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Builder4Life

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Nov 1st, 2022
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  1. options:
  2. prefix: &e&lMIG &8|
  3. shop: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzRjY2I1Mjc1MGU5N2U4MzBhZWJmYThhMjFkNWRhMGQzNjRkMGZkYWQ5ZmIwY2MyMjBmZTJjYTg0MTE4NDJjMyJ9fX0=
  4. butik: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzQwNjNiYTViMTZiNzAzMGEyMGNlNmYwZWE5NmRjZDI0YjA2NDgzNmY1NzA0NTZjZGJmYzllODYxYTc1ODVhNSJ9fX0=
  5. function MigMenu(p: player):
  6. set metadata tag "MigMenu" of {_p} to chest inventory with 4 rows named "&6&lMIG &8&l● &f&lMENU"
  7.  
  8. set slot 0, 1, 2, 3, 4, 5, 6, 7 and 8 of metadata tag "MigMenu" of {_p} to white glass pane named "&r"
  9. set slot 9, 17, 18, 26, 27, 28, 29, 30, 32, 33, 34 and 35 of metadata tag "MigMenu" of {_p} to white glass pane
  10. set slot 10 of metadata tag "MigMenu" of {_p} to netherite sword named "&8|" with lore "&8| &a&lKILLS &8&l● &f&lDØDE" and "&8| " and "&8| &7Spiller Drab: &e0" and "&8| &7Spiller døde: &e0" and "&8| "
  11. set slot 12 of metadata tag "MigMenu" of {_p} to customHead("{@shop}") named "&8| " with lore "&8| &a&lBUTIK &8&l● &f&lINFORMATION" and "&8| " and "&8| &7Klik her for at," and "&8| &7få et link til vores butik." and "&8|"
  12. set slot 14 of metadata tag "MigMenu" of {_p} to nether star named "&8|" with lore "&8| &a&lRANKUP &8&l● &f&lINFORMATION" and "&8|" and "&8| &7Klik her for at," and "&8| &7rankup til næste rank." and "&8|"
  13. set slot 16 of metadata tag "MigMenu" of {_p} to diamond helmet named "&8| " with lore "&8| &a&lLIMITED KIT &8&l● &f&lBUTIK" and "&8| " and "&8| &7Kilk her for at," and "&8| &7gå til limited kit." and "&8| "
  14. set slot 20 of metadata tag "MigMenu" of {_p} to beacon named "&8|" with lore "&8| &a&lBOOSTER &8&l● &f&lBUTIK" and "&8| " and "&8| &7Klik her for at," and "&8| &7gå til booster butik." and "&8| "
  15. set slot 24 of metadata tag "MigMenu" of {_p} to customHead("{@butik}") named "&8| " with lore "&8| &a&lGEMS &8&l● &f&lINFORMATION" and "&8| " and "&8| &7Saldo: &e0" and "&8|"
  16. set slot 31 of metadata tag "MigMenu" of {_p} to barrier named "&8| " with lore "&8| &c&lLuk menuen" and "&8| "
  17. open (metadata tag "MigMenu" of {_p}) to {_p}
  18. on inventory click:
  19. if player's current inventory = (metadata tag "MigMenu" of player):
  20. cancel event
  21. command /mig:
  22. trigger:
  23. MigMenu(player)
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