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- struct D2ClientStrc
- {
- DWORD dwClientId; //0x000
- DWORD dwClientState; //0x004
- BYTE __008[2]; //0x008
- BYTE nFlags; //0x00A
- BYTE __00B[2]; //0x00B
- char szName[16]; //0x00D
- char szAccount[16]; //0x01D
- BYTE __01D[319]; //0x02D
- DWORD dwUnitType; //0x16C
- DWORD dwUnitGUID; //0x170
- D2UnitStrc* pPlayer; //0x174
- DWORD __178[12]; //0x178
- D2GameStrc* pGame; //0x1A8
- DWORD dwAct; //0x1AC
- DWORD __1B0; //0x1B0
- D2RoomStrc* pRoom; //0x1B4
- D2GsPacketStrc* pPacketData[3]; //0x1B8
- DWORD __1C4[132]; //0x1C4
- DWORD dwFlags; //0x3D4
- DWORD dwLastPacketTick; //0x3D8
- D2ClientKeySkillStrc HotkeySkills[16]; //0x3DC
- WORD nSwitchWeapon; //0x45C
- WORD __45E; //0x45E
- char szClanTag[4]; //0x460
- char szClanName[7]; //0x464
- DWORD dwInactivityTime; //0x48C
- WORD nHitpoints; //0x490
- WORD nManaPoints; //0x492
- WORD nStaminaPoints; //0x494
- BYTE nPotionLifePercent; //0x496
- BYTE nPotionManaPercent; //0x497
- WORD nPosX; //0x498
- WORD nPosY; //0x49A
- WORD nTargetOffsetX; //0x49C
- WORD nTargetOffsetY; //0x49E
- DWORD dwBeltGold; //0x4A0
- DWORD dwExperience; //0x4A4
- D2ClientStrc* pNext; //0x4A8
- D2ClientStrc* pListNext; //0x4AC
- D2ClientStrc* pNextByName; //0x4B0
- DWORD __4B4[19]; //0x4B4
- DWORD dwSentPings; //0x500
- DWORD __504; //0x504
- DWORD dwExpLost; //0x508
- DWORD dwLangId; //0x50C
- DWORD __510[2]; //0x510
- };
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