCEB
- PackagingResults: Warning: PoseAsset /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_r_pose.Quinn_hand_r_pose is out-of-date with its source animation /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_r_anim.Quinn_hand_r_anim 2B22506D82674CF44564930E27D311D6 vs D5991895CD282302D41EF7F9F364FBAC
- UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_l_pose.Quinn_hand_l_pose is out-of-date with its source animation /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_l_anim.Quinn_hand_l_anim 2A557BC6687C70264FEDCEEDAF3D74BB vs E6F07F6D3BD0BE6E891C648D2A318C30
- UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_r_pose.Quinn_foot_r_pose is out-of-date with its source animation /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_r_anim.Quinn_foot_r_anim 89448E65AE039761CBFCDEEC88DB6C82 vs 3852C8B628D1BB773F0D538C598631A8
- PackagingResults: Warning: PoseAsset /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_l_pose.Quinn_hand_l_pose is out-of-date with its source animation /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_l_anim.Quinn_hand_l_anim 2A557BC6687C70264FEDCEEDAF3D74BB vs E6F07F6D3BD0BE6E891C648D2A318C30
- PackagingResults: Warning: PoseAsset /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_r_pose.Quinn_foot_r_pose is out-of-date with its source animation /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_r_anim.Quinn_foot_r_anim 89448E65AE039761CBFCDEEC88DB6C82 vs 3852C8B628D1BB773F0D538C598631A8
- UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_l_pose.Quinn_foot_l_pose is out-of-date with its source animation /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_l_anim.Quinn_foot_l_anim 360E98B0F3906A082B5BA3BBA45E6C28 vs 3ADAF7669471D3A979FEF2C51472E452
- PackagingResults: Warning: PoseAsset /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_l_pose.Quinn_foot_l_pose is out-of-date with its source animation /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_l_anim.Quinn_foot_l_anim 360E98B0F3906A082B5BA3BBA45E6C28 vs 3ADAF7669471D3A979FEF2C51472E452
- UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_r_pose.Quinn_clavicle_r_pose is out-of-date with its source animation /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_r_anim.Quinn_clavicle_r_anim DB3BE353909BB74F14506F1FB1BAB9A7 vs F280BF597FEBF701CAC3D3ACE24A4D61
- PackagingResults: Warning: PoseAsset /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_r_pose.Quinn_clavicle_r_pose is out-of-date with its source animation /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_r_anim.Quinn_clavicle_r_anim DB3BE353909BB74F14506F1FB1BAB9A7 vs F280BF597FEBF701CAC3D3ACE24A4D61
- UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_pose.Quinn_clavicle_l_pose is out-of-date with its source animation /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_anim.Quinn_clavicle_l_anim 90AAB2AD3EA4047FBE7D2A7CE3811DF5 vs 0437958046206607984E793A4BAB7891
- PackagingResults: Warning: PoseAsset /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_pose.Quinn_clavicle_l_pose is out-of-date with its source animation /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_anim.Quinn_clavicle_l_anim 90AAB2AD3EA4047FBE7D2A7CE3811DF5 vs 0437958046206607984E793A4BAB7891
- UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_pose.Quinn_calf_r_pose is out-of-date with its source animation /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_anim.Quinn_calf_r_anim D11B0FF3E4621425787FFC399F21396D vs 5468A5BB128F04D48B018D8E17FCBDC7
- PackagingResults: Warning: PoseAsset /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_pose.Quinn_calf_r_pose is out-of-date with its source animation /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_anim.Quinn_calf_r_anim D11B0FF3E4621425787FFC399F21396D vs 5468A5BB128F04D48B018D8E17FCBDC7
- UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_pose.Quinn_calf_l_pose is out-of-date with its source animation /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_anim.Quinn_calf_l_anim BF93398AAD6D62DF112655B8ED3CF20E vs 5A55CD7B35467F4ADD5A6CC1B13D289D
- PackagingResults: Warning: PoseAsset /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_pose.Quinn_calf_l_pose is out-of-date with its source animation /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_anim.Quinn_calf_l_anim BF93398AAD6D62DF112655B8ED3CF20E vs 5A55CD7B35467F4ADD5A6CC1B13D289D
- UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_pose.Manny_upperarm_r_pose is out-of-date with its source animation /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_anim.Manny_upperarm_r_anim 63B9CCF17675B52E40416075E3A9DDE3 vs 9AAB8175306B1E429602738D99BAB05C
- PackagingResults: Warning: PoseAsset /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_pose.Manny_upperarm_r_pose is out-of-date with its source animation /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_anim.Manny_upperarm_r_anim 63B9CCF17675B52E40416075E3A9DDE3 vs 9AAB8175306B1E429602738D99BAB05C
- UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_pose.Manny_upperarm_l_pose is out-of-date with its source animation /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_anim.Manny_upperarm_l_anim E74586CE1E5E44B3F8048DBFC7950641 vs 664563D92C58772CAB9EEAD42C191D1A
- PackagingResults: Warning: PoseAsset /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_pose.Manny_upperarm_l_pose is out-of-date with its source animation /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_anim.Manny_upperarm_l_anim E74586CE1E5E44B3F8048DBFC7950641 vs 664563D92C58772CAB9EEAD42C191D1A
- UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_pose.Manny_thigh_r_pose is out-of-date with its source animation /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_anim.Manny_thigh_r_anim 364BC1D823C760EAFC55654DBF9144FE vs E90CD50BD93DFBC0B3D7B8B240DA9861
- PackagingResults: Warning: PoseAsset /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_pose.Manny_thigh_r_pose is out-of-date with its source animation /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_anim.Manny_thigh_r_anim 364BC1D823C760EAFC55654DBF9144FE vs E90CD50BD93DFBC0B3D7B8B240DA9861
- UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_pose.Manny_thigh_l_pose is out-of-date with its source animation /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_anim.Manny_thigh_l_anim 44456FC574BD040D2281CA549C0C8191 vs 4CB65F0128C1D0D989355D4955DCE16F
- PackagingResults: Warning: PoseAsset /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_pose.Manny_thigh_l_pose is out-of-date with its source animation /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_anim.Manny_thigh_l_anim 44456FC574BD040D2281CA549C0C8191 vs 4CB65F0128C1D0D989355D4955DCE16F
- UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_pose.Manny_lowerarm_r_pose is out-of-date with its source animation /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_anim.Manny_lowerarm_r_anim 875F291D3A6E3ECDAF9BE4BCE6F094DD vs 1BB05015D9BFA1ECD7E35B013381E1BD
- PackagingResults: Warning: PoseAsset /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_pose.Manny_lowerarm_r_pose is out-of-date with its source animation /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_anim.Manny_lowerarm_r_anim 875F291D3A6E3ECDAF9BE4BCE6F094DD vs 1BB05015D9BFA1ECD7E35B013381E1BD
- UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_pose.Manny_lowerarm_l_pose is out-of-date with its source animation /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_anim.Manny_lowerarm_l_anim C5886899902BFF210DE43F818588A597 vs 011865FD95B823CF80CFFC7D480E61C6
- UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_r_pose.Manny_hand_r_pose is out-of-date with its source animation /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_r_anim.Manny_hand_r_anim 23D2F7543DE7F7C42CEDA5C43C0F6FB1 vs 93329CC316356DE7E397D2DEB2E3AFD1
- PackagingResults: Warning: PoseAsset /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_pose.Manny_lowerarm_l_pose is out-of-date with its source animation /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_anim.Manny_lowerarm_l_anim C5886899902BFF210DE43F818588A597 vs 011865FD95B823CF80CFFC7D480E61C6
- PackagingResults: Warning: PoseAsset /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_r_pose.Manny_hand_r_pose is out-of-date with its source animation /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_r_anim.Manny_hand_r_anim 23D2F7543DE7F7C42CEDA5C43C0F6FB1 vs 93329CC316356DE7E397D2DEB2E3AFD1
- UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_pose.Manny_hand_l_pose is out-of-date with its source animation /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_anim.Manny_hand_l_anim 9B42FC91272EF6C74D20196D6DFE60F4 vs AB6FD63C9D139264C0008EDBECC735F0
- UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_pose.Manny_foot_r_pose is out-of-date with its source animation /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_anim.Manny_foot_r_anim 9B48B63BBAECCB8F6D4567982FCD3450 vs 73E77D69CA585135BF157B81788D5D86
- PackagingResults: Warning: PoseAsset /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_pose.Manny_hand_l_pose is out-of-date with its source animation /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_anim.Manny_hand_l_anim 9B42FC91272EF6C74D20196D6DFE60F4 vs AB6FD63C9D139264C0008EDBECC735F0
- PackagingResults: Warning: PoseAsset /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_pose.Manny_foot_r_pose is out-of-date with its source animation /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_anim.Manny_foot_r_anim 9B48B63BBAECCB8F6D4567982FCD3450 vs 73E77D69CA585135BF157B81788D5D86
- UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_pose.Manny_foot_l_pose is out-of-date with its source animation /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_anim.Manny_foot_l_anim E1CD278520DDF4FB187D1CBC17C34C12 vs 27DE3409653F529F13DE46FBC2B19C83
- PackagingResults: Warning: PoseAsset /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_pose.Manny_foot_l_pose is out-of-date with its source animation /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_anim.Manny_foot_l_anim E1CD278520DDF4FB187D1CBC17C34C12 vs 27DE3409653F529F13DE46FBC2B19C83
- UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_r_pose.Manny_clavicle_r_pose is out-of-date with its source animation /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_r_anim.Manny_clavicle_r_anim 5011953F65839BC59E3AB711A254A94E vs ADA1E6650A76F8713148B97EF6AF9A89
- PackagingResults: Warning: PoseAsset /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_r_pose.Manny_clavicle_r_pose is out-of-date with its source animation /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_r_anim.Manny_clavicle_r_anim 5011953F65839BC59E3AB711A254A94E vs ADA1E6650A76F8713148B97EF6AF9A89
- UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_pose.Manny_clavicle_l_pose is out-of-date with its source animation /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_anim.Manny_clavicle_l_anim 6CEA229F225BD38F08A7E79F1708B2C3 vs 85F8EF1345C47A8C9C76736EC7A3FE90
- UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_pose.Manny_calf_r_pose is out-of-date with its source animation /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_anim.Manny_calf_r_anim 7894484DF77F696ECE86F5E48B21970F vs 8FE1687880D683625E543FF1464725DB
- PackagingResults: Warning: PoseAsset /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_pose.Manny_clavicle_l_pose is out-of-date with its source animation /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_anim.Manny_clavicle_l_anim 6CEA229F225BD38F08A7E79F1708B2C3 vs 85F8EF1345C47A8C9C76736EC7A3FE90
- PackagingResults: Warning: PoseAsset /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_pose.Manny_calf_r_pose is out-of-date with its source animation /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_anim.Manny_calf_r_anim 7894484DF77F696ECE86F5E48B21970F vs 8FE1687880D683625E543FF1464725DB
- UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_pose.Manny_calf_l_pose is out-of-date with its source animation /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_anim.Manny_calf_l_anim 8E2B50DD07CBD0EC07FCDD7DE6C03CCF vs CC78212CC2D05F60DB49B336943F61D9
- PackagingResults: Warning: PoseAsset /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_pose.Manny_calf_l_pose is out-of-date with its source animation /Game/WorkingComputerAndWifi/WCW_Blueprints/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_anim.Manny_calf_l_anim 8E2B50DD07CBD0EC07FCDD7DE6C03CCF vs CC78212CC2D05F60DB49B336943F61D9
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 4097 Packages Remain 8505 Total 12602
- UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_r_pose.Quinn_upperarm_r_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_r_anim.Quinn_upperarm_r_anim 799E453D1F53700BCBF31ADE6FE99CE5 vs 45C9349E90CE819467A6664D9F8772D6
- PackagingResults: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_r_pose.Quinn_upperarm_r_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_r_anim.Quinn_upperarm_r_anim 799E453D1F53700BCBF31ADE6FE99CE5 vs 45C9349E90CE819467A6664D9F8772D6
- UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_l_pose.Quinn_upperarm_l_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_l_anim.Quinn_upperarm_l_anim A497D2F503AC58C6B107EFCED5062AA7 vs C8F1E2335EFB744131777D8605D42BC5
- PackagingResults: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_l_pose.Quinn_upperarm_l_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_l_anim.Quinn_upperarm_l_anim A497D2F503AC58C6B107EFCED5062AA7 vs C8F1E2335EFB744131777D8605D42BC5
- UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_r_pose.Quinn_thigh_r_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_r_anim.Quinn_thigh_r_anim 402E6140D127A78E8862B816DFCBBE8B vs 632D5907227D4F63143AED122D634459
- PackagingResults: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_r_pose.Quinn_thigh_r_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_r_anim.Quinn_thigh_r_anim 402E6140D127A78E8862B816DFCBBE8B vs 632D5907227D4F63143AED122D634459
- UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_l_pose.Quinn_thigh_l_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_l_anim.Quinn_thigh_l_anim 8FD955B082A11940A2C9F05A42AAC255 vs 6C031DEF5FE15B1E967C0D4F8A148FA8
- PackagingResults: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_l_pose.Quinn_thigh_l_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_l_anim.Quinn_thigh_l_anim 8FD955B082A11940A2C9F05A42AAC255 vs 6C031DEF5FE15B1E967C0D4F8A148FA8
- UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_r_pose.Quinn_lowerarm_r_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_r_anim.Quinn_lowerarm_r_anim D1FE6DF936268DDC00C0C17E7F8BC69F vs 34A548CA4E486B5139BF249993DFCA51
- PackagingResults: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_r_pose.Quinn_lowerarm_r_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_r_anim.Quinn_lowerarm_r_anim D1FE6DF936268DDC00C0C17E7F8BC69F vs 34A548CA4E486B5139BF249993DFCA51
- UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_l_pose.Quinn_lowerarm_l_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_l_anim.Quinn_lowerarm_l_anim 985499B159549072FA9713240591A554 vs 427F2443D721BD92A5A93071F651FCEB
- UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_r_pose.Quinn_hand_r_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_r_anim.Quinn_hand_r_anim 2B22506D82674CF44564930E27D311D6 vs D5991895CD282302D41EF7F9F364FBAC
- PackagingResults: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_l_pose.Quinn_lowerarm_l_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_l_anim.Quinn_lowerarm_l_anim 985499B159549072FA9713240591A554 vs 427F2443D721BD92A5A93071F651FCEB
- PackagingResults: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_r_pose.Quinn_hand_r_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_r_anim.Quinn_hand_r_anim 2B22506D82674CF44564930E27D311D6 vs D5991895CD282302D41EF7F9F364FBAC
- UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_l_pose.Quinn_hand_l_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_l_anim.Quinn_hand_l_anim 2A557BC6687C70264FEDCEEDAF3D74BB vs E6F07F6D3BD0BE6E891C648D2A318C30
- PackagingResults: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_l_pose.Quinn_hand_l_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_l_anim.Quinn_hand_l_anim 2A557BC6687C70264FEDCEEDAF3D74BB vs E6F07F6D3BD0BE6E891C648D2A318C30
- UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_r_pose.Quinn_foot_r_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_r_anim.Quinn_foot_r_anim 89448E65AE039761CBFCDEEC88DB6C82 vs 3852C8B628D1BB773F0D538C598631A8
- PackagingResults: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_r_pose.Quinn_foot_r_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_r_anim.Quinn_foot_r_anim 89448E65AE039761CBFCDEEC88DB6C82 vs 3852C8B628D1BB773F0D538C598631A8
- UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_l_pose.Quinn_foot_l_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_l_anim.Quinn_foot_l_anim 360E98B0F3906A082B5BA3BBA45E6C28 vs 3ADAF7669471D3A979FEF2C51472E452
- PackagingResults: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_l_pose.Quinn_foot_l_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_l_anim.Quinn_foot_l_anim 360E98B0F3906A082B5BA3BBA45E6C28 vs 3ADAF7669471D3A979FEF2C51472E452
- UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_r_pose.Quinn_clavicle_r_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_r_anim.Quinn_clavicle_r_anim DB3BE353909BB74F14506F1FB1BAB9A7 vs F280BF597FEBF701CAC3D3ACE24A4D61
- PackagingResults: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_r_pose.Quinn_clavicle_r_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_r_anim.Quinn_clavicle_r_anim DB3BE353909BB74F14506F1FB1BAB9A7 vs F280BF597FEBF701CAC3D3ACE24A4D61
- UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_pose.Quinn_clavicle_l_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_anim.Quinn_clavicle_l_anim 90AAB2AD3EA4047FBE7D2A7CE3811DF5 vs 0437958046206607984E793A4BAB7891
- PackagingResults: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_pose.Quinn_clavicle_l_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_anim.Quinn_clavicle_l_anim 90AAB2AD3EA4047FBE7D2A7CE3811DF5 vs 0437958046206607984E793A4BAB7891
- UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_pose.Quinn_calf_r_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_anim.Quinn_calf_r_anim D11B0FF3E4621425787FFC399F21396D vs 5468A5BB128F04D48B018D8E17FCBDC7
- PackagingResults: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_pose.Quinn_calf_r_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_anim.Quinn_calf_r_anim D11B0FF3E4621425787FFC399F21396D vs 5468A5BB128F04D48B018D8E17FCBDC7
- UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_pose.Quinn_calf_l_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_anim.Quinn_calf_l_anim BF93398AAD6D62DF112655B8ED3CF20E vs 5A55CD7B35467F4ADD5A6CC1B13D289D
- PackagingResults: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_pose.Quinn_calf_l_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_anim.Quinn_calf_l_anim BF93398AAD6D62DF112655B8ED3CF20E vs 5A55CD7B35467F4ADD5A6CC1B13D289D
- UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_pose.Manny_upperarm_r_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_anim.Manny_upperarm_r_anim 63B9CCF17675B52E40416075E3A9DDE3 vs 9AAB8175306B1E429602738D99BAB05C
- PackagingResults: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_pose.Manny_upperarm_r_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_anim.Manny_upperarm_r_anim 63B9CCF17675B52E40416075E3A9DDE3 vs 9AAB8175306B1E429602738D99BAB05C
- UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_pose.Manny_upperarm_l_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_anim.Manny_upperarm_l_anim E74586CE1E5E44B3F8048DBFC7950641 vs 664563D92C58772CAB9EEAD42C191D1A
- PackagingResults: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_pose.Manny_upperarm_l_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_anim.Manny_upperarm_l_anim E74586CE1E5E44B3F8048DBFC7950641 vs 664563D92C58772CAB9EEAD42C191D1A
- UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_pose.Manny_thigh_r_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_anim.Manny_thigh_r_anim 364BC1D823C760EAFC55654DBF9144FE vs E90CD50BD93DFBC0B3D7B8B240DA9861
- PackagingResults: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_pose.Manny_thigh_r_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_anim.Manny_thigh_r_anim 364BC1D823C760EAFC55654DBF9144FE vs E90CD50BD93DFBC0B3D7B8B240DA9861
- UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_pose.Manny_thigh_l_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_anim.Manny_thigh_l_anim 44456FC574BD040D2281CA549C0C8191 vs 4CB65F0128C1D0D989355D4955DCE16F
- UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_pose.Manny_lowerarm_r_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_anim.Manny_lowerarm_r_anim 875F291D3A6E3ECDAF9BE4BCE6F094DD vs 1BB05015D9BFA1ECD7E35B013381E1BD
- PackagingResults: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_pose.Manny_thigh_l_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_anim.Manny_thigh_l_anim 44456FC574BD040D2281CA549C0C8191 vs 4CB65F0128C1D0D989355D4955DCE16F
- PackagingResults: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_pose.Manny_lowerarm_r_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_anim.Manny_lowerarm_r_anim 875F291D3A6E3ECDAF9BE4BCE6F094DD vs 1BB05015D9BFA1ECD7E35B013381E1BD
- UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_pose.Manny_lowerarm_l_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_anim.Manny_lowerarm_l_anim C5886899902BFF210DE43F818588A597 vs 011865FD95B823CF80CFFC7D480E61C6
- PackagingResults: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_pose.Manny_lowerarm_l_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_anim.Manny_lowerarm_l_anim C5886899902BFF210DE43F818588A597 vs 011865FD95B823CF80CFFC7D480E61C6
- UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_r_pose.Manny_hand_r_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_r_anim.Manny_hand_r_anim 23D2F7543DE7F7C42CEDA5C43C0F6FB1 vs 93329CC316356DE7E397D2DEB2E3AFD1
- PackagingResults: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_r_pose.Manny_hand_r_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_r_anim.Manny_hand_r_anim 23D2F7543DE7F7C42CEDA5C43C0F6FB1 vs 93329CC316356DE7E397D2DEB2E3AFD1
- UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_pose.Manny_hand_l_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_anim.Manny_hand_l_anim 9B42FC91272EF6C74D20196D6DFE60F4 vs AB6FD63C9D139264C0008EDBECC735F0
- PackagingResults: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_pose.Manny_hand_l_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_anim.Manny_hand_l_anim 9B42FC91272EF6C74D20196D6DFE60F4 vs AB6FD63C9D139264C0008EDBECC735F0
- UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_pose.Manny_foot_r_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_anim.Manny_foot_r_anim 9B48B63BBAECCB8F6D4567982FCD3450 vs 73E77D69CA585135BF157B81788D5D86
- PackagingResults: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_pose.Manny_foot_r_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_anim.Manny_foot_r_anim 9B48B63BBAECCB8F6D4567982FCD3450 vs 73E77D69CA585135BF157B81788D5D86
- UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_pose.Manny_foot_l_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_anim.Manny_foot_l_anim E1CD278520DDF4FB187D1CBC17C34C12 vs 27DE3409653F529F13DE46FBC2B19C83
- UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_r_pose.Manny_clavicle_r_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_r_anim.Manny_clavicle_r_anim 5011953F65839BC59E3AB711A254A94E vs ADA1E6650A76F8713148B97EF6AF9A89
- PackagingResults: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_pose.Manny_foot_l_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_anim.Manny_foot_l_anim E1CD278520DDF4FB187D1CBC17C34C12 vs 27DE3409653F529F13DE46FBC2B19C83
- PackagingResults: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_r_pose.Manny_clavicle_r_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_r_anim.Manny_clavicle_r_anim 5011953F65839BC59E3AB711A254A94E vs ADA1E6650A76F8713148B97EF6AF9A89
- UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_pose.Manny_clavicle_l_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_anim.Manny_clavicle_l_anim 6CEA229F225BD38F08A7E79F1708B2C3 vs 85F8EF1345C47A8C9C76736EC7A3FE90
- PackagingResults: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_pose.Manny_clavicle_l_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_anim.Manny_clavicle_l_anim 6CEA229F225BD38F08A7E79F1708B2C3 vs 85F8EF1345C47A8C9C76736EC7A3FE90
- UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_pose.Manny_calf_r_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_anim.Manny_calf_r_anim 7894484DF77F696ECE86F5E48B21970F vs 8FE1687880D683625E543FF1464725DB
- PackagingResults: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_pose.Manny_calf_r_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_anim.Manny_calf_r_anim 7894484DF77F696ECE86F5E48B21970F vs 8FE1687880D683625E543FF1464725DB
- UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_pose.Manny_calf_l_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_anim.Manny_calf_l_anim 8E2B50DD07CBD0EC07FCDD7DE6C03CCF vs CC78212CC2D05F60DB49B336943F61D9
- PackagingResults: Warning: PoseAsset /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_pose.Manny_calf_l_pose is out-of-date with its source animation /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_anim.Manny_calf_l_anim 8E2B50DD07CBD0EC07FCDD7DE6C03CCF vs CC78212CC2D05F60DB49B336943F61D9
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_MS_Imperfection_Material_VT in PCD3D_SM5, Default, SM5, Game (DDC key hash: 5e210fa14b62ac5126fc6ca9ccccf1b0d09d3073), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_MS_Imperfection_Material in PCD3D_SM5, Default, SM5, Game (DDC key hash: 9d094391c0c3affd18bc5ca881173fd5810fcdd9), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MAT_T_03 in PCD3D_SM5, Default, SM5, Game (DDC key hash: e7fd5732563869522d3da838aa3d9fd410b56188), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MAT_T_00 in PCD3D_SM5, Default, SM5, Game (DDC key hash: a870e3e2dd6daacda8af95178d2ccbf091416696), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for PPI_OcclusionCheck_NoOcclusion in PCD3D_SM5, Default, SM5, Game (DDC key hash: 7d7d4b293fd65bb34bf9b1c398363b48964013d5), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_LightStage_Skybox_HDRI in PCD3D_SM5, Default, SM5, Game (DDC key hash: 5bb116b119a2c11a534e1f6e378b44807c8ea26f), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MAT_P_00 in PCD3D_SM5, Default, SM5, Game (DDC key hash: 8133247776c85122f48cdfd2b2b62476e9f89eb9), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MAT_H_A1 in PCD3D_SM5, Default, SM5, Game (DDC key hash: ad8c5d5113cbd48c9023304f91c52a1c3af1a31c), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MAT_L_00 in PCD3D_SM5, Default, SM5, Game (DDC key hash: caef1a281c0818a86db3020a0d0ff21cc01595db), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_MS_Foliage_Material in PCD3D_SM5, Default, SM5, Game (DDC key hash: 41fb28abf214f280ba54481a6eb4cc31e2b4696a), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MM_Tables_and_Chairs in PCD3D_SM5, Default, SM5, Game (DDC key hash: 46b7c06585b92869a2fc7007ae712ff6f377815b), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MM_Modern_Sofa in PCD3D_SM5, Default, SM5, Game (DDC key hash: b70b130bec0d8a37aeaf7eca5bbcb8158ec947d2), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MM_Modern_Bed_pillows in PCD3D_SM5, Default, SM5, Game (DDC key hash: 6155ae1b7c3f9aec3145f9ee3d4932c89987791c), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MM_Modern_Bed in PCD3D_SM5, Default, SM5, Game (DDC key hash: 7c3eafede8ad711f5bb29cf341dd27dd8f42bb1f), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MM_Armchair in PCD3D_SM5, Default, SM5, Game (DDC key hash: dd331d03d8b72c02b46c537fdca6801822cd7913), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for Master_WorldMaterial_Mat in PCD3D_SM5, Default, SM5, Game (DDC key hash: 70b749371a33a85127be4b4eaf4b3e2a8474cb35), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for Master_Props_SubSurface_Mat in PCD3D_SM5, Default, SM5, Game (DDC key hash: e392b8531a856d1f5b2dca951f28301ad775d9cf), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for Master_Props_Mat in PCD3D_SM5, Default, SM5, Game (DDC key hash: 1fabfbcba5df6d3f7d35213be2b14dcf464c0eac), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for Master_Props_Masked_Mat in PCD3D_SM5, Default, SM5, Game (DDC key hash: 493ca9f91081c63e8e4557858e68c507eca7beff), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for Master_Props_Masked_Emissive_Mat in PCD3D_SM5, Default, SM5, Game (DDC key hash: 137da3195f1de38b778c0810cc90b0b425b60176), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\EF_FirstFloor\Common\MasterMaterial\Master_Props_Masked_Emissive_Mat.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
- UATHelper: Packaging (Windows): (Node TextureSampleParameter2D) Sampler type is Alpha, should be Color for /Engine/EngineResources/Black.Black
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for Master_Props_Masked_Emissive_Mat in PCD3D_SM6, Default, SM6, Game (DDC key hash: 339af89265801ae3db8c93047ea74e920f2ea18f), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\EF_FirstFloor\Common\MasterMaterial\Master_Props_Masked_Emissive_Mat.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
- UATHelper: Packaging (Windows): (Node TextureSampleParameter2D) Sampler type is Alpha, should be Color for /Engine/EngineResources/Black.Black
- PackagingResults: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\EF_FirstFloor\Common\MasterMaterial\Master_Props_Masked_Emissive_Mat.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
- PackagingResults: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\EF_FirstFloor\Common\MasterMaterial\Master_Props_Masked_Emissive_Mat.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for Master_Props_MaskedDither_Mat in PCD3D_SM5, Default, SM5, Game (DDC key hash: ad9293053d40e8050e4d6e7e027dca9a7e29313f), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for Master_Props_Emmisive_Mat in PCD3D_SM5, Default, SM5, Game (DDC key hash: c4b9efbb77c99910d08419b144979f1b220933ee), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Warning: Cooking a material resource (in Master_Props_Masked_Emissive_Mat hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null.
- UATHelper: Packaging (Windows): LogMaterial: Warning: Cooking a material resource (in Master_Props_Masked_Emissive_Mat hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null.
- PackagingResults: Warning: Cooking a material resource (in Master_Props_Masked_Emissive_Mat hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null.
- PackagingResults: Warning: Cooking a material resource (in Master_Props_Masked_Emissive_Mat hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for Master_BookVariety_Mat in PCD3D_SM5, Default, SM5, Game (DDC key hash: 9e65ca6b14b824d2e0780bc7cdb3118df1d80503), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_MS_Billboard_Material in PCD3D_SM5, Default, SM5, Game (DDC key hash: 0fe440f70d19380207372a86e3e9ecf30169b7b0), compiling.
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 4183 Packages Remain 8419 Total 12602
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_MenuBackground in PCD3D_SM5, Default, SM5, Game (DDC key hash: ad5ecfbf697cdce255d61b914076690000648615), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_CenterOutHighlightAnimation in PCD3D_SM5, Default, SM5, Game (DDC key hash: 6113e72e81daecc6a758162b2d3928bf38950cab), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Master in PCD3D_SM5, Default, SM5, Game (DDC key hash: 20e2041a9f58c17dc8e257eb39f09dac10939426), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MP_SimpleGrass in PCD3D_SM5, Default, SM5, Game (DDC key hash: bcda963628d74679ca2b3d023739b3829682d39b), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_RadialHighlightAnimation in PCD3D_SM5, Default, SM5, Game (DDC key hash: 124e7bf71c3aef516c55fc7f6e469ecc30c21624), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_HDRI_Sky in PCD3D_SM5, Default, SM5, Game (DDC key hash: 96164fb88564c44885681404fc286b5a53ca5c36), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_HDRI_Floor in PCD3D_SM5, Default, SM5, Game (DDC key hash: 3fe1579bd1540680b80a8e956b7c39b65a1c7db7), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_HDRICameraProjection in PCD3D_SM5, Default, SM5, Game (DDC key hash: 52bf898cef365111dd03f1dbe9af6e46bca3ddca), compiling.
- LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected. InstanceID=1
- UATHelper: Packaging (Windows): LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (MESH_T_01) ...
- UATHelper: Packaging (Windows): LogDerivedDataCache: Warning: C:/Users/Marius/AppData/Local/UnrealEngine/Common/DerivedDataCache: Loading C:/Users/Marius/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyTEXTURE/64/18/d82d79758f5c568bedbbe31a6d31c6677a6d.udd from '/Game/ModularIndustrialInterior/Textures/T_Rohr_normal.T_Rohr_normal' is very slow (0.00 MiB/s); consider disabling this cache store.
- UATHelper: Packaging (Windows): LogDerivedDataCache: Warning: C:/Users/Marius/AppData/Local/UnrealEngine/Common/DerivedDataCache: Loading C:/Users/Marius/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyTEXTURE/4b/4b/d80e7896542e7559929df065c9a0a09c0158.udd from '/Game/ModularIndustrialInterior/Textures/T_Rohr_base.T_Rohr_base' is very slow (0.00 MiB/s); consider disabling this cache store.
- PackagingResults: Warning: C:/Users/Marius/AppData/Local/UnrealEngine/Common/DerivedDataCache: Loading C:/Users/Marius/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyTEXTURE/64/18/d82d79758f5c568bedbbe31a6d31c6677a6d.udd from '/Game/ModularIndustrialInterior/Textures/T_Rohr_normal.T_Rohr_normal' is very slow (0.00 MiB/s); consider disabling this cache store.
- PackagingResults: Warning: C:/Users/Marius/AppData/Local/UnrealEngine/Common/DerivedDataCache: Loading C:/Users/Marius/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyTEXTURE/4b/4b/d80e7896542e7559929df065c9a0a09c0158.udd from '/Game/ModularIndustrialInterior/Textures/T_Rohr_base.T_Rohr_base' is very slow (0.00 MiB/s); consider disabling this cache store.
- UATHelper: Packaging (Windows): LogDerivedDataCache: Warning: C:/Users/Marius/AppData/Local/UnrealEngine/Common/DerivedDataCache: Loading C:/Users/Marius/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyTEXTURE/46/00/88b78c0ec3cc13d0a7918db61b6bad27f723.udd from '/Game/ModularIndustrialInterior/Textures/T_Rohr_metallic.T_Rohr_metallic' is very slow (0.00 MiB/s); consider disabling this cache store.
- PackagingResults: Warning: C:/Users/Marius/AppData/Local/UnrealEngine/Common/DerivedDataCache: Loading C:/Users/Marius/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyTEXTURE/46/00/88b78c0ec3cc13d0a7918db61b6bad27f723.udd from '/Game/ModularIndustrialInterior/Textures/T_Rohr_metallic.T_Rohr_metallic' is very slow (0.00 MiB/s); consider disabling this cache store.
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (7/13) finished batch of 10 jobs in 74.040s, FLumenCardVS [WorkerTime=27.687s], TBasePassVSFNoLightMapPolicy [WorkerTime=17.812s], TBasePassPSFNoLightMapPolicy [WorkerTime=15.908s], TTranslucencyShadowDepthPS<TranslucencyShadowDepth_PerspectiveCorrect> [WorkerTime=3.225s], FPathTracingMaterialCHS [WorkerTime=2.838s], FPathTracingMaterialCHS [WorkerTime=2.218s], FPathTracingMaterialCHS [WorkerTime=1.420s], TBasePassPSFSelfShadowedTranslucencyPolicySkylight [WorkerTime=1.340s], FLumenCardVS [WorkerTime=1.004s], FLumenCardPS<fals
- e> [WorkerTime=0.451s]
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (11/13) finished batch of 10 jobs in 72.019s, TShadowDepthVSVertexShadowDepth_OutputDepth [WorkerTime=18.124s], TBasePassVSFNoLightMapPolicy [WorkerTime=17.131s], FPathTracingMaterialCHS [WorkerTime=9.830s], TTranslucencyShadowDepthVS<TranslucencyShadowDepth_Standard> [WorkerTime=2.047s], TBasePassPSFNoLightMapPolicySkylight [WorkerTime=1.441s], TTranslucencyShadowDepthVS<TranslucencyShadowDepth_PerspectiveCorrect> [WorkerTime=1.397s], TBasePassPSFNoLightMapPolicy [WorkerTime=1.235s], TBasePassVSFNoLightMapPolicy [WorkerTime=0
- .853s], TTranslucencyShadowDepthPS<TranslucencyShadowDepth_Standard> [WorkerTime=0.307s], VelocityPipeline
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (6/13) finished batch of 10 jobs in 80.965s, TMaterialCHSFNoLightMapPolicy [WorkerTime=36.211s], FHitProxyPS [WorkerTime=14.584s], TBasePassPSFNoLightMapPolicy [WorkerTime=3.318s], FLumenCardVS [WorkerTime=3.154s], TBasePassVSFNoLightMapPolicy [WorkerTime=2.290s], TMaterialCHSFNoLightMapPolicy [WorkerTime=1.705s], TBasePassVSFNoLightMapPolicy [WorkerTime=1.550s], FPathTracingMaterialCHS [WorkerTime=1.365s], TBasePassVSFNoLightMapPolicy [WorkerTime=1.289s], TBasePassPSFNoLightMapPolicy [WorkerTime=0.712s]
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (9/13) finished batch of 10 jobs in 75.422s, TBasePassPSFNoLightMapPolicy [WorkerTime=20.189s], FPathTracingMaterialCHS [WorkerTime=6.079s], TMaterialCHSFNoLightMapPolicy [WorkerTime=2.941s], FHitProxyVS [WorkerTime=2.518s], TTranslucencyShadowDepthVS<TranslucencyShadowDepth_Standard> [WorkerTime=1.969s], TTranslucencyShadowDepthVS<TranslucencyShadowDepth_PerspectiveCorrect> [WorkerTime=1.120s], TBasePassPSFNoLightMapPolicySkylight [WorkerTime=0.979s], TBasePassPSFNoLightMapPolicySkylight [WorkerTime=0.752s], VelocityPipeline,
- VelocityPipeline
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (3/13) finished batch of 10 jobs in 72.302s, TBasePassPSFNoLightMapPolicySkylight [WorkerTime=49.634s], FHitProxyVS [WorkerTime=7.158s], FRayTracingDynamicGeometryConverterCS [WorkerTime=4.823s], TBasePassVSFNoLightMapPolicy [WorkerTime=1.647s], TBasePassPSFNoLightMapPolicy [WorkerTime=1.351s], TBasePassPSFNoLightMapPolicySkylight [WorkerTime=0.908s], TBasePassPSFNoLightMapPolicySkylight [WorkerTime=0.726s], FPostProcessMaterialPS [WorkerTime=0.546s], TTranslucencyShadowDepthPS<TranslucencyShadowDepth_Standard> [WorkerTime=0.2
- 92s], VelocityPipeline
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: ================================================
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: === FShaderJobCache stats ===
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total job queries 17.627, among them cache hits 0 (0.00%)
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Tracking 12.203 distinct input hashes that result in 9.094 distinct outputs (74.52%)
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: RAM used: 123,30 MiB of 1,60 GiB budget. Usage: 7.53%
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: === Shader Compilation stats ===
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Shaders Compiled: 12.203
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Jobs assigned 12.267, completed 12.203 (99.48%)
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average time worker was idle: 0.08 s
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time job spent in pending queue: average 233.65 s, longest 757.29 s
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job execution time: average 12.08 s, max 149.49 s
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job life time (pending + execution): average 246.66 s, max 759.53
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Shader code size: average 22,88 KiB, min 140 B, max 454,4 KiB
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 1219.90 s
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Jobs were issued in 1.295 batches (only local compilation was used), average 9.47 jobs/batch
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average processing rate: 10.00 jobs/sec
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread time: 14.857,222 s
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread preprocess time: 504,357 s
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Percentage time preprocessing: 3.39%
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Effective parallelization: 12.18 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: FPathTracingRG (compiled 8 times, average 46.43 sec, max 67.64 sec, min 33.79 sec)
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: FVisualizeHDRPS (compiled 2 times, average 24.66 sec, max 48.27 sec, min 1.04 sec)
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: FClusteredShadingPS (compiled 8 times, average 23.07 sec, max 137.81 sec, min 2.83 sec)
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: FTSRRejectShadingCS (compiled 18 times, average 18.46 sec, max 29.30 sec, min 2.08 sec)
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: TShadowDepthVSVertexShadowDepth_OutputDepth (compiled 1 times, average 18.12 sec, max 18.12 sec, min 18.12 sec)
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 shader types by total compile time:
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: FBuildInstanceIdBufferAndCommandsFromPrimitiveIdsCs - 7.80% of total time (compiled 768 times, average 1.51 sec, max 13.65 sec, min 0.16 sec)
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: FScreenProbeIntegrateCS - 7.03% of total time (compiled 256 times, average 4.08 sec, max 14.39 sec, min 0.57 sec)
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: FDeferredLightPS - 6.31% of total time (compiled 224 times, average 4.18 sec, max 14.28 sec, min 0.57 sec)
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 6.02% of total time (compiled 256 times, average 3.49 sec, max 20.54 sec, min 0.21 sec)
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: FVolumetricFogLightScatteringCS - 5.84% of total time (compiled 512 times, average 1.69 sec, max 5.60 sec, min 0.36 sec)
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: ================================================
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (5/13) finished batch of 10 jobs in 60.045s, TBasePassPSFNoLightMapPolicySkylight [WorkerTime=27.705s], TMaterialCHSFNoLightMapPolicy [WorkerTime=2.247s], TTranslucencyShadowDepthVS<TranslucencyShadowDepth_PerspectiveCorrect> [WorkerTime=1.898s], FLumenTranslucencyRadianceCacheMarkVS [WorkerTime=1.790s], TBasePassVSFSelfShadowedTranslucencyPolicy [WorkerTime=1.781s], TShadowDepthVSVertexShadowDepth_OnePassPointLight [WorkerTime=1.538s], FLumenCardVS [WorkerTime=1.026s], FDistortionMeshPS [WorkerTime=0.935s], FLumenCardPS<false
- > [WorkerTime=0.492s], FHitProxyPS [WorkerTime=0.318s]
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (6/13) finished batch of 10 jobs in 66.445s, TBasePassPSFSelfShadowedTranslucencyPolicySkylight [WorkerTime=25.223s], FHitProxyVS [WorkerTime=18.946s], FHitProxyVS [WorkerTime=6.411s], FPathTracingMaterialCHS [WorkerTime=1.812s], FLumenCardVS [WorkerTime=1.745s], FDistortionMeshVS [WorkerTime=1.435s], FPathTracingMaterialCHS [WorkerTime=1.399s], TShadowDepthPSPixelShadowDepth_OnePassPointLight [WorkerTime=0.939s], FLumenCardPS<false> [WorkerTime=0.598s], VelocityPipeline
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 4224 Packages Remain 8378 Total 12602
- UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=8624, VirtualMemory=6176MiB
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for BrownMatteDouble_Mat in PCD3D_SM6, Default, SM6, Game (DDC key hash: 634d46b93e1314097f513be130d6ef1d93f257fb), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Appearance_9 in PCD3D_SM5, Default, SM5, Game (DDC key hash: da2bc194f863d3413b46c792194e02a3899397ac), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Appearance_8 in PCD3D_SM5, Default, SM5, Game (DDC key hash: 619de79eb352a101f5f5f1dec1af68a1b6b3b39b), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Appearance_7 in PCD3D_SM5, Default, SM5, Game (DDC key hash: d17873a8e3896364e3a508690f188b273e6cb974), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Appearance_6 in PCD3D_SM5, Default, SM5, Game (DDC key hash: 5bc51accb13b49724aae4fc4cff631e4ff99ed1b), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for DefaultTextMaterialTranslucentUnlit in PCD3D_SM6, Default, SM6, Game (DDC key hash: b8a155467eb974af97e853da11ad48f0f79d7319), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Appearance_5 in PCD3D_SM5, Default, SM5, Game (DDC key hash: 395c11ca782ebd01c1a61111fb39810b7e54e80a), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Appearance_19 in PCD3D_SM5, Default, SM5, Game (DDC key hash: bc66c0a91bfd182728fad9d0277d2fa9a7c553dc), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Appearance_17 in PCD3D_SM5, Default, SM5, Game (DDC key hash: 71747d8ace142788e3ac54e40e81d59ab07a8a77), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_LightStage_Skybox_Master in PCD3D_SM6, Default, SM6, Game (DDC key hash: c93f50607e57c92c8394bfd92e7623a71b8cec46), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_MS_Imperfection_Material_Var in PCD3D_SM6, Default, SM6, Game (DDC key hash: c32d43931d4d708a2a7b5156d67ae697062c3e50), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Appearance_20 in PCD3D_SM5, Default, SM5, Game (DDC key hash: e9b095e95c34e1cd230c908875e323bb1ccfe83d), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Appearance_18 in PCD3D_SM5, Default, SM5, Game (DDC key hash: 7176cb90db5db38bec93808480e69621a7d999df), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Appearance_16 in PCD3D_SM5, Default, SM5, Game (DDC key hash: 515626645e66b3e93f1920f10b7c4748c64e29a3), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_ClearCoat in PCD3D_SM6, Default, SM6, Game (DDC key hash: 4bbd120f5d43befcde7ef5f2cefff47fce9a90af), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Appearance_15 in PCD3D_SM5, Default, SM5, Game (DDC key hash: e74ba890c70ea0734240e3feca111914e8bcfd40), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Appearance_9_Mobile in PCD3D_SM5, Default, SM5, Game (DDC key hash: e0b997135c119f5a2c694cb860308ed84e6a80b0), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Appearance_8_Mobile in PCD3D_SM5, Default, SM5, Game (DDC key hash: 9a2ba7ee33f5069e099f7805e19ba80e5945d6d2), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Appearance_1 in PCD3D_SM5, Default, SM5, Game (DDC key hash: 54388f9bea576ce152da07e1a11f5a552dc85806), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Appearance_7_Mobile in PCD3D_SM5, Default, SM5, Game (DDC key hash: 35c48258eed88326b89b009d1dcb4aad91b3254b), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Appearance_6_Mobile in PCD3D_SM5, Default, SM5, Game (DDC key hash: a15e15b0ef55065e8ded7b9663bd5b192d7caf7b), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for PhAT_UnselectedMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: ed5340010652fb8fb619d1ca0c9a7b9f68db962a), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Appearance_5_Mobile in PCD3D_SM5, Default, SM5, Game (DDC key hash: 90e39f82ab50db86d1dd5459fb030b64f3d71888), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Appearance_20_Mobile in PCD3D_SM5, Default, SM5, Game (DDC key hash: f98c0683472ece7f9f1355391c95fba979fe98ca), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Appearance_1_Mobile in PCD3D_SM5, Default, SM5, Game (DDC key hash: cfa52b8271af2e964fecbee7e7b48702a033f953), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Appearance_19_Mobile in PCD3D_SM5, Default, SM5, Game (DDC key hash: 3fb200155340bec7bb22a484780c6864956fc2f5), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Appearance_18_Mobile in PCD3D_SM5, Default, SM5, Game (DDC key hash: db78812b409b03d4b3c88e222a37ddf0dcc4f8fc), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Appearance_16_Mobile in PCD3D_SM5, Default, SM5, Game (DDC key hash: 2c42e24f854e22c2bceb47418b895d4584bac242), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\Character_Appearance_Dissolve\Materials\Mobile\M_Appearance_16_Mobile.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
- UATHelper: Packaging (Windows): Function MF_Appearance_16_Mobile: (Node TextureSample) Texture Sample> Missing input texture
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Appearance_16_Mobile in PCD3D_SM6, Default, SM6, Game (DDC key hash: 2b50d8e9c26d234590294c30c34dda57c94beacf), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\Character_Appearance_Dissolve\Materials\Mobile\M_Appearance_16_Mobile.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
- UATHelper: Packaging (Windows): Function MF_Appearance_16_Mobile: (Node TextureSample) Texture Sample> Missing input texture
- PackagingResults: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\Character_Appearance_Dissolve\Materials\Mobile\M_Appearance_16_Mobile.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
- PackagingResults: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\Character_Appearance_Dissolve\Materials\Mobile\M_Appearance_16_Mobile.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Appearance_15_Mobile in PCD3D_SM5, Default, SM5, Game (DDC key hash: f811b663135b9ada100865c04047cd7d9e54ca80), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Warning: Cooking a material resource (in M_Appearance_16_Mobile hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null.
- PackagingResults: Warning: Cooking a material resource (in M_Appearance_16_Mobile hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null.
- UATHelper: Packaging (Windows): LogMaterial: Warning: Cooking a material resource (in M_Appearance_16_Mobile hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null.
- PackagingResults: Warning: Cooking a material resource (in M_Appearance_16_Mobile hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Appearance_17_Mobile in PCD3D_SM5, Default, SM5, Game (DDC key hash: 8607f285b7e075e272b19a6d6b189ed57be7bf87), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_MS_Surface_Material_VT in PCD3D_SM5, Default, SM5, Game (DDC key hash: edefdb9a0073a9201e579b66016449fe153caf2e), compiling.
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_DemoRoomLTrim...
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_MS_Surface_Material in PCD3D_SM5, Default, SM5, Game (DDC key hash: 9589100df99ca24890c2988123a09e74ffc12ada), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_MS_Default_Fuzz_Material_VT in PCD3D_SM5, Default, SM5, Game (DDC key hash: 5a935f9e79cf782add1b52e0e63ea5ade2f0e877), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_MS_Default_Fuzz_Material in PCD3D_SM5, Default, SM5, Game (DDC key hash: 971da9b944f8cf442be533b814a7fba9e352441d), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_MS_Default_Transmission_Material_VT in PCD3D_SM5, Default, SM5, Game (DDC key hash: f9e7b3011c102d2b9b9229ea51c3e8d5d4494eeb), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_MS_Default_Transmission_Material in PCD3D_SM5, Default, SM5, Game (DDC key hash: 2fc2a13b4bd375831d93eb1717fdb940bf908652), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Masked_OneSided in PCD3D_SM5, Default, SM5, Game (DDC key hash: 597ba30d4897e3f8d2b9f760516c9d304dfefe7e), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Opaque_OneSided in PCD3D_SM5, Default, SM5, Game (DDC key hash: 13ed53d504035fd2dfd7f7a5da117d9cbde289c8), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for SkySphereMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: 1d19888ab7fd988285da6b7ad4130601d69b42ea), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Mannequin in PCD3D_SM5, Default, SM5, Game (DDC key hash: 4123ae9854d143306818e8a4094e8d31d72c9c91), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_DemoWallPattern_NoText in PCD3D_SM5, Default, SM5, Game (DDC key hash: 9a37203627df02b225a1efb28f365347661a73f2), compiling.
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 4281 Packages Remain 8321 Total 12602
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_DemoWallPattern_Inst_Mirrored in PCD3D_SM5, Default, SM5, Game (DDC key hash: f66d78abe06eac8d2ed057a05e04bccfcd8d883e), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\TutorialHallways\External\DemoRoom\Materials\M_DemoWallPattern_Inst_Mirrored.uasset: Failed to compile Material Instance with Base M_DemoWallPattern for platform PCD3D_SM5, Default Material will be used in game.
- UATHelper: Packaging (Windows): (Node TextureSample) Texture Sample> Missing input texture
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_DemoWallPattern_Inst_Mirrored in PCD3D_SM6, Default, SM6, Game (DDC key hash: 0b55f49aea939c9b6f2e7468e59eb4b14bb8376e), compiling.
- PackagingResults: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\TutorialHallways\External\DemoRoom\Materials\M_DemoWallPattern_Inst_Mirrored.uasset: Failed to compile Material Instance with Base M_DemoWallPattern for platform PCD3D_SM5, Default Material will be used in game.
- UATHelper: Packaging (Windows): LogMaterial: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\TutorialHallways\External\DemoRoom\Materials\M_DemoWallPattern_Inst_Mirrored.uasset: Failed to compile Material Instance with Base M_DemoWallPattern for platform PCD3D_SM6, Default Material will be used in game.
- UATHelper: Packaging (Windows): (Node TextureSample) Texture Sample> Missing input texture
- UATHelper: Packaging (Windows): LogMaterial: Warning: Cooking a material resource (in M_DemoWallPattern hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null.
- PackagingResults: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\TutorialHallways\External\DemoRoom\Materials\M_DemoWallPattern_Inst_Mirrored.uasset: Failed to compile Material Instance with Base M_DemoWallPattern for platform PCD3D_SM6, Default Material will be used in game.
- PackagingResults: Warning: Cooking a material resource (in M_DemoWallPattern hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null.
- UATHelper: Packaging (Windows): LogMaterial: Warning: Cooking a material resource (in M_DemoWallPattern hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null.
- PackagingResults: Warning: Cooking a material resource (in M_DemoWallPattern hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null.
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_DemoRoomBackWall...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Door_panel...
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 4297 Packages Remain 8305 Total 12602
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh RoadClosedBarricade...
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 4437 Packages Remain 8165 Total 12602
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Mannequin in PCD3D_SM5, Default, SM5, Game (DDC key hash: 1358af3aa8d51a888ce03ca9ce56584b501c00f8), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for PPI_SoftOutlines_SingleColour_NoMaskWhenOccluded in PCD3D_SM5, Default, SM5, Game (DDC key hash: 28302658436466f171c2e89c5fd507f0f9c6f8dc), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for PPI_SoftOutlines_SingleColour in PCD3D_SM5, Default, SM5, Game (DDC key hash: 24e9150a1f0d53a25682722b47fcb4adf73b5224), compiling.
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_DemoRoomU2...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_DemoRoomU...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_DemoRoomL...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_URoom_Wall2...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_URoom_Wall...
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_DemoWallPattern_Inst_Mirrored in PCD3D_SM5, Default, SM5, Game (DDC key hash: fa33793acf382a42c47aa35f3b43b1b2262c63e8), compiling.
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_DemoRoomBackWall2...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_DemoRoomTrim2...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_DemoRoomTrim...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_DemoRoomClamp2...
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_DemoWallPattern_NoText in PCD3D_SM5, Default, SM5, Game (DDC key hash: 9e01d5a3fc67a547e2d13b92b5cc3c4a1543ad68), compiling.
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 4550 Packages Remain 8052 Total 12602
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_DemoRoomClamp...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_DemoDivider_2...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_DemoDivider_1...
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_MannequinUE4_ChestLogo in PCD3D_SM5, Default, SM5, Game (DDC key hash: a396c112a6ac0e61c656a44503c5c6d799b31bbf), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_UE4Man_ChestLogo in PCD3D_SM5, Default, SM5, Game (DDC key hash: b33191e0486f33772f0f124a0faaae9d90d07dab), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_UE4Man_ChestLogo in PCD3D_SM5, Default, SM5, Game (DDC key hash: e6cf3bac269604d6f48f3e62d1ea03f1cb1bfe64), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_UE4Man_ChestLogo in PCD3D_SM5, Default, SM5, Game (DDC key hash: 97bf203abdcdab3519b77d90c9ed9d98bf0523a1), compiling.
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 4625 Packages Remain 7977 Total 12602
- UATHelper: Packaging (Windows): LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (MESH_PC_00) ...
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for WM_Plastic_Cream_a_Mat in PCD3D_SM5, Default, SM5, Game (DDC key hash: aa63b5a21fb38fc533c3ad9be17c2b25214f8077), compiling.
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 4817 Packages Remain 7787 Total 12604
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for Door_a_Mat in PCD3D_SM5, Default, SM5, Game (DDC key hash: ec0c1816f42aeae04760fd524b16cf1b352f2efa), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for Umbrella_a_Mat in PCD3D_SM5, Default, SM5, Game (DDC key hash: 384b11311869fa275d96ce71ae7d28f70c021db7), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for FoldableTablePlastic_a_Mat in PCD3D_SM5, Default, SM5, Game (DDC key hash: f33b38a763a2477eb52664f0d4b6e6c9dfdcfa6c), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for RockingChairFabric_a_Mat in PCD3D_SM5, Default, SM5, Game (DDC key hash: 190aeab550ce5609a88cb7f8425e29f1416addd2), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for NamePlate_mat in PCD3D_SM5, Default, SM5, Game (DDC key hash: b222c24f13edc6e8859494bbbe64f9a75356dfed), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for NotebookRings_a_Mat in PCD3D_SM5, Default, SM5, Game (DDC key hash: dca3d256fb26c01a1c03aadf0746d356cfbdbd36), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for Chandelier_a_Mat in PCD3D_SM5, Default, SM5, Game (DDC key hash: 33768b00bdcf37ae5a9cd520210231c38ccdd5fe), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for ChopsticksPacket_a_Mat in PCD3D_SM5, Default, SM5, Game (DDC key hash: 1de568a29eedec0e302f68b140259510cb06c76f), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for DoilyTrim2_a_Mat in PCD3D_SM5, Default, SM5, Game (DDC key hash: 3282c0d9be9bb0db1c1ad0b63fe07c630c4e1b23), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for BookstackEncyclopedia_a_Mat in PCD3D_SM5, Default, SM5, Game (DDC key hash: db6a04f00e619467b21b67f1686c75c8b10c70b0), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_MS_Glass_Material in PCD3D_SM5, Default, SM5, Game (DDC key hash: c2eef5b8dc973816720729c6492767c0128a8468), compiling.
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 4914 Packages Remain 7690 Total 12604
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_PrototypeGrid in PCD3D_SM5, Default, SM5, Game (DDC key hash: a24df6938eeca0f950c1bf96c4dc877dd69dd132), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for Master_VertHeightLerp_Mat in PCD3D_SM5, Low, SM5, Game (DDC key hash: 6e59cfda5f621313889b2503ae6ba86ae1a13a52), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_MS_SurfaceBlend_Material in PCD3D_SM5, Default, SM5, Game (DDC key hash: a1ee0c9ecb8d2768ead244ac6fc91118e1b587bd), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_ProcGrid in PCD3D_SM5, Default, SM5, Game (DDC key hash: 38882838eca315fba08c9e1e25376b29e3aaad74), compiling.
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_GrassQuadrupleBillboard_01...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Lamp_150x26...
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_MS_ImperfectionDecal_Material_VT in PCD3D_SM5, Low, SM5, Game (DDC key hash: 3e508f8bf69e5ed465f1841ecc47bf5d6f0e3ed2), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_MS_ImperfectionDecal_Material in PCD3D_SM5, Low, SM5, Game (DDC key hash: a5592fd6388a9f0f00504203b2eb59ed2edbec58), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_MS_Decal_Material_VT in PCD3D_SM5, Low, SM5, Game (DDC key hash: 2d976ed27246336a442280c443d7d3f79fd3ac67), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_MS_Decal_Material in PCD3D_SM5, Low, SM5, Game (DDC key hash: b7b91dee3c2e2905896cacafd8a2faadbe378700), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Unlit in PCD3D_SM5, Default, SM5, Game (DDC key hash: 05fbc36d1fb73062bfee505a82a8cfd2e4ae8372), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for SpeedTreeBillboardMaster in PCD3D_SM5, Default, SM5, Game (DDC key hash: b5243e6f52bf8aee23c9c4775bbef0b5de80abfa), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for SpeedTreeMaster in PCD3D_SM5, Default, SM5, Game (DDC key hash: fd804b64f2839794a90193770ed9d6472efd31d0), compiling.
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 5083 Packages Remain 7521 Total 12604
- UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\TutorialHallways\External\DemoRoom\BluePrint\BP_DemoTrigger.uasset: Failed to load '/Game/TutorialHallways/External/ExampleContent/Audio/Blueprints/BPI_Interface': Can't find file.
- PackagingResults: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\TutorialHallways\External\DemoRoom\BluePrint\BP_DemoTrigger.uasset: Failed to load '/Game/TutorialHallways/External/ExampleContent/Audio/Blueprints/BPI_Interface': Can't find file.
- UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\TutorialHallways\External\DemoRoom\BluePrint\BP_DemoTrigger.uasset: VerifyImport: Failed to load package for import object 'Package /Game/TutorialHallways/External/ExampleContent/Audio/Blueprints/BPI_Interface'
- PackagingResults: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\TutorialHallways\External\DemoRoom\BluePrint\BP_DemoTrigger.uasset: VerifyImport: Failed to load package for import object 'Package /Game/TutorialHallways/External/ExampleContent/Audio/Blueprints/BPI_Interface'
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_StdTranslucent in PCD3D_SM5, Default, SM5, Game (DDC key hash: 63dadc898ed9476c77d78ce23d8cbb9dbdb0f78f), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_StdOpaque in PCD3D_SM5, Default, SM5, Game (DDC key hash: de92ab9faa98806f1597d8a5cb1c9ad00f974428), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_StdOpaque in PCD3D_SM5, Default, SM5, Game (DDC key hash: 24453202ad9f006fff15f53623b780e28a4d0f97), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_StdTranslucent in PCD3D_SM5, Default, SM5, Game (DDC key hash: e5b83778b55ce2c5d779c3ca5398b0de942413b0), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_StdOpaque in PCD3D_SM5, Default, SM5, Game (DDC key hash: d84eefc6dce2d5314aa2890d91d209ab4ade2f64), compiling.
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_NamePlate...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_DemoRoomTrimAdd...
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for PPI_SoftOutlines_MultipleColours in PCD3D_SM5, Default, SM5, Game (DDC key hash: ababb7144bcda65cc135d487054d21e8626edd15), compiling.
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (3/13) finished batch of 6 jobs in 86.846s, TBasePassPSFSelfShadowedTranslucencyPolicySkylight [WorkerTime=32.458s], TBasePassPSFNoLightMapPolicy [WorkerTime=30.043s], TTranslucencyShadowDepthVS<TranslucencyShadowDepth_Standard> [WorkerTime=9.039s], TMaterialCHSFNoLightMapPolicyFAnyHitShader [WorkerTime=5.333s], FRayTracingDynamicGeometryConverterCS [WorkerTime=1.974s], FHitProxyPS [WorkerTime=0.679s]
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (7/13) finished batch of 7 jobs in 87.070s, TBasePassPSFNoLightMapPolicy [WorkerTime=47.359s], TBasePassPSFNoLightMapPolicy [WorkerTime=25.983s], FLumenCardVS [WorkerTime=2.950s], TBasePassPSFSelfShadowedTranslucencyPolicySkylight [WorkerTime=2.204s], FLumenTranslucencyRadianceCacheMarkVS [WorkerTime=1.349s], FLumenTranslucencyRadianceCacheMarkPS [WorkerTime=0.960s], TTranslucencyShadowDepthPS<TranslucencyShadowDepth_PerspectiveCorrect> [WorkerTime=0.325s]
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 5216 Packages Remain 7388 Total 12604
- UATHelper: Packaging (Windows): LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (SK_Mannequin_Female) ...
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Glass in PCD3D_SM6, Default, SM6, Game (DDC key hash: 514c47bbc42a448dd0391896b04e0616b6d0a009), compiling.
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 5371 Packages Remain 7233 Total 12604
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Glass_Inst in PCD3D_SM6, Default, SM6, Game (DDC key hash: cb77346f44a1b3364490ea6c465e887c432b4233), compiling.
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 5578 Packages Remain 7027 Total 12605
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_MS_Glass_Material_Inst in PCD3D_SM5, Default, SM5, Game (DDC key hash: 9546b138c33d8373182cf6827ea9e6156624060a), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_PrototypeGrid_TopDark in PCD3D_SM5, Default, SM5, Game (DDC key hash: 80bfc7740cf39e7237ff4031f824d6a2acad3b05), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_PrototypeGrid_Gray in PCD3D_SM5, Default, SM5, Game (DDC key hash: c164666ce729f2e315e939c1a270cc1a1f674f6c), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for PackingPeanuts_a_Mat in PCD3D_SM5, Low, SM5, Game (DDC key hash: 47379a00095cf24f097928932ed15b57ef64dbe4), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_PBR_World in PCD3D_SM5, Default, SM5, Game (DDC key hash: 931a982b3d85308e376a9f0855bdb3f05281896c), compiling.
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_car_scene_v0...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh sm_street...
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/EasySoftOutlines/Example/Mannequin/Character/Textures/T_UE4Logo_N.T_UE4Logo_N (TFO_BC5, 512x512 x1x1x1) (Required Memory Estimate: 81.562488 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/EasySoftOutlines/Example/Mannequin/Character/Textures/T_Female_Mask.T_Female_Mask (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 124.145823 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/Character_Appearance_Dissolve/Textures/Standart/T_Shapes.T_Shapes (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 124.145823 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/Character_Appearance_Dissolve/Textures/Standart/T_sci-fi_06.T_sci-fi_06 (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 121.145823 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/Character_Appearance_Dissolve/Textures/Standart/T_Sub_Noise_6.T_Sub_Noise_6 (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 304.062484 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/Character_Appearance_Dissolve/Textures/Standart/T_Sub_Noise_3.T_Sub_Noise_3 (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 304.062484 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Stone_Wall in PCD3D_SM5, Default, SM5, Game (DDC key hash: b8b447151afd44a05d7689d32749cd7678a76184), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_ProcGrid in PCD3D_SM5, Default, SM5, Game (DDC key hash: 51f6c9b33184d66352493d6f4952bf0592dcc2f8), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Brick_Wall in PCD3D_SM5, Default, SM5, Game (DDC key hash: 07c7e6880d1425b0b279748055d920f675fb3e80), compiling.
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/EasySoftOutlines/Example/Mannequin/Character/Textures/T_Female_N.T_Female_N (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 397.562488 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/Character_Appearance_Dissolve/Textures/Standart/T_sci-fi_04.T_sci-fi_04 (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 121.145823 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/Character_Appearance_Dissolve/Textures/Standart/T_sci-fi_01.T_sci-fi_01 (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 121.145823 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/Character_Appearance_Dissolve/Textures/Standart/T_Noise_Oil.T_Noise_Oil (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 124.145823 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/Character_Appearance_Dissolve/Textures/Standart/T_Noise_Paint.T_Noise_Paint (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 124.145823 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/Character_Appearance_Dissolve/Textures/Standart/T_Noise_8.T_Noise_8 (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_StdTranslucent in PCD3D_SM5, Default, SM5, Game (DDC key hash: 52cf4e57bdc8bce4b4bb29a7f400f278c5475178), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_StdOpaque in PCD3D_SM5, Default, SM5, Game (DDC key hash: d0292f17f331ef0c563b8ac5c6f79dc147c224f2), compiling.
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/Character_Appearance_Dissolve/Textures/Standart/T_Noise_7.T_Noise_7 (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.062484 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/Character_Appearance_Dissolve/Textures/Mobile/T_sci-fi_04_256.T_sci-fi_04_256 (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 121.145823 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/Character_Appearance_Dissolve/Textures/Mobile/T_Shapes_256.T_Shapes_256 (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 124.145823 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/Character_Appearance_Dissolve/Textures/Mobile/T_sci-fi_06_256.T_sci-fi_06_256 (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 121.145823 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 5774 Packages Remain 6831 Total 12605
- UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=9649, VirtualMemory=4182MiB
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/Character_Appearance_Dissolve/Textures/Mobile/T_Noise_Oil_256.T_Noise_Oil_256 (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 124.145823 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/Character_Appearance_Dissolve/Textures/Mobile/T_Noise_Paint_256.T_Noise_Paint_256 (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 124.145823 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_Unlit_Blend_DS in PCD3D_SM5, Default, SM5, Game (DDC key hash: 8af66d92df1accf7d4b01378ae46aed316d975db), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_Unlit_Mask_DS in PCD3D_SM5, Default, SM5, Game (DDC key hash: f46135181d2537723b4f726e39f4a359b1d7ad84), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_Unlit_Opaque_DS in PCD3D_SM5, Default, SM5, Game (DDC key hash: 362a0c26cd3479b1f6274e2b8e5b192fd1ffa317), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_Unlit_Blend in PCD3D_SM5, Default, SM5, Game (DDC key hash: 95a280cf1023389a5ca104a9d0359695eb4064d2), compiling.
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/Character_Appearance_Dissolve/Textures/Mobile/T_Sub_Noise_6_256.T_Sub_Noise_6_256 (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 304.062484 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_Unlit_Mask in PCD3D_SM5, Default, SM5, Game (DDC key hash: 8e4a4438f00fb99cbc6f95e840b380b26a630691), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_SpecularGlossiness in PCD3D_SM5, Default, SM5, Game (DDC key hash: d5a6aea15c38f6aab47afa318a47a10cb176c9a7), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Transmission in PCD3D_SM5, Default, SM5, Game (DDC key hash: d8f6e5be9609cff1d91d9c9a6ace5b5b2ef15554), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Sheen in PCD3D_SM5, Default, SM5, Game (DDC key hash: 8fd0fab2377fbf7818e25eaa8c828dfec7fa3b6e), compiling.
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/Character_Appearance_Dissolve/Textures/Mobile/T_Clouds_256.T_Clouds_256 (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 124.145823 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/Character_Appearance_Dissolve/Textures/Mobile/T_Noise_8_256.T_Noise_8_256 (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_ClearCoat in PCD3D_SM5, Default, SM5, Game (DDC key hash: b3368680a92a3d14f2c006c14112c64ae2e79cb5), compiling.
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/Character_Appearance_Dissolve/DemoRoom/Textures/T_Pattern_M.T_Pattern_M (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.062484 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Default in PCD3D_SM5, Default, SM5, Game (DDC key hash: ad2f5ad5af3602f51640064a0c3f17ae148da34c), compiling.
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/Character_Appearance_Dissolve/Textures/Mobile/T_Noise_7_256.T_Noise_7_256 (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.062484 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_StdTranslucent in PCD3D_SM5, Default, SM5, Game (DDC key hash: 0bb072d793b4c249358754b64228e2f6045b335c), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_StdOpaque in PCD3D_SM5, Default, SM5, Game (DDC key hash: 9f94e39a1c989abb4fc1ffff9f52f7433c8b90bc), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_StdOpaque in PCD3D_SM5, Default, SM5, Game (DDC key hash: 19a305a69fe5bb7b806ab9c94da1c2b4a3d01ced), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_StdTranslucent in PCD3D_SM5, Default, SM5, Game (DDC key hash: e8812363a13646bffa1fd309bb9ee739ee783f60), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_StdOpaque in PCD3D_SM5, Default, SM5, Game (DDC key hash: c3ac70e9f4999524e97f9b58fac3cd394b49d45a), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_StdTranslucent in PCD3D_SM5, Default, SM5, Game (DDC key hash: d2f8b8a683377ee634aa486be375ccabab4c4e8b), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_StdOpaque in PCD3D_SM5, Default, SM5, Game (DDC key hash: c378bd3da5c48c3ebb994ff64065438fcb146fa6), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for HillTree in PCD3D_SM5, Default, SM5, Game (DDC key hash: 80de7df1e63e10d1c276c7c7b1befe3f9e9b2f1c), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_Quinn_02 in PCD3D_SM5, Default, SM5, Game (DDC key hash: 2e54a5d861a8e1879709ee255c0c1cb128a34fe2), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_Glass in PCD3D_SM5, Default, SM5, Game (DDC key hash: 257754e6b565f73cec48ad65b3943db75e663031), compiling.
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 5895 Packages Remain 6710 Total 12605
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Base_FlatWall...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_BaseRoom...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_DemoRoomU_Hole...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Base2...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Base...
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_Manny_02 in PCD3D_SM5, Default, SM5, Game (DDC key hash: b3af619503285d77d379879a75eeac639a2829ac), compiling.
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (8/13) finished batch of 5 jobs in 94.326s, TBasePassPSFSelfShadowedTranslucencyPolicySkylight [WorkerTime=46.195s], TBasePassPSFNoLightMapPolicySkylight [WorkerTime=41.969s], TMaterialCHSFNoLightMapPolicyFAnyHitShader [WorkerTime=3.094s], FHitProxyVS [WorkerTime=1.929s], TTranslucencyShadowDepthPS<TranslucencyShadowDepth_Standard> [WorkerTime=1.048s]
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for Master_Glass_Mat in PCD3D_SM6, Default, SM6, Game (DDC key hash: 1ef203fb7af0076f28d68be9bac7a745d5fe526b), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for PitcherGlass_a_Mat in PCD3D_SM6, Default, SM6, Game (DDC key hash: af0673508d64510e1d03ee8f9d48e487fedbb8b7), compiling.
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/MenuSystemPro/ExampleContent/Art/Models/Car/SM_car_scene_v0) ...
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_MannequinUE4_Body in PCD3D_SM6, Default, SM6, Game (DDC key hash: b19e99ed353ac180dda9cca3f3d663d72541bc47), compiling.
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 5997 Packages Remain 6608 Total 12605
- UATHelper: Packaging (Windows): LogReflectionCaptureComponent: Warning: /Game/FreeFurniturePack/Maps/Overview contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
- LogPackageName: Warning: TryConvertFilenameToLongPackageName was passed an ObjectPath (/Game/FreeFurniturePack/Maps/Overview contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryConvertFilenameToLongPackageName will fail on ObjectPaths.
- PackagingResults: Warning: /Game/FreeFurniturePack/Maps/Overview contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
- UATHelper: Packaging (Windows): LogReflectionCaptureComponent: Warning: /Game/FreeFurniturePack/Maps/Overview contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
- LogPackageName: Warning: TryConvertFilenameToLongPackageName was passed an ObjectPath (/Game/FreeFurniturePack/Maps/Overview contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryConvertFilenameToLongPackageName will fail on ObjectPaths.
- PackagingResults: Warning: /Game/FreeFurniturePack/Maps/Overview contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_Pipe_Yellow in PCD3D_SM5, Default, SM5, Game (DDC key hash: 701be991c46adfb68ae23abfee90baa39df230e4), compiling.
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 6231 Packages Remain 6375 Total 12606
- UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=9873, VirtualMemory=4110MiB
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_MannequinUE4_ChestLogo in PCD3D_SM6, Default, SM6, Game (DDC key hash: 3d081146478c5f63f9c34d508c102d2227bb9ead), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_PBR_World in PCD3D_SM6, Default, SM6, Game (DDC key hash: 7c65784fd3c755b3754816343eba859a2311fccb), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_Quinn_02 in PCD3D_SM6, Default, SM6, Game (DDC key hash: 27b9e2ba4771141be195c7d90bf5d56d3d4d805e), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_Pipe_Red in PCD3D_SM6, Default, SM6, Game (DDC key hash: e4980d24f9ac8db181db387df23e011da03dffef), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for Wheelchair_a_Mat in PCD3D_SM6, Default, SM6, Game (DDC key hash: 962878bac1b316328f3d8f5b32ef62d3143ba955), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for Armchair_a_Mat in PCD3D_SM6, Default, SM6, Game (DDC key hash: c548e62d351e5a7df9d05ab8c016aa83224ad70a), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for FoldableTablePlastic_a_Mat in PCD3D_SM6, Default, SM6, Game (DDC key hash: a87a8e46abfcfaeac311c0db4b52e083de7c75d2), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_Manny_01 in PCD3D_SM6, Default, SM6, Game (DDC key hash: a71f13e8f3e4b00dfbae2be3e2cd0e3a67fbc900), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for WindowFrameGlass_a_mat in PCD3D_SM6, Default, SM6, Game (DDC key hash: df22222023301fd03b29b401c3378d7642543e48), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_Manny_01 in PCD3D_SM6, Default, SM6, Game (DDC key hash: 115e92fef1af5ac92983c091b195d1cf1ea4635a), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for PPI_SoftOutlines_NoMask in PCD3D_SM6, Default, SM6, Game (DDC key hash: 9c77fd0004b7b18269b2a73e56ca716026ac4cc6), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for Master_Props_Masked_Mat in PCD3D_SM6, Default, SM6, Game (DDC key hash: 0bf2846fa3057aefae1f71b4e32c529b3e2bd733), compiling.
- UATHelper: Packaging (Windows): LogTexture: Display: /Bridge/MSPresets/MSVTTextures/BlackPlaceholder.BlackPlaceholder is marked for virtual streaming but virtual texture streaming is not available.
- UATHelper: Packaging (Windows): LogTexture: Display: /Bridge/MSPresets/MSVTTextures/BlackPlaceholder.BlackPlaceholder is marked for virtual streaming but virtual texture streaming is not available.
- UATHelper: Packaging (Windows): LogTexture: Display: /Bridge/MSPresets/MSVTTextures/DefaultDiffuse.DefaultDiffuse is marked for virtual streaming but virtual texture streaming is not available.
- UATHelper: Packaging (Windows): LogTexture: Display: /Bridge/MSPresets/MSVTTextures/DefaultDiffuse.DefaultDiffuse is marked for virtual streaming but virtual texture streaming is not available.
- UATHelper: Packaging (Windows): LogTexture: Display: /Bridge/MSPresets/MSVTTextures/Placeholder_Normal.Placeholder_Normal is marked for virtual streaming but virtual texture streaming is not available.
- UATHelper: Packaging (Windows): LogTexture: Display: /Bridge/MSPresets/MSVTTextures/Placeholder_Normal.Placeholder_Normal is marked for virtual streaming but virtual texture streaming is not available.
- UATHelper: Packaging (Windows): LogTexture: Display: /Bridge/MSPresets/MSVTTextures/WhitePlaceholder.WhitePlaceholder is marked for virtual streaming but virtual texture streaming is not available.
- UATHelper: Packaging (Windows): LogTexture: Display: /Bridge/MSPresets/MSVTTextures/WhitePlaceholder.WhitePlaceholder is marked for virtual streaming but virtual texture streaming is not available.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for NaniteHiddenSectionMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: 6b619aee382fe451f6ac7d55c5bb700d4f0fee11), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_Manny_02 in PCD3D_SM6, Default, SM6, Game (DDC key hash: 4fbab80cb662e865a2a6a977f83b809b055891f5), compiling.
- UATHelper: Packaging (Windows): LogReflectionCaptureComponent: Warning: /Game/AnimStarterPack/Showcase contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
- LogPackageName: Warning: TryConvertFilenameToLongPackageName was passed an ObjectPath (/Game/AnimStarterPack/Showcase contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryConvertFilenameToLongPackageName will fail on ObjectPaths.
- PackagingResults: Warning: /Game/AnimStarterPack/Showcase contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
- UATHelper: Packaging (Windows): LogReflectionCaptureComponent: Warning: /Game/AnimStarterPack/Showcase contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
- LogPackageName: Warning: TryConvertFilenameToLongPackageName was passed an ObjectPath (/Game/AnimStarterPack/Showcase contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryConvertFilenameToLongPackageName will fail on ObjectPaths.
- PackagingResults: Warning: /Game/AnimStarterPack/Showcase contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
- UATHelper: Packaging (Windows): LogReflectionCaptureComponent: Warning: /Game/Food_Pack_01/Maps/Overview contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
- LogPackageName: Warning: TryConvertFilenameToLongPackageName was passed an ObjectPath (/Game/Food_Pack_01/Maps/Overview contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryConvertFilenameToLongPackageName will fail on ObjectPaths.
- PackagingResults: Warning: /Game/Food_Pack_01/Maps/Overview contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
- UATHelper: Packaging (Windows): LogReflectionCaptureComponent: Warning: /Game/Food_Pack_01/Maps/Overview contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
- LogPackageName: Warning: TryConvertFilenameToLongPackageName was passed an ObjectPath (/Game/Food_Pack_01/Maps/Overview contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryConvertFilenameToLongPackageName will fail on ObjectPaths.
- PackagingResults: Warning: /Game/Food_Pack_01/Maps/Overview contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough in PCD3D_SM6, Default, SM6, Game (DDC key hash: 0e01c05ca9dddbc736ae6eac83133d6e97c669c1), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_HDRICameraProjection in PCD3D_SM6, Default, SM6, Game (DDC key hash: 251114e54807d5b93e08e1de27ac6642fcbddeae), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for WM_Plastic_Cream_a_Mat in PCD3D_SM6, Default, SM6, Game (DDC key hash: 054bee76bba130435f3bbde4c6493d1ef8c1f87d), compiling.
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 9280 Packages Remain 3326 Total 12606
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_SpecularGlossiness_Blend_DS in PCD3D_SM5, Default, SM5, Game (DDC key hash: 85b4998d9af0b2de4d2e1d133f473bc3acc43328), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_SpecularGlossiness_Mask_DS in PCD3D_SM5, Default, SM5, Game (DDC key hash: 91cf10573c72a696394ab735f02ffa5af43c033b), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_SpecularGlossiness_Opaque_DS in PCD3D_SM5, Default, SM5, Game (DDC key hash: a00dc52af6fd7ba47a612655ac4a19e4514666a9), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_SpecularGlossiness_Blend in PCD3D_SM5, Default, SM5, Game (DDC key hash: 4609ff77ad81e4f4711d368280a7536506401d20), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_SpecularGlossiness_Mask in PCD3D_SM5, Default, SM5, Game (DDC key hash: 450aea590510d7fc891fbafebe453d9e964d29c0), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_Transmission_DS in PCD3D_SM5, Default, SM5, Game (DDC key hash: 4d244d55a6c0a659a57ab36f6cec45754f588bc0), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_Sheen_Blend_DS in PCD3D_SM5, Default, SM5, Game (DDC key hash: d0426a755ed5f12b3054894caeef943c4b74dacf), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_Sheen_Mask_DS in PCD3D_SM5, Default, SM5, Game (DDC key hash: 2c21368c53904d7b4224812060fd913c5afa3cdc), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_Sheen_Opaque_DS in PCD3D_SM5, Default, SM5, Game (DDC key hash: e6b156059df65e7be2f4603abe8428e7553bd10e), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_Sheen_Blend in PCD3D_SM5, Default, SM5, Game (DDC key hash: 50c212dc9c66a481a112716b7595bf9e55df1c16), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_Sheen_Mask in PCD3D_SM5, Default, SM5, Game (DDC key hash: 2f76e7c6ea4c9bb82ee461f524a34dc9ed4e4113), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_ClearCoat_Blend_DS in PCD3D_SM5, Default, SM5, Game (DDC key hash: 9bb06ea046d1e1745faaa5046b3c2fcf70a9a838), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_ClearCoat_Mask_DS in PCD3D_SM5, Default, SM5, Game (DDC key hash: d99b8d17dd0dd549be836ef13ab82fab78730a19), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_ClearCoat_Opaque_DS in PCD3D_SM5, Default, SM5, Game (DDC key hash: c6e73d56cbc99f2dac0569c90ead4f3a9840e18c), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_ClearCoat_Blend in PCD3D_SM5, Default, SM5, Game (DDC key hash: aeb24a79a578d5e1827ef7f8084fcf9256771c56), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_ClearCoat_Mask in PCD3D_SM5, Default, SM5, Game (DDC key hash: c77bc0a9c56905151aedda39581924dbce1f7bf8), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_Default_Blend_DS in PCD3D_SM5, Default, SM5, Game (DDC key hash: bbc17df2895426fd2417d925bcae0b2fe9193de6), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_Default_Mask_DS in PCD3D_SM5, Default, SM5, Game (DDC key hash: 7ca58507122158ce17387d73a0e5dd020f345cf2), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_Default_Opaque_DS in PCD3D_SM5, Default, SM5, Game (DDC key hash: b23fedbf6c9171fa7b02551dc0bb52dfb09ac381), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_Default_Blend in PCD3D_SM5, Default, SM5, Game (DDC key hash: 39b70185ffc7d336b979a3ac14ee9830bd5d3e23), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_Default_Mask in PCD3D_SM5, Default, SM5, Game (DDC key hash: 99552e96db06a8fd878b97ff62fdafd51088d857), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_GymLogoDecal01 in PCD3D_SM5, Default, SM5, Game (DDC key hash: 8ead1403387c6dbc586d0a949d67138ccc393c9f), compiling.
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 9290 Packages Remain 3316 Total 12606
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for HillTree_MasterInstance_2 in PCD3D_SM5, Default, SM5, Game (DDC key hash: ddecf5e1cca464dacf8c6ac8ea6aa7ec5e156bf8), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_FabricVelvetClean01CirclesGreen in PCD3D_SM5, Default, SM5, Game (DDC key hash: 0783ff82c36cfdb217b1690da025152c1297235d), compiling.
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 9366 Packages Remain 3240 Total 12606
- UATHelper: Packaging (Windows): LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (SKM_Quinn) ...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Room_Wall_300x250_door...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Room_Wall_300x250...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Room_Wall_200x250_door...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Room_Wall_200x250...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Room_Wall_100x250...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Room_Pillar_wall_50...
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 9382 Packages Remain 3224 Total 12606
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Room_Pillar_wall_25...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Room_Pillar_cornerOut...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Room_Pillar_cornerIn...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Room_Pillar_ceiling_300x50...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Room_Pillar_ceiling_200x50...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Room_Pillar_ceiling_100x50...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Room_Pillar_50...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Room_Pillar_100...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Corridor_Wall_Stairs_R_800x300...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Corridor_Wall_Stairs_L_800x300...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Corridor_Wall_Slope_R_800x300...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Corridor_Wall_Slope_L_800x300...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Corridor_Wall_200x300...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Corridor_Pillar_wall_50...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Corridor_Wall_200x300_door...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Corridor_Pillar_wall_25...
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 9425 Packages Remain 3181 Total 12606
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Corridor_Pillar_cornerOut...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Corridor_Pillar_cornerIn...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Corridor_Pillar_ceiling_400x50...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Corridor_Pillar_ceiling_200x50...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Room_Floor_300x300...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Room_Floor_200x300...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Room_Floor_100x300...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Room_Floor_200x200...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Room_Floor_100x100...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Corridor_Floor_Slope_800x400...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Corridor_Floor_200x200...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Door_frame...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Etage_top...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Etage_middle...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Etage_bottom...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Room_Ceiling_300x300...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Room_Ceiling_200x300...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Room_Ceiling_200x200...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Room_Ceiling_100x300...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Room_Ceiling_100x100...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Corridor_Floor_Stairs_800x400...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Corridor_Ceiling_Slope_800x400...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Corridor_Ceiling_Stairs_800x400...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Ceiling_Straight...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Ceiling_Intersection_TB...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Ceiling_Intersection_TA...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Corridor_Ceiling_200x200...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Ceiling_End_B...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Ceiling_End_A...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Ceiling_Intersection_X...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Ceiling_EndOne_B...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Ceiling_EndOne_A...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Ceiling_Corner_RB...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Ceiling_Corner_RA...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Ceiling_Corner_LB...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Ceiling_Corner_LA...
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 9531 Packages Remain 3075 Total 12606
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for ChopsticksPacket_a_Mat in PCD3D_SM6, Default, SM6, Game (DDC key hash: c6e197dc1a3186c23a8627f1f8a2e59b64326683), compiling.
- UATHelper: Packaging (Windows): LogCook: Display: Garbage collection triggered (Soft). Triggered by conditions:
- UATHelper: Packaging (Windows): CookSettings.bUseSoftGC: Available physical memory 13051MiB is less than the current target for SoftGC 13075MiB.
- UATHelper: Packaging (Windows): LogCookCommandlet: Display: GarbageCollection... (Soft GC)
- UATHelper: Packaging (Windows): LogCook: Display: GarbageCollection Results:
- UATHelper: Packaging (Windows): Type: Soft
- UATHelper: Packaging (Windows): NumObjects:
- UATHelper: Packaging (Windows): Capacity: 25231360
- UATHelper: Packaging (Windows): Before GC: 267996
- UATHelper: Packaging (Windows): After GC: 98994
- UATHelper: Packaging (Windows): Freed by GC: 169002
- UATHelper: Packaging (Windows): Virtual Memory:
- UATHelper: Packaging (Windows): Before GC: 5002 MB
- UATHelper: Packaging (Windows): After GC: 4925 MB
- UATHelper: Packaging (Windows): Freed by GC: 76 MB
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 9654 Packages Remain 2952 Total 12606
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_KidsGame49Net in PCD3D_SM5, Default, SM5, Game (DDC key hash: 9c85836ed671f90c670d2310533eda2fab100596), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_FabricVelvetClean01CirclesBlue01 in PCD3D_SM5, Default, SM5, Game (DDC key hash: 295da908db0186b6190f8b2d01262eb59d2cbaa2), compiling.
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 10026 Packages Remain 2580 Total 12606
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_GlassCoffee01 in PCD3D_SM5, Default, SM5, Game (DDC key hash: e2129a1338db9ee120b842d7afa55caacfefeaf5), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for HillTree_Leaves_2 in PCD3D_SM5, Default, SM5, Game (DDC key hash: 80fad63d35c561411f8fd768c31de96dd38bc126), compiling.
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 10196 Packages Remain 2410 Total 12606
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MazeGenerator/Demo/Maps/MazeGenerator_Demo.MazeGenerator_Demo:PersistentLevel.Landscape_1.Heightmap_0 (BGRA8, 256x256 x1x1x1) (Required Memory Estimate: 2.062492 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/MazeGenerator/Demo/Maps/MazeGenerator_Demo.MazeGenerator_Demo:PersistentLevel.Landscape_1.Heightmap_1 (BGRA8, 256x256 x1x1x1) (Required Memory Estimate: 1.97916 MB), EncodeSpeed: Final
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_66 in PCD3D_SM5, Default, SM5, Game (DDC key hash: 821c6b0c771f4453a2fa574d29dcf6c60f9a0644), compiling.
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 10279 Packages Remain 2327 Total 12606
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 10421 Packages Remain 2185 Total 12606
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 10535 Packages Remain 2071 Total 12606
- UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=6093, VirtualMemory=5619MiB
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_DecoMirror07...
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 10678 Packages Remain 1928 Total 12606
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 10808 Packages Remain 1798 Total 12606
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 10981 Packages Remain 1625 Total 12606
- UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\TMChairsAndTablesPack1\Levels\Overview.umap: Failed to load '/HDRIBackdrop/Materials/MI_HDRI_CenterProjection': Can't find file.
- PackagingResults: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\TMChairsAndTablesPack1\Levels\Overview.umap: Failed to load '/HDRIBackdrop/Materials/MI_HDRI_CenterProjection': Can't find file.
- UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\TMChairsAndTablesPack1\Levels\Overview.umap: VerifyImport: Failed to load package for import object 'Package /HDRIBackdrop/Materials/MI_HDRI_CenterProjection'
- PackagingResults: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\TMChairsAndTablesPack1\Levels\Overview.umap: VerifyImport: Failed to load package for import object 'Package /HDRIBackdrop/Materials/MI_HDRI_CenterProjection'
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 11074 Packages Remain 1532 Total 12606
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for HillTree_Branches_2 in PCD3D_SM5, Default, SM5, Game (DDC key hash: 20f51ec00a939fe14b06e927a57a044e9936cfb6), compiling.
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 11113 Packages Remain 1493 Total 12606
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_MS_Glass_Material in PCD3D_SM6, Default, SM6, Game (DDC key hash: 2cb3d7ba01ec1db5785f3be9195be488df11169f), compiling.
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 11145 Packages Remain 1461 Total 12606
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_PrototypeGrid_Gray_02 in PCD3D_SM6, Default, SM6, Game (DDC key hash: bdd457a7118db150d9196a217ca8b403b411da25), compiling.
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 11187 Packages Remain 1419 Total 12606
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 11220 Packages Remain 1386 Total 12606
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 11252 Packages Remain 1354 Total 12606
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 11284 Packages Remain 1322 Total 12606
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 11337 Packages Remain 1269 Total 12606
- UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=6810, VirtualMemory=5977MiB
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 11392 Packages Remain 1214 Total 12606
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 11415 Packages Remain 1191 Total 12606
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 11447 Packages Remain 1159 Total 12606
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 11479 Packages Remain 1127 Total 12606
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 11511 Packages Remain 1095 Total 12606
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: ================================================
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: === FShaderJobCache stats ===
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total job queries 21.406, among them cache hits 1 (0.00%)
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Tracking 13.298 distinct input hashes that result in 9.736 distinct outputs (73.21%)
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: RAM used: 134,37 MiB of 1,60 GiB budget. Usage: 8.20%
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: === Shader Compilation stats ===
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Shaders Compiled: 13.298
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Jobs assigned 13.418, completed 13.298 (99.11%)
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average time worker was idle: 0.07 s
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time job spent in pending queue: average 218.78 s, longest 757.29 s
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job execution time: average 12.59 s, max 149.49 s
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job life time (pending + execution): average 232.71 s, max 759.53
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Shader code size: average 23,151 KiB, min 140 B, max 454,4 KiB
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 1400.79 s
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Jobs were issued in 1.444 batches (only local compilation was used), average 9.29 jobs/batch
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average processing rate: 9.49 jobs/sec
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread time: 17.178,269 s
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread preprocess time: 636,723 s
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Percentage time preprocessing: 3.71%
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Effective parallelization: 12.26 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: FPathTracingRG (compiled 8 times, average 46.43 sec, max 67.64 sec, min 33.79 sec)
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: FVisualizeHDRPS (compiled 2 times, average 24.66 sec, max 48.27 sec, min 1.04 sec)
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: FClusteredShadingPS (compiled 8 times, average 23.07 sec, max 137.81 sec, min 2.83 sec)
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: FTSRRejectShadingCS (compiled 18 times, average 18.46 sec, max 29.30 sec, min 2.08 sec)
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: FLightFunctionRayTracingShader (compiled 1 times, average 14.65 sec, max 14.65 sec, min 14.65 sec)
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 shader types by total compile time:
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: FBuildInstanceIdBufferAndCommandsFromPrimitiveIdsCs - 6.74% of total time (compiled 768 times, average 1.51 sec, max 13.65 sec, min 0.16 sec)
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: FScreenProbeIntegrateCS - 6.08% of total time (compiled 256 times, average 4.08 sec, max 14.39 sec, min 0.57 sec)
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: FDeferredLightPS - 5.46% of total time (compiled 224 times, average 4.18 sec, max 14.28 sec, min 0.57 sec)
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 5.21% of total time (compiled 256 times, average 3.49 sec, max 20.54 sec, min 0.21 sec)
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: FVolumetricFogLightScatteringCS - 5.05% of total time (compiled 512 times, average 1.69 sec, max 5.60 sec, min 0.36 sec)
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: ================================================
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 11550 Packages Remain 1056 Total 12606
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (1/13) finished batch of 10 jobs in 81.217s, TBasePassPSFNoLightMapPolicySkylight [WorkerTime=12.386s], TBasePassPSFSelfShadowedTranslucencyPolicy [WorkerTime=12.006s], TBasePassPSFSelfShadowedTranslucencyPolicySkylight [WorkerTime=11.866s], TBasePassVSFNoLightMapPolicy [WorkerTime=8.155s], FDistortionMeshVS [WorkerTime=2.523s], FHitProxyVS [WorkerTime=1.889s], FPathTracingMaterialCHS [WorkerTime=0.959s], FRayTracingDynamicGeometryConverterCS [WorkerTime=0.949s], TTranslucencyShadowDepthVS<TranslucencyShadowDepth_Standard> [Wo
- rkerTime=0.851s], FLumenTranslucencyRadianceCacheMarkPS [WorkerTime=0.615s]
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 11582 Packages Remain 1024 Total 12606
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 11616 Packages Remain 990 Total 12606
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 11648 Packages Remain 958 Total 12606
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 11696 Packages Remain 910 Total 12606
- UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=7098, VirtualMemory=6001MiB
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 11728 Packages Remain 878 Total 12606
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_GymLogoDecal01 in PCD3D_SM6, Default, SM6, Game (DDC key hash: 050e3ff6c3929a1e9036ddd74a8e20eb32f2d338), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for HillTree_MasterInstance_2 in PCD3D_SM6, Default, SM6, Game (DDC key hash: ce5bd2fa4aa6cd3c2b2b16709436bddf83ed1dd6), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_GlassCoffee01 in PCD3D_SM6, Default, SM6, Game (DDC key hash: 6a925225588b387b0c5fceead158b26f1f6999d7), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for HillTree_Branches in PCD3D_SM6, Default, SM6, Game (DDC key hash: 7f86c8da233ccfddec3ddd433f84db9f6511de61), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_FabricVelvetClean01CirclesBlue01 in PCD3D_SM6, Default, SM6, Game (DDC key hash: 76cfe38a974734c1135514e594c1a300059d4544), compiling.
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 11760 Packages Remain 846 Total 12606
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 11776 Packages Remain 830 Total 12606
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for HillTree_Trunk_Inst_2 in PCD3D_SM5, Default, SM5, Game (DDC key hash: e05502001ca62b546bb1378072982d5c1f7d3669), compiling.
- UATHelper: Packaging (Windows): LogCook: Display: Splitting Package /Game/ThirdPerson/Maps/ThirdPersonMap with splitter FWorldPartitionCookPackageSplitter acting on object World /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap.
- UATHelper: Packaging (Windows): LogWorldPartition: Display: WorldPartition initialize started...
- UATHelper: Packaging (Windows): LogWorldPartition: Display: WorldPartition initialize took 83 ms
- UATHelper: Packaging (Windows): LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
- UATHelper: Packaging (Windows): LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 35 ms
- UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\MenuSystemPro\Blueprints\Settings\CustomSettingsApplyClasses\BP_DLSSApply.uasset: VerifyImport: Failed to find script package for import object 'Package /Script/DLSSBlueprint'
- PackagingResults: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\MenuSystemPro\Blueprints\Settings\CustomSettingsApplyClasses\BP_DLSSApply.uasset: VerifyImport: Failed to find script package for import object 'Package /Script/DLSSBlueprint'
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 11789 Packages Remain 817 Total 12606
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_HillTree_P2...
- UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/MenuSystemPro/ExampleContent/Art/Models/MoonTree/StaticMesh/SM_HillTree_P2) ...
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_KidsGame49Net in PCD3D_SM6, Default, SM6, Game (DDC key hash: 0cb6a5580870beef202790b9161ab317b1ffc564), compiling.
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 11802 Packages Remain 798 Total 12600
- UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=7373, VirtualMemory=6406MiB
- UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Carpet_04...
- UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Carpet_03...
- UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Carpet_02...
- UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Carpet_01...
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_StdOpaque in PCD3D_SM6, Default, SM6, Game (DDC key hash: 6924f2110916fa02962d84b7819ecbfd9a87201b), compiling.
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for HillTree_Leaves_2 in PCD3D_SM6, Default, SM6, Game (DDC key hash: 761d4db8d2e38f725b107e3601f11f5c40587fa2), compiling.
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 11914 Packages Remain 686 Total 12600
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 11994 Packages Remain 606 Total 12600
- UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for HillTree_Trunk_Inst_2 in PCD3D_SM6, Default, SM6, Game (DDC key hash: a8ccadb61eb767efa3b28a9af241249cfbaf6371), compiling.
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 12010 Packages Remain 590 Total 12600
- UATHelper: Packaging (Windows): LogBlueprint: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\MenuSystemPro\ExampleContent\Designs\Design_Seeker\Menus\TitleScreen\WBP_TitleScreenMenu_Seeker.uasset: [Compiler] On Widget Clicked (MultiplayerTitleScreenButton) does not have a valid matching component!
- PackagingResults: Warning: [AssetLog] C:\Users\Marius\Documents\Unreal Projects\InExitSymulator\Content\MenuSystemPro\ExampleContent\Designs\Design_Seeker\Menus\TitleScreen\WBP_TitleScreenMenu_Seeker.uasset: [Compiler] On Widget Clicked (MultiplayerTitleScreenButton) does not have a valid matching component!
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 12042 Packages Remain 558 Total 12600
- UATHelper: Packaging (Windows): LogCook: Display: Loading secondary levels for package 'SilenceMenuLevel'
- UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 12060 Packages Remain 540 Total 12600
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (3/13) finished batch of 10 jobs in 66.908s, TBasePassPSFSelfShadowedTranslucencyPolicySkylight [WorkerTime=28.245s], TBasePassPSFNoLightMapPolicySkylight [WorkerTime=19.593s], FCloudRenderViewPS010 [WorkerTime=10.402s], TBasePassPSFNoLightMapPolicySkylight [WorkerTime=1.548s], TBasePassPSFNoLightMapPolicySkylight [WorkerTime=1.040s], FLumenCardVS [WorkerTime=0.863s], TBasePassPSFNoLightMapPolicy [WorkerTime=0.793s], FLumenTranslucencyRadianceCacheMarkPS [WorkerTime=0.456s], DepthPipeline, VelocityPipeline
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (5/13) finished batch of 10 jobs in 86.221s, TBasePassPSFNoLightMapPolicySkylight [WorkerTime=28.756s], TBasePassPSFSelfShadowedTranslucencyPolicy [WorkerTime=27.528s], TBasePassPSFNoLightMapPolicySkylight [WorkerTime=21.540s], TBasePassVSFNoLightMapPolicy [WorkerTime=1.617s], TBasePassVSFSelfShadowedTranslucencyPolicy [WorkerTime=1.508s], TBasePassPSFNoLightMapPolicy [WorkerTime=1.327s], FRayTracingDynamicGeometryConverterCS [WorkerTime=1.034s], FLumenTranslucencyRadianceCacheMarkVS [WorkerTime=0.944s], FRayTracingDynamicGeom
- etryConverterCS [WorkerTime=0.887s], TShadowDepthVSVertexShadowDepth_OnePassPointLight [WorkerTime=0.886s]
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (9/13) finished batch of 10 jobs in 70.700s, TBasePassPSFSelfShadowedTranslucencyPolicySkylight [WorkerTime=23.200s], TBasePassPSFNoLightMapPolicySkylight [WorkerTime=21.435s], TBasePassPSFSelfShadowedTranslucencyPolicy [WorkerTime=20.611s], FPathTracingMaterialCHS_AHS [WorkerTime=1.492s], FLumenFrontLayerTranslucencyGBufferVS [WorkerTime=0.987s], TBasePassPSFNoLightMapPolicy [WorkerTime=0.921s], FLumenDirectLightingNonRayTracedShadowsWithLightFunctionCS [WorkerTime=0.812s], FHitProxyPS [WorkerTime=0.381s], TShadowDepthPSPixel
- ShadowDepth_OnePassPointLight [WorkerTime=0.380s], FHitProxyPS [WorkerTime=0.365s]
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (2/13) finished batch of 10 jobs in 64.644s, TBasePassPSFNoLightMapPolicy [WorkerTime=22.719s], TBasePassPSFNoLightMapPolicySkylight [WorkerTime=21.196s], TBasePassPSFNoLightMapPolicy [WorkerTime=12.403s], TBasePassVSFSelfShadowedTranslucencyPolicy [WorkerTime=1.695s], FPathTracingMaterialCHS [WorkerTime=1.108s], TShadowDepthVSVertexShadowDepth_OutputDepth [WorkerTime=1.029s], TShadowDepthVSVertexShadowDepth_OutputDepth [WorkerTime=0.999s], TBasePassPSFNoLightMapPolicy [WorkerTime=0.925s], FLumenDirectLightingNonRayTracedShado
- wsWithLightFunctionCS [WorkerTime=0.849s], DepthPipeline
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (6/13) finished batch of 10 jobs in 62.003s, TBasePassPSFNoLightMapPolicySkylight [WorkerTime=22.859s], TBasePassPSFSelfShadowedTranslucencyPolicy [WorkerTime=20.741s], TBasePassPSFNoLightMapPolicySkylight [WorkerTime=12.730s], TBasePassVSFNoLightMapPolicy [WorkerTime=1.678s], TShadowDepthVSVertexShadowDepth_OutputDepth [WorkerTime=0.943s], FLumenDirectLightingNonRayTracedShadowsWithLightFunctionCS [WorkerTime=0.853s], FLumenFrontLayerTranslucencyGBufferVS [WorkerTime=0.814s], FHitProxyPS [WorkerTime=0.561s], TTranslucencyShad
- owDepthPS<TranslucencyShadowDepth_PerspectiveCorrect> [WorkerTime=0.372s], FHitProxyPS [WorkerTime=0.285s]
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (12/13) finished batch of 10 jobs in 69.404s, TBasePassPSFSelfShadowedTranslucencyPolicy [WorkerTime=22.004s], TBasePassPSFNoLightMapPolicy [WorkerTime=21.440s], TBasePassPSFSelfShadowedTranslucencyPolicy [WorkerTime=21.021s], TBasePassPSFNoLightMapPolicy [WorkerTime=0.868s], TBasePassPSFNoLightMapPolicy [WorkerTime=0.801s], FLumenDirectLightingNonRayTracedShadowsWithLightFunctionCS [WorkerTime=0.721s], FLumenCardPS<false> [WorkerTime=0.528s], TTranslucencyShadowDepthPS<TranslucencyShadowDepth_PerspectiveCorrect> [WorkerTime=0
- .392s], TTranslucencyShadowDepthPS<TranslucencyShadowDepth_Standard> [WorkerTime=0.341s], DepthNoPixelPipeline
- UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (10/13) finished batch of 10 jobs in 70.144s, TBasePassPSFSelfShadowedTranslucencyPolicy [WorkerTime=22.440s], TBasePassPSFSelfShadowedTranslucencyPolicy [WorkerTime=19.382s], TBasePassPSFNoLightMapPolicy [WorkerTime=19.161s], TBasePassPSFNoLightMapPolicySkylight [WorkerTime=1.280s], FRayTracingDynamicGeometryConverterCS [WorkerTime=0.985s], TTranslucencyShadowDepthVS<TranslucencyShadowDepth_Standard> [WorkerTime=0.890s], FVolumetricFogLightFunctionPS [WorkerTime=0.358s], DepthPipeline, DepthPipeline, DepthPipeline
- LogDerivedDataCache: C:/Users/Marius/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:04:02.074 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 129746 files in 116873 folders with total size 13624 MiB.
- LogDerivedDataCache: C:/Users/Marius/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:04:01.126 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 129746 files in 116873 folders with total size 13624 MiB.
- LogDerivedDataCache: C:/Users/Marius/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:04:02.011 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 129746 files in 116873 folders with total size 13624 MiB.
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