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- // Represents a chunk of the mission content -- typically, a trigger
- // condition and a chunk of dialog.
- public class FlowItem {
- public enum ItemType { TITLE = 0, BACKGROUND, SORTIE_START, OBJECTIVE_COMPLETE, SORTIE_COMPLETE, CUTSCENE };
- private ItemType type;
- // A blocking FlowItem prevents later FlowItems from playing until this one's
- // trigger condition has been met.
- private bool blocking = true;
- public FlowItem(string defLine) {
- var params = new Dictionary<string, string>();
- foreach (var p in params) {
- }
- }
- public void AddLine(string itemLine) {
- }
- }
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