Exarion

DDS good deck trials

Nov 15th, 2025 (edited)
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  1. (I think this is the actual comprehensive speedrunning guide. Emulator speedups are very useful!)
  2.  
  3. Card Cost ATK DEF Alignment Effect
  4. Armored Zombie 15 1500 0 Fiend None
  5. Dancing Elf 5 300 200 Forest None
  6. Bear Trap 3 Trap: Destroy any attacking monster with <=1500 ATK
  7. Invisible Wire 5 Trap: Destroy any attacking monster with <=2000 ATK
  8. Acid Trap Hole 10 Trap: Destroy any attacking monster with <=3000 ATK
  9. Kuriboh 5 300 200 Shadow None
  10. Fiend's Hand 12 600 600 Fiend Sacrifices itself to destroy opponent's strongest monster
  11. Hourglass of Life 13 700 600 Light Powers up all your monsters by 500 ATK/DEF
  12. Skelengel 13 900 400 Light Draw 1 card from your deck
  13. Dragon Zombie 16 1600 0 Fiend None
  14. Jirai Gumo 23 2200 100 Forest None
  15. 7 Colored Fish 26 1800 800 Aqua None
  16. Giant Red Seasnake 26 1800 800 Aqua None
  17. Dunames Dark Witch 28 1800 1050 Light None
  18. Dark-eyes Illusionist 0 0 0 Dreams None
  19. The Unhappy Maiden 1 0 100 Light None
  20. Dark Elf 28 2000 800 Shadow None
  21. Gemini Elf 28 1900 900 Light None
  22. Mechanicalchaser 26 1850 800 Fiend None
  23. Widespread Ruin 20 Trap: Destroy any attacking monster
  24. SlenderRocket 27 2000 2000 Aqua None
  25. MutusChariot 23 1800 1800 Pyro None
  26. RootMaid 29 2000 500 Pyro None
  27. Aqua MageBear 24 2000 1000 Wind None
  28. Deep-seaRedflower 20 2000 1300 Pyro None
  29. Two-toneTurtle 21 2000 1000 Aqua None
  30. FunnyfaceTank 26 1900 900 Pyro None
  31. Rogue Doll 26 1600 1000 Light None
  32. La Jinn the Mystical Genie 28 1800 1000 Shadow None
  33. Battle Ox 27 1700 1000 Forest Destroy all of opponent's Pyro monsters on field
  34. Crush Card 50 Magic: Destroys all of opponent's 1500+ ATK monsters on field
  35. Trap Master 16 500 1100 Shadow Set Acid Trap Hole
  36. Mask of Darkness 13 900 400 Shadow None
  37. Beautiful Headhuntress 24 1600 800 Shadow None
  38. Mystic Lamp 7 400 300 Shadow None
  39. Beastking of the Swamps 21 1000 1100 Earth Destroy all monsters on the field (including itself)
  40. Dragon Piper 20 200 1800 Pyro None
  41. Anti Raigeki 20 Trap: If opponent plays Raigeki, destroy all of opponent's monsters and not yours
  42. Flame Ghost 18 1000 800 Pyro None
  43. The Bistro Butcher 28 1800 1000 Fiend None
  44.  
  45. RESULTS (wins only; there were maybe 7 resets/losses):
  46. 1. Hourglass of Life (power-up beat 2300 Dungeon Worm)
  47. 2. None (he played 0 monsters)
  48. 3. None (he played 1 weak monster)
  49. 4. None (he played only weak monsters)
  50. 5. Dragon Piper (Pyro, so beat Jirai)
  51. 6. None
  52. 7. Dancing Elf and Mystic Lamp (fused for Dark Elf at crucial time)
  53. 8. Constructed 1900 ATK Pyro (beat Jirai)
  54. 9. Widespread Ruin (trap that destroys any attacking monster; destroyed 2700 ATK Jirai)
  55. 10. Constructed 1800 ATK Pyro (beat Jirai)
  56. 11. Trap Master (effects sets Acid Trap Hole; destroyed 2300 Monster Tamer) + 2000 ATK Pyro (beat Jirai) + Thousand-eyes Idol (beat fused Mystical Sand)
  57. 12. None (he played only weak monsters)
  58. 13. Crush Card
  59. 14. None (he played only weak monsters)
  60. 15. Dragon Piper (beat Monster Tamer and Jirai)
  61. 16. The Unhappy Maiden (beat Reflect Bounder)
  62. 17. Widespread Ruin
  63. 18. Widespread Ruin
  64. 19. Flame Ghost (Pyro, so beat Jirai)
  65. 20. Several Pyros (walled/beat Jirai)
  66. 21. Crush Card (destroyed Jirai)
  67. 22. Crush Card + constructed 2000 ATK Pyro (beat 2 Jirais)
  68. 23. None (he played weak monsters)
  69. 24. The Unhappy Maiden (beat Reflect Bounder)
  70. 25. Constructed 2000 ATK Pyro (beat Jirai)
  71. 26. Constructed 1900 ATK Pyro (beat Jirai) + Acid Trap Hole (trap that destroys <=3000 ATK attacking monster) + Skelengel (beat Wall Shadow)
  72. 27. Fiend's Hand (effect beat Jirai) + my own Jirai Gumo (big damage saved a turn at the end)
  73. 28. Crush Card
  74. 29. Constructed 2000 ATK Pyro/Flame Ghost (beat Jirai; only one was needed)
  75. 30. Flame Ghost/Crush Card (either one Jirai; only one was needed)
  76. 31. 7 Colored Fish (beat fused Flame Swordsman, a Pyro) + constructed 1800 ATK Pyro (beat Jirai)
  77. 32. Widespread Ruin + my own Jirai Gumo (had enough ATK to survive Shadow Spell drop)
  78. 33. Invisible Wire (trap that destroys <=2000 ATK attacking monster) + Acid Trap Hole + constructed 2000 ATK Pyro (beat fused Ushi Oni, a Forest)
  79. 34. Mask of Darkness (beat Guardian of the Throne Room)
  80. 35. Two Pyros/my own Jirai (beat opposing Jirai; only one was needed)
  81. 36. Constructed 1800 ATK Pyro (beat Jirai)
  82. 37. Beastking of the Swamps (cleared board at the perfect time)
  83. 38. Invisible Wire
  84. 39. Constructed 2000 ATK Pyro (beat Jirai)
  85. 40. Overall high ATK deck (barely did enough damage on turn Swords ended)
  86. 41. Trap Master
  87. 42. Acid Trap Hole
  88. 43. Trap Master
  89. 44. None (he played only weak monsters)
  90. 45. Trap Master + Dancing Elf and Mask of Darkness (fused for Dark Elf) + constructed 2000 ATK monster (barely enough to win 1 turn early)
  91. 46. Constructed 1900 ATK Pyro + Flame Ghost (beat 2 Jirais) + Trap Master
  92. 47. None (he played only weak monsters)
  93. 48. Bear Trap (trap that destroys <=1500 ATK attacking monster)
  94. 49. Beautiful Headhuntress (beat Megamorph'd Guardian of the Throne Room) + Constructed 1900 ATK Pyro (beat Jirai)
  95. 50. None (he played only weak monsters)
  96.  
  97. P. Seto (+Darkfire/Dreams/Shadow, -Rogue/Bistro/AntiRaigeki)
  98.  
  99. 1. Traps and Crush Card
  100. 2. Dark Elf (beat Blue-eyes) and Crush Card
  101. 3. Masked Clown (beat Judge Man)
  102. 4. Beastking of the Swamps (cleared 2 monsters, one of which I couldn't destroy otherwise)
  103. 5. LOSS (2 Change of Heart)
  104. 6. Jirai Gumo (beat Megamorph'd Ryu-kishin Powered)
  105. 7. LOSS (Change of Heart)
  106. 8. Kuriboh (beat Megamorph'd Dunames that was taken by Change of Heart) + Dragon Piper (beat Mystic Horseman)
  107. 9. Kuriboh (beat Blue-eyes) + Fiend's Hand (destroyed fused Garvas)
  108. 10. None (he played only monsters)
  109. 11. Dragon Piper (beat Rabid Horseman)
  110. 12. 2000 ATK Pyro (beat Rabid Horseman)
  111. 13. Beastking (cleared board at crucial time) + many high ATK draws to barely do enough damage
  112. 14. LOSS (Change of Heart + Megamorph)
  113. 15. Several 2000 ATK monsters + Fiend's Hand (destroyed Megamorph'd La Jinn)
  114. 16. 1900 ATK Pyro (beat Megamorph'd Mystic Horseman)
  115. 17. LOSS (Change of Heart + fused into 2100 ATK Forest with my Darkfire Dragon + didn't have 2nd Pyro)
  116. 18. Dragon Piper (beat Mystic Horseman) + Jirai Gumo (high ATK allowed finishing 1 turn earlier)
  117. 19. Thousand-eyes Idol (beat La Jinn)
  118. 20. None (he played only weak monsters)
  119. 21. Flame Ghost/1900 ATK Pyro (only needed one; beat Megamorph'd Battle Ox)
  120. 22. Trap Master + 3 traps + Dancing Elf/Mystic Lamp (fused for Dark Elf)
  121. 23. Acid Trap Hole + Dark Elf (2000 ATK needed to beat Megamorph'd The Wicked Worm Beast)
  122. 24. Just high ATK monsters (he played his strongest monsters, but only 1 Dark Hole for magics)
  123. 25. Acid Trap Hole
  124. 26. None (he drew poorly)
  125. 27. Thousand-eyes Idol + Dark-eyes Illusionist (beat 2 La Jinns)
  126. 28. Widespread Ruin
  127. 29. Widespread Ruin
  128. 30. None (he drew poorly)
  129. 31. Traps + Dancing Elf/Kuriboh (fused for Dark Elf)
  130. 32. Trap Master + Widespread Ruin + Crush Card
  131. 33. Dark Elf (2000 ATK needed to beat Steel Ogre Grotto)
  132. 34. Widespread Ruin
  133. 35. Trap Master + Invisible Wire
  134. 36. Trap Master + Acid Trap Hole
  135. 37. Widespread Ruin
  136. 38. La Jinn (beat Blue-eyes)
  137. 39. Trap Master + Bear Trap
  138. 40. None (he played only weak monsters)
  139. 41. Crush Card
  140. 42. None (he played only monsters)
  141. 43. Trap Master
  142. 44. Trap Master + Dark Elf (2000 ATK needed to kamikaze into Swordstalker)
  143. 45. LOSS (Change of Heart + Raigeki)
  144. 46. Kuriboh (beat Blue-eyes) + high ATK monsters (finished duel quickly while low on LP)
  145. 47. 1800 ATK Pyro (beat fused Garvas, a Forest)
  146. 48. Trap Master + Beautiful Headhuntress (beat Judge Man)
  147. 49. 2000 ATK Pyro (destroyed Mystic Horseman) + 2000 ATK Aqua (needed to beat Megamorph'd The Wicked Worm Beast)
  148. 50. None (he drew poorly)
  149.  
  150. Ishizu (+Clown Zombie/Wretched Ghost/Wretched Ghost, -Darkfire/Piper/Flame Ghost)
  151.  
  152. 1. LOSS (Swords into Mystical Sand + Harpie Lady Sisters)
  153. 2. None (she drew very poorly)
  154. 3. Fiend's Hand (beat Megamorph'd Dark Elf) + Battle Ox (beat Harpie Lady Sisters)
  155. 4. Mask of Darkness (beat 3 strong Light monsters)
  156. 5. Beautiful Headhuntress (beat 2 MM'd Dunames)
  157. 6. None (she did nothing except waste time with Swords)
  158. 7. 2000 ATK monsters (needed to beat Harpie Lady Sisters)
  159. 8. Trap Master
  160. 9. Trap Master
  161. 10. Kuriboh/Wretched Ghost (only needed one; beat 2 strong Light monsters)
  162. 11. Masked Clown (beat Mystical Elf)
  163. 12. Beastking of the Swamps (destroyed Performance of Sword)
  164. 13. Fiend's Hand (beat Megamorph'd Harpie Lady Sisters under Swords)
  165. 14. Masked Clown (beat Gemini Elf)
  166. 15. Acid Trap Hole
  167. 16. Traps + Kuriboh (beat Mystical Elf)
  168. 17. Trap Master + Invisible Wire
  169. 18. Mask of Darkness (beat 2 strong Light monsters)
  170. 19. Mask of Darkness (beat Megamorph'd Mystical Elf)
  171. 20. Trap Master
  172. 21. Fiend's Hand (destroyed Mystical Sand) + Trap Master (used as a regular Shadow monster to beat 2 Lights) + Acid Trap Hole
  173. 22. Widespread Ruin
  174. 23. Widespread Ruin
  175. 24. Jirai Gumo (beat Dark Elf)
  176. 25. Jirai Gumo + Dancing Elf/Mystic Lamp (fused for Dark Elf) (needed these two high ATK monsters because other draws were poor)
  177. 26. None (she drew poorly)
  178. 27. Balanced monsters (she played a variety of high-ATK elements so that I couldn't rely on one counter)
  179. 28. Jirai Gumo (beat Mystical Sand and Harpie Lady Sisters)
  180. 29. Skelengel (draw effect helped) + Dancing Elf/Wretched Ghost (fused for Dark Elf)
  181. 30. Hourglass of Life (boosted 7 Colored Fish to beat Dark Elf) + Crush Card
  182. 31. Acid Trap Hole
  183. 32. None (she drew poorly)
  184. 33. Traps + Kuriboh (beat Mystical Elf) + Battle Ox (beat Harpie Lady Sisters)
  185. 34. None (she drew very poorly)
  186. 35. Kuriboh (walled her Lights during Swords) + Jirai (also walled during Swords in ATK mode) + Dark Elf (big damage helped me win quickly after she used Dark Hole)
  187. 36. Battle Ox (beat Harpie Lady Sisters)
  188. 37. Dancing Elf (beat Harpie Lady Sisters)
  189. 38. Dark Elf (beat Mystical Elf)
  190. 39. High ATK monsters (formed a wall and eventually broke through)
  191. 40. Dancing Elf/Wretched Ghost (fused for Dark Elf -- I tried the duel without fusing and it was much worse)
  192. 41. None (she drew poorly)
  193. 42. None (she did nothing except waste time with Swords)
  194. 43. Widespread Ruin
  195. 44. Acid Trap Hole + Jirai Gumo (beat Harpie Lady Sisters) + Dancing Elf/Wretched Ghost (fused for Dark Elf)
  196. 45. Crush Card
  197. 46. None (she drew very poorly)
  198. 47. Jirai Gumo (beat Mystical Elf)
  199. 48. Wretched Ghost (beat Mystical Elf) + Trap Master + Kuriboh (beat 2 MM'd Dunames) + Thousand-eyes Idol/Hourglass of Life (one was necessary to beat Dark Elf)
  200. 49. Fiend's Hand (destroyed Harpie Lady Sisters)
  201. 50. Mask of Darkness (beat Megamorph'd Gemini Elf) + Widespread Ruin
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