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- Hunter x Hunter V0.01, Jumpchain Compliant. Created by Millbee.
- Treasures... Enclaves... Monsters... Well, not all that much, actually.
- Welcome to the world of Hunter x Hunter, in which shit goes downhill fast.
- -=Origins=-
- Drop In: You wake up in an alleyway in the middle of Yorknew City with no memories, friends or gear but your own. (Free)
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- Mafioso: You're a trained member of the mafia, working under a don in Yorknew City. (50cp)
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- Hunter: You have a hunter's license and ties to the hunter association starting out. (200cp)
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- Chimera Ant: You've taken the place of one of eight chimera ants, with all their abilities, but only your own strength.
- Roll 1d8 to determine who's body you get. This starts you at the beginning of the chimera ant arc.
- Becoming a chimera ant locks you out of the unique nen ability table, as you acquire that ant's abilities.
- Furthermore, as a chimera ant, your nen will be forcibly unlocked shortly after your birth. (700cp)
- 1. Cheetu
- 2. Peggy
- 3. Pell
- 4. Welfin
- 5. Rammot
- 6. Meleoron
- 7. Pike
- 8. Neferpitou
- -=Time Period=-
- Roll 1d8 to determine starting time and location, or pay 25cp to choose.
- Whale Island: You start when gon is just about to leave home to take his hunter exam.
- Yorknew City: You start around the time when Gon and Killua arrive at Yorknew City.
- Heaven's Arena: You start just before Gon and Killua arrive at heaven's arena.
- Pre-Hunter: You start three years before Gon leaves whale island.
- Post-Ant: You start just after after the chimera ant situation is resolved.
- East Gorteau: You start a month before the chimera ants rise to power.
- Meteor City: You start in the world's garbage dump, six months after gon leaves whale island.
- Dark Continent: You start on the coast of the dark continent just as the Beyond sets sail. God help you.
- -=Aura Table=-
- Nen is like a form of magic powered by Ki. It can do seemingly anything, even grant wishes, or turn plain water sweeter than honey.
- However, people are usually limited to one or two major abilities in their lives.
- Every person also has a natural inclination toward one type of nen.
- Determined at birth, one cannot choose their natural inclination.
- Roll 1d6 to determine your natural inclination.
- Skills from inclinations that are further from your own are more difficult to use and require more aura.
- So for example, an enhancer attempting to conjure a sword would find it difficult.
- Enhancer: Uses nen to "enhance" other objects, such as making a paper playing card strong enough to slice steel.
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- Transmuter: Gives nen various properties, such as hisoka's bungee gum which has the elastic property of rubber and stickiness of gum.
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- Conjurer: Can create objects out of nen, such as a very sharp sword. Unbreakable things and the like are impossible.
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- Manipulator: Controls objects or living things in various ways. Forcing a chair to break on a certain condition, for example.
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- Emitter: Shoots out or projects aura. Best used in combination with transmutation for various effects.
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- Specialist: Free pick of the above.
- -=Nen Techniques=-
- Note: you gain aura nodes just by taking the jump, as do your companions. It is possible to gain nen on your own through rigorous-
- training, though you will not be able to gain enough power to fight with it until after the jump.
- It is also possible to take nen training but not advanced forms, and then train to use them within months.
- Trained Nen: Through slow and tedious training with a master, unblocking all your nodes takes just one year. (400cp)
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- Forced Nen: A nen master has blasted open all of your aura nodes at once. (600cp)
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- Bloodlust: You can use nen to give off a murderous vibe that any living thing with half a brain would be terrified of. (200cp)
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- In (隱 Conceal): An advanced form of Zetsu, allowing yourself to nearly erase your presence completely. Also makes aura invisible. (150cp)
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- Gyo (凝 Focus): By focusing a large portion of you aura onto a single area, such as the eyes, you can vastly increase it's defence. (150cp)
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- En (圓 Circle): By extending aura a great distance from your body, you can detect other aura users within that area. (150cp)
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- Ryu (流 Flow): Allows you to freely control the flow of aura to various body parts, giving some more strength or defence than others. (150cp)
- -=Unique Abilities=-
- Unique nen powers cost 800cp if chosen, or 600cp if rolled.
- Beast Tamer: Using nen, you can command any mundane animal (even non-standard ones, like fox-bears) to do anything within their
- physical capability. As long as they can manage, they'll try with 100% of their strength. Greater beasts like dragons might resist
- your influence if you're weak of mind or nen. You must touch the animal to control it, but with training it can be done at a distance.
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- Hypnotic Needles: By implanting a needle into someone's brain, you can control them with your nen. Those under the influence of
- your needle will be strongly inclined to follow orders, and those with weak wills or no nen will be no more than zombie slaves.
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- Nen-Jutsu: You can now create a clone of yourself by using large amounts of nen. The clone will only have your physical strength
- and nen abilities, not powers from outside this jump. They will act on their own without direct command. Discount shadow clone.
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- Aura Arm: You can create arms out of nen which can physically grasp objects, potentially paralyzing those captured in them.
- Those with physical strength or nen greater than your own nen will be able to break free, but otherwise cannot even breathe.
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- Fun Cloth: You can create a sheet of fabric large enough to cover a car. Anything covered with it will be shrunk down.
- Shrunken items will weigh almost nothing, and the bag your cloth turns into will be small enough to fit in your pocket.
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- -=Abilities=-
- The Satotz Stride: You can break into a run that seems to defy physics, almost like a moonwalk, but... different. It seems inhuman. (50cp)
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- Pinhead: You've learned a technique that makes use of pins to change one's facial structure. You can look like anyone with this. (200cp)
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- Bloodhound: Your sense of smell is increased that you could track someone by their unique smell over short distances. (150cp)
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- Rythem Echo: By moving with a certain rythem, you can create after-images of yourself to confuse your enemy. (100cp)
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- Schwing!: You can give off a vibe that feels super, super creepy. It makes those around you very uncomfortable. (200cp)
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- Kurta Rage: You can choose to force yourself into a fit of blind rage, during which your eyes will glow red.
- Your eyes will also glow red when extremely mad for any reason. They actually give off light like this. (100cp)
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- Shounen Strength: Somehow, your strength is greater than it should be. With this, you could probably lift an extra 500lbs. (100cp)
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- Eye Tracking: Your eyes automatically track fast-moving objects more quickly than you can consciously manage. (50cp)
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- This kid's dangerous!: No matter how fluffy and cute your physical form may be, people will take you seriously. (100cp)
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- Nen Gamer: By using nen on a pc or console, you can physically enter a video game and play it with your own body. (200cp)
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- Anata Baba!: No matter how old you get, you won't look it. Your strength and stamina still degrade, but you look 20 years old. (100cp)
- -=Items=-
- Medical Supplies: You gain a magically replenishing suitcase full of basic medical supplies like gauze and antibacterial spray.
- If lost, destroyed or stolen, it will return to your warehouse in three days. Used supplies replenish daily. (50cp)
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- Rifle: A high powered semiautomatic rifle chambered in .308 with 10 round magazines. Includes 15x scope and cleaning kit. (50cp)
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- Steel Deck: A deck of seemingly normal playing cards, which are in reality made of hard steel and sharpened like a razor. (50cp)
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- Titanium Fishing Rod: A mundane item with exceptionally high tensile strength. Comes with weighted bobber and steel line. (50cp)
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- Heavy Duty Skateboard: Made from a thick plate of steel coated in plastic with sandpaper grips. Difficult to break. (50cp)
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- Spider Eagle Eggs: You gain a replenishing supply of especially delicious eggs, enough to feed three people for breakfast every day. (50cp)
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- Scalpel Knife: A wooden and brass knife with a 3' fine steel blade as sharp as a scalpel. (50cp)
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- Heaven's Arena: You gain a door in your warehouse that leads to the fabled "heaven's arena". The arena is a tower with infinite floors
- which have increasingly tough enemies for every floor your defeat. You can use this to train, even as a god.
- Nothing can be taken into or removed from the tower, however. Not even the clothes on your back. (200cp)
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- Metal Tops: Do you like beyblade? Well, now you have ten hardened steel spinning tops. If lost, they will return in one hour. (50cp)
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- Dosh: Mandatory cash-in option. Gives you 20,000,000 jenny, enough of the local currency to live off of for more than ten years. (100cp)
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- Melody Flute: A finely crafted flute carved from ivory. Something about it causes those who hear it's music to relax significantly. (50cp)
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- The Un-Safe: A large bank safe with a massive, foot thick steel door. Items placed inside will somehow disappear. A decent garbage disposal?
- Only works on non-living, non-intelligent items. The item will reappear on the black market somewhere on the current planet. (100cp)
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- -=Companions=-
- Mike: Mike is hungry. Mike only obeys Master. Master feeds Mike. (400cp)
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- Zushi: A young but skilled martial artist capable of using nen. His potential isn't as high as some, but he's strong. (400cp)
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- Aunt Mito: A loving and caring stepmother who will take care of you, but dislikes your adventures and will not accompany you. (400cp)
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- Shidore/Reina: A... "cute" little chimera ant girl. She retained her memories, and became mute from the trauma of becoming an ant. (400cp)
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- -=Drawbacks=-
- You may take up to 670cp worth of drawbacks.
- No Nen: You were born without aura nodes, somehow. Until the jump is over, you won't have any ability to use nen. (+200cp)
- You can just GOOOO AWAAAAY: God damn it, is that song still stuck in my head? For ten years, you can't stop thinking about it. (+150cp)
- She has a dick!: Even if you walk around naked, people will constantly fight over your gender, unable to tell the difference. (+100cp)
- Mera-who?: The king might not know who you are, but he knows he fucking hates you, and that you're dangerous to the ants. (+300cp)
- Joy-Station: For the rest of the jump, any games or consoles, even those you already had, become cheap chinese knockoffs. (+25cp)
- The Rose: You've been poisoned. Or irradiated. Possibly both. In any case, you will suffer severe, blood-puking illness. (+200cp)
- Gon-San: For whatever reason, gon thinks YOU killed kite. You'd better not let him see you, otherwise it won't be pretty. (+300cp)
- Spiders?: You have an unremovable tattoo on your back, marking you as a member of the phantom troupe. better hope nobody sees it. (+50cp)
- Two-hundred million? On candy? In just two years?: Sweets of all sorts in this world are for some reason, ridiculously expensive.
- For some reason though, nobody seems to want to buy any of YOUR candy. Expect to pay a small fortune for a chocolate bar. (+50cp)
- -=Ending=-
- You have three options once the jump ends.
- 1. Return Home.
- 2. Stay Here.
- 3. Move on.
- If you move on, you retain all powers, items and companions you've collected.
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