Advertisement
Guest User

Untitled

a guest
Dec 11th, 2016
83
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.47 KB | None | 0 0
  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "C:\Users\The Boy\Downloads\this is my actual test.vmf"
  5.  
  6. Valve Software - vbsp.exe (May 15 2014)
  7. 6 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\materials
  9. Loading C:\Users\The Boy\Downloads\this is my actual test.vmf
  10. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
  11. fixing up env_cubemap materials on brush sides...
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. Processing areas...done (0)
  15. Building Faces...done (0)
  16. Chop Details...done (0)
  17. Find Visible Detail Sides...
  18. Merged 8 detail faces...done (0)
  19. Merging details...done (0)
  20. FixTjuncs...
  21. PruneNodes...
  22. WriteBSP...
  23. done (0)
  24. writing C:\Users\The Boy\Downloads\this is my actual test.prt...Building visibility clusters...
  25. done (0)
  26. Creating default LDR cubemaps for env_cubemap using skybox materials:
  27. skybox/sky_day01_01*.vmt
  28. ! Run buildcubemaps in the engine to get the correct cube maps.
  29. Creating default HDR cubemaps for env_cubemap using skybox materials:
  30. skybox/sky_day01_01*.vmt
  31. ! Run buildcubemaps in the engine to get the correct cube maps.
  32. Finding displacement neighbors...
  33. Finding lightmap sample positions...
  34. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  35. Building Physics collision data...
  36. done (0) (24435 bytes)
  37. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  38. Compacting texture/material tables...
  39. Reduced 146 texinfos to 79
  40. Reduced 17 texdatas to 15 (482 bytes to 403)
  41. Writing C:\Users\The Boy\Downloads\this is my actual test.bsp
  42. 0 seconds elapsed
  43.  
  44. ** Executing...
  45. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
  46. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" -fast "C:\Users\The Boy\Downloads\this is my actual test"
  47.  
  48. Valve Software - vvis.exe (May 15 2014)
  49. fastvis = true
  50. 6 threads
  51. reading c:\users\the boy\downloads\this is my actual test.bsp
  52. reading c:\users\the boy\downloads\this is my actual test.prt
  53. 111 portalclusters
  54. 298 numportals
  55. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  56. Optimized: 274 visible clusters (2.67%)
  57. Total clusters visible: 10257
  58. Average clusters visible: 92
  59. Building PAS...
  60. Average clusters audible: 111
  61. visdatasize:3982 compressed from 3552
  62. writing c:\users\the boy\downloads\this is my actual test.bsp
  63. 0 seconds elapsed
  64.  
  65. ** Executing...
  66. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
  67. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" -noextra "C:\Users\The Boy\Downloads\this is my actual test"
  68.  
  69. Valve Software - vrad.exe SSE (May 15 2014)
  70.  
  71. Valve Radiosity Simulator
  72. 6 threads
  73. [Reading texlights from 'lights.rad']
  74. [45 texlights parsed from 'lights.rad']
  75.  
  76. Loading c:\users\the boy\downloads\this is my actual test.bsp
  77. Setting up ray-trace acceleration structure... Done (0.03 seconds)
  78. 431 faces
  79. 128660 square feet [18527082.00 square inches]
  80. 0 Displacements
  81. 0 Square Feet [0.00 Square Inches]
  82. 431 patches before subdivision
  83. 4611 patches after subdivision
  84. 0 direct lights
  85. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  86. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  87. transfers 144296, max 246
  88. transfer lists: 1.1 megs
  89. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  90. Bounce #1 added RGB(0, 0, 0)
  91. Build Patch/Sample Hash Table(s).....Done<0.0021 sec>
  92. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
  93. FinalLightFace Done
  94. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  95. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
  96. Writing leaf ambient...done
  97. Ready to Finish
  98.  
  99. Object names Objects/Maxobjs Memory / Maxmem Fullness
  100. ------------ --------------- --------------- --------
  101. models 8/1024 384/49152 ( 0.8%)
  102. brushes 71/8192 852/98304 ( 0.9%)
  103. brushsides 517/65536 4136/524288 ( 0.8%)
  104. planes 518/65536 10360/1310720 ( 0.8%)
  105. vertexes 746/65536 8952/786432 ( 1.1%)
  106. nodes 274/65536 8768/2097152 ( 0.4%)
  107. texinfos 79/12288 5688/884736 ( 0.6%)
  108. texdata 15/2048 480/65536 ( 0.7%)
  109. dispinfos 0/0 0/0 ( 0.0%)
  110. disp_verts 0/0 0/0 ( 0.0%)
  111. disp_tris 0/0 0/0 ( 0.0%)
  112. disp_lmsamples 0/0 0/0 ( 0.0%)
  113. faces 431/65536 24136/3670016 ( 0.7%)
  114. hdr faces 0/65536 0/3670016 ( 0.0%)
  115. origfaces 226/65536 12656/3670016 ( 0.3%)
  116. leaves 283/65536 9056/2097152 ( 0.4%)
  117. leaffaces 633/65536 1266/131072 ( 1.0%)
  118. leafbrushes 289/65536 578/131072 ( 0.4%)
  119. areas 2/256 16/2048 ( 0.8%)
  120. surfedges 3083/512000 12332/2048000 ( 0.6%)
  121. edges 1823/256000 7292/1024000 ( 0.7%)
  122. LDR worldlights 0/8192 0/720896 ( 0.0%)
  123. HDR worldlights 0/8192 0/720896 ( 0.0%)
  124. leafwaterdata 0/32768 0/393216 ( 0.0%)
  125. waterstrips 85/32768 850/327680 ( 0.3%)
  126. waterverts 0/65536 0/786432 ( 0.0%)
  127. waterindices 1413/65536 2826/131072 ( 2.2%)
  128. cubemapsamples 0/1024 0/16384 ( 0.0%)
  129. overlays 0/512 0/180224 ( 0.0%)
  130. LDR lightdata [variable] 275584/0 ( 0.0%)
  131. HDR lightdata [variable] 0/0 ( 0.0%)
  132. visdata [variable] 3982/16777216 ( 0.0%)
  133. entdata [variable] 3982/393216 ( 1.0%)
  134. LDR ambient table 283/65536 1132/262144 ( 0.4%)
  135. HDR ambient table 283/65536 1132/262144 ( 0.4%)
  136. LDR leaf ambient 158/65536 4424/1835008 ( 0.2%)
  137. HDR leaf ambient 283/65536 7924/1835008 ( 0.4%)
  138. occluders 0/0 0/0 ( 0.0%)
  139. occluder polygons 0/0 0/0 ( 0.0%)
  140. occluder vert ind 0/0 0/0 ( 0.0%)
  141. detail props [variable] 1/12 ( 8.3%)
  142. static props [variable] 1/12 ( 8.3%)
  143. pakfile [variable] 211718/0 ( 0.0%)
  144. physics [variable] 24435/4194304 ( 0.6%)
  145. physics terrain [variable] 2/1048576 ( 0.0%)
  146.  
  147. Level flags = 0
  148.  
  149. Total triangle count: 1317
  150. Writing c:\users\the boy\downloads\this is my actual test.bsp
  151. 3 seconds elapsed
  152.  
  153. ** Executing...
  154. ** Command: Copy File
  155. ** Parameters: "C:\Users\The Boy\Downloads\this is my actual test.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\maps\this is my actual test.bsp"
  156.  
  157.  
  158. ** Executing...
  159. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2.exe"
  160. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" +map "this is my actual test" -steam
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement