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- using UnityEngine;
- using System.Collections;
- public class CurrentItem : MonoBehaviour {
- public Item currentItem;
- public bool itemSelected = false;
- public WeaponController weaponController;
- void Start() {
- weaponController = this.transform.root.GetComponent<WeaponController>();
- }
- public void addToWeaponsArray() {
- Debug.Log (currentItem.itemName);
- weaponController.AddWeapon(currentItem);
- }
- }
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