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- Settings:
- # The display name of the luckyblock
- DisplayName: "&e&lLucky Block"
- # Accepts the following formats:
- # {player name} - creates a player head with the skin of the specified player. Example: "Luck"
- # material:{MATERIAL} - Makes the specified block a luckyblock. Example: "material:DIAMOND_BLOCK"
- # http(s)://{URL} - Creates a player head with the skin from the specified url. Example: "https://textures.minecraft.net/texture/519d28a8632fa4d87ca199bbc2e88cf368dedd55747017ae34843569f7a634c5"
- SkullOwner: "https://textures.minecraft.net/texture/519d28a8632fa4d87ca199bbc2e88cf368dedd55747017ae34843569f7a634c5"
- # Specifies the way the luckyblock has to be opened. When an invalid value has been entered, this setting will default to break.
- # Valid values:
- # break - This luckyblock has to be opened by breaking it.
- # clickplaced - This luckyblock has to be opened by clicking on it while placed.
- # clickhand - This luckyblock has to be opened by clicking on it while holding the item in your hand.
- Mode: break
- Lore:
- - "Example Line"
- - "&4Colored &2Line"
- - "Another line"
- # This luckyblock will not give surprises in the worlds listed below. The luckyblock will break and drop on the ground instead.
- # NOTE: This does not disable rewards from LuckyActions!
- DisabledWorlds:
- - ExampleWorld
- - AnotherExample
- # Setting this to true is the equivalent of setting every surprise's chance to 0.0.
- # It basically mean you only use custom surprises.
- DisableAllBuiltInSurprises: false
- # Setting this to true is the equivalent of setting every custom surprise's chance to 0.0.
- # It basically mean you only use the built-in surprises.
- # DO NOT ENABLE THIS IF YOU HAVE DISABLED ALL BUILT-IN SURPRISES!
- DisableAllCustomSurprises: false
- Permission:
- # When true, players need the specified permission to open this luckyblock.
- Enabled: false
- Permission: "superluckyblock.luckyblock.default"
- # When true, players that don't have permission can't break this luckyblock. When false, they can break it and it will drop the luckyblock, but they won't get any rewards.
- PreventBreak: false
- Message:
- Enabled: true
- Message: "You are not allowed to break this luckyblock."
- # Spawn particles when the luckyblock is opened.
- Particles:
- Enabled: true
- # For valid effects see: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html
- Effect: FLAME
- # The amount of particles to spawn.
- Amount: 150
- # The block offset of the particles. X: 0.5, Y: 0.25, Z: 0.5 will spawn the particles in the center of a skull.
- # X: 0.5, Y: 0.5, Z: 0.5 will spawn the particles in the center of the block.
- # X: 0.0, Y: 0.0, Z: 0.0 is the old behavior (before v4.10.0).
- Offset:
- X: 0.5
- Y: 0.25
- Z: 0.5
- # Play a sound when the luckyblock is opened.
- Sounds:
- Enabled: true
- # Sound names can be found here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
- Sound: BLOCK_NOTE_BLOCK_PLING
- # between 0.0 and 1.0
- Volume: 1.0
- # Range: 0.5 - 2.0. 1.0 is normal pitch.
- Pitch: 1.0
- Economy:
- # When true, this luckyblock can be bought or sold for the configured prices in the shop.
- Enabled: false
- Buy: 1000
- Sell: 500
- Crafting:
- # When true, this luckyblock can be crafted using the recipe below.
- Enabled: true
- # Slot1 = top left, Slot3 = top right, Slot7 = bottom left, Slot9 = bottom right
- # Valid material names: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
- # NOTE: it is currently not possible to use more than 1 item in a slot.
- Recipe:
- Slot1: GOLD_INGOT
- Slot2: GOLD_INGOT
- Slot3: GOLD_INGOT
- Slot4: GOLD_INGOT
- Slot5: DROPPER
- Slot6: GOLD_INGOT
- Slot7: GOLD_INGOT
- Slot8: GOLD_INGOT
- Slot9: GOLD_INGOT
- Creative:
- # When false, players in creative can't get rewards from luckyblock. The luckyblock will break but players won't get anything out of them.
- Allowed: true
- # Prevents players from breaking luckyblocks. Only works when allowed is set to false.
- PreventBreaking: false
- # Prevents players in creative from moving, dropping and cloning luckyblocks in their inventory.
- # This feature was originally meant to only block duplication, but due to the limitations of spigot every interaction will be blocked.
- # NOTE: this feature still requires some polishing.
- PreventInteraction: false
- # Sends a message to all players when a player opens this Luckyblock.
- Broadcast:
- Enabled: false
- Message: "%player% just opened a luckyblock!"
- # LuckyActions reward players with luckyblocks when they perform certain actions, if they get lucky.
- LuckyActions:
- # LuckyMining gives players a chance to get luckyblocks when mining.
- Mining:
- # When true, players are able to get this luckyblock rewarded while mining.
- Enabled: true
- # The amount of luckyblocks the player will receive.
- RewardAmount: 1
- Permission:
- Enabled: false
- Permission: "superluckyblock.actions.mining"
- Creative:
- # When false, players in creative can't get rewards from mining.
- Allowed: true
- Message:
- Enabled: true
- Message: "You found a luckyblock while mining!"
- Broadcast:
- Enabled: false
- Message: "%player% found a luckyblock while mining!"
- # Players can't get luckyblocks from mining in these worlds. (Disables the action in these worlds)
- DisabledWorlds:
- - "Example World"
- - "Other world"
- # Each block specified below has it's own chance to reward the player with a luckyblock.
- # Format: {MATERIAL}:{chance}
- # Valid material names: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
- # Chance can be any decimal number. The higher the number, the higher the chance. The number can be as small as you want, but it can't be negative.
- Chances:
- - "STONE:1"
- - "IRON_ORE:2.5"
- - "REDSTONE_ORE:3.5"
- - "GOLD_ORE:4"
- - "DIAMOND_ORE:10"
- # LuckyKill gives players a chance to get luckyblocks when killing mobs or players.
- Kill:
- Enabled: true
- Reward:
- PlayerKill:
- # The chance that the player will get a luckyblock when killing another player in percent.
- Chance: 4.0
- # The amount of luckyblocks the player will receive for killing a player.
- Amount: 1
- # The amount of luckyblocks the player will receive for killing a mob.
- MobKill:
- Chance: 2.0
- Amount: 1
- Permission:
- Enabled: false
- Permission: "superluckyblock.actions.kill"
- Creative:
- # When false, players in creative can't get rewards from killing mobs.
- Allowed: true
- Message:
- Enabled: true
- Message: "You found a luckyblock while killing a mob!"
- Broadcast:
- Enabled: false
- Message: "%player% found a luckyblock while killing a mob!"
- # Players can't get luckyblocks from killing mobs in these worlds. (Disables the action in these worlds)
- DisabledWorlds:
- - "Example World"
- - "Other world"
- # Some surprises are disabled by default(chance of 0.0) because they may be destructive. You can enable them by setting the chance to a value higher than 0.0.
- Surprises:
- AnvilTrap:
- Name: "Anvil Trap"
- Chance: 100.0
- # Spawn height of the falling anvil.
- AnvilHeight: 80
- # When set to true, will ignore all air blocks in this schematic. This will make it so it does not destroy any unneeded blocks.
- IgnoreAir: true
- Apples:
- # The name of the surprise that will be used in messages that allow the %surprise% placeholder.
- Name: "Apples"
- # The chance that the surprise might be picked. Can be any number.
- Chance: 100.0
- # The amount of items to drop.
- Amount: 8
- # The message that will be sent to the player when they get this surprise.
- Message: "Apples are great!"
- Blaze:
- Name: "Blaze"
- Chance: 100.0
- Amount: 1
- Bob:
- Name: "Bob"
- Chance: 100.0
- Amount: 1
- CustomName:
- Enabled: true
- Name: "&e&lBob"
- Bookshelfs:
- Name: "Bookshelfs"
- Chance: 100.0
- Amount: 3
- Buckets:
- Name: "Buckets"
- Chance: 100.0
- Amount: 5
- # Chance that an empty bucket will be changed to a water bucket. Has to be a number between 1 and 100.
- # Set to 0 to disable. Set to 100 for every bucket to be a water bucket.
- WaterBucketChance: 20.0
- MilkBucketChance: 15.0
- LavaBucketChance: 10.0
- CraftingTable:
- Name: "Crafting Table"
- Chance: 100.0
- Amount: 1
- DiamondArmor:
- Name: "Diamond Armor"
- Chance: 100.0
- DiamondBlock:
- Name: "Falling Diamond Block"
- Chance: 100.0
- # The height the block falls from.
- FallHeight: 6
- ElderGuardian:
- Name: "Elder Guardian"
- Chance: 0.0
- Amount: 1
- EmeraldBlock:
- Name: "Falling Emerald Block"
- Chance: 100.0
- FallHeight: 6
- EnchantmentItems:
- Name: "Enchantment Items"
- Chance: 100.0
- # Amount of lapis lazuli to drop. Set to 0 to disable.
- LapisAmount: 32
- # Amount of books to drop. Set to 0 to disable.
- BookAmount: 6
- # Amount of enchantment tables to drop. Set to 0 to disable.
- EnchantmentTablesAmount: 1
- # Amount of XP bottles to drop. Set to 0 to disable.
- EXPBottlesAmount: 3
- Enderchest:
- Name: "Enderchest"
- Chance: 100.0
- Amount: 1
- EnderDragon:
- Name: "Ender Dragon"
- Chance: 0.0
- Amount: 1
- EnderMan:
- Name: "Enderman"
- Chance: 100.0
- Amount: 2
- EnderPearls:
- Name: "Enderpearls"
- Chance: 100.0
- Amount: 4
- EXPBottleRain:
- Name: "EXP Rain"
- Chance: 100.0
- Amount: 6
- DropHeight: 4
- Explosion:
- Name: "Explosion"
- Chance: 0.0
- # The power of the explosion
- Power: 4.5
- FireballRain:
- Name: "Fireball Rain"
- Chance: 0.0
- # The amount of fireballs to spawn
- Amount: 8
- # The size in blocks of the radius around the luckyblock where the fireballs will spawn.
- Radius: 5
- FallHeight: 5
- # Delay between fireball spawns in ticks. 20 ticks = ~1 second.
- Delay: 10
- FlyingSkeletons:
- Name: "Flying Skeletons"
- Chance: 100.0
- Amount: 4
- FlyingTNT:
- Name: "Flying TNT"
- Chance: 100.0
- Amount: 8
- FlyingEXPBottles:
- Name: "Flying EXP"
- Chance: 100.0
- Amount: 6
- Ghast:
- Name: "Ghast"
- Chance: 100.0
- Amount: 1
- GiantMagmaCube:
- Name: "Giant Cube Slime"
- Chance: 100.0
- Amount: 1
- Size: 14
- GiantSlime:
- Name: "Giant Slime"
- Chance: 100.0
- Amount: 1
- Size: 14
- GiantZombie:
- Name: "Giant Zombie"
- Chance: 0.0
- Amount: 1
- GoldArmor:
- Name: "Gold Armor"
- Chance: 100.0
- GoldBlock:
- Name: "Falling Gold Block"
- Chance: 100.0
- FallHeight: 6
- Guardians:
- Name: "Guardians"
- Chance: 100.0
- Amount: 2
- SpawnWater: true
- IronArmor:
- Name: "Iron Armor"
- Chance: 100.0
- IronBlock:
- Name: "Falling Iron Block"
- Chance: 100.0
- FallHeight: 6
- KnockbackStick:
- Name: "Knockback Stick"
- Chance: 100.0
- Amount: 1
- KnockbackLevel: 10
- # Requires WorldEdit. This surprise will be automatically disable when WorldEdit is not installed.
- LavaHole:
- Name: "Lava Hole"
- Chance: 0.0
- # Requires WorldEdit. This surprise will be automatically disable when WorldEdit is not installed.
- LavaTrap:
- Name: "Lava Trap"
- Chance: 100.0
- # Time in ticks to wait before spawning the lava (20 ticks = 1 second). This is done so that the player has a chance to escape.
- LavaDelay: 20
- # When set to true, will ignore all air blocks in this schematic. This will make it so it does not destroy any unneeded blocks.
- IgnoreAir: true
- Lightning:
- Name: "Lightning Strike"
- Chance: 100.0
- # Valid values:
- # block - will strike lightning at the location of the luckyblock.
- # player - will strike lightning on the player.
- Location: block
- LightningCreeper:
- Name: "Lightning Creeper"
- Chance: 100.0
- Amount: 1
- LuckyBoots:
- Name: "Lucky Boots"
- Chance: 100.0
- DisplayName: "&e&lLucky Boots"
- Enchantments:
- # Chance should be between 0 and 100. When set to 100 the enchantment will always be added, when set to 0 the enchantment will never be added.
- FeatherFalling:
- # Minimum level of the enchantment. Should be higher than 1.
- MinLevel: 1
- # Maximum level of the enchantment. Should be equal to or higher than MinLevel.
- MaxLevel: 4
- Chance: 50.0
- Thorns:
- MinLevel: 1
- MaxLevel: 3
- Chance: 40.0
- DepthStrider:
- MinLevel: 1
- MaxLevel: 3
- Chance: 50.0
- Protection:
- MinLevel: 1
- MaxLevel: 4
- Chance: 75.0
- Mending:
- MinLevel: 1
- MaxLevel: 1
- Chance: 5.0
- Unbreaking:
- MinLevel: 1
- MaxLevel: 3
- Chance: 100.0
- LuckyChest:
- Name: "Lucky Chest"
- Chance: 100.0
- # The minimum and maximum amount of items that can appear in a chest.
- MinItems: 2
- MaxItems: 6
- # The items listed below have a chance to appear in a luckychest. All items have an equal chance of appearing.
- # NOTE: make sure that there are AT LEAST enough items for MaxItems as there won't be duplicates in the chest.
- # Format: {ITEM}:{amount}
- Items:
- - "DIRT:32"
- - "DIAMOND_SWORD:1"
- - "DIAMOND_AXE:1"
- - "DIAMOND_PICKAXE:1"
- - "COBBLESTONE:32"
- - "IRON_INGOT:16"
- - "IRON_BLOCK:4"
- - "STICK:5"
- - "APPLE:12"
- - "POTATO:6"
- - "CARROT:6"
- - "COAL:12"
- - "DIAMOND:12"
- - "GOLD_INGOT:12"
- - "GOLD_BLOCK:4"
- - "GRASS_BLOCK:12"
- LuckyChestplate:
- Name: "Lucky Chestplate"
- Chance: 100.0
- DisplayName: "&e&lLucky Chestplate"
- Enchantments:
- # Chance should be between 0 and 100. When set to 100 the enchantment will always be added, when set to 0 the enchantment will never be added.
- Thorns:
- # Minimum level of the enchantment. Should be higher than 1.
- MinLevel: 1
- # Maximum level of the enchantment. Should be equal to or higher than MinLevel.
- MaxLevel: 3
- Chance: 40.0
- DepthStrider:
- MinLevel: 1
- MaxLevel: 3
- Chance: 50.0
- Protection:
- MinLevel: 1
- MaxLevel: 4
- Chance: 75.0
- Mending:
- MinLevel: 1
- MaxLevel: 1
- Chance: 5.0
- Unbreaking:
- MinLevel: 1
- MaxLevel: 3
- Chance: 100.0
- LuckyHelmet:
- Name: "Lucky Helmet"
- Chance: 100.0
- DisplayName: "&e&lLucky Helmet"
- Enchantments:
- # Chance should be between 0 and 100. When set to 100 the enchantment will always be added, when set to 0 the enchantment will never be added.
- AquaAffinity:
- # Minimum level of the enchantment. Should be higher than 1.
- MinLevel: 1
- # Maximum level of the enchantment. Should be equal to or higher than MinLevel.
- MaxLevel: 3
- Chance: 50.0
- Thorns:
- MinLevel: 1
- MaxLevel: 3
- Chance: 40.0
- DepthStrider:
- MinLevel: 1
- MaxLevel: 3
- Chance: 50.0
- Protection:
- MinLevel: 1
- MaxLevel: 4
- Chance: 75.0
- Mending:
- MinLevel: 1
- MaxLevel: 1
- Chance: 5.0
- Respiration:
- MinLevel: 1
- MaxLevel: 3
- Chance: 50.0
- Unbreaking:
- MinLevel: 1
- MaxLevel: 3
- Chance: 100.0
- LuckyLeggings:
- Name: "Lucky Leggings"
- Chance: 100.0
- DisplayName: "&e&lLucky Leggings"
- Enchantments:
- # Chance should be between 0 and 100. When set to 100 the enchantment will always be added, when set to 0 the enchantment will never be added.
- Thorns:
- # Minimum level of the enchantment. Should be higher than 1.
- MinLevel: 1
- # Maximum level of the enchantment. Should be equal to or higher than MinLevel.
- MaxLevel: 3
- Chance: 40.0
- DepthStrider:
- MinLevel: 1
- MaxLevel: 3
- Chance: 50.0
- Protection:
- MinLevel: 1
- MaxLevel: 4
- Chance: 75.0
- Mending:
- MinLevel: 1
- MaxLevel: 1
- Chance: 5.0
- Unbreaking:
- MinLevel: 1
- MaxLevel: 3
- Chance: 100.0
- LuckySword:
- Name: "Lucky Sword"
- Chance: 100.0
- DisplayName: "&e&lLucky Sword"
- Enchantments:
- # Chance should be between 0 and 100. When set to 100 the enchantment will always be added, when set to 0 the enchantment will never be added.
- Unbreaking:
- # Minimum level of the enchantment. Should be higher than 1.
- MinLevel: 1
- # Maximum level of the enchantment. Should be equal to or higher than MinLevel.
- MaxLevel: 3
- Chance: 80.0
- FireAspect:
- MinLevel: 1
- MaxLevel: 2
- Chance: 65.0
- Knockback:
- MinLevel: 1
- MaxLevel: 2
- Chance: 50.0
- Looting:
- MinLevel: 1
- MaxLevel: 2
- Chance: 30.0
- Mending:
- MinLevel: 1
- MaxLevel: 1
- Chance: 5.0
- Sharpness:
- MinLevel: 1
- MaxLevel: 5
- Chance: 100.0
- SweepingEdge:
- MinLevel: 1
- MaxLevel: 3
- Chance: 40.0
- Minecart:
- Name: "Minecart"
- Chance: 100.0
- MinecartAmount: 1
- RailAmount: 32
- Minerals:
- Name: "Minerals"
- Chance: 100.0
- EmeraldAmount: "random:0:3"
- DiamondAmount: "random:1:6"
- GoldAmount: "random:2:8"
- IronAmount: "random:6:18"
- RedstoneAmount: "random:18:64"
- LapisAmount: "random:12:24"
- CoalAmount: "random:32:64"
- Netherstar:
- Name: "Netherstar"
- Chance: 100.0
- Amount: 1
- Obsidian:
- Name: "Obsidian"
- Chance: 100.0
- Amount: 12
- ObsidianCage:
- Name: "Obsidian Cage"
- Chance: 100.0
- # When set to true, will ignore all air blocks in this schematic. This will make it so it does not destroy any unneeded blocks.
- IgnoreAir: true
- Sign:
- Name: "Sign"
- Chance: 100.0
- Messages:
- - "Seems like you were &cunlucky &r..."
- - "This is a sign."
- - "Congrats! You got a sign!"
- # Requires WorldEdit. This surprise will be automatically disable when WorldEdit is not installed.
- SlimeHouse:
- Name: "Slime House"
- Chance: 100.0
- # When set to true, will ignore all air blocks in this schematic. This will make it so it does not destroy any unneeded blocks.
- IgnoreAir: true
- TamedWolf:
- Name: "Dog"
- Chance: 100.0
- Amount: 1
- Wands:
- Blaze:
- Chance: 100.0
- Fireball:
- Chance: 100.0
- Heal:
- Chance: 100.0
- Lightning:
- Chance: 100.0
- Slime:
- Chance: 100.0
- TNT:
- Chance: 100.0
- Teleport:
- Chance: 100.0
- # All custom wands go here.
- Custom:
- # Name of the wand, can be anything you want as long as it doesn't interfere with any other premade or custom wand.
- SandWand:
- # Set to 0.0 to completely disable.
- Chance: 0.0
- DisplayName: "&eSand Wand"
- Material: "STICK"
- Uses: 10
- Cooldown: 15
- Mode:
- # Throws the specified block with the given strength.
- Throw:
- Enabled: true
- # The block to throw.
- Block: SAND
- # A higher strength means that the sand is thrown further, a lower multiplier means it will land closer to the player.
- ThrowStrength: 0.20
- # Spawns an entity at the given location.
- Spawn:
- Enabled: false
- # The entity to spawn.
- Entity: CREEPER
- # The spawn location. Valid locations are:
- # player - Spawns the entity on top of the player.
- # cursor - Spawns the entity at the player's cursor.
- Location: cursor
- # The amount of entities to spawn.
- Amount: 1
- # Runs the specified commands.
- Command:
- Enabled: false
- Commands:
- - "heal %player%"
- # You can create an unlimited amount of custom surprises. See the examples below for information on how to do this.
- # You can use random values anywhere a number is required by writing: "random:min:max" where min is the minimum of the random number and max the maximum.
- # Example: Amount: "random:1:64"
- CustomSurprises:
- Example:
- # Name used in broadcasts, titles, actionbars etc.
- Name: "Example"
- # Set to 0.0 to completely disable a surprise.
- Chance: 0.0
- Permission:
- # When enabled, only players with the specified permission will be able to get this surprise.
- Enabled: false
- Permission: "superluckyblock.custom.permission"
- # Commands that will be executed. DO NOT include the slash(/).
- Commands:
- Enabled: true
- # Feel free to remove this part of the section if you do not plan on using it. Just make sure you leave Commands.Enabled.
- Commands:
- - 'give %player% minecraft:dirt 2'
- - 'give %player% minecraft:cobblestone 4'
- # Items that will be dropped by this surprise.
- Items:
- Enabled: true
- # Each surprise can have an unlimited amount of items. Make sure to follow the examples below.
- # Feel free to remove this part of the section if you do not plan on using it. Just make sure you leave Items.Enabled.
- Items:
- EmptyBucket:
- # Valid material names: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
- Material: "BUCKET"
- # The amount of times this item will be dropped.
- Amount: 3
- # Set to "none" to disable.
- DisplayName: "none"
- # Remove to disable
- Lore:
- - "This is a lore line!"
- - "&l&aThis is a lore line with &4color&l&a!"
- # Enchantments that will be applied to the item. There are no enchantment level restrictions.
- Enchantments:
- Enabled: false
- # The enchantment name is the vanilla name, all in lowercase and spaces replace by a _. Example: sweeping_edge:2
- Enchantments:
- - "ENCHANTMENT:level"
- Coal:
- Material: "COAL"
- # Random drop amount as explained above.
- Amount: "random:1:12"
- # Set to "none" to disable.
- DisplayName: "&4&lSpecial Coal"
- Enchantments:
- Enabled: true
- Enchantments:
- - "sharpness:2"
- - "unbreaking:1"
- # Entities that will be spawned by this surprise.
- Entities:
- Enabled: true
- # Each surprise can have an unlimited amount of entities. Make sure to follow the examples below.
- # Feel free to remove this part of the section if you do not plan on using it. Just make sure you leave Entities.Enabled.
- Entities:
- Pig:
- # Valid entity names: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html
- Entity: "PIG"
- # The amount of times this entity will be spawned.
- Amount: 1
- # Set to "none" to disable.
- Name: "none"
- # Potion effects that will be applied to the entity after it has been spawned.
- PotionEffects:
- Enabled: false
- # Valid potion types: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html
- # Duration is the effect duration in seconds.
- PotionEffects:
- - "POTION_TYPE:level:duration"
- InvisibleSheep:
- Entity: "SHEEP"
- Amount: 3
- Name: "Invisible Sheep"
- PotionEffects:
- Enabled: true
- PotionEffects:
- - "INVISIBILITY:1:60"
- # Pastes a schematic. This feature will only work if WorldEdit is installed.
- Building:
- Enabled: false
- # Name of the schematic that should be spawned
- # Feel free to remove everything below this part of the section if you do not plan on using it. Just make sure you leave Building.Enabled.
- Schematic: example.schem
- # When true, air blocks will not be pasted.
- IgnoreAir: false
- # Values:
- # player - paste the center of the schematic at the player's location
- # block - paste the center of the schematic at the luckyblock's location
- Location: block
- Blocks:
- Enabled: true
- # The height the blocks will fall from. Make sure that this is higher than the amount of blocks specified in FallingBlocks.
- # Feel free to remove everything below this part of the section if you do not plan on using it. Just make sure you leave Blocks.Enabled.
- FallHeight: 15
- # The delay in ticks before the next falling block in the list will spawn. Should be at least one.
- # 20 ticks = 1 second
- FallDelay: 10
- # The block at the top will be the first to fall.
- # Valid material names: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
- FallingBlocks:
- - "IRON_BLOCK"
- - "GOLD_BLOCK"
- - "EMERALD_BLOCK"
- - "DIAMOND_BLOCK"
- # Message that will be sent to the player. Completely remove if you don't want this in your surprise.
- Messages:
- Enabled: true
- # Feel free to remove this part of the section if you do not plan on using it. Just make sure you leave Messages.Enabled.
- Messages:
- - "Enjoy the test surprise!"
- - "&aYou can even send multiple messages!"
- Script:
- # If you want to enable this, please make sure that you also enable scripting in the settings.yml file!
- Enabled: false
- # The case-sensitive file name of the script. (Script: "example.lua")
- Script: "example.lua"
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