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- Reading Combos...okay.
- Reading Combo Aliases...okay.
- Reading Color Data...okay.
- Registering blank tiles
- Reading Tiles...okay.
- Reading Tunes...okay.
- Reading Cheat Codes...okay.
- 2.50.x version of init data, or older.
- About to copy over new init data values for quest made in: 255
- Reading Init. Data...okay.
- Guy CVersion is: 4
- Reading Custom Guy Data...okay.
- Reading Custom Link Sprite Data...okay.
- Reading Custom Subscreen Data...okay.
- Loaded scripts last compiled in ZScript version: 15
- Reading FF Script Data...okay.
- Reading SFX Data...okay.
- Reading Item Drop Sets...okay.
- Reading Favorite Combos...okay.
- Done.
- Quest made in ZC Version: 597
- Quest made in ZC Build: 48
- Quest Section 'Header' is Version: 5
- Quest Section 'Rules' is Version: 15
- Quest Section 'Strings' is Version: 6
- Quest Section 'Misc' is Version: 11
- Quest Section 'Tiles' is Version: 2
- Quest Section 'Combos' is Version: 14
- Quest Section 'CSets' is Version: 4
- Quest Section 'Maps' is Version: 22
- Quest Section 'DMaps' is Version: 14
- Quest Section 'Doors' is Version: 1
- Quest Section 'Items' is Version: 45
- Quest Section 'Weapons' is Version: 7
- Quest Section 'Colors' is Version: 3
- Quest Section 'Icons' is Version: 10
- Quest Section 'InitData' is Version: 19
- Quest Section 'Guys' is Version: 41
- Quest Section 'MIDIs' is Version: 4
- Quest Section 'Cheats' is Version: 1
- Quest Section 'Combo Aliases' is Version: 3
- Quest Section 'Link Sprites' is Version: 6
- Quest Section 'Subscreen' is Version: 6
- Quest Section 'Dropsets' is Version: 2
- Quest Section 'FFScript' is Version: 15
- Quest Section 'SFX' is Version: 7
- Quest Section 'Favorites' is Version: 1
- Full path string is: include/;scripts/;headers/;
- Include path 0: include/
- Include path 1: scripts/
- Include path 2: headers/
- Include path 3:
- Include path 4:
- Run is set to: include/;scripts/;headers/;
- Pass 1: Parsing
- Pass 2: Preprocessing
- Pass 3: Registration
- include/std_zh/limits.zh Line 34 @ Columns 23-29 - Warning T020: Constant 214748 is too long and has been truncated.
- include/std_zh/limits.zh Line 35 @ Columns 22-28 - Warning T020: Constant 214748 is too long and has been truncated.
- include/std_zh/limits.zh Line 36 @ Columns 24-30 - Warning T020: Constant 214748 is too long and has been truncated.
- include/std_zh/limits.zh Line 37 @ Columns 25-36 - Warning T020: Constant 214748.3648 is too long and has been truncated.
- include/std_zh/limits.zh Line 38 @ Columns 24-35 - Warning T020: Constant 214748.3647 is too long and has been truncated.
- Pass 4: Analyzing Code
- Pass 5: Generating object code
- Pass 6: Assembling
- Success!
- Compiled scripts in version: 15
- Pass 1: Parsing
- Pass 2: Preprocessing
- Pass 3: Registration
- include/std_zh/limits.zh Line 34 @ Columns 23-29 - Warning T020: Constant 214748 is too long and has been truncated.
- include/std_zh/limits.zh Line 35 @ Columns 22-28 - Warning T020: Constant 214748 is too long and has been truncated.
- include/std_zh/limits.zh Line 36 @ Columns 24-30 - Warning T020: Constant 214748 is too long and has been truncated.
- include/std_zh/limits.zh Line 37 @ Columns 25-36 - Warning T020: Constant 214748.3648 is too long and has been truncated.
- include/std_zh/limits.zh Line 38 @ Columns 24-35 - Warning T020: Constant 214748.3647 is too long and has been truncated.
- Pass 4: Analyzing Code
- Pass 5: Generating object code
- Pass 6: Assembling
- Success!
- Compiled scripts in version: 15
- Saving Quest...
- Writing Header...okay.
- Writing Rules...okay.
- Writing Strings...okay.
- Writing Doors...okay.
- Writing DMaps...okay.
- Writing Misc. Data...okay.
- Writing Misc. Colors...okay.
- Writing Game Icons...okay.
- Writing Items...okay.
- Writing Weapons...okay.
- Writing Maps...okay.
- Writing Combos...okay.
- Writing Combo Aliases...okay.
- Writing Color Data...okay.
- Counting tiles used
- writetiles counted 214480tiles used.
- Writing Tiles...okay.
- Writing MIDIs...okay.
- Writing Cheat Codes...okay.
- Writing Init. Data...okay.
- Writing Custom Guy Data...okay.
- Writing Custom Link Sprite Data...okay.
- Writing Custom Subscreen Data...okay.
- About to write combo script pt 1.
- About to write combo script pt 2.
- About to write combo script pt 3.
- About to write combo script pt 4.
- About to write combo script pt 1.
- About to write combo script pt 2.
- About to write combo script pt 3.
- About to write combo script pt 4.
- Writing FF Script Data...okay.
- Writing SFX Data...okay.
- Writing Item Drop Sets...okay.
- Writing Favorite Combos...okay.
- Pass 1: Parsing
- Pass 2: Preprocessing
- Pass 3: Registration
- include/std_zh/limits.zh Line 34 @ Columns 23-29 - Warning T020: Constant 214748 is too long and has been truncated.
- include/std_zh/limits.zh Line 35 @ Columns 22-28 - Warning T020: Constant 214748 is too long and has been truncated.
- include/std_zh/limits.zh Line 36 @ Columns 24-30 - Warning T020: Constant 214748 is too long and has been truncated.
- include/std_zh/limits.zh Line 37 @ Columns 25-36 - Warning T020: Constant 214748.3648 is too long and has been truncated.
- include/std_zh/limits.zh Line 38 @ Columns 24-35 - Warning T020: Constant 214748.3647 is too long and has been truncated.
- Pass 4: Analyzing Code
- Line 3977 @ Columns 46-69 - Error T021: Function SelectPressInput(float) has not been declared.
- Line 3978 @ Columns 13-34 - Error T021: Function SetInput(float, bool) has not been declared.
- Line 4001 @ Columns 46-69 - Error T021: Function SelectPressInput(float) has not been declared.
- Line 4002 @ Columns 13-34 - Error T021: Function SetInput(float, bool) has not been declared.
- Pass 1: Parsing
- Pass 2: Preprocessing
- Pass 3: Registration
- include/std_zh/limits.zh Line 34 @ Columns 23-29 - Warning T020: Constant 214748 is too long and has been truncated.
- include/std_zh/limits.zh Line 35 @ Columns 22-28 - Warning T020: Constant 214748 is too long and has been truncated.
- include/std_zh/limits.zh Line 36 @ Columns 24-30 - Warning T020: Constant 214748 is too long and has been truncated.
- include/std_zh/limits.zh Line 37 @ Columns 25-36 - Warning T020: Constant 214748.3648 is too long and has been truncated.
- include/std_zh/limits.zh Line 38 @ Columns 24-35 - Warning T020: Constant 214748.3647 is too long and has been truncated.
- Pass 4: Analyzing Code
- Pass 5: Generating object code
- Pass 6: Assembling
- Success!
- Compiled scripts in version: 15
- Pass 1: Parsing
- Pass 2: Preprocessing
- Pass 3: Registration
- include/std_zh/limits.zh Line 34 @ Columns 23-29 - Warning T020: Constant 214748 is too long and has been truncated.
- include/std_zh/limits.zh Line 35 @ Columns 22-28 - Warning T020: Constant 214748 is too long and has been truncated.
- include/std_zh/limits.zh Line 36 @ Columns 24-30 - Warning T020: Constant 214748 is too long and has been truncated.
- include/std_zh/limits.zh Line 37 @ Columns 25-36 - Warning T020: Constant 214748.3648 is too long and has been truncated.
- include/std_zh/limits.zh Line 38 @ Columns 24-35 - Warning T020: Constant 214748.3647 is too long and has been truncated.
- Pass 4: Analyzing Code
- Pass 5: Generating object code
- Pass 6: Assembling
- Success!
- Compiled scripts in version: 15
- Saving Quest...
- Writing Header...okay.
- Writing Rules...okay.
- Writing Strings...okay.
- Writing Doors...okay.
- Writing DMaps...okay.
- Writing Misc. Data...okay.
- Writing Misc. Colors...okay.
- Writing Game Icons...okay.
- Writing Items...okay.
- Writing Weapons...okay.
- Writing Maps...okay.
- Writing Combos...okay.
- Writing Combo Aliases...okay.
- Writing Color Data...okay.
- Counting tiles used
- writetiles counted 214480tiles used.
- Writing Tiles...okay.
- Writing MIDIs...okay.
- Writing Cheat Codes...okay.
- Writing Init. Data...okay.
- Writing Custom Guy Data...okay.
- Writing Custom Link Sprite Data...okay.
- Writing Custom Subscreen Data...okay.
- About to write combo script pt 1.
- About to write combo script pt 2.
- About to write combo script pt 3.
- About to write combo script pt 4.
- About to write combo script pt 1.
- About to write combo script pt 2.
- About to write combo script pt 3.
- About to write combo script pt 4.
- Writing FF Script Data...okay.
- Writing SFX Data...okay.
- Writing Item Drop Sets...okay.
- Writing Favorite Combos...okay.
- Pass 1: Parsing
- Pass 2: Preprocessing
- Pass 3: Registration
- include/std_zh/limits.zh Line 34 @ Columns 23-29 - Warning T020: Constant 214748 is too long and has been truncated.
- include/std_zh/limits.zh Line 35 @ Columns 22-28 - Warning T020: Constant 214748 is too long and has been truncated.
- include/std_zh/limits.zh Line 36 @ Columns 24-30 - Warning T020: Constant 214748 is too long and has been truncated.
- include/std_zh/limits.zh Line 37 @ Columns 25-36 - Warning T020: Constant 214748.3648 is too long and has been truncated.
- include/std_zh/limits.zh Line 38 @ Columns 24-35 - Warning T020: Constant 214748.3647 is too long and has been truncated.
- Pass 4: Analyzing Code
- Pass 5: Generating object code
- Pass 6: Assembling
- Success!
- Compiled scripts in version: 15
- Saving Quest...
- Writing Header...okay.
- Writing Rules...okay.
- Writing Strings...okay.
- Writing Doors...okay.
- Writing DMaps...okay.
- Writing Misc. Data...okay.
- Writing Misc. Colors...okay.
- Writing Game Icons...okay.
- Writing Items...okay.
- Writing Weapons...okay.
- Writing Maps...okay.
- Writing Combos...okay.
- Writing Combo Aliases...okay.
- Writing Color Data...okay.
- Counting tiles used
- writetiles counted 214480tiles used.
- Writing Tiles...okay.
- Writing MIDIs...okay.
- Writing Cheat Codes...okay.
- Writing Init. Data...okay.
- Writing Custom Guy Data...okay.
- Writing Custom Link Sprite Data...okay.
- Writing Custom Subscreen Data...okay.
- About to write combo script pt 1.
- About to write combo script pt 2.
- About to write combo script pt 3.
- About to write combo script pt 4.
- About to write combo script pt 1.
- About to write combo script pt 2.
- About to write combo script pt 3.
- About to write combo script pt 4.
- Writing FF Script Data...okay.
- Writing SFX Data...okay.
- Writing Item Drop Sets...okay.
- Writing Favorite Combos...okay.
- Pass 1: Parsing
- Pass 2: Preprocessing
- Pass 3: Registration
- include/std_zh/limits.zh Line 34 @ Columns 23-29 - Warning T020: Constant 214748 is too long and has been truncated.
- include/std_zh/limits.zh Line 35 @ Columns 22-28 - Warning T020: Constant 214748 is too long and has been truncated.
- include/std_zh/limits.zh Line 36 @ Columns 24-30 - Warning T020: Constant 214748 is too long and has been truncated.
- include/std_zh/limits.zh Line 37 @ Columns 25-36 - Warning T020: Constant 214748.3648 is too long and has been truncated.
- include/std_zh/limits.zh Line 38 @ Columns 24-35 - Warning T020: Constant 214748.3647 is too long and has been truncated.
- Pass 4: Analyzing Code
- Line 267 @ Columns 20-36 - Error T021: Function toggleBlock(float) has not been declared.
- Line 267 @ Columns 20-36 - Error T056: "unknown" cannot be read from.
- Line 4359 @ Columns 46-69 - Error T021: Function SelectPressInput(float) has not been declared.
- Line 4360 @ Columns 13-34 - Error T021: Function SetInput(float, bool) has not been declared.
- Line 4383 @ Columns 46-69 - Error T021: Function SelectPressInput(float) has not been declared.
- Line 4384 @ Columns 13-34 - Error T021: Function SetInput(float, bool) has not been declared.
- Pass 1: Parsing
- Pass 2: Preprocessing
- Pass 3: Registration
- include/std_zh/limits.zh Line 34 @ Columns 23-29 - Warning T020: Constant 214748 is too long and has been truncated.
- include/std_zh/limits.zh Line 35 @ Columns 22-28 - Warning T020: Constant 214748 is too long and has been truncated.
- include/std_zh/limits.zh Line 36 @ Columns 24-30 - Warning T020: Constant 214748 is too long and has been truncated.
- include/std_zh/limits.zh Line 37 @ Columns 25-36 - Warning T020: Constant 214748.3648 is too long and has been truncated.
- include/std_zh/limits.zh Line 38 @ Columns 24-35 - Warning T020: Constant 214748.3647 is too long and has been truncated.
- Pass 4: Analyzing Code
- Line 1608 @ Columns 5-48 - Error T021: Function RunFFCScript(float, float[]) has not been declared.
- Line 1356 @ Columns 21-68 - Error T021: Function RunFFCScript(float, float) has not been declared.
- Line 1357 @ Columns 11-17 - Error S009: Variable ffcNum has not been declared.
- Line 1380 @ Columns 21-68 - Error T021: Function RunFFCScript(float, float) has not been declared.
- Line 1381 @ Columns 11-17 - Error S009: Variable ffcNum has not been declared.
- Line 674 @ Columns 41-61 - Error S009: Variable FFCS_INVISIBLE_COMBO has not been declared.
- Line 656 @ Columns 14-26 - Error S009: Variable FFCS_MIN_FFC has not been declared.
- Line 656 @ Columns 28-29 - Error S009: Variable i has not been declared.
- Line 111 @ Columns 12-34 - Error T021: Function FindFFCRunning(float) has not been declared.
- Line 1727 @ Columns 33-76 - Error T021: Function RunFFCScript(float, float[]) has not been declared.
- Line 1728 @ Columns 9-10 - Error S009: Variable f has not been declared.
- Line 1728 @ Columns 9-13 - Error T057: "f->X" cannot be written to.
- Line 1729 @ Columns 9-10 - Error S009: Variable f has not been declared.
- Line 1729 @ Columns 9-13 - Error T057: "f->Y" cannot be written to.
- Line 4760 @ Columns 9-53 - Error T021: Function RunFFCScript(float, float[]) has not been declared.
- Line 4965 @ Columns 7-33 - Error T021: Function RunFFCScript(float, float[]) has not been declared.
- Line 4979 @ Columns 7-33 - Error T021: Function RunFFCScript(float, float[]) has not been declared.
- Line 4993 @ Columns 7-33 - Error T021: Function RunFFCScript(float, float[]) has not been declared.
- Line 5007 @ Columns 7-33 - Error T021: Function RunFFCScript(float, float[]) has not been declared.
- Line 5078 @ Columns 23-51 - Error T021: Function FindFFCRunning(float) has not been declared.
- Line 5176 @ Columns 7-31 - Error T021: Function CountFFCsRunning(float) has not been declared.
- Line 5178 @ Columns 7-31 - Error T021: Function CountFFCsRunning(float) has not been declared.
- Line 5191 @ Columns 15-41 - Error T021: Function RunFFCScript(float, float[]) has not been declared.
- Line 5193 @ Columns 32-33 - Error S009: Variable i has not been declared.
- Line 5194 @ Columns 14-15 - Error S009: Variable f has not been declared.
- Line 5211 @ Columns 15-41 - Error T021: Function RunFFCScript(float, float[]) has not been declared.
- Line 5213 @ Columns 32-33 - Error S009: Variable i has not been declared.
- Line 5214 @ Columns 14-15 - Error S009: Variable f has not been declared.
- Line 5231 @ Columns 15-41 - Error T021: Function RunFFCScript(float, float[]) has not been declared.
- Line 5233 @ Columns 32-33 - Error S009: Variable i has not been declared.
- Line 5234 @ Columns 14-15 - Error S009: Variable f has not been declared.
- Line 5251 @ Columns 15-41 - Error T021: Function RunFFCScript(float, float[]) has not been declared.
- Line 5253 @ Columns 32-33 - Error S009: Variable i has not been declared.
- Line 5254 @ Columns 14-15 - Error S009: Variable f has not been declared.
- Pass 1: Parsing
- Pass 2: Preprocessing
- Pass 3: Registration
- include/std_zh/limits.zh Line 34 @ Columns 23-29 - Warning T020: Constant 214748 is too long and has been truncated.
- include/std_zh/limits.zh Line 35 @ Columns 22-28 - Warning T020: Constant 214748 is too long and has been truncated.
- include/std_zh/limits.zh Line 36 @ Columns 24-30 - Warning T020: Constant 214748 is too long and has been truncated.
- include/std_zh/limits.zh Line 37 @ Columns 25-36 - Warning T020: Constant 214748.3648 is too long and has been truncated.
- include/std_zh/limits.zh Line 38 @ Columns 24-35 - Warning T020: Constant 214748.3647 is too long and has been truncated.
- Pass 4: Analyzing Code
- Pass 5: Generating object code
- Pass 6: Assembling
- Success!
- Compiled scripts in version: 15
- Saving Quest...
- Writing Header...okay.
- Writing Rules...okay.
- Writing Strings...okay.
- Writing Doors...okay.
- Writing DMaps...okay.
- Writing Misc. Data...okay.
- Writing Misc. Colors...okay.
- Writing Game Icons...okay.
- Writing Items...okay.
- Writing Weapons...okay.
- Writing Maps...okay.
- Writing Combos...okay.
- Writing Combo Aliases...okay.
- Writing Color Data...okay.
- Counting tiles used
- writetiles counted 214480tiles used.
- Writing Tiles...okay.
- Writing MIDIs...okay.
- Writing Cheat Codes...okay.
- Writing Init. Data...okay.
- Writing Custom Guy Data...okay.
- Writing Custom Link Sprite Data...okay.
- Writing Custom Subscreen Data...okay.
- About to write combo script pt 1.
- About to write combo script pt 2.
- About to write combo script pt 3.
- About to write combo script pt 4.
- About to write combo script pt 1.
- About to write combo script pt 2.
- About to write combo script pt 3.
- About to write combo script pt 4.
- Writing FF Script Data...okay.
- Writing SFX Data...okay.
- Writing Item Drop Sets...okay.
- Writing Favorite Combos...okay.
- Saving Quest...
- Writing Header...okay.
- Writing Rules...okay.
- Writing Strings...okay.
- Writing Doors...okay.
- Writing DMaps...okay.
- Writing Misc. Data...okay.
- Writing Misc. Colors...okay.
- Writing Game Icons...okay.
- Writing Items...okay.
- Writing Weapons...okay.
- Writing Maps...okay.
- Writing Combos...okay.
- Writing Combo Aliases...okay.
- Writing Color Data...okay.
- Counting tiles used
- writetiles counted 214480tiles used.
- Writing Tiles...okay.
- Writing MIDIs...okay.
- Writing Cheat Codes...okay.
- Writing Init. Data...okay.
- Writing Custom Guy Data...okay.
- Writing Custom Link Sprite Data...okay.
- Writing Custom Subscreen Data...okay.
- About to write combo script pt 1.
- About to write combo script pt 2.
- About to write combo script pt 3.
- About to write combo script pt 4.
- About to write combo script pt 1.
- About to write combo script pt 2.
- About to write combo script pt 3.
- About to write combo script pt 4.
- Writing FF Script Data...okay.
- Writing SFX Data...okay.
- Writing Item Drop Sets...okay.
- Writing Favorite Combos...okay.
- Encrypting...okay.
- Saving Quest...
- Writing Header...okay.
- Writing Rules...okay.
- Writing Strings...okay.
- Writing Doors...okay.
- Writing DMaps...okay.
- Writing Misc. Data...okay.
- Writing Misc. Colors...okay.
- Writing Game Icons...okay.
- Writing Items...okay.
- Writing Weapons...okay.
- Writing Maps...okay.
- Writing Combos...okay.
- Writing Combo Aliases...okay.
- Writing Color Data...okay.
- Counting tiles used
- writetiles counted 214480tiles used.
- Writing Tiles...okay.
- Writing MIDIs...okay.
- Writing Cheat Codes...okay.
- Writing Init. Data...okay.
- Writing Custom Guy Data...okay.
- Writing Custom Link Sprite Data...okay.
- Writing Custom Subscreen Data...okay.
- About to write combo script pt 1.
- About to write combo script pt 2.
- About to write combo script pt 3.
- About to write combo script pt 4.
- About to write combo script pt 1.
- About to write combo script pt 2.
- About to write combo script pt 3.
- About to write combo script pt 4.
- Writing FF Script Data...okay.
- Writing SFX Data...okay.
- Writing Item Drop Sets...okay.
- Writing Favorite Combos...okay.
- Encrypting...okay.
- Saving Quest...
- Writing Header...okay.
- Writing Rules...okay.
- Writing Strings...okay.
- Writing Doors...okay.
- Writing DMaps...okay.
- Writing Misc. Data...okay.
- Writing Misc. Colors...okay.
- Writing Game Icons...okay.
- Writing Items...okay.
- Writing Weapons...okay.
- Writing Maps...okay.
- Writing Combos...okay.
- Writing Combo Aliases...okay.
- Writing Color Data...okay.
- Counting tiles used
- writetiles counted 214480tiles used.
- Writing Tiles...okay.
- Writing MIDIs...okay.
- Writing Cheat Codes...okay.
- Writing Init. Data...okay.
- Writing Custom Guy Data...okay.
- Writing Custom Link Sprite Data...okay.
- Writing Custom Subscreen Data...okay.
- About to write combo script pt 1.
- About to write combo script pt 2.
- About to write combo script pt 3.
- About to write combo script pt 4.
- About to write combo script pt 1.
- About to write combo script pt 2.
- About to write combo script pt 3.
- About to write combo script pt 4.
- Writing FF Script Data...okay.
- Writing SFX Data...okay.
- Writing Item Drop Sets...okay.
- Writing Favorite Combos...okay.
- Encrypting...okay.
- Trying to do strncasecmp() when loading a quest
- Filename size of qst.dat file modules/classic/classic_qst.dat is 31.
- Loading Quest: c:\Users\Laptop\Documents\ZELDA X-MAS\2.55_Win_Alpha_47\modules\classic\backup002.qst...
- Decrypting...okay.
- Opening...okay.
- [ZQUEST CREATOR METADATA]
- Last saved in ZC Editor Version: (2,55,0,0) Alpha 48
- Created with ZC Module: modules/classic.zmod
- Developr Signoff by: ZoriaRPG, (ID: 1)
- Compiled with: MSVC, (ID: 1)
- Compiler Version: 1500, (15,0,21022,8)
- Project ID: AEternal
- Editor Built at date and time: 29-12-2019 at @ 20:13:29 GMT
- Reading Header...okay.
- Made in ZQuest 255 Beta 48
- Reading Rules...okay.
- Reading Strings...okay.
- Reading Doors...okay.
- Reading DMaps...okay.
- Reading Misc. Data...okay.
- Misc Colours section version: 3
- Reading Misc. Colors...okay.
- Reading Game Icons...okay.
- Reading Items...okay.
- Reading Weapons...okay.
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