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Darkling

Laikaa Lux Lovelace

Sep 25th, 2018
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  1. Name: Laikaa Lux Lovelace
  2. Patron: Loki
  3. Legend: 1
  4.  
  5. Injuries: Bruised, Injured, Maimed, Taken Out
  6.  
  7. Deeds:
  8. Short -
  9. Long – Obtain a new powerful artifact to use.
  10. Band -
  11.  
  12. 1 Origin: Orphaned Trouble Maker – Subterfuge, Athletics, Persuasion
  13. 2 Role: Rare Antiques Dealer – Subterfuge, Culture, Occult
  14. 3 Pantheon: Aesir – Close Combat, Occult, Persuasion
  15.  
  16. Skills:
  17. Athletics 3 - Dodging
  18. Close Combat 3 - Dirty Fighting
  19. Culture 3 - Relics
  20. Occult 5 - Supernatural
  21. Persuasion 4 - Dealmaking
  22. Subterfuge 3 - Cons
  23. Empathy 1
  24. Academics 1
  25.  
  26. Physical Mental Social
  27. Force ** ** **
  28. Finesse ***** ***** *****
  29. Resilience ** ** ***
  30.  
  31. Might - 2
  32. Dexterity - 5
  33. Stamina - 2
  34. Intellect - 2
  35. Cunning - 5
  36. Resolve - 2
  37. Presence - 2
  38. Manipulation - 5
  39. Composure - 3
  40.  
  41. Callings:
  42. Trickster **
  43. - Smoke and Mirrors
  44. - In Sheep’s Clothing
  45. - Doppelganger
  46. Lover *
  47. - Fluid Appeal
  48. Sage **
  49. - Presence of Magic
  50. - Blockade of Reason
  51.  
  52. 2 dots - Hel’s Ring - Frost Purview
  53. 2 dots - Laevateinn - Concealable (1), Lethal, Melee, Thrown, Returnable (1), Disappearing, +1 Enhancement on Sneak Attacks
  54. 3 Dot - Shiftweave - Concealable (2) Soft (1), Able to shift the garment to whatever form wished, +1 Enhancement to anything clothing could help with.
  55. Purview
  56. Wyrd: Whenever you encounter narrative difficulties that advance your fate or echo its circumstances, or because you are trying to avoid your fate, add 1 Momentum to the pool.
  57. Cast the Runes
  58. Cost: Free
  59. Duration: One session
  60. Action: Complex
  61. Once per session, you may perform a divination by casting runes etched onto stones, strips of bark, or other objects in a ritual that takes a handful of minutes to complete. The Storyguide gives you a lead or a clue (p. XX) about what will happen in the near future (i.e. what they expect to happen in the current session).
  62. If you use a Boon or marvel later in the same session, and the Storyguide agrees that it will help in bringing about the foretold events, you may draw on the divination to waive the cost of imbuing or spending a single point of Legend. Each use of this Boon only provides this benefit once.
  63. Spin the Thread
  64. Cost: Imbue 1 Legend
  65. Duration: Condition
  66. Subject: One character
  67. Range: Infinite
  68. Action: Complex
  69. You use the art of seiðr to lay a blessing or curse on another character, entering into a ritual trance that lasts one scene and envisioning their future. You predict a specific triumph or downfall the character will face, and impose a Condition that represents this destiny on them. If an action is likely to bring about the foretold fate, the Condition provides Enhancement 2. Actions that struggle against this destiny have their Difficulty increased by 1, or by 2 if they would make it outright impossible for it to come to fruition. These effects cut both ways — a blessing might make it more difficult for a warrior to undertake a plan if it would lead to his defeat, while a curse might give a foe an Enhancement on actions that lead to their downfall.
  70. This Condition resolves once the outcome you have predicted comes to pass, the Storyguide deems that it is no longer capable of being fulfilled, or you reclaim the Legend imbued in this Boon. It can also be lifted by magic capable of altering destiny, such as marvels of this Purview or the Fortune Purview.
  71.  
  72. Fire:
  73. Innate Power: You and your personal belongings cannot take damage or suffer any form of harm from fire, heat, or smoke inhalation. You can walk through wildfires or industrial microwaves unharmed, swim in magma for as long as you can hold your breath, and perform similar feats of fireproof heroism. Extreme cold is likewise harmless to you.
  74. Heaven’s Fire
  75. Cost: Imbue 1 Legend
  76. Duration: One scene
  77. Subject: Self
  78. Action: Reflexive
  79. You gain the ability to attack enemies with fire. Each Scion can choose a unique manifestation of Fire for their attack: throwing firebolts, heat ray vision, or triggering spontaneous combustion with an incantation or a finger snap. You can make these attacks as Simple actions for the scene, rolled with Dexterity + Athletics. They have the Aggravated, Ranged, and Pushing tags.
  80. Frost
  81. This Purview governs snowfalls and blizzards, the season of winter, and all nature of frozen climes. In addition to elemental cold and ice, it holds power over things symbolically associated with cold, such as inaction or cold-heartedness, or with the season of winter, like the death of plants or hibernation.
  82. Innate Power: You never suffer harm from extreme cold, nor difficult terrain or Complications due to snow, hail, or ice. You may walk over water or even clouds, as it turns to solid ice underfoot long enough to support you.
  83. Death
  84. You do not need to be told what Death is. Whether they fear it, ignore it, or embrace it, all mortals live in the shadow of their mortality. Those with this Purview hold sway both over the end of life and that which comes after death, wielding divine authority over corpses, funeral grounds, the undead, and underworlds.
  85. Innate Power: You can see and communicate with ghosts, shades, and other forms of the undead that are normally imperceptible or incomprehensible (the Storyguide should feel free to send plot hooks your way in the form of the dead seeking favors or aid). In addition, you can perceive entryways to the Underworld (p. XX).
  86.  
  87. The Way of All Flesh
  88. Cost: Imbue 1 Legend or Free
  89. Duration: One scene or Instant
  90. Range: Short
  91. Subject: One character
  92. Action: Simple
  93. You sap a character’s life force. All attacks against this gain the Aggravated tag for one scene. When they take damage, they treat their (Defense + Armor) total as one point lower than it actually is to determine the Injury Complication (p. XX).
  94. Alternatively, this Boon can be used to destroy or banish all trivial undead targets in range. Doing so is free.
  95.  
  96.  
  97. OST
  98. Knack: Woven from Lies
  99. Innate Power: Sorcerer – Stolen Purview is Death
  100. Persistent Condition – Spooky
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