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- function SetupGame( ply )
- local Ptable = player.GetAll( )
- builder = table.Random( Ptable )
- builder:SetTeam( 1 )
- print("works")
- print( team.GetName( builder:Team() ) )
- table.RemoveByValue(Ptable, builder)
- for k, v in pairs( player.GetAll() ) do
- if v:Team() ~= builder then v:SetTeam( 0 ) end
- end
- print( team.GetName( builder:Team() ) )
- table.RemoveByValue(Ptable, builder)
- end
- hook.Add( "SetupGame_TD", "SetupGame_TD", SetupGame )
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