carlosname

Untitled

Jan 30th, 2020
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86. local h,t
  87. --Give the server mouse data every second frame, but only if the values changed
  88. --If player is not moving their mouse, client won't fire events
  89. local HB = game:GetService("RunService").Heartbeat
  90. while true do
  91. if h~=Mouse.Hit or t~=Mouse.Target then
  92. h,t=Mouse.Hit,Mouse.Target
  93. Event:FireServer({isMouse=true,Target=t,Hit=h})
  94. end
  95. --Wait 2 frames
  96. for i=1,2 do
  97. HB:Wait()
  98. end
  99. end]==],script)
  100.  
  101. ----Sandboxed game object that allows the usage of client-side methods and services
  102. --Real game object
  103. local RealGame = game
  104.  
  105. --Metatable for fake service
  106. local FakeService_Metatable = {
  107. __index = function(self,k)
  108. local s = rawget(self,"_RealService")
  109. if s then
  110. return typeof(s[k])=="function"
  111. and function(_,...)return s[k](s,...)end or s[k]
  112. end
  113. end,
  114. __newindex = function(self,k,v)
  115. local s = rawget(self,"_RealService")
  116. if s then s[k]=v end
  117. end
  118. }
  119. local function FakeService(t,RealService)
  120. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  121. return setmetatable(t,FakeService_Metatable)
  122. end
  123.  
  124. --Fake game object
  125. local FakeGame = {
  126. GetService = function(self,s)
  127. return rawget(self,s) or RealGame:GetService(s)
  128. end,
  129. Players = FakeService({
  130. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  131. },"Players"),
  132. UserInputService = FakeService(UIS,"UserInputService"),
  133. ContextActionService = FakeService(CAS,"ContextActionService"),
  134. RunService = FakeService({
  135. _btrs = {},
  136. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  137. BindToRenderStep = function(self,name,_,fun)
  138. self._btrs[name] = self.Heartbeat:Connect(fun)
  139. end,
  140. UnbindFromRenderStep = function(self,name)
  141. self._btrs[name]:Disconnect()
  142. end,
  143. },"RunService")
  144. }
  145. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  146. FakeGame.service = FakeGame.GetService
  147. FakeService(FakeGame,game)
  148. --Changing owner to fake player object to support owner:GetMouse()
  149. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  150. end
  151.  
  152. print("Za Warudo!")
  153. wait(0.016666666666666666)
  154. Effects = {}
  155. local Player = game.Players.localPlayer
  156. local Character = Player.Character
  157. Character.Archivable = true
  158. AdvancingFortress = Character:Clone()
  159. AdvancingFortress.Parent = Character
  160. torso = AdvancingFortress.Torso
  161. hum = AdvancingFortress.Humanoid
  162. AdvancingFortress.Name = "Advancing Fortress"
  163. pl = AdvancingFortress
  164. for i, v in pairs(AdvancingFortress:GetChildren()) do
  165. if v:IsA("BasePart") then
  166. v.Transparency = 1
  167. end
  168. end
  169. local Humanoid = AdvancingFortress.Humanoid
  170. local Mouse = Player:GetMouse()
  171. local LeftArm = AdvancingFortress["Left Arm"]
  172. local RightArm = AdvancingFortress["Right Arm"]
  173. local LeftLeg = AdvancingFortress["Left Leg"]
  174. local RightLeg = AdvancingFortress["Right Leg"]
  175. local Head = AdvancingFortress.Head
  176. local Torso = AdvancingFortress.Torso
  177. local Camera = game.Workspace.CurrentCamera
  178. local RootPart = AdvancingFortress.HumanoidRootPart
  179. local RootJoint = RootPart.RootJoint
  180. local attack = false
  181. local Anim = "Idle"
  182. local attacktype = 1
  183. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  184. local velocity = RootPart.Velocity.y
  185. local sine = 0
  186. local change = 1
  187. local Create = LoadLibrary("RbxUtility").Create
  188. local TimeStop = false
  189. local m = Create("Model")({
  190. Parent = AdvancingFortress,
  191. Name = "WeaponModel"
  192. })
  193. Head.face:remove()
  194. AdvancingFortress.Head.Name = "FHead"
  195. AdvancingFortress.Torso.Name = "FTorso"
  196. AdvancingFortress.HumanoidRootPart.Name = "FHumanoidRootPart"
  197. Humanoid.Animator.Parent = nil
  198. AdvancingFortress.Animate.Parent = nil
  199. local function newMotor(part0, part1, c0, c1)
  200. local w = Create("Weld")({
  201. Parent = part0,
  202. Part0 = part0,
  203. Part1 = part1,
  204. C0 = c0,
  205. C1 = c1
  206. })
  207. return w
  208. end
  209. function clerp(a, b, t)
  210. return a:lerp(b, t)
  211. end
  212. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  213. NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  214. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  215. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  216. local RH = newMotor(Torso, RightLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0))
  217. local LH = newMotor(Torso, LeftLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0))
  218. RootJoint.C1 = CFrame.new(0, 0, 0)
  219. RootJoint.C0 = CFrame.new(0, 0, 0)
  220. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  221. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  222. local rarmc1 = RW.C1
  223. local larmc1 = LW.C1
  224. local rlegc1 = RH.C1
  225. local llegc1 = LH.C1
  226. local resetc1 = false
  227. function PlayAnimationFromTable(table, speed, bool)
  228. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  229. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  230. RW.C0 = clerp(RW.C0, table[3], speed)
  231. LW.C0 = clerp(LW.C0, table[4], speed)
  232. RH.C0 = clerp(RH.C0, table[5], speed)
  233. LH.C0 = clerp(LH.C0, table[6], speed)
  234. if bool == true and resetc1 == false then
  235. resetc1 = true
  236. RootJoint.C1 = RootJoint.C1
  237. Torso.Neck.C1 = Torso.Neck.C1
  238. RW.C1 = rarmc1
  239. LW.C1 = larmc1
  240. RH.C1 = rlegc1
  241. LH.C1 = llegc1
  242. end
  243. end
  244. ArtificialHB = Create("BindableEvent", script)({Parent = script, Name = "Heartbeat"})
  245. script:WaitForChild("Heartbeat")
  246. frame = 0.03333333333333333
  247. tf = 0
  248. allowframeloss = false
  249. tossremainder = false
  250. lastframe = tick()
  251. script.Heartbeat:Fire()
  252. game:GetService("RunService").Heartbeat:connect(function(s, p)
  253. tf = tf + s
  254. if tf >= frame then
  255. if allowframeloss then
  256. script.Heartbeat:Fire()
  257. lastframe = tick()
  258. else
  259. for i = 1, math.floor(tf / frame) do
  260. script.Heartbeat:Fire()
  261. end
  262. lastframe = tick()
  263. end
  264. if tossremainder then
  265. tf = 0
  266. else
  267. tf = tf - frame * math.floor(tf / frame)
  268. end
  269. end
  270. end)
  271. function swait(num)
  272. if num == 0 or num == nil then
  273. ArtificialHB.Event:wait()
  274. else
  275. for i = 0, num do
  276. ArtificialHB.Event:wait()
  277. end
  278. end
  279. end
  280. function RemoveOutlines(part)
  281. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  282. end
  283. CFuncs = {
  284. Part = {
  285. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  286. local Part = Create("Part")({
  287. Parent = Parent,
  288. Reflectance = Reflectance,
  289. Transparency = Transparency,
  290. CanCollide = false,
  291. Locked = true,
  292. BrickColor = BrickColor.new(tostring(BColor)),
  293. Name = Name,
  294. Size = Size,
  295. Material = Material
  296. })
  297. RemoveOutlines(Part)
  298. return Part
  299. end
  300. },
  301. Mesh = {
  302. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  303. local Msh = Create(Mesh)({
  304. Parent = Part,
  305. Offset = OffSet,
  306. Scale = Scale
  307. })
  308. if Mesh == "SpecialMesh" then
  309. Msh.MeshType = MeshType
  310. Msh.MeshId = MeshId
  311. end
  312. return Msh
  313. end
  314. },
  315. Weld = {
  316. Create = function(Parent, Part0, Part1, C0, C1)
  317. local Weld = Create("Weld")({
  318. Parent = Parent,
  319. Part0 = Part0,
  320. Part1 = Part1,
  321. C0 = C0,
  322. C1 = C1
  323. })
  324. return Weld
  325. end
  326. },
  327. Sound = {
  328. Create = function(id, par, vol, pit)
  329. local Sound = Create("Sound")({
  330. Volume = vol,
  331. Pitch = pit or 1,
  332. SoundId = "rbxassetid://" .. id,
  333. Parent = par or workspace
  334. })
  335. Sound:play()
  336. game:GetService("Debris"):AddItem(Sound, 130)
  337. return Sound
  338. end
  339. },
  340. Decal = {
  341. Create = function(Color, Texture, Transparency, Name, Parent)
  342. local Decal = Create("Decal")({
  343. Color3 = Color,
  344. Texture = "rbxassetid://" .. Texture,
  345. Transparency = Transparency,
  346. Name = Name,
  347. Parent = Parent
  348. })
  349. return Decal
  350. end
  351. },
  352. BillboardGui = {
  353. Create = function(Parent, Image, Position, Size)
  354. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  355. BillPar.CFrame = CFrame.new(Position)
  356. local Bill = Create("BillboardGui")({
  357. Parent = BillPar,
  358. Adornee = BillPar,
  359. Size = UDim2.new(1, 0, 1, 0),
  360. SizeOffset = Vector2.new(Size, Size)
  361. })
  362. local d = Create("ImageLabel", Bill)({
  363. Parent = Bill,
  364. BackgroundTransparency = 1,
  365. Size = UDim2.new(1, 0, 1, 0),
  366. Image = "rbxassetid://" .. Image
  367. })
  368. return BillPar
  369. end
  370. },
  371. ParticleEmitter = {
  372. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  373. local Particle = Create("ParticleEmitter")({
  374. Parent = Parent,
  375. Color = ColorSequence.new(Color1, Color2),
  376. LightEmission = LightEmission,
  377. Size = Size,
  378. Texture = Texture,
  379. Transparency = Transparency,
  380. ZOffset = ZOffset,
  381. Acceleration = Accel,
  382. Drag = Drag,
  383. LockedToPart = LockedToPart,
  384. VelocityInheritance = VelocityInheritance,
  385. EmissionDirection = EmissionDirection,
  386. Enabled = Enabled,
  387. Lifetime = LifeTime,
  388. Rate = Rate,
  389. Rotation = Rotation,
  390. RotSpeed = RotSpeed,
  391. Speed = Speed,
  392. VelocitySpread = VelocitySpread
  393. })
  394. return Particle
  395. end
  396. },
  397. CreateTemplate = {}
  398. }
  399. function rayCast(Position, Direction, Range, Ignore)
  400. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  401. end
  402. function FindNearestTorso(pos)
  403. local list = game.Workspace:children()
  404. local torso
  405. local dist = 1000
  406. local temp, human, temp2
  407. for x = 1, #list do
  408. temp2 = list[x]
  409. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  410. temp = temp2:findFirstChild("Torso")
  411. human = temp2:findFirstChild("Humanoid")
  412. if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then
  413. local dohit = true
  414. if dohit == true then
  415. torso = temp
  416. dist = (temp.Position - pos).magnitude
  417. end
  418. end
  419. end
  420. end
  421. return torso, dist
  422. end
  423. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  424. if hit.Parent == nil then
  425. return
  426. end
  427. local h = hit.Parent:FindFirstChild("Humanoid")
  428. for _, v in pairs(hit.Parent:children()) do
  429. if v:IsA("Humanoid") then
  430. h = v
  431. end
  432. end
  433. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  434. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  435. return
  436. end
  437. local c = Create("ObjectValue")({
  438. Name = "creator",
  439. Value = game:service("Players").LocalPlayer,
  440. Parent = h
  441. })
  442. game:GetService("Debris"):AddItem(c, 0.5)
  443. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  444. local Damage = math.random(minim, maxim)
  445. local blocked = false
  446. local block = hit.Parent:findFirstChild("Block")
  447. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  448. blocked = true
  449. block.Value = block.Value - 1
  450. print(block.Value)
  451. end
  452. if TimeStop == false then
  453. h.Health = h.Health - Damage
  454. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Really red").Color)
  455. elseif TimeStop == true then
  456. repeat
  457. wait()
  458. until TimeStop == false
  459. h.Health = h.Health - Damage / 2
  460. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Really red").Color)
  461. end
  462. if Type == "Knockdown" then
  463. local hum = hit.Parent.Humanoid
  464. hum.PlatformStand = true
  465. coroutine.resume(coroutine.create(function(HHumanoid)
  466. swait(1)
  467. HHumanoid.PlatformStand = false
  468. end), hum)
  469. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  470. local bodvol = Create("BodyVelocity")({
  471. velocity = angle * knockback,
  472. P = 5000,
  473. maxForce = Vector3.new(8000, 8000, 8000),
  474. Parent = hit
  475. })
  476. local rl = Create("BodyAngularVelocity")({
  477. P = 3000,
  478. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  479. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  480. Parent = hit
  481. })
  482. game:GetService("Debris"):AddItem(bodvol, 0.5)
  483. game:GetService("Debris"):AddItem(rl, 0.5)
  484. elseif Type == "Normal" then
  485. local vp = Create("BodyVelocity")({
  486. P = 500,
  487. maxForce = Vector3.new(math.huge, 0, math.huge),
  488. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  489. })
  490. if knockback > 0 then
  491. vp.Parent = hit.Parent.Torso
  492. end
  493. game:GetService("Debris"):AddItem(vp, 0.5)
  494. elseif Type == "Up" then
  495. local bodyVelocity = Create("BodyVelocity")({
  496. velocity = Vector3.new(0, 20, 0),
  497. P = 5000,
  498. maxForce = Vector3.new(8000, 8000, 8000),
  499. Parent = hit
  500. })
  501. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  502. elseif Type == "DarkUp" then
  503. coroutine.resume(coroutine.create(function()
  504. for i = 0, 1, 0.1 do
  505. swait()
  506. Effects.Block.Create(BrickColor.new("Really black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
  507. end
  508. end))
  509. local bodyVelocity = Create("BodyVelocity")({
  510. velocity = Vector3.new(0, 20, 0),
  511. P = 5000,
  512. maxForce = Vector3.new(8000, 8000, 8000),
  513. Parent = hit
  514. })
  515. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  516. elseif Type == "Snare" then
  517. local bp = Create("BodyPosition")({
  518. P = 2000,
  519. D = 100,
  520. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  521. position = hit.Parent.Torso.Position,
  522. Parent = hit.Parent.Torso
  523. })
  524. game:GetService("Debris"):AddItem(bp, 1)
  525. elseif Type == "Freeze" then
  526. local BodPos = Create("BodyPosition")({
  527. P = 50000,
  528. D = 1000,
  529. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  530. position = hit.Parent.Torso.Position,
  531. Parent = hit.Parent.Torso
  532. })
  533. local BodGy = Create("BodyGyro")({
  534. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  535. P = 20000,
  536. Parent = hit.Parent.Torso,
  537. cframe = hit.Parent.Torso.CFrame
  538. })
  539. hit.Parent.Torso.Anchored = true
  540. coroutine.resume(coroutine.create(function(Part)
  541. swait(1.5)
  542. Part.Anchored = false
  543. end), hit.Parent.Torso)
  544. game:GetService("Debris"):AddItem(BodPos, 3)
  545. game:GetService("Debris"):AddItem(BodGy, 3)
  546. end
  547. local debounce = Create("BoolValue")({
  548. Name = "DebounceHit",
  549. Parent = hit.Parent,
  550. Value = true
  551. })
  552. game:GetService("Debris"):AddItem(debounce, Delay)
  553. c = Create("ObjectValue")({
  554. Name = "creator",
  555. Value = Player,
  556. Parent = h
  557. })
  558. game:GetService("Debris"):AddItem(c, 0.5)
  559. end
  560. end
  561. function ShowDamage(Pos, Text, Time, Color)
  562. local Rate = 0.03333333333333333
  563. local Pos = Pos or Vector3.new(0, 0, 0)
  564. local Text = Text or ""
  565. local Time = Time or 2
  566. local Color = Color or Color3.new(1, 0, 1)
  567. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  568. EffectPart.Anchored = true
  569. local BillboardGui = Create("BillboardGui")({
  570. Size = UDim2.new(3, 0, 3, 0),
  571. Adornee = EffectPart,
  572. Parent = EffectPart
  573. })
  574. local TextLabel = Create("TextLabel")({
  575. BackgroundTransparency = 1,
  576. Size = UDim2.new(1, 0, 1, 0),
  577. Text = Text,
  578. Font = "SciFi",
  579. TextColor3 = Color,
  580. TextScaled = true,
  581. Parent = BillboardGui
  582. })
  583. game.Debris:AddItem(EffectPart, Time)
  584. EffectPart.Parent = game:GetService("Workspace")
  585. delay(0, function()
  586. local Frames = Time / Rate
  587. for Frame = 1, Frames do
  588. wait(Rate)
  589. local Percent = Frame / Frames
  590. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  591. TextLabel.TextTransparency = Percent
  592. end
  593. if EffectPart and EffectPart.Parent then
  594. EffectPart:Destroy()
  595. end
  596. end)
  597. end
  598. local STDamage = false
  599. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  600. for _, c in pairs(workspace:children()) do
  601. local hum = c:findFirstChild("Humanoid")
  602. if hum ~= nil then
  603. local head = c:findFirstChild("Torso")
  604. if head ~= nil then
  605. local targ = head.Position - Part.Position
  606. local mag = targ.magnitude
  607. if Magnitude >= mag and c.Name ~= Player.Name then
  608. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0.1, HitSound, HitPitch)
  609. if STDamage == true then
  610. for i = 1, 3 do
  611. Effects.Block.Create(BrickColor.new("Really black"), head.CFrame, 1, 1, 1, 4, 4, 4, 0.07, 1)
  612. end
  613. for i = 1, 10 do
  614. CamShake(1, 70000)
  615. Effects.Break.Create(BrickColor.new("Really black"), head.CFrame, 1, 1, 1)
  616. end
  617. elseif STDamage == false then
  618. CamShake(1, 90000)
  619. Effects.Block.Create(BrickColor.new("Really black"), head.CFrame, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.07, 1)
  620. for i = 1, 2 do
  621. Effects.Break.Create(BrickColor.new("Really black"), head.CFrame, 0.4, 0.4, 0.4)
  622. end
  623. end
  624. end
  625. end
  626. end
  627. end
  628. end
  629. HHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HHandle", Vector3.new(1.09999979, 0.299999923, 1.0999999))
  630. HHandleWeld = CFuncs.Weld.Create(m, Head, HHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0646438599, -0.0500068665, -0.0646400452, -0.707107365, -3.21031663E-8, 0.707106411, -8.19564079E-8, 1.00000119, -1.41561088E-7, -0.707106352, 1.38630043E-7, -0.707107484))
  631. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.09999979, 0.399999917, 1.0999999))
  632. PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.350002289, 0, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024))
  633. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.09999979, 0.499999911, 1.0999999))
  634. PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.62939453E-6, -0.400001526, 7.62939453E-6, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024))
  635. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.499999821, 0.299999893, 0.200000003))
  636. PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.300033569, -0.800000191, -0.44997406, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024))
  637. Eye1 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Really red", "Eye1", Vector3.new(0.400000006, 0.200000003, 0.200000003))
  638. PartWeld = CFuncs.Weld.Create(m, HHandle, Eye1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0381011963, -0.0574798584, 0.471725464, -2.89082527E-6, 0.173647985, -0.984807968, -6.2584877E-7, 0.984808922, 0.173648104, 1.00000012, 1.02902288E-6, -2.77161598E-6))
  639. CFuncs.Mesh.Create("SpecialMesh", Eye1, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  640. Eye2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Really red", "Eye2", Vector3.new(0.400000006, 0.200000003, 0.200000003))
  641. PartWeld = CFuncs.Weld.Create(m, HHandle, Eye2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0115432739, -0.0487277508, 0.482452393, -0.981060266, -0.173648134, -0.0858327746, -0.172987267, 0.984808922, -0.0151339322, 0.0871568322, 3.96735317E-7, -0.996194839))
  642. CFuncs.Mesh.Create("SpecialMesh", Eye2, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  643. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.499999821, 0.300000012, 0.200000003))
  644. PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.299995422, -0.800000191, 0.449989319, 5.96046448E-8, -1.38630043E-7, -1.00000024, -3.21031663E-8, 1.00000119, 1.38630043E-7, 1.00000024, -3.21031663E-8, -5.96046448E-8))
  645. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.10000002, 0.999999881, 1.0999999))
  646. PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.200004578, -0.150001526, 0.200012207, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024))
  647. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.600000024))
  648. WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.449981689, -0.750000954, 0.250007629, 5.96046448E-8, -1.38630043E-7, -1.00000024, -3.21031663E-8, 1.00000119, 1.38630043E-7, 1.00000024, -3.21031663E-8, -5.96046448E-8))
  649. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  650. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.20000005, 0.200000003, 0.200000003))
  651. WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0500011444, -0.449970245, 0.650001526, 3.21031663E-8, -1.00000119, -1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024, -1.00000024, 3.21031663E-8, 5.96046448E-8))
  652. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  653. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.5))
  654. WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.449970245, -1.05000114, 0.300033569, -5.96046448E-8, 1.38630043E-7, 1.00000024, -3.21031663E-8, 1.00000119, 1.38630043E-7, -1.00000024, 3.21031663E-8, 5.96046448E-8))
  655. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  656. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.5))
  657. WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.449996948, -1.05000019, 0.300014496, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024))
  658. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  659. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.20000005, 0.200000003, 0.200000003))
  660. WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0500011444, -0.650009155, 0.449989319, 3.21031663E-8, -1.00000119, -1.38630043E-7, 5.96046448E-8, -1.38630043E-7, -1.00000024, 1.00000024, -3.21031663E-8, -5.96046448E-8))
  661. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  662. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.600000024))
  663. WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.450012207, -0.750001907, 0.249996185, -1.00000024, 3.21031663E-8, 5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, 5.96046448E-8, -1.38630043E-7, -1.00000024))
  664. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  665. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.300000012, 0.200000003))
  666. WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.449985504, -0.800001144, 0.0500106812, 5.96046448E-8, -1.38630043E-7, -1.00000024, -3.21031663E-8, 1.00000119, 1.38630043E-7, 1.00000024, -3.21031663E-8, -5.96046448E-8))
  667. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  668. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.300000012, 0.200000003))
  669. WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.44997406, -0.800002098, 0.0500030518, -1.00000024, 3.21031663E-8, 5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, 5.96046448E-8, -1.38630043E-7, -1.00000024))
  670. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  671. THandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "THandle", Vector3.new(1, 0.799999893, 1))
  672. THandleWeld = CFuncs.Weld.Create(m, Torso, THandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  673. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.19999981, 0.699999928, 1.20000005))
  674. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.328445435, -0.67606163, -0.323509216, 0.709785044, 0.0255700666, -0.70395416, -2.32494262E-4, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426))
  675. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.99999994, 0.499999851, 0.900000036))
  676. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354995728, 0.217259884, 0.408233643, 0.709785223, -0.157498211, -0.686585248, -2.32138293E-4, 0.974633098, -0.2238141, 0.704418123, 0.159019142, 0.691742837))
  677. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.80000019, 0.700000048, 0.800000012))
  678. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727E-5, -0.843423843, -1.0044136, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213))
  679. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  680. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.60000014, 0.400000006, 1.39999998))
  681. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727E-5, -0.793423653, -0.504411697, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213))
  682. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  683. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.19999981, 0.499999911, 1.19999993))
  684. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.198799133, -0.0796661377, -0.194431305, 0.709785044, 0.0255700666, -0.70395416, -2.32494262E-4, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426))
  685. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.80000019, 0.300000012, 1.80000007))
  686. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-6.10351563E-5, -1.04342794, -0.404396057, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213))
  687. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  688. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.200000003, 1.10000002, 0.300000012))
  689. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.34057617E-5, -0.943422318, -1.35441589, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213))
  690. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  691. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.09999979, 0.499999911, 1.0999999))
  692. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.11920929, 0.416726112, -0.115348816, 0.709785044, 0.0255700666, -0.70395416, -2.32494262E-4, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426))
  693. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.39999986, 1.19999993, 1.39999986))
  694. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.218803406, -0.55094862, 0.222564697, 0.709785223, -0.157498211, -0.686585248, -2.32138293E-4, 0.974633098, -0.2238141, 0.704418123, 0.159019142, 0.691742837))
  695. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.999999762, 0.300000012, 0.799999893))
  696. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0691986084, 0.816726685, -0.165359497, 0.709785044, 0.0255700666, -0.70395416, -2.32494262E-4, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426))
  697. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.899999976, 0.499999851, 0.899999917))
  698. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.331642151, 0.516366959, 0.335166931, 0.709785223, -0.157498211, -0.686585248, -2.32138293E-4, 0.974633098, -0.2238141, 0.704418123, 0.159019142, 0.691742837))
  699. AHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "AHandleR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
  700. AHandleRWeld = CFuncs.Weld.Create(m, RightArm, AHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209915161, 0.00999641418, -3.81469727E-6, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  701. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998))
  702. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0.550004005, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  703. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  704. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.150001526, 0.200003624, -0.359994888, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  705. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  706. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.20000267, 0.359992981, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  707. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005))
  708. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209899902, -0.809997559, 5.7220459E-6, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  709. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998))
  710. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.300003052, 0.650004387, 1.71661377E-5, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  711. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998))
  712. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.650003433, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  713. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041))
  714. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, -0.049996376, -3.81469727E-6, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  715. HitboxR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
  716. HitboxRWeld = CFuncs.Weld.Create(m, AHandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  717. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003))
  718. WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.200012207, -0.149997711, 0.360010147, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  719. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  720. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012))
  721. WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -1.30999851, 0.659896851, -5.96046519E-8, 1.41561088E-7, -1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, 1, -8.19564079E-8, 5.96046519E-8))
  722. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  723. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003))
  724. WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199981689, -0.149998665, 0.359991074, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  725. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  726. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.899999976))
  727. WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.90734863E-6, 0.309997559, -0.0598983765, -5.96046519E-8, 1.41561088E-7, -1.00000024, 8.19564079E-8, -1.00000119, 1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8))
  728. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  729. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012))
  730. WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727E-6, 0.309999466, 0.659896851, 5.96046519E-8, -1.41561088E-7, 1.00000024, 8.19564079E-8, -1.00000119, 1.41561088E-7, 1, -8.19564079E-8, 5.96046519E-8))
  731. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  732. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.300000012))
  733. WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459E-6, 0.200003624, 0.150016785, 5.96046519E-8, -1.41561088E-7, 1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8))
  734. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  735. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.300000012, 0.200000003))
  736. WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-9.53674316E-6, -1.06000042, 0.490097046, 5.96046519E-8, -1.41561088E-7, 1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8))
  737. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  738. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.200000003))
  739. WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459E-6, 0.20000267, 0.299995422, -5.96046519E-8, 1.41561088E-7, -1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, 1, -8.19564079E-8, 5.96046519E-8))
  740. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  741. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.5, 0.200000003))
  742. WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453E-6, 0.659999847, 0.490089417, -5.96046519E-8, 1.41561088E-7, -1.00000024, 8.19564079E-8, -1.00000119, 1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8))
  743. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  744. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.900000095))
  745. WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459E-6, -1.30999947, -0.0598831177, 5.96046519E-8, -1.41561088E-7, 1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8))
  746. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  747. AHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "AHandleL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
  748. AHandleLWeld = CFuncs.Weld.Create(m, LeftArm, AHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.210014343, 0.00999736786, 1.14440918E-5, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  749. HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
  750. HitboxLWeld = CFuncs.Weld.Create(m, AHandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  751. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  752. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149986267, 0.200001717, -0.360012054, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  753. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041))
  754. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199989319, -0.0499982834, -9.53674316E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  755. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  756. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149986267, 0.200001717, 0.359992981, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  757. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005))
  758. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.21005249, -0.81000042, 2.28881836E-5, -1, -8.19564079E-8, -5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, -5.96046519E-8, -1.41561088E-7, -1.00000024))
  759. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998))
  760. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0.550003052, -5.7220459E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  761. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998))
  762. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.299995422, 0.650003433, -3.81469727E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  763. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998))
  764. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.65000248, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  765. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012))
  766. WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727E-6, 0.309998512, 0.660064697, 5.96046519E-8, 1.41561088E-7, 1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, 1, 8.19564079E-8, 5.96046519E-8))
  767. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  768. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003))
  769. WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199989319, -0.149998665, 0.359992981, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  770. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  771. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.900000095))
  772. WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.47955322E-5, -1.30999947, -0.060043335, 5.96046519E-8, 1.41561088E-7, 1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  773. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  774. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.300000012))
  775. WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459E-6, 0.20000267, 0.150001526, 5.96046519E-8, 1.41561088E-7, 1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  776. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  777. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003))
  778. WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.199836731, -0.149998665, 0.36003685, -1, -8.19564079E-8, -5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, -5.96046519E-8, -1.41561088E-7, -1.00000024))
  779. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  780. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.5, 0.200000003))
  781. WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52587891E-5, 0.659998894, 0.489944458, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  782. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  783. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003))
  784. WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.199981689, -0.149999619, 0.360010147, -1, -8.19564079E-8, -5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, -5.96046519E-8, -1.41561088E-7, -1.00000024))
  785. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  786. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.899999976))
  787. WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.67028809E-5, 0.309998512, -0.0600509644, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  788. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  789. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.300000012, 0.200000003))
  790. WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.33514404E-5, -1.06000042, 0.489936829, 5.96046519E-8, 1.41561088E-7, 1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  791. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  792. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.200000003))
  793. WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453E-6, 0.200003624, 0.299987793, -5.96046519E-8, -1.41561088E-7, -1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, 1, 8.19564079E-8, 5.96046519E-8))
  794. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  795. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012))
  796. WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(9.53674316E-6, -1.30999947, 0.660049438, -5.96046519E-8, -1.41561088E-7, -1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, 1, 8.19564079E-8, 5.96046519E-8))
  797. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  798. LHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "LHandleR", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  799. LHandleRWeld = CFuncs.Weld.Create(m, RightLeg, LHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498962402, -0.0950021744, 0.00499534607, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  800. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.800000012, 0.800000012, 0.200000003))
  801. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00499916077, -0.604999542, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  802. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  803. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.600002289, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  804. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006))
  805. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.454998016, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  806. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.400000006, 1.20000005, 0.200000003))
  807. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00499916077, -0.604999542, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  808. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012))
  809. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499725342, 0.0149993896, 0.00500297546, 2.28095047E-7, 1.00000775, 2.99581131E-7, -1.00000417, 5.63755016E-8, -4.06898749E-7, -2.98379774E-7, 2.07959161E-8, 1.0000037))
  810. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  811. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  812. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.604999542, -0.504998207, 0.29499054, -2.98023224E-8, -6.70552254E-8, -1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  813. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  814. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  815. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.60499382, -0.495001793, 0.305000305, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  816. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  817. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  818. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604999542, -0.495001793, 0.29499054, 2.98023224E-8, 6.70552254E-8, 1.00000012, -3.7252903E-8, -1.0000006, -7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  819. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  820. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  821. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604999542, -0.504998207, 0.305000305, 2.98023224E-8, 6.70552254E-8, 1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, -1, -4.47034836E-8, -2.98023224E-8))
  822. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  823. LHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "LHandleL", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  824. LHandleLWeld = CFuncs.Weld.Create(m, LeftLeg, LHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498199463, -0.095000267, 0.00502204895, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  825. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  826. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.600001335, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  827. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.400000006, 1.20000005, 0.300000012))
  828. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00500106812, -0.554998398, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  829. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006))
  830. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.454999924, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  831. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012))
  832. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499534607, 0.0149993896, 0.00500297546, 2.28095047E-7, 1.00000775, 2.99581131E-7, -1.00000417, 5.63755016E-8, -4.06898749E-7, -2.98379774E-7, 2.07959161E-8, 1.0000037))
  833. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  834. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.800000012, 0.800000012, 0.300000012))
  835. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00500106812, -0.554998398, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  836. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  837. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554998398, -0.505000114, 0.305000305, 2.98023224E-8, 6.70552254E-8, 1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, -1, -4.47034836E-8, -2.98023224E-8))
  838. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  839. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  840. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.554998398, -0.505000114, 0.29499054, -2.98023224E-8, -6.70552254E-8, -1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  841. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  842. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  843. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554998398, -0.494999886, 0.29499054, 2.98023224E-8, 6.70552254E-8, 1.00000012, -3.7252903E-8, -1.0000006, -7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  844. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  845. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  846. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.554998398, -0.494999886, 0.305000305, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  847. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  848. Shield = CFuncs.Part.Create(m, "Neon", 0, 0.5, "Really red", "Part", Vector3.new(9.1, 8.5, 0.2))
  849. CFuncs.Mesh.Create("SpecialMesh", Shield, "FileMesh", "rbxassetid://708292865", Vector3.new(0, 0, 0), Vector3.new(0.04, 0.04, 0.04))
  850. Shield.Parent = nil
  851. EffectModel = Create("Model")({Parent = Character, Name = "Effects"})
  852. Effects = {
  853. Block = {
  854. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  855. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  856. prt.Anchored = true
  857. prt.CFrame = cframe
  858. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  859. game:GetService("Debris"):AddItem(prt, 10)
  860. if Type == 1 or Type == nil then
  861. table.insert(Effects, {
  862. prt,
  863. "Block1",
  864. delay,
  865. x3,
  866. y3,
  867. z3,
  868. msh
  869. })
  870. elseif Type == 2 then
  871. table.insert(Effects, {
  872. prt,
  873. "Block2",
  874. delay,
  875. x3,
  876. y3,
  877. z3,
  878. msh
  879. })
  880. end
  881. end
  882. },
  883. Cylinder = {
  884. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  885. local prt = CFuncs.Part .. Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  886. prt.Anchored = true
  887. prt.CFrame = cframe
  888. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  889. game:GetService("Debris"):AddItem(prt, 2)
  890. Effects[#Effects + 1] = {
  891. prt,
  892. "Cylinder",
  893. delay,
  894. x3,
  895. y3,
  896. z3
  897. }
  898. end
  899. },
  900. Head = {
  901. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  902. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  903. prt.Anchored = true
  904. prt.CFrame = cframe
  905. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  906. game:GetService("Debris"):AddItem(prt, 10)
  907. table.insert(Effects, {
  908. prt,
  909. "Cylinder",
  910. delay,
  911. x3,
  912. y3,
  913. z3,
  914. msh
  915. })
  916. end
  917. },
  918. Sphere = {
  919. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  920. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  921. prt.Anchored = true
  922. prt.CFrame = cframe
  923. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  924. game:GetService("Debris"):AddItem(prt, 10)
  925. table.insert(Effects, {
  926. prt,
  927. "Cylinder",
  928. delay,
  929. x3,
  930. y3,
  931. z3,
  932. msh
  933. })
  934. end
  935. },
  936. Sphere2 = {
  937. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  938. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  939. prt.Anchored = true
  940. prt.CFrame = cframe
  941. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  942. game:GetService("Debris"):AddItem(prt, 10)
  943. table.insert(Effects, {
  944. prt,
  945. "Cylinder",
  946. delay,
  947. x3,
  948. y3,
  949. z3,
  950. msh
  951. })
  952. end
  953. },
  954. Elec = {
  955. Create = function(cff, x, y, z)
  956. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Purple"), "Part", Vector3.new(1, 1, 1))
  957. prt.Anchored = true
  958. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  959. prt.CFrame = CFrame.new(prt.Position)
  960. game:GetService("Debris"):AddItem(prt, 2)
  961. local xval = math.random() / 2
  962. local yval = math.random() / 2
  963. local zval = math.random() / 2
  964. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  965. table.insert(Effects, {
  966. prt,
  967. "Elec",
  968. 0.1,
  969. x,
  970. y,
  971. z,
  972. xval,
  973. yval,
  974. zval
  975. })
  976. end
  977. },
  978. Ring = {
  979. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  980. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  981. prt.Anchored = true
  982. prt.CFrame = cframe
  983. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  984. game:GetService("Debris"):AddItem(prt, 10)
  985. table.insert(Effects, {
  986. prt,
  987. "Cylinder",
  988. delay,
  989. x3,
  990. y3,
  991. z3,
  992. msh
  993. })
  994. end
  995. },
  996. Wave = {
  997. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  998. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  999. prt.Anchored = true
  1000. prt.CFrame = cframe
  1001. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1002. game:GetService("Debris"):AddItem(prt, 10)
  1003. table.insert(Effects, {
  1004. prt,
  1005. "Cylinder",
  1006. delay,
  1007. x3,
  1008. y3,
  1009. z3,
  1010. msh
  1011. })
  1012. end
  1013. },
  1014. Break = {
  1015. Create = function(brickcolor, cframe, x1, y1, z1)
  1016. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1017. prt.Anchored = true
  1018. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1019. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1020. local num = math.random(10, 50) / 1000
  1021. game:GetService("Debris"):AddItem(prt, 10)
  1022. table.insert(Effects, {
  1023. prt,
  1024. "Shatter",
  1025. num,
  1026. prt.CFrame,
  1027. math.random() - math.random(),
  1028. 0,
  1029. math.random(50, 100) / 100
  1030. })
  1031. end
  1032. },
  1033. Fire = {
  1034. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  1035. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1036. prt.Anchored = true
  1037. prt.CFrame = cframe
  1038. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1039. game:GetService("Debris"):AddItem(prt, 10)
  1040. table.insert(Effects, {
  1041. prt,
  1042. "Fire",
  1043. delay,
  1044. 1,
  1045. 1,
  1046. 1,
  1047. msh
  1048. })
  1049. end
  1050. },
  1051. FireWave = {
  1052. Create = function(brickcolor, cframe, x1, y1, z1)
  1053. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  1054. prt.Anchored = true
  1055. prt.CFrame = cframe
  1056. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1057. local d = Create("Decal")({
  1058. Parent = prt,
  1059. Texture = "rbxassetid://26356434",
  1060. Face = "Top"
  1061. })
  1062. local d = Create("Decal")({
  1063. Parent = prt,
  1064. Texture = "rbxassetid://26356434",
  1065. Face = "Bottom"
  1066. })
  1067. game:GetService("Debris"):AddItem(prt, 10)
  1068. table.insert(Effects, {
  1069. prt,
  1070. "FireWave",
  1071. 1,
  1072. 30,
  1073. math.random(400, 600) / 100,
  1074. msh
  1075. })
  1076. end
  1077. },
  1078. Lightning = {
  1079. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  1080. local magz = (p0 - p1).magnitude
  1081. local curpos = p0
  1082. local trz = {
  1083. -ofs,
  1084. ofs
  1085. }
  1086. for i = 1, tym do
  1087. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  1088. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  1089. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  1090. li.Material = "Neon"
  1091. if tym == i then
  1092. local magz2 = (curpos - p1).magnitude
  1093. li.Size = Vector3.new(th, th, magz2)
  1094. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  1095. table.insert(Effects, {
  1096. li,
  1097. "Disappear",
  1098. last
  1099. })
  1100. else
  1101. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  1102. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  1103. game.Debris:AddItem(li, 10)
  1104. table.insert(Effects, {
  1105. li,
  1106. "Disappear",
  1107. last
  1108. })
  1109. end
  1110. end
  1111. end
  1112. },
  1113. EffectTemplate = {}
  1114. }
  1115. local Invisible = true
  1116. function Reappear()
  1117. for _, i in pairs(AdvancingFortress:children()) do
  1118. if i:IsA("BasePart") then
  1119. coroutine.resume(coroutine.create(function(Part)
  1120. for i = 0, 1, 0.3 do
  1121. swait()
  1122. Part.Transparency = -i
  1123. end
  1124. Part.Transparency = 0
  1125. end), i)
  1126. end
  1127. end
  1128. for _, i in pairs(m:children()) do
  1129. if i:IsA("BasePart") then
  1130. coroutine.resume(coroutine.create(function(Part)
  1131. for i = 0, 1, 0.3 do
  1132. swait()
  1133. Part.Transparency = i
  1134. end
  1135. Part.Transparency = 0
  1136. end), i)
  1137. end
  1138. end
  1139. end
  1140. function ReappearArmorOnly()
  1141. for _, i in pairs(m:children()) do
  1142. if i:IsA("BasePart") then
  1143. coroutine.resume(coroutine.create(function(Part)
  1144. for i = 0, 1, 0.3 do
  1145. swait()
  1146. Part.Transparency = i
  1147. end
  1148. Part.Transparency = 0
  1149. end), i)
  1150. end
  1151. end
  1152. end
  1153. function Disappear()
  1154. for _, i in pairs(AdvancingFortress:children()) do
  1155. if i:IsA("BasePart") then
  1156. coroutine.resume(coroutine.create(function(Part)
  1157. for i = 0, 1, 0.3 do
  1158. swait()
  1159. Part.Transparency = i
  1160. end
  1161. Part.Transparency = 1
  1162. end), i)
  1163. end
  1164. end
  1165. for _, i in pairs(m:children()) do
  1166. if i:IsA("BasePart") then
  1167. coroutine.resume(coroutine.create(function(Part)
  1168. for i = 0, 1, 0.3 do
  1169. swait()
  1170. Part.Transparency = i
  1171. end
  1172. Part.Transparency = 1
  1173. end), i)
  1174. end
  1175. end
  1176. end
  1177. function DisappearArmorOnly()
  1178. for _, i in pairs(m:children()) do
  1179. if i:IsA("BasePart") then
  1180. coroutine.resume(coroutine.create(function(Part)
  1181. for i = 0, 1, 0.3 do
  1182. swait()
  1183. Part.Transparency = i
  1184. end
  1185. Part.Transparency = 1
  1186. end), i)
  1187. end
  1188. end
  1189. end
  1190. function CamShake(time, freq)
  1191. coroutine.resume(coroutine.create(function()
  1192. local cam = game:GetService("Workspace").CurrentCamera
  1193. local time = 10
  1194. local seed = Vector3.new(math.random(100, 200) / freq, math.random(100, 200) / freq, 0)
  1195. if math.random(1, 2) == 1 then
  1196. seed = Vector3.new(-seed.x, seed.y, 0)
  1197. end
  1198. if math.random(1, 2) == 1 then
  1199. seed = Vector3.new(seed.x, -seed.y, 0)
  1200. end
  1201. cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(seed.x * time, seed.y * time, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
  1202. for i = 1, time do
  1203. cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(-seed.x, -seed.y, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
  1204. wait()
  1205. end
  1206. end))
  1207. end
  1208. local ora = false
  1209. function ORA()
  1210. attack = true
  1211. local S = CFuncs.Sound.Create("616593932", Torso, 1, 1)
  1212. S.Looped = true
  1213. if ora == true then
  1214. while ora == true do
  1215. CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  1216. MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
  1217. for i = 0, 1, 0.8 do
  1218. swait()
  1219. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1220. PlayAnimationFromTable({
  1221. CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1222. CFrame.new(8.9481473E-6, 1.49999249, 5.2684918E-6, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1223. CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1224. CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1225. CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138E-6, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1226. CFrame.new(-0.604502141, -1.943735, 5.15520573E-4, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1227. }, 0.8, false)
  1228. end
  1229. CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2))
  1230. MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1)
  1231. for i = 0, 1, 0.8 do
  1232. swait()
  1233. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1234. PlayAnimationFromTable({
  1235. CFrame.new(1.1920929E-6, -0.0170394331, -0.52941519, 0.70710516, -2.21270369E-7, -0.707108498, 0.18301405, 0.965925574, 0.183012888, 0.683014154, -0.258820117, 0.683010995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1236. CFrame.new(-1.22189522E-6, 1.49999356, 1.04308128E-6, 0.707110465, 0.122788236, 0.696360528, -1.4748274E-6, 0.98480773, -0.173648238, -0.707103193, 0.122787461, 0.696368098) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1237. CFrame.new(1.44562268, 0.333473027, -0.475224167, 0.907739162, 0.217196256, 0.358959734, 0.40125221, -0.199453548, -0.893991232, -0.122576535, 0.955528319, -0.268199235) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1238. CFrame.new(-1.884794, 0.881342709, -0.770847201, 0.0912726, 0.688403964, -0.719562054, -0.91795665, -0.221949756, -0.328776807, -0.386037856, 0.690535009, 0.611666858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1239. CFrame.new(0.789779902, -1.8586235, 0.161380947, 0.965926766, -0.258817255, -8.10623169E-6, 0.243211254, 0.907672405, 0.342022836, -0.0885141194, -0.330371499, 0.939691722) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1240. CFrame.new(-0.73783946, -1.45406294, -0.215006173, 0.882573366, -0.0180292428, 0.469829261, -0.163172901, 0.925412893, 0.342031717, -0.440952569, -0.378531486, 0.813802838) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1241. }, 0.8, false)
  1242. end
  1243. CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  1244. MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
  1245. for i = 0, 1, 0.8 do
  1246. swait()
  1247. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1248. PlayAnimationFromTable({
  1249. CFrame.new(0.215482175, -0.0393944569, -0.126133978, 0.259671897, -0.351393819, 0.8994959, -0.075478971, 0.921212733, 0.381667405, -0.962742627, -0.167001322, 0.212690249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1250. CFrame.new(-1.26510859E-5, 1.49999118, -2.16066837E-7, 0.420251548, -0.0215960592, -0.90715003, -0.100918382, 0.992402375, -0.0703775883, 0.901778162, 0.12112467, 0.414879382) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1251. CFrame.new(1.81840861, 0.705381036, -0.347923756, -0.236346364, -0.883376777, 0.404705286, 0.945798516, -0.113677993, 0.304209948, -0.222726092, 0.454668403, 0.862362981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1252. CFrame.new(-1.21960759, 0.420275182, -0.728423595, -0.57802856, -0.255150676, 0.775100708, 0.665436089, -0.697164714, 0.266751111, 0.472311139, 0.669969678, 0.572767615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1253. CFrame.new(0.620917439, -1.53014767, -0.12091887, 0.707106113, 0.241845652, -0.66446346, -1.2293458E-6, 0.939692676, 0.342019886, 0.707107484, -0.241843566, 0.664462805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1254. CFrame.new(-0.873213649, -1.89646459, -0.100004375, 0.933012128, 0.353242815, -0.0686147735, -0.258823931, 0.791241407, 0.554028153, 0.249997303, -0.499155849, 0.829665601) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1255. }, 0.8, false)
  1256. end
  1257. CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2))
  1258. MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1)
  1259. for i = 0, 1, 0.8 do
  1260. swait()
  1261. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1262. PlayAnimationFromTable({
  1263. CFrame.new(0.299998224, -0.0468490347, -0.211314023, 0.642786682, -2.87348001E-7, -0.766045272, 0.323744863, 0.906307757, 0.271653205, 0.694272637, -0.42261824, 0.582562685) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1264. CFrame.new(2.71201134E-6, 1.4999969, 8.94069672E-7, 0.642777503, 0.133020476, 0.754416466, 4.31999706E-6, 0.984809279, -0.173647597, -0.766052961, 0.111620098, 0.633012772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1265. CFrame.new(1.27057993, 0.327670783, -0.599993467, 0.638493001, 0.280156553, -0.716825664, -0.769049883, 0.196164608, -0.608343422, -0.0298155248, 0.939697862, 0.340704083) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1266. CFrame.new(-1.86040878, 1.02262986, -0.452570885, 0.386218816, 0.717701018, -0.579433978, -0.403004408, -0.433759809, -0.805879354, -0.829712272, 0.544763446, 0.121709965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1267. CFrame.new(0.779964924, -1.75316048, -0.0263362825, 0.826099217, -0.36394459, 0.43023771, 0.181541473, 0.894650102, 0.40822047, -0.533481896, -0.259124577, 0.805140793) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1268. CFrame.new(-0.724003315, -1.47219872, -0.266945302, 0.766038954, -0.166370958, 0.620890498, 4.09781933E-6, 0.965925932, 0.258819997, -0.642794192, -0.198263675, 0.739937425) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1269. }, 0.8, false)
  1270. end
  1271. CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  1272. MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
  1273. end
  1274. end
  1275. S:Stop()
  1276. local S2 = CFuncs.Sound.Create("276152532", Torso, 1.5, 1)
  1277. Instance.new("DistortionSoundEffect", S2).Level = 0.8
  1278. for i = 0, 1, 0.13 do
  1279. swait()
  1280. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -3), 0.5)
  1281. PlayAnimationFromTable({
  1282. CFrame.new(2.68220901E-6, -0.0739577487, 0.0232374109, 0.707105994, -3.47710994E-7, -0.707107604, -0.122787997, 0.98480767, -0.122788213, 0.696364999, 0.173648596, 0.696363389) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1283. CFrame.new(-5.36441803E-7, 1.49999356, -1.28149986E-6, 0.707105994, -0.122788511, 0.696365297, -3.47710994E-7, 0.984808028, 0.173649326, -0.707107604, -0.122788727, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1284. CFrame.new(1.13747835, 0.382733107, -0.729447305, 0.579597414, 0.772029877, -0.260839432, -0.351051509, -0.0523141921, -0.934893906, -0.735411942, 0.633429527, 0.240701318) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1285. CFrame.new(-1.53455412, 0.605712295, -0.542039633, 0.786121905, 0.427828372, -0.446066588, -0.606968522, 0.398195386, -0.687771559, -0.116626531, 0.811420619, 0.572708428) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1286. CFrame.new(0.903839946, -1.70734286, 0.373858094, 0.863655448, -0.430708885, 0.261895239, 0.187955216, 0.757234871, 0.625514567, -0.46773085, -0.491004646, 0.734943748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1287. CFrame.new(-0.596739769, -1.62411702, -0.0967329144, 0.725493789, -0.291957259, 0.623233199, -0.081900157, 0.86250174, 0.499382436, -0.683338165, -0.41334182, 0.601828396) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1288. }, 0.2, false)
  1289. end
  1290. CFuncs.Sound.Create("471881954", HitboxR, 1, 1)
  1291. MagnitudeDamage(HitboxR, 7, 10, 15, 50, "Normal", "610359590", 1)
  1292. for i = 0, 1, 0.1 do
  1293. swait()
  1294. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3)
  1295. PlayAnimationFromTable({
  1296. CFrame.new(-0.338160992, -0.0772590488, -0.484170675, 0.307024002, -0.153706044, 0.939207554, -0.403236002, 0.872901201, 0.274671286, -0.86205399, -0.463052958, 0.206021816) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1297. CFrame.new(-0.0502282679, 1.50051379, -0.0864891857, 0.502356887, -0.246090144, -0.828901231, -0.00520065427, 0.957766473, -0.287500501, 0.864644766, 0.148738697, 0.479860842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1298. CFrame.new(1.81698525, 1.20575511, -0.168038458, 0.0800605565, -0.859217465, 0.505307972, 0.457053572, -0.418860257, -0.784640014, 0.885828495, 0.293771386, 0.359173566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1299. CFrame.new(-1.66351938, 0.691055655, 0.203685582, 0.309526145, 0.793331623, -0.524231553, -0.937197804, 0.347743452, -0.0271089375, 0.160791725, 0.499699503, 0.851144433) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1300. CFrame.new(0.971616864, -1.6145575, 0.096719563, 0.544056833, -0.203144252, -0.814085484, 0.51142931, 0.849463344, 0.129818588, 0.665161908, -0.486975014, 0.566052973) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1301. CFrame.new(-0.676943898, -1.44413579, 0.206094518, 0.884253025, 0.0570309162, -0.463512957, 0.209485695, 0.838620007, 0.502824426, 0.417387724, -0.541723251, 0.729605079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1302. }, 0.6, false)
  1303. end
  1304. attack = false
  1305. end
  1306. function CastleCrusherFist()
  1307. attack = true
  1308. STDamage = true
  1309. local S2 = CFuncs.Sound.Create("276152532", Torso, 1, 1)
  1310. Instance.new("DistortionSoundEffect", S2).Level = 0.8
  1311. for i = 0, 1, 0.1 do
  1312. swait()
  1313. Effects.Block.Create(BrickColor.new("Really black"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1314. Effects.Break.Create(BrickColor.new("Really black"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1315. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.2)
  1316. PlayAnimationFromTable({
  1317. CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1318. CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1319. CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1320. CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1321. CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1322. CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1323. }, 0.2, false)
  1324. end
  1325. MagnitudeDamage(HitboxR, 10, 50, 80, 100, "Normal", "610359515", 1)
  1326. Effects.Wave.Create(BrickColor.new(""), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
  1327. CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9)
  1328. CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8)
  1329. for i = 0, 1, 0.08 do
  1330. swait()
  1331. Effects.Block.Create(BrickColor.new("Really black"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1332. Effects.Break.Create(BrickColor.new("Really black"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1333. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3)
  1334. PlayAnimationFromTable({
  1335. CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1336. CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1337. CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1338. CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1339. CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1340. CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1341. }, 0.6, false)
  1342. end
  1343. STDamage = false
  1344. attack = false
  1345. end
  1346. function CastleCrusherFist()
  1347. attack = true
  1348. STDamage = true
  1349. local S2 = CFuncs.Sound.Create("276152532", Torso, 1, 1)
  1350. Instance.new("DistortionSoundEffect", S2).Level = 0.8
  1351. for i = 0, 1, 0.1 do
  1352. swait()
  1353. Effects.Block.Create(BrickColor.new("Really black"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1354. Effects.Break.Create(BrickColor.new("Really black"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1355. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.5)
  1356. PlayAnimationFromTable({
  1357. CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1358. CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1359. CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1360. CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1361. CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1362. CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1363. }, 0.2, false)
  1364. end
  1365. Effects.Wave.Create(BrickColor.new("Really black"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
  1366. Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 140
  1367. CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9)
  1368. CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8)
  1369. for i = 0, 1, 0.08 do
  1370. swait()
  1371. MagnitudeDamage(HitboxR, 5, 50, 80, 100, "Normal", "610359515", 1)
  1372. Effects.Block.Create(BrickColor.new("Really black"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1373. Effects.Break.Create(BrickColor.new("Really black"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1374. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 1)
  1375. PlayAnimationFromTable({
  1376. CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1377. CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1378. CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1379. CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1380. CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1381. CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1382. }, 0.6, false)
  1383. end
  1384. STDamage = false
  1385. attack = false
  1386. end
  1387. function weld5(part0, part1, c0, c1)
  1388. local weeld = Instance.new("Weld", part0)
  1389. weeld.Part0 = part0
  1390. weeld.Part1 = part1
  1391. weeld.C0 = c0
  1392. weeld.C1 = c1
  1393. return weeld
  1394. end
  1395. local Grab = false
  1396. function GRABEMBOIGRABEM()
  1397. attack = true
  1398. gp = nil
  1399. con1 = HitboxR.Touched:connect(function(hit)
  1400. local ht = hit.Parent
  1401. local hum1 = ht:FindFirstChild("Humanoid")
  1402. if Grab == false then
  1403. if hum1 ~= nil and hit.Parent ~= Character then
  1404. hum1.PlatformStand = true
  1405. gp = ht
  1406. Grab = true
  1407. local asd = weld5(RightArm, ht:FindFirstChild("Torso"), CFrame.new(0, -1.5, 0), CFrame.new(0, 0, 0))
  1408. asd.Parent = RightArm
  1409. asd.Name = "asd"
  1410. asd.C0 = asd.C0 * CFrame.Angles(math.rad(-90), 0, 0)
  1411. CFuncs.Sound.Create("200632821", Torso, 1, 1)
  1412. elseif hum1 == nil then
  1413. con1:disconnect()
  1414. wait()
  1415. return
  1416. end
  1417. end
  1418. end)
  1419. for i = 0, 1, 0.2 do
  1420. swait()
  1421. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.3)
  1422. PlayAnimationFromTable({
  1423. CFrame.new(-1.08022243E-4, -0.233785003, -0.0873367637, 0.499999821, -1.78813863E-7, -0.866025507, 0.150383934, 0.984807789, 0.0868239477, 0.852868676, -0.173648283, 0.492403716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1424. CFrame.new(-1.2665987E-7, 1.49999368, -1.02072954E-6, 0.573575675, 0.0713936985, 0.816035628, -5.01982868E-7, 0.996194899, -0.0871551931, -0.819152594, 0.049989678, 0.571393132) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1425. CFrame.new(1.47017705, 0.884583473, 0.0280318335, 0.886720777, -0.205462068, 0.414139926, 0.236241817, -0.568640172, -0.787933052, 0.397386849, 0.796513736, -0.455686152) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1426. CFrame.new(-1.76647317, 0.409804255, -0.03838256, 0.444113791, 0.836516619, -0.320940912, -0.836516619, 0.258818626, -0.482962757, -0.320940822, 0.482962757, 0.814704895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1427. CFrame.new(0.838749349, -1.98392951, 0.15807499, 0.830397308, -0.277826965, 0.48296237, 0.167731524, 0.951251447, 0.258818328, -0.53132534, -0.133914024, 0.836516857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1428. CFrame.new(-0.811016142, -1.63281643, -0.179561377, 0.642214835, 0.00870995224, 0.76647532, -0.0151349902, 0.999884725, 0.00131897628, -0.766375303, -0.0124476701, 0.642272472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1429. }, 0.3, false)
  1430. end
  1431. for i = 0, 1, 0.1 do
  1432. swait()
  1433. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
  1434. PlayAnimationFromTable({
  1435. CFrame.new(0.159273595, -0.292363107, -0.115490548, 0.0844330043, -0.144068986, 0.985959053, -0.357129037, 0.919379771, 0.164923266, -0.930231094, -0.366039604, 0.0261747837) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1436. CFrame.new(4.81307507E-6, 1.49999106, -3.65450978E-6, 0.171444774, -0.100317284, -0.980072975, -0.0616287738, 0.991762042, -0.11229457, 0.983264267, 0.0796530023, 0.163850009) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1437. CFrame.new(1.73932612, 1.06159639, 0.141945362, -0.153680667, -0.913934886, 0.375639945, 0.659919798, -0.377877831, -0.649395287, 0.735450923, 0.148092732, 0.661196351) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1438. CFrame.new(-1.68730593, 0.429691374, -0.418232322, 0.633863091, 0.519853055, -0.57268703, -0.772902489, 0.453472316, -0.443829596, 0.028971523, 0.723958433, 0.689235032) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1439. CFrame.new(0.51381135, -1.74729896, 0.0663300753, 0.422899842, 0.615153313, -0.665388703, -0.0435856879, 0.747240186, 0.66312325, 0.905127704, -0.251433372, 0.342819571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1440. CFrame.new(-0.991570175, -1.5009346, -0.1830419, 0.415304065, 0.586875141, -0.695054054, -0.166150108, 0.800146103, 0.576333642, 0.894380629, -0.123870395, 0.429813296) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1441. }, 0.3, false)
  1442. end
  1443. if Grab == true then
  1444. for i = 1, 5 do
  1445. for i = 0, 1, 0.35 do
  1446. swait()
  1447. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 13, -6), 0.3)
  1448. PlayAnimationFromTable({
  1449. CFrame.new(-0.0701122433, -0.336599797, -0.467321932, 0.694850504, -0.140219957, -0.70535183, 0.704946458, 0.326802045, 0.629484713, 0.142244101, -0.934633017, 0.325926095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1450. CFrame.new(-3.05473804E-6, 1.49998987, 8.94069672E-7, 0.707109332, 0.122785509, 0.696362555, 1.49011612E-6, 0.984807491, -0.173649877, -0.707104206, 0.122789055, 0.696367502) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1451. CFrame.new(1.23286271, 0.549701929, -0.640782475, 0.740093768, 0.612683415, 0.277277708, 0.0735714883, 0.336068332, -0.938959956, -0.668469429, 0.715318501, 0.203645304) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1452. CFrame.new(-1.63418663, 0.202915072, -0.0286649466, 0.865367413, 0.490698665, 0.101754986, -0.445756227, 0.846484005, -0.291146517, -0.228999093, 0.206590697, 0.951251805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1453. CFrame.new(0.702593744, -1.71321297, 0.369734973, 0.965928972, -0.148447216, 0.212003857, 1.10641122E-6, 0.819153726, 0.573574424, -0.258809477, -0.554031372, 0.791244447) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1454. CFrame.new(-0.577289343, -1.34221494, -0.247686923, 0.766049445, -0.219846189, 0.604016602, 1.58697367E-6, 0.939692199, 0.342021465, -0.642781496, -0.262004316, 0.719851196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1455. }, 0.4, false)
  1456. end
  1457. for i = 0, 1, 0.3 do
  1458. swait()
  1459. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
  1460. PlayAnimationFromTable({
  1461. CFrame.new(-0.170705646, -0.774955988, -0.472947001, 0.827218175, 0.130671635, 0.546475112, -0.561879098, 0.194839522, 0.803946257, -0.00142200035, -0.972091854, 0.234596446) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1462. CFrame.new(-1.76951289E-7, 1.49999058, 2.2649765E-6, 0.80180192, -0.161171481, -0.575445414, 0.176131338, 0.983905077, -0.0301590711, 0.571044207, -0.0771723837, 0.817283988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1463. CFrame.new(1.59014189, 0.537312388, -0.263691217, 0.798337102, -0.524361372, 0.296147287, 0.455999702, 0.205153137, -0.866011977, 0.393347621, 0.826412499, 0.402889967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1464. CFrame.new(-1.41546631, 0.414666086, 0.337005794, 0.716736436, 0.581529975, 0.384852976, -0.56681174, 0.807305396, -0.164264664, -0.406218559, -0.100404784, 0.908243656) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1465. CFrame.new(0.793360233, -1.59947133, 0.0620805621, 0.876221955, -0.148448378, -0.458477885, 0.368687749, 0.81915307, 0.439383447, 0.310339272, -0.55403173, 0.772486985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1466. CFrame.new(-0.535338402, -1.81867206, 0.817932665, 0.829598367, 0.11430642, -0.546535134, 0.32139504, 0.702652454, 0.634810925, 0.456587166, -0.702291727, 0.546181798) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1467. }, 0.7, false)
  1468. end
  1469. local hit, pos = rayCast(HitboxR.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
  1470. if hit ~= nil then
  1471. MagnitudeDamage(HitboxR, 5, 10, 30, 0, "Normal", "610359515", 1.3)
  1472. Effects.Block.Create(BrickColor.new("Really black"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09, 1)
  1473. Effects.Wave.Create(BrickColor.new("Really black"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09)
  1474. Effects.Sphere.Create(BrickColor.new("Really black"), CFrame.new(pos), 3, 3, 3, 5, 5, 5, 0.09)
  1475. end
  1476. end
  1477. end
  1478. for i, v in pairs(RightArm:GetChildren()) do
  1479. if v.Name == "asd" and v:IsA("Weld") then
  1480. v:Remove()
  1481. end
  1482. end
  1483. Grab = false
  1484. con1:disconnect()
  1485. attack = false
  1486. end
  1487. local IsWearingArmor = false
  1488. function Armor(Mode)
  1489. attack = true
  1490. if IsWearingArmor == false and Mode == "On" then
  1491. IsWearingArmor = true
  1492. Disappear()
  1493. swait(10)
  1494. ReappearArmorOnly()
  1495. Character.Humanoid.MaxHealth = 500
  1496. Character.Humanoid.Health = 500
  1497. HHandleWeld.Part0 = Character.Head
  1498. THandleWeld.Part0 = Character.Torso
  1499. AHandleRWeld.Part0 = Character["Right Arm"]
  1500. AHandleLWeld.Part0 = Character["Left Arm"]
  1501. LHandleRWeld.Part0 = Character["Right Leg"]
  1502. LHandleLWeld.Part0 = Character["Left Leg"]
  1503. for i, v in pairs(AdvancingFortress:GetChildren()) do
  1504. if v:IsA("BasePart") then
  1505. v.Transparency = 1
  1506. end
  1507. end
  1508. for i, v in pairs(Character:GetChildren()) do
  1509. if v:IsA("Accessory") then
  1510. v.Handle.Transparency = 1
  1511. end
  1512. end
  1513. elseif IsWearingArmor == true and Mode == "Off" then
  1514. IsWearingArmor = false
  1515. DisappearArmorOnly()
  1516. for i, v in pairs(Character:GetChildren()) do
  1517. if v:IsA("Accessory") then
  1518. v.Handle.Transparency = 0
  1519. end
  1520. end
  1521. swait(10)
  1522. Reappear()
  1523. Character.Humanoid.MaxHealth = 100000000000000000
  1524. Character.Humanoid.Health = 100000000000000000
  1525. HHandleWeld.Part0 = Head
  1526. THandleWeld.Part0 = Torso
  1527. AHandleRWeld.Part0 = RightArm
  1528. AHandleLWeld.Part0 = LeftArm
  1529. LHandleRWeld.Part0 = RightLeg
  1530. LHandleLWeld.Part0 = LeftLeg
  1531. for i, v in pairs(AdvancingFortress:GetChildren()) do
  1532. if v:IsA("BasePart") then
  1533. v.Transparency = 0
  1534. end
  1535. end
  1536. end
  1537. attack = false
  1538. end
  1539. local ShieldMode = false
  1540. local ShieldCharge = false
  1541. function HoloHexShield()
  1542. attack = true
  1543. Shield.Parent = m
  1544. Shield.CanCollide = true
  1545. if ShieldMode == true then
  1546. while ShieldMode == true do
  1547. swait()
  1548. Effects.Elec.Create(Shield.CFrame, 6, 6, 6)
  1549. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1550. PlayAnimationFromTable({
  1551. CFrame.new(-1.35600567E-6, -0.00759640103, -0.0868249983, 0.499999046, -1.78813579E-7, -0.866026044, 0.150384009, 0.984807789, 0.0868238211, 0.852869093, -0.173648283, 0.492402941) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1552. CFrame.new(1.49011612E-7, 1.4999963, -2.08616257E-7, 0.499999046, 0.0754797831, 0.862731695, -1.78813579E-7, 0.996196151, -0.0871563852, -0.866026044, 0.0435779616, 0.498097092) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1553. CFrame.new(1.50238657, 0.320674658, 0.252193451, 0.855209947, -0.376432747, -0.356249839, 0.469514668, 0.853786647, 0.224954769, 0.219480619, -0.35964793, 0.906907678) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1554. CFrame.new(-0.944740474, 0.689363539, -0.718644142, 0.836517215, -0.545084715, 0.0558781698, -0.258834839, -0.482974619, -0.836504936, 0.482953727, 0.685287297, -0.545103252) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1555. CFrame.new(0.61525929, -1.85127568, 0.120779425, 0.928754449, -0.162676111, 0.333104134, 0.0394990072, 0.93689239, 0.347407103, -0.368597984, -0.309496939, 0.876555264) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1556. CFrame.new(-0.849455297, -1.60697818, -0.270956695, 0.696359396, -0.136922374, 0.704511464, -0.122786656, 0.944430828, 0.30491665, -0.707112312, -0.298836082, 0.640850842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1557. }, 0.3, false)
  1558. end
  1559. end
  1560. Shield.CanCollide = false
  1561. CFuncs.Sound.Create("200632211", HitboxR, 1, 0.8)
  1562. CFuncs.Sound.Create("200632875", HitboxR, 1, 0.9)
  1563. Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 160
  1564. Effects.Wave.Create(BrickColor.new("Really black"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
  1565. for i = 0, 1, 0.05 do
  1566. swait()
  1567. MagnitudeDamage(Shield, 5, 10, 15, 20, "Normal", "610359515", 1.3)
  1568. Effects.Elec.Create(Shield.CFrame, 6, 6, 6)
  1569. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -3), 1)
  1570. PlayAnimationFromTable({
  1571. CFrame.new(8.64267349E-7, -0.183445007, -0.748600185, 0.499999046, -1.19209105E-7, -0.866026044, 0.496732056, 0.819152176, 0.28678751, 0.709407032, -0.573576331, 0.409575343) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1572. CFrame.new(-7.15255737E-7, 1.50001967, -6.2584877E-7, 0.499999046, 0.36600244, 0.784893453, -1.19209105E-7, 0.90631634, -0.42262283, -0.866026044, 0.211310923, 0.453157306) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1573. CFrame.new(1.76569033, 0.610707581, 0.171269983, 0.658267856, -0.680293143, -0.322312057, 0.725086272, 0.457917482, 0.514355659, -0.202320263, -0.572288036, 0.794703186) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1574. CFrame.new(-1.07552779, 1.01543474, -0.975205183, 0.645357251, -0.653341353, -0.39580214, -0.64124006, -0.181770697, -0.745500326, 0.4151209, 0.734918237, -0.536255598) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1575. CFrame.new(0.630614281, -1.76328135, 0.440194428, 0.866077662, -0.24334389, 0.436684549, -0.0614839792, 0.815044224, 0.57612747, -0.496114343, -0.525820255, 0.69092983) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1576. CFrame.new(-0.857700765, -1.25810766, -0.239681423, 0.499215126, -0.257185757, 0.827429712, -0.238765404, 0.877132356, 0.416689515, -0.832931936, -0.405579239, 0.376470625) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1577. }, 0.5, false)
  1578. end
  1579. Shield.Parent = nil
  1580. attack = false
  1581. end
  1582. Mouse.Button1Down:connect(function()
  1583. if attack == false and attacktype == 1 then
  1584. attacktype = 2
  1585. attackone()
  1586. elseif attack == false and attacktype == 2 then
  1587. attacktype = 1
  1588. attacktwo()
  1589. end
  1590. end)
  1591. function attackone()
  1592. attack = true
  1593. for i = 0, 1, 0.12 do
  1594. swait()
  1595. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1596. PlayAnimationFromTable({
  1597. CFrame.new(1.51857734E-4, -0.310488015, -0.087417841, 0.707106054, 5.26835073E-8, -0.707107484, 0.122787014, 0.984807968, 0.122786865, 0.696365058, -0.173646957, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1598. CFrame.new(0.101928703, 1.50244772, -0.0383823365, 0.76589334, 0.0762532279, 0.638430059, -0.0196644422, 0.995256186, -0.095281601, -0.642666996, 0.0604211651, 0.763759375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1599. CFrame.new(1.01774633, 0.557527065, -0.776187301, 0.541353703, 0.741649806, 0.396095604, 0.711713314, -0.153383806, -0.685520053, -0.447661191, 0.653015316, -0.610876858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1600. CFrame.new(-1.07208586, 0.264054269, -0.716768324, 0.529938459, -0.260122895, -0.807156265, -0.752277017, 0.295165181, -0.589030504, 0.39146477, 0.919355154, -0.039265126) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1601. CFrame.new(0.81415844, -1.89738977, 0.144144416, 0.866025925, -0.171008825, 0.469845951, -1.40815973E-6, 0.939692497, 0.342020512, -0.499999285, -0.296199232, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1602. CFrame.new(-0.818738878, -1.59999573, -0.397991776, 0.642786622, 0.0667650178, 0.763130188, 4.3399632E-7, 0.99619472, -0.0871558338, -0.766045213, 0.0560229495, 0.640340626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1603. }, 0.3, false)
  1604. end
  1605. MagnitudeDamage(HitboxR, 7, 10, 15, math.random(1, 3), "Normal", "260430079", 1)
  1606. CFuncs.Sound.Create("200632136", HitboxR, 1, 1)
  1607. RootPart.Velocity = RootPart.CFrame.lookVector * 40
  1608. for i = 0, 1, 0.11 do
  1609. swait()
  1610. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1611. PlayAnimationFromTable({
  1612. CFrame.new(0.31380862, -0.320521832, 0.0252371654, 0.249517962, -0.150383011, 0.956622124, -0.0458769947, 0.984923244, 0.166798219, -0.967282891, -0.0855060965, 0.238856897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1613. CFrame.new(0.101926193, 1.50244832, -0.0383800864, 0.337979913, 0.0762555003, -0.938059092, -0.0828148723, 0.995255768, 0.051067099, 0.937502801, 0.0604255944, 0.342691481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1614. CFrame.new(1.96121001, 0.774859428, -0.462411612, 0.340120375, -0.92077136, 0.191045195, 0.466549307, -0.0111669078, -0.884424806, 0.816486418, 0.389942825, 0.42578721) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1615. CFrame.new(-1.36170578, 0.526111126, -0.597925961, 0.81348151, -0.212761745, -0.541276693, -0.539894938, 0.0697831511, -0.838834763, 0.216243982, 0.974609077, -0.0581016839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1616. CFrame.new(0.970680714, -1.68610644, -0.0975568295, 0.579166114, -0.127570763, -0.805166125, 0.110368893, 0.990856647, -0.0776019096, 0.807703912, -0.0439208932, 0.587950349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1617. CFrame.new(-0.827146292, -1.8113209, -0.0556658059, 0.816036701, 0.217413262, -0.535551846, -0.0871567726, 0.962250471, 0.257832885, 0.571391284, -0.163724124, 0.804180741) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1618. }, 0.45, false)
  1619. end
  1620. attack = false
  1621. end
  1622. function attacktwo()
  1623. attack = true
  1624. for i = 0, 1, 0.12 do
  1625. swait()
  1626. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1627. PlayAnimationFromTable({
  1628. CFrame.new(-0.0382043272, -0.447743475, -0.209081307, 0.653245032, -0.0733856931, 0.753581822, -0.271655023, 0.906307638, 0.323743671, -0.706735075, -0.416198224, 0.572105408) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1629. CFrame.new(-2.74181366E-6, 1.49999321, -3.4570694E-6, 0.707105815, -0.183012873, -0.683013678, -8.7171793E-7, 0.965925694, -0.258819759, 0.707107782, 0.183013588, 0.683011472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1630. CFrame.new(1.65075588, 0.743636727, -0.356577665, 0.542998552, -0.115416825, 0.831764221, 0.839699984, 0.0834951103, -0.536593378, -0.00751632452, 0.989801884, 0.142253295) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1631. CFrame.new(-1.08620656, -0.00580590963, -0.864283919, 0.656464815, -0.698875248, 0.283949524, 0.478162557, 0.0943745971, -0.873186052, 0.583450615, 0.708990037, 0.396129608) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1632. CFrame.new(0.856426239, -1.40340364, -0.356423855, 0.707105279, -0.122788861, -0.696365654, 9.42498446E-7, 0.98480767, -0.173648372, 0.707108438, 0.122787014, 0.696362913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1633. CFrame.new(-0.695387185, -1.90375674, -0.304245114, 0.92541647, 0.246137589, -0.288133472, -0.173648298, 0.951251149, 0.254887551, 0.336824656, -0.185843274, 0.923044682) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1634. }, 0.34, false)
  1635. end
  1636. MagnitudeDamage(HitboxL, 7, 10, 15, math.random(1, 3), "Normal", "260430079", 1.1)
  1637. CFuncs.Sound.Create("200632136", HitboxL, 1, 1)
  1638. RootPart.Velocity = RootPart.CFrame.lookVector * 40
  1639. for i = 0, 1, 0.12 do
  1640. swait()
  1641. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1642. PlayAnimationFromTable({
  1643. CFrame.new(-0.479634404, -0.393727064, -0.220339894, 0.248309121, 0.219825819, -0.94340837, 0.019257009, 0.972597659, 0.231695861, 0.968489468, -0.0756994039, 0.237271711) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1644. CFrame.new(-4.01586294E-6, 1.4999907, -1.59628689E-6, 0.237956509, -0.0991817266, 0.966198623, 0.22414881, 0.973527908, 0.0447304621, -0.945057809, 0.205928385, 0.253888786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1645. CFrame.new(1.08192515, 0.657660127, -1.1749661, 0.228772208, 0.493058115, 0.839379132, 0.874719322, 0.27430138, -0.399530977, -0.427234828, 0.825622678, -0.368534833) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1646. CFrame.new(-1.23054802, 1.29996836, -0.754827142, 0.94838953, -0.316170156, 0.0243683457, -0.269034386, -0.84291333, -0.465958893, 0.167862713, 0.43535465, -0.88447094) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1647. CFrame.new(0.839919031, -1.81287205, 0.0102108568, 0.808574855, -0.267538428, 0.524051666, 0.171010748, 0.95905602, 0.22575888, -0.562994003, -0.0929245204, 0.821220458) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1648. CFrame.new(-0.846072078, -1.7213496, -0.247524291, 0.693717241, 0.0689389557, 0.716940701, -0.0478171073, 0.997620881, -0.0496601462, -0.718658566, 1.68083934E-4, 0.695363283) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1649. }, 0.45, false)
  1650. end
  1651. attack = false
  1652. end
  1653. function findNearestTorso(pos)
  1654. local list = game.Workspace:children()
  1655. local torso
  1656. local dist = 1000
  1657. local temp, human, temp2
  1658. for x = 1, #list do
  1659. temp2 = list[x]
  1660. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  1661. temp = temp2:findFirstChild("Torso")
  1662. human = temp2:findFirstChild("Humanoid")
  1663. if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then
  1664. local dohit = true
  1665. if dohit == true then
  1666. torso = temp
  1667. dist = (temp.Position - pos).magnitude
  1668. end
  1669. end
  1670. end
  1671. end
  1672. return torso, dist
  1673. end
  1674. function TrueAim(aim)
  1675. local target, distance = findNearestTorso(Mouse.Hit.p)
  1676. local tehcf = HitboxR.CFrame * CFrame.fromEulerAnglesXYZ(1.57, 0, 0).lookVector
  1677. if aim ~= nil then
  1678. tehcf = aim
  1679. end
  1680. table.insert(Effects, {
  1681. tehcf,
  1682. "Shoot",
  1683. 30,
  1684. HitboxR.Position,
  1685. 10,
  1686. 15,
  1687. 0,
  1688. 3,
  1689. HitboxR,
  1690. target
  1691. })
  1692. end
  1693. function FireProjectiles()
  1694. attack = true
  1695. Humanoid.WalkSpeed = 20
  1696. CFuncs.Sound.Create("300915902", HitboxR, 1, 0.8)
  1697. for i = 0, 1, 0.1 do
  1698. swait()
  1699. Effects.Elec.Create(HitboxR.CFrame, 2, 2, 2)
  1700. PlayAnimationFromTable({
  1701. CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1702. CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1703. CFrame.new(0.874554753, 1.14087927, -1.06730831, -0.166365892, 0.198266983, 0.965925813, 0.797995508, -0.548363924, 0.250000268, 0.579245627, 0.812396049, -0.0669871047) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1704. CFrame.new(-0.257126778, 1.24225974, -0.962940335, 0.692363203, -0.593008757, -0.411064416, -0.708803177, -0.665577948, -0.233675212, -0.135024026, 0.453151852, -0.88114804) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1705. CFrame.new(0.604643881, -1.9909004, 0.0280392915, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1706. CFrame.new(-0.604644895, -1.99090064, 0.0280393362, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1707. }, 0.3, false)
  1708. end
  1709. for i = 0, 1, 0.1 do
  1710. swait()
  1711. Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3)
  1712. Effects.Block.Create(BrickColor.new("Really black"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1713. Effects.Sphere2.Create(BrickColor.new("Really black"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1714. PlayAnimationFromTable({
  1715. CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1716. CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1717. CFrame.new(0.661153734, 0.568759024, -0.827975571, -0.166752055, 0.025078943, 0.985679924, 0.98324734, -0.0704026297, 0.168131784, 0.0736110285, 0.99720335, -0.012919019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1718. CFrame.new(-0.390097797, 0.861622274, -0.554995477, 0.351840883, -0.837056041, -0.418981194, -0.935129642, -0.294365793, -0.197183579, 0.0417199843, 0.461178988, -0.886325777) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1719. CFrame.new(0.604644954, -1.9909004, 0.0280390829, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1720. CFrame.new(-0.604644775, -1.99090064, 0.0280380547, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1721. }, 0.2, false)
  1722. end
  1723. for i = 1, 10 do
  1724. for i = 0, 1, 0.3 do
  1725. swait()
  1726. Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3)
  1727. Effects.Sphere2.Create(BrickColor.new("Really black"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1728. PlayAnimationFromTable({
  1729. CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1730. CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1731. CFrame.new(0.661153734, 0.568759024, -0.827975571, -0.166752055, 0.025078943, 0.985679924, 0.98324734, -0.0704026297, 0.168131784, 0.0736110285, 0.99720335, -0.012919019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1732. CFrame.new(-0.390097797, 0.861622274, -0.554995477, 0.351840883, -0.837056041, -0.418981194, -0.935129642, -0.294365793, -0.197183579, 0.0417199843, 0.461178988, -0.886325777) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1733. CFrame.new(0.604644954, -1.9909004, 0.0280390829, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1734. CFrame.new(-0.604644775, -1.99090064, 0.0280380547, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1735. }, 0.3, false)
  1736. end
  1737. CFuncs.Sound.Create("300916105", HitboxR, 1, 1.2)
  1738. CFuncs.Sound.Create("300916014", HitboxR, 1, 1)
  1739. Effects.Sphere2.Create(BrickColor.new("Really black"), HitboxR.CFrame, 1, 1, 1, 2, 2, 2, 0.07)
  1740. local MouseLook = CFrame.new((HitboxR.Position + Mouse.Hit.p) / 2, Mouse.Hit.p)
  1741. TrueAim(MouseLook.lookVector)
  1742. for i = 0, 1, 0.3 do
  1743. swait()
  1744. Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3)
  1745. Effects.Sphere2.Create(BrickColor.new("Really black"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1746. PlayAnimationFromTable({
  1747. CFrame.new(1.90734863E-6, -0.25291419, 0.238341585, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1748. CFrame.new(0, 1.49999189, -1.1920929E-6, 1, 0, 0, 0, 0.98480767, 0.173648626, 0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1749. CFrame.new(0.689965963, 0.767623663, -0.856841147, -0.544456005, 0.160545677, 0.823281765, 0.798456132, -0.201499581, 0.567332089, 0.256973624, 0.966241658, -0.0184810348) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1750. CFrame.new(-0.392649293, 0.920519292, -0.977094412, 0.403439909, -0.887421727, -0.222977459, -0.91384387, -0.378501445, -0.147058249, 0.0461054072, 0.263095737, -0.963667512) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1751. CFrame.new(0.598512471, -1.89166105, 0.0173719227, 0.962250233, -0.061308533, -0.265171409, 0.0871564373, 0.992403805, 0.0868248865, 0.257834017, -0.106658652, 0.960284173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1752. CFrame.new(-0.598512232, -1.89166129, 0.0173728764, 0.962250233, 0.061308533, 0.265171409, -0.0871564373, 0.992403805, 0.0868248865, -0.257834017, -0.106658652, 0.960284173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1753. }, 0.3, false)
  1754. end
  1755. end
  1756. Humanoid.WalkSpeed = 30
  1757. attack = false
  1758. end
  1759. Mouse.KeyDown:connect(function(k)
  1760. k = k:lower()
  1761. if attack == false and ora == false and k == "z" and IsWearingArmor == false and Invisible == false then
  1762. ora = true
  1763. ORA()
  1764. elseif attack == false and k == "x" and IsWearingArmor == false and Invisible == false then
  1765. GRABEMBOIGRABEM()
  1766. elseif attack == false and k == "q" and IsWearingArmor == false and Invisible == false then
  1767. FireProjectiles()
  1768. elseif attack == false and k == "f" and Invisible == false and IsWearingArmor == false then
  1769. Invisible = true
  1770. Effects.Sphere.Create(BrickColor.new("Really red"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1)
  1771. Effects.Block.Create(BrickColor.new("Really red"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
  1772. Disappear()
  1773. elseif attack == false and k == "f" and Invisible == true and IsWearingArmor == false then
  1774. Invisible = false
  1775. CFuncs.Sound.Create("463010917", Torso, 1, 1)
  1776. Effects.Sphere.Create(BrickColor.new("Really red"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.08)
  1777. for i = 1, 2 do
  1778. Effects.Block.Create(BrickColor.new("Really red"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
  1779. end
  1780. for i = 1, 20 do
  1781. Effects.Break.Create(BrickColor.new("Really red"), Torso.CFrame, 1, 1, 1)
  1782. end
  1783. Reappear()
  1784. elseif attack == false and ShieldMode == false and k == "c" and IsWearingArmor == false and Invisible == false then
  1785. ShieldMode = true
  1786. HoloHexShield()
  1787. elseif attack == false and k == "v" and IsWearingArmor == false and Invisible == false then
  1788. CastleCrusherFist()
  1789. end
  1790. if k == "[" and IsWearingArmor == false and Invisible == false then
  1791. Armor("On")
  1792. end
  1793. if k == "]" and IsWearingArmor == true and Invisible == false then
  1794. Armor("Off")
  1795. end
  1796. end)
  1797. Mouse.KeyUp:connect(function(k)
  1798. k = k:lower()
  1799. if attack == true and ora == true and k == "z" and IsWearingArmor == false then
  1800. ora = false
  1801. elseif attack == true and ShieldMode == true and k == "c" and IsWearingArmor == false then
  1802. ShieldMode = false
  1803. end
  1804. end)
  1805. coroutine.resume(coroutine.create(function(Part, Part2)
  1806. while Part.Parent ~= nil do
  1807. swait(math.random(100, 150))
  1808. for i = 0, 1, 0.2 do
  1809. wait()
  1810. Eye1.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1)
  1811. Eye2.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1)
  1812. end
  1813. for i = 0, 1, 0.2 do
  1814. swait()
  1815. Eye1.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1)
  1816. Eye2.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1)
  1817. end
  1818. end
  1819. end), Eye1, Eye2)
  1820. while true do
  1821. swait()
  1822. for i, v in pairs(Character:children()) do
  1823. if v:IsA("Part") and IsWearingArmor == true then
  1824. v.Anchored = false
  1825. end
  1826. end
  1827. for i, v in pairs(AdvancingFortress:GetChildren()) do
  1828. if v:IsA("Part") then
  1829. v.Material = "SmoothPlastic"
  1830. v.CanCollide = false
  1831. elseif v:IsA("Humanoid") then
  1832. v:remove()
  1833. elseif v:IsA("Accessory") then
  1834. v:remove()
  1835. elseif v:IsA("Shirt") then
  1836. v:remove()
  1837. elseif v:IsA("Pants") then
  1838. v:remove()
  1839. elseif v:IsA("Script") or v:IsA("LocalScript") then
  1840. v:remove()
  1841. elseif v:IsA("BodyColors") then
  1842. v:remove()
  1843. end
  1844. end
  1845. HHandle.Transparency = 1
  1846. THandle.Transparency = 1
  1847. AHandleR.Transparency = 1
  1848. AHandleL.Transparency = 1
  1849. LHandleR.Transparency = 1
  1850. LHandleL.Transparency = 1
  1851. RootPart.Transparency = 1
  1852. HitboxR.Transparency = 1
  1853. HitboxL.Transparency = 1
  1854. Head.BrickColor = BrickColor.new("Really black")
  1855. Torso.BrickColor = BrickColor.new("Really black")
  1856. RightArm.BrickColor = BrickColor.new("Really black")
  1857. LeftArm.BrickColor = BrickColor.new("Really black")
  1858. RightLeg.BrickColor = BrickColor.new("Really black")
  1859. LeftLeg.BrickColor = BrickColor.new("Really black")
  1860. RootPart.Anchored = true
  1861. Torsovelocity = (Character.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1862. velocity = Character.HumanoidRootPart.Velocity.y
  1863. sine = sine + change
  1864. Shield.Anchored = true
  1865. Shield.CFrame = Shield.CFrame:lerp(RootPart.CFrame * CFrame.new(0, 0, -3.2), 1)
  1866. local hit, pos = rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  1867. if Character.HumanoidRootPart.Velocity.y > 1 and hit == nil then
  1868. Anim = "Jump"
  1869. if attack == false then
  1870. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1871. PlayAnimationFromTable({
  1872. CFrame.new(0, 0.00872418843, 0.0292903651, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1873. CFrame.new(0, 1.49999177, -1.49011612E-7, 1, 0, 0, 0, 0.98480767, 0.173648626, 0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1874. CFrame.new(1.64140427, 0.273908556, 0.192029893, 0.946035206, -0.31541416, 0.0743736848, 0.284469575, 0.91821146, 0.275617331, -0.155224368, -0.239586651, 0.958386064) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1875. CFrame.new(-1.59350562, 0.239538491, 0.192243189, 0.935008764, 0.347148597, -0.0724328309, -0.312019885, 0.902400434, 0.297181845, 0.168529674, -0.255267143, 0.952069581) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1876. CFrame.new(0.602718651, -1.95556056, 0.410092652, 0.978475571, 0.0150757888, -0.205834776, 0.0853612274, 0.878464639, 0.470120817, 0.187906027, -0.477568805, 0.85826844) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1877. CFrame.new(-0.41903314, -1.41877925, -0.229210436, 0.962251842, -0.0299757104, 0.270510197, -0.084186092, 0.912393093, 0.400567293, -0.258819073, -0.408219665, 0.875425339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1878. }, 0.3, false)
  1879. end
  1880. elseif Character.HumanoidRootPart.Velocity.y < -1 and hit == nil then
  1881. Anim = "Fall"
  1882. if attack == false then
  1883. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1884. PlayAnimationFromTable({
  1885. CFrame.new(0, -0.0366669223, -0.0478199311, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1886. CFrame.new(0, 1.58110774, -0.115850762, 1, 0, 0, 0, 0.98480767, 0.173647821, 0, -0.173647821, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1887. CFrame.new(1.72150326, 0.610064566, 0.0891361833, 0.724097908, -0.685675204, 0.0743751749, 0.645872176, 0.711960018, 0.275611937, -0.241932437, -0.151533186, 0.958387375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1888. CFrame.new(-1.69228244, 0.568353653, 0.082095027, 0.759895504, 0.646005511, -0.0724337399, -0.601845145, 0.741260946, 0.297183931, 0.24567467, -0.182231784, 0.952074111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1889. CFrame.new(0.60271728, -1.95556188, 0.410093039, 0.978470623, -0.00292155147, -0.206365243, 0.0853614658, 0.916095972, 0.391767859, 0.187905625, -0.400949359, 0.896622121) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1890. CFrame.new(-0.453899324, -1.81726217, -0.229221463, 0.962255239, -0.00628663599, 0.272094905, -0.0841865242, 0.943832874, 0.319526881, -0.258820891, -0.33037129, 0.90767473) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1891. }, 0.3, false)
  1892. end
  1893. elseif Torsovelocity < 1 and hit ~= nil then
  1894. Anim = "Idle"
  1895. if attack == false then
  1896. change = 1
  1897. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1898. PlayAnimationFromTable({
  1899. CFrame.new(0, -0.00190299738, -0.0435779989, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1900. CFrame.new(0, 1.49999213, 3.27825546E-7, 1, 0, 0, 0, 0.99619478, 0.0871553123, 0, -0.0871553123, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1901. CFrame.new(1.64141297, 0.173907071, -0.107973814, 0.946035922, -0.270955235, 0.177766502, 0.284470022, 0.957103431, -0.055051513, -0.155224428, 0.102649838, 0.982532144) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1902. CFrame.new(-1.59350157, 0.139536366, -0.107754946, 0.935009062, 0.284010828, -0.212358981, -0.312018842, 0.943447471, -0.11203292, 0.168530986, 0.171011835, 0.970748305) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1903. CFrame.new(0.602711678, -1.89952374, -0.0967197716, 0.978471398, -0.0562333167, -0.198576227, 0.0853610933, 0.986278713, 0.141314447, 0.187904745, -0.155223012, 0.969844699) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1904. CFrame.new(-0.619029164, -1.90815639, -0.0860156417, 0.962250412, 0.0410595387, 0.269051194, -0.0841863081, 0.984977186, 0.150772721, -0.258818805, -0.167731494, 0.951251626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1905. }, 0.3, false)
  1906. end
  1907. elseif Torsovelocity > 2 and hit ~= nil then
  1908. Anim = "Walk"
  1909. if attack == false then
  1910. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1911. PlayAnimationFromTable({
  1912. CFrame.new(0, -0.0234659836, -0.171147972, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1913. CFrame.new(0, 1.49999166, 1.1920929E-7, 1, 0, 0, 0, 0.98480773, -0.173648983, 0, 0.173648953, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1914. CFrame.new(1.60905385, 0.122740321, 0.227665678, 0.946036339, -0.320693314, 0.0465966538, 0.284468234, 0.89069742, 0.354595304, -0.155219615, -0.322205007, 0.93385905) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1915. CFrame.new(-1.55878484, 0.127169654, 0.148623466, 0.93500936, 0.339513272, -0.102411598, -0.312018752, 0.924868107, 0.217401206, 0.168527737, -0.171317667, 0.970695019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1916. CFrame.new(0.585851789, -1.60362172, -0.143285036, 0.978476226, 0.0150748575, -0.205834031, 0.0853618756, 0.878461003, 0.470117748, 0.187905103, -0.477570593, 0.858265638) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1917. CFrame.new(-0.563320339, -1.90456724, 0.225245774, 0.982039452, -0.00800410938, 0.188514173, -0.0707257539, 0.910641074, 0.407099873, -0.174927384, -0.413120717, 0.893718541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1918. }, 0.3, false)
  1919. end
  1920. end
  1921. if 0 < #Effects then
  1922. for e = 1, #Effects do
  1923. if Effects[e] ~= nil then
  1924. local Thing = Effects[e]
  1925. if Thing ~= nil then
  1926. local Part = Thing[1]
  1927. local Mode = Thing[2]
  1928. local Delay = Thing[3]
  1929. local IncX = Thing[4]
  1930. local IncY = Thing[5]
  1931. local IncZ = Thing[6]
  1932. if Thing[2] == "Shoot" then
  1933. local Look = Thing[1]
  1934. local move = 30
  1935. if Thing[8] == 3 then
  1936. move = 10
  1937. end
  1938. local hit, pos = rayCast(Thing[4], Thing[1], move, m)
  1939. if Thing[10] ~= nil then
  1940. da = pos
  1941. cf2 = CFrame.new(Thing[4], Thing[10].Position)
  1942. cfa = CFrame.new(Thing[4], pos)
  1943. tehCF = cfa:lerp(cf2, 0.2)
  1944. Thing[1] = tehCF.lookVector
  1945. end
  1946. local mag = (Thing[4] - pos).magnitude
  1947. Effects.Head.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
  1948. if Thing[8] == 2 then
  1949. Effects.Ring.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
  1950. end
  1951. Thing[4] = Thing[4] + Look * move
  1952. Thing[3] = Thing[3] - 1
  1953. if 2 < Thing[5] then
  1954. Thing[5] = Thing[5] - 0.3
  1955. Thing[6] = Thing[6] - 0.3
  1956. end
  1957. if hit ~= nil then
  1958. Thing[3] = 0
  1959. if Thing[8] == 1 or Thing[8] == 3 then
  1960. Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  1961. elseif Thing[8] == 2 then
  1962. Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  1963. if hit.Parent:findFirstChild("Humanoid") ~= nil or hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then
  1964. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Purple"), "Reference", Vector3.new())
  1965. ref.Anchored = true
  1966. ref.CFrame = CFrame.new(pos)
  1967. CFuncs.Sound.Create("161006093", ref, 1, 1.2)
  1968. game:GetService("Debris"):AddItem(ref, 0.2)
  1969. Effects.Block.Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
  1970. Effects.Ring.Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
  1971. MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1)
  1972. end
  1973. end
  1974. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  1975. ref.Anchored = true
  1976. ref.CFrame = CFrame.new(pos)
  1977. Effects.Sphere.Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  1978. game:GetService("Debris"):AddItem(ref, 1)
  1979. end
  1980. if Thing[3] <= 0 then
  1981. table.remove(Effects, e)
  1982. end
  1983. end
  1984. if Thing[2] == "FireWave" then
  1985. if Thing[3] <= Thing[4] then
  1986. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  1987. Thing[3] = Thing[3] + 1
  1988. Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  1989. else
  1990. Part.Parent = nil
  1991. table.remove(Effects, e)
  1992. end
  1993. end
  1994. if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  1995. if Thing[1].Transparency <= 1 then
  1996. if Thing[2] == "Block1" then
  1997. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1998. Mesh = Thing[7]
  1999. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2000. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2001. elseif Thing[2] == "Block2" then
  2002. Thing[1].CFrame = Thing[1].CFrame
  2003. Mesh = Thing[7]
  2004. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2005. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2006. elseif Thing[2] == "Fire" then
  2007. Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  2008. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2009. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2010. elseif Thing[2] == "Cylinder" then
  2011. Mesh = Thing[7]
  2012. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2013. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2014. elseif Thing[2] == "Blood" then
  2015. Mesh = Thing[7]
  2016. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  2017. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2018. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2019. elseif Thing[2] == "Elec" then
  2020. Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9])
  2021. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2022. elseif Thing[2] == "Disappear" then
  2023. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2024. elseif Thing[2] == "Shatter" then
  2025. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2026. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2027. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2028. Thing[6] = Thing[6] + Thing[5]
  2029. end
  2030. else
  2031. Part.Parent = nil
  2032. table.remove(Effects, e)
  2033. end
  2034. end
  2035. end
  2036. end
  2037. end
  2038. end
  2039. end
  2040. local Camera = game.Workspace.CurrentCamera
  2041. local RootPart = Character.HumanoidRootPart
  2042. local RootJoint = RootPart.RootJoint
  2043. local attack = false
  2044. local Anim = 'Idle'
  2045. local attacktype = 1
  2046. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2047. local velocity = RootPart.Velocity.y
  2048. local sine = 0
  2049. local change = 1
  2050. local Create = LoadLibrary("RbxUtility").Create
  2051. local TimeStop = false
  2052.  
  2053. local m = Create("Model"){
  2054. Parent = Character,
  2055. Name = "WeaponModel",
  2056. }
  2057.  
  2058. Humanoid.Animator.Parent = nil
  2059. Character.Animate.Parent = nil
  2060.  
  2061. local newMotor = function(part0, part1, c0, c1)
  2062. local w = Create('Motor'){
  2063. Parent = part0,
  2064. Part0 = part0,
  2065. Part1 = part1,
  2066. C0 = c0,
  2067. C1 = c1,
  2068. }
  2069. return w
  2070. end
  2071.  
  2072. function clerp(a, b, t)
  2073. return a:lerp(b, t)
  2074. end
  2075.  
  2076. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  2077. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  2078.  
  2079. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  2080. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  2081. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  2082. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  2083. RootJoint.C1 = CFrame.new(0, 0, 0)
  2084. RootJoint.C0 = CFrame.new(0, 0, 0)
  2085. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  2086. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  2087.  
  2088. local rarmc1 = RW.C1
  2089. local larmc1 = LW.C1
  2090. local rlegc1 = RH.C1
  2091. local llegc1 = LH.C1
  2092.  
  2093. local resetc1 = false
  2094.  
  2095. function PlayAnimationFromTable(table, speed, bool)
  2096. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  2097. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  2098. RW.C0 = clerp(RW.C0, table[3], speed)
  2099. LW.C0 = clerp(LW.C0, table[4], speed)
  2100. RH.C0 = clerp(RH.C0, table[5], speed)
  2101. LH.C0 = clerp(LH.C0, table[6], speed)
  2102. if bool == true then
  2103. if resetc1 == false then
  2104. resetc1 = true
  2105. RootJoint.C1 = RootJoint.C1
  2106. Torso.Neck.C1 = Torso.Neck.C1
  2107. RW.C1 = rarmc1
  2108. LW.C1 = larmc1
  2109. RH.C1 = rlegc1
  2110. LH.C1 = llegc1
  2111. end
  2112. end
  2113. end
  2114.  
  2115. ArtificialHB = Create("BindableEvent", script){
  2116. Parent = script,
  2117. Name = "Heartbeat",
  2118. }
  2119.  
  2120. script:WaitForChild("Heartbeat")
  2121.  
  2122. frame = 1 / 35
  2123. tf = 0
  2124. allowframeloss = false
  2125. tossremainder = false
  2126. lastframe = tick()
  2127. script.Heartbeat:Fire()
  2128.  
  2129. game:GetService("RunService").Heartbeat:connect(function(s, p)
  2130. tf = tf + s
  2131. if tf >= frame then
  2132. if allowframeloss then
  2133. script.Heartbeat:Fire()
  2134. lastframe = tick()
  2135. else
  2136. for i = 1, math.floor(tf / frame) do
  2137. script.Heartbeat:Fire()
  2138. end
  2139. lastframe = tick()
  2140. end
  2141. if tossremainder then
  2142. tf = 0
  2143. else
  2144. tf = tf - frame * math.floor(tf / frame)
  2145. end
  2146. end
  2147. end)
  2148.  
  2149. function swait(num)
  2150. if num == 0 or num == nil then
  2151. ArtificialHB.Event:wait()
  2152. else
  2153. for i = 0, num do
  2154. ArtificialHB.Event:wait()
  2155. end
  2156. end
  2157. end
  2158.  
  2159. function RemoveOutlines(part)
  2160. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  2161. end
  2162.  
  2163. CFuncs = {
  2164. Part = {
  2165. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2166. local Part = Create("Part"){
  2167. Parent = Parent,
  2168. Reflectance = Reflectance,
  2169. Transparency = Transparency,
  2170. CanCollide = false,
  2171. Locked = true,
  2172. BrickColor = BrickColor.new(tostring(BColor)),
  2173. Name = Name,
  2174. Size = Size,
  2175. Material = Material,
  2176. }
  2177. RemoveOutlines(Part)
  2178. return Part
  2179. end;
  2180. };
  2181.  
  2182. Mesh = {
  2183. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2184. local Msh = Create(Mesh){
  2185. Parent = Part,
  2186. Offset = OffSet,
  2187. Scale = Scale,
  2188. }
  2189. if Mesh == "SpecialMesh" then
  2190. Msh.MeshType = MeshType
  2191. Msh.MeshId = MeshId
  2192. end
  2193. return Msh
  2194. end;
  2195. };
  2196.  
  2197. Weld = {
  2198. Create = function(Parent, Part0, Part1, C0, C1)
  2199. local Weld = Create("Weld"){
  2200. Parent = Parent,
  2201. Part0 = Part0,
  2202. Part1 = Part1,
  2203. C0 = C0,
  2204. C1 = C1,
  2205. }
  2206. return Weld
  2207. end;
  2208. };
  2209.  
  2210. Sound = {
  2211. Create = function(id, par, vol, pit)
  2212. local Sound = Create("Sound"){
  2213. Volume = vol,
  2214. Pitch = pit or 1,
  2215. SoundId = "rbxassetid://" .. id,
  2216. Parent = par or workspace,
  2217. }
  2218. Sound:play()
  2219. return Sound
  2220. end;
  2221. };
  2222.  
  2223. Decal = {
  2224. Create = function(Color, Texture, Transparency, Name, Parent)
  2225. local Decal = Create("Decal"){
  2226. Color3 = Color,
  2227. Texture = "rbxassetid://" .. Texture,
  2228. Transparency = Transparency,
  2229. Name = Name,
  2230. Parent = Parent,
  2231. }
  2232. return Decal
  2233. end;
  2234. };
  2235.  
  2236. BillboardGui = {
  2237. Create = function(Parent, Image, Position, Size)
  2238. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  2239. BillPar.CFrame = CFrame.new(Position)
  2240. local Bill = Create("BillboardGui"){
  2241. Parent = BillPar,
  2242. Adornee = BillPar,
  2243. Size = UDim2.new(1, 0, 1, 0),
  2244. SizeOffset = Vector2.new(Size, Size),
  2245. }
  2246. local d = Create("ImageLabel", Bill){
  2247. Parent = Bill,
  2248. BackgroundTransparency = 1,
  2249. Size = UDim2.new(1, 0, 1, 0),
  2250. Image = "rbxassetid://" .. Image,
  2251. }
  2252. return BillPar
  2253. end
  2254. };
  2255.  
  2256. ParticleEmitter = {
  2257. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  2258. local Particle = Create("ParticleEmitter"){
  2259. Parent = Parent,
  2260. Color = ColorSequence.new(Color1, Color2),
  2261. LightEmission = LightEmission,
  2262. Size = Size,
  2263. Texture = Texture,
  2264. Transparency = Transparency,
  2265. ZOffset = ZOffset,
  2266. Acceleration = Accel,
  2267. Drag = Drag,
  2268. LockedToPart = LockedToPart,
  2269. VelocityInheritance = VelocityInheritance,
  2270. EmissionDirection = EmissionDirection,
  2271. Enabled = Enabled,
  2272. Lifetime = LifeTime,
  2273. Rate = Rate,
  2274. Rotation = Rotation,
  2275. RotSpeed = RotSpeed,
  2276. Speed = Speed,
  2277. VelocitySpread = VelocitySpread,
  2278. }
  2279. return Particle
  2280. end;
  2281. };
  2282.  
  2283. CreateTemplate = {
  2284.  
  2285. };
  2286. }
  2287.  
  2288. function rayCast(Position, Direction, Range, Ignore)
  2289. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  2290. end
  2291.  
  2292. function FindNearestTorso(Position, Distance, SinglePlayer)
  2293. if SinglePlayer then
  2294. return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  2295. end
  2296. local List = {}
  2297. for i, v in pairs(workspace:GetChildren()) do
  2298. if v:IsA("Model") then
  2299. if v:findFirstChild("Torso") then
  2300. if v ~= Character then
  2301. if (v.Torso.Position - Position).magnitude <= Distance then
  2302. table.insert(List, v)
  2303. end
  2304. end
  2305. end
  2306. end
  2307. end
  2308. return List
  2309. end
  2310.  
  2311. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  2312. if hit.Parent == nil then
  2313. return
  2314. end
  2315. local h = hit.Parent:FindFirstChild("Humanoid")
  2316. for _, v in pairs(hit.Parent:children()) do
  2317. if v:IsA("Humanoid") then
  2318. h = v
  2319. end
  2320. end
  2321. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  2322. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  2323. if hit.Parent.DebounceHit.Value == true then
  2324. return
  2325. end
  2326. end
  2327. local c = Create("ObjectValue"){
  2328. Name = "creator",
  2329. Value = game:service("Players").LocalPlayer,
  2330. Parent = h,
  2331. }
  2332. game:GetService("Debris"):AddItem(c, .5)
  2333. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  2334. local Damage = math.random(minim, maxim)
  2335. local blocked = false
  2336. local block = hit.Parent:findFirstChild("Block")
  2337. if block ~= nil then
  2338. if block.className == "IntValue" then
  2339. if block.Value > 0 then
  2340. blocked = true
  2341. block.Value = block.Value - 1
  2342. print(block.Value)
  2343. end
  2344. end
  2345. end
  2346. if TimeStop == false then
  2347. h.Health = h.Health - Damage
  2348. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright yellow").Color)
  2349. elseif TimeStop == true then
  2350. repeat wait() until TimeStop == false
  2351. h.Health = h.Health - (Damage / 2)
  2352. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright yellow").Color)
  2353. end
  2354. if Type == "Knockdown" then
  2355. local hum = hit.Parent.Humanoid
  2356. hum.PlatformStand = true
  2357. coroutine.resume(coroutine.create(function(HHumanoid)
  2358. swait(1)
  2359. HHumanoid.PlatformStand = false
  2360. end), hum)
  2361. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  2362. local bodvol = Create("BodyVelocity"){
  2363. velocity = angle * knockback,
  2364. P = 5000,
  2365. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2366. Parent = hit,
  2367. }
  2368. local rl = Create("BodyAngularVelocity"){
  2369. P = 3000,
  2370. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  2371. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  2372. Parent = hit,
  2373. }
  2374. game:GetService("Debris"):AddItem(bodvol, .5)
  2375. game:GetService("Debris"):AddItem(rl, .5)
  2376. elseif Type == "Normal" then
  2377. local vp = Create("BodyVelocity"){
  2378. P = 500,
  2379. maxForce = Vector3.new(math.huge, 0, math.huge),
  2380. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  2381. }
  2382. if knockback > 0 then
  2383. vp.Parent = hit.Parent.Torso
  2384. end
  2385. game:GetService("Debris"):AddItem(vp, .5)
  2386. elseif Type == "Up" then
  2387. local bodyVelocity = Create("BodyVelocity"){
  2388. velocity = Vector3.new(0, 20, 0),
  2389. P = 5000,
  2390. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2391. Parent = hit,
  2392. }
  2393. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  2394. elseif Type == "DarkUp" then
  2395. coroutine.resume(coroutine.create(function()
  2396. for i = 0, 1, 0.1 do
  2397. swait()
  2398. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  2399. end
  2400. end))
  2401. local bodyVelocity = Create("BodyVelocity"){
  2402. velocity = Vector3.new(0, 20, 0),
  2403. P = 5000,
  2404. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2405. Parent = hit,
  2406. }
  2407. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  2408. elseif Type == "Snare" then
  2409. local bp = Create("BodyPosition"){
  2410. P = 2000,
  2411. D = 100,
  2412. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2413. position = hit.Parent.Torso.Position,
  2414. Parent = hit.Parent.Torso,
  2415. }
  2416. game:GetService("Debris"):AddItem(bp, 1)
  2417. elseif Type == "Freeze" then
  2418. local BodPos = Create("BodyPosition"){
  2419. P = 50000,
  2420. D = 1000,
  2421. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2422. position = hit.Parent.Torso.Position,
  2423. Parent = hit.Parent.Torso,
  2424. }
  2425. local BodGy = Create("BodyGyro") {
  2426. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  2427. P = 20e+003,
  2428. Parent = hit.Parent.Torso,
  2429. cframe = hit.Parent.Torso.CFrame,
  2430. }
  2431. hit.Parent.Torso.Anchored = true
  2432. coroutine.resume(coroutine.create(function(Part)
  2433. swait(1.5)
  2434. Part.Anchored = false
  2435. end), hit.Parent.Torso)
  2436. game:GetService("Debris"):AddItem(BodPos, 3)
  2437. game:GetService("Debris"):AddItem(BodGy, 3)
  2438. end
  2439. local debounce = Create("BoolValue"){
  2440. Name = "DebounceHit",
  2441. Parent = hit.Parent,
  2442. Value = true,
  2443. }
  2444. game:GetService("Debris"):AddItem(debounce, Delay)
  2445. c = Create("ObjectValue"){
  2446. Name = "creator",
  2447. Value = Player,
  2448. Parent = h,
  2449. }
  2450. game:GetService("Debris"):AddItem(c, .5)
  2451. end
  2452. end
  2453.  
  2454. function ShowDamage(Pos, Text, Time, Color)
  2455. local Rate = (1 / 30)
  2456. local Pos = (Pos or Vector3.new(0, 0, 0))
  2457. local Text = (Text or "")
  2458. local Time = (Time or 2)
  2459. local Color = (Color or Color3.new(1, 0, 1))
  2460. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  2461. EffectPart.Anchored = true
  2462. local BillboardGui = Create("BillboardGui"){
  2463. Size = UDim2.new(3, 0, 3, 0),
  2464. Adornee = EffectPart,
  2465. Parent = EffectPart,
  2466. }
  2467. local TextLabel = Create("TextLabel"){
  2468. BackgroundTransparency = 1,
  2469. Size = UDim2.new(1, 0, 1, 0),
  2470. Text = Text,
  2471. Font = "SciFi",
  2472. TextColor3 = Color,
  2473. TextScaled = true,
  2474. Parent = BillboardGui,
  2475. }
  2476. game.Debris:AddItem(EffectPart, (Time))
  2477. EffectPart.Parent = game:GetService("Workspace")
  2478. delay(0, function()
  2479. local Frames = (Time / Rate)
  2480. for Frame = 1, Frames do
  2481. wait(Rate)
  2482. local Percent = (Frame / Frames)
  2483. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  2484. TextLabel.TextTransparency = Percent
  2485. end
  2486. if EffectPart and EffectPart.Parent then
  2487. EffectPart:Destroy()
  2488. end
  2489. end)
  2490. end
  2491.  
  2492. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  2493. for _, c in pairs(workspace:children()) do
  2494. local hum = c:findFirstChild("Humanoid")
  2495. if hum ~= nil then
  2496. local head = c:findFirstChild("Torso")
  2497. if head ~= nil then
  2498. local targ = head.Position - Part.Position
  2499. local mag = targ.magnitude
  2500. if mag <= Magnitude and c.Name ~= Player.Name then
  2501. for i = 1, 10 do
  2502. Effects.Elect.Create(head.CFrame, 10, 10, 10)
  2503. end
  2504. CFuncs.Sound.Create("324867021", head, 1, 1)
  2505. Effects.Sphere.Create(BrickColor.new("New Yeller"), head.CFrame, .5, .5, .5, .5, .5, .5, .05)
  2506. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, HitSound, HitPitch)
  2507. end
  2508. end
  2509. end
  2510. end
  2511. end
  2512. Part6Weld = CFuncs.Weld.Create(m, HandleL, Part6, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.349294543, -0.151140213, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  2513. CFuncs.Mesh.Create("BlockMesh", Part6, "", "", Vector3.new(0, 0, 0), Vector3.new(0.48742649, 1, 1))
  2514. sref = CFuncs.Part.Create(Character, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new())
  2515. sref.Anchored = true
  2516.  
  2517. EffectModel = Create("Model"){
  2518. Parent = Character,
  2519. Name = "Effects",
  2520. }
  2521.  
  2522. Effects = {
  2523. Block = {
  2524. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2525. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2526. prt.Anchored = true
  2527. prt.CFrame = cframe
  2528. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2529. game:GetService("Debris"):AddItem(prt, 10)
  2530. if Type == 1 or Type == nil then
  2531. table.insert(Effects, {
  2532. prt,
  2533. "Block1",
  2534. delay,
  2535. x3,
  2536. y3,
  2537. z3,
  2538. msh
  2539. })
  2540. elseif Type == 2 then
  2541. table.insert(Effects, {
  2542. prt,
  2543. "Block2",
  2544. delay,
  2545. x3,
  2546. y3,
  2547. z3,
  2548. msh
  2549. })
  2550. end
  2551. end;
  2552. };
  2553.  
  2554. Cylinder = {
  2555. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2556. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  2557. prt.Anchored = true
  2558. prt.CFrame = cframe
  2559. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2560. game:GetService("Debris"):AddItem(prt, 2)
  2561. table.insert(Effects, {
  2562. prt,
  2563. "Cylinder",
  2564. delay,
  2565. x3,
  2566. y3,
  2567. z3,
  2568. msh
  2569. })
  2570. end;
  2571. };
  2572.  
  2573. Head = {
  2574. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2575. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2576. prt.Anchored = true
  2577. prt.CFrame = cframe
  2578. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2579. game:GetService("Debris"):AddItem(prt, 10)
  2580. table.insert(Effects, {
  2581. prt,
  2582. "Cylinder",
  2583. delay,
  2584. x3,
  2585. y3,
  2586. z3,
  2587. msh
  2588. })
  2589. end;
  2590. };
  2591.  
  2592. Sphere = {
  2593. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2594. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2595. prt.Anchored = true
  2596. prt.CFrame = cframe
  2597. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2598. game:GetService("Debris"):AddItem(prt, 10)
  2599. table.insert(Effects, {
  2600. prt,
  2601. "Cylinder",
  2602. delay,
  2603. x3,
  2604. y3,
  2605. z3,
  2606. msh
  2607. })
  2608. end;
  2609. };
  2610.  
  2611. Elect = {
  2612. Create = function(cff, x, y, z)
  2613. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("New Yeller"), "Part", Vector3.new(1, 1, 1))
  2614. prt.Anchored = true
  2615. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  2616. prt.CFrame = CFrame.new(prt.Position)
  2617. game:GetService("Debris"):AddItem(prt, 2)
  2618. local xval = math.random() / 2
  2619. local yval = math.random() / 2
  2620. local zval = math.random() / 2
  2621. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  2622. table.insert(Effects, {
  2623. prt,
  2624. "Elec",
  2625. 0.1,
  2626. x,
  2627. y,
  2628. z,
  2629. xval,
  2630. yval,
  2631. zval
  2632. })
  2633. end;
  2634.  
  2635. };
  2636.  
  2637. Ring = {
  2638. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2639. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2640. prt.Anchored = true
  2641. prt.CFrame = cframe
  2642. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2643. game:GetService("Debris"):AddItem(prt, 10)
  2644. table.insert(Effects, {
  2645. prt,
  2646. "Cylinder",
  2647. delay,
  2648. x3,
  2649. y3,
  2650. z3,
  2651. msh
  2652. })
  2653. end;
  2654. };
  2655.  
  2656.  
  2657. Wave = {
  2658. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2659. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2660. prt.Anchored = true
  2661. prt.CFrame = cframe
  2662. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2663. game:GetService("Debris"):AddItem(prt, 10)
  2664. table.insert(Effects, {
  2665. prt,
  2666. "Cylinder",
  2667. delay,
  2668. x3,
  2669. y3,
  2670. z3,
  2671. msh
  2672. })
  2673. end;
  2674. };
  2675.  
  2676. Break = {
  2677. Create = function(brickcolor, cframe, x1, y1, z1)
  2678. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2679. prt.Anchored = true
  2680. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2681. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2682. local num = math.random(10, 50) / 1000
  2683. game:GetService("Debris"):AddItem(prt, 10)
  2684. table.insert(Effects, {
  2685. prt,
  2686. "Shatter",
  2687. num,
  2688. prt.CFrame,
  2689. math.random() - math.random(),
  2690. 0,
  2691. math.random(50, 100) / 100
  2692. })
  2693. end;
  2694. };
  2695.  
  2696. Fire = {
  2697. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  2698. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2699. prt.Anchored = true
  2700. prt.CFrame = cframe
  2701. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2702. game:GetService("Debris"):AddItem(prt, 10)
  2703. table.insert(Effects, {
  2704. prt,
  2705. "Fire",
  2706. delay,
  2707. 1,
  2708. 1,
  2709. 1,
  2710. msh
  2711. })
  2712. end;
  2713. };
  2714.  
  2715. FireWave = {
  2716. Create = function(brickcolor, cframe, x1, y1, z1)
  2717. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  2718. prt.Anchored = true
  2719. prt.CFrame = cframe
  2720. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2721. local d = Create("Decal"){
  2722. Parent = prt,
  2723. Texture = "rbxassetid://26356434",
  2724. Face = "Top",
  2725. }
  2726. local d = Create("Decal"){
  2727. Parent = prt,
  2728. Texture = "rbxassetid://26356434",
  2729. Face = "Bottom",
  2730. }
  2731. game:GetService("Debris"):AddItem(prt, 10)
  2732. table.insert(Effects, {
  2733. prt,
  2734. "FireWave",
  2735. 1,
  2736. 30,
  2737. math.random(400, 600) / 100,
  2738. msh
  2739. })
  2740. end;
  2741. };
  2742.  
  2743. Lightning = {
  2744. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  2745. local magz = (p0 - p1).magnitude
  2746. local curpos = p0
  2747. local trz = {
  2748. -ofs,
  2749. ofs
  2750. }
  2751. for i = 1, tym do
  2752. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  2753. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  2754. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  2755. li.Material = "Neon"
  2756. if tym == i then
  2757. local magz2 = (curpos - p1).magnitude
  2758. li.Size = Vector3.new(th, th, magz2)
  2759. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  2760. table.insert(Effects, {
  2761. li,
  2762. "Disappear",
  2763. last
  2764. })
  2765. else
  2766. do
  2767. do
  2768. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  2769. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  2770. game.Debris:AddItem(li, 10)
  2771. table.insert(Effects, {
  2772. li,
  2773. "Disappear",
  2774. last
  2775. })
  2776. end
  2777. end
  2778. end
  2779. end
  2780. end
  2781. };
  2782.  
  2783. EffectTemplate = {
  2784.  
  2785. };
  2786. }
  2787.  
  2788. local DORARA = false
  2789.  
  2790. function ORA()
  2791. attack = true
  2792. for i = 0, 1, 0.2 do
  2793. swait()
  2794. PlayAnimationFromTable({
  2795. CFrame.new(4.76837158e-007, -0.107780606, -0.0868092626, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2796. CFrame.new(0, 1.4999913, 2.38418608e-007, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2797. CFrame.new(1.50214899, 0.590444803, 0.195881441, 0.965925872, 3.76027884e-007, 0.258818895, 0.257834077, -0.0871552154, -0.962250412, 0.0225570519, 0.99619478, -0.0841855928) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2798. CFrame.new(-1.60470915, 0.600643516, 0.204860806, 0.937436998, -0.0449436344, -0.345242023, -0.345831364, -0.00582624972, -0.938278675, 0.0401581824, 0.998972595, -0.0210046768) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2799. CFrame.new(0.636808395, -1.93472588, -0.370165229, 0.936116338, -0.0517791435, -0.347858071, 0.0266665779, 0.996705353, -0.0765988752, 0.350678325, 0.0624292716, 0.934412897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2800. CFrame.new(-0.6665681, -1.92173398, -0.343467057, 0.962250233, 0.0613082647, 0.265171379, -0.0410595685, 0.99584806, -0.0812460929, -0.269051433, 0.0672912449, 0.960772276) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2801. }, .3, false)
  2802. end
  2803. local DORA = CFuncs.Sound.Create("616593932", Torso, 1, 1)
  2804. Instance.new("DistortionSoundEffect", DORA).Level = .95
  2805. DORA.Looped = true
  2806. local Con1 = HitboxL.Touched:connect(function(hit) Damage(HitboxL, hit, 1, 5, 0, "Normal", RootPart, 0, "260430117", 1) end)
  2807. local Con2 = HitboxR.Touched:connect(function(hit) Damage(HitboxR, hit, 1, 5, 0, "Normal", RootPart, 0, "260430117", 1) end)
  2808. while DORARA == true do
  2809. RootPart.Velocity = RootPart.CFrame.lookVector * 5
  2810. for i = 0, 1, 0.7 do
  2811. swait()
  2812. Effects.Elect.Create(HitboxL.CFrame, 4, 4, 4)
  2813. Effects.Sphere.Create(BrickColor.new("Really black"), HitboxL.CFrame, .5, .5, .5, 1.5, 1.5, 1.5, .15)
  2814. PlayAnimationFromTable({
  2815. CFrame.new(-0.0223142356, -0.107780628, -0.249816686, 0.906307876, 0.0733869597, -0.416197479, 0, 0.98480773, 0.173648462, 0.422617942, -0.157378972, 0.892539084) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2816. CFrame.new(-2.22850417e-007, 1.49999118, 1.16660271e-006, 0.906307936, 1.49011612e-008, 0.422617972, -7.27595761e-009, 1, 0, -0.422618032, 0, 0.906308055) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2817. CFrame.new(1.5318948, 0.588474631, 0.207054406, 0.899958313, 0.340718478, 0.272003621, 0.314965397, -0.0767233223, -0.945997, -0.301449746, 0.9370296, -0.176362336) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2818. CFrame.new(-1.27977741, 0.723447502, -1.20010054, 0.726744413, 0.46058476, -0.509611845, -0.503104627, -0.148215696, -0.851421177, -0.46768418, 0.875153661, 0.124007396) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2819. CFrame.new(0.636807501, -1.93472636, -0.370165735, 0.868198872, -0.0517790169, 0.493507534, 0.075819321, 0.996705353, -0.0288097262, -0.490389913, 0.0624299645, 0.869264364) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2820. CFrame.new(-0.666569352, -1.92173386, -0.343467534, 0.86083132, 0.0613082871, 0.505183935, -0.018632248, 0.995848, -0.0891051888, -0.508549333, 0.0672918186, 0.858399451) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2821. }, .9, false)
  2822. end
  2823. CFuncs.Sound.Create("138087186", HitboxL, 1, 1)
  2824. Effects.Sphere.Create(BrickColor.new("Really black"), HitboxL.CFrame, .5, .5, .5, 2, 2, 2, .15)
  2825. RootPart.Velocity = RootPart.CFrame.lookVector * 5
  2826. for i = 0, 1, 0.7 do
  2827. swait()
  2828. Effects.Sphere.Create(BrickColor.new("Really black"), HitboxR.CFrame, .5, .5, .5, 1.5, 1.5, 1.5, .2)
  2829. PlayAnimationFromTable({
  2830. CFrame.new(0.0767437443, -0.107780531, -0.279432267, 0.866025388, -0.0868241936, 0.492404073, 0, 0.98480773, 0.173648342, -0.500000238, -0.150383845, 0.852868438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2831. CFrame.new(-2.61076184e-006, 1.4999913, -6.19508683e-007, 0.866025209, 2.98023224e-007, -0.500000656, -2.56928615e-007, 1, 1.1920929e-007, 0.500000596, 2.98023224e-008, 0.866025209) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2832. CFrame.new(1.40606534, 0.812639356, -1.14933658, 0.82139349, -0.422619373, 0.383021921, 0.349686205, -0.157378837, -0.923553765, 0.450591207, 0.892538428, 0.0185142085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2833. CFrame.new(-1.64197171, 0.599264741, 0.212680459, 0.807513177, -0.456930667, -0.373010725, -0.413006425, 0.0134942085, -0.9106282, 0.421127379, 0.889400065, -0.177818552) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2834. CFrame.new(0.636808515, -1.93472552, -0.37016958, 0.814187765, -0.0517790765, -0.578288436, 0.00593282748, 0.996705353, -0.0808905214, 0.580571651, 0.0624291934, 0.811812401) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2835. CFrame.new(-0.666569233, -1.92173398, -0.343468547, 0.867917657, 0.0613080971, -0.492910266, -0.0864830092, 0.99584806, -0.0284160972, 0.489121556, 0.0672912076, 0.869616032) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2836. }, .9, false)
  2837. end
  2838. CFuncs.Sound.Create("138087186", HitboxR, 1, 1)
  2839. Effects.Sphere.Create(BrickColor.new("Really black"), HitboxR.CFrame, .5, .5, .5, 2, 2, 2, .2)
  2840. end
  2841. Con1:disconnect()
  2842. Con2:disconnect()
  2843. DORA:Stop()
  2844. attack = false
  2845. end
  2846.  
  2847. local stoppedParts = {}
  2848.  
  2849.  
  2850. function getAllParts()
  2851. local rtn = {}
  2852.  
  2853. local function recurse(object)
  2854. for q,e in next, object:children() do
  2855. if e:isA'BasePart' and e.Name ~= "HumanoidRootPart" then
  2856. table.insert(rtn, e)
  2857. end
  2858. recurse(e)
  2859. end
  2860. end
  2861.  
  2862. recurse(workspace)
  2863. return rtn
  2864. end
  2865.  
  2866. function stopParts(distance)
  2867. stoppedParts = {}
  2868. for nada, part in next, getAllParts() do
  2869. local dist = (Torso.Position-part.Position).magnitude
  2870. if dist <= distance and part.Name ~='Base' and part.Name ~= 'Baseplate' and not part:isDescendantOf(Torso.Parent) and part.Anchored ~= true then
  2871. table.insert(stoppedParts, part)
  2872. if part.Name ~= "Torso" and part.Anchored ~= true then
  2873. part.Anchored = true
  2874. end
  2875. end
  2876. end
  2877. end
  2878.  
  2879.  
  2880. function freeParts()
  2881. for q,e in next, stoppedParts do
  2882. stoppedParts[q] = nil
  2883. e.Anchored = false
  2884. end
  2885. end
  2886.  
  2887.  
  2888. Mouse.Button1Down:connect(function()
  2889. if attack == false and DORARA == false then
  2890. DORARA = true
  2891. ORA()
  2892. end
  2893. end)
  2894.  
  2895. Mouse.Button1Up:connect(function()
  2896. if attack == true and DORARA == true then
  2897. DORARA = false
  2898. end
  2899. end)
  2900.  
  2901. Mouse.KeyDown:connect(function(k)
  2902. k = k:lower()
  2903. if attack == false and k == 'g' and TimeStop == false then
  2904. TimeStop = true
  2905. TheWorld("Quick Stop")
  2906. elseif attack == false and k == 'g' and TimeStop == true then
  2907. TimeStop = false
  2908. TheWorld("Time Start")
  2909. end
  2910. end)
  2911.  
  2912. while true do
  2913. swait()
  2914. sref.CFrame = RightArm.CFrame * CFrame.new(0, -1.5, 0) * CFrame.fromEulerAnglesXYZ(-1.57, 0, 0)
  2915. for i, v in pairs(Character:GetChildren()) do
  2916. if v:IsA("Part") then
  2917. v.Material = "SmoothPlastic"
  2918. elseif v:IsA("Accessory") then
  2919. v:WaitForChild("Handle").Material = "SmoothPlastic"
  2920. end
  2921. end
  2922. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2923. velocity = RootPart.Velocity.y
  2924. sine = sine + change
  2925. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  2926. if RootPart.Velocity.y > 1 and hit == nil then
  2927. Anim = "Jump"
  2928. if attack == false then
  2929. PlayAnimationFromTable({
  2930. CFrame.new(0, 0.0486936681, -0.0429394133, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2931. CFrame.new(0, 1.48698187, -0.0992434025, 1, 0, 0, 0, 0.98480767, 0.173648626, -0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2932. CFrame.new(1.66118193, 0.583681226, 0.430878729, 0.556951106, -0.772693694, -0.30454877, 0.830109596, 0.506009281, 0.234249175, -0.026898358, -0.383274168, 0.923242927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2933. CFrame.new(-1.65963519, 0.695907593, 0.339572817, 0.482961893, 0.810776234, 0.330741376, -0.866026103, 0.498096228, 0.0435779653, -0.129409045, -0.307477146, 0.94271481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2934. CFrame.new(0.499997795, -1.71809137, -0.102601528, 0.984807849, 3.55863392e-007, -0.173647791, 0.0593907312, 0.939692557, 0.336824298, 0.163175657, -0.342020214, 0.925416589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2935. CFrame.new(-0.599241376, -1.29528463, -0.396836221, 0.992403984, 0.086823605, 0.0871558413, -0.118890785, 0.858931601, 0.498097867, -0.0316142589, -0.504676282, 0.862729669) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2936. }, .3, false)
  2937. end
  2938. elseif RootPart.Velocity.y < -1 and hit == nil then
  2939. Anim = "Fall"
  2940. if attack == false then
  2941. PlayAnimationFromTable({
  2942. CFrame.new(-0, -0.0520263538, -0.0354017057, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2943. CFrame.new(0, 1.51533091, -0.10684365, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2944. CFrame.new(1.67554009, 0.885679007, 0.385592818, 0.374123871, -0.696466088, -0.61234498, 0.914592147, 0.386364758, 0.119345918, 0.153468132, -0.604696095, 0.781530797) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2945. CFrame.new(-1.67474985, 0.999329269, 0.296636045, 0.250219911, 0.753912985, 0.607457995, -0.927206695, 0.367205799, -0.0738086402, -0.278707415, -0.544770718, 0.79091537) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2946. CFrame.new(0.504494727, -1.81757987, -0.0935191363, 0.984807849, -0.0449431092, -0.167730823, 0.059390761, 0.99484998, 0.0821366012, 0.163175508, -0.0908504426, 0.982405365) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2947. CFrame.new(-0.623603821, -1.49203336, -0.421764404, 0.992403865, 0.122534379, 0.0109562073, -0.118891656, 0.978150725, -0.17054674, -0.0316146575, 0.167948633, 0.985288799) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2948. }, .3, false)
  2949. end
  2950. elseif Torsovelocity < 1 and hit ~= nil then
  2951. Anim = "Idle"
  2952. if attack == false then
  2953. change = 1
  2954. PlayAnimationFromTable({
  2955. CFrame.new(-0.0254490171, -0.100000001, -0.0245252885, 0.965925872, 0, 0.258818984, 0, 1, 0, -0.258818984, 0, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2956. CFrame.new(-5.58793545e-008, 1.49999201, 2.23517418e-007, 0.965925872, 0.02255762, -0.257834077, 0, 0.996194661, 0.087155968, 0.258818984, -0.0841862038, 0.962250173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2957. CFrame.new(1.18608475, 0.561332762, -0.668662548, 0.815707564, 0.397307515, 0.420437992, 0.567439079, -0.408345699, -0.71502924, -0.112402454, 0.821827531, -0.558538496) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2958. CFrame.new(-1.18486226, 0.664583206, -0.703545451, 0.801997423, -0.384815574, -0.456855893, -0.595755875, -0.459863067, -0.658483863, 0.0433037281, 0.800276875, -0.598065078) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2959. CFrame.new(0.602607846, -1.89999723, -0.281901717, 0.938264608, -0.0318391919, -0.344450235, 0.0551190265, 0.996793628, 0.0580029301, 0.341499031, -0.0734078437, 0.937011182) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2960. CFrame.new(-0.68740654, -1.99010217, 0.313043743, 0.998308659, 0.0566585623, -0.0130319893, -0.0526040196, 0.975744903, 0.212496698, 0.0247556716, -0.211451754, 0.977074862) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2961. }, .3, false)
  2962. end
  2963. elseif Torsovelocity > 2 and hit ~= nil then
  2964. Anim = "Walk"
  2965. if attack == false then
  2966. change = 2
  2967. PlayAnimationFromTable({
  2968. CFrame.new(-0, -0.331043243, -0.246173918, 1, 0, 0, 0, 0.906307876, 0.422617942, 0, -0.422617942, 0.906307876) * CFrame.new(0, .1, 0) * CFrame.Angles(0, math.rad(-5 * math.cos(sine / 7)), 0),
  2969. CFrame.new(0, 1.4999913, 6.55651093e-007, 1, 0, 0, 0, 0.965925813, -0.258818924, 0, 0.258818924, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(5 * math.cos(sine / 7)), 0),
  2970. CFrame.new(1.14562762, 0.526349247, -0.591056466, 0.825674891, 0.469375819, 0.312965363, 0.547643542, -0.533675969, -0.644419432, -0.135452792, 0.703474402, -0.697693527) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2971. CFrame.new(-1.14244175, 0.534408689, -0.582344949, 0.825674295, -0.469376504, -0.312966168, -0.547644734, -0.533675849, -0.644418597, 0.13545242, 0.703474045, -0.697693944) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2972. CFrame.new(.5, -1.64 - 0.5 * math.cos(sine / 8) / 2, 0 + 2 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(-70 * math.sin(sine / 8)), math.rad(-3), math.rad(0)),
  2973. CFrame.new(-.5, -1.64 + 0.5 * math.cos(sine / 8) / 2, 0 - 2 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(70 * math.sin(sine / 8)), math.rad(3), math.rad(0)),
  2974. }, .3, false)
  2975. end
  2976. end
  2977. if 0 < #Effects then
  2978. for e = 1, #Effects do
  2979. if Effects[e] ~= nil then
  2980. local Thing = Effects[e]
  2981. if Thing ~= nil then
  2982. local Part = Thing[1]
  2983. local Mode = Thing[2]
  2984. local Delay = Thing[3]
  2985. local IncX = Thing[4]
  2986. local IncY = Thing[5]
  2987. local IncZ = Thing[6]
  2988. if Thing[2] == "Shoot" then
  2989. local Look = Thing[1]
  2990. local move = 5
  2991. local hit, pos = rayCast(Thing[4], Thing[1], move, Character)
  2992. if Thing[10] ~= nil then
  2993. da = pos
  2994. cf2 = CFrame.new(Thing[4], Thing[10].Position)
  2995. cfa = CFrame.new(Thing[4], pos)
  2996. tehCF = cfa:lerp(cf2, 0.2)
  2997. Thing[1] = tehCF.lookVector
  2998. end
  2999. local mag = (Thing[4] - pos).magnitude
  3000. Effects.Elect.Create(CFrame.new((Thing[4] + pos) / 2, pos), 4, 4, 4)
  3001. Effects.Sphere.Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, 3, 3, 5, 5, 5, 0.15)
  3002. Thing[4] = Thing[4] + Look * move
  3003. Thing[3] = Thing[3] - 1
  3004. if 2 < Thing[5] then
  3005. Thing[5] = Thing[5] - 0.3
  3006. Thing[6] = Thing[6] - 0.3
  3007. end
  3008. if hit ~= nil then
  3009. Thing[3] = 0
  3010. MagnitudeDamage(hit, 5, 10, 15, 0, "Normal", "161006093", 0.8)
  3011. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  3012. ref.Anchored = true
  3013. ref.CFrame = CFrame.new(pos)
  3014. Effects.Block.Create(BrickColor.new("New Yeller"), CFrame.new(pos), 1, 1, 1, 2, 2, 2, .05)
  3015. Effects.Sphere.Create(BrickColor.new("New Yeller"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.03)
  3016. game:GetService("Debris"):AddItem(ref, 1)
  3017. end
  3018. if Thing[3] <= 0 then
  3019. table.remove(Effects, e)
  3020. end
  3021. end
  3022. do
  3023. do
  3024. if Thing[2] == "FireWave" then
  3025. if Thing[3] <= Thing[4] then
  3026. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  3027. Thing[3] = Thing[3] + 1
  3028. Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  3029. else
  3030. Part.Parent = nil
  3031. table.remove(Effects, e)
  3032. end
  3033. end
  3034. if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  3035. if Thing[1].Transparency <= 1 then
  3036. if Thing[2] == "Block1" then
  3037. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3038. Mesh = Thing[7]
  3039. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3040. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3041. else
  3042. if Thing[2] == "Block2" then
  3043. Thing[1].CFrame = Thing[1].CFrame
  3044. Mesh = Thing[7]
  3045. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3046. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3047. else
  3048. if Thing[2] == "Fire" then
  3049. Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  3050. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3051. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3052. else
  3053. if Thing[2] == "Cylinder" then
  3054. Mesh = Thing[7]
  3055. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3056. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3057. else
  3058. if Thing[2] == "Blood" then
  3059. Mesh = Thing[7]
  3060. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  3061. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3062. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3063. else
  3064. if Thing[2] == "Elec" then
  3065. Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9])
  3066. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3067. else
  3068. if Thing[2] == "Disappear" then
  3069. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3070. end
  3071. end
  3072. end
  3073. end
  3074. end
  3075. end
  3076. end
  3077. else
  3078. Part.Parent = nil
  3079. table.remove(Effects, e)
  3080. end
  3081. end
  3082. end
  3083. end
  3084. end
  3085. end
  3086. end
  3087. end
  3088. end
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