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Basykung7845

Test

Jan 20th, 2019
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  1. --TODO: add comments or something idk
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player = owner
  4. local Mouse,mouse,UserInputService,ContextActionService
  5. do
  6. script.Parent = Player.Character
  7. local CAS = {Actions={}}
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10. Event.Parent = Player.Character
  11. local fakeEvent = function()
  12. local t = {_fakeEvent=true}
  13. t.Connect = function(self,f)self.Function=f end
  14. t.connect = t.Connect
  15. return t
  16. end
  17. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  18. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  19. function CAS:BindAction(name,fun,touch,...)
  20. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  21. end
  22. function CAS:UnbindAction(name)
  23. CAS.Actions[name] = nil
  24. end
  25. local function te(self,ev,...)
  26. local t = m[ev]
  27. if t and t._fakeEvent and t.Function then
  28. t.Function(...)
  29. end
  30. end
  31. m.TrigEvent = te
  32. UIS.TrigEvent = te
  33. Event.OnServerEvent:Connect(function(plr,io)
  34. if plr~=Player then return end
  35. if io.isMouse then
  36. m.Target = io.Target
  37. m.Hit = io.Hit
  38. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  39. if io.UserInputState == Enum.UserInputState.Begin then
  40. m:TrigEvent("Button1Down")
  41. else
  42. m:TrigEvent("Button1Up")
  43. end
  44. else
  45. for n,t in pairs(CAS.Actions) do
  46. for _,k in pairs(t.Keys) do
  47. if k==io.KeyCode then
  48. t.Function(t.Name,io.UserInputState,io)
  49. end
  50. end
  51. end
  52. if io.UserInputState == Enum.UserInputState.Begin then
  53. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  54. UIS:TrigEvent("InputBegan",io,false)
  55. else
  56. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  57. UIS:TrigEvent("InputEnded",io,false)
  58. end
  59. end
  60. end)
  61. NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63.  
  64. local Char = Player.Character
  65. local Event = Char:WaitForChild("UserInput_Event")
  66.  
  67. local UIS = game:GetService("UserInputService")
  68.  
  69. local input = function(io,a)
  70. if a then return end
  71. local io = {KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}
  72. Event:FireServer(io)
  73. end
  74. UIS.InputBegan:Connect(input)
  75. UIS.InputEnded:Connect(input)
  76. local Changed = false
  77. local Mouse = Player:GetMouse()
  78. local h,t = Mouse.Hit,Mouse.Target
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. Event:FireServer({isMouse=true,Target=Mouse.Target,Hit=Mouse.Hit})
  82. h,t=Mouse.Hit,Mouse.Target
  83. end
  84. end
  85. ]==],Player.Character)
  86. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  87. end
  88. --<Start>--
  89. Player = owner
  90. Character = Player.Character
  91. PlayerGui = Player.PlayerGui
  92. Backpack = Player.Backpack
  93. Torso = Character.Torso
  94. Head = Character.Head
  95. Humanoid = Character.Humanoid
  96. RootPart = Character.HumanoidRootPart
  97. RootJoint = RootPart.RootJoint
  98. LeftArm = Character["Left Arm"]
  99. LeftLeg = Character["Left Leg"]
  100. RightArm = Character["Right Arm"]
  101. RightLeg = Character["Right Leg"]
  102. LS = Torso["Left Shoulder"]
  103. LH = Torso["Left Hip"]
  104. RS = Torso["Right Shoulder"]
  105. RH = Torso["Right Hip"]
  106. ------Gonzales---------
  107. CV="Maroon"
  108. Player = owner
  109. char = Player.Character
  110. local txt = Instance.new("BillboardGui", Character)
  111. txt.Adornee = Character .Head
  112. txt.Name = "_status"
  113. txt.Size = UDim2.new(2, 0, 1.2, 0)
  114. txt.StudsOffset = Vector3.new(-9, 8, 0)
  115. local text = Instance.new("TextLabel", txt)
  116. text.Size = UDim2.new(10, 0, 7, 0)
  117. text.FontSize = "Size24"
  118. text.TextScaled = true
  119. text.TextTransparency = 0
  120. text.BackgroundTransparency = 1
  121. text.TextTransparency = 0
  122. text.TextStrokeTransparency = 0
  123. text.Font = "Bodoni"
  124. text.TextStrokeColor3 = Color3.new(255,255,255)
  125.  
  126. v=Instance.new("Part")
  127. v.Name = "ColorBrick"
  128. v.Parent=Player.Character
  129. v.FormFactor="Symmetric"
  130. v.Anchored=true
  131. v.CanCollide=false
  132. v.BottomSurface="Smooth"
  133. v.TopSurface="Smooth"
  134. v.Size=Vector3.new(10,5,3)
  135. v.Transparency=1
  136. v.CFrame=Character.Torso.CFrame
  137. v.BrickColor=BrickColor.new(CV)
  138. v.Transparency=1
  139. text.TextColor3 = Color3.new(255,0,0)
  140. v.Shape="Block"
  141. text.Text = "Dancing Guest"
  142. --------------------
  143. Face = Head.face
  144. shirt = Instance.new("Shirt", char)
  145. shirt.Name = "Shirt"
  146. pants = Instance.new("Pants", char)
  147. pants.Name = "Pants"
  148. char.Shirt.ShirtTemplate = "rbxassetid://607783490"
  149. char.Pants.PantsTemplate = "rbxassetid://451216658"
  150. ------Face----------
  151. Character.Head.face.Texture = "rbxassetid://840490876"
  152. ------Remover-------
  153. local ss = Instance.new("Sound",char)
  154. ss.Volume = 3
  155. ss.Looped = true
  156. ss.Pitch = 1
  157. ss.SoundId = "rbxassetid://378553673"
  158. ss:Play()
  159. local p = owner
  160. local char = p.Character
  161. local larm = char["Left Arm"]
  162. local rarm = char["Right Arm"]
  163. local lleg = char["Left Leg"]
  164. local rleg = char["Right Leg"]
  165. local hed = char.Head
  166. local torso = char.Torso
  167. local hum = char.Humanoid
  168. local cam = game.Workspace.CurrentCamera
  169. local root = char.HumanoidRootPart
  170. local rj = root.RootJoint
  171. local deb = false
  172. local shot = 0
  173. local animpose = "Idle"
  174. local lastanimpose = "Idle"
  175. local stanceToggle = "Normal"
  176. local l = game:GetService("Lighting")
  177. local rs = game:GetService("RunService").RenderStepped
  178. local hb = game:GetService("RunService").Heartbeat
  179. local Stepped = game:GetService("RunService").Stepped
  180. local Touche = {char.Name, }
  181. ----
  182.  
  183.  
  184. Neck = Torso.Neck
  185. it = Instance.new
  186. vt = Vector3.new
  187. cf = CFrame.new
  188. rad = math.rad
  189. euler = CFrame.fromEulerAnglesXYZ
  190. angles = CFrame.Angles
  191. coroutine.resume(coroutine.create(function()
  192. game.StarterGui:SetCore("ChatMakeSystemMessage", {
  193. Text = "Fixed by PixelFir3 / Cortana#8155";
  194. Color = Color7.new(0, 1, 1);
  195. Font = Enum.Font.Code;
  196. FontSize = Enum.FontSize.Size24;
  197. })
  198. end))
  199. ArtificialHB = Instance.new("BindableEvent", script)
  200. ArtificialHB.Name = "ArtificialHB"
  201. script:WaitForChild("ArtificialHB")
  202. frame = 0.016666666666667
  203. tf = 0
  204. allowframeloss = false
  205. tossremainder = false
  206. lastframe = tick()
  207. script.ArtificialHB:Fire()
  208. game:GetService("RunService").Heartbeat:connect(function(s, p)
  209.  
  210. tf = tf + s
  211. if frame <= tf then
  212. if allowframeloss then
  213. script.ArtificialHB:Fire()
  214. lastframe = tick()
  215. else
  216. for i = 1, math.floor(tf / frame) do
  217. script.ArtificialHB:Fire()
  218. end
  219. lastframe = tick()
  220. end
  221. if tossremainder then
  222. tf = 0
  223. else
  224. tf = tf - frame * math.floor(tf / frame)
  225. end
  226. end
  227. end
  228. )
  229. local animationspeed = 2
  230. hbwait = function(number)
  231.  
  232. if number == 0 or number == nil then
  233. ArtificialHB.Event:wait()
  234. else
  235. for i = 0, number do
  236. ArtificialHB.Event:wait()
  237. end
  238. end
  239. end
  240.  
  241. local Stats = Instance.new("Folder", Character)
  242. Stats.Name = "Stats"
  243. local Defense = Instance.new("NumberValue", Stats)
  244. Defense.Name = "Defense"
  245. Defense.Value = 0.1
  246. local Movement = Instance.new("NumberValue", Stats)
  247. Movement.Name = "Movement"
  248. Movement.Value = 0.35
  249. local Damage = Instance.new("NumberValue", Stats)
  250. Damage.Name = "Damage"
  251. Damage.Value = 0
  252. local Mana = Instance.new("NumberValue", Stats)
  253. Mana.Name = "Mana"
  254. Mana.Value = 0
  255. local Rooted = Instance.new("BoolValue", Stats)
  256. Rooted.Name = "Rooted"
  257. Rooted.Value = false
  258. local BlockValue = Instance.new("BoolValue", Stats)
  259. BlockValue.Name = "BlockValue"
  260. BlockValue.Value = false
  261. local StaggerHitAnim = Instance.new("BoolValue", Stats)
  262. StaggerHitAnim.Name = "StaggerHitAnim"
  263. StaggerHitAnim.Value = false
  264. local StaggerAnim = Instance.new("BoolValue", Stats)
  265. StaggerAnim.Name = "StaggerAnim"
  266. StaggerAnim.Value = false
  267. local StunAnim = Instance.new("BoolValue", Stats)
  268. StunAnim.Name = "StunAnim"
  269. StunAnim.Value = false
  270. local StunValue = Instance.new("NumberValue", Stats)
  271. StunValue.Name = "StunValue"
  272. StunValue.Value = 0
  273. local CanCrit = Instance.new("BoolValue", Stats)
  274. CanCrit.Name = "CanCrit"
  275. CanCrit.Value = false
  276. local CritChance = Instance.new("NumberValue", Stats)
  277. CritChance.Name = "CritChance"
  278. CritChance.Value = 20
  279. local CanPenetrateArmor = Instance.new("BoolValue", Stats)
  280. CanPenetrateArmor.Name = "CanPenetrateArmor"
  281. CanPenetrateArmor.Value = false
  282. local AntiTeamKill = Instance.new("BoolValue", Stats)
  283. AntiTeamKill.Name = "AntiTeamKill"
  284. AntiTeamKill.Value = false
  285. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  286. RootCF = angles(rad(-90), 0, rad(180))
  287. local idle = 0
  288. local Anim = "Idle"
  289. local animtype = math.floor(math.random(1, 3))
  290. local attacktype = 1
  291. local attack = false
  292. local equipped = false
  293. local LastPoint = nil
  294. local staggerhitanim = false
  295. local staggeranim = false
  296. local stunanim = false
  297. local CritChanceNumber = 0
  298. local idlen = 0
  299. local donum = 0
  300. local sine = 0
  301. local change = 2 / animationspeed
  302. local walkinganim = false
  303. local handidle = false
  304. local walk = 0
  305. local stundelay = 0
  306. local manadelay = 0
  307. local robloxidleanimation = Instance.new("Animation", Torso)
  308. robloxidleanimation.Name = "robloxidleanimation"
  309. robloxidleanimation.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  310. local Animator = Humanoid:FindFirstChild("Animator")
  311. local Animate = Character:FindFirstChild("Animate")
  312. local HitPlayerSounds = {199149137, 199149186, 199149221, 199149235, 199149269, 199149297}
  313. local HitArmorSounds = {199149321, 199149338, 199149367, 199149409, 199149452}
  314. local HitWeaponSounds = {199148971, 199149025, 199149072, 199149109, 199149119}
  315. local HitBlockSounds = {199148933, 199148947}
  316. local cooldown1 = 0
  317. local cooldown2 = 0
  318. local cooldown3 = 0
  319. local cooldown4 = 0
  320. local scrn = Instance.new("ScreenGui", PlayerGui)
  321. local ud = UDim2.new
  322. local c3 = Color3.new
  323. local skillcolorscheme = c3(1, 1, 1)
  324. subtractmana = function(k)
  325.  
  326. if k <= Mana.Value then
  327. Mana.Value = Mana.Value - k
  328. end
  329. end
  330.  
  331. local co1 = 0
  332. local co2 = 0
  333. local co3 = 0
  334. local co4 = 0
  335. local maxmana = 0
  336. local maxstun = 1
  337. local recovermana = 0
  338. local losestun = 0
  339. local stunwait = 0
  340. local manawait = 0
  341. local skill1mana = 0
  342. local skill2mana = 0
  343. local skill3mana = 0
  344. local skill4mana = 0
  345. local menuupdatespeed = 0
  346. local constantupdate = false
  347. local showstats = false
  348. local allowstunbar = false
  349. local CustomColor = Torso.BrickColor
  350. local Colorpart1 = CustomColor.r
  351. local Colorpart2 = CustomColor.g
  352. local Colorpart3 = CustomColor.b
  353. local InverseColor = BrickColor.new(Color3.new(1 - Colorpart1, 1 - Colorpart2, 1 - Colorpart3))
  354. makeframe = function(par, trans, pos, size, color, name)
  355.  
  356. local frame = Instance.new("Frame")
  357. frame.Parent = par
  358. frame.BackgroundTransparency = trans
  359. frame.BorderSizePixel = 2
  360. frame.Position = pos
  361. frame.Size = size
  362. frame.BackgroundColor3 = color
  363. frame.Name = name
  364. return frame
  365. end
  366.  
  367. makelabel = function(par, text, trans, stroketrans, name)
  368.  
  369. local label = Instance.new("TextLabel")
  370. label.Parent = par
  371. label.BackgroundTransparency = 1
  372. label.Size = ud(1, 0, 1, 0)
  373. label.Position = ud(0, 0, 0, 0)
  374. label.TextColor3 = c3(255, 255, 255)
  375. label.TextStrokeTransparency = stroketrans
  376. label.TextTransparency = trans
  377. label.FontSize = Enum.FontSize.Size32
  378. label.Font = Enum.Font.Legacy
  379. label.BorderSizePixel = 0
  380. label.TextScaled = true
  381. label.Text = text
  382. label.Name = name
  383. return label
  384. end
  385.  
  386. framesk1 = makeframe(scrn, 0.5, ud(0.23, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 1")
  387. framesk2 = makeframe(scrn, 0.5, ud(0.5, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 2")
  388. framesk3 = makeframe(scrn, 0.5, ud(0.5, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 3")
  389. framesk4 = makeframe(scrn, 0.5, ud(0.23, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 4")
  390. bar1 = makeframe(framesk1, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 1")
  391. bar2 = makeframe(framesk2, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 2")
  392. bar3 = makeframe(framesk3, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 3")
  393. bar4 = makeframe(framesk4, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 4")
  394. text1 = makelabel(framesk1, "[C] Ability 3", 1, 1, "Text 1")
  395. text2 = makelabel(framesk2, "[V] Ability 4", 1, 1, "Text 2")
  396. text3 = makelabel(framesk3, "[X] Ability 2", 1, 1, "Text 3")
  397. text4 = makelabel(framesk4, "[Z] Ability 1", 1, 1, "Text 4")
  398. manabar = makeframe(scrn, 0.5, ud(0.23, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Bar")
  399. manacover = makeframe(manabar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Cover")
  400. manatext = makelabel(manabar, "Mana", 1, 1, "Mana Text")
  401. healthbar = makeframe(scrn, 0.5, ud(0.5, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Bar")
  402. healthcover = makeframe(healthbar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Cover")
  403. healthtext = makelabel(healthbar, "Health", 1, 1, "Health Text")
  404. if allowstunbar == true then
  405. stunframe = makeframe(scrn, 0.5, ud(0.5, 0, 0.78, 0), ud(0.26, 0, 0, 0), c3(1, 1, 0.19607843137255), "Stun Frame")
  406. stunbar = makeframe(stunframe, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 1, 0.19607843137255), "Stun Bar")
  407. stuntext = makelabel(stunframe, "Stun", 1, 1, "Stun Text")
  408. end
  409. if showstats == true then
  410. defenseframe = makeframe(scrn, 0.5, ud(0.23, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 0.3921568627451, 1), "Defense Frame")
  411. damageframe = makeframe(scrn, 0.5, ud(0.3225, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(1, 0.3921568627451, 0.3921568627451), "Damage Frame")
  412. movementframe = makeframe(scrn, 0.5, ud(0.415, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 1, 0.3921568627451), "Movement Frame")
  413. defensetext = makelabel(defenseframe, "Defense: " .. Defense.Value, 1, 1, "Defense Text")
  414. damagetext = makelabel(damageframe, "Damage: " .. Damage.Value, 1, 1, "Damage Text")
  415. movementtext = makelabel(movementframe, "Movement: " .. Movement.Value, 1, 1, "Movement Text")
  416. end
  417. NoOutline = function(Part)
  418.  
  419. Part.TopSurface = 10
  420. end
  421.  
  422. local weldBetween = function(a, b)
  423.  
  424. local weldd = Instance.new("ManualWeld")
  425. weldd.Part0 = a
  426. weldd.Part1 = b
  427. weldd.C0 = CFrame.new()
  428. weldd.C1 = b.CFrame:inverse() * a.CFrame
  429. weldd.Parent = a
  430. return weldd
  431. end
  432.  
  433. nooutline = function(part)
  434.  
  435. part.TopSurface = 10
  436. end
  437.  
  438. part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
  439.  
  440. local fp = it("Part")
  441. fp.formFactor = formfactor
  442. fp.Parent = parent
  443. fp.Reflectance = reflectance
  444. fp.Transparency = transparency
  445. fp.CanCollide = false
  446. fp.Locked = true
  447. fp.BrickColor = BrickColor.new(tostring(brickcolor))
  448. fp.Name = name
  449. fp.Size = size
  450. fp.Position = Character.Torso.Position
  451. nooutline(fp)
  452. fp.Material = material
  453. fp:BreakJoints()
  454. return fp
  455. end
  456.  
  457. mesh = function(Mesh, part, meshtype, meshid, offset, scale)
  458.  
  459. local mesh = it(Mesh)
  460. mesh.Parent = part
  461. if Mesh == "SpecialMesh" then
  462. mesh.MeshType = meshtype
  463. mesh.MeshId = meshid
  464. end
  465. mesh.Offset = offset
  466. mesh.Scale = scale
  467. return mesh
  468. end
  469.  
  470. weld = function(parent, part0, part1, c0, c1)
  471.  
  472. local weld = it("Motor")
  473. weld.Parent = parent
  474. weld.Part0 = part0
  475. weld.Part1 = part1
  476. weld.C0 = c0
  477. weld.C1 = c1
  478. return weld
  479. end
  480.  
  481. local WeaponName = "Russian Kick"
  482. local ClassName = "Russian Kick"
  483. local PlayerSize = 1
  484. local RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0))
  485. local LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0))
  486. if PlayerSize ~= 1 then
  487. RootPart.Size = RootPart.Size * PlayerSize
  488. Torso.Size = Torso.Size * PlayerSize
  489. Head.Size = Head.Size * PlayerSize
  490. RightArm.Size = RightArm.Size * PlayerSize
  491. LeftArm.Size = LeftArm.Size * PlayerSize
  492. RightLeg.Size = RightLeg.Size * PlayerSize
  493. LeftLeg.Size = LeftLeg.Size * PlayerSize
  494. RootJoint.Parent = RootPart
  495. Neck.Parent = Torso
  496. LS.Parent = Torso
  497. RS.Parent = Torso
  498. LH.Parent = Torso
  499. RH.Parent = Torso
  500. RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0))
  501. Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0))
  502. Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize)
  503. RS.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0
  504. LS.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0
  505. RS.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  506. LS.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  507. RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0))
  508. LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0))
  509. RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  510. LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  511. for _,v in pairs(Character:GetChildren()) do
  512. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  513. v.Parent = nil
  514. v.Parent = Character
  515. v.Handle.Mesh.Scale = v.Handle.Mesh.Scale * PlayerSize
  516. for _,b in pairs(v.Handle:GetChildren()) do
  517. if b.ClassName == "Weld" or b.ClassName == "Motor" then
  518. local p1 = b.Part1
  519. b.Part1 = nil
  520. local c01, c02, c03, c04, c05, c06, c07, c08, c09, c010, c011, c012 = b.C0:components()
  521. local c11, c12, c13, c14, c15, c16, c17, c18, c19, c110, c111, c112 = b.C1:components()
  522. b.C0 = cf(c01 * PlayerSize, c02 * PlayerSize, c03 * PlayerSize, c04, c05, c06, c07, c08, c09, c010, c011, c012)
  523. b.C1 = cf(c11 * PlayerSize, c12 * PlayerSize, c13 * PlayerSize, c14, c15, c16, c17, c18, c19, c110, c111, c112)
  524. b.Part1 = p1
  525. end
  526. end
  527. end
  528. end
  529. end
  530. m = Instance.new("Model", Character)
  531. m.Name = WeaponName
  532. Effects = Instance.new("Folder", m)
  533. Effects.Name = "Effects"
  534. Humanoid.Died:connect(function()
  535.  
  536. attack = true
  537. for _,v in pairs(Character:GetChildren()) do
  538. if v.ClassName == "Model" then
  539. v:Destroy()
  540. end
  541. end
  542. end
  543. )
  544. for i,v in pairs(Character:GetChildren()) do
  545. if v.ClassName == "Model" then
  546. for _,c in pairs(v:GetChildren()) do
  547. if c.ClassName == "Part" then
  548. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  549. end
  550. end
  551. end
  552. end
  553. print(ClassName .. " loaded.")
  554. clerp = function(a, b, t)
  555. return a:lerp(b, t)
  556. end
  557.  
  558. positiveangle = function(number)
  559.  
  560. if number > 0 then
  561. number = 0
  562. end
  563. return number
  564. end
  565.  
  566. negativeangle = function(number)
  567.  
  568. if number < 0 then
  569. number = 0
  570. end
  571. return number
  572. end
  573.  
  574. so = function(id, par, vol, pit)
  575.  
  576. coroutine.resume(coroutine.create(function()
  577.  
  578. local sou = Instance.new("Sound", par or workspace)
  579. sou.Volume = vol
  580. sou.Pitch = pit or 1
  581. sou.SoundId = "http://roblox.com/asset/?id=" .. id
  582. hbwait()
  583. sou:play()
  584. game:GetService("Debris"):AddItem(sou, 10)
  585. end
  586. ))
  587. end
  588.  
  589. GetDistance = function(Part1, Part2, magnitude)
  590.  
  591. local target = Part1.Position - Part2.Position
  592. local mag = target.magnitude
  593. if mag <= magnitude then
  594. return true
  595. else
  596. return false
  597. end
  598. end
  599.  
  600. rayCast = function(Pos, Dir, Max, Ignore)
  601.  
  602. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  603. end
  604.  
  605. DamageStatLabel = function(labeltype, cframe, text, color)
  606.  
  607. local c = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt(0, 0, 0))
  608. c.CFrame = cf(cframe.p + vt(0, 1.5, 0))
  609. game:GetService("Debris"):AddItem(c, 5)
  610. Instance.new("BodyGyro", c)
  611. local f = Instance.new("BodyPosition", c)
  612. f.P = 2000
  613. f.D = 100
  614. f.maxForce = vt(math.huge, math.huge, math.huge)
  615. if labeltype == "Normal" then
  616. f.position = c.Position + vt(math.random(-2, 2), 6, math.random(-2, 2))
  617. else
  618. if labeltype == "Debuff" then
  619. f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2))
  620. else
  621. if labeltype == "Interruption" then
  622. f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2))
  623. end
  624. end
  625. end
  626. game:GetService("Debris"):AddItem(c, 5)
  627. local bg = Instance.new("BillboardGui", c)
  628. bg.Adornee = c
  629. bg.Size = UDim2.new(2.5, 0, 2.5, 0)
  630. bg.StudsOffset = vt(-2, 2, 0)
  631. bg.AlwaysOnTop = false
  632. local tl = Instance.new("TextLabel", bg)
  633. tl.BackgroundTransparency = 1
  634. tl.Size = UDim2.new(2.5, 0, 2.5, 0)
  635. tl.Text = text
  636. tl.Font = Enum.Font.SourceSans
  637. tl.FontSize = Enum.FontSize.Size42
  638. tl.TextColor3 = color
  639. tl.TextScaled = false
  640. tl.TextStrokeTransparency = 0
  641. tl.TextScaled = true
  642. tl.TextWrapped = true
  643. f.Parent = c
  644. coroutine.resume(coroutine.create(function(Part, BodyPosition, TextLabel)
  645.  
  646. wait(0.25)
  647. for i = 1, 5 do
  648. wait()
  649. BodyPosition.position = Part.Position - vt(0, 0.5, 0)
  650. end
  651. wait(1.25)
  652. for i = 1, 5 do
  653. wait()
  654. TextLabel.TextTransparency = TextLabel.TextTransparency + 0.2
  655. TextLabel.TextStrokeTransparency = TextLabel.TextStrokeTransparency + 0.2
  656. BodyPosition.position = Part.Position + vt(0, 0.5, 0)
  657. end
  658. Part.Parent = nil
  659. end
  660. ), c, f, tl)
  661. end
  662.  
  663. IncreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat)
  664.  
  665. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  666.  
  667. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  668.  
  669. if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then
  670. Location.Stats[Stat].Value = Location.Stats[Stat].Value + Amount
  671. if ShowTheStat == true then
  672. if Stat == "Defense" then
  673. DamageStatLabel("Debuff", Location.Head.CFrame, "+Defense", c3(1, 1, 1))
  674. else
  675. if Stat == "Damage" then
  676. DamageStatLabel("Debuff", Location.Head.CFrame, "+Damage", c3(1, 1, 1))
  677. else
  678. if Stat == "Movement" then
  679. DamageStatLabel("Debuff", Location.Head.CFrame, "+Movement", c3(1, 1, 1))
  680. end
  681. end
  682. end
  683. end
  684. coroutine.resume(coroutine.create(function(CurrentDecrease)
  685.  
  686. wait(Duration)
  687. CurrentDecrease.Value = CurrentDecrease.Value - Amount
  688. end
  689. ), Location.Stats[Stat])
  690. end
  691. DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  692. end
  693.  
  694. DecreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat)
  695.  
  696. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  697.  
  698. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  699.  
  700. if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then
  701. Location.Stats[Stat].Value = Location.Stats[Stat].Value - Amount
  702. if ShowTheStat == true then
  703. if Stat == "Defense" then
  704. DamageStatLabel("Debuff", Location.Head.CFrame, "-Defense", c3(1, 1, 1))
  705. else
  706. if Stat == "Damage" then
  707. DamageStatLabel("Debuff", Location.Head.CFrame, "-Damage", c3(1, 1, 1))
  708. else
  709. if Stat == "Movement" then
  710. DamageStatLabel("Debuff", Location.Head.CFrame, "-Movement", c3(1, 1, 1))
  711. end
  712. end
  713. end
  714. end
  715. coroutine.resume(coroutine.create(function(CurrentDecrease)
  716.  
  717. wait(Duration)
  718. CurrentDecrease.Value = CurrentDecrease.Value + Amount
  719. end
  720. ), Location.Stats[Stat])
  721. end
  722. DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  723. end
  724.  
  725. Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, DecreaseTheStat, DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  726.  
  727. if hit.Parent == nil then
  728. return
  729. end
  730. h = hit.Parent:FindFirstChild("Humanoid")
  731. for _,v in pairs(hit.Parent:GetChildren()) do
  732. if v:IsA("Humanoid") then
  733. h = v
  734. end
  735. end
  736. if hit.Name == "Hitbox" and ranged ~= true and hit.Parent ~= m then
  737. StaggerHitAnim.Value = true
  738. so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hit, 1, 1)
  739. return
  740. end
  741. if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
  742. h = hit.Parent.Parent:FindFirstChild("Humanoid")
  743. end
  744. if hit.Parent.className == "Hat" then
  745. hit = hit.Parent.Parent:FindFirstChild("Head")
  746. end
  747. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  748. if hit.Parent:FindFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  749. return
  750. end
  751. if AntiTeamKill.Value == true and Player.Neutral == false and game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then
  752. return
  753. end
  754. if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent:FindFirstChild("Humanoid").Health <= 0 then
  755. return
  756. end
  757. if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StunValue") ~= nil then
  758. hit.Parent.Stats:FindFirstChild("StunValue").Value = hit.Parent.Stats:FindFirstChild("StunValue").Value + incstun
  759. end
  760. if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StaggerAnim") ~= nil and stagger == true then
  761. hit.Parent.Stats:FindFirstChild("StaggerAnim").Value = true
  762. end
  763. if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue").Value == true then
  764. if hit.Parent.Stats:FindFirstChild("BlockDebounce") == nil then
  765. DamageStatLabel("Interruption", hit.Parent.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  766. local BlockDebounce = Instance.new("BoolValue", hit.Parent.Stats)
  767. BlockDebounce.Name = "BlockDebounce"
  768. BlockDebounce.Value = true
  769. game:GetService("Debris"):AddItem(BlockDebounce, 0.1)
  770. end
  771. do
  772. if ranged ~= true then
  773. do
  774. if hit.Parent.Stats:FindFirstChild("BlockDebounce2") == nil then
  775. local BlockDebounce2 = Instance.new("BoolValue", hit.Parent.Stats)
  776. BlockDebounce2.Name = "BlockDebounce2"
  777. BlockDebounce2.Value = true
  778. game:GetService("Debris"):AddItem(BlockDebounce2, 0.1)
  779. so(HitBlockSounds[math.random(1, #HitBlockSounds)], hit, 1, 1)
  780. end
  781. hit.Parent.Stats:FindFirstChild("BlockValue").Value = false
  782. StaggerAnim.Value = true
  783. do return end
  784. if DecreaseTheStat ~= nil and hit.Parent:FindFirstChild("Stats") ~= nil then
  785. if DecreaseTheStat == "Defense" then
  786. DecreaseStat(hit.Parent, "Defense", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  787. else
  788. if DecreaseTheStat == "Damage" then
  789. DecreaseStat(hit.Parent, "Damage", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  790. else
  791. if DecreaseTheStat == "Movement" then
  792. DecreaseStat(hit.Parent, "Movement", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  793. end
  794. end
  795. end
  796. end
  797. local D = math.random(minim, maxim) * Damage.Value
  798. if hit.Parent:FindFirstChild("Stats") ~= nil then
  799. if hit.Parent.Stats:FindFirstChild("Defense") then
  800. if CanPenetrateArmor.Value == true then
  801. D = D / hit.Parent.Stats:FindFirstChild("Defense").Value
  802. -- DECOMPILER ERROR at PC377: Unhandled construct in 'MakeBoolean' P1
  803.  
  804. if hit.Parent.Stats:FindFirstChild("Defense") ~= nil or CanCrit.Value == true then
  805. CritChanceNumber = math.random(1, CritChance.Value)
  806. if CritChanceNumber == CritChance.Value then
  807. D = D * 2
  808. end
  809. end
  810. D = math.floor(D)
  811. h.Health = h.Health - D
  812. if D <= 3 and staggerhit == true then
  813. if ranged ~= true then
  814. StaggerHitAnim.Value = true
  815. end
  816. if ranged ~= true then
  817. so(HitArmorSounds[math.random(1, #HitArmorSounds)], hit, 1, 1)
  818. end
  819. else
  820. if D > 3 and ranged ~= true then
  821. so(HitPlayerSounds[math.random(1, #HitPlayerSounds)], hit, 1, 1)
  822. end
  823. end
  824. if D > 3 and D < 20 then
  825. if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  826. DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  827. so("296102734", hit, 1, 1)
  828. else
  829. DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0.86274509803922, 0))
  830. end
  831. else
  832. if D >= 20 then
  833. if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  834. DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  835. so("296102734", hit, 1, 1)
  836. else
  837. DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0, 0))
  838. end
  839. else
  840. if D <= 3 then
  841. if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  842. DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  843. so("296102734", hit, 1, 1)
  844. else
  845. DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(0.88235294117647, 0.88235294117647, 0.88235294117647))
  846. end
  847. end
  848. end
  849. end
  850. do
  851. if Type == "Normal" then
  852. local vp = Instance.new("BodyVelocity")
  853. vp.P = 500
  854. vp.maxForce = vt(math.huge, 0, math.huge)
  855. if KnockbackType == 1 then
  856. vp.Velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  857. else
  858. if KnockbackType == 2 then
  859. vp.Velocity = Property.CFrame.lookVector * knockback
  860. end
  861. end
  862. if knockback > 0 then
  863. vp.Parent = hit.Parent.Torso
  864. end
  865. game:GetService("Debris"):AddItem(vp, 0.5)
  866. end
  867. local DebounceHit = Instance.new("BoolValue", hit.Parent)
  868. DebounceHit.Name = "DebounceHit"
  869. DebounceHit.Value = true
  870. game:GetService("Debris"):AddItem(DebounceHit, Delay)
  871. end
  872. end
  873. end
  874. end
  875. end
  876. end
  877. end
  878. end
  879. end
  880. end
  881.  
  882. MagniDamage = function(Part, magni, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat)
  883.  
  884. for _,c in pairs(workspace:GetChildren()) do
  885. local hum = (c:FindFirstChild("Humanoid"))
  886. local head = nil
  887. if hum ~= nil then
  888. head = c:FindFirstChild("Torso")
  889. if head ~= nil then
  890. local targ = head.Position - Part.Position
  891. local mag = targ.magnitude
  892. if mag <= magni and c.Name ~= Player.Name then
  893. Damagefunc(head, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat)
  894. end
  895. end
  896. do
  897. for _,d in pairs(c:GetChildren()) do
  898. if d.ClassName == "Model" and ranged ~= true then
  899. head = d:FindFirstChild("Hitbox")
  900. if head ~= nil then
  901. local targ = head.Position - Part.Position
  902. local mag = targ.magnitude
  903. if mag <= magni and c.Name ~= Player.Name then
  904. local hitrefpart = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt())
  905. hitrefpart.Anchored = true
  906. hitrefpart.CFrame = cf(head.Position)
  907. so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hitrefpart, 1, 1)
  908. StaggerHitAnim.Value = true
  909. end
  910. end
  911. end
  912. end
  913. do
  914. -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out DO_STMT
  915.  
  916. -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_THEN_STMT
  917.  
  918. -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_STMT
  919.  
  920. end
  921. end
  922. end
  923. end
  924. end
  925.  
  926. MagniBufforDebuff = function(Part, Magni, Type, Stat, Amount, Duration, ShowTheBufforDebuff, ApplyToOthersInstead)
  927.  
  928. if Player.Neutral == true then
  929. if Type == "Buff" then
  930. IncreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff)
  931. else
  932. if Type == "Debuff" then
  933. DecreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff)
  934. end
  935. end
  936. end
  937. for _,c in pairs(workspace:GetChildren()) do
  938. local hum = (c:FindFirstChild("Humanoid"))
  939. local head = nil
  940. if hum ~= nil then
  941. head = c:FindFirstChild("Torso")
  942. if head ~= nil then
  943. local targ = head.Position - Part.Position
  944. local mag = targ.magnitude
  945. -- DECOMPILER ERROR at PC83: Unhandled construct in 'MakeBoolean' P1
  946.  
  947. if ApplyToOthersInstead == true and mag <= Magni and c.Name ~= Player.Name and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
  948. if Type == "Buff" then
  949. IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  950. else
  951. if Type == "Debuff" then
  952. DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  953. end
  954. end
  955. end
  956. end
  957. end
  958. if ApplyToOthersInstead == false and mag <= Magni and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
  959. if Type == "Buff" then
  960. IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  961. else
  962. if Type == "Debuff" then
  963. DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  964. end
  965. end
  966. end
  967. end
  968. end
  969.  
  970. Lightning = function(p0, p1, tym, ofs, brickcolor, material, th, tra, last)
  971.  
  972. local magz = p0 - p1.magnitude
  973. local curpos = p0
  974. local trz = {-ofs, ofs}
  975. for i = 1, tym do
  976. local li = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt(th, th, magz / tym))
  977. do
  978. li.Anchored = true
  979. local ofz = vt(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  980. local trolpos = cf(curpos, p1) * cf(0, 0, magz / tym).p + ofz
  981. if tym == i then
  982. local magz2 = curpos - p1.magnitude
  983. li.Size = vt(th, th, magz2)
  984. li.CFrame = cf(curpos, p1) * cf(0, 0, -magz2 / 2)
  985. else
  986. do
  987. do
  988. li.CFrame = cf(curpos, trolpos) * cf(0, 0, magz / tym / 2)
  989. curpos = li.CFrame * cf(0, 0, magz / tym / 2).p
  990. game.Debris:AddItem(li, last)
  991. coroutine.resume(coroutine.create(function()
  992.  
  993. while li.Transparency ~= 1 do
  994. for i = 0, 1, last do
  995. hbwait()
  996. li.Transparency = li.Transparency + 0.1 / last
  997. end
  998. end
  999. end
  1000. ))
  1001. end
  1002. -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_ELSE_STMT
  1003.  
  1004. -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_STMT
  1005.  
  1006. -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out DO_STMT
  1007.  
  1008. end
  1009. end
  1010. end
  1011. end
  1012. end
  1013.  
  1014. MagicRing = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1015.  
  1016. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1017. prt.Anchored = true
  1018. prt.CFrame = cframe
  1019. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1))
  1020. game:GetService("Debris"):AddItem(prt, 10)
  1021. coroutine.resume(coroutine.create(function(Part, Mesh)
  1022.  
  1023. for i = 0, 1, delay do
  1024. hbwait()
  1025. Part.CFrame = Part.CFrame
  1026. Part.Transparency = i
  1027. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1028. end
  1029. Part.Parent = nil
  1030. end
  1031. ), prt, msh)
  1032. end
  1033.  
  1034. MagicWave = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1035.  
  1036. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1037. prt.Anchored = true
  1038. prt.CFrame = cframe
  1039. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, -0.1 * z1), vt(x1, y1, z1))
  1040. game:GetService("Debris"):AddItem(prt, 10)
  1041. coroutine.resume(coroutine.create(function(Part, Mesh)
  1042.  
  1043. for i = 0, 1, delay do
  1044. hbwait()
  1045. Part.CFrame = Part.CFrame
  1046. Part.Transparency = i
  1047. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1048. end
  1049. Part.Parent = nil
  1050. end
  1051. ), prt, msh)
  1052. end
  1053.  
  1054. MagicBlock = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay)
  1055.  
  1056. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1057. prt.Anchored = true
  1058. prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1059. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1060. game:GetService("Debris"):AddItem(prt, 10)
  1061. coroutine.resume(coroutine.create(function(Part, Mesh)
  1062.  
  1063. for i = 0, 1, delay do
  1064. hbwait()
  1065. if rotate == true then
  1066. Part.CFrame = Part.CFrame * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1067. end
  1068. Part.Transparency = i
  1069. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1070. end
  1071. Part.Parent = nil
  1072. end
  1073. ), prt, msh)
  1074. end
  1075.  
  1076. MagicBlock2 = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay)
  1077.  
  1078. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1079. prt.Anchored = true
  1080. prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1081. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1082. game:GetService("Debris"):AddItem(prt, 10)
  1083. CF = prt.CFrame
  1084. num = math.random(5, 20)
  1085. coroutine.resume(coroutine.create(function(Part, Mesh, CF2, Num)
  1086.  
  1087. for i = 0, 1, delay do
  1088. hbwait()
  1089. if rotate == true then
  1090. Part.CFrame = CF2 * cf(0, i * Num, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1091. else
  1092. Part.CFrame = CF2 * cf(0, i * Num, 0)
  1093. end
  1094. Part.Transparency = i
  1095. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1096. end
  1097. Part.Parent = nil
  1098. end
  1099. ), prt, msh, CF, num)
  1100. end
  1101.  
  1102. MagicCylinder = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1103.  
  1104. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1105. prt.Anchored = true
  1106. prt.CFrame = cframe
  1107. local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1108. game:GetService("Debris"):AddItem(prt, 10)
  1109. coroutine.resume(coroutine.create(function(Part, Mesh)
  1110.  
  1111. for i = 0, 1, delay do
  1112. hbwait()
  1113. Part.Transparency = i
  1114. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1115. end
  1116. Part.Parent = nil
  1117. end
  1118. ), prt, msh)
  1119. end
  1120.  
  1121. MagicCircle = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1122.  
  1123. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1124. prt.Anchored = true
  1125. prt.CFrame = cframe
  1126. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1127. game:GetService("Debris"):AddItem(prt, 10)
  1128. coroutine.resume(coroutine.create(function(Part, Mesh)
  1129.  
  1130. for i = 0, 1, delay do
  1131. hbwait()
  1132. Part.Transparency = i
  1133. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1134. end
  1135. Part.Parent = nil
  1136. end
  1137. ), prt, msh)
  1138. end
  1139.  
  1140. MagicHead = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1141.  
  1142. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1143. prt.Anchored = true
  1144. prt.CFrame = cframe
  1145. local msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1))
  1146. game:GetService("Debris"):AddItem(prt, 10)
  1147. coroutine.resume(coroutine.create(function(Part, Mesh)
  1148.  
  1149. for i = 0, 1, delay do
  1150. hbwait()
  1151. Part.Transparency = i
  1152. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1153. end
  1154. Part.Parent = nil
  1155. end
  1156. ), prt, msh)
  1157. end
  1158.  
  1159. BreakEffect = function(brickcolor, material, rotate, cframe, x1, y1, z1, delay)
  1160.  
  1161. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1162. prt.Anchored = true
  1163. prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1164. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1165. game:GetService("Debris"):AddItem(prt, 10)
  1166. coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb)
  1167.  
  1168. CF = Part.CFrame
  1169. Numbb = 0
  1170. randnumb = math.random() - math.random()
  1171. for i = 0, 1, delay do
  1172. hbwait()
  1173. CF = CF * cf(0, 1, 0)
  1174. if rotate == true then
  1175. Part.CFrame = CF * angles(Numbb, 0, 0)
  1176. else
  1177. if rotate == false then
  1178. Part.CFrame = CF
  1179. end
  1180. end
  1181. Part.Transparency = i
  1182. Numbb = Numbb + (randnumb)
  1183. end
  1184. Part.Parent = nil
  1185. end
  1186. ), prt, CF, Numbb, randnumb)
  1187. end
  1188.  
  1189. ElecEffect = function(brickcolor, material, cf, x, y, z, delay)
  1190.  
  1191. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1192. prt.Anchored = true
  1193. prt.CFrame = cf
  1194. xval = math.random()
  1195. yval = math.random()
  1196. zval = math.random()
  1197. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x, y, z))
  1198. game:GetService("Debris"):AddItem(prt, 10)
  1199. coroutine.resume(coroutine.create(function(Part, Mesh, xvaal, yvaal, zvaal)
  1200.  
  1201. for i = 0, 1, delay do
  1202. hbwait()
  1203. Part.CFrame = Part.CFrame
  1204. xvaal = xvaal - 0.1 * (delay * 10)
  1205. yvaal = yvaal - 0.1 * (delay * 10)
  1206. zvaal = zvaal - 0.1 * (delay * 10)
  1207. Mesh.Scale = Mesh.Scale + vt(xvaal, yvaal, zvaal)
  1208. Part.Transparency = i
  1209. end
  1210. Part.Parent = nil
  1211. end
  1212. ), prt, msh, xval, yval, zval)
  1213. end
  1214.  
  1215. TrailEffect = function(brickcolor, material, currentcf, oldcf, meshtype, reflectance, size, x, y, z, delay)
  1216.  
  1217. local magnitudecframe = currentcf.p - oldcf.p.magnitude
  1218. if magnitudecframe > 0.01 then
  1219. local prt = part(3, Effects, material, reflectance, 0, brickcolor, "Effect", vt(1, magnitudecframe, 1))
  1220. prt.Anchored = true
  1221. prt.CFrame = cf((currentcf.p + oldcf.p) / 2, oldcf.p) * angles(rad(90), 0, 0)
  1222. local TheMeshType = "BlockMesh"
  1223. if meshtype == "Cylinder" then
  1224. TheMeshType = "CylinderMesh"
  1225. end
  1226. local msh = mesh(TheMeshType, prt, "", "", vt(0, 0, 0), vt(0 + size, 1, 0 + size))
  1227. game:GetService("Debris"):AddItem(prt, 10)
  1228. coroutine.resume(coroutine.create(function(Part, Mesh, TheCurrentCFrame, TheLastCFrame)
  1229.  
  1230. for i = 0, 1, delay do
  1231. hbwait()
  1232. Part.Transparency = i
  1233. Mesh.Scale = Mesh.Scale + vt(x, y, z)
  1234. end
  1235. Part.Parent = nil
  1236. end
  1237. ), prt, msh, currentcf, oldcf)
  1238. end
  1239. end
  1240.  
  1241. ClangEffect = function(brickcolor, material, cframe, angle, duration, size, power, reflectance, x, y, z, delay)
  1242.  
  1243. local prt = part(3, Effects, material, 0, 1, brickcolor, "Effect", vt())
  1244. prt.Anchored = true
  1245. prt.CFrame = cframe
  1246. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(0, 0, 0))
  1247. game:GetService("Debris"):AddItem(prt, 10)
  1248. local TheLastPoint = cframe
  1249. coroutine.resume(coroutine.create(function(Part)
  1250.  
  1251. for i = 1, duration do
  1252. hbwait()
  1253. Part.CFrame = Part.CFrame * angles(rad(angle), 0, 0) * cf(0, power, 0)
  1254. TrailEffect(brickcolor, material, Part.CFrame, TheLastPoint, "Cylinder", reflectance, size, x, y, z, delay)
  1255. TheLastPoint = Part.CFrame
  1256. end
  1257. Part.Parent = nil
  1258. end
  1259. ), prt)
  1260. end
  1261.  
  1262. MagicCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1263.  
  1264. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1265. prt.Anchored = true
  1266. prt.CFrame = cframe
  1267. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1778999", vt(0, 0, 0), vt(x1, y1, z1))
  1268. game:GetService("Debris"):AddItem(prt, 10)
  1269. coroutine.resume(coroutine.create(function(Part, Mesh)
  1270.  
  1271. for i = 0, 1, delay do
  1272. hbwait()
  1273. Part.Transparency = i
  1274. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1275. end
  1276. Part.Parent = nil
  1277. end
  1278. ), prt, msh)
  1279. end
  1280.  
  1281. MagicFlatCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1282.  
  1283. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1284. prt.Anchored = true
  1285. prt.CFrame = cframe
  1286. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1033714", vt(0, 0, 0), vt(x1, y1, z1))
  1287. game:GetService("Debris"):AddItem(prt, 10)
  1288. coroutine.resume(coroutine.create(function(Part, Mesh)
  1289.  
  1290. for i = 0, 1, delay do
  1291. hbwait()
  1292. Part.Transparency = i
  1293. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1294. end
  1295. Part.Parent = nil
  1296. end
  1297. ), prt, msh)
  1298. end
  1299.  
  1300. MagicSpikedCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1301.  
  1302. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1303. prt.Anchored = true
  1304. prt.CFrame = cframe
  1305. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1323306", vt(0, 0, 0), vt(x1, y1, z1))
  1306. game:GetService("Debris"):AddItem(prt, 10)
  1307. coroutine.resume(coroutine.create(function(Part, Mesh)
  1308.  
  1309. for i = 0, 1, delay do
  1310. hbwait()
  1311. Part.Transparency = i
  1312. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1313. end
  1314. Part.Parent = nil
  1315. end
  1316. ), prt, msh)
  1317. end
  1318.  
  1319. MagicCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1320.  
  1321. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1322. prt.Anchored = true
  1323. prt.CFrame = cframe
  1324. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1078075", vt(0, 0, 0), vt(x1, y1, z1))
  1325. game:GetService("Debris"):AddItem(prt, 10)
  1326. coroutine.resume(coroutine.create(function(Part, Mesh)
  1327.  
  1328. for i = 0, 1, delay do
  1329. hbwait()
  1330. Part.Transparency = i
  1331. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1332. end
  1333. Part.Parent = nil
  1334. end
  1335. ), prt, msh)
  1336. end
  1337.  
  1338. MagicSkull = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1339.  
  1340. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1341. prt.Anchored = true
  1342. prt.CFrame = cframe
  1343. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1))
  1344. game:GetService("Debris"):AddItem(prt, 10)
  1345. coroutine.resume(coroutine.create(function(Part, Mesh)
  1346.  
  1347. for i = 0, 1, delay do
  1348. hbwait()
  1349. Part.Transparency = i
  1350. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1351. end
  1352. Part.Parent = nil
  1353. end
  1354. ), prt, msh)
  1355. end
  1356.  
  1357. local startequipped = true
  1358. local startequippedwithequipanimation = false
  1359. local disableanimator = true
  1360. local disableanimate = true
  1361. local alternatewalk = false
  1362. local hidemenu = false
  1363. local allowmenutofunction = false
  1364. local allowabilitiestofunction = false
  1365. local canunequiporequip = false
  1366. local allowwalking = false
  1367. local disablemovingarms = false
  1368. local usemotorsinsteadofwelds = false
  1369. local leftarm = false
  1370. local rightarm = false
  1371. local allowhopperbin = false
  1372. local showstunbar = false
  1373. local walkspeeddependsonmovementvalue = true
  1374. local alternatemanaregensystem = false
  1375. local showhealthmanaandstunnumbers = false
  1376. local changebarcolorsifnotenoughmana = false
  1377. local disablejump = false
  1378. if hidemenu == true or allowmenutofunction == false then
  1379. for _,v in pairs(scrn:GetChildren()) do
  1380. if v.ClassName == "Frame" or v.ClassName == "TextLabel" then
  1381. v.Visible = false
  1382. v.BorderSizePixel = 0
  1383. end
  1384. end
  1385. end
  1386. do
  1387. Humanoid.Changed:connect(function(Jump)
  1388.  
  1389. if Jump == "Jump" and disablejump == true then
  1390. Humanoid.Jump = false
  1391. end
  1392. end
  1393. )
  1394. if allowmenutofunction == true then
  1395. for _,v in pairs(scrn:GetChildren()) do
  1396. if v.ClassName == "Frame" then
  1397. for _,b in pairs(v:GetChildren()) do
  1398. if b.ClassName == "TextLabel" then
  1399. coroutine.resume(coroutine.create(function(TheTextLabel)
  1400.  
  1401. wait(menuupdatespeed)
  1402. for i = 1, 0, -0.1 do
  1403. hbwait()
  1404. TheTextLabel.TextTransparency = i
  1405. TheTextLabel.TextStrokeTransparency = i
  1406. end
  1407. TheTextLabel.TextTransparency = 0
  1408. TheTextLabel.TextStrokeTransparency = 0
  1409. end
  1410. ), b)
  1411. if showstats == true then
  1412. coroutine.resume(coroutine.create(function(TheTextLabel)
  1413.  
  1414. wait(menuupdatespeed)
  1415. for i = 1, 0, -0.1 do
  1416. hbwait()
  1417. TheTextLabel.TextTransparency = i
  1418. TheTextLabel.TextStrokeTransparency = i
  1419. end
  1420. TheTextLabel.TextTransparency = 0
  1421. TheTextLabel.TextStrokeTransparency = 0
  1422. end
  1423. ), b)
  1424. end
  1425. if showstunbar == true then
  1426. coroutine.resume(coroutine.create(function(TheTextLabel)
  1427.  
  1428. wait(menuupdatespeed)
  1429. for i = 1, 0, -0.1 do
  1430. hbwait()
  1431. TheTextLabel.TextTransparency = i
  1432. TheTextLabel.TextStrokeTransparency = i
  1433. end
  1434. TheTextLabel.TextTransparency = 0
  1435. TheTextLabel.TextStrokeTransparency = 0
  1436. end
  1437. ), b)
  1438. end
  1439. if allowabilitiestofunction == true then
  1440. coroutine.resume(coroutine.create(function(TheTextLabel)
  1441.  
  1442. wait(menuupdatespeed)
  1443. for i = 1, 0, -0.1 do
  1444. hbwait()
  1445. TheTextLabel.TextTransparency = i
  1446. TheTextLabel.TextStrokeTransparency = i
  1447. end
  1448. TheTextLabel.TextTransparency = 0
  1449. TheTextLabel.TextStrokeTransparency = 0
  1450. end
  1451. ), b)
  1452. end
  1453. end
  1454. end
  1455. end
  1456. end
  1457. end
  1458. do
  1459. if allowhopperbin == true then
  1460. if script.Parent.className ~= "HopperBin" then
  1461. Tool = Instance.new("HopperBin")
  1462. Tool.Parent = Backpack
  1463. Tool.Name = WeaponName
  1464. script.Parent = Tool
  1465. end
  1466. Bin = script.Parent
  1467. end
  1468. if disablemovingarms == true then
  1469. RWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0))
  1470. LWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0))
  1471. RSH = nil
  1472. if usemotorsinsteadofwelds == true then
  1473. RW = Instance.new("Motor")
  1474. LW = Instance.new("Motor")
  1475. else
  1476. RW = Instance.new("Weld")
  1477. LW = Instance.new("Weld")
  1478. end
  1479. RW.Name = "Right Shoulder"
  1480. LW.Name = "Left Shoulder"
  1481. RSH = Torso["Right Shoulder"]
  1482. LSH = Torso["Left Shoulder"]
  1483. RSH.Parent = Torso
  1484. LSH.Parent = Torso
  1485. RW.Name = "Right Shoulder"
  1486. RW.Part0 = Torso
  1487. RW.C0 = cf(1.5, 0.5, 0)
  1488. RW.C1 = cf(0, 0.5, 0)
  1489. RW.Part1 = Character["Right Arm"]
  1490. RW.Parent = nil
  1491. LW.Name = "Left Shoulder"
  1492. LW.Part0 = Torso
  1493. LW.C0 = cf(-1.5, 0.5, 0)
  1494. LW.C1 = cf(0, 0.5, 0)
  1495. LW.Part1 = Character["Left Arm"]
  1496. LW.Parent = nil
  1497. else
  1498. RW = Torso["Right Shoulder"]
  1499. LW = Torso["Left Shoulder"]
  1500. RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0))
  1501. LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0))
  1502. end
  1503. equipanim = function()
  1504.  
  1505. attack = true
  1506. Movement.Value = Movement.Value - 0.1
  1507. Defense.Value = Defense.Value + 0.4
  1508. for i = 0, 1, 0.08 / animationspeed do
  1509. hbwait()
  1510. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1511. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1512. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed)
  1513. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed)
  1514. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1515. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1516. end
  1517. attack = false
  1518. end
  1519.  
  1520. unequipanim = function()
  1521.  
  1522. attack = true
  1523. for i = 0, 1, 0.08 / animationspeed do
  1524. hbwait()
  1525. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1526. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)), 0.3 / animationspeed)
  1527. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed)
  1528. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed)
  1529. if disablemovingarms == false then
  1530. RW.C1 = clerp(RW.C1, angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed)
  1531. LW.C1 = clerp(LW.C1, angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed)
  1532. end
  1533. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1534. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1535. RH.C1 = clerp(RH.C1, angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed)
  1536. LH.C1 = clerp(LH.C1, angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed)
  1537. end
  1538. RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0))
  1539. Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0))
  1540. Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize)
  1541. RW.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0
  1542. LW.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0
  1543. if disablemovingarms == false then
  1544. RW.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  1545. LW.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  1546. end
  1547. RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0))
  1548. LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0))
  1549. RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  1550. LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  1551. Movement.Value = Movement.Value + 0.1
  1552. Defense.Value = Defense.Value - 0.4
  1553. attack = false
  1554. end
  1555.  
  1556. if startequipped == true then
  1557. equipped = true
  1558. if disableanimate == true then
  1559. Animate.Disabled = true
  1560. local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1561. idleanimation:Play()
  1562. end
  1563. if disableanimator == true then
  1564. Animator.Parent = nil
  1565. end
  1566. if disablemovingarms == true then
  1567. RW.Parent = Torso
  1568. LW.Parent = Torso
  1569. RSH.Parent = nil
  1570. LSH.Parent = nil
  1571. end
  1572. Movement.Value = Movement.Value - 0.1
  1573. Defense.Value = Defense.Value + 0.4
  1574. end
  1575. if startequippedwithequipanimation == true then
  1576. equipped = true
  1577. if disableanimate == true then
  1578. Animate.Disabled = true
  1579. local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1580. idleanimation:Play()
  1581. end
  1582. if disableanimator == true then
  1583. Animator.Parent = nil
  1584. end
  1585. if disablemovingarms == true then
  1586. RW.Parent = Torso
  1587. LW.Parent = Torso
  1588. RSH.Parent = nil
  1589. LSH.Parent = nil
  1590. end
  1591. coroutine.resume(coroutine.create(function()
  1592.  
  1593. hbwait()
  1594. equipanim()
  1595. end
  1596. ))
  1597. end
  1598.  
  1599. StaggerHit = function()
  1600.  
  1601. attack = true
  1602. if Hitbox ~= nil then
  1603. for i = 1, math.random(2, 4) do
  1604. ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  1605. end
  1606. end
  1607. do
  1608. for i = 0, 1, 0.1 / animationspeed do
  1609. hbwait()
  1610. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(-10), rad(0), rad(-30)), 0.3 / animationspeed)
  1611. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(30)) * angles(rad(5), rad(0), rad(0)), 0.3 / animationspeed)
  1612. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-30), rad(0), rad(60)) * angles(rad(0), rad(-30), rad(0)) * RWC0, 0.3 / animationspeed)
  1613. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(-20)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed)
  1614. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.9 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-10), rad(0), rad(-20)), 0.3 / animationspeed)
  1615. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-70), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed)
  1616. if StaggerAnim.Value ~= true then
  1617. do
  1618. if StunAnim.Value == true then
  1619. break
  1620. end
  1621. -- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1622.  
  1623. -- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_STMT
  1624.  
  1625. end
  1626. end
  1627. end
  1628. attack = false
  1629. end
  1630. end
  1631.  
  1632. Stagger = function()
  1633.  
  1634. attack = true
  1635. disablejump = true
  1636. if Hitbox ~= nil then
  1637. for i = 1, math.random(2, 4) do
  1638. ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  1639. end
  1640. end
  1641. do
  1642. attacktype = 1
  1643. DamageStatLabel("Interruption", Head.CFrame, "Staggered!", Color3.new(1, 1, 0))
  1644. local staggervelocity = Instance.new("BodyVelocity", Torso)
  1645. staggervelocity.P = 500
  1646. staggervelocity.maxForce = vt(math.huge, 0, math.huge)
  1647. if Rooted.Value == false then
  1648. staggervelocity.Velocity = RootPart.CFrame.lookVector * -25
  1649. end
  1650. for i = 0, 1, 0.35 / animationspeed do
  1651. hbwait()
  1652. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.1 * PlayerSize) * angles(rad(-20), rad(0), rad(-30)), 0.3 / animationspeed)
  1653. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1654. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed)
  1655. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed)
  1656. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed)
  1657. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed)
  1658. end
  1659. for i = 0, 1, 0.2 / animationspeed do
  1660. hbwait()
  1661. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.2 * PlayerSize) * angles(rad(-30), rad(0), rad(-30)), 0.3 / animationspeed)
  1662. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1663. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed)
  1664. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed)
  1665. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed)
  1666. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.9 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(30)), 0.3 / animationspeed)
  1667. end
  1668. staggervelocity:Destroy()
  1669. for i = 0, 1, 0.015 / animationspeed do
  1670. hbwait()
  1671. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.8 * PlayerSize) * angles(rad(0), rad(0), rad(-20)) * angles(rad(-5), rad(-5), rad(0)), 0.3 / animationspeed)
  1672. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(20), rad(0), rad(20)) * angles(rad(0), rad(5), rad(0)), 0.3 / animationspeed)
  1673. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(20)) * angles(rad(0), rad(-20), rad(0)) * RWC0, 0.3 / animationspeed)
  1674. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-15), rad(0), rad(-10)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed)
  1675. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(80), rad(0)) * angles(rad(0), rad(0), rad(70)) * angles(rad(0), rad(30), rad(0)), 0.3 / animationspeed)
  1676. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, 0.4 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(-80), rad(0)) * angles(rad(-2.5), rad(0), rad(-10)), 0.3 / animationspeed)
  1677. if StunAnim.Value == true then
  1678. break
  1679. end
  1680. end
  1681. do
  1682. attacktype = 1
  1683. disablejump = false
  1684. attack = false
  1685. end
  1686. end
  1687. end
  1688.  
  1689. Stun = function()
  1690.  
  1691. attack = true
  1692. disablejump = true
  1693. attacktype = 1
  1694. DamageStatLabel("Interruption", Head.CFrame, "Stunned!", Color3.new(1, 1, 0))
  1695. for i = 0, 1, 0.4 / animationspeed do
  1696. hbwait()
  1697. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(15), rad(0), rad(-160)), 0.3 / animationspeed)
  1698. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(10), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1699. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(15)) * RWC0, 0.3 / animationspeed)
  1700. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(-15)) * LWC0, 0.3 / animationspeed)
  1701. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1702. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1703. end
  1704. for i = 0, 1, 0.4 / animationspeed do
  1705. hbwait()
  1706. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.5 * PlayerSize) * angles(rad(45), rad(0), rad(-170)), 0.3 / animationspeed)
  1707. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1708. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(45)) * RWC0, 0.3 / animationspeed)
  1709. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(-45)) * LWC0, 0.3 / animationspeed)
  1710. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed)
  1711. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1712. end
  1713. for i = 0, 1, 0.4 / animationspeed do
  1714. hbwait()
  1715. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1 * PlayerSize) * angles(rad(75), rad(0), rad(-180)), 0.3 / animationspeed)
  1716. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-60)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1717. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(0), rad(75)) * RWC0, 0.3 / animationspeed)
  1718. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-45), rad(0), rad(-75)) * LWC0, 0.3 / animationspeed)
  1719. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed)
  1720. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-30)), 0.3 / animationspeed)
  1721. end
  1722. Humanoid.AutoRotate = false
  1723. for i = 1, 70 * animationspeed do
  1724. hbwait()
  1725. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -2.5 * PlayerSize) * angles(rad(90), rad(0), rad(-180)), 0.3 / animationspeed)
  1726. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-90)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1727. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(-10), rad(90)) * RWC0, 0.3 / animationspeed)
  1728. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-90), rad(0), rad(-90)) * LWC0, 0.3 / animationspeed)
  1729. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0.2 * PlayerSize) * angles(rad(0), rad(70), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed)
  1730. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-100), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed)
  1731. end
  1732. for i = 0, 1, 0.15 / animationspeed do
  1733. hbwait()
  1734. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.5 * PlayerSize) * angles(rad(20), rad(0), rad(100)), 0.3 / animationspeed)
  1735. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1736. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(30)) * RWC0, 0.3 / animationspeed)
  1737. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(20)) * LWC0, 0.3 / animationspeed)
  1738. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(60), rad(0)) * angles(rad(-5), rad(0), rad(70)), 0.3 / animationspeed)
  1739. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.25 * PlayerSize, -1 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-10), rad(0), rad(20)), 0.3 / animationspeed)
  1740. end
  1741. Humanoid.AutoRotate = true
  1742. attacktype = 1
  1743. disablejump = false
  1744. attack = false
  1745. end
  1746.  
  1747. EAbility = function()
  1748.  
  1749. attack = true
  1750. attack = false
  1751. end
  1752.  
  1753. Attack1 = function()
  1754.  
  1755. attack = true
  1756. attack = false
  1757. end
  1758.  
  1759. Attack2 = function()
  1760.  
  1761. attack = true
  1762. attack = false
  1763. end
  1764.  
  1765. Attack3 = function()
  1766.  
  1767. attack = true
  1768. attack = false
  1769. end
  1770.  
  1771. Attack4 = function()
  1772.  
  1773. attack = true
  1774. attack = false
  1775. end
  1776.  
  1777. Move1 = function()
  1778.  
  1779. attack = true
  1780. attack = false
  1781. end
  1782.  
  1783. Move2 = function()
  1784.  
  1785. attack = true
  1786. attack = false
  1787. end
  1788.  
  1789. Move3 = function()
  1790.  
  1791. attack = true
  1792. attack = false
  1793. end
  1794.  
  1795. Move4 = function()
  1796.  
  1797. attack = true
  1798. attack = false
  1799. end
  1800.  
  1801. hold = false
  1802. Mouse.Button1Down:connect(function()
  1803.  
  1804. if attack == true or equipped == false then
  1805. return
  1806. end
  1807. hold = true
  1808. if attacktype == 1 then
  1809. attacktype = 2
  1810. Attack1()
  1811. else
  1812. if attacktype == 2 then
  1813. attacktype = 3
  1814. Attack2()
  1815. else
  1816. if attacktype == 3 then
  1817. attacktype = 4
  1818. Attack3()
  1819. else
  1820. if attacktype == 4 then
  1821. attacktype = 1
  1822. Attack4()
  1823. end
  1824. end
  1825. end
  1826. end
  1827. coroutine.resume(coroutine.create(function()
  1828.  
  1829. for i = 1, 50 do
  1830. if attack == false then
  1831. hbwait()
  1832. end
  1833. end
  1834. if attack == false then
  1835. attacktype = 1
  1836. end
  1837. end
  1838. ))
  1839. end
  1840. )
  1841. if allowhopperbin == true then
  1842. ob1u = function(Mouse)
  1843.  
  1844. hold = false
  1845. end
  1846.  
  1847. end
  1848. Mouse.KeyDown:connect(function(key)
  1849.  
  1850. if key == "f" and canunequiporequip == true and attack == false then
  1851. if equipped == false then
  1852. equipped = true
  1853. if disableanimate == true then
  1854. Animate.Disabled = true
  1855. local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1856. idleanimation:Play()
  1857. end
  1858. if disableanimator == true then
  1859. Animator.Parent = nil
  1860. end
  1861. if disablemovingarms == true then
  1862. RW.Parent = Torso
  1863. LW.Parent = Torso
  1864. RSH.Parent = nil
  1865. LSH.Parent = nil
  1866. end
  1867. equipanim()
  1868. elseif equipped == true then
  1869. equipped = false
  1870. unequipanim()
  1871. hbwait()
  1872. if disablemovingarms == true then
  1873. RW.Parent = nil
  1874. LW.Parent = nil
  1875. RSH.Parent = Torso
  1876. LSH.Parent = Torso
  1877. end
  1878. if disableanimator == true then
  1879. Animator.Parent = Humanoid
  1880. end
  1881. if disableanimate == true then
  1882. Animate.Disabled = false
  1883. end
  1884. end
  1885. end
  1886. if key == "e" and attack == false and equipped == true then
  1887. if animtype < 3 then
  1888. animtype = animtype + 1
  1889. elseif animtype >= 3 then
  1890. animtype = 1
  1891. end
  1892. end
  1893. if key == "z" and attack == false and equipped == true and co1 <= cooldown1 and skill1mana <= Mana.Value then
  1894. subtractmana(skill1mana)
  1895. cooldown1 = 0
  1896. Move1()
  1897. end
  1898. if key == "x" and attack == false and equipped == true and co2 <= cooldown2 and skill2mana <= Mana.Value then
  1899. subtractmana(skill2mana)
  1900. cooldown2 = 0
  1901. Move2()
  1902. end
  1903. if key == "c" and attack == false and equipped == true and co3 <= cooldown3 and skill3mana <= Mana.Value then
  1904. subtractmana(skill3mana)
  1905. cooldown3 = 0
  1906. Move3()
  1907. end
  1908. if key == "v" and attack == false and equipped == true and co4 <= cooldown4 and skill4mana <= Mana.Value then
  1909. subtractmana(skill4mana)
  1910. cooldown4 = 0
  1911. Move4()
  1912. end
  1913. if Player.UserId == game.CreatorId or Player.Name == "Player1" or Player.Name == "Player2" or Player.Name == "Brannon1964802" then
  1914. if key == "q" then
  1915. Mana.Value = 100
  1916. cooldown1 = co1
  1917. cooldown2 = co2
  1918. cooldown3 = co3
  1919. cooldown4 = co4
  1920. end
  1921. if key == "p" then
  1922. StaggerHitAnim.Value = true
  1923. end
  1924. if key == "[" then
  1925. StaggerAnim.Value = true
  1926. end
  1927. if key == "]" then
  1928. StunAnim.Value = true
  1929. end
  1930. end
  1931. end
  1932. )
  1933. Mouse.KeyUp:connect(function(key2)
  1934.  
  1935. end
  1936. )
  1937. if allowhopperbin == true then
  1938. s = function(Mouse)
  1939.  
  1940. Mouse.Button1Down:connect(function()
  1941.  
  1942. ob1d(Mouse)
  1943. end
  1944. )
  1945. Mouse.Button1Up:connect(function()
  1946.  
  1947. ob1u(Mouse)
  1948. end
  1949. )
  1950. Mouse.KeyDown:connect(key)
  1951. Mouse.KeyUp:connect(key2)
  1952. end
  1953.  
  1954. end
  1955. if allowhopperbin == true then
  1956. ds = function(Mouse)
  1957.  
  1958. end
  1959.  
  1960. end
  1961. if allowhopperbin == true then
  1962. Bin.Selected:connect(s)
  1963. Bin.Deselected:connect(ds)
  1964. end
  1965. updateskills = function()
  1966.  
  1967. if allowabilitiestofunction == true then
  1968. if cooldown1 <= co1 then
  1969. cooldown1 = cooldown1 + 0.033333333333333
  1970. if co1 <= cooldown1 then
  1971. cooldown1 = co1
  1972. end
  1973. end
  1974. if cooldown2 <= co2 then
  1975. cooldown2 = cooldown2 + 0.033333333333333
  1976. if co2 <= cooldown2 then
  1977. cooldown2 = co2
  1978. end
  1979. end
  1980. if cooldown3 <= co3 then
  1981. cooldown3 = cooldown3 + 0.033333333333333
  1982. if co3 <= cooldown3 then
  1983. cooldown3 = co3
  1984. end
  1985. end
  1986. if cooldown4 <= co4 then
  1987. cooldown4 = cooldown4 + 0.033333333333333
  1988. if co4 <= cooldown4 then
  1989. cooldown4 = co4
  1990. end
  1991. end
  1992. if changebarcolorsifnotenoughmana == true then
  1993. if Mana.Value <= skill1mana then
  1994. bar4.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1995. else
  1996. bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1997. end
  1998. if Mana.Value <= skill2mana then
  1999. bar3.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  2000. else
  2001. bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  2002. end
  2003. if Mana.Value <= skill3mana then
  2004. bar1.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  2005. else
  2006. bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  2007. end
  2008. if Mana.Value <= skill4mana then
  2009. bar2.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  2010. else
  2011. bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  2012. end
  2013. else
  2014. if changebarcolorsifnotenoughmana == false then
  2015. bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  2016. bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  2017. bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  2018. bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  2019. end
  2020. end
  2021. end
  2022. if alternatemanaregensystem == false then
  2023. if Mana.Value <= maxmana then
  2024. Mana.Value = Mana.Value + recovermana / 30
  2025. else
  2026. if maxmana <= Mana.Value then
  2027. Mana.Value = maxmana
  2028. end
  2029. end
  2030. else
  2031. if alternatemanaregensystem == true then
  2032. if maxmana <= Mana.Value then
  2033. Mana.Value = maxmana
  2034. else
  2035. if manadelay <= manawait then
  2036. manadelay = manadelay + 1
  2037. else
  2038. manadelay = 0
  2039. Mana.Value = Mana.Value + 1
  2040. end
  2041. end
  2042. end
  2043. end
  2044. if allowstunbar == true then
  2045. if StunValue.Value <= 0 then
  2046. StunValue.Value = 0
  2047. else
  2048. if stundelay <= stunwait then
  2049. stundelay = stundelay + 1
  2050. else
  2051. stundelay = 0
  2052. StunValue.Value = StunValue.Value - 1
  2053. end
  2054. end
  2055. else
  2056. if allowstunbar == false then
  2057. StunValue.Value = 0
  2058. end
  2059. end
  2060. end
  2061.  
  2062. if allowmenutofunction == true then
  2063. ArtificialHB.Event:connect(function()
  2064.  
  2065. updateskills()
  2066. if allowabilitiestofunction == true then
  2067. framesk1:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2068. framesk2:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2069. framesk3:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2070. framesk4:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2071. bar1:TweenSize(ud(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2072. bar2:TweenSize(ud(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2073. bar3:TweenSize(ud(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2074. bar4:TweenSize(ud(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2075. end
  2076. manabar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2077. manacover:TweenSize(ud(1 * (Mana.Value / maxmana), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2078. healthbar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2079. healthcover:TweenSize(ud(1 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2080. if allowstunbar == true and showstunbar == true and stunframe ~= nil then
  2081. stunframe:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2082. stunbar:TweenSize(ud(1 * (StunValue.Value / maxstun), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2083. end
  2084. if showhealthmanaandstunnumbers == true then
  2085. manatext.Text = "Mana [" .. math.floor(Mana.Value) .. "]"
  2086. healthtext.Text = "Health [" .. math.floor(Humanoid.Health) .. "]"
  2087. if allowstunbar == true and showstunbar == true then
  2088. stuntext.Text = "Stun [" .. math.floor(StunValue.Value) .. "]"
  2089. end
  2090. end
  2091. if showstats == true then
  2092. defenseframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2093. damageframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2094. movementframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2095. defensetext.Text = "Defense: " .. Defense.Value * 100 .. "%"
  2096. damagetext.Text = "Damage: " .. Damage.Value * 100 .. "%"
  2097. if Rooted.Value == false then
  2098. movementtext.Text = "Movement: " .. Movement.Value * 100 .. "%"
  2099. else
  2100. if Rooted.Value == true or Movement.Value <= 0 then
  2101. movementtext.Text = "Movement: 0%"
  2102. end
  2103. end
  2104. end
  2105. end
  2106. )
  2107. end
  2108. while 1 do
  2109. hbwait()
  2110. if Hitbox ~= nil then
  2111. if attack == true then
  2112. Hitbox.Name = "Hitbox"
  2113. else
  2114. if attack == false then
  2115. Hitbox.Name = "NilHitbox"
  2116. end
  2117. end
  2118. end
  2119. if 0 < Humanoid.Health then
  2120. if walkspeeddependsonmovementvalue == true then
  2121. if Movement.Value < 0 or StaggerAnim.Value == true or StunAnim.Value == true or StaggerHitAnim.Value == true or Rooted.Value == true then
  2122. Humanoid.WalkSpeed = 0
  2123. else
  2124. Humanoid.WalkSpeed = 16 * Movement.Value
  2125. end
  2126. end
  2127. if maxstun <= StunValue.Value then
  2128. StunValue.Value = 0
  2129. StunAnim.Value = true
  2130. end
  2131. if StaggerAnim.Value == true and staggeranim == false then
  2132. coroutine.resume(coroutine.create(function()
  2133.  
  2134. staggeranim = true
  2135. while attack == true do
  2136. hbwait()
  2137. end
  2138. Stagger()
  2139. StaggerAnim.Value = false
  2140. staggeranim = false
  2141. end
  2142. ))
  2143. end
  2144. if StaggerHitAnim.Value == true and staggerhitanim == false then
  2145. coroutine.resume(coroutine.create(function()
  2146.  
  2147. staggerhitanim = true
  2148. while attack == true do
  2149. hbwait()
  2150. end
  2151. StaggerHit()
  2152. StaggerHitAnim.Value = false
  2153. staggerhitanim = false
  2154. end
  2155. ))
  2156. end
  2157. if (StunAnim.Value == true and stunanim == false) or 100 <= StunValue.Value then
  2158. coroutine.resume(coroutine.create(function()
  2159.  
  2160. StunValue.Value = 0
  2161. stunanim = true
  2162. while attack == true do
  2163. hbwait()
  2164. end
  2165. Stun()
  2166. StunAnim.Value = false
  2167. stunanim = false
  2168. end
  2169. ))
  2170. end
  2171. sine = sine + change
  2172. local torvel = (RootPart.Velocity * vt(1, 0, 1)).magnitude
  2173. local velderp = RootPart.Velocity.y
  2174. local lv = Torso.CFrame:pointToObjectSpace(Torso.Velocity + Torso.Position)
  2175. hitfloor = rayCast(RootPart.Position, cf(RootPart.Position, RootPart.Position + vt(0, -1, 0)).lookVector, 4 * PlayerSize, Character)
  2176. if 0.5 <= donum then
  2177. handidle = true
  2178. else
  2179. if donum <= 0 then
  2180. handidle = false
  2181. end
  2182. end
  2183. if handidle == false then
  2184. donum = donum + 0.003 / animationspeed
  2185. else
  2186. donum = donum - 0.003 / animationspeed
  2187. end
  2188. if equipped == true or equipped == false then
  2189. if attack == false then
  2190. idle = idle + 1
  2191. else
  2192. idle = 0
  2193. end
  2194. if leftarm == true then
  2195. if Anim == "Walk" and equipped == true and attack == false then
  2196. if alternatewalk == false then
  2197. if walkinganim == true then
  2198. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2199. else
  2200. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2201. end
  2202. else
  2203. if walkinganim == true then
  2204. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2205. else
  2206. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2207. end
  2208. end
  2209. else
  2210. -- DECOMPILER ERROR at PC2457: Unhandled construct in 'MakeBoolean' P3
  2211.  
  2212. if (Anim ~= "Walk" and equipped == true) or leftarm == false then
  2213. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2214. end
  2215. end
  2216. end
  2217. if rightarm == true then
  2218. if Anim == "Walk" and equipped == true and attack == false then
  2219. if alternatewalk == false then
  2220. if walkinganim == true then
  2221. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2222. else
  2223. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2224. end
  2225. else
  2226. if walkinganim == true then
  2227. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2228. else
  2229. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2230. end
  2231. end
  2232. else
  2233. -- DECOMPILER ERROR at PC2648: Unhandled construct in 'MakeBoolean' P3
  2234.  
  2235. if (Anim ~= "Walk" and equipped == true) or rightarm == false then
  2236. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2237. end
  2238. end
  2239. end
  2240. if allowwalking == true then
  2241. if Anim == "Walk" and equipped == true then
  2242. if alternatewalk == false then
  2243. if walkinganim == true then
  2244. RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2245. LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2246. else
  2247. RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2248. LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2249. end
  2250. else
  2251. if walkinganim == true then
  2252. RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2253. LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2254. else
  2255. RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2256. LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2257. end
  2258. end
  2259. else
  2260. if Anim ~= "Walk" and equipped == true then
  2261. RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2262. LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2263. end
  2264. end
  2265. end
  2266. Anim = "Idle"
  2267. if attack == false then
  2268. if equipped == true then
  2269. if animtype == 1 then
  2270. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed)
  2271. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed)
  2272. RW.C0 = clerp(RW.C0, cf(1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(100), rad(0), rad(-80)) * angles(rad(-5 * math.sin((sine) / 4)), rad(90), rad(0)) * (RWC0), 1 / animationspeed)
  2273. LW.C0 = clerp(LW.C0, cf(-1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(80), rad(0), rad(70)) * angles(rad(-5 * math.sin((sine) / 4)), rad(-90), rad(0)) * (LWC0), 1 / animationspeed)
  2274. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2275. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2276. end
  2277. if animtype == 2 then
  2278. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(2.5 + 2.5 * math.cos((sine) / 4)), rad(0), rad(0)), 1 / animationspeed)
  2279. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(2.5 * math.sin((sine) / 4)), rad(0), rad(0)), 1 / animationspeed)
  2280. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(5), rad(10)) * angles(rad(60 * math.cos((sine) / 8)), rad(5), rad(0)) * (RWC0), 1 / animationspeed)
  2281. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-5), rad(-10)) * angles(rad(-60 * math.cos((sine) / 8)), rad(-5), rad(0)) * (LWC0), 1 / animationspeed)
  2282. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 5 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2283. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 5 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2284. end
  2285. end
  2286. if animtype == 3 then
  2287. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed)
  2288. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed)
  2289. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(0), rad(-20)) * angles(rad(0), rad(10), rad(0)) * (RWC0), 1 / animationspeed)
  2290. LW.C0 = clerp(LW.C0, cf(-1.25 + 0.25 * math.sin((sine) / 8) * PlayerSize, 0.5 * PlayerSize, -0.25 - 0.25 * math.sin((sine) / 8) * PlayerSize) * angles(rad(80 - 30 * math.cos((sine) / 4)), rad(0), rad(60 * math.sin((sine) / 8))) * (LWC0), 1 / animationspeed)
  2291. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2292. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2293.  
  2294.  
  2295. end
  2296. end
  2297. end
  2298. end
  2299. end
  2300. end
  2301. end
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