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- TheMod v3 changes
- --general--
- * a new system has been implemented to add bindable keys for attacks / abilities, this was done to remove weapon clutter and taking up inventory with item attacks / abilities
- * items were tuned up so autohead and eddie work for noncopyweps, they give items like Duff McWhalen and wire
- --added classes--
- + Glace
- + King Baku
- + Aquoon
- + Jado
- + Yumi
- + Thalo
- + Maestro
- + Metal Maiden
- --cut classes--
- - Tails
- - Bass
- - Proto Man
- - Mega Man (kinda)
- - Ignis
- * MEGA MAN *
- = he was converted to be maestro, somewhat of a fusion between Mega Man and Bass
- = many copyweps were changed and edited, including nearly all MM9 weapons.
- * Darkile *
- = Dark Sniper was converted to be the Dark Burster, an explosive guided by the aiming
- + a rage mode was added, buffing each of her attacks when she falls below 100 HP
- * hud visual updates
- * SAL *
- = special attacks were moved to user 1 rather than an item
- * ZOMO *
- = Navi summons were changed to become double souls, each with a different mainfire and altfire attack!
- = battle chips were tooled around for balance
- = custom was changed to user 1
- = bug fixes upon bug fixes
- = sparkly new huds
- * RIN *
- = out for a version and now returns for another round, with a complete rework
- * OMEGA ZERO *
- = Omega Zero was cleaned up and had some of his moves retooled
- = a secondary skin was added for the god of destruction
- = new FX and huds
- = uses a stamina system so you can't go flying around all over the place like slashman on crack
- * RED MAGE *
- + spell fusions were added for every single dang combination possible of spells, (aside from diara). Just press user 1!
- = changing spells set to user 2 now
- = hud changes
- * SGT JOHN *
- = Total revamp to utilize user buttons and give him some more supportive roles
- * BELMONT *
- = Items now use the user buttons
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