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- #ifndef levels_h
- #define levels_h
- #include <SFML/Graphics.hpp>
- #include "player.h"
- #include "block.h"
- #include <vector>
- extern Gracz Player;
- using namespace sf;
- extern RenderWindow sfokno;
- extern int Level;
- extern bool PressedButton[49];
- extern bool isCollision(sf::Sprite s1, sf::Sprite s2);
- extern std::vector < Block > v_block;
- class LevelMenu
- {
- public:
- void init();
- void show();
- private:
- Texture TxtTlo;
- Sprite STlo;
- };
- class LevelTest
- {
- public:
- void init();
- void show();
- private:
- Texture TxtTlo;
- Sprite STlo;
- Texture TxtGracz;
- Sprite SGracz;
- sf::Texture TxtBlock;
- sf::Sprite SBlock;
- };
- #endif // levels_h
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