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- function IsPointInsideFourCorners(point, corner)
- {
- for(int i = 0; i<4; i++)
- {
- vector dist = corner[(i+1)%4] - corner[i]; // end - begin
- vector point2check = point - corner[i];
- if(dist.x*point2check.y-dist.y*point2check.x<0)
- return false;
- }
- return true;
- }
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