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- #include "anm_medkit.ltx"
- #include "anm_bread.ltx"
- #include "anm_kolbasa.ltx"
- #include "anm_energy_drink.ltx"
- #include "anm_drug_booster.ltx"
- #include "anm_antirad.ltx"
- #include "anm_vodka.ltx"
- #include "anm_hit.ltx"
- #include "anm_voda.ltx"
- #include "anm_bandage.ltx"
- #include "anm_drugs.ltx"
- #include "anm_monster1.ltx"
- #include "anm_monster2.ltx"
- #include "anm_monster3.ltx"
- #include "anm_monster4.ltx"
- #include "anm_monster5.ltx"
- #include "anm_monster6.ltx"
- #include "anm_monster7.ltx"
- #include "anm_monster8.ltx"
- #include "anm_tushka.ltx"
- #include "anm_harv1.ltx"
- #include "anm_conserva.ltx"
- [anm_base_hud]
- zoom_hide_crosshair = true
- attach_place_idx = 0
- hands_position = 0.0300,-0.2520,0.3000
- hands_orientation = -0.500000,1.000000,1.149999
- hands_position_16x9 = 0.0300,-0.2520,0.3000
- hands_orientation_16x9 = 2.349998,2.749999,2.849998
- item_position = 0.000075,-0.004612,0.001283
- item_orientation = 0.045015,1.047468,0.056850
- aim_hud_offset_pos = 0.0,0.0,0.0
- aim_hud_offset_rot = 0.0,0.0,0.0
- aim_hud_offset_pos_16x9 = 0.0,0.0,0.0
- aim_hud_offset_rot_16x9 = 0.0,0.0,0.0
- gl_hud_offset_pos = 0,0,0
- gl_hud_offset_rot = 0,0,0
- gl_hud_offset_pos_16x9 = 0,0,0
- gl_hud_offset_rot_16x9 = 0,0,0
- lean_hud_offset_pos = 0,0,0
- lean_hud_offset_rot = 0,0,0
- ;anm_show = actor_use_protector ;binoculars_draw
- ;anm_hide = actor_use_protector_draw ;binoculars_holster
- ;anm_idle = actor_use_protector_idle ;binoculars_idle
- ;anm_idle_aim = actor_use_protector_idle ;binoculars_idle
- ;anm_idle_moving = actor_use_protector_idle ;binoculars_idle_moving
- ;anm_idle_sprint = actor_use_protector_idle ;binoculars_idle_sprint
- ;anm_bore = actor_use_protector ;binoculars_idle_bore
- ;anm_show = actor_hit_anim ;binoculars_draw
- ;anm_hide = hende_hoh_draw ;binoculars_holster
- ;anm_idle = hende_hoh_idle ;binoculars_idle
- ;anm_idle_aim = hende_hoh_idle ;binoculars_idle
- ;anm_idle_moving = hende_hoh_idle ;binoculars_idle_moving
- ;anm_idle_sprint = hende_hoh_idle ;binoculars_idle_sprint
- ;anm_bore = actor_hit_anim ;binoculars_idle_bore
- [anm_identity_immunities]
- burn_immunity = 1.0
- strike_immunity = 1.0
- shock_immunity = 1.0
- wound_immunity = 1.0
- wound_2_immunity = 1.0
- radiation_immunity = 1.0
- telepatic_immunity = 1.0
- chemical_burn_immunity = 1.0
- explosion_immunity = 1.0
- fire_wound_immunity = 1.0
- [anm_base]
- GroupControlSection = spawn_group
- $spawn = "weapons\animation"
- $npc = on
- $prefetch = 8
- description = st_bandage_descr
- inv_name = st_bandage
- inv_name_short = st_bandage
- animation_slot = 13
- slot = 12
- visual = dynamics\devices\dev_bandage\dev_bandage
- hud = anm_base_hud
- PDM_disp_accel_factor = 1.0
- PDM_disp_base = 1.0
- PDM_disp_crouch = 1.0
- PDM_disp_crouch_no_acc = 1.0
- PDM_disp_vel_factor = 1.0
- ammo_class = ammo_12x76_zhekan_heli
- ammo_current = 0
- ammo_elapsed = 0
- ammo_limit = 0
- ammo_mag_size = 0
- attach_angle_offset = 3.080506,-1.493053,-1.202040
- attach_bone_name = bip01_r_hand
- attach_position_offset = 0.080000,0.021273,0.100000
- auto_attach = false
- bullet_speed = 1
- cam_dispersion = 0.0
- cam_max_angle = 0
- cam_max_angle_horz = 0.0
- cam_relax_speed = 1.0
- cam_step_angle_horz = 0.0
- catch_snd = detectors\DA-2_beep1
- cform = skeleton
- class = WP_BINOC
- condition_queue_shot_dec = 0.0
- condition_shot_dec = 0.0
- control_inertion_factor = 1
- cost = 0
- default_to_ruck = false
- direction = 0, 0, 1
- discovery_dependency =
- disp_crouch_factor = 0.75
- disp_jump_factor = 3
- disp_vel_factor = 0.0
- ef_main_weapon_type = 5
- ef_weapon_type = 0
- fire_dispersion_base = 0.0
- fire_dispersion_condition_factor = 1
- fire_distance = 1
- fire_point = 0.0, 0.0, 0.0
- flame_particles = weapons\generic_weapon05
- found_snd = detectors\DA-2_beep1
- grenade_launcher_status = 0
- hand_dependence = 1
- highlight_equipped = true ;New CoC field, shows item as equipped in rucksack
- hit_impulse = 1
- hit_power = 0
- hit_type = fire_wound
- hit_probability_gd_novice = 0.20
- hit_probability_gd_stalker = 0.30
- hit_probability_gd_veteran = 0.40
- hit_probability_gd_master = 0.50
- inv_grid_width = 1
- inv_grid_height = 1
- inv_grid_x = 5000
- inv_grid_y = 5000
- inv_weight = 1.0
- light_color = 0.6, 0.5, 0.3
- light_range = 3.0
- light_time = 0.2
- light_var_color = 0.05
- light_var_range = 0.5
- max_radius = 0
- min_radius = 0
- misfire_end_condition = 0.0
- misfire_end_prob = 0.0
- misfire_probability = 0.0
- misfire_start_condition = 0.0
- misfire_start_prob = 0.0
- normal = 0, 1, 0
- orientation = 0 , -90, 70
- ph_mass = 1
- position = -0.08 , -0.05 , 0.05
- reload_dof = 0.0, 0.5, 5, 1.7
- rpm = 1
- rpm_empty_click = 1
- scheduled = off
- scope_status = 1
- scope_texture = wpn_crosshair_bino
- scope_zoom_factor = 60
- snd_close = interface\inv_nosound
- snd_draw = interface\inv_nosound
- snd_empty = interface\inv_nosound
- snd_gyro = interface\inv_nosound
- snd_holster = interface\inv_nosound
- snd_reload = interface\inv_nosound
- snd_shoot = interface\inv_nosound
- snd_zoomin = interface\inv_nosound
- snd_zoomout = interface\inv_nosound
- shell_dir = 0.0, 0.0, 0.0
- shell_particles = weapons\generic_shells
- shell_point = 0.0, 0.0, 0.0
- show_ammo = false
- silencer_status = 0
- single_handed = 0
- smoke_particles = weapons\generic_shoot_00
- sprint_allowed = false
- use_condition = false
- vis_frame_color = 0.7,0.7,0.7,1.0
- vis_frame_speed = 4
- vision_present = false
- zoom_enabled = false
- immunities_sect = anm_identity_immunities
- use_aim_bullet = false
- use_first_bullet = false
- k_hit_critical = 0
- frag_hit_critical = 0
- hit_power_critical = 0.0, 0.0, 0.0, 0.0
- silencer_hit_power = 0.0, 0.0, 0.0, 0.0
- silencer_hit_impulse = 0
- zoom_rotate_time = 0.25
- ; animation entries for enhanced_animations
- ;anim_length = 25
- ;anim_sound = interface\inv_nosound
- ;keep_helm = true
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