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Apr 25th, 2018
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  1. #ifndef levels_h
  2. #define levels_h
  3. #include <SFML/Graphics.hpp>
  4. #include "player.h"
  5. #include "block.h"
  6. #include <vector>
  7.  
  8. extern Gracz Player;
  9.  
  10. using namespace sf;
  11.  
  12. extern RenderWindow sfokno;
  13. extern int Level;
  14. extern bool PressedButton[49];
  15. extern bool isCollision(sf::Sprite s1, sf::Sprite s2);
  16.  
  17. extern std::vector < Block > v_block;
  18.  
  19. class LevelMenu
  20. {
  21. public:
  22.     void init();
  23.     void show();
  24. private:
  25.     Texture TxtTlo;
  26.     Sprite STlo;
  27. };
  28.  
  29. class LevelTest
  30. {
  31. public:
  32.     void init();
  33.     void show();
  34. private:
  35.     Texture TxtTlo;
  36.     Sprite STlo;
  37.     Texture TxtGracz;
  38.     Sprite SGracz;
  39.     sf::Texture TxtBlock;
  40.     sf::Sprite SBlock;
  41. };
  42.  
  43. #endif // levels_h
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