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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "C:\Users\The Boy\Downloads\this is my actual test.vmf"
- Valve Software - vbsp.exe (May 15 2014)
- 6 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\materials
- Loading C:\Users\The Boy\Downloads\this is my actual test.vmf
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 8 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\The Boy\Downloads\this is my actual test.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (24435 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 146 texinfos to 79
- Reduced 17 texdatas to 15 (482 bytes to 403)
- Writing C:\Users\The Boy\Downloads\this is my actual test.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" -fast "C:\Users\The Boy\Downloads\this is my actual test"
- Valve Software - vvis.exe (May 15 2014)
- fastvis = true
- 6 threads
- reading c:\users\the boy\downloads\this is my actual test.bsp
- reading c:\users\the boy\downloads\this is my actual test.prt
- 111 portalclusters
- 298 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 274 visible clusters (2.67%)
- Total clusters visible: 10257
- Average clusters visible: 92
- Building PAS...
- Average clusters audible: 111
- visdatasize:3982 compressed from 3552
- writing c:\users\the boy\downloads\this is my actual test.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" -noextra "C:\Users\The Boy\Downloads\this is my actual test"
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 6 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\users\the boy\downloads\this is my actual test.bsp
- Setting up ray-trace acceleration structure... Done (0.03 seconds)
- 431 faces
- 128660 square feet [18527082.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 431 patches before subdivision
- 4611 patches after subdivision
- 0 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 144296, max 246
- transfer lists: 1.1 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0021 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 8/1024 384/49152 ( 0.8%)
- brushes 71/8192 852/98304 ( 0.9%)
- brushsides 517/65536 4136/524288 ( 0.8%)
- planes 518/65536 10360/1310720 ( 0.8%)
- vertexes 746/65536 8952/786432 ( 1.1%)
- nodes 274/65536 8768/2097152 ( 0.4%)
- texinfos 79/12288 5688/884736 ( 0.6%)
- texdata 15/2048 480/65536 ( 0.7%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 431/65536 24136/3670016 ( 0.7%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 226/65536 12656/3670016 ( 0.3%)
- leaves 283/65536 9056/2097152 ( 0.4%)
- leaffaces 633/65536 1266/131072 ( 1.0%)
- leafbrushes 289/65536 578/131072 ( 0.4%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 3083/512000 12332/2048000 ( 0.6%)
- edges 1823/256000 7292/1024000 ( 0.7%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 85/32768 850/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1413/65536 2826/131072 ( 2.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 275584/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 3982/16777216 ( 0.0%)
- entdata [variable] 3982/393216 ( 1.0%)
- LDR ambient table 283/65536 1132/262144 ( 0.4%)
- HDR ambient table 283/65536 1132/262144 ( 0.4%)
- LDR leaf ambient 158/65536 4424/1835008 ( 0.2%)
- HDR leaf ambient 283/65536 7924/1835008 ( 0.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 211718/0 ( 0.0%)
- physics [variable] 24435/4194304 ( 0.6%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 1317
- Writing c:\users\the boy\downloads\this is my actual test.bsp
- 3 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\The Boy\Downloads\this is my actual test.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\maps\this is my actual test.bsp"
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" +map "this is my actual test" -steam
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