Advertisement
Bendy928443534

Untitled

Jul 19th, 2019
131
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 118.18 KB | None | 0 0
  1.  
  2. local Player = game.Players:WaitForChild(_G.target)
  3. local Mouse,mouse,UserInputService,ContextActionService
  4. do
  5. script.Parent = Player.Character
  6. local CAS = {Actions={}}
  7. local Event = Instance.new("RemoteEvent")
  8. Event.Name = "UserInput_Event"
  9. Event.Parent = Player.Character
  10. local fakeEvent = function()
  11. local t = {_fakeEvent=true}
  12. t.Connect = function(self,f)self.Function=f end
  13. t.connect = t.Connect
  14. return t
  15. end
  16. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  17. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  18. function CAS:BindAction(name,fun,touch,...)
  19. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  20. end
  21. function CAS:UnbindAction(name)
  22. CAS.Actions[name] = nil
  23. end
  24. local function te(self,ev,...)
  25. local t = m[ev]
  26. if t and t._fakeEvent and t.Function then
  27. t.Function(...)
  28. end
  29. end
  30. m.TrigEvent = te
  31. UIS.TrigEvent = te
  32. Event.OnServerEvent:Connect(function(plr,io)
  33. if plr~=Player then return end
  34. if io.isMouse then
  35. m.Target = io.Target
  36. m.Hit = io.Hit
  37. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  38. if io.UserInputState == Enum.UserInputState.Begin then
  39. m:TrigEvent("Button1Down")
  40. else
  41. m:TrigEvent("Button1Up")
  42. end
  43. else
  44. for n,t in pairs(CAS.Actions) do
  45. for _,k in pairs(t.Keys) do
  46. if k==io.KeyCode then
  47. t.Function(t.Name,io.UserInputState,io)
  48. end
  49. end
  50. end
  51. if io.UserInputState == Enum.UserInputState.Begin then
  52. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  53. UIS:TrigEvent("InputBegan",io,false)
  54. else
  55. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  56. UIS:TrigEvent("InputEnded",io,false)
  57. end
  58. end
  59. end)
  60. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  61. end
  62.  
  63. --//====================================================\\--
  64. --|| CREATED BY SHACKLUSTER
  65. --\\====================================================//--
  66.  
  67. wait(0.2)
  68.  
  69.  
  70. PlayerGui = Player.PlayerGui
  71. Cam = workspace.CurrentCamera
  72. Backpack = Player.Backpack
  73. Character = Player.Character
  74. Humanoid = Character.Humanoid
  75. RootPart = Character["HumanoidRootPart"]
  76. Torso = Character["Torso"]
  77. Head = Character["Head"]
  78. RightArm = Character["Right Arm"]
  79. LeftArm = Character["Left Arm"]
  80. RightLeg = Character["Right Leg"]
  81. LeftLeg = Character["Left Leg"]
  82. RootJoint = RootPart["RootJoint"]
  83. Neck = Torso["Neck"]
  84. RightShoulder = Torso["Right Shoulder"]
  85. LeftShoulder = Torso["Left Shoulder"]
  86. RightHip = Torso["Right Hip"]
  87. LeftHip = Torso["Left Hip"]
  88. local sick = Instance.new("Sound",Torso)
  89. sick.SoundId = "rbxassetid://848439234"
  90. sick.Looped = true
  91. sick.Pitch = 1
  92. sick.Volume = 3
  93. sick:Play()
  94.  
  95. IT = Instance.new
  96. CF = CFrame.new
  97. VT = Vector3.new
  98. RAD = math.rad
  99. C3 = Color3.new
  100. UD2 = UDim2.new
  101. BRICKC = BrickColor.new
  102. ANGLES = CFrame.Angles
  103. EULER = CFrame.fromEulerAnglesXYZ
  104. COS = math.cos
  105. ACOS = math.acos
  106. SIN = math.sin
  107. ASIN = math.asin
  108. ABS = math.abs
  109. MRANDOM = math.random
  110. FLOOR = math.floor
  111.  
  112. --//=================================\\
  113. --|| USEFUL VALUES
  114. --\\=================================//
  115.  
  116. Animation_Speed = 3
  117. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  118. local Speed = 35
  119. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  120. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  121. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  122. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  123. local DAMAGEMULTIPLIER = 1
  124. local ANIM = "Idle"
  125. local ATTACK = false
  126. local EQUIPPED = false
  127. local HOLD = false
  128. local COMBO = 1
  129. local Rooted = false
  130. local SINE = 0
  131. local KEYHOLD = false
  132. local CHANGE = 2 / Animation_Speed
  133. local WALKINGANIM = false
  134. local VALUE1 = false
  135. local VALUE2 = false
  136. local ROBLOXIDLEANIMATION = IT("Animation")
  137. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  138. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  139. --ROBLOXIDLEANIMATION.Parent = Humanoid
  140. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  141. WEAPONGUI.Name = "Weapon GUI"
  142. local Effects = IT("Folder", Character)
  143. Effects.Name = "Effects"
  144. local ANIMATOR = Humanoid.Animator
  145. local ANIMATE = Character.Animate
  146. local UNANCHOR = true
  147. local LAUGHS = {0,0,0,0}
  148. local SONGS = {534861083,2516100492}
  149. local CHOICE = 1
  150. --//=================================\\
  151. --\\=================================//
  152.  
  153.  
  154. --//=================================\\
  155. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  156. --\\=================================//
  157.  
  158. ArtificialHB = Instance.new("BindableEvent", script)
  159. ArtificialHB.Name = "ArtificialHB"
  160.  
  161. script:WaitForChild("ArtificialHB")
  162.  
  163. frame = Frame_Speed
  164. tf = 0
  165. allowframeloss = false
  166. tossremainder = false
  167. lastframe = tick()
  168. script.ArtificialHB:Fire()
  169.  
  170. game:GetService("RunService").Heartbeat:connect(function(s, p)
  171. tf = tf + s
  172. if tf >= frame then
  173. if allowframeloss then
  174. script.ArtificialHB:Fire()
  175. lastframe = tick()
  176. else
  177. for i = 1, math.floor(tf / frame) do
  178. script.ArtificialHB:Fire()
  179. end
  180. lastframe = tick()
  181. end
  182. if tossremainder then
  183. tf = 0
  184. else
  185. tf = tf - frame * math.floor(tf / frame)
  186. end
  187. end
  188. end)
  189.  
  190. --//=================================\\
  191. --\\=================================//
  192.  
  193. --//=================================\\
  194. --|| SOME FUNCTIONS
  195. --\\=================================//
  196.  
  197. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  198. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  199. end
  200.  
  201. function PositiveAngle(NUMBER)
  202. if NUMBER >= 0 then
  203. NUMBER = 0
  204. end
  205. return NUMBER
  206. end
  207.  
  208. function NegativeAngle(NUMBER)
  209. if NUMBER <= 0 then
  210. NUMBER = 0
  211. end
  212. return NUMBER
  213. end
  214.  
  215. function Swait(NUMBER)
  216. if NUMBER == 0 or NUMBER == nil then
  217. ArtificialHB.Event:wait()
  218. else
  219. for i = 1, NUMBER do
  220. ArtificialHB.Event:wait()
  221. end
  222. end
  223. end
  224.  
  225. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  226. local NEWMESH = IT(MESH)
  227. if MESH == "SpecialMesh" then
  228. NEWMESH.MeshType = MESHTYPE
  229. if MESHID ~= "nil" and MESHID ~= "" then
  230. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  231. end
  232. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  233. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  234. end
  235. end
  236. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  237. NEWMESH.Scale = SCALE
  238. NEWMESH.Parent = PARENT
  239. return NEWMESH
  240. end
  241.  
  242. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  243. local NEWPART = IT("Part")
  244. NEWPART.formFactor = FORMFACTOR
  245. NEWPART.Reflectance = REFLECTANCE
  246. NEWPART.Transparency = TRANSPARENCY
  247. NEWPART.CanCollide = false
  248. NEWPART.Locked = true
  249. NEWPART.Anchored = true
  250. if ANCHOR == false then
  251. NEWPART.Anchored = false
  252. end
  253. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  254. NEWPART.Name = NAME
  255. NEWPART.Size = SIZE
  256. NEWPART.Position = Torso.Position
  257. NEWPART.Material = MATERIAL
  258. NEWPART:BreakJoints()
  259. NEWPART.Parent = PARENT
  260. return NEWPART
  261. end
  262.  
  263. local function weldBetween(a, b)
  264. local weldd = IT("Weld")
  265. weldd.Part0 = a
  266. weldd.Part1 = b
  267. weldd.C0 = CF()
  268. weldd.C1 = b.CFrame:inverse() * a.CFrame
  269. weldd.Parent = a
  270. return weldd
  271. end
  272.  
  273.  
  274. function QuaternionFromCFrame(cf)
  275. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  276. local trace = m00 + m11 + m22
  277. if trace > 0 then
  278. local s = math.sqrt(1 + trace)
  279. local recip = 0.5 / s
  280. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  281. else
  282. local i = 0
  283. if m11 > m00 then
  284. i = 1
  285. end
  286. if m22 > (i == 0 and m00 or m11) then
  287. i = 2
  288. end
  289. if i == 0 then
  290. local s = math.sqrt(m00 - m11 - m22 + 1)
  291. local recip = 0.5 / s
  292. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  293. elseif i == 1 then
  294. local s = math.sqrt(m11 - m22 - m00 + 1)
  295. local recip = 0.5 / s
  296. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  297. elseif i == 2 then
  298. local s = math.sqrt(m22 - m00 - m11 + 1)
  299. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  300. end
  301. end
  302. end
  303.  
  304. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  305. local xs, ys, zs = x + x, y + y, z + z
  306. local wx, wy, wz = w * xs, w * ys, w * zs
  307. local xx = x * xs
  308. local xy = x * ys
  309. local xz = x * zs
  310. local yy = y * ys
  311. local yz = y * zs
  312. local zz = z * zs
  313. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  314. end
  315.  
  316. function QuaternionSlerp(a, b, t)
  317. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  318. local startInterp, finishInterp;
  319. if cosTheta >= 0.0001 then
  320. if (1 - cosTheta) > 0.0001 then
  321. local theta = ACOS(cosTheta)
  322. local invSinTheta = 1 / SIN(theta)
  323. startInterp = SIN((1 - t) * theta) * invSinTheta
  324. finishInterp = SIN(t * theta) * invSinTheta
  325. else
  326. startInterp = 1 - t
  327. finishInterp = t
  328. end
  329. else
  330. if (1 + cosTheta) > 0.0001 then
  331. local theta = ACOS(-cosTheta)
  332. local invSinTheta = 1 / SIN(theta)
  333. startInterp = SIN((t - 1) * theta) * invSinTheta
  334. finishInterp = SIN(t * theta) * invSinTheta
  335. else
  336. startInterp = t - 1
  337. finishInterp = t
  338. end
  339. end
  340. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  341. end
  342.  
  343. function Clerp(a, b, t)
  344. local qa = {QuaternionFromCFrame(a)}
  345. local qb = {QuaternionFromCFrame(b)}
  346. local ax, ay, az = a.x, a.y, a.z
  347. local bx, by, bz = b.x, b.y, b.z
  348. local _t = 1 - t
  349. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  350. end
  351.  
  352. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  353. local frame = IT("Frame")
  354. frame.BackgroundTransparency = TRANSPARENCY
  355. frame.BorderSizePixel = BORDERSIZEPIXEL
  356. frame.Position = POSITION
  357. frame.Size = SIZE
  358. frame.BackgroundColor3 = COLOR
  359. frame.BorderColor3 = BORDERCOLOR
  360. frame.Name = NAME
  361. frame.Parent = PARENT
  362. return frame
  363. end
  364.  
  365. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  366. local label = IT("TextLabel")
  367. label.BackgroundTransparency = 1
  368. label.Size = UD2(1, 0, 1, 0)
  369. label.Position = UD2(0, 0, 0, 0)
  370. label.TextColor3 = TEXTCOLOR
  371. label.TextStrokeTransparency = STROKETRANSPARENCY
  372. label.TextTransparency = TRANSPARENCY
  373. label.FontSize = TEXTFONTSIZE
  374. label.Font = TEXTFONT
  375. label.BorderSizePixel = BORDERSIZEPIXEL
  376. label.TextScaled = false
  377. label.Text = TEXT
  378. label.Name = NAME
  379. label.Parent = PARENT
  380. return label
  381. end
  382.  
  383. function NoOutlines(PART)
  384. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  385. end
  386.  
  387. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  388. local NEWWELD = IT(TYPE)
  389. NEWWELD.Part0 = PART0
  390. NEWWELD.Part1 = PART1
  391. NEWWELD.C0 = C0
  392. NEWWELD.C1 = C1
  393. NEWWELD.Parent = PARENT
  394. return NEWWELD
  395. end
  396.  
  397. local S = IT("Sound")
  398. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  399. local NEWSOUND = nil
  400. coroutine.resume(coroutine.create(function()
  401. NEWSOUND = S:Clone()
  402. NEWSOUND.Parent = PARENT
  403. NEWSOUND.Volume = VOLUME
  404. NEWSOUND.Pitch = PITCH
  405. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  406. NEWSOUND:play()
  407. if DOESLOOP == true then
  408. NEWSOUND.Looped = true
  409. else
  410. repeat wait(1) until NEWSOUND.Playing == false
  411. NEWSOUND:remove()
  412. end
  413. end))
  414. return NEWSOUND
  415. end
  416.  
  417. function CFrameFromTopBack(at, top, back)
  418. local right = top:Cross(back)
  419. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  420. end
  421.  
  422. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  423. function WACKYEFFECT(Table)
  424. local TYPE = (Table.EffectType or "Sphere")
  425. local SIZE = (Table.Size or VT(1,1,1))
  426. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  427. local TRANSPARENCY = (Table.Transparency or 0)
  428. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  429. local CFRAME = (Table.CFrame or Torso.CFrame)
  430. local MOVEDIRECTION = (Table.MoveToPos or nil)
  431. local ROTATION1 = (Table.RotationX or 0)
  432. local ROTATION2 = (Table.RotationY or 0)
  433. local ROTATION3 = (Table.RotationZ or 0)
  434. local MATERIAL = (Table.Material or "Neon")
  435. local COLOR = (Table.Color or C3(1,1,1))
  436. local TIME = (Table.Time or 45)
  437. local SOUNDID = (Table.SoundID or nil)
  438. local SOUNDPITCH = (Table.SoundPitch or nil)
  439. local SOUNDVOLUME = (Table.SoundVolume or nil)
  440. coroutine.resume(coroutine.create(function()
  441. local PLAYSSOUND = false
  442. local SOUND = nil
  443. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  444. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  445. PLAYSSOUND = true
  446. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  447. end
  448. EFFECT.Color = COLOR
  449. local MSH = nil
  450. if TYPE == "Sphere" then
  451. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  452. elseif TYPE == "Block" then
  453. MSH = IT("BlockMesh",EFFECT)
  454. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  455. elseif TYPE == "Wave" then
  456. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  457. elseif TYPE == "Ring" then
  458. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  459. elseif TYPE == "Slash" then
  460. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  461. elseif TYPE == "Round Slash" then
  462. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  463. elseif TYPE == "Swirl" then
  464. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  465. elseif TYPE == "Skull" then
  466. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  467. elseif TYPE == "Crystal" then
  468. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  469. end
  470. if MSH ~= nil then
  471. local MOVESPEED = nil
  472. if MOVEDIRECTION ~= nil then
  473. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  474. end
  475. local GROWTH = SIZE - ENDSIZE
  476. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  477. if TYPE == "Block" then
  478. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  479. else
  480. EFFECT.CFrame = CFRAME
  481. end
  482. for LOOP = 1, TIME+1 do
  483. Swait()
  484. MSH.Scale = MSH.Scale - GROWTH/TIME
  485. if TYPE == "Wave" then
  486. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  487. end
  488. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  489. if TYPE == "Block" then
  490. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  491. else
  492. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  493. end
  494. if MOVEDIRECTION ~= nil then
  495. local ORI = EFFECT.Orientation
  496. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  497. EFFECT.Orientation = ORI
  498. end
  499. end
  500. if PLAYSSOUND == false then
  501. EFFECT:remove()
  502. else
  503. SOUND.Stopped:Connect(function()
  504. EFFECT:remove()
  505. end)
  506. end
  507. else
  508. if PLAYSSOUND == false then
  509. EFFECT:remove()
  510. else
  511. repeat Swait() until SOUND.Playing == false
  512. EFFECT:remove()
  513. end
  514. end
  515. end))
  516. end
  517.  
  518. function MakeForm(PART,TYPE)
  519. if TYPE == "Cyl" then
  520. local MSH = IT("CylinderMesh",PART)
  521. elseif TYPE == "Ball" then
  522. local MSH = IT("SpecialMesh",PART)
  523. MSH.MeshType = "Sphere"
  524. elseif TYPE == "Wedge" then
  525. local MSH = IT("SpecialMesh",PART)
  526. MSH.MeshType = "Wedge"
  527. end
  528. end
  529.  
  530. Debris = game:GetService("Debris")
  531.  
  532. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  533. local DIRECTION = CF(StartPos,EndPos).lookVector
  534. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  535. end
  536.  
  537. function turnto(position)
  538. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  539. end
  540.  
  541. function SpawnTrail(FROM,TO,BIG)
  542. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  543. MakeForm(TRAIL,"Cyl")
  544. local DIST = (FROM - TO).Magnitude
  545. if BIG == true then
  546. TRAIL.Size = VT(0.5,DIST,0.5)
  547. else
  548. TRAIL.Size = VT(0.25,DIST,0.25)
  549. end
  550. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  551. coroutine.resume(coroutine.create(function()
  552. for i = 1, 5 do
  553. Swait()
  554. TRAIL.Transparency = TRAIL.Transparency + 0.1
  555. end
  556. TRAIL:remove()
  557. end))
  558. end
  559.  
  560. local asd = Instance.new("ParticleEmitter")
  561. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  562. asd.LightEmission = .1
  563. asd.Texture = "http://www.roblox.com/asset/?ID=0"
  564. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  565. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  566. asd.Transparency = bbb
  567. asd.Size = aaa
  568. asd.ZOffset = .9
  569. asd.Acceleration = Vector3.new(0, -15, 0)
  570. asd.LockedToPart = false
  571. asd.EmissionDirection = "Back"
  572. asd.Lifetime = NumberRange.new(1, 2)
  573. asd.Rotation = NumberRange.new(-100, 100)
  574. asd.RotSpeed = NumberRange.new(-100, 100)
  575. asd.Speed = NumberRange.new(10)
  576. asd.Enabled = false
  577. asd.VelocitySpread = 999
  578.  
  579. function getbloody(victim,amount)
  580. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  581. PART.CFrame = victim.CFrame
  582. local HITPLAYERSOUNDS = {"0","0"}
  583. Debris:AddItem(PART,5)
  584. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  585. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  586. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  587. local prtcl = asd:Clone()
  588. prtcl.Parent = PART
  589. prtcl:Emit(amount*10)
  590. end
  591.  
  592. local Particle = IT("ParticleEmitter",nil)
  593. Particle.Enabled = false
  594. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  595. Particle.LightEmission = 0.5
  596. Particle.Rate = 150
  597. Particle.ZOffset = 1
  598. Particle.Rotation = NumberRange.new(-180, 180)
  599. Particle.RotSpeed = NumberRange.new(-180, 180)
  600. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  601. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  602.  
  603. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  604. function ParticleEmitter(Table)
  605. local PRTCL = Particle:Clone()
  606. local Speed = Table.Speed or 5
  607. local Drag = Table.Drag or 0
  608. local Size1 = Table.Size1 or 1
  609. local Size2 = Table.Size2 or 5
  610. local Lifetime1 = Table.Lifetime1 or 1
  611. local Lifetime2 = Table.Lifetime2 or 1.5
  612. local Parent = Table.Parent or Torso
  613. local Emit = Table.Emit or 100
  614. local Offset = Table.Offset or 360
  615. local Acel = Table.Acel or VT(0,0,0)
  616. local Enabled = Table.Enabled or false
  617. PRTCL.Parent = Parent
  618. PRTCL.Size = NumberSequence.new(Size1,Size2)
  619. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  620. PRTCL.Speed = NumberRange.new(Speed)
  621. PRTCL.VelocitySpread = Offset
  622. PRTCL.Drag = Drag
  623. PRTCL.Acceleration = Acel
  624. if Enabled == false then
  625. PRTCL:Emit(Emit)
  626. Debris:AddItem(PRTCL,Lifetime2)
  627. else
  628. PRTCL.Enabled = true
  629. end
  630. return PRTCL
  631. end
  632.  
  633. --//=================================\\
  634. --|| WEAPON CREATION
  635. --\\=================================//
  636. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "FaceGradient", VT(0.6,0.1,1)/2,false)
  637. MakeForm(EYE,"Ball")
  638. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  639. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "FaceGradient", VT(0.6,0.1,1)/2,false)
  640. MakeForm(EYE,"Ball")
  641. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  642. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "FaceGradient", VT(0.1,1,1)/2,false)
  643. MakeForm(EYE,"Ball")
  644. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  645. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "FaceGradient", VT(0.1,1,1)/2,false)
  646. MakeForm(EYE,"Ball")
  647. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  648. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false)
  649. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  650. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false)
  651. MakeForm(Part,"Wedge")
  652. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  653. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false)
  654. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  655. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  656. MakeForm(Part,"Cyl")
  657. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  658. for i = 1, 8 do
  659. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  660. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  661. end
  662. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  663. MakeForm(Part,"Wedge")
  664. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  665. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false)
  666. MakeForm(Part,"Cyl")
  667. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  668. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  669. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  670. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false)
  671. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  672. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false)
  673. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  674. local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false)
  675. MakeForm(RightBarrel,"Cyl")
  676. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  677. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false)
  678. MakeForm(Part,"Wedge")
  679. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  680. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  681. MakeForm(RightHole,"Cyl")
  682. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
  683. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false)
  684. local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  685. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false)
  686. MakeForm(Part,"Wedge")
  687. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  688. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false)
  689. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  690. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  691. MakeForm(Part,"Cyl")
  692. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  693. for i = 1, 8 do
  694. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  695. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  696. end
  697. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  698. MakeForm(Part,"Wedge")
  699. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  700. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false)
  701. MakeForm(Part,"Cyl")
  702. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  703. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  704. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  705. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false)
  706. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  707. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false)
  708. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  709. local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false)
  710. MakeForm(LeftBarrel,"Cyl")
  711. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  712. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false)
  713. MakeForm(Part,"Wedge")
  714. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  715. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  716. MakeForm(LeftHole,"Cyl")
  717. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  718.  
  719. local A = IT("Attachment",RightBarrel)
  720. A.Position = VT(0,-2.5,0)
  721. local B = IT("Attachment",RightBarrel)
  722. B.Position = VT(0,2.5,0)
  723. local Trail = IT("Trail",RightBarrel)
  724. Trail.Attachment0 = A
  725. Trail.Attachment1 = B
  726. Trail.Lifetime = 0.2
  727. Trail.Color = ColorSequence.new(BRICKC"Really red".Color)
  728. Trail.Transparency = NumberSequence.new(0, 1)
  729. Trail.Enabled = false
  730. for i = 1, 15 do
  731. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false)
  732. FACE.Color = C3(0,0,0)
  733. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  734. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
  735. end
  736. local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2,0.2,2),false)
  737. MakeForm(HAT1,"Cyl")
  738. HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
  739. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2.01,0.15,2.01),false)
  740. BELT.Color = C3(15/255,15/255,15/255)
  741. MakeForm(BELT,"Cyl")
  742. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
  743. local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,2.2,1.3),false)
  744. MakeForm(HAT2,"Cyl")
  745. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
  746. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.2,1.31),false)
  747. BELT.Color = C3(15/255,15/255,15/255)
  748. MakeForm(BELT,"Cyl")
  749. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
  750. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Gem", VT(0.25,0.25,0.1),false)
  751. MakeForm(GEM,"Ball")
  752. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
  753. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Gem", VT(0.25,0.25,0.1),false)
  754. MakeForm(GEM,"Ball")
  755. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
  756. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Gem", VT(0.1,0.25,0.25),false)
  757. MakeForm(GEM,"Ball")
  758. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
  759. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Gem", VT(0.1,0.25,0.25),false)
  760. MakeForm(GEM,"Ball")
  761. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
  762. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  763. BELT.Color = C3(15/255,15/255,15/255)
  764. MakeForm(BELT,"Cyl")
  765. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
  766. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  767. BELT.Color = C3(15/255,15/255,15/255)
  768. MakeForm(BELT,"Cyl")
  769. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
  770. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  771. BELT.Color = C3(15/255,15/255,15/255)
  772. MakeForm(BELT,"Cyl")
  773. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
  774. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  775. BELT.Color = C3(15/255,15/255,15/255)
  776. MakeForm(BELT,"Cyl")
  777. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
  778. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,0.5,1.3),false)
  779. MakeForm(BELT,"Ball")
  780. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
  781. Humanoid.DisplayDistanceType = "None"
  782. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  783. PRT.LockedToPart = true
  784. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  785. PRT.LockedToPart = true
  786. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  787. PRT.LockedToPart = true
  788. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  789. PRT.LockedToPart = true
  790. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  791. PRT.LockedToPart = true
  792.  
  793. local BODY = {}
  794. local top = Instance.new("Shirt")
  795. top.ShirtTemplate = "rbxassetid://676428254"
  796. top.Parent = Character
  797. top.Name = "Cloth"
  798. local bottom = Instance.new("Pants")
  799. bottom.PantsTemplate = "rbxassetid://676428351"
  800. bottom.Parent = Character
  801. bottom.Name = "Cloth"
  802. for _, c in pairs(Character:GetChildren()) do
  803. if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then
  804. c.Material = "Neon"
  805. if c:FindFirstChildOfClass("ParticleEmitter") then
  806. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  807. end
  808. c.Color = C3(1,1,1)
  809. if c == Head then
  810. if c:FindFirstChild("face") then
  811. c.face:remove()
  812. end
  813. end
  814. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  815. c:remove()
  816. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  817. c:remove()
  818. end
  819. end
  820. for _, c in pairs(Character:GetDescendants()) do
  821. if c:IsA("BasePart") and c.Name ~= "Handle" then
  822. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  823. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  824. end
  825. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  826. elseif c:IsA("JointInstance") then
  827. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  828. end
  829. end
  830. function refit()
  831. Character.Parent = workspace
  832. for e = 1, #BODY do
  833. if BODY[e] ~= nil then
  834. local STUFF = BODY[e]
  835. local PART = STUFF[1]
  836. local PARENT = STUFF[2]
  837. local MATERIAL = STUFF[3]
  838. local COLOR = STUFF[4]
  839. local TRANSPARENCY = STUFF[5]
  840. --local SIZE = STUFF[6]
  841. local NAME = STUFF[7]
  842. if PART.ClassName == "Part" and PART ~= RootPart then
  843. PART.Material = MATERIAL
  844. PART.Transparency = TRANSPARENCY
  845. PART.Name = NAME
  846. end
  847. if PART.Parent ~= PARENT then
  848. Humanoid:remove()
  849. PART.Parent = PARENT
  850. Humanoid = IT("Humanoid",Character)
  851. end
  852. end
  853. end
  854. end
  855.  
  856. local SKILLTEXTCOLOR = C3(1,0,0)
  857. local SKILLFONT = "Fantasy"
  858. local SKILLTEXTSIZE = 6
  859.  
  860. Humanoid.Died:connect(function()
  861. refit()
  862. end)
  863.  
  864. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  865. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  866. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  867. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  868. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  869. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  870. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  871.  
  872. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] KickBullet", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 1")
  873. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Lift", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 2")
  874. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Cleave", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  875. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Lock n' load", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  876. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Morning Star", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0, "Text 5")
  877. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Deathbound", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  878. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[CLICK] Execute", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  879.  
  880. --//=================================\\
  881. --|| DAMAGE FUNCTIONS
  882. --\\=================================//
  883.  
  884. function StatLabel(CFRAME, TEXT, COLOR)
  885. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  886. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  887. local BODYGYRO = IT("BodyGyro", STATPART)
  888. game:GetService("Debris"):AddItem(STATPART ,5)
  889. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  890. BILLBOARDGUI.Adornee = STATPART
  891. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  892. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  893. BILLBOARDGUI.AlwaysOnTop = false
  894. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  895. TEXTLABEL.BackgroundTransparency = 1
  896. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  897. TEXTLABEL.Text = TEXT
  898. TEXTLABEL.Font = SKILLFONT
  899. TEXTLABEL.FontSize="Size42"
  900. TEXTLABEL.TextColor3 = COLOR
  901. TEXTLABEL.TextStrokeTransparency = 0
  902. TEXTLABEL.TextScaled = true
  903. TEXTLABEL.TextWrapped = true
  904. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  905. for i = 1, 50 do
  906. Swait()
  907. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  908. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  909. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  910. end
  911. THEPART.Parent = nil
  912. end),STATPART, TEXTLABEL)
  913. end
  914. local reason = "get a life skid"
  915. local reasob
  916. --//=================================\\
  917. --|| DAMAGING
  918. --\\=================================//
  919. local BEANED = {}
  920.  
  921. function Ban(bitch)
  922. if bitch then
  923. g = game.Players:GetPlayers()
  924. local kickfolder = IT("Folder",Effects)
  925. local naeeym2 = Instance.new("BillboardGui",kickfolder)
  926. naeeym2.AlwaysOnTop = false
  927. naeeym2.Size = UDim2.new(5,35,2,35)
  928. naeeym2.StudsOffset = Vector3.new(0,1,0)
  929. naeeym2.Name = "Mark"
  930. local tecks2 = Instance.new("TextLabel",naeeym2)
  931. tecks2.BackgroundTransparency = 1
  932. tecks2.TextScaled = true
  933. tecks2.BorderSizePixel = 0
  934. tecks2.Text = "BANNED"
  935. tecks2.Font = "SciFi"
  936. tecks2.TextSize = 30
  937. tecks2.TextStrokeTransparency = 0
  938. tecks2.TextColor3 = Color3.new(1,0,0)
  939. tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  940. tecks2.Size = UDim2.new(1,0,0.5,0)
  941. tecks2.Parent = naeeym2
  942. -- CreateSound("2570187601", bitch, 600, 1, false)
  943. local Players = game:GetService("Players")
  944. local fag = Players:FindFirstChild(bitch.Name)
  945. --faggut:Kick()
  946. if Players:FindFirstChild(bitch.Name) then
  947. fag:Kick(reason)
  948. end
  949. if Players:FindFirstChild(bitch.Name) then
  950. fag:Kick(reason)
  951. end
  952. if Players:FindFirstChild(bitch.Name) then
  953. fag:Kick(reason)
  954. end
  955. if Players:FindFirstChild(bitch.Name) then
  956. fag:Kick(reason)
  957. end
  958. if Players:FindFirstChild(bitch.Name) then
  959. fag:Kick(reason)
  960. end
  961. if Players:FindFirstChild(bitch.Name) then
  962. fag:Kick(reason)
  963. end
  964. table.insert(BEANED,bitch.name)
  965. --]]
  966. --CreateSound("527749592", game.Workspace, 700, 1, false)
  967. --CHARACTER:Remove()
  968. --[[
  969. for i,v in pairs(g) do
  970. --v:remove()
  971. end ]]--
  972. --[[
  973. if CHARACTER.Name ~= "Default Dummy" or CHARACTER.Name ~= "NPC" then
  974. for i,v in pairs(g) do
  975. if string.find(string.upper(v.Name),CHARACTER) == 1 then
  976. v:remove()
  977. end
  978. end
  979. end]]--
  980. --[[
  981. for _, p in pairs(game.Players:GetChildren()) do
  982. if p:FindFirstChild("CHARACTER") then
  983.  
  984. end
  985. end]]--
  986. coroutine.resume(coroutine.create(function()
  987. for i = 1, 50 do
  988. Swait()
  989. for i,v in ipairs(kickfolder:GetChildren()) do
  990. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  991. v.Transparency = 1
  992. end
  993. naeeym2.Enabled = false
  994. end
  995. Swait()
  996. for i,v in ipairs(kickfolder:GetChildren()) do
  997. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  998. v.Transparency = 0
  999. end
  1000. naeeym2.Enabled = true
  1001. end
  1002. end
  1003. kickfolder:remove()
  1004. end))
  1005. --wait(6)
  1006. --bitch:Remove()
  1007. end
  1008. end
  1009.  
  1010. local function CheckForBan(player)
  1011. for i = 1, #BEANED do
  1012. if player.Name == BEANED[i] then
  1013. player:Kick(reason) --Ban Reason Change between the '' to change the reason!
  1014. end
  1015. end
  1016. end
  1017.  
  1018.  
  1019. game.Players.PlayerAdded:connect(function()
  1020. for i,v in pairs(game.Players:GetPlayers())do
  1021. CheckForBan(v)
  1022. end
  1023. end)
  1024.  
  1025. function KickThatNigger(CHARACTER)
  1026. g = game.Players:GetPlayers()
  1027. local kickfolder = IT("Folder",Effects)
  1028. local naeeym2 = Instance.new("BillboardGui",kickfolder)
  1029. naeeym2.AlwaysOnTop = false
  1030. naeeym2.Size = UDim2.new(5,35,2,35)
  1031. naeeym2.StudsOffset = Vector3.new(0,1,0)
  1032. naeeym2.Name = "Mark"
  1033. local tecks2 = Instance.new("TextLabel",naeeym2)
  1034. tecks2.BackgroundTransparency = 1
  1035. tecks2.TextScaled = true
  1036. tecks2.BorderSizePixel = 0
  1037. tecks2.Text = "BEANED"
  1038. tecks2.Font = "SciFi"
  1039. tecks2.TextSize = 30
  1040. tecks2.TextStrokeTransparency = 1
  1041. tecks2.TextColor3 = Color3.new(1,0,0)
  1042. tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  1043. tecks2.Size = UDim2.new(1,0,0.5,0)
  1044. tecks2.Parent = naeeym2
  1045. -- CreateSound("2570187601", CHARACTER, 600, 1, false)
  1046. for i,v in ipairs(CHARACTER:GetChildren()) do
  1047. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  1048. if v.Name ~= "HumanoidRootPart" then
  1049. local BOD = v:Clone()
  1050. BOD.CanCollide = false
  1051. BOD.Anchored = true
  1052. BOD.CFrame = v.CFrame
  1053. BOD.Parent = kickfolder
  1054. BOD.Material = "Granite"
  1055. BOD.Color = C3(.3,0,0)
  1056. if BOD:FindFirstChildOfClass("Decal") then
  1057. BOD:FindFirstChildOfClass("Decal"):remove()
  1058. end
  1059. if BOD.Name == "Head" then
  1060. naeeym2.Adornee = BOD
  1061. end
  1062. if BOD.ClassName == "MeshPart" then
  1063. BOD.TextureID = ""
  1064. end
  1065. end
  1066. end
  1067. end
  1068. CHARACTER:Remove()
  1069.  
  1070. --[[
  1071. for i,v in pairs(g) do
  1072. --v:remove()
  1073. end ]]--
  1074. --[[
  1075. if CHARACTER.Name ~= "Default Dummy" or CHARACTER.Name ~= "NPC" then
  1076. for i,v in pairs(g) do
  1077. if string.find(string.upper(v.Name),CHARACTER) == 1 then
  1078. v:remove()
  1079. end
  1080. end
  1081. end]]--
  1082. --[[
  1083. for _, p in pairs(game.Players:GetChildren()) do
  1084. if p:FindFirstChild("CHARACTER") then
  1085.  
  1086. end
  1087. end]]--
  1088. coroutine.resume(coroutine.create(function()
  1089. for i = 1, 50 do
  1090. Swait()
  1091. for i,v in ipairs(kickfolder:GetChildren()) do
  1092. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  1093. v.Transparency = 1
  1094. end
  1095. naeeym2.Enabled = false
  1096. end
  1097. Swait()
  1098. for i,v in ipairs(kickfolder:GetChildren()) do
  1099. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  1100. v.Transparency = 0
  1101. end
  1102. naeeym2.Enabled = true
  1103. end
  1104. end
  1105. kickfolder:remove()
  1106. end))
  1107. --wait(6)
  1108. --bitch:Remove()
  1109. end
  1110.  
  1111.  
  1112. function Kick(bitch)
  1113. g = game.Players:GetPlayers()
  1114. local kickfolder = IT("Folder",Effects)
  1115. local naeeym2 = Instance.new("BillboardGui",kickfolder)
  1116. naeeym2.AlwaysOnTop = false
  1117. naeeym2.Size = UDim2.new(5,35,2,35)
  1118. naeeym2.StudsOffset = Vector3.new(0,1,0)
  1119. naeeym2.Name = "Mark"
  1120. local tecks2 = Instance.new("TextLabel",naeeym2)
  1121. tecks2.BackgroundTransparency = 1
  1122. tecks2.TextScaled = true
  1123. tecks2.BorderSizePixel = 0
  1124. tecks2.Text = "BANNED"
  1125. tecks2.Font = "SciFi"
  1126. tecks2.TextSize = 30
  1127. tecks2.TextStrokeTransparency = 0
  1128. tecks2.TextColor3 = Color3.new(1,0,0)
  1129. tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  1130. tecks2.Size = UDim2.new(1,0,0.5,0)
  1131. tecks2.Parent = naeeym2
  1132. -- CreateSound("2570187601", bitch, 600, 1, false)
  1133. local Players = game:GetService("Players")
  1134. local fag = Players:FindFirstChild(bitch.Name)
  1135. --faggut:Kick()
  1136. if Players:FindFirstChild(bitch.Name) then
  1137. fag:Kick(reason)
  1138. end
  1139. if Players:FindFirstChild(bitch.Name) then
  1140. fag:Kick(reason)
  1141. end
  1142. if Players:FindFirstChild(bitch.Name) then
  1143. fag:Kick(reason)
  1144. end
  1145. if Players:FindFirstChild(bitch.Name) then
  1146. fag:Kick(reason)
  1147. end
  1148. if Players:FindFirstChild(bitch.Name) then
  1149. fag:Kick(reason)
  1150. end
  1151. if Players:FindFirstChild(bitch.Name) then
  1152. fag:Kick(reason)
  1153. end
  1154. --[[
  1155. for i,v in pairs(fag.Name) do
  1156. if (v:lower() == newPlayer.Name:lower()) then
  1157. newPlayer:Remove()
  1158. end
  1159. end]]--
  1160. --CreateSound("527749592", game.Workspace, 700, 1, false)
  1161. --CHARACTER:Remove()
  1162. --[[
  1163. for i,v in pairs(g) do
  1164. --v:remove()
  1165. end ]]--
  1166. --[[
  1167. if CHARACTER.Name ~= "Default Dummy" or CHARACTER.Name ~= "NPC" then
  1168. for i,v in pairs(g) do
  1169. if string.find(string.upper(v.Name),CHARACTER) == 1 then
  1170. v:remove()
  1171. end
  1172. end
  1173. end]]--
  1174. --[[
  1175. for _, p in pairs(game.Players:GetChildren()) do
  1176. if p:FindFirstChild("CHARACTER") then
  1177.  
  1178. end
  1179. end]]--
  1180. coroutine.resume(coroutine.create(function()
  1181. for i = 1, 50 do
  1182. Swait()
  1183. for i,v in ipairs(kickfolder:GetChildren()) do
  1184. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  1185. v.Transparency = 1
  1186. end
  1187. naeeym2.Enabled = false
  1188. end
  1189. Swait()
  1190. for i,v in ipairs(kickfolder:GetChildren()) do
  1191. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  1192. v.Transparency = 0
  1193. end
  1194. naeeym2.Enabled = true
  1195. end
  1196. end
  1197. kickfolder:remove()
  1198. end))
  1199. --wait(6)
  1200. --bitch:Remove()
  1201. end
  1202.  
  1203. local mode = "Kill"
  1204. function Kill(Char)
  1205. local NewCharacter = IT("Model",Effects)
  1206. NewCharacter.Name = "Ow im ded ;-;"
  1207. for _, c in pairs(Char:GetDescendants()) do
  1208. if c:IsA("BasePart") and c.Transparency == 0 then
  1209. if c.Parent == Char then
  1210. getbloody(c,5)
  1211. end
  1212. c:BreakJoints()
  1213. c.Material = "Glass"
  1214. c.Color = C3(255,255,255)
  1215. c.CanCollide = true
  1216. c.Transparency = 0
  1217. if c:FindFirstChildOfClass("SpecialMesh") then
  1218. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1219. end
  1220. if c.Name == "Head" then
  1221. c:ClearAllChildren()
  1222. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1223. end
  1224. if c.ClassName == "MeshPart" then
  1225. c.TextureID = ""
  1226. end
  1227. if c:FindFirstChildOfClass("BodyPosition") then
  1228. c:FindFirstChildOfClass("BodyPosition"):remove()
  1229. end
  1230. if c:FindFirstChildOfClass("ParticleEmitter") then
  1231. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1232. end
  1233. c.Parent = NewCharacter
  1234. c.Name = "DeadPart"
  1235. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1236. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1237. end
  1238. end
  1239. Char:remove()
  1240. Debris:AddItem(NewCharacter,5)
  1241. end
  1242.  
  1243. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1244. local CHILDREN = workspace:GetDescendants()
  1245. for index, CHILD in pairs(CHILDREN) do
  1246. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1247. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1248. if HUM then
  1249. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1250. if TORSO then
  1251. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1252. if BRUTAL == true then
  1253. Kill(CHILD)
  1254. else
  1255. CHILD:BreakJoints()
  1256. end
  1257. end
  1258. end
  1259. end
  1260. end
  1261. end
  1262. end
  1263.  
  1264. function BulletDetection(FROM,TO,BRUTAL)
  1265. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  1266. coroutine.resume(coroutine.create(function()
  1267. if AIMHIT ~= nil then
  1268. if AIMHIT.Parent ~= Character then
  1269. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1270. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  1271. if BRUTAL == true then
  1272. Kill(AIMHIT.Parent)
  1273. else
  1274. getbloody(AIMHIT,15)
  1275. AIMHIT.Parent:BreakJoints()
  1276. if AIMHIT.Name == "Head" then
  1277. AIMHIT.Name = "HEADSHOT"
  1278. AIMHIT:remove()
  1279. end
  1280. end
  1281. else
  1282. if BRUTAL == true then
  1283. Kill(AIMHIT.Parent.Parent)
  1284. else
  1285. AIMHIT.Parent.Parent:BreakJoints()
  1286. end
  1287. end
  1288. end
  1289. end
  1290. end
  1291. end))
  1292. SpawnTrail(FROM,AIMPOS)
  1293. return AIMHIT,AIMPOS,NORMAL
  1294. end
  1295.  
  1296. function KickBulletDetection(FROM,TO,BRUTAL)
  1297. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  1298. coroutine.resume(coroutine.create(function()
  1299. if AIMHIT ~= nil then
  1300. if AIMHIT.Parent ~= Character then
  1301. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1302. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  1303. if BRUTAL == true then
  1304. Kick(AIMHIT.Parent)
  1305. else
  1306. getbloody(AIMHIT,15)
  1307. AIMHIT.Parent:BreakJoints()
  1308. if AIMHIT.Name == "Head" then
  1309. AIMHIT.Name = "HEADSHOT"
  1310. AIMHIT:remove()
  1311. end
  1312. end
  1313. else
  1314. if BRUTAL == true then
  1315. Kick(AIMHIT.Parent.Parent)
  1316. else
  1317. AIMHIT.Parent.Parent:BreakJoints()
  1318. end
  1319. end
  1320. end
  1321. end
  1322. end
  1323. end))
  1324. SpawnTrail(FROM,AIMPOS)
  1325. return AIMHIT,AIMPOS,NORMAL
  1326. end
  1327. function BanBulletDetection(FROM,TO,BRUTAL)
  1328. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  1329. coroutine.resume(coroutine.create(function()
  1330. if AIMHIT ~= nil then
  1331. if AIMHIT.Parent ~= Character then
  1332. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1333. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  1334. if BRUTAL == true then
  1335. Ban(AIMHIT.Parent)
  1336. else
  1337. Ban(AIMHIT.Parent)
  1338. end
  1339. else
  1340. if BRUTAL == true then
  1341. Ban(AIMHIT.Parent.Parent)
  1342. else
  1343. Ban(AIMHIT.Parent.Parent)
  1344. end
  1345. end
  1346. end
  1347. end
  1348. end
  1349. end))
  1350. SpawnTrail(FROM,AIMPOS)
  1351. return AIMHIT,AIMPOS,NORMAL
  1352. end
  1353. --//=================================\\
  1354. --|| ATTACK FUNCTIONS AND STUFF
  1355. --\\=================================//
  1356. local EyeSizes={
  1357. NumberSequenceKeypoint.new(0,2,0),
  1358. NumberSequenceKeypoint.new(1,0,0)
  1359. }
  1360. local EyeTrans={
  1361. NumberSequenceKeypoint.new(0,0.5,0),
  1362. NumberSequenceKeypoint.new(1,1,0)
  1363. }
  1364. local PE=Instance.new("ParticleEmitter",nil)
  1365. PE.LightEmission=.8
  1366. PE.Color = ColorSequence.new(BRICKC("Crimson").Color,BRICKC("Really red").Color)
  1367. PE.Size=NumberSequence.new(EyeSizes)
  1368. PE.Transparency=NumberSequence.new(EyeTrans)
  1369. PE.Lifetime=NumberRange.new(0.35,1)
  1370. PE.Rotation=NumberRange.new(0,360)
  1371. PE.Rate=100
  1372. PE.VelocitySpread = 10000
  1373. PE.Acceleration = Vector3.new(0,85,0)
  1374. PE.Drag = 5
  1375. PE.Speed = NumberRange.new(0.1,5)
  1376. PE.Texture="http://www.roblox.com/asset/?id=1460745664"
  1377. PE.ZOffset = 0.5
  1378. PE.Name = "PE"
  1379. PE.Enabled = false
  1380.  
  1381. function Fire(art)
  1382. local PARTICLES = PE:Clone()
  1383. PARTICLES.Parent = art
  1384. PARTICLES.Enabled = true
  1385. return PARTICLES
  1386. end
  1387. local PLAYMAINANIM = true
  1388. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  1389. PLAYMAINANIM = false
  1390. if WhichPose == "Cast1" then
  1391. for i=0, Time, 0.1 / Animation_Speed do
  1392. Swait()
  1393. if Magic == true then
  1394. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1395. end
  1396. if Gyro ~= nil and Gyro ~= false then
  1397. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1398. end
  1399. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  1400. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  1401. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1402. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1403. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1404. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1405. end
  1406. elseif WhichPose == "Cast2" then
  1407. for i=0, Time, 0.1 / Animation_Speed do
  1408. Swait()
  1409. if Magic == true then
  1410. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1411. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1412. end
  1413. if Gyro ~= nil and Gyro ~= false then
  1414. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1415. end
  1416. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1417. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  1418. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1419. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1420. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1421. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1422. end
  1423. elseif WhichPose == "RightArmUp" then
  1424. for i=0, Time, 0.1 / Animation_Speed do
  1425. Swait()
  1426. if Magic == true then
  1427. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1428. end
  1429. if Gyro ~= nil and Gyro ~= false then
  1430. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1431. end
  1432. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  1433. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1434. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1435. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1436. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1437. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1438. end
  1439. elseif WhichPose == "Taunt" then
  1440. for i=0, Time, 0.1 / Animation_Speed do
  1441. Swait()
  1442. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1443. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  1444. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1445. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1446. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1447. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1448. end
  1449. HATWELD.Part0 = RightArm
  1450. HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
  1451. CreateSound(221057812,Torso,10,1,false)
  1452. for i=0, Time*2, 0.1 / Animation_Speed do
  1453. Swait()
  1454. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1455. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  1456. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1457. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1458. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1459. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1460. end
  1461. for i=0, Time, 0.1 / Animation_Speed do
  1462. Swait()
  1463. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1464. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  1465. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1466. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1467. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1468. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1469. HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
  1470. end
  1471. HATWELD.Part0 = Head
  1472. HATWELD.C0 = CF(0,0.35,0)
  1473. elseif WhichPose == "Prepare key" then
  1474. for i=0, Time, 0.1 / Animation_Speed do
  1475. Swait()
  1476. if Gyro ~= nil and Gyro ~= false then
  1477. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  1478. end
  1479. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  1480. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  1481. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1482. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1483. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1484. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1485. end
  1486. elseif WhichPose == "Turn key" then
  1487. for i=0, Time, 0.1 / Animation_Speed do
  1488. Swait()
  1489. if Gyro ~= nil and Gyro ~= false then
  1490. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  1491. end
  1492. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  1493. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  1494. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1495. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1496. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1497. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1498. end
  1499. end
  1500. PLAYMAINANIM = true
  1501. end
  1502. function Inferno_Ring()
  1503. ATTACK = true
  1504. Rooted = false
  1505. local GYRO = IT("BodyGyro",RootPart)
  1506. GYRO.D = 750
  1507. GYRO.P = 20000
  1508. GYRO.MaxTorque = VT(0,40000000,0)
  1509. local FIRE = IT("Model",Effects)
  1510. FIRE.Name = "Fire"
  1511. local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Really red", "Center", VT(0,0,0))
  1512. FIRE.PrimaryPart = MAIN
  1513. local FIRES = {}
  1514. for i = 1, 45 do
  1515. local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Really red", "RingPart", VT(3,3,3))
  1516. PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20)
  1517. local F = Fire(PRT)
  1518. table.insert(FIRES,F)
  1519. end
  1520. repeat
  1521. FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p))
  1522. Pose("Cast1",1.5,0.01,false,GYRO)
  1523. until HOLD == true
  1524. coroutine.resume(coroutine.create(function()
  1525. for i = 1, 4 do
  1526. ApplyAoE(MAIN.Position,21,-15,true)
  1527. CreateSound(463598785,MAIN,3,1,false)
  1528. for E = 1, #FIRES do
  1529. if FIRES[E] ~= nil then
  1530. FIRES[E].Acceleration = VT(0,300,0)
  1531. FIRES[E].Lifetime=NumberRange.new(0.35,1.5)
  1532. end
  1533. end
  1534. wait(0.3)
  1535. end
  1536. for E = 1, #FIRES do
  1537. if FIRES[E] ~= nil then
  1538. FIRES[E].Enabled = false
  1539. end
  1540. end
  1541. Debris:AddItem(FIRE,5)
  1542. end))
  1543. CreateSound(215395388,RightArm,3,2,false)
  1544. Pose("RightArmUp",1.5,0.5,true)
  1545. GYRO:remove()
  1546. ATTACK = false
  1547. Rooted = false
  1548. end
  1549. function Unload()
  1550. ATTACK = true
  1551. Rooted = false
  1552. repeat
  1553. local GYRO = IT("BodyGyro",RootPart)
  1554. GYRO.D = 175
  1555. GYRO.P = 20000
  1556. GYRO.MaxTorque = VT(0,40000,0)
  1557. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1558. if COMBO == 1 then
  1559. COMBO = 2
  1560. for i=0, 0.6, 0.1 / Animation_Speed do
  1561. Swait()
  1562. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1563. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1564. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1565. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1566. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1567. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1568. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1569. end
  1570. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1571. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1572. CreateSound(145080998, LeftHole, 7, 1, false)
  1573. BulletDetection(LeftHole.Position,Mouse.Hit.p,false)
  1574. for i=0, 0.2, 0.1 / Animation_Speed do
  1575. Swait()
  1576. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1577. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1578. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1579. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1580. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1581. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1582. end
  1583. elseif COMBO == 2 then
  1584. COMBO = 1
  1585. for i=0, 0.6, 0.1 / Animation_Speed do
  1586. Swait()
  1587. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1588. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1589. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1590. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1591. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1592. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1593. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1594. end
  1595. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1596. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1597. CreateSound(145080998, RightHole, 7, 1, false)
  1598. BulletDetection(RightHole.Position,Mouse.Hit.p,false)
  1599. for i=0, 0.2, 0.1 / Animation_Speed do
  1600. Swait()
  1601. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1602. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1603. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1604. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1605. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1606. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1607. end
  1608. end
  1609. GYRO:remove()
  1610. until KEYHOLD == false
  1611. ATTACK = false
  1612. Rooted = false
  1613. end
  1614.  
  1615. function BanUnload()
  1616. ATTACK = true
  1617. Rooted = false
  1618. repeat
  1619. local GYRO = IT("BodyGyro",RootPart)
  1620. GYRO.D = 175
  1621. GYRO.P = 20000
  1622. GYRO.MaxTorque = VT(0,40000,0)
  1623. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1624. if COMBO == 1 then
  1625. COMBO = 2
  1626. for i=0, 0.6, 0.1 / Animation_Speed do
  1627. Swait()
  1628. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1629. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1630. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1631. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1632. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1633. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1634. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1635. end
  1636. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1637. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1638. CreateSound(145080998, LeftHole, 7, 1, false)
  1639. BanBulletDetection(LeftHole.Position,Mouse.Hit.p,false)
  1640. for i=0, 0.2, 0.1 / Animation_Speed do
  1641. Swait()
  1642. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1643. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1644. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1645. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1646. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1647. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1648. end
  1649. elseif COMBO == 2 then
  1650. COMBO = 1
  1651. for i=0, 0.6, 0.1 / Animation_Speed do
  1652. Swait()
  1653. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1654. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1655. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1656. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1657. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1658. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1659. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1660. end
  1661. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1662. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1663. CreateSound(145080998, RightHole, 7, 1, false)
  1664. BulletDetection(RightHole.Position,Mouse.Hit.p,false)
  1665. for i=0, 0.2, 0.1 / Animation_Speed do
  1666. Swait()
  1667. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1668. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1669. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1670. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1671. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1672. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1673. end
  1674. end
  1675. GYRO:remove()
  1676. until KEYHOLD == false
  1677. ATTACK = false
  1678. Rooted = false
  1679. end
  1680. function KickUnload()
  1681. ATTACK = true
  1682. Rooted = false
  1683. repeat
  1684. local GYRO = IT("BodyGyro",RootPart)
  1685. GYRO.D = 175
  1686. GYRO.P = 20000
  1687. GYRO.MaxTorque = VT(0,40000,0)
  1688. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1689. if COMBO == 1 then
  1690. COMBO = 2
  1691. for i=0, 0.6, 0.1 / Animation_Speed do
  1692. Swait()
  1693. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1694. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1695. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1696. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1697. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1698. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1699. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1700. end
  1701. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1702. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1703. CreateSound(145080998, LeftHole, 7, 1, false)
  1704. BulletDetection(LeftHole.Position,Mouse.Hit.p,false)
  1705. for i=0, 0.2, 0.1 / Animation_Speed do
  1706. Swait()
  1707. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1708. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1709. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1710. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1711. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1712. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1713. end
  1714. elseif COMBO == 2 then
  1715. COMBO = 1
  1716. for i=0, 0.6, 0.1 / Animation_Speed do
  1717. Swait()
  1718. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1719. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1720. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1721. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1722. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1723. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1724. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1725. end
  1726. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1727. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1728. CreateSound(145080998, RightHole, 7, 1, false)
  1729. KickBulletDetection(RightHole.Position,Mouse.Hit.p,false)
  1730. for i=0, 0.2, 0.1 / Animation_Speed do
  1731. Swait()
  1732. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1733. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1734. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1735. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1736. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1737. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1738. end
  1739. end
  1740. GYRO:remove()
  1741. until KEYHOLD == false
  1742. ATTACK = false
  1743. Rooted = false
  1744. end
  1745. function Psyo()
  1746. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1747. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1748. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1749. if TORSO and HUM.Health > 0 then
  1750. ATTACK = true
  1751. Rooted = false
  1752. local GYRO = IT("BodyGyro",RootPart)
  1753. GYRO.D = 275
  1754. GYRO.P = 20000
  1755. GYRO.MaxTorque = VT(0,40000,0)
  1756. for i=0, 0.8, 0.1 / Animation_Speed do
  1757. Swait()
  1758. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1759. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1760. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1761. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1762. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1763. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1764. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1765. end
  1766. local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true})
  1767. MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
  1768. local grav = Instance.new("BodyPosition",TORSO)
  1769. grav.D = 1500
  1770. grav.P = 20000
  1771. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1772. grav.position = TORSO.Position+VT(0,15,0)
  1773. Debris:AddItem(grav,10)
  1774. Debris:AddItem(MAGIC,10)
  1775. CreateSound(429459101, Torso, 7, 1, false)
  1776. CreateSound(429459101, TORSO, 7, 1, false)
  1777. for i=0, 1, 0.1 / Animation_Speed do
  1778. Swait()
  1779. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1780. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1781. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(-45), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1782. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(45), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1783. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1784. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1785. end
  1786. GYRO:remove()
  1787. ATTACK = false
  1788. Rooted = false
  1789. end
  1790. end
  1791. end
  1792. function Cleave()
  1793. ATTACK = true
  1794. Rooted = false
  1795. local TARGET = nil
  1796. local TORS = nil
  1797. local GYRO = IT("BodyGyro",RootPart)
  1798. GYRO.D = 175
  1799. GYRO.P = 20000
  1800. GYRO.MaxTorque = VT(0,40000,0)
  1801. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1802. local RANGE = 5
  1803. CreateSound(541909867, Torso, 7, 1, false)
  1804. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(12,0.5,12), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1805. for i=0, 1, 0.1 / Animation_Speed do
  1806. Swait()
  1807. RootPart.CFrame = RootPart.CFrame * CF(0,0,-2)
  1808. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1809. local CHILDREN = workspace:GetDescendants()
  1810. for index, CHILD in pairs(CHILDREN) do
  1811. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1812. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1813. if HUM then
  1814. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1815. if TORSO then
  1816. if (TORSO.Position - LeftHole.Position).Magnitude <= RANGE + TORSO.Size.Magnitude/5 then
  1817. RANGE = (TORSO.Position - LeftHole.Position).Magnitude
  1818. TARGET = HUM
  1819. TORS = TORSO
  1820. end
  1821. end
  1822. end
  1823. end
  1824. end
  1825. if TARGET then
  1826. break
  1827. end
  1828. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  1829. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(80)), 1 / Animation_Speed)
  1830. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1831. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1832. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1833. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1834. end
  1835. GYRO:remove()
  1836. if TORS and TARGET then
  1837. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1838. Rooted = true
  1839. local BODYPOSITION = IT("BodyPosition", TORS)
  1840. BODYPOSITION.P = 2000
  1841. BODYPOSITION.D = 100
  1842. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1843. for i=0, 1, 0.1 / Animation_Speed do
  1844. Swait()
  1845. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1846. BODYPOSITION.Position = TORS.Position
  1847. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1848. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1849. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1850. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1851. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1852. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1853. end
  1854. for i=0, 0.4, 0.1 / Animation_Speed do
  1855. Swait()
  1856. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1857. BODYPOSITION.Position = TORS.Position
  1858. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1859. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1860. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1861. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1862. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1863. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1864. end
  1865. local LOOP = 0
  1866. local LOOP2 = 0
  1867. for i=0, 5, 0.1 / Animation_Speed do
  1868. Swait()
  1869. LOOP = LOOP + 1
  1870. TORS.Anchored = true
  1871. LOOP2 = LOOP2 + 1
  1872. if LOOP2 >= 5 then
  1873. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1874. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1875. CreateSound(145080998, RightHole, 7, 1, false)
  1876. SpawnTrail(RightHole.Position,RightHole.CFrame*CF(0,500,0).p)
  1877. LOOP2 = 0
  1878. getbloody(TORS,1)
  1879. end
  1880. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1881. BODYPOSITION.Position = TORS.Position
  1882. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1883. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1884. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145 + 2 * SIN(LOOP / 12)), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1885. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1886. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1887. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1888. end
  1889. BODYPOSITION:remove()
  1890. if TORS then
  1891. TORS.Anchored = false
  1892. Kill(TORS.Parent)
  1893. end
  1894. end
  1895. ATTACK = false
  1896. Rooted = false
  1897. end
  1898. function Lock_n_Load()
  1899. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1900. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1901. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1902. if TORSO and HUM.Health > 0 then
  1903. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1904. ATTACK = true
  1905. Rooted = true
  1906. local GYRO = IT("BodyGyro",RootPart)
  1907. GYRO.D = 175
  1908. GYRO.P = 20000
  1909. GYRO.MaxTorque = VT(0,40000,0)
  1910. if COMBO == 1 then
  1911. COMBO = 2
  1912. for i=0, 1, 0.1 / Animation_Speed do
  1913. Swait()
  1914. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1915. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1916. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1917. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1918. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1919. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1920. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1921. end
  1922. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1923. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1924. CreateSound(145080998, LeftHole, 7, 1, false)
  1925. BulletDetection(LeftHole.Position,TORSO.Position,false)
  1926. for i=0, 0.4, 0.1 / Animation_Speed do
  1927. Swait()
  1928. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1929. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1930. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1931. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1932. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1933. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1934. end
  1935. elseif COMBO == 2 then
  1936. COMBO = 1
  1937. for i=0, 1, 0.1 / Animation_Speed do
  1938. Swait()
  1939. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1940. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1941. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1942. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1943. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1944. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1945. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1946. end
  1947. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1948. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1949. CreateSound(145080998, RightHole, 7, 1, false)
  1950. BulletDetection(RightHole.Position,TORSO.Position,false)
  1951. for i=0, 0.4, 0.1 / Animation_Speed do
  1952. Swait()
  1953. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1954. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1955. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1956. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1957. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1958. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1959. end
  1960. end
  1961. GYRO:remove()
  1962. ATTACK = false
  1963. Rooted = false
  1964. end
  1965. end
  1966. end
  1967. function Morning_Star()
  1968. ATTACK = true
  1969. Rooted = true
  1970. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1971. for i=0, 1, 0.1 / Animation_Speed do
  1972. Swait()
  1973. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1974. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1975. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1976. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1977. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1978. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1979. end
  1980. coroutine.resume(coroutine.create(function()
  1981. local POS = Mouse.Hit.p
  1982. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,2000,0))
  1983. MakeForm(RAY,"Cyl")
  1984. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,0,0))
  1985. MakeForm(SPHERE,"Ball")
  1986. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0))
  1987. MakeForm(SHIELD,"Ball")
  1988. SHIELD.CFrame = CF(POS)
  1989. RAY.CFrame = CF(POS)
  1990. SPHERE.CFrame = CF(POS)
  1991. CreateSound(440145570, SPHERE, 10, 0.8, false)
  1992. CreateSound(415700134, SPHERE, 10, 0.8, false)
  1993. for i = 1, 200 do
  1994. Swait()
  1995. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1996. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1997. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  1998. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  1999. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  2000. end
  2001. for i = 1, 45 do
  2002. Swait()
  2003. RAY.Transparency = RAY.Transparency + 1/45
  2004. SPHERE.Transparency = RAY.Transparency
  2005. SHIELD.Transparency = SPHERE.Transparency + 1/45
  2006. end
  2007. RAY:remove()
  2008. SHIELD:remove()
  2009. SPHERE:remove()
  2010. end))
  2011. for i=0, 1, 0.1 / Animation_Speed do
  2012. Swait()
  2013. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2014. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2015. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2016. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2017. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2018. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2019. end
  2020. ATTACK = false
  2021. Rooted = false
  2022. end
  2023. function Deathbound()
  2024. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  2025. ATTACK = true
  2026. Rooted = true
  2027. for i=0, 1, 0.1 / Animation_Speed do
  2028. Swait()
  2029. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2030. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2031. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2032. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2033. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2034. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2035. end
  2036. local DONE = false
  2037. local GATE = nil
  2038. local GATESPIN = true
  2039. coroutine.resume(coroutine.create(function()
  2040. repeat
  2041. Swait()
  2042. if GATE ~= nil then
  2043. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  2044. end
  2045. until GATESPIN == false
  2046. end))
  2047. coroutine.resume(coroutine.create(function()
  2048. repeat
  2049. Swait()
  2050. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2051. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2052. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2053. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2054. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2055. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2056. until DONE == true
  2057. Swait(50)
  2058. for i = 1, 35 do
  2059. Swait(4)
  2060. local FIRED = false
  2061. local CHILDREN = workspace:GetDescendants()
  2062. for index, CHILD in pairs(CHILDREN) do
  2063. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2064. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2065. if HUM then
  2066. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2067. if TORSO then
  2068. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2069. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2070. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2071. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  2072. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2073. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2074. Kill(CHILD)
  2075. FIRED = true
  2076. break
  2077. end
  2078. end
  2079. end
  2080. end
  2081. end
  2082. if FIRED == false then
  2083. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2084. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  2085. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2086. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2087. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2088. if HITBOD ~= nil then
  2089. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2090. Kill(HITBOD.Parent)
  2091. end
  2092. end
  2093. end
  2094. end
  2095. for i = 1, 45 do
  2096. Swait()
  2097. GATE.Size = GATE.Size - VT(3,0,3)
  2098. end
  2099. GATESPIN = false
  2100. GATE:remove()
  2101. end))
  2102. Swait(15)
  2103. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2104. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Gate", VT(0,0,0))
  2105. local DECAL = IT("Decal",GATE)
  2106. DECAL.Texture = "http://www.roblox.com/asset/?id=1526406096"
  2107. DECAL.Face = "Top"
  2108. GATE.CFrame = CF(HITPOS)
  2109. CreateSound(160772554, GATE, 7, 1.3, false)
  2110. for i = 1, 45 do
  2111. Swait()
  2112. GATE.Size = GATE.Size + VT(3,0,3)
  2113. end
  2114. CreateSound(145080998, RightHole, 7, 1, false)
  2115. CreateSound(145080998, LeftHole, 7, 1, false)
  2116. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2117. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2118. ATTACK = false
  2119. Rooted = false
  2120. DONE = true
  2121. end
  2122. function Execute()
  2123. ATTACK = true
  2124. Rooted = false
  2125. local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false)
  2126. Part.Color = C3(0,0,0)
  2127. MakeForm(Part,"Wedge")
  2128. Part.CanCollide = true
  2129. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  2130. for i=0, 1, 0.1 / Animation_Speed do
  2131. Swait()
  2132. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2133. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  2134. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2135. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2136. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2137. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2138. end
  2139. Trail.Enabled = true
  2140. CreateSound(541909867, RightBarrel, 7, 1, false)
  2141. local TOCH = Part.Touched:Connect(function(hit)
  2142. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  2143. Kill(hit.Parent)
  2144. end
  2145. end)
  2146. for i=0, 0.35, 0.1 / Animation_Speed do
  2147. Swait()
  2148. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  2149. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2150. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2151. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2152. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2153. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2154. end
  2155. TOCH:disconnect()
  2156. Trail.Enabled = false
  2157. for i=0, 0.35, 0.1 / Animation_Speed do
  2158. Swait()
  2159. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  2160. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  2161. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2162. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2163. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2164. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2165. end
  2166. Part:remove()
  2167. ATTACK = false
  2168. Rooted = false
  2169. end
  2170.  
  2171.  
  2172. --//=================================\\
  2173. --|| ASSIGN THINGS TO KEYS
  2174. --\\=================================//
  2175.  
  2176. function MouseDown(Mouse)
  2177. --[[if ATTACK == false then
  2178. Execute()
  2179. end]]--
  2180. HOLD = true
  2181. end
  2182.  
  2183. function MouseUp(Mouse)
  2184. HOLD = false
  2185. end
  2186. function Hat()
  2187. ATTACK = true
  2188. Rooted = false
  2189. Pose("Taunt",0.4,1.2,false)
  2190. ATTACK = false
  2191. Rooted = false
  2192. end
  2193. function KeyDown(Key)
  2194. KEYHOLD = true
  2195. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  2196.  
  2197. if Key == "z" and ATTACK == false then
  2198. BanUnload()
  2199. elseif Key == "t" and ATTACK == false then
  2200. Hat()
  2201.  
  2202. elseif Key == "b" and ATTACK == false then
  2203. Psyo()
  2204.  
  2205. elseif Key == "c" and ATTACK == false then
  2206. Cleave()
  2207.  
  2208. elseif Key == "v" and ATTACK == false then
  2209. Lock_n_Load()
  2210.  
  2211. elseif Key == "g" and ATTACK == false then
  2212. --Deathbound()
  2213. Inferno_Ring()
  2214.  
  2215. elseif Key == "x" and ATTACK == false then
  2216. --Morning_Star()
  2217.  
  2218. elseif Key == "t" then
  2219. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  2220. elseif Key == "y" and ATTACK == false then
  2221. if CHOICE ~= 1 then
  2222. CHOICE = 1
  2223. sick:Play()
  2224. end
  2225. elseif Key == "u" and ATTACK == false then
  2226. if CHOICE ~= 2 then
  2227. CHOICE = 2
  2228. sick:Play()
  2229. end
  2230. end
  2231. end
  2232. end
  2233.  
  2234. function KeyUp(Key)
  2235. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  2236. KEYHOLD = false
  2237. end
  2238. end
  2239.  
  2240. Mouse.Button1Down:connect(function(NEWKEY)
  2241. MouseDown(NEWKEY)
  2242. end)
  2243. Mouse.Button1Up:connect(function(NEWKEY)
  2244. MouseUp(NEWKEY)
  2245. end)
  2246. Mouse.KeyDown:connect(function(NEWKEY)
  2247. KeyDown(NEWKEY)
  2248. end)
  2249. Mouse.KeyUp:connect(function(NEWKEY)
  2250. KeyUp(NEWKEY)
  2251. end)
  2252.  
  2253. --//=================================\\
  2254. --\\=================================//
  2255.  
  2256.  
  2257. function unanchor()
  2258. if UNANCHOR == true then
  2259. local g = Character:GetChildren()
  2260. for i = 1, #g do
  2261. if g[i].ClassName == "Part" then
  2262. g[i].Anchored = false
  2263. end
  2264. end
  2265. end
  2266. end
  2267.  
  2268.  
  2269. --//=================================\\
  2270. --|| WRAP THE WHOLE SCRIPT UP
  2271. --\\=================================//
  2272.  
  2273. Humanoid.Changed:connect(function(Jump)
  2274. if Jump == "Jump" and (Disable_Jump == true) then
  2275. Humanoid.Jump = false
  2276. end
  2277. end)
  2278.  
  2279. while true do
  2280. Swait()
  2281. Humanoid.HipHeight = 1.5
  2282. script.Parent = WEAPONGUI
  2283. ANIMATE.Parent = nil
  2284. if Humanoid then
  2285. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2286. IDLEANIMATION:Play()
  2287. end
  2288. SINE = SINE + CHANGE
  2289. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2290. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2291. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2292. if ATTACK == false then
  2293. if TORSOVELOCITY < 1 then
  2294. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2295. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2296. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2297. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2298. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2299. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2300. elseif TORSOVELOCITY > 1 then
  2301. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2302. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2303. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2304. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2305. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2306. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2307. end
  2308. end
  2309. RightArmGrasp.C0 = Clerp(RightArmGrasp.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(-1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed)
  2310. LeftArmGraps.C0 = Clerp(LeftArmGraps.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed)
  2311. unanchor()
  2312. Humanoid.MaxHealth = math.huge
  2313. Humanoid.Health = math.huge
  2314. if Rooted == false then
  2315. Disable_Jump = false
  2316. Humanoid.WalkSpeed = Speed
  2317. elseif Rooted == true then
  2318. Disable_Jump = true
  2319. Humanoid.WalkSpeed = 0
  2320. end
  2321. for _, c in pairs(Character:GetDescendants()) do
  2322. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  2323. if c:FindFirstChild("face") then
  2324. c.face:remove()
  2325. end
  2326. end
  2327. end
  2328. refit()
  2329. Humanoid.Name = "REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE"
  2330. sick.Parent = Torso
  2331. sick:resume()
  2332. sick.Volume = 5
  2333. if CHOICE == 2 then
  2334. sick.Pitch = 1.2
  2335. else
  2336. sick.Pitch = 1
  2337. end
  2338. sick.SoundId = "rbxassetid://"..SONGS[CHOICE]
  2339. if Head:FindFirstChildOfClass("Sound") then
  2340. Head:FindFirstChildOfClass("Sound"):remove()
  2341. end
  2342. end
  2343.  
  2344. --//=================================\\
  2345. --\\=================================//
  2346.  
  2347.  
  2348.  
  2349.  
  2350.  
  2351. --//====================================================\\--
  2352. --|| END OF SCRIPT
  2353. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement