leafbladie

Dark Magician Support (10 Cards)

Jan 24th, 2017
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  1. Chronology Sorceror
  2. Spellcaster-Type/LIGHT/Level 2/ATK 500/DEF 400 (Tuner)
  3. When this card is Normal Summoned: You can target 1 Normal Monster in your GY, then toss a coin and call it. If you call it right, Special Summon it, then you can destroy 1 monster on the field. If you call it wrong, shuffle it into the Deck. If this card is sent to the GY for the Synchro Summon of a Dragon or Spellcaster monster: Halve the ATK of all monsters your opponent controls.
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  7. Illusion Knight
  8. Warrior/LIGHT/Level 8/ATK 2800/DEF 2000
  9. Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. When you would take battle damage from a battle involving a "Dark Magician" you control: You can reveal this card from your hand; make the damage from that battle 0, then Special Summon this card. If this card battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. During damage calculation only, this card gains ATK equal to the current ATK of the opponent's monster it is battling.
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  13. Supreme Magician of Black Chaos
  14. Spellcaster/DARK/Level 8/ATK 2800/DEF 2600 (Ritual)
  15. You can Ritual Summon this card with "Dark Magic Ritual". This card's name becomes "Magician of Black Chaos" while it is on the field or in the GY. If this card is Ritual Summoned using a "Dark Magician" or "Dark Magician Girl": You can target 1 Spell in your GY; add it to your hand. You can only use this effect of "Supreme Magician of Black Chaos" once per turn. Banish any monster destroyed by battle with this card. Once per turn (Quick Effect): You can target 1 monster your opponent controls; it loses 500 ATK for each Spellcaster monster in your GY until the end of this turn.
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  17. Once per turn: You can reveal this card in your hand; level to DMG or DM you control
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  21. Dark Magician Knight, the Dragon Destroyer
  22. Warrior/DARK/Level 7/ATK 2500/DEF 2100 (Fusion)
  23. This card's name becomes "Dark Magician" while it is on the field. Must be Special Summoned with "Knight's Legacy". If this card is Special Summoned: You can destroy 1 other card on the field. Then, if it was a Monster Card, this card gains ATK equal to half the destroyed monster's original ATK. Unaffected by Dragon monsters' effects. This card can attack all Dragon monsters your opponent controls, once each.
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  27. Sorceror of Dark Illusions
  28. Spellcaster/DARK/Level 9/ATK 3200/DEF 2800 (Fusion)
  29. 1 "Dark Magician" or "Dark Magician Girl" + 1 Level 6 or higher Spellcaster monster
  30. Must be either Fusion Summoned, or Special Summoned by sending the above monsters you control to the GY (in which case you do not use "Polymerization"). Unaffected by Trap effects. Once per turn (Quick Effect): You can target 1 face-up card on the field; negate its effects until the end of this turn, then, if it was a Trap, shuffle it into the Deck.
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  34. Ebon Sage
  35. Spellcaster-Type/DARK/Level 9/ATK 2800/DEF 3200 (Synchro)
  36. 1 Tuner + 1 "Dark Magician"
  37. If this card is Synchro Summoned: You can choose 1 Spell from your Deck and place it on top of your Deck. You can only use this effect of "Ebon Sage" once per turn. Once during each of your opponent's turns, you can activate a Quick-Play Spell or a Trap from your hand.
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  41. Knight's Legacy
  42. Quick-Play Spell Card
  43. Tribute 1 non-Gemini Normal Monster; Special Summon 1 "Knight" Fusion Monster from your Extra Deck, with the same Attribute, Level, and ATK/DEF. If you control a Warrior monster, cards and effects cannot be activated in response to this card's activation. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 Warrior monster from your Deck to you hand. You can only use this effect of "Knight's Legacy" once per turn.
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  47. Dark Magic Ritual
  48. Ritual Spell
  49. This card is used to Ritual Summon "Supreme Magician of Black Chaos". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 Spell/Trap Card from your Deck to your hand, that specifically lists the card "Dark Magician" in its text, or choose 1 Monster Card from your Deck and place it on top of your Deck, that specifically lists the card "Dark Magician" in its text.
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  53. Dark Magic Stage
  54. Field Spell
  55. Each time a Spell/Trap Card or effect is activated, except "Dark Magic Stage", place 1 Spell Counter on this card immediately after it resolves (max. 5). Once per turn, while there are 3 or more Spell Counters on this card: You can add 1 Spell/Trap from your Deck to your hand, that specifically lists the card "Dark Magician" in its text. While this card has 2 or more Spell Counters, you can activate a Quick-Play Spell or a Trap from your hand during your opponent's turn by removing 2 Spell Counters from this card at activation. If this card in the Field Zone is destroyed by a card effect: You can target up to 3 cards in your GY that specifically list the card "Dark Magician" in their text; shuffle them into the Deck, and if you do, draw 1 card.
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  59. Dark Magic Illusion
  60. Counter Trap
  61. When a card or effect is activated that would destroy a Spell/Trap(s) you control while "Dark Magician" is on the field or in the GY: negate the effect, and if you do, destroy that card, then Special Summon 1 "Dark Magician" from your hand, Deck, or GY. If you control "Dark Magician", you can activate this card from your hand. You can only activate 1 "Dark Magic Illusion" per turn.
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