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4/12/15's SNC transcript

mikey76500 Apr 12th, 2015 (edited) 47 Never
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  1. (18:24:01) TheDoc: Yea that's what I was asking earlier; if the Rhythm sprites were part of Adrian's plan for the chat.
  2.  
  3. (18:24:06) TheDoc: Just kinda assumed :P
  4.  
  5. (18:25:16) AdrianMarceau: Oh no, that's not it at all. Lol.
  6.  
  7. (18:25:22) AdrianMarceau: I just showed her 'cause we were talking about her.
  8.  
  9. (18:25:54) ThatGuyNamedMike: We should get started before you have to leave in an hour and 35 minutes, then. :P
  10.  
  11. (18:26:03) TheDoc: Yea
  12.  
  13. (18:26:06) TailsMK4: So, what else is new? (I still would like an answer to my previous question at some point)
  14.  
  15. (18:26:11) AdrianMarceau: Alright, I'm done.
  16.  
  17. (18:26:40) AdrianMarceau: Before I post, let me just say that I KNOW abilities should be separated (in the database) into weapons and support. Okay?
  18.  
  19. (18:26:42) AdrianMarceau: http://rpg.megamanpoweredup.net/​images/previews/mmrpg-database_20​15-04-12.html
  20.  
  21. (18:26:57) TailsMK4: Ender and Meta, shush. :P
  22.  
  23. (18:27:06) Meta: ?
  24.  
  25. (18:27:09) Meta: -_-
  26.  
  27. (18:27:24) MegaBossMan: Haha.
  28.  
  29. (18:27:31) ThatOneEnderMan: Why are you Shushing me?
  30.  
  31. (18:27:32) Meta: Way more organized
  32.  
  33. (18:27:33) Meta: :P
  34.  
  35. (18:27:59) AdrianMarceau: Is the chat lagging for anyone else or is it just my PC?
  36.  
  37. (18:28:04) MegaBossMan: Same.
  38.  
  39. (18:28:09) Meta: Not for me
  40.  
  41. (18:28:09) TailsMK4: Cause you two spoiled things before.
  42.  
  43. (18:28:11) MegaBossMan: I can't even scroll down in the image.
  44.  
  45. (18:28:18) Meta: TAILS
  46.  
  47. (18:28:29) Meta: STAHP THINKING I MESSED THIS UP DX
  48.  
  49. (18:28:33) AdrianMarceau: It's not an image... :S
  50.  
  51. (18:28:37) AdrianMarceau: Are on you mobile?
  52.  
  53. (18:29:16) MegaBossMan: And it caused my pages to reload.
  54.  
  55. (18:29:16) TailsMK4: The chat is not lagging for me.
  56.  
  57. (18:29:34) MegaBossMan: Yeah, sorry Adrian.
  58.  
  59. (18:29:34) AdrianMarceau: Can everyone else view the preview link I posted?
  60.  
  61. (18:29:39) ChatBot: Tobyjoey enters the channel.
  62.  
  63. (18:29:41) TheDoc: Can't really say it's lagging for me either
  64.  
  65. (18:29:43) ThatOneEnderMan: Yeah, the chat is not lagging for too :P
  66.  
  67. (18:29:44) AdrianMarceau: It's got a buttload of new ability placeholders.
  68.  
  69. (18:29:46) TheDoc: Yea I see it just fine
  70.  
  71. (18:29:49) TailsMK4: I got to see it.
  72.  
  73. (18:29:52) AdrianMarceau: well good then, it's just me.
  74.  
  75. (18:30:06) AdrianMarceau: Note that all abilities have placeholders for the T1 or T2 that's missing.
  76.  
  77. (18:30:19) MegaBossMan: I can't go past the boss database :/
  78.  
  79. (18:30:26) ThatGuyNamedMike: It's the image, I think.
  80.  
  81. (18:30:28) AdrianMarceau: Also note that all of the elemental boost/break abilities are done being created (data, anyway).
  82.  
  83. (18:30:32) TheDoc: Plug's T2 is Earth-type....
  84.  
  85. (18:30:44) AdrianMarceau: It's not an image - it's an HTML file.
  86.  
  87. (18:30:46) ThatGuyNamedMike: Something's REALLY wrong with that image.
  88.  
  89. (18:31:02) AdrianMarceau: You can hover over all the mugs for more info.
  90.  
  91. (18:31:05) MegaBossMan: Yeah, it's not working well with me.
  92.  
  93. (18:31:31) TailsMK4: Huh...
  94.  
  95. (18:31:31) AdrianMarceau: Also note, a LOT of these are not final and just placeholders (hence the ???) but I put some oddball secondary types to get you guys thinking.
  96.  
  97. (18:31:50) AdrianMarceau: Hmmmm... Maybe I need to make it smaller.
  98.  
  99. (18:32:04) TailsMK4: Pharaoh Shot is getting removed, Adrian?
  100.  
  101. (18:32:07) AdrianMarceau: (Or remove the hover-descriptions)
  102.  
  103. (18:32:09) AdrianMarceau: Renamed
  104.  
  105. (18:32:15) TheDoc: But Plug's T2 doesn't have a 2nd type. It's only Earth.
  106.  
  107. (18:32:17) AdrianMarceau: The "shot" is too close to the other shots
  108.  
  109. (18:32:23) AdrianMarceau: Oh, really?
  110.  
  111. (18:32:25) AdrianMarceau: Ooops
  112.  
  113. (18:32:34) TailsMK4: Then why is the picture not there?
  114.  
  115. (18:32:46) AdrianMarceau: I'll fix that for next time.
  116.  
  117. (18:33:10) AdrianMarceau: @Tails (I'm half done, I guess)
  118.  
  119. (18:33:25) AdrianMarceau: I tried to have all this ready for tonight but it took a little longer, some files I didn't finish renaming and such
  120.  
  121. (18:33:26) AdrianMarceau: :S
  122.  
  123. (18:33:28) AdrianMarceau: Sorry
  124.  
  125. (18:33:55) MegaBossMan: Nah, it's fine.
  126.  
  127. (18:34:24) TheDoc: Well, it works fine for me. Looks very organized, too. I just think that this setup might get confusing when everything has icons...
  128.  
  129. (18:34:37) Tobyjoey: It's cool, Adrian. Much better than nothing.
  130.  
  131. (18:34:45) AdrianMarceau: I'm going to separate the weapons from the support abilities at some point
  132.  
  133. (18:34:49) AdrianMarceau: so it'll cut that in half
  134.  
  135. (18:35:16) MegaBossMan: Alright.
  136.  
  137. (18:35:25) TheDoc: I never thought of Yamato having a Cutter/Shield T2, but it makes sense now that I thin kabout it
  138.  
  139. (18:35:55) MegaBossMan: I could understand that.
  140.  
  141. (18:36:36) ThatGuyNamedMike: Sounds like a T3 move; who ELSE could spin a spear that fast?
  142.  
  143. (18:37:04) Tobyjoey: Enker :p
  144.  
  145. (18:37:08) TheDoc: Yamato Man actually does it pretty easily. If I remember he spun it every time he shot a spear head
  146.  
  147. (18:37:25) MegaBossMan: Seems like a solid attack plan to me.
  148.  
  149. (18:38:08) TheDoc: Which doesn't make sense; logically speaking the spear head should fly out the window...But WHATEVER IT'S MEGAMAN.
  150.  
  151. (18:38:23) AdrianMarceau: Lol
  152.  
  153. (18:38:38) TheDoc: Sorry for digressing us. The layout looks good to me! :)
  154.  
  155. (18:38:44) MegaBossMan: Yamato Man doesn't need physics!
  156.  
  157. (18:39:09) TailsMK4: Since when did Mega Man's physics make sense?
  158.  
  159. (18:39:24) ChatBot: Meta leaves the channel.
  160.  
  161. (18:39:28) ChatBot: Meta enters the channel.
  162.  
  163. (18:39:32) TailsMK4: Heck, when did video game physics make sense?
  164.  
  165. (18:39:52) TheDoc: There's quite a video games that make more sense than Mega Man's physics tho :P
  166.  
  167. (18:39:54) ThatGuyNamedMike: Since MM8 made buster shots stop going through walls. x)
  168.  
  169. (18:40:06) TailsMK4: lol
  170.  
  171. (18:40:30) TailsMK4: All right, so what's the next topic?
  172.  
  173. (18:41:32) TheDoc: Was that all, Adrian? If so, MBM can go.
  174.  
  175. (18:41:49) TailsMK4: You still need to edit the mod list, MBM...unless you guys really want me to be a contributor. lol
  176.  
  177. (18:41:59) Tobyjoey: I believe he said that was half of it.
  178.  
  179. (18:42:11) ThatGuyNamedMike: Or, *I* can do it. :P
  180.  
  181. (18:42:34) AdrianMarceau: I fixed the plug thing and removed the mouse-over descriptions if you refresh. Should make the page easier to load.
  182.  
  183. (18:42:46) AdrianMarceau: But yes, I'm done now.
  184.  
  185. (18:43:08) TheDoc: Bubble Bomb has a Cossack Buster icon :P
  186.  
  187. (18:43:10) MegaBossMan: Still can't go past Boss Database....Oh, never mind.
  188.  
  189. (18:43:15) AdrianMarceau: And yes, BossMan is drafting up a whole new chat post.
  190.  
  191. (18:43:33) MegaBossMan: Still editing a few kinks though.
  192.  
  193. (18:43:42) AdrianMarceau: Alright
  194.  
  195. (18:43:43) ThatGuyNamedMike: Something you added between last week and now is making that html act REALLY weird.
  196.  
  197. (18:43:48) ThatGuyNamedMike: @ Adrian.
  198.  
  199. (18:44:05) Tobyjoey: Skull Barrier is Bubble Bomb, I think
  200.  
  201. (18:44:26) AdrianMarceau: How the...
  202.  
  203. (18:44:31) TailsMK4: Cut him some slack, he tried to present something tonight. lol
  204.  
  205. (18:44:39) MegaBossMan: I'm sorry, Adrian.
  206.  
  207. (18:44:46) MegaBossMan: It's just that it doesn't work so well for me.
  208.  
  209. (18:44:47) TailsMK4: As he continues editing the database he'll see those errors.
  210.  
  211. (18:44:58) MegaBossMan: If everyone else can see it, I'm completely fine.
  212.  
  213. (18:45:01) ThatGuyNamedMike: It's happened to me, before, too, Adrian. :P
  214.  
  215. (18:45:09) Tobyjoey: Actually, half of the weapons in 4 are mixed up. Either way, this is super cool. :D
  216.  
  217. (18:45:15) AdrianMarceau: :'(
  218.  
  219. (18:45:23) MegaBossMan: *Pats Adrian on the back*
  220.  
  221. (18:45:28) ThatGuyNamedMike: I once had an entire planned pastebin become moot with one overlooked fact once. :P
  222.  
  223. (18:45:36) MegaBossMan: My computer just sucks, man.
  224.  
  225. (18:45:38) ThatGuyNamedMike: **** happens.
  226.  
  227. (18:45:43) TheDoc: It's really no biggie. You can still study it fine as it's just the icons
  228.  
  229. (18:46:06) ThatGuyNamedMike: It's not the icons.
  230.  
  231. (18:46:20) ThatGuyNamedMike: We has hovering icons last week, and everything worked fine.
  232.  
  233. (18:46:24) ThatGuyNamedMike: *had
  234.  
  235. (18:46:33) AdrianMarceau: Oh, I know why it did that. It's a caching thing. If you hard-refresh it should update the icons. Wow that was a disaster...
  236.  
  237. (18:46:47) MegaBossMan: Mistakes happen to best of us.
  238.  
  239. (18:46:59) TheDoc: Works for me now
  240.  
  241. (18:47:01) AdrianMarceau: Ctrl+F5 works
  242.  
  243. (18:47:08) AdrianMarceau: Geez
  244.  
  245. (18:47:20) AdrianMarceau: I'll take a plain-image screenshot for you BossMan
  246.  
  247. (18:47:31) MegaBossMan: No need, don't worry.
  248.  
  249. (18:47:45) Tobyjoey: Don't worry, be happy.
  250.  
  251. (18:48:20) TheDoc: Speaking of which, do you have any new abilities planned for the update? Just want to know which abilities take priority in developing.
  252.  
  253. (18:48:27) ThatGuyNamedMike: Yeah, it's still preventing me from scrolling down past a certain point, and slowing my whole comp down if I try to use the scroll bar.
  254.  
  255. (18:48:57) AdrianMarceau: weird. my laptop isn't that great and I have no problems with it now...
  256.  
  257. (18:49:16) AdrianMarceau: but maybe it is too much. :S
  258.  
  259. (18:49:26) MegaBossMan: I don't want to check out that image too often, else this page will reload.
  260.  
  261. (18:49:36) ThatGuyNamedMike: ^
  262.  
  263. (18:49:36) MegaBossMan: And then we lose some important things.
  264.  
  265. (18:49:40) AdrianMarceau: That might be a problem when I launch the game - if having that many images on-screen at once is a problem I may have to revise the database.
  266.  
  267. (18:50:01) ThatGuyNamedMike: Yeah, me pastebinning is out of the question, now.
  268.  
  269. (18:50:08) MegaBossMan: I'll go check it out on GC.
  270.  
  271. (18:50:33) ThatGuyNamedMike: Or, better yet, only have an in-game database.
  272.  
  273. (18:50:47) AdrianMarceau: :S
  274.  
  275. (18:50:48) TailsMK4: @Boss (Gamecube? ...oh wait, Google Chrome, duh. >_>)
  276.  
  277. (18:50:52) ThatGuyNamedMike: So as not to cause ginormous spoile--it's like I KNEW, or something.
  278.  
  279. (18:50:58) ThatGuyNamedMike: x)
  280.  
  281. (18:51:02) TheDoc: @Tails I was about say GameCube, too lol
  282.  
  283. (18:51:10) AdrianMarceau: No, that's not the answer. Visitors aren't the only ones who use the website database...
  284.  
  285. (18:51:12) ChatBot: MegaBossMan has been logged out (Timeout).
  286.  
  287. (18:51:16) ChatBot: MegaBossMan enters the channel.
  288.  
  289. (18:51:18) Meta: ...
  290.  
  291. (18:51:24) Tobyjoey: @TheDoc Yes, let us consult the Gamecube!
  292.  
  293. (18:51:26) AdrianMarceau: I use it all the time - even logged out - for referencing stuff.
  294.  
  295. (18:51:45) MegaBossMan: And GC doesn't go back far enough.
  296.  
  297. (18:51:47) ThatOneEnderMan: Consult the virtual boy!
  298.  
  299. (18:52:09) TailsMK4: Anyway, did you have something you wanted to share, MBM? (we still got a little of the other ideas to go through...)
  300.  
  301. (18:52:18) TheDoc: @Adrian I do agree that I use the website database more than the in-game. It's just quicker.
  302.  
  303. (18:52:34) TheDoc: Also, to Tails' point, we should keep the chat moving
  304.  
  305. (18:52:38) MegaBossMan: Not right now.
  306.  
  307. (18:52:39) AdrianMarceau: @TheDoc about the abilities, I'm prioritizing the following:
  308. Shot/Buster/Overdrives for all types, Boost/Breaks for all types, and the two new Buster Charge and Buster Relay abilties
  309.  
  310. (18:52:54) TailsMK4: Then we go to Mikey...?
  311.  
  312. (18:52:58) AdrianMarceau: Combined, they'll give the most options to players even if I don't finish any of the other ones.
  313.  
  314. (18:53:43) AdrianMarceau: All and then from there, if I haven't exploded, I'll try to get done the T1 or T2s for the remaining "starter" robots
  315.  
  316. (18:53:48) AdrianMarceau: (MM1, MM2, and MM4)
  317.  
  318. (18:54:09) TheDoc: I see.
  319.  
  320. (18:54:15) AdrianMarceau: But yes, next person can go. I'm sorry for destroying the chat with my preview page. :'(
  321.  
  322. (18:54:21) TheDoc: With that, should we go to Mikey?
  323.  
  324. (18:54:27) Meta: k
  325.  
  326. (18:54:41) TailsMK4: I let it go as long as it could. No worried, Adrian.
  327.  
  328. (18:54:47) TailsMK4: *worries
  329.  
  330. (18:55:05) MegaBossMan: No worries.
  331.  
  332. (18:55:14) Tobyjoey: Iz coo
  333.  
  334. (18:55:37) TheDoc: Mikey. The podium summons you.
  335.  
  336. (18:56:08) ThatGuyNamedMike: mmmkay.
  337.  
  338. (18:56:20) AdrianMarceau: Oh boy
  339.  
  340. (18:56:26) ThatGuyNamedMike: Just let me post this to the Permanent ideas thread, and I'll be right with you.
  341.  
  342. (18:56:44) TailsMK4: (thought he would have done that ahead of time...)
  343.  
  344. (18:56:49) TheDoc: *Jeopardy music plays*
  345.  
  346. (18:56:55) TailsMK4: Guess a few minutes break while either MBM or Mikey prepare.
  347.  
  348. (18:57:25) AdrianMarceau: He doesn't want us to be spoiled
  349.  
  350. (18:57:29) AdrianMarceau: ;)
  351.  
  352. (18:57:35) MegaBossMan: Hehe.
  353.  
  354. (18:58:00) AdrianMarceau: Btw, I had to get pretty creative with some of the names in there (for those of you who saw)
  355.  
  356. (18:58:10) AdrianMarceau: Unique words for all 18 elemental types
  357.  
  358. (18:58:13) ThatGuyNamedMike: mmmkay, here we go. Ready?
  359.  
  360. (18:58:18) AdrianMarceau: Yes, go!
  361.  
  362. (18:58:22) ThatGuyNamedMike: http://pastebin.com/vuyjE3wQ
  363.  
  364. (18:58:52) Tobyjoey: UGH. I'll just google the spark notes verison. :p
  365.  
  366. (18:58:58) TailsMK4: Uh, that was weird what just happened to me...
  367.  
  368. (18:59:29) TailsMK4: Was waiting for the second turn to begin, and all of a sudden the enemy Toad Man uses a Speed Swap...but my Bright Man was also destroyed in the process. :/
  369.  
  370. (18:59:40) TheDoc: Well, this is off to a great start and I've only finished the intro...
  371.  
  372. (19:00:04) TailsMK4: Heck, I didn't even get any information that Flash Stopper activated, but indeed the other robots are gone.
  373.  
  374. (19:00:05) MegaBossMan: I can tell I won't agree with a lot of this
  375.  
  376. (19:00:19) TailsMK4 looks like Mikey's PB
  377.  
  378. (19:03:40) AdrianMarceau: I love how the chat goes dead while everyone reads...
  379.  
  380. (19:03:50) TailsMK4: Point #1: Robots dropping zenny make no sense to me.
  381.  
  382. (19:03:50) ThatGuyNamedMike: I'll say it again: Do. Not. Voice. Your. Concerns. Here. Adrian doesn't have the time for it.
  383.  
  384. (19:03:59) MegaBossMan: ........
  385.  
  386. (19:03:59) TailsMK4: Ok, fine. >_>
  387.  
  388. (19:05:09) MegaBossMan: Oy, I'll have a field-day with this one on Community.
  389.  
  390. (19:05:26) ThatGuyNamedMike: You promise? :P
  391.  
  392. (19:05:29) TailsMK4: Same.
  393.  
  394. (19:05:33) TheDoc opens mouth......and closes it
  395.  
  396. (19:05:39) TailsMK4: I can think of so many things to say
  397.  
  398. (19:05:50) MegaBossMan: So many....
  399.  
  400. (19:05:52) TailsMK4: And none of them are for your benefit, Mikey, I should say. :P
  401.  
  402. (19:06:08) TailsMK4: I'm basically brushing aside many of the ideas you're currently suggesting.
  403.  
  404. (19:06:19) ThatGuyNamedMike: Please. Bringeth them on. If I missed something, here, I'd LOVE to know about it.
  405.  
  406. (19:07:01) AdrianMarceau: @Mike, if you didn't want us to voice our concerns in the chat... why did you wait for precisely your turn before you posted them on the community? You didn't give us a chance to read them beforehand so... I just don't get it.
  407.  
  408. (19:07:07) Meta: ...
  409.  
  410. (19:07:25) MegaBossMan: You probably should've posted it beforehand.
  411.  
  412. (19:07:33) ThatGuyNamedMike: 'cause I didn't want anyone reading it before it was time. :P
  413.  
  414. (19:07:51) TailsMK4: I think for one thing Mikey is TOO obsessed with bosses.
  415.  
  416. (19:07:54) ThatGuyNamedMike: The point is to share them DURING a chat.
  417.  
  418. (19:07:56) MegaBossMan: *falls down*
  419.  
  420. (19:07:57) AdrianMarceau: But why not? So you could ambush us and then mandate a you-can't-respond embargo?
  421.  
  422. (19:08:17) ThatGuyNamedMike: I have the free time to answer it all, actually.
  423.  
  424. (19:08:20) ThatGuyNamedMike: Do you all?
  425.  
  426. (19:08:47) ThatGuyNamedMike: No? That;s why it's in the community.
  427.  
  428. (19:08:52) ThatGuyNamedMike: *That's
  429.  
  430. (19:09:20) TailsMK4: As for the Support robots, I'm trying out an idea after the update that would actually make them threatening in Player Battles. I hope the idea works.
  431.  
  432. (19:10:41) TailsMK4: Rain Flush: I can still use this VERY WELL in Player Battles, just riskier to use.
  433.  
  434. (19:10:56) TailsMK4: It's definitely still among the moves I use the most, even with the change.
  435.  
  436. (19:12:06) MegaBossMan: *cough*
  437.  
  438. (19:12:23) TailsMK4: I'm done reading.
  439.  
  440. (19:12:26) Tobyjoey: It's gotta be funny for you to read this Adrian. Mikey constantly refers to you in the third person.
  441.  
  442. (19:12:39) AdrianMarceau: That's one word.
  443.  
  444. (19:12:40) MegaBossMan: Hehe.
  445.  
  446. (19:13:04) TailsMK4: The mission idea...I'm not sure. I could possibly see that one working, but tradition says three of everything. lol
  447.  
  448. (19:13:21) MegaBossMan: I personally prefer what we have now.
  449.  
  450. (19:13:25) TailsMK4: But I would be O-P-P-O-S-E-D to Starforce being removed.
  451.  
  452. (19:13:33) TailsMK4: In fact, I AM opposed.
  453.  
  454. (19:14:20) TailsMK4: Didn't you even consider the fact that something could happen to tilt any boss fights in the boss's favor as well?
  455.  
  456. (19:14:27) ThatGuyNamedMike: Of course; most people are afraid of change, be it good or bad. Totally understandable. Can't fault you for that, but, you also shouldn't fault me for thinking that tradition currently reeks of awfulness. :P
  457.  
  458. (19:14:54) TailsMK4: That's actually where most of your points come from...how would they affect bosses?
  459.  
  460. (19:15:02) TailsMK4: >_>
  461.  
  462. (19:15:07) MegaBossMan: Yeah, I'm not sure how much I like that.
  463.  
  464. (19:15:12) ThatGuyNamedMike: Because they're the difficulty mainstay of the mandatory storyline.
  465.  
  466. (19:15:23) ThatGuyNamedMike: Everyone else can be acquired in some way.
  467.  
  468. (19:15:30) TheDoc: I didn't understand the doctor suggestion; it basically sounds exactly the way we have it now, apart from the mission lineup.
  469.  
  470. (19:15:42) MegaBossMan: It's just one line.
  471.  
  472. (19:15:50) MegaBossMan: But you pick the doctor going to the mission.
  473.  
  474. (19:16:12) ThatGuyNamedMike: Yeah. One massive line where you can choose your doctor, instead of 3 different storyline revolving around each of them.
  475.  
  476. (19:16:27) TailsMK4: Inb4 if we curve to this idea Mikey starts suggesting additional doctors.
  477.  
  478. (19:16:33) TheDoc: Yea, the mission lineup is a change, but even now you can just pick the doctor you want with the robots you want before going into a mission/battle you want
  479.  
  480. (19:16:52) ThatGuyNamedMike: HAH. I'm not so predictable, Tails. :P
  481.  
  482. (19:17:01) MegaBossMan: We discussed an idea yesterday about an extra campaign, but it was purely hypothetical.
  483.  
  484. (19:17:18) ThatGuyNamedMike: And I said even then that I'd rather FIGHT Duo than BE him.
  485.  
  486. (19:18:25) TheDoc: Oh, and Mikey, I do believe that you can disagree with something without having an alternate solution.
  487.  
  488. (19:18:41) TheDoc: An alternate solution is a lot better for the discussion though
  489.  
  490. (19:18:49) ThatGuyNamedMike: Of course, but, that adds nothing to the discussion besides more whining.
  491.  
  492. (19:19:18) ThatGuyNamedMike: what doc just said sums it perfectly.
  493.  
  494. (19:20:38) TheDoc: But you can still show that the given solution doesn't work.
  495.  
  496. (19:20:45) AdrianMarceau: Okay, I have some feedback. I'll skip over ones that I've already explained ad-nauseam or are less suggestions and more... opinions.
  497.  
  498. (19:20:56) TailsMK4: So is MBM ready to share an idea, or are we just about finished with tonight's session?
  499.  
  500. (19:20:59) ThatGuyNamedMike: Fire Away, sir. :)
  501.  
  502. (19:21:02) MegaBossMan: Go ahead.
  503.  
  504. (19:21:51) AdrianMarceau: For the 9999 stats thing, the limits hard hard-coded based on a simple formula. A robot stat - at any level - can never be raised past 10x it's base amount via means like KO bonuses or future potential items.
  505.  
  506. (19:21:52) ThatGuyNamedMike: Don't be surprised if I forgot what you just asked me though: I feel as though I'm about to have 5 peeps asking me Q's all at once, and there's a thread for this. :P
  507.  
  508. (19:22:31) AdrianMarceau: It's likely impossible to raise a level 1 robot's stats to the theoretical max level, but having it coded in might prevent serious hax if someone finds a way.
  509.  
  510. (19:23:15) AdrianMarceau: If I code a formula for something, it applies to all levels. That's just how it is. Most people wont even APPROACH their limits until they've been at level 100 for a while.
  511.  
  512. (19:23:27) TailsMK4: Considering how I was able to raise 10 levels a pop just with overkill, I might be one of those people...
  513.  
  514. (19:23:35) AdrianMarceau: Exactly
  515.  
  516. (19:23:52) AdrianMarceau: Of course, going up by a lot of levels in one battle means fewer stat boost per level
  517.  
  518. (19:24:24) AdrianMarceau: You're getting the same amount of points for each stat, in the end, but you're spreading it over a lot of levels rather than building up and getting +10 or +20 bonuses when you level up
  519.  
  520. (19:24:31) AdrianMarceau: But yes, next up is the alts.
  521.  
  522. (19:24:55) TailsMK4: This idea I almost instantly brushed aside...especially when Starforce was mentioned. >_>
  523.  
  524. (19:25:12) AdrianMarceau: I know you don't like them, but I and a lot of other people are excited for them. They will never be anything more than aesthetic and that's okay. Some people just want a pink Gemini Man for their game and that shouldn't be a problem to anyone else.
  525.  
  526. (19:25:27) MegaBossMan: Myself as well.
  527.  
  528. (19:25:35) ThatGuyNamedMike: That was just me posting an alternate idea for it.
  529.  
  530. (19:25:56) AdrianMarceau: Some will be used in story missions to signify that the robot your fighting is NOT the original, but otherwise they have no effects or boosts or anything else attached to them.
  531.  
  532. (19:26:23) ThatGuyNamedMike: I know.
  533.  
  534. (19:27:58) ThatOneEnderMan: I can't wait for Blue ring man x)
  535.  
  536. (19:28:25) AdrianMarceau: I don't agree about the shop suggestion/criticism (Subject #4/17), but that's likely not something I can argue well until the update comes out. I think most of the items have their uses and I do not think it's that big of a problem. You can pretty much breeze your way through most Pokemon games and other RPGs if you buy lots of items, but that's your choice.
  537.  
  538. (19:29:01) AdrianMarceau: About Reggae (Subject #5/17) I DO like the idea of trading in cores directly for abilities, but in the end I had to go against it.
  539.  
  540. (19:29:28) ThatGuyNamedMike: How come?
  541.  
  542. (19:29:43) AdrianMarceau: The current setup uses one global currency - zenny - and that way was much easier to program. If I did what you're asking, it would require programming the game accept a new type of currency in a way.
  543.  
  544. (19:29:59) ThatGuyNamedMike: Ah.
  545.  
  546. (19:30:13) AdrianMarceau: This is just much more flexible. Besides, when you're done buying all the abilities you can use the money from cores for other things. So I think it's not too big of a deal-breaker.
  547.  
  548. (19:30:45) TailsMK4: If anything, it encourages people to actively search for Cores.
  549.  
  550. (19:30:54) TailsMK4: Or Shards in some cases.
  551.  
  552. (19:31:03) Meta: ...
  553.  
  554. (19:31:07) ThatGuyNamedMike: What about splitting items evenly between the 3 so that they're all as equally useful?
  555.  
  556. (19:31:30) AdrianMarceau: Regarding (Subject #7/17), I think that's fair. If you harvested Dark Matter in Final Fantasy 9 and then decided you wanted to use all of it in one battle - power to you!
  557.  
  558. (19:31:31) ThatGuyNamedMike: I mean, as it is, Auto will ALWAYS be more useful than Reggar or Kalinka.
  559.  
  560. (19:31:34) ThatGuyNamedMike: *Reggae
  561.  
  562. (19:32:22) AdrianMarceau: Well they each specialize in selling a different object type, which has different code operating it.
  563.  
  564. (19:32:46) AdrianMarceau: If I tried to put abilities in auto shop, for example, it would sell you an ability AS AN ITEM. Obviously much reprogramming would have to be done.
  565.  
  566. (19:33:13) AdrianMarceau: And I don't even know what might happen if I put an item in Kalinkas...
  567.  
  568. (19:33:32) AdrianMarceau: Robots and mechas are going to drop fewer types of items than you think.
  569.  
  570. (19:33:39) AdrianMarceau: Regarding (Subject #8/17), I mean.
  571.  
  572. (19:33:47) ThatGuyNamedMike: Promise? :P
  573.  
  574. (19:35:08) AdrianMarceau: Masters will drop Large Screws and - if defeated with a super effective - cores.
  575. Mechas will drop Small Screws and - if defeated with a super effective - shards.
  576. All other items will have to be bought at the store or acquired from special events/missions.
  577.  
  578. (19:35:37) TheDoc: That definitely makes the shop more useful
  579.  
  580. (19:35:39) AdrianMarceau: And this mechanic alone makes it possible to obtain Shield and Laser cores before Shield Man and Laser Man are complete and in game.
  581.  
  582. (19:35:49) ThatGuyNamedMike: So, no zennys.
  583.  
  584. (19:35:54) AdrianMarceau: I'm slightly increasing the price of all shop items too.
  585.  
  586. (19:36:00) AdrianMarceau: So even out the abundance.
  587.  
  588. (19:36:12) Meta: ;/
  589.  
  590. (19:36:15) TailsMK4: So the other items will not get dropped anymore, I see.
  591.  
  592. (19:36:27) MegaBossMan: Alright.
  593.  
  594. (19:36:45) AdrianMarceau: I should note something about zenny. In MY build of the game right now, overkill (which is limited now, as you know) is being converted to bonus zenny at the end of a mission.
  595.  
  596. (19:36:52) AdrianMarceau: I'm not sure if I'll keep this, but I'm trying it out.
  597.  
  598. (19:37:20) MegaBossMan: With the limit, that's reasonable.
  599.  
  600. (19:37:23) TailsMK4: ...Ironic example of inflation. More zenny comes around, so increase prices. lol
  601.  
  602. (19:37:25) ThatGuyNamedMike: I'll hold my opinion of that until after you finish.
  603.  
  604. (19:37:38) MegaBossMan: Since I would imagine EXP wouldn't be so helpful with a small limit.
  605.  
  606. (19:37:40) AdrianMarceau: Because overkill can never be more than a robot's max LE, it doesn't equate to that much in the end. Even for the Final Destination battles.
  607.  
  608. (19:37:54) Tobyjoey: I am sorry guys, but I have to leave. Happy chatting!
  609.  
  610. (19:38:00) AdrianMarceau: You too, bye!
  611.  
  612. (19:38:00) TailsMK4: Later.
  613.  
  614. (19:38:02) AdrianMarceau: Thanks for coming!
  615.  
  616. (19:38:04) ThatGuyNamedMike: TC.
  617.  
  618. (19:38:11) MegaBossMan: Dovidenja!
  619.  
  620. (19:38:16) AdrianMarceau: I should start my night soon too... :S
  621.  
  622. (19:38:29) AdrianMarceau: But first
  623.  
  624. (19:38:35) ThatGuyNamedMike: HAH.
  625.  
  626. (19:38:45) AdrianMarceau: For (Subject #9/17), I think I need to explain something. Or give an example.
  627.  
  628. (19:38:53) AdrianMarceau: If you let your Mega Man hold an Energy Pellet.
  629.  
  630. (19:39:01) AdrianMarceau: And you go into battle and he takes a bunch of damage.
  631.  
  632. (19:39:18) AdrianMarceau: He'll automatically use that Energy Pellet to restore his LE at the end of the turn.
  633.  
  634. (19:39:23) TailsMK4: The information that Mikey assumed when he made that idea is outdated anyway.
  635.  
  636. (19:39:33) AdrianMarceau: BUT he does NOT automatically equip a new one. YOU have to do that outside of battle in the robot editor again.
  637.  
  638. (19:39:34) TailsMK4: The Yashichi doesn't double LE or WE anymore when held, I think.
  639.  
  640. (19:39:57) AdrianMarceau: Just like in Pokemon, where I based most of my mechanics. :P
  641.  
  642. (19:40:17) MegaBossMan: Hehe.
  643.  
  644. (19:40:18) AdrianMarceau: The only items that stay between battles and don't require equipping new ones are non-consumables like the cores.
  645.  
  646. (19:40:27) ThatGuyNamedMike: Direct quote from Adrian's thread:
  647.  
  648. (19:40:43) ThatGuyNamedMike: "When held by a robot master, the Yashichi grants +100% max LE and +100% max WE at the start of battle. Obviously another very useful consumable item.:
  649.  
  650. (19:40:51) AdrianMarceau: So, in terms of items that auto-trigger, you're still limited to one per robot per battle
  651.  
  652. (19:41:04) TailsMK4: That's been changed, Mikey.
  653.  
  654. (19:41:09) ThatGuyNamedMike: 100% of 5,950 is 5,950. 5,950 + 5,950 =11,900.
  655.  
  656. (19:41:20) MegaBossMan: Yeah, it's been changed.
  657.  
  658. (19:41:33) ThatGuyNamedMike: So, then what does it do, now?
  659.  
  660. (19:41:39) TheDoc: ....Oh, what? YeaYEA IT'S, uh, BEEN CHANGED!
  661.  
  662. (19:41:45) ThatGuyNamedMike: ^
  663.  
  664. (19:41:49) ThatGuyNamedMike: -_-
  665.  
  666. (19:42:20) TailsMK4: The Yashichi now...what was it, refills LE and WE when either of them hit 10%?
  667.  
  668. (19:42:45) TheDoc: @Mikey At the end of your turn, if your health is at a certain point, the item held is consumed
  669.  
  670. (19:42:55) TheDoc: Unless it's a core. You can't consume that
  671.  
  672. (19:43:08) TheDoc: Or a screw, but....
  673.  
  674. (19:43:14) TailsMK4: The E Tanks and W Tanks now cover what the Yashichi used to have.
  675.  
  676. (19:43:17) TailsMK4: Test.
  677.  
  678. (19:43:24) TailsMK4: It lagged just now for me, the chat.
  679.  
  680. (19:43:27) MegaBossMan: Don't those increase the chances of screws dropped?
  681.  
  682. (19:43:39) ThatGuyNamedMike: Oh, good, so, now the item cap effectively gets rounded up to 100. Greaaaaaat.
  683.  
  684. (19:43:39) AdrianMarceau: Yes, but split between the two. Double your life energy OR your weapon energy.
  685.  
  686. (19:43:57) ThatGuyNamedMike: 137, actually.
  687.  
  688. (19:44:04) ThatGuyNamedMike: 99+ 38 bots.
  689.  
  690. (19:44:09) TailsMK4: As part of my strategy with the Support Robots, I have my eye on the W Tank.
  691.  
  692. (19:44:47) AdrianMarceau: I have to be honest and forward about something though.
  693.  
  694. (19:44:53) ThatGuyNamedMike: *facepalm*
  695.  
  696. (19:45:04) ThatGuyNamedMike: Yes?
  697.  
  698. (19:45:13) MegaBossMan: Go ahead.
  699.  
  700. (19:45:16) AdrianMarceau: There's a chance I MAY change the two tanks to function like the consumables instead, BUT if I do I will absolutely add some kind of other non-consumable for doubling LE or WE
  701.  
  702. (19:45:23) AdrianMarceau: This is a like 10% though of happening
  703.  
  704. (19:45:45) TheDoc: Wait, so you don't automatically consume held tanks currently?
  705.  
  706. (19:45:51) AdrianMarceau: Just because they ARE consumables just like every other one of the restorative items and it feels weird making them behave differently
  707.  
  708. (19:45:53) TheDoc: currenlty=Update
  709.  
  710. (19:46:03) AdrianMarceau: They should just trigger at <= 10% like the yashichi
  711.  
  712. (19:46:05) TailsMK4: Only in the story missions are they consumed.
  713.  
  714. (19:46:34) AdrianMarceau: @TheDoc this isn't programmed yet, so currently might not be the right term, but yes they were going to be consumed...
  715.  
  716. (19:46:39) AdrianMarceau: which feels weird, right?
  717.  
  718. (19:46:49) TheDoc: Oh okay. So they're consumed in story, but double LE/WE in Player Battles?
  719.  
  720. (19:46:57) TailsMK4: Uh...
  721.  
  722. (19:47:05) AdrianMarceau: Same effect in both, but yes consumed in story.
  723.  
  724. (19:47:09) TailsMK4: As in held items get used up in Story, but not in PB.
  725.  
  726. (19:47:14) AdrianMarceau: Yeah
  727.  
  728. (19:47:21) TailsMK4: But same effect.
  729.  
  730. (19:47:26) AdrianMarceau: Yes
  731.  
  732. (19:47:37) TheDoc: Oh. I thought Tails was implying that when he said "consumed in story" Sorry.
  733.  
  734. (19:47:39) ThatGuyNamedMike: Also, I don't mean to interrupt, but, I just feel as though it needs to be said: Final Fantasy ANYTHING shouldn't be a role model for this game. I just wanted to say that.
  735.  
  736. (19:47:47) AdrianMarceau: But you can imagine how annoying it would be to base your strategy around an item that is used up after every (story) mission
  737.  
  738. (19:48:07) MegaBossMan: I'm glad that was brought up.
  739.  
  740. (19:48:27) AdrianMarceau: So that's why I'm considering making them behave like other items of their kind and instead add NEW "key" items that do JUST that. Double LE or double WE.
  741.  
  742. (19:48:44) AdrianMarceau: "Life Shard" and "Weapon Shard" or some such.
  743.  
  744. (19:48:55) TailsMK4: If you do that, what...oh, you already answered.
  745.  
  746. (19:49:39) AdrianMarceau: But maybe not "Shard" cause thats already used for something.
  747.  
  748. (19:49:43) AdrianMarceau: Life Program?
  749.  
  750. (19:49:47) AdrianMarceau: It could be a disc?
  751.  
  752. (19:49:51) TheDoc: *puts face in hands* So what's planned for the Update is that held items will boost LE/WE, but you're considering making them consumables?
  753.  
  754. (19:50:09) AdrianMarceau: :|
  755.  
  756. (19:50:11) TailsMK4: If Adrian goes the consumable route.
  757.  
  758. (19:50:20) TheDoc: Because what I just heard was that they're planned for consumables
  759.  
  760. (19:50:21) TailsMK4: Then the items will function like the pellets and capsules.
  761.  
  762. (19:50:21) AdrianMarceau: It's still up in the air
  763.  
  764. (19:50:31) AdrianMarceau: It's one of the last things I'm programming because I want all the logic figured out beforehand
  765.  
  766. (19:50:33) Meta: uh
  767.  
  768. (19:50:36) TailsMK4: And something ELSE will do what the E Tank and W Tank would have done.
  769.  
  770. (19:50:46) MegaBossMan: Alright?
  771.  
  772. (19:50:46) ChatBot: Meta leaves the channel.
  773.  
  774. (19:50:52) ChatBot: Meta enters the channel.
  775.  
  776. (19:51:14) TailsMK4: Well, I figured this was coming eventually. Dinnertime.
  777.  
  778. (19:51:19) TheDoc: Okay. I'm content now. I can sleep well tonight
  779.  
  780. (19:51:26) TheDoc: K c ya Tails
  781.  
  782. (19:51:41) TailsMK4: See you guys later, and Adrian, keep taking it easy. lol
  783.  
  784. (19:51:46) ThatGuyNamedMike: It's in the community for you to bash on. TC.
  785.  
  786. (19:52:19) TheDoc: Meeting adjourned then?
  787.  
  788. (19:52:20) MegaBossMan: Dovidenja.
  789.  
  790. (19:52:20) ChatBot: TailsMK4 logs out of the Chat.
  791.  
  792. (19:52:52) AdrianMarceau: Yes, I think so. I'll respond to the other parts in the community perhaps or think on them and wait until next week.
  793.  
  794. (19:53:03) MegaBossMan: Oh, I was going to-
  795.  
  796. (19:53:07) MegaBossMan: Never mind then
  797.  
  798. (19:53:13) AdrianMarceau: No no, go ahead.
  799.  
  800. (19:53:17) ThatGuyNamedMike: Or you can post it in the *gasp* thread.
  801.  
  802. (19:53:20) ThatGuyNamedMike: :P
  803.  
  804. (19:53:21) AdrianMarceau: I'm just closing the chapter on the Mike response.
  805.  
  806. (19:53:30) TheDoc: Yea MBM you can still go
  807.  
  808. (19:53:33) AdrianMarceau: So if anyone else has new stuff we can get it out
  809.  
  810. (19:53:35) MegaBossMan: I'm fine with just posting it. It's pretty small anyway.
  811.  
  812. (19:53:56) TheDoc: Well how long is it?
  813.  
  814. (19:54:13) MegaBossMan: Quite literally a few minutes.
  815.  
  816. (19:54:13) TheDoc: If it's small you can just say it here :)
  817.  
  818. (19:54:17) ThatGuyNamedMike: I'm done, by the way. That Pastebin was my thing. *Steps down*
  819.  
  820. (19:54:18) MegaBossMan: Toby knows what I'm talking aobut.
  821.  
  822. (19:54:24) MegaBossMan: *about
  823.  
  824. (19:54:27) Meta: k...
  825.  
  826. (19:54:50) MegaBossMan: Now, this pertains to Bios, just so you know.
  827.  
  828. (19:55:05) MegaBossMan: So if you don't care about bios, you can leave if you wish.
  829.  
  830. (19:55:47) MegaBossMan: Now, it takes me quite a time to make a bio.
  831.  
  832. (19:55:59) ThatGuyNamedMike: mm-hmm.
  833.  
  834. (19:56:09) MegaBossMan: Sadly, it seems like nobody really....Cares about em.
  835.  
  836. (19:56:17) AdrianMarceau: I do! I think they're adorable!
  837.  
  838. (19:56:20) ThatGuyNamedMike: LIEZ.
  839.  
  840. (19:56:20) AdrianMarceau: (continue)
  841.  
  842. (19:56:30) MegaBossMan: Heck, I doubt even 30% of the Community actually reads em.
  843.  
  844. (19:56:32) ThatGuyNamedMike: I mentioned Rhythm's just in this Chat. :P
  845.  
  846. (19:56:40) TheDoc raises hand
  847.  
  848. (19:56:43) TheDoc: I read them :D
  849.  
  850. (19:56:54) AdrianMarceau: That could be said about any flavor text, but it still adds to the game
  851.  
  852. (19:57:05) MegaBossMan: It's kinda strange though, since they're supposed to be like Pokedex entries.
  853.  
  854. (19:57:19) MegaBossMan: As of now, they only appear on the website.
  855.  
  856. (19:57:21) AdrianMarceau: That's part of the charm :P
  857.  
  858. (19:57:26) AdrianMarceau: Yes, true.
  859.  
  860. (19:57:31) MegaBossMan: What if we were to seem them elsewhere?
  861.  
  862. (19:57:39) AdrianMarceau: Oh?
  863.  
  864. (19:57:41) TheDoc: Oh?
  865.  
  866. (19:57:44) TheDoc: lol
  867.  
  868. (19:57:45) MegaBossMan: I only had two places that I could think of.
  869.  
  870. (19:58:11) MegaBossMan: Now, do know that bios do give up a lot of information about the robot, revolving around weapons to even weaknesses and strageties.
  871.  
  872. (19:58:22) MegaBossMan: One could be in the internal game databse.
  873.  
  874. (19:58:27) MegaBossMan: *database
  875.  
  876. (19:58:32) ThatGuyNamedMike: ^
  877.  
  878. (19:58:36) MegaBossMan: Course, doesn't look like there's too much room there.
  879.  
  880. (19:58:42) ThatGuyNamedMike: :(
  881.  
  882. (19:58:51) MegaBossMan: Any objections to that place?
  883.  
  884. (19:59:04) TheDoc: If they were in-game, I'd say you should unlock them via scanning
  885.  
  886. (19:59:09) MegaBossMan: ^Bingo
  887.  
  888. (19:59:09) TheDoc: Not just encountering
  889.  
  890. (19:59:26) AdrianMarceau: Maybe they could be shown via a toggle or a tab?
  891.  
  892. (19:59:29) ChatBot: Meta leaves the channel.
  893.  
  894. (19:59:32) MegaBossMan: Possibly.
  895.  
  896. (19:59:33) ChatBot: Meta enters the channel.
  897.  
  898. (19:59:37) ChatBot: Meta leaves the channel.
  899.  
  900. (19:59:40) AdrianMarceau: A tab for abilities, for description, etc.
  901.  
  902. (19:59:55) MegaBossMan: The second option, a bit more interesting.
  903.  
  904. (20:00:02) ChatBot: ThatOneEnderMan leaves the channel.
  905.  
  906. (20:00:18) MegaBossMan: What if you were to scan a robot and there'd be a little part that says description.
  907.  
  908. (20:00:27) MegaBossMan: It'd only be the first few parts though
  909.  
  910. (20:00:45) MegaBossMan: With a little >Read More option if the player wanted to click it, find out some things.
  911.  
  912. (20:00:53) MegaBossMan: Which would expand.
  913.  
  914. (20:01:09) MegaBossMan: Course, would the Player really stop in the middle of battle to read a short bio?
  915.  
  916. (20:01:31) MegaBossMan: The first option is a bit safer, but the second is a bit more interesting.
  917.  
  918. (20:01:36) MegaBossMan: *collapses*
  919.  
  920. (20:01:40) MegaBossMan: Alright, I'm done
  921.  
  922. (20:01:54) TheDoc: I don't know if it's just me, but I play this in Chrome and Chrome tends to scroll at light-speed for me, so scrolling to read descriptions like that might be irritating
  923.  
  924. (20:02:08) MegaBossMan: Understood.
  925.  
  926. (20:02:13) ThatGuyNamedMike: I go for in-game database.
  927.  
  928. (20:02:16) TheDoc: However, this way the bios would get more attention then they would shoving them in the database
  929.  
  930. (20:02:44) MegaBossMan: You know, make that 20 minutes I spend useful.
  931.  
  932. (20:03:17) TheDoc: My opinion would be to put it in the in-game database for convenience, but I wanted to bring both sides to light.
  933.  
  934. (20:03:25) MegaBossMan: [Thinking of a way to make this less "listy"]
  935.  
  936. (20:03:48) MegaBossMan: I'm fine as long as someone gets to read it and not go out of their way.
  937.  
  938. (20:04:00) MegaBossMan: Any other objections?
  939.  
  940. (20:04:14) MegaBossMan: Cause I know everyone's pretty tired at this point ;)
  941.  
  942. (20:04:26) ThatGuyNamedMike: every1? x)
  943.  
  944. (20:04:54) MegaBossMan: Alright, meeting.....
  945.  
  946. (20:04:59) MegaBossMan: <_<
  947.  
  948. (20:05:01) MegaBossMan: >_>
  949.  
  950. (20:05:11) AdrianMarceau: I'm for having them in the in-game database, myself.
  951.  
  952. (20:05:27) TheDoc: I can't really say that the bios don't get looked at. I have no proof of that myself, so....
  953.  
  954. (20:05:37) AdrianMarceau: Just because battles are already text-heavy. Otherwise I would have been fine adding them to the scan output.
  955.  
  956. (20:06:00) AdrianMarceau: But yes, maybe now is a good time to end the chat. Soooo hungry.
  957.  
  958. (20:06:04) TheDoc: I think the best we could do now is add them in-game
  959.  
  960. (20:06:08) MegaBossMan: Meeting Adjourned.
  961.  
  962. (20:06:18) TheDoc puts thumbs up
  963.  
  964. (20:06:29) AdrianMarceau: Alright, thanks for coming out everyone! If you can't Pastbin this one I totally understand/
  965.  
  966. (20:06:33) ThatGuyNamedMike: Woo. Don't forget to Pastebin, one of you [Adrian or Boss].
  967.  
  968. (20:06:33) AdrianMarceau: It went on for a long while.
  969.  
  970. (20:06:38) MegaBossMan: Welp, I'll try.
  971.  
  972. (20:06:44) ChatBot: TheDoc leaves the channel.
  973.  
  974. (20:06:48) AdrianMarceau: Not sure if the chat scrolls up that far.
  975.  
  976. (20:06:54) MegaBossMan: It does.
  977.  
  978. (20:07:02) MegaBossMan: Can everyone try not to post?
  979.  
  980. (20:07:06) AdrianMarceau: If it's not possible, please don't worry about it. Night guys! And thanks again!
  981.  
  982. (20:07:10) ChatBot: AdrianMarceau leaves the channel.
  983.  
  984. (20:07:14) ChatBot: ThatGuyNamedMike leaves the channel.
  985.  
  986. (20:07:18) MegaBossMan: Just real quick, since it scrolls down.
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