Advertisement
Doesnt

dwarven remnant awakening

Jun 16th, 2024 (edited)
143
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.43 KB | None | 0 0
  1. All four factions start at 0 power (unless you are Arg-Ordstun, who starts with 40 beholder power)
  2.  
  3. Power is displayed on the decisions screen as follows:
  4. 100: "We are Prepared"
  5. 75-99: "Polishing Plans"
  6. 50-74: "Finishing Plans"
  7. 25-49: "Drafting Plans"
  8. 0-24: "Not Ready"
  9.  
  10. For Beholders:
  11. 100: "Taking Arms"
  12. 80-99: "Resolute"
  13. 60-79: "Eager"
  14. 40-59: "Tense"
  15. 20-39: "Calm"
  16. 0-19: "Appeased"
  17.  
  18.  
  19. When beholders get to 100, "Reactionaries!" happens immediately:
  20. "Follow their demands" gives -30 beholder power, -40 all other faction power
  21. "Pretend to go oblige" gives -40 beholder power and a random harsh debuff
  22. "Purge them!" sets beholder power to 0 but spawns an overwhelming force of noble rebels
  23. AI always picks a secret fourth option which:
  24. -60% of the time, lowers power of one faction by 20
  25. -50% of the time, gives them +1 stability
  26. -sets reactionary power to 20
  27.  
  28.  
  29. Every month you have a 1/3 chance of an event, which can be one of seven (with equal probability):
  30.  
  31. Available Manpower:
  32. -first option does nothing
  33. -second, third, fourth options give +5 power to the faction, but also secretly give +10 power to beholders
  34.  
  35. A Question of Resources:
  36. -first option does nothing
  37. -second, third, fourth options give +5 power to the faction, but also secretly give +10 power to beholders
  38.  
  39. The Reclaimers/The Expansionists/The Diamond Guard:
  40. -first option does nothing
  41. -second option gives the relevant faction +7.5 power, but also secretly gives +10 power to beholders
  42. -third option gives the relevant faction +10 power, but also secretly gives +15 power to beholders
  43.  
  44. A Clan's Patronage:
  45. -first option does nothing
  46. -second, third, fourth options give +10 power to the associated faction, +15 power to beholders
  47. -and have a 75% chance of noble rebels, but only if you are a player
  48.  
  49. An Influential Speaker:
  50. -first option gives +10 power to a random faction, +15 power to beholders
  51. -second option gives -20 power to beholders(!!), unless they are at 0 already
  52.  
  53. If you take the decision to directly invest in a faction, it will give:
  54. -costs a year's worth of income
  55. --10% tax for a year, during which you cannot invest further
  56. -a whopping +10 power to the relevant faction and +15 power to beholders
  57.  
  58. Tag Specific:
  59. Arg-Ordstun starts with 40 beholder power
  60. Arg-Ordstun's first mission gives +10 beholder power (why is this mission so actively terrible)
  61. Ovdal Lodhum's first and second missions gives +5 power to each non-beholder faction
  62. Ovdal Lodhum's third mission gives +7.5 power to each non-beholder faction
  63. Ovdal Lodhum's fourth mission gives +10 power to each non-beholder faction
  64.  
  65.  
  66.  
  67. You can end the disaster when any non-beholder faction gets 100 power.
  68. When you hit the decision to end the disaster, you may pick one of up to three rewards:
  69. -(In all cases, you get +24 yearly tax income)
  70. -(In all cases, stability is raised to +0 if lower, and you get +10 prestige)
  71. -If the Reclaimers are ready, you can get +1 dig level immediately, -10% devcost
  72. -If the Expansionists are ready, you can get +1 colonist, +60 yearly settlers, and +24 (more) yearly tax income
  73. -If the [Culture] Guard is ready, you can get -30% land maint, +15% morale, +10% goods produced, +15 yearly settlers
  74.  
  75. If you got a faction ready but did NOT pick their reward, you also get:
  76. -Reclaimers: -5% devcost
  77. -Expansionists: +15 yearly settlers
  78. -[Culture] Guard: +10% morale, -15% land maintenance
  79. In every case, all modifiers last for 50 years
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement