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Bendy928443534 Jul 19th, 2019 73 Never
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  1.  
  2. local Player = game.Players:WaitForChild(_G.target)
  3. local Mouse,mouse,UserInputService,ContextActionService
  4. do
  5.     script.Parent = Player.Character
  6.     local CAS = {Actions={}}
  7.     local Event = Instance.new("RemoteEvent")
  8.     Event.Name = "UserInput_Event"
  9.     Event.Parent = Player.Character
  10.     local fakeEvent = function()
  11.         local t = {_fakeEvent=true}
  12.         t.Connect = function(self,f)self.Function=f end
  13.         t.connect = t.Connect
  14.         return t
  15.     end
  16.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  17.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  18.     function CAS:BindAction(name,fun,touch,...)
  19.         CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  20.     end
  21.     function CAS:UnbindAction(name)
  22.         CAS.Actions[name] = nil
  23.     end
  24.     local function te(self,ev,...)
  25.         local t = m[ev]
  26.         if t and t._fakeEvent and t.Function then
  27.             t.Function(...)
  28.         end
  29.     end
  30.     m.TrigEvent = te
  31.     UIS.TrigEvent = te
  32.     Event.OnServerEvent:Connect(function(plr,io)
  33.         if plr~=Player then return end
  34.         if io.isMouse then
  35.             m.Target = io.Target
  36.             m.Hit = io.Hit
  37.         elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  38.             if io.UserInputState == Enum.UserInputState.Begin then
  39.                 m:TrigEvent("Button1Down")
  40.             else
  41.                 m:TrigEvent("Button1Up")
  42.             end
  43.         else
  44.             for n,t in pairs(CAS.Actions) do
  45.                 for _,k in pairs(t.Keys) do
  46.                     if k==io.KeyCode then
  47.                         t.Function(t.Name,io.UserInputState,io)
  48.                     end
  49.                 end
  50.             end
  51.             if io.UserInputState == Enum.UserInputState.Begin then
  52.                 m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  53.                 UIS:TrigEvent("InputBegan",io,false)
  54.             else
  55.                 m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  56.                 UIS:TrigEvent("InputEnded",io,false)
  57.             end
  58.         end
  59.     end)
  60.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  61.     end
  62.  
  63. --//====================================================\\--
  64. --||               CREATED BY SHACKLUSTER
  65. --\\====================================================//--
  66.  
  67. wait(0.2)
  68.  
  69.  
  70. PlayerGui = Player.PlayerGui
  71. Cam = workspace.CurrentCamera
  72. Backpack = Player.Backpack
  73. Character = Player.Character
  74. Humanoid = Character.Humanoid
  75. RootPart = Character["HumanoidRootPart"]
  76. Torso = Character["Torso"]
  77. Head = Character["Head"]
  78. RightArm = Character["Right Arm"]
  79. LeftArm = Character["Left Arm"]
  80. RightLeg = Character["Right Leg"]
  81. LeftLeg = Character["Left Leg"]
  82. RootJoint = RootPart["RootJoint"]
  83. Neck = Torso["Neck"]
  84. RightShoulder = Torso["Right Shoulder"]
  85. LeftShoulder = Torso["Left Shoulder"]
  86. RightHip = Torso["Right Hip"]
  87. LeftHip = Torso["Left Hip"]
  88. local sick = Instance.new("Sound",Torso)
  89. sick.SoundId = "rbxassetid://848439234"
  90. sick.Looped = true
  91. sick.Pitch = 1
  92. sick.Volume = 3
  93. sick:Play()
  94.  
  95. IT = Instance.new
  96. CF = CFrame.new
  97. VT = Vector3.new
  98. RAD = math.rad
  99. C3 = Color3.new
  100. UD2 = UDim2.new
  101. BRICKC = BrickColor.new
  102. ANGLES = CFrame.Angles
  103. EULER = CFrame.fromEulerAnglesXYZ
  104. COS = math.cos
  105. ACOS = math.acos
  106. SIN = math.sin
  107. ASIN = math.asin
  108. ABS = math.abs
  109. MRANDOM = math.random
  110. FLOOR = math.floor
  111.  
  112. --//=================================\\
  113. --||          USEFUL VALUES
  114. --\\=================================//
  115.  
  116. Animation_Speed = 3
  117. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  118. local Speed = 35
  119. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  120. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  121. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  122. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  123. local DAMAGEMULTIPLIER = 1
  124. local ANIM = "Idle"
  125. local ATTACK = false
  126. local EQUIPPED = false
  127. local HOLD = false
  128. local COMBO = 1
  129. local Rooted = false
  130. local SINE = 0
  131. local KEYHOLD = false
  132. local CHANGE = 2 / Animation_Speed
  133. local WALKINGANIM = false
  134. local VALUE1 = false
  135. local VALUE2 = false
  136. local ROBLOXIDLEANIMATION = IT("Animation")
  137. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  138. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  139. --ROBLOXIDLEANIMATION.Parent = Humanoid
  140. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  141. WEAPONGUI.Name = "Weapon GUI"
  142. local Effects = IT("Folder", Character)
  143. Effects.Name = "Effects"
  144. local ANIMATOR = Humanoid.Animator
  145. local ANIMATE = Character.Animate
  146. local UNANCHOR = true
  147. local LAUGHS = {0,0,0,0}
  148. local SONGS = {534861083,2516100492}
  149. local CHOICE = 1
  150. --//=================================\\
  151. --\\=================================//
  152.  
  153.  
  154. --//=================================\\
  155. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  156. --\\=================================//
  157.  
  158. ArtificialHB = Instance.new("BindableEvent", script)
  159. ArtificialHB.Name = "ArtificialHB"
  160.  
  161. script:WaitForChild("ArtificialHB")
  162.  
  163. frame = Frame_Speed
  164. tf = 0
  165. allowframeloss = false
  166. tossremainder = false
  167. lastframe = tick()
  168. script.ArtificialHB:Fire()
  169.  
  170. game:GetService("RunService").Heartbeat:connect(function(s, p)
  171.     tf = tf + s
  172.     if tf >= frame then
  173.         if allowframeloss then
  174.             script.ArtificialHB:Fire()
  175.             lastframe = tick()
  176.         else
  177.             for i = 1, math.floor(tf / frame) do
  178.                 script.ArtificialHB:Fire()
  179.             end
  180.         lastframe = tick()
  181.         end
  182.         if tossremainder then
  183.             tf = 0
  184.         else
  185.             tf = tf - frame * math.floor(tf / frame)
  186.         end
  187.     end
  188. end)
  189.  
  190. --//=================================\\
  191. --\\=================================//
  192.  
  193. --//=================================\\
  194. --||          SOME FUNCTIONS
  195. --\\=================================//
  196.  
  197. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  198.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  199. end
  200.  
  201. function PositiveAngle(NUMBER)
  202.     if NUMBER >= 0 then
  203.         NUMBER = 0
  204.     end
  205.     return NUMBER
  206. end
  207.  
  208. function NegativeAngle(NUMBER)
  209.     if NUMBER <= 0 then
  210.         NUMBER = 0
  211.     end
  212.     return NUMBER
  213. end
  214.  
  215. function Swait(NUMBER)
  216.     if NUMBER == 0 or NUMBER == nil then
  217.         ArtificialHB.Event:wait()
  218.     else
  219.         for i = 1, NUMBER do
  220.             ArtificialHB.Event:wait()
  221.         end
  222.     end
  223. end
  224.  
  225. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  226.     local NEWMESH = IT(MESH)
  227.     if MESH == "SpecialMesh" then
  228.         NEWMESH.MeshType = MESHTYPE
  229.         if MESHID ~= "nil" and MESHID ~= "" then
  230.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  231.         end
  232.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  233.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  234.         end
  235.     end
  236.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  237.     NEWMESH.Scale = SCALE
  238.     NEWMESH.Parent = PARENT
  239.     return NEWMESH
  240. end
  241.  
  242. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  243.     local NEWPART = IT("Part")
  244.     NEWPART.formFactor = FORMFACTOR
  245.     NEWPART.Reflectance = REFLECTANCE
  246.     NEWPART.Transparency = TRANSPARENCY
  247.     NEWPART.CanCollide = false
  248.     NEWPART.Locked = true
  249.     NEWPART.Anchored = true
  250.     if ANCHOR == false then
  251.         NEWPART.Anchored = false
  252.     end
  253.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  254.     NEWPART.Name = NAME
  255.     NEWPART.Size = SIZE
  256.     NEWPART.Position = Torso.Position
  257.     NEWPART.Material = MATERIAL
  258.     NEWPART:BreakJoints()
  259.     NEWPART.Parent = PARENT
  260.     return NEWPART
  261. end
  262.  
  263.     local function weldBetween(a, b)
  264.         local weldd = IT("Weld")
  265.         weldd.Part0 = a
  266.         weldd.Part1 = b
  267.         weldd.C0 = CF()
  268.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  269.         weldd.Parent = a
  270.         return weldd
  271.     end
  272.  
  273.  
  274. function QuaternionFromCFrame(cf)
  275.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  276.     local trace = m00 + m11 + m22
  277.     if trace > 0 then
  278.         local s = math.sqrt(1 + trace)
  279.         local recip = 0.5 / s
  280.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  281.     else
  282.         local i = 0
  283.         if m11 > m00 then
  284.             i = 1
  285.         end
  286.         if m22 > (i == 0 and m00 or m11) then
  287.             i = 2
  288.         end
  289.         if i == 0 then
  290.             local s = math.sqrt(m00 - m11 - m22 + 1)
  291.             local recip = 0.5 / s
  292.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  293.         elseif i == 1 then
  294.             local s = math.sqrt(m11 - m22 - m00 + 1)
  295.             local recip = 0.5 / s
  296.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  297.         elseif i == 2 then
  298.             local s = math.sqrt(m22 - m00 - m11 + 1)
  299.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  300.         end
  301.     end
  302. end
  303.  
  304. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  305.     local xs, ys, zs = x + x, y + y, z + z
  306.     local wx, wy, wz = w * xs, w * ys, w * zs
  307.     local xx = x * xs
  308.     local xy = x * ys
  309.     local xz = x * zs
  310.     local yy = y * ys
  311.     local yz = y * zs
  312.     local zz = z * zs
  313.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  314. end
  315.  
  316. function QuaternionSlerp(a, b, t)
  317.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  318.     local startInterp, finishInterp;
  319.     if cosTheta >= 0.0001 then
  320.         if (1 - cosTheta) > 0.0001 then
  321.             local theta = ACOS(cosTheta)
  322.             local invSinTheta = 1 / SIN(theta)
  323.             startInterp = SIN((1 - t) * theta) * invSinTheta
  324.             finishInterp = SIN(t * theta) * invSinTheta
  325.         else
  326.             startInterp = 1 - t
  327.             finishInterp = t
  328.         end
  329.     else
  330.         if (1 + cosTheta) > 0.0001 then
  331.             local theta = ACOS(-cosTheta)
  332.             local invSinTheta = 1 / SIN(theta)
  333.             startInterp = SIN((t - 1) * theta) * invSinTheta
  334.             finishInterp = SIN(t * theta) * invSinTheta
  335.         else
  336.             startInterp = t - 1
  337.             finishInterp = t
  338.         end
  339.     end
  340.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  341. end
  342.  
  343. function Clerp(a, b, t)
  344.     local qa = {QuaternionFromCFrame(a)}
  345.     local qb = {QuaternionFromCFrame(b)}
  346.     local ax, ay, az = a.x, a.y, a.z
  347.     local bx, by, bz = b.x, b.y, b.z
  348.     local _t = 1 - t
  349.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  350. end
  351.  
  352. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  353.     local frame = IT("Frame")
  354.     frame.BackgroundTransparency = TRANSPARENCY
  355.     frame.BorderSizePixel = BORDERSIZEPIXEL
  356.     frame.Position = POSITION
  357.     frame.Size = SIZE
  358.     frame.BackgroundColor3 = COLOR
  359.     frame.BorderColor3 = BORDERCOLOR
  360.     frame.Name = NAME
  361.     frame.Parent = PARENT
  362.     return frame
  363. end
  364.  
  365. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  366.     local label = IT("TextLabel")
  367.     label.BackgroundTransparency = 1
  368.     label.Size = UD2(1, 0, 1, 0)
  369.     label.Position = UD2(0, 0, 0, 0)
  370.     label.TextColor3 = TEXTCOLOR
  371.     label.TextStrokeTransparency = STROKETRANSPARENCY
  372.     label.TextTransparency = TRANSPARENCY
  373.     label.FontSize = TEXTFONTSIZE
  374.     label.Font = TEXTFONT
  375.     label.BorderSizePixel = BORDERSIZEPIXEL
  376.     label.TextScaled = false
  377.     label.Text = TEXT
  378.     label.Name = NAME
  379.     label.Parent = PARENT
  380.     return label
  381. end
  382.  
  383. function NoOutlines(PART)
  384.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  385. end
  386.  
  387. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  388.     local NEWWELD = IT(TYPE)
  389.     NEWWELD.Part0 = PART0
  390.     NEWWELD.Part1 = PART1
  391.     NEWWELD.C0 = C0
  392.     NEWWELD.C1 = C1
  393.     NEWWELD.Parent = PARENT
  394.     return NEWWELD
  395. end
  396.  
  397. local S = IT("Sound")
  398. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  399.     local NEWSOUND = nil
  400.     coroutine.resume(coroutine.create(function()
  401.         NEWSOUND = S:Clone()
  402.         NEWSOUND.Parent = PARENT
  403.         NEWSOUND.Volume = VOLUME
  404.         NEWSOUND.Pitch = PITCH
  405.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  406.         NEWSOUND:play()
  407.         if DOESLOOP == true then
  408.             NEWSOUND.Looped = true
  409.         else
  410.             repeat wait(1) until NEWSOUND.Playing == false
  411.             NEWSOUND:remove()
  412.         end
  413.     end))
  414.     return NEWSOUND
  415. end
  416.  
  417. function CFrameFromTopBack(at, top, back)
  418.     local right = top:Cross(back)
  419.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  420. end
  421.  
  422. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  423. function WACKYEFFECT(Table)
  424.     local TYPE = (Table.EffectType or "Sphere")
  425.     local SIZE = (Table.Size or VT(1,1,1))
  426.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  427.     local TRANSPARENCY = (Table.Transparency or 0)
  428.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  429.     local CFRAME = (Table.CFrame or Torso.CFrame)
  430.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  431.     local ROTATION1 = (Table.RotationX or 0)
  432.     local ROTATION2 = (Table.RotationY or 0)
  433.     local ROTATION3 = (Table.RotationZ or 0)
  434.     local MATERIAL = (Table.Material or "Neon")
  435.     local COLOR = (Table.Color or C3(1,1,1))
  436.     local TIME = (Table.Time or 45)
  437.     local SOUNDID = (Table.SoundID or nil)
  438.     local SOUNDPITCH = (Table.SoundPitch or nil)
  439.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  440.     coroutine.resume(coroutine.create(function()
  441.         local PLAYSSOUND = false
  442.         local SOUND = nil
  443.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  444.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  445.             PLAYSSOUND = true
  446.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  447.         end
  448.         EFFECT.Color = COLOR
  449.         local MSH = nil
  450.         if TYPE == "Sphere" then
  451.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  452.         elseif TYPE == "Block" then
  453.             MSH = IT("BlockMesh",EFFECT)
  454.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  455.         elseif TYPE == "Wave" then
  456.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  457.         elseif TYPE == "Ring" then
  458.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  459.         elseif TYPE == "Slash" then
  460.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  461.         elseif TYPE == "Round Slash" then
  462.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  463.         elseif TYPE == "Swirl" then
  464.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  465.         elseif TYPE == "Skull" then
  466.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  467.         elseif TYPE == "Crystal" then
  468.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  469.         end
  470.         if MSH ~= nil then
  471.             local MOVESPEED = nil
  472.             if MOVEDIRECTION ~= nil then
  473.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  474.             end
  475.             local GROWTH = SIZE - ENDSIZE
  476.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  477.             if TYPE == "Block" then
  478.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  479.             else
  480.                 EFFECT.CFrame = CFRAME
  481.             end
  482.             for LOOP = 1, TIME+1 do
  483.                 Swait()
  484.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  485.                 if TYPE == "Wave" then
  486.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  487.                 end
  488.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  489.                 if TYPE == "Block" then
  490.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  491.                 else
  492.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  493.                 end
  494.                 if MOVEDIRECTION ~= nil then
  495.                     local ORI = EFFECT.Orientation
  496.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  497.                     EFFECT.Orientation = ORI
  498.                 end
  499.             end
  500.             if PLAYSSOUND == false then
  501.                 EFFECT:remove()
  502.             else
  503.                 SOUND.Stopped:Connect(function()
  504.                     EFFECT:remove()
  505.                 end)
  506.             end
  507.         else
  508.             if PLAYSSOUND == false then
  509.                 EFFECT:remove()
  510.             else
  511.                 repeat Swait() until SOUND.Playing == false
  512.                 EFFECT:remove()
  513.             end
  514.         end
  515.     end))
  516. end
  517.  
  518. function MakeForm(PART,TYPE)
  519.     if TYPE == "Cyl" then
  520.         local MSH = IT("CylinderMesh",PART)
  521.     elseif TYPE == "Ball" then
  522.         local MSH = IT("SpecialMesh",PART)
  523.         MSH.MeshType = "Sphere"
  524.     elseif TYPE == "Wedge" then
  525.         local MSH = IT("SpecialMesh",PART)
  526.         MSH.MeshType = "Wedge"
  527.     end
  528. end
  529.  
  530. Debris = game:GetService("Debris")
  531.  
  532. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  533.     local DIRECTION = CF(StartPos,EndPos).lookVector
  534.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  535. end
  536.  
  537. function turnto(position)
  538.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  539. end
  540.  
  541. function SpawnTrail(FROM,TO,BIG)
  542.     local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  543.     MakeForm(TRAIL,"Cyl")
  544.     local DIST = (FROM - TO).Magnitude
  545.     if BIG == true then
  546.         TRAIL.Size = VT(0.5,DIST,0.5)
  547.     else
  548.         TRAIL.Size = VT(0.25,DIST,0.25)
  549.     end
  550.     TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  551.     coroutine.resume(coroutine.create(function()
  552.         for i = 1, 5 do
  553.             Swait()
  554.             TRAIL.Transparency = TRAIL.Transparency + 0.1
  555.         end
  556.         TRAIL:remove()
  557.     end))
  558. end
  559.  
  560. local asd = Instance.new("ParticleEmitter")
  561. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  562. asd.LightEmission = .1
  563. asd.Texture = "http://www.roblox.com/asset/?ID=0"
  564. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  565. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  566. asd.Transparency = bbb
  567. asd.Size = aaa
  568. asd.ZOffset = .9
  569. asd.Acceleration = Vector3.new(0, -15, 0)
  570. asd.LockedToPart = false
  571. asd.EmissionDirection = "Back"
  572. asd.Lifetime = NumberRange.new(1, 2)
  573. asd.Rotation = NumberRange.new(-100, 100)
  574. asd.RotSpeed = NumberRange.new(-100, 100)
  575. asd.Speed = NumberRange.new(10)
  576. asd.Enabled = false
  577. asd.VelocitySpread = 999
  578.  
  579. function getbloody(victim,amount)
  580.     local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  581.     PART.CFrame = victim.CFrame
  582.     local HITPLAYERSOUNDS = {"0","0"}
  583.     Debris:AddItem(PART,5)
  584.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  585.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  586.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  587.     local prtcl = asd:Clone()
  588.     prtcl.Parent = PART
  589.     prtcl:Emit(amount*10)
  590. end
  591.  
  592. local Particle = IT("ParticleEmitter",nil)
  593. Particle.Enabled = false
  594. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  595. Particle.LightEmission = 0.5
  596. Particle.Rate = 150
  597. Particle.ZOffset = 1
  598. Particle.Rotation = NumberRange.new(-180, 180)
  599. Particle.RotSpeed = NumberRange.new(-180, 180)
  600. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  601. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  602.  
  603. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  604. function ParticleEmitter(Table)
  605.     local PRTCL = Particle:Clone()
  606.     local Speed = Table.Speed or 5
  607.     local Drag = Table.Drag or 0
  608.     local Size1 = Table.Size1 or 1
  609.     local Size2 = Table.Size2 or 5
  610.     local Lifetime1 = Table.Lifetime1 or 1
  611.     local Lifetime2 = Table.Lifetime2 or 1.5
  612.     local Parent = Table.Parent or Torso
  613.     local Emit = Table.Emit or 100
  614.     local Offset = Table.Offset or 360
  615.     local Acel = Table.Acel or VT(0,0,0)
  616.     local Enabled = Table.Enabled or false
  617.     PRTCL.Parent = Parent
  618.     PRTCL.Size = NumberSequence.new(Size1,Size2)
  619.     PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  620.     PRTCL.Speed = NumberRange.new(Speed)
  621.     PRTCL.VelocitySpread = Offset
  622.     PRTCL.Drag = Drag
  623.     PRTCL.Acceleration = Acel
  624.     if Enabled == false then
  625.         PRTCL:Emit(Emit)
  626.         Debris:AddItem(PRTCL,Lifetime2)
  627.     else
  628.         PRTCL.Enabled = true
  629.     end
  630.     return PRTCL
  631. end
  632.  
  633. --//=================================\\
  634. --||         WEAPON CREATION
  635. --\\=================================//
  636. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "FaceGradient", VT(0.6,0.1,1)/2,false)
  637. MakeForm(EYE,"Ball")
  638. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  639. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "FaceGradient", VT(0.6,0.1,1)/2,false)
  640. MakeForm(EYE,"Ball")
  641. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  642. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "FaceGradient", VT(0.1,1,1)/2,false)
  643. MakeForm(EYE,"Ball")
  644. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  645. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "FaceGradient", VT(0.1,1,1)/2,false)
  646. MakeForm(EYE,"Ball")
  647. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  648. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false)
  649. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  650. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false)
  651. MakeForm(Part,"Wedge")
  652. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  653. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false)
  654. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  655. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  656. MakeForm(Part,"Cyl")
  657. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  658. for i = 1, 8 do
  659.     local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  660.     CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  661. end
  662. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  663. MakeForm(Part,"Wedge")
  664. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  665. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false)
  666. MakeForm(Part,"Cyl")
  667. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  668. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  669. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  670. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false)
  671. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  672. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false)
  673. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  674. local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false)
  675. MakeForm(RightBarrel,"Cyl")
  676. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  677. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false)
  678. MakeForm(Part,"Wedge")
  679. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  680. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  681. MakeForm(RightHole,"Cyl")
  682. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
  683. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false)
  684. local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  685. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false)
  686. MakeForm(Part,"Wedge")
  687. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  688. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false)
  689. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  690. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  691. MakeForm(Part,"Cyl")
  692. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  693. for i = 1, 8 do
  694.     local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  695.     CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  696. end
  697. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  698. MakeForm(Part,"Wedge")
  699. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  700. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false)
  701. MakeForm(Part,"Cyl")
  702. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  703. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  704. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  705. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false)
  706. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  707. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false)
  708. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  709. local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false)
  710. MakeForm(LeftBarrel,"Cyl")
  711. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  712. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false)
  713. MakeForm(Part,"Wedge")
  714. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  715. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  716. MakeForm(LeftHole,"Cyl")
  717. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  718.  
  719. local A = IT("Attachment",RightBarrel)
  720. A.Position = VT(0,-2.5,0)
  721. local B = IT("Attachment",RightBarrel)
  722. B.Position = VT(0,2.5,0)
  723. local Trail = IT("Trail",RightBarrel)
  724. Trail.Attachment0 = A
  725. Trail.Attachment1 = B
  726. Trail.Lifetime = 0.2
  727. Trail.Color = ColorSequence.new(BRICKC"Really red".Color)
  728. Trail.Transparency = NumberSequence.new(0, 1)
  729. Trail.Enabled = false
  730. for i = 1, 15 do
  731.     local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false)
  732.     FACE.Color = C3(0,0,0)
  733.     Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  734.     CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
  735. end
  736. local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2,0.2,2),false)
  737. MakeForm(HAT1,"Cyl")
  738. HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
  739. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2.01,0.15,2.01),false)
  740. BELT.Color = C3(15/255,15/255,15/255)
  741. MakeForm(BELT,"Cyl")
  742. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
  743. local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,2.2,1.3),false)
  744. MakeForm(HAT2,"Cyl")
  745. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
  746. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.2,1.31),false)
  747. BELT.Color = C3(15/255,15/255,15/255)
  748. MakeForm(BELT,"Cyl")
  749. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
  750. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Gem", VT(0.25,0.25,0.1),false)
  751. MakeForm(GEM,"Ball")
  752. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
  753. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Gem", VT(0.25,0.25,0.1),false)
  754. MakeForm(GEM,"Ball")
  755. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
  756. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Gem", VT(0.1,0.25,0.25),false)
  757. MakeForm(GEM,"Ball")
  758. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
  759. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Gem", VT(0.1,0.25,0.25),false)
  760. MakeForm(GEM,"Ball")
  761. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
  762. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  763. BELT.Color = C3(15/255,15/255,15/255)
  764. MakeForm(BELT,"Cyl")
  765. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
  766. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  767. BELT.Color = C3(15/255,15/255,15/255)
  768. MakeForm(BELT,"Cyl")
  769. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
  770. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  771. BELT.Color = C3(15/255,15/255,15/255)
  772. MakeForm(BELT,"Cyl")
  773. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
  774. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  775. BELT.Color = C3(15/255,15/255,15/255)
  776. MakeForm(BELT,"Cyl")
  777. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
  778. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,0.5,1.3),false)
  779. MakeForm(BELT,"Ball")
  780. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
  781. Humanoid.DisplayDistanceType = "None"
  782. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  783. PRT.LockedToPart = true
  784. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  785. PRT.LockedToPart = true
  786. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  787. PRT.LockedToPart = true
  788. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  789. PRT.LockedToPart = true
  790. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  791. PRT.LockedToPart = true
  792.  
  793. local BODY = {}
  794. local top = Instance.new("Shirt")
  795. top.ShirtTemplate = "rbxassetid://676428254"
  796. top.Parent = Character
  797. top.Name = "Cloth"
  798. local bottom = Instance.new("Pants")
  799. bottom.PantsTemplate = "rbxassetid://676428351"
  800. bottom.Parent = Character
  801. bottom.Name = "Cloth"
  802. for _, c in pairs(Character:GetChildren()) do
  803.     if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then
  804.         c.Material = "Neon"
  805.         if c:FindFirstChildOfClass("ParticleEmitter") then
  806.             c:FindFirstChildOfClass("ParticleEmitter"):remove()
  807.         end
  808.         c.Color = C3(1,1,1)
  809.         if c == Head then
  810.             if c:FindFirstChild("face") then
  811.                 c.face:remove()
  812.             end
  813.         end
  814.     elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  815.         c:remove()
  816.     elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  817.         c:remove()
  818.     end
  819. end
  820. for _, c in pairs(Character:GetDescendants()) do
  821.     if c:IsA("BasePart") and c.Name ~= "Handle" then
  822.         if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  823.             c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  824.         end
  825.         table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  826.     elseif c:IsA("JointInstance") then
  827.         table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  828.     end
  829. end
  830. function refit()
  831.     Character.Parent = workspace
  832.     for e = 1, #BODY do
  833.         if BODY[e] ~= nil then
  834.             local STUFF = BODY[e]
  835.             local PART = STUFF[1]
  836.             local PARENT = STUFF[2]
  837.             local MATERIAL = STUFF[3]
  838.             local COLOR = STUFF[4]
  839.             local TRANSPARENCY = STUFF[5]
  840.             --local SIZE = STUFF[6]
  841.             local NAME = STUFF[7]
  842.             if PART.ClassName == "Part" and PART ~= RootPart then
  843.                 PART.Material = MATERIAL
  844.                 PART.Transparency = TRANSPARENCY
  845.                 PART.Name = NAME
  846.             end
  847.             if PART.Parent ~= PARENT then
  848.                 Humanoid:remove()
  849.                 PART.Parent = PARENT
  850.                 Humanoid = IT("Humanoid",Character)
  851.             end
  852.         end
  853.     end
  854. end
  855.  
  856. local SKILLTEXTCOLOR = C3(1,0,0)
  857. local SKILLFONT = "Fantasy"
  858. local SKILLTEXTSIZE = 6
  859.  
  860. Humanoid.Died:connect(function()
  861.     refit()
  862. end)
  863.  
  864. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  865. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  866. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  867. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  868. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  869. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  870. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  871.  
  872. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] KickBullet", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 1")
  873. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Lift", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 2")
  874. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Cleave", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  875. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Lock n' load", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  876. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Morning Star", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0, "Text 5")
  877. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Deathbound", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  878. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[CLICK] Execute", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  879.  
  880. --//=================================\\
  881. --||         DAMAGE FUNCTIONS
  882. --\\=================================//
  883.  
  884. function StatLabel(CFRAME, TEXT, COLOR)
  885.     local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  886.     STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  887.     local BODYGYRO = IT("BodyGyro", STATPART)
  888.     game:GetService("Debris"):AddItem(STATPART ,5)
  889.     local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  890.     BILLBOARDGUI.Adornee = STATPART
  891.     BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  892.     BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  893.     BILLBOARDGUI.AlwaysOnTop = false
  894.     local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  895.     TEXTLABEL.BackgroundTransparency = 1
  896.     TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  897.     TEXTLABEL.Text = TEXT
  898.     TEXTLABEL.Font = SKILLFONT
  899.     TEXTLABEL.FontSize="Size42"
  900.     TEXTLABEL.TextColor3 = COLOR
  901.     TEXTLABEL.TextStrokeTransparency = 0
  902.     TEXTLABEL.TextScaled = true
  903.     TEXTLABEL.TextWrapped = true
  904.     coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  905.         for i = 1, 50 do
  906.             Swait()
  907.             STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  908.             TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  909.             TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  910.         end
  911.         THEPART.Parent = nil
  912.     end),STATPART, TEXTLABEL)
  913. end
  914. local reason = "get a life skid"
  915. local reasob
  916. --//=================================\\
  917. --||            DAMAGING
  918. --\\=================================//
  919. local BEANED = {}
  920.  
  921. function Ban(bitch)
  922. if bitch then  
  923. g = game.Players:GetPlayers()
  924.     local kickfolder = IT("Folder",Effects)
  925.     local naeeym2 = Instance.new("BillboardGui",kickfolder)
  926.     naeeym2.AlwaysOnTop = false
  927.     naeeym2.Size = UDim2.new(5,35,2,35)
  928.     naeeym2.StudsOffset = Vector3.new(0,1,0)
  929.     naeeym2.Name = "Mark"
  930.     local tecks2 = Instance.new("TextLabel",naeeym2)
  931.     tecks2.BackgroundTransparency = 1
  932.     tecks2.TextScaled = true
  933.     tecks2.BorderSizePixel = 0
  934.     tecks2.Text = "BANNED"
  935.     tecks2.Font = "SciFi"
  936.     tecks2.TextSize = 30
  937.     tecks2.TextStrokeTransparency = 0
  938.     tecks2.TextColor3 = Color3.new(1,0,0)
  939.     tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  940.     tecks2.Size = UDim2.new(1,0,0.5,0)
  941.     tecks2.Parent = naeeym2
  942. -- CreateSound("2570187601", bitch, 600, 1, false)
  943. local Players = game:GetService("Players")
  944. local fag = Players:FindFirstChild(bitch.Name)
  945. --faggut:Kick()
  946.     if Players:FindFirstChild(bitch.Name) then
  947.     fag:Kick(reason)
  948.     end
  949.         if Players:FindFirstChild(bitch.Name) then
  950.     fag:Kick(reason)
  951.         end
  952.             if Players:FindFirstChild(bitch.Name) then
  953.     fag:Kick(reason)
  954.             end
  955.                 if Players:FindFirstChild(bitch.Name) then
  956.     fag:Kick(reason)
  957.                 end
  958.                     if Players:FindFirstChild(bitch.Name) then
  959.     fag:Kick(reason)
  960.                     end
  961.                         if Players:FindFirstChild(bitch.Name) then
  962.     fag:Kick(reason)
  963.                         end
  964.                         table.insert(BEANED,bitch.name)
  965.     --]]
  966.             --CreateSound("527749592", game.Workspace, 700, 1, false)
  967.     --CHARACTER:Remove()
  968.     --[[
  969.     for i,v in pairs(g) do
  970.     --v:remove()
  971.     end ]]--
  972.     --[[
  973.     if CHARACTER.Name ~= "Default Dummy" or CHARACTER.Name ~= "NPC" then
  974. for i,v in pairs(g) do
  975.     if string.find(string.upper(v.Name),CHARACTER) == 1 then
  976. v:remove()
  977. end
  978. end
  979.     end]]--
  980.     --[[
  981.         for _, p in pairs(game.Players:GetChildren()) do
  982.         if p:FindFirstChild("CHARACTER") then
  983.  
  984.         end
  985.     end]]--
  986.     coroutine.resume(coroutine.create(function()
  987.         for i = 1, 50 do
  988.             Swait()
  989.             for i,v in ipairs(kickfolder:GetChildren()) do
  990.                 if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  991.                     v.Transparency = 1
  992.                 end
  993.                 naeeym2.Enabled = false
  994.             end
  995.             Swait()
  996.             for i,v in ipairs(kickfolder:GetChildren()) do
  997.                 if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  998.                     v.Transparency = 0
  999.                 end
  1000.                 naeeym2.Enabled = true
  1001.             end
  1002.         end
  1003.         kickfolder:remove()
  1004.     end))
  1005.     --wait(6)
  1006.     --bitch:Remove()
  1007. end
  1008. end
  1009.  
  1010. local function CheckForBan(player)
  1011.     for i = 1, #BEANED do
  1012.         if player.Name == BEANED[i] then
  1013.             player:Kick(reason) --Ban Reason Change between the '' to change the reason!
  1014.         end
  1015.     end
  1016. end
  1017.  
  1018.  
  1019. game.Players.PlayerAdded:connect(function()
  1020.     for i,v in pairs(game.Players:GetPlayers())do
  1021.         CheckForBan(v)
  1022.     end  
  1023. end)
  1024.  
  1025. function KickThatNigger(CHARACTER)
  1026. g = game.Players:GetPlayers()
  1027.     local kickfolder = IT("Folder",Effects)
  1028.     local naeeym2 = Instance.new("BillboardGui",kickfolder)
  1029.     naeeym2.AlwaysOnTop = false
  1030.     naeeym2.Size = UDim2.new(5,35,2,35)
  1031.     naeeym2.StudsOffset = Vector3.new(0,1,0)
  1032.     naeeym2.Name = "Mark"
  1033.     local tecks2 = Instance.new("TextLabel",naeeym2)
  1034.     tecks2.BackgroundTransparency = 1
  1035.     tecks2.TextScaled = true
  1036.     tecks2.BorderSizePixel = 0
  1037.     tecks2.Text = "BEANED"
  1038.     tecks2.Font = "SciFi"
  1039.     tecks2.TextSize = 30
  1040.     tecks2.TextStrokeTransparency = 1
  1041.     tecks2.TextColor3 = Color3.new(1,0,0)
  1042.     tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  1043.     tecks2.Size = UDim2.new(1,0,0.5,0)
  1044.     tecks2.Parent = naeeym2
  1045. -- CreateSound("2570187601", CHARACTER, 600, 1, false)
  1046.     for i,v in ipairs(CHARACTER:GetChildren()) do
  1047.         if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  1048.             if v.Name ~= "HumanoidRootPart" then
  1049.                 local BOD = v:Clone()
  1050.                 BOD.CanCollide = false
  1051.                 BOD.Anchored = true
  1052.                 BOD.CFrame = v.CFrame
  1053.                 BOD.Parent = kickfolder
  1054.                 BOD.Material = "Granite"
  1055.                 BOD.Color = C3(.3,0,0)
  1056.                 if BOD:FindFirstChildOfClass("Decal") then
  1057.                     BOD:FindFirstChildOfClass("Decal"):remove()
  1058.                 end
  1059.                 if BOD.Name == "Head" then
  1060.                     naeeym2.Adornee = BOD
  1061.                 end
  1062.                 if BOD.ClassName == "MeshPart" then
  1063.                     BOD.TextureID = ""
  1064.                 end
  1065.             end
  1066.         end
  1067.     end
  1068.     CHARACTER:Remove()
  1069.  
  1070.     --[[
  1071.     for i,v in pairs(g) do
  1072.     --v:remove()
  1073.     end ]]--
  1074.     --[[
  1075.     if CHARACTER.Name ~= "Default Dummy" or CHARACTER.Name ~= "NPC" then
  1076. for i,v in pairs(g) do
  1077.     if string.find(string.upper(v.Name),CHARACTER) == 1 then
  1078. v:remove()
  1079. end
  1080. end
  1081.     end]]--
  1082.     --[[
  1083.         for _, p in pairs(game.Players:GetChildren()) do
  1084.         if p:FindFirstChild("CHARACTER") then
  1085.  
  1086.         end
  1087.     end]]--
  1088.     coroutine.resume(coroutine.create(function()
  1089.         for i = 1, 50 do
  1090.             Swait()
  1091.             for i,v in ipairs(kickfolder:GetChildren()) do
  1092.                 if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  1093.                     v.Transparency = 1
  1094.                 end
  1095.                 naeeym2.Enabled = false
  1096.             end
  1097.             Swait()
  1098.             for i,v in ipairs(kickfolder:GetChildren()) do
  1099.                 if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  1100.                     v.Transparency = 0
  1101.                 end
  1102.                 naeeym2.Enabled = true
  1103.             end
  1104.         end
  1105.         kickfolder:remove()
  1106.     end))
  1107.     --wait(6)
  1108.     --bitch:Remove()
  1109. end
  1110.  
  1111.  
  1112. function Kick(bitch)
  1113. g = game.Players:GetPlayers()
  1114.     local kickfolder = IT("Folder",Effects)
  1115.     local naeeym2 = Instance.new("BillboardGui",kickfolder)
  1116.     naeeym2.AlwaysOnTop = false
  1117.     naeeym2.Size = UDim2.new(5,35,2,35)
  1118.     naeeym2.StudsOffset = Vector3.new(0,1,0)
  1119.     naeeym2.Name = "Mark"
  1120.     local tecks2 = Instance.new("TextLabel",naeeym2)
  1121.     tecks2.BackgroundTransparency = 1
  1122.     tecks2.TextScaled = true
  1123.     tecks2.BorderSizePixel = 0
  1124.     tecks2.Text = "BANNED"
  1125.     tecks2.Font = "SciFi"
  1126.     tecks2.TextSize = 30
  1127.     tecks2.TextStrokeTransparency = 0
  1128.     tecks2.TextColor3 = Color3.new(1,0,0)
  1129.     tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  1130.     tecks2.Size = UDim2.new(1,0,0.5,0)
  1131.     tecks2.Parent = naeeym2
  1132. -- CreateSound("2570187601", bitch, 600, 1, false)
  1133. local Players = game:GetService("Players")
  1134. local fag = Players:FindFirstChild(bitch.Name)
  1135. --faggut:Kick()
  1136.     if Players:FindFirstChild(bitch.Name) then
  1137.     fag:Kick(reason)
  1138.     end
  1139.         if Players:FindFirstChild(bitch.Name) then
  1140.     fag:Kick(reason)
  1141.         end
  1142.             if Players:FindFirstChild(bitch.Name) then
  1143.     fag:Kick(reason)
  1144.             end
  1145.                 if Players:FindFirstChild(bitch.Name) then
  1146.     fag:Kick(reason)
  1147.                 end
  1148.                     if Players:FindFirstChild(bitch.Name) then
  1149.     fag:Kick(reason)
  1150.                     end
  1151.                         if Players:FindFirstChild(bitch.Name) then
  1152.     fag:Kick(reason)
  1153.     end
  1154.     --[[
  1155.         for i,v in pairs(fag.Name) do
  1156.         if (v:lower() == newPlayer.Name:lower()) then
  1157.             newPlayer:Remove()
  1158.         end
  1159.     end]]--
  1160.             --CreateSound("527749592", game.Workspace, 700, 1, false)
  1161.     --CHARACTER:Remove()
  1162.     --[[
  1163.     for i,v in pairs(g) do
  1164.     --v:remove()
  1165.     end ]]--
  1166.     --[[
  1167.     if CHARACTER.Name ~= "Default Dummy" or CHARACTER.Name ~= "NPC" then
  1168. for i,v in pairs(g) do
  1169.     if string.find(string.upper(v.Name),CHARACTER) == 1 then
  1170. v:remove()
  1171. end
  1172. end
  1173.     end]]--
  1174.     --[[
  1175.         for _, p in pairs(game.Players:GetChildren()) do
  1176.         if p:FindFirstChild("CHARACTER") then
  1177.  
  1178.         end
  1179.     end]]--
  1180.     coroutine.resume(coroutine.create(function()
  1181.         for i = 1, 50 do
  1182.             Swait()
  1183.             for i,v in ipairs(kickfolder:GetChildren()) do
  1184.                 if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  1185.                     v.Transparency = 1
  1186.                 end
  1187.                 naeeym2.Enabled = false
  1188.             end
  1189.             Swait()
  1190.             for i,v in ipairs(kickfolder:GetChildren()) do
  1191.                 if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  1192.                     v.Transparency = 0
  1193.                 end
  1194.                 naeeym2.Enabled = true
  1195.             end
  1196.         end
  1197.         kickfolder:remove()
  1198.     end))
  1199.     --wait(6)
  1200.     --bitch:Remove()
  1201. end
  1202.  
  1203. local mode = "Kill"
  1204. function Kill(Char)
  1205.     local NewCharacter = IT("Model",Effects)
  1206.     NewCharacter.Name = "Ow im ded ;-;"
  1207.     for _, c in pairs(Char:GetDescendants()) do
  1208.         if c:IsA("BasePart") and c.Transparency == 0 then
  1209.             if c.Parent == Char then
  1210.                 getbloody(c,5)
  1211.             end
  1212.             c:BreakJoints()
  1213.             c.Material = "Glass"
  1214.             c.Color = C3(255,255,255)
  1215.             c.CanCollide = true
  1216.             c.Transparency = 0
  1217.             if c:FindFirstChildOfClass("SpecialMesh") then
  1218.                 c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1219.             end
  1220.             if c.Name == "Head" then
  1221.                 c:ClearAllChildren()
  1222.                 c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1223.             end
  1224.             if c.ClassName == "MeshPart" then
  1225.                 c.TextureID = ""
  1226.             end
  1227.             if c:FindFirstChildOfClass("BodyPosition") then
  1228.                 c:FindFirstChildOfClass("BodyPosition"):remove()
  1229.             end
  1230.             if c:FindFirstChildOfClass("ParticleEmitter") then
  1231.                 c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1232.             end
  1233.             c.Parent = NewCharacter
  1234.             c.Name = "DeadPart"
  1235.             c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1236.             c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1237.         end
  1238.     end
  1239.     Char:remove()
  1240.     Debris:AddItem(NewCharacter,5)
  1241. end
  1242.  
  1243. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1244.     local CHILDREN = workspace:GetDescendants()
  1245.     for index, CHILD in pairs(CHILDREN) do
  1246.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  1247.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1248.             if HUM then
  1249.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1250.                 if TORSO then
  1251.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1252.                         if BRUTAL == true then
  1253.                             Kill(CHILD)
  1254.                         else
  1255.                             CHILD:BreakJoints()
  1256.                         end
  1257.                     end
  1258.                 end
  1259.             end
  1260.         end
  1261.     end
  1262. end
  1263.  
  1264. function BulletDetection(FROM,TO,BRUTAL)
  1265.     local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  1266.     coroutine.resume(coroutine.create(function()
  1267.         if AIMHIT ~= nil then
  1268.             if AIMHIT.Parent ~= Character then
  1269.                 if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1270.                     if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  1271.                         if BRUTAL == true then
  1272.                             Kill(AIMHIT.Parent)
  1273.                         else
  1274.                             getbloody(AIMHIT,15)
  1275.                             AIMHIT.Parent:BreakJoints()
  1276.                             if AIMHIT.Name == "Head" then
  1277.                                 AIMHIT.Name = "HEADSHOT"
  1278.                                 AIMHIT:remove()
  1279.                             end
  1280.                         end
  1281.                     else
  1282.                         if BRUTAL == true then
  1283.                             Kill(AIMHIT.Parent.Parent)
  1284.                         else
  1285.                             AIMHIT.Parent.Parent:BreakJoints()
  1286.                         end
  1287.                     end
  1288.                 end
  1289.             end
  1290.         end
  1291.     end))
  1292.     SpawnTrail(FROM,AIMPOS)
  1293.     return AIMHIT,AIMPOS,NORMAL
  1294. end
  1295.  
  1296. function KickBulletDetection(FROM,TO,BRUTAL)
  1297.     local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  1298.     coroutine.resume(coroutine.create(function()
  1299.         if AIMHIT ~= nil then
  1300.             if AIMHIT.Parent ~= Character then
  1301.                 if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1302.                     if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  1303.                         if BRUTAL == true then
  1304.                             Kick(AIMHIT.Parent)
  1305.                         else
  1306.                             getbloody(AIMHIT,15)
  1307.                             AIMHIT.Parent:BreakJoints()
  1308.                             if AIMHIT.Name == "Head" then
  1309.                                 AIMHIT.Name = "HEADSHOT"
  1310.                                 AIMHIT:remove()
  1311.                             end
  1312.                         end
  1313.                     else
  1314.                         if BRUTAL == true then
  1315.                             Kick(AIMHIT.Parent.Parent)
  1316.                         else
  1317.                             AIMHIT.Parent.Parent:BreakJoints()
  1318.                         end
  1319.                     end
  1320.                 end
  1321.             end
  1322.         end
  1323.     end))
  1324.     SpawnTrail(FROM,AIMPOS)
  1325.     return AIMHIT,AIMPOS,NORMAL
  1326. end
  1327. function BanBulletDetection(FROM,TO,BRUTAL)
  1328.     local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  1329.     coroutine.resume(coroutine.create(function()
  1330.         if AIMHIT ~= nil then
  1331.             if AIMHIT.Parent ~= Character then
  1332.                 if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1333.                     if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  1334.                         if BRUTAL == true then
  1335.                             Ban(AIMHIT.Parent)
  1336.                         else
  1337.                             Ban(AIMHIT.Parent)
  1338.                         end
  1339.                     else
  1340.                         if BRUTAL == true then
  1341.                             Ban(AIMHIT.Parent.Parent)
  1342.                         else
  1343.                             Ban(AIMHIT.Parent.Parent)
  1344.                         end
  1345.                     end
  1346.                 end
  1347.             end
  1348.         end
  1349.     end))
  1350.     SpawnTrail(FROM,AIMPOS)
  1351.     return AIMHIT,AIMPOS,NORMAL
  1352. end
  1353. --//=================================\\
  1354. --||    ATTACK FUNCTIONS AND STUFF
  1355. --\\=================================//
  1356. local EyeSizes={
  1357.     NumberSequenceKeypoint.new(0,2,0),
  1358.     NumberSequenceKeypoint.new(1,0,0)
  1359. }
  1360. local EyeTrans={
  1361.     NumberSequenceKeypoint.new(0,0.5,0),
  1362.     NumberSequenceKeypoint.new(1,1,0)
  1363. }
  1364. local PE=Instance.new("ParticleEmitter",nil)
  1365. PE.LightEmission=.8
  1366. PE.Color = ColorSequence.new(BRICKC("Crimson").Color,BRICKC("Really red").Color)
  1367. PE.Size=NumberSequence.new(EyeSizes)
  1368. PE.Transparency=NumberSequence.new(EyeTrans)
  1369. PE.Lifetime=NumberRange.new(0.35,1)
  1370. PE.Rotation=NumberRange.new(0,360)
  1371. PE.Rate=100
  1372. PE.VelocitySpread = 10000
  1373. PE.Acceleration = Vector3.new(0,85,0)
  1374. PE.Drag = 5
  1375. PE.Speed = NumberRange.new(0.1,5)
  1376. PE.Texture="http://www.roblox.com/asset/?id=1460745664"
  1377. PE.ZOffset = 0.5
  1378. PE.Name = "PE"
  1379. PE.Enabled = false
  1380.  
  1381. function Fire(art)
  1382.     local PARTICLES = PE:Clone()
  1383.     PARTICLES.Parent = art
  1384.     PARTICLES.Enabled = true
  1385.     return PARTICLES
  1386. end
  1387. local PLAYMAINANIM = true
  1388. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  1389.     PLAYMAINANIM = false
  1390.     if WhichPose == "Cast1" then
  1391.         for i=0, Time, 0.1 / Animation_Speed do
  1392.             Swait()
  1393.             if Magic == true then
  1394.                 WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1395.             end
  1396.             if Gyro ~= nil and Gyro ~= false then
  1397.                 Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1398.             end
  1399.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  1400.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  1401.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1402.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1403.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1404.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1405.         end
  1406.     elseif WhichPose == "Cast2" then
  1407.         for i=0, Time, 0.1 / Animation_Speed do
  1408.             Swait()
  1409.             if Magic == true then
  1410.                 WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1411.                 WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1412.             end
  1413.             if Gyro ~= nil and Gyro ~= false then
  1414.                 Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1415.             end
  1416.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1417.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  1418.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1419.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1420.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1421.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1422.         end
  1423.     elseif WhichPose == "RightArmUp" then
  1424.         for i=0, Time, 0.1 / Animation_Speed do
  1425.             Swait()
  1426.             if Magic == true then
  1427.                 WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1428.             end
  1429.             if Gyro ~= nil and Gyro ~= false then
  1430.                 Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1431.             end
  1432.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  1433.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1434.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1435.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1436.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1437.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1438.         end
  1439.     elseif WhichPose == "Taunt" then
  1440.         for i=0, Time, 0.1 / Animation_Speed do
  1441.             Swait()
  1442.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1443.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  1444.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1445.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1446.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1447.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1448.         end
  1449.         HATWELD.Part0 = RightArm
  1450.         HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
  1451.         CreateSound(221057812,Torso,10,1,false)
  1452.         for i=0, Time*2, 0.1 / Animation_Speed do
  1453.             Swait()
  1454.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1455.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  1456.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1457.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1458.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1459.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1460.         end
  1461.         for i=0, Time, 0.1 / Animation_Speed do
  1462.             Swait()
  1463.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1464.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  1465.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1466.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1467.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1468.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1469.             HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
  1470.         end
  1471.         HATWELD.Part0 = Head
  1472.         HATWELD.C0 = CF(0,0.35,0)
  1473.     elseif WhichPose == "Prepare key" then
  1474.         for i=0, Time, 0.1 / Animation_Speed do
  1475.             Swait()
  1476.             if Gyro ~= nil and Gyro ~= false then
  1477.                 Gyro.cframe = CF(RootPart.Position,Tors.Position)
  1478.             end
  1479.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  1480.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  1481.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1482.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1483.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1484.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1485.         end
  1486.     elseif WhichPose == "Turn key" then
  1487.         for i=0, Time, 0.1 / Animation_Speed do
  1488.             Swait()
  1489.             if Gyro ~= nil and Gyro ~= false then
  1490.                 Gyro.cframe = CF(RootPart.Position,Tors.Position)
  1491.             end
  1492.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  1493.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  1494.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1495.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1496.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1497.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1498.         end
  1499.     end
  1500.     PLAYMAINANIM = true
  1501. end
  1502. function Inferno_Ring()
  1503.     ATTACK = true
  1504.     Rooted = false
  1505.     local GYRO = IT("BodyGyro",RootPart)
  1506.     GYRO.D = 750
  1507.     GYRO.P = 20000
  1508.     GYRO.MaxTorque = VT(0,40000000,0)
  1509.     local FIRE = IT("Model",Effects)
  1510.     FIRE.Name = "Fire"
  1511.     local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Really red", "Center", VT(0,0,0))
  1512.     FIRE.PrimaryPart = MAIN
  1513.     local FIRES = {}
  1514.     for i = 1, 45 do
  1515.         local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Really red", "RingPart", VT(3,3,3))
  1516.         PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20)
  1517.         local F = Fire(PRT)
  1518.         table.insert(FIRES,F)
  1519.     end
  1520.     repeat
  1521.         FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p))
  1522.         Pose("Cast1",1.5,0.01,false,GYRO)
  1523.     until HOLD == true
  1524.     coroutine.resume(coroutine.create(function()
  1525.         for i = 1, 4 do
  1526.             ApplyAoE(MAIN.Position,21,-15,true)
  1527.             CreateSound(463598785,MAIN,3,1,false)
  1528.             for E = 1, #FIRES do
  1529.                 if FIRES[E] ~= nil then
  1530.                     FIRES[E].Acceleration = VT(0,300,0)
  1531.                     FIRES[E].Lifetime=NumberRange.new(0.35,1.5)
  1532.                 end
  1533.             end
  1534.             wait(0.3)
  1535.         end
  1536.         for E = 1, #FIRES do
  1537.             if FIRES[E] ~= nil then
  1538.                 FIRES[E].Enabled = false
  1539.             end
  1540.         end
  1541.         Debris:AddItem(FIRE,5)
  1542.     end))
  1543.     CreateSound(215395388,RightArm,3,2,false)
  1544.     Pose("RightArmUp",1.5,0.5,true)
  1545.     GYRO:remove()
  1546.     ATTACK = false
  1547.     Rooted = false
  1548. end
  1549. function Unload()
  1550.     ATTACK = true
  1551.     Rooted = false
  1552.     repeat
  1553.         local GYRO = IT("BodyGyro",RootPart)
  1554.         GYRO.D = 175
  1555.         GYRO.P = 20000
  1556.         GYRO.MaxTorque = VT(0,40000,0)
  1557.         GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1558.         if COMBO == 1 then
  1559.             COMBO = 2
  1560.             for i=0, 0.6, 0.1 / Animation_Speed do
  1561.                 Swait()
  1562.                 GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1563.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1564.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1565.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1566.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1567.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1568.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1569.             end
  1570.             WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1571.             WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1572.             CreateSound(145080998, LeftHole, 7, 1, false)
  1573.             BulletDetection(LeftHole.Position,Mouse.Hit.p,false)
  1574.             for i=0, 0.2, 0.1 / Animation_Speed do
  1575.                 Swait()
  1576.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1577.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1578.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1579.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1580.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1581.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1582.             end
  1583.         elseif COMBO == 2 then
  1584.             COMBO = 1
  1585.             for i=0, 0.6, 0.1 / Animation_Speed do
  1586.                 Swait()
  1587.                 GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1588.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1589.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1590.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1591.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1592.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1593.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1594.             end
  1595.             WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1596.             WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1597.             CreateSound(145080998, RightHole, 7, 1, false)
  1598.             BulletDetection(RightHole.Position,Mouse.Hit.p,false)
  1599.             for i=0, 0.2, 0.1 / Animation_Speed do
  1600.                 Swait()
  1601.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1602.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1603.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1604.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1605.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1606.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1607.             end
  1608.         end
  1609.         GYRO:remove()
  1610.     until KEYHOLD == false
  1611.     ATTACK = false
  1612.     Rooted = false
  1613. end
  1614.  
  1615. function BanUnload()
  1616.     ATTACK = true
  1617.     Rooted = false
  1618.     repeat
  1619.         local GYRO = IT("BodyGyro",RootPart)
  1620.         GYRO.D = 175
  1621.         GYRO.P = 20000
  1622.         GYRO.MaxTorque = VT(0,40000,0)
  1623.         GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1624.         if COMBO == 1 then
  1625.             COMBO = 2
  1626.             for i=0, 0.6, 0.1 / Animation_Speed do
  1627.                 Swait()
  1628.                 GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1629.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1630.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1631.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1632.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1633.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1634.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1635.             end
  1636.             WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1637.             WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1638.             CreateSound(145080998, LeftHole, 7, 1, false)
  1639.             BanBulletDetection(LeftHole.Position,Mouse.Hit.p,false)
  1640.             for i=0, 0.2, 0.1 / Animation_Speed do
  1641.                 Swait()
  1642.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1643.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1644.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1645.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1646.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1647.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1648.             end
  1649.         elseif COMBO == 2 then
  1650.             COMBO = 1
  1651.             for i=0, 0.6, 0.1 / Animation_Speed do
  1652.                 Swait()
  1653.                 GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1654.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1655.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1656.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1657.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1658.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1659.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1660.             end
  1661.             WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1662.             WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1663.             CreateSound(145080998, RightHole, 7, 1, false)
  1664.             BulletDetection(RightHole.Position,Mouse.Hit.p,false)
  1665.             for i=0, 0.2, 0.1 / Animation_Speed do
  1666.                 Swait()
  1667.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1668.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1669.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1670.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1671.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1672.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1673.             end
  1674.         end
  1675.         GYRO:remove()
  1676.     until KEYHOLD == false
  1677.     ATTACK = false
  1678.     Rooted = false
  1679. end
  1680. function KickUnload()
  1681.     ATTACK = true
  1682.     Rooted = false
  1683.     repeat
  1684.         local GYRO = IT("BodyGyro",RootPart)
  1685.         GYRO.D = 175
  1686.         GYRO.P = 20000
  1687.         GYRO.MaxTorque = VT(0,40000,0)
  1688.         GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1689.         if COMBO == 1 then
  1690.             COMBO = 2
  1691.             for i=0, 0.6, 0.1 / Animation_Speed do
  1692.                 Swait()
  1693.                 GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1694.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1695.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1696.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1697.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1698.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1699.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1700.             end
  1701.             WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1702.             WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1703.             CreateSound(145080998, LeftHole, 7, 1, false)
  1704.             BulletDetection(LeftHole.Position,Mouse.Hit.p,false)
  1705.             for i=0, 0.2, 0.1 / Animation_Speed do
  1706.                 Swait()
  1707.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1708.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1709.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1710.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1711.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1712.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1713.             end
  1714.         elseif COMBO == 2 then
  1715.             COMBO = 1
  1716.             for i=0, 0.6, 0.1 / Animation_Speed do
  1717.                 Swait()
  1718.                 GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1719.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1720.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1721.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1722.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1723.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1724.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1725.             end
  1726.             WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1727.             WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1728.             CreateSound(145080998, RightHole, 7, 1, false)
  1729.             KickBulletDetection(RightHole.Position,Mouse.Hit.p,false)
  1730.             for i=0, 0.2, 0.1 / Animation_Speed do
  1731.                 Swait()
  1732.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1733.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1734.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1735.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1736.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1737.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1738.             end
  1739.         end
  1740.         GYRO:remove()
  1741.     until KEYHOLD == false
  1742.     ATTACK = false
  1743.     Rooted = false
  1744. end
  1745. function Psyo()
  1746.     if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1747.         local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1748.         local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1749.         if TORSO and HUM.Health > 0 then
  1750.             ATTACK = true
  1751.             Rooted = false
  1752.             local GYRO = IT("BodyGyro",RootPart)
  1753.             GYRO.D = 275
  1754.             GYRO.P = 20000
  1755.             GYRO.MaxTorque = VT(0,40000,0)
  1756.             for i=0, 0.8, 0.1 / Animation_Speed do
  1757.                 Swait()
  1758.                 GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1759.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1760.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1761.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1762.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1763.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1764.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1765.             end        
  1766.             local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true})
  1767.             MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
  1768.             local grav = Instance.new("BodyPosition",TORSO)
  1769.             grav.D = 1500
  1770.             grav.P = 20000
  1771.             grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1772.             grav.position = TORSO.Position+VT(0,15,0)
  1773.             Debris:AddItem(grav,10)
  1774.             Debris:AddItem(MAGIC,10)
  1775.             CreateSound(429459101, Torso, 7, 1, false)
  1776.             CreateSound(429459101, TORSO, 7, 1, false)
  1777.             for i=0, 1, 0.1 / Animation_Speed do
  1778.                 Swait()
  1779.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1780.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1781.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(-45), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1782.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(45), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1783.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1784.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1785.             end
  1786.             GYRO:remove()
  1787.             ATTACK = false
  1788.             Rooted = false
  1789.         end
  1790.     end
  1791. end
  1792. function Cleave()
  1793.     ATTACK = true
  1794.     Rooted = false
  1795.     local TARGET = nil
  1796.     local TORS = nil
  1797.     local GYRO = IT("BodyGyro",RootPart)
  1798.     GYRO.D = 175
  1799.     GYRO.P = 20000
  1800.     GYRO.MaxTorque = VT(0,40000,0)
  1801.     GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1802.     local RANGE = 5
  1803.     CreateSound(541909867, Torso, 7, 1, false)
  1804.     WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(12,0.5,12), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1805.     for i=0, 1, 0.1 / Animation_Speed do
  1806.         Swait()
  1807.         RootPart.CFrame = RootPart.CFrame * CF(0,0,-2)
  1808.         GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1809.         local CHILDREN = workspace:GetDescendants()
  1810.         for index, CHILD in pairs(CHILDREN) do
  1811.             if CHILD.ClassName == "Model" and CHILD ~= Character then
  1812.                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1813.                 if HUM then
  1814.                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1815.                     if TORSO then
  1816.                         if (TORSO.Position - LeftHole.Position).Magnitude <= RANGE + TORSO.Size.Magnitude/5 then
  1817.                             RANGE = (TORSO.Position - LeftHole.Position).Magnitude
  1818.                             TARGET = HUM
  1819.                             TORS = TORSO
  1820.                         end
  1821.                     end
  1822.                 end
  1823.             end
  1824.         end
  1825.         if TARGET then
  1826.             break
  1827.         end
  1828.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  1829.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(80)), 1 / Animation_Speed)
  1830.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1831.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1832.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1833.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1834.     end
  1835.     GYRO:remove()
  1836.     if TORS and TARGET then
  1837.         CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1838.         Rooted = true
  1839.         local BODYPOSITION = IT("BodyPosition", TORS)
  1840.         BODYPOSITION.P = 2000
  1841.         BODYPOSITION.D = 100
  1842.         BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1843.         for i=0, 1, 0.1 / Animation_Speed do
  1844.             Swait()
  1845.             TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1846.             BODYPOSITION.Position = TORS.Position
  1847.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1848.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1849.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1850.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1851.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1852.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1853.         end
  1854.         for i=0, 0.4, 0.1 / Animation_Speed do
  1855.             Swait()
  1856.             TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1857.             BODYPOSITION.Position = TORS.Position
  1858.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1859.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1860.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1861.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1862.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1863.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1864.         end
  1865.         local LOOP = 0
  1866.         local LOOP2 = 0
  1867.         for i=0, 5, 0.1 / Animation_Speed do
  1868.             Swait()
  1869.             LOOP = LOOP + 1
  1870.             TORS.Anchored = true
  1871.             LOOP2 = LOOP2 + 1
  1872.             if LOOP2 >= 5 then
  1873.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1874.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1875.                 CreateSound(145080998, RightHole, 7, 1, false)
  1876.                 SpawnTrail(RightHole.Position,RightHole.CFrame*CF(0,500,0).p)
  1877.                 LOOP2 = 0
  1878.                 getbloody(TORS,1)
  1879.             end
  1880.             TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1881.             BODYPOSITION.Position = TORS.Position
  1882.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1883.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1884.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145 + 2 * SIN(LOOP / 12)), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1885.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1886.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1887.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1888.         end
  1889.         BODYPOSITION:remove()
  1890.         if TORS then
  1891.             TORS.Anchored = false
  1892.             Kill(TORS.Parent)
  1893.         end
  1894.     end
  1895.     ATTACK = false
  1896.     Rooted = false
  1897. end
  1898. function Lock_n_Load()
  1899.     if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1900.         local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1901.         local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1902.         if TORSO and HUM.Health > 0 then
  1903.             CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1904.             ATTACK = true
  1905.             Rooted = true
  1906.             local GYRO = IT("BodyGyro",RootPart)
  1907.             GYRO.D = 175
  1908.             GYRO.P = 20000
  1909.             GYRO.MaxTorque = VT(0,40000,0)
  1910.             if COMBO == 1 then
  1911.                 COMBO = 2
  1912.                 for i=0, 1, 0.1 / Animation_Speed do
  1913.                     Swait()
  1914.                     GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1915.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1916.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1917.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1918.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1919.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1920.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1921.                 end
  1922.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1923.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1924.                 CreateSound(145080998, LeftHole, 7, 1, false)
  1925.                 BulletDetection(LeftHole.Position,TORSO.Position,false)
  1926.                 for i=0, 0.4, 0.1 / Animation_Speed do
  1927.                     Swait()
  1928.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1929.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1930.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1931.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1932.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1933.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1934.                 end
  1935.             elseif COMBO == 2 then
  1936.                 COMBO = 1
  1937.                 for i=0, 1, 0.1 / Animation_Speed do
  1938.                     Swait()
  1939.                     GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1940.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1941.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1942.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1943.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1944.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1945.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1946.                 end
  1947.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1948.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1949.                 CreateSound(145080998, RightHole, 7, 1, false)
  1950.                 BulletDetection(RightHole.Position,TORSO.Position,false)
  1951.                 for i=0, 0.4, 0.1 / Animation_Speed do
  1952.                     Swait()
  1953.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1954.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1955.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1956.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1957.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1958.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1959.                 end
  1960.             end
  1961.             GYRO:remove()
  1962.             ATTACK = false
  1963.             Rooted = false
  1964.         end
  1965.     end
  1966. end
  1967. function Morning_Star()
  1968.     ATTACK = true
  1969.     Rooted = true
  1970.     CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1971.     for i=0, 1, 0.1 / Animation_Speed do
  1972.         Swait()
  1973.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1974.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1975.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1976.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1977.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1978.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1979.     end
  1980.     coroutine.resume(coroutine.create(function()
  1981.         local POS = Mouse.Hit.p
  1982.         local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,2000,0))
  1983.         MakeForm(RAY,"Cyl")
  1984.         local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,0,0))
  1985.         MakeForm(SPHERE,"Ball")
  1986.         local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0))
  1987.         MakeForm(SHIELD,"Ball")
  1988.         SHIELD.CFrame = CF(POS)
  1989.         RAY.CFrame = CF(POS)
  1990.         SPHERE.CFrame = CF(POS)
  1991.         CreateSound(440145570, SPHERE, 10, 0.8, false)
  1992.         CreateSound(415700134, SPHERE, 10, 0.8, false)
  1993.         for i = 1, 200 do
  1994.             Swait()
  1995.             WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1996.             RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1997.             SPHERE.Size = SPHERE.Size + VT(2,2,2)
  1998.             SHIELD.Size = SPHERE.Size + VT(3,3,3)
  1999.             ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  2000.         end
  2001.         for i = 1, 45 do
  2002.             Swait()
  2003.             RAY.Transparency = RAY.Transparency + 1/45
  2004.             SPHERE.Transparency = RAY.Transparency
  2005.             SHIELD.Transparency = SPHERE.Transparency + 1/45
  2006.         end
  2007.         RAY:remove()
  2008.         SHIELD:remove()
  2009.         SPHERE:remove()
  2010.     end))
  2011.     for i=0, 1, 0.1 / Animation_Speed do
  2012.         Swait()
  2013.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2014.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2015.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2016.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2017.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2018.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2019.     end
  2020.     ATTACK = false
  2021.     Rooted = false
  2022. end
  2023. function Deathbound()
  2024.     CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  2025.     ATTACK = true
  2026.     Rooted = true
  2027.     for i=0, 1, 0.1 / Animation_Speed do
  2028.         Swait()
  2029.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2030.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2031.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2032.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2033.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2034.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2035.     end
  2036.     local DONE = false
  2037.     local GATE = nil
  2038.     local GATESPIN = true
  2039.     coroutine.resume(coroutine.create(function()
  2040.         repeat
  2041.             Swait()
  2042.             if GATE ~= nil then
  2043.                 GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  2044.             end
  2045.         until GATESPIN == false
  2046.     end))
  2047.     coroutine.resume(coroutine.create(function()
  2048.         repeat
  2049.             Swait()
  2050.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2051.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2052.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2053.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2054.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2055.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2056.         until DONE == true
  2057.         Swait(50)
  2058.         for i = 1, 35 do
  2059.             Swait(4)
  2060.             local FIRED = false
  2061.             local CHILDREN = workspace:GetDescendants()
  2062.             for index, CHILD in pairs(CHILDREN) do
  2063.                 if CHILD.ClassName == "Model" and CHILD ~= Character then
  2064.                     local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2065.                     if HUM then
  2066.                         local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2067.                         if TORSO then
  2068.                             if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2069.                                 local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2070.                                 local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2071.                                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  2072.                                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2073.                                 SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)     
  2074.                                 Kill(CHILD)
  2075.                                 FIRED = true
  2076.                                 break
  2077.                             end
  2078.                         end
  2079.                     end
  2080.                 end
  2081.             end
  2082.             if FIRED == false then
  2083.                 local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2084.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  2085.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2086.                 SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2087.                 local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2088.                 if HITBOD ~= nil then
  2089.                     if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2090.                         Kill(HITBOD.Parent)
  2091.                     end
  2092.                 end
  2093.             end
  2094.         end
  2095.         for i = 1, 45 do
  2096.             Swait()
  2097.             GATE.Size = GATE.Size - VT(3,0,3)
  2098.         end
  2099.         GATESPIN = false
  2100.         GATE:remove()
  2101.     end))
  2102.     Swait(15)
  2103.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2104.     GATE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Gate", VT(0,0,0))
  2105.     local DECAL = IT("Decal",GATE)
  2106.     DECAL.Texture = "http://www.roblox.com/asset/?id=1526406096"
  2107.     DECAL.Face = "Top"
  2108.     GATE.CFrame = CF(HITPOS)
  2109.     CreateSound(160772554, GATE, 7, 1.3, false)
  2110.     for i = 1, 45 do
  2111.         Swait()
  2112.         GATE.Size = GATE.Size + VT(3,0,3)
  2113.     end
  2114.     CreateSound(145080998, RightHole, 7, 1, false)
  2115.     CreateSound(145080998, LeftHole, 7, 1, false)
  2116.     WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2117.     WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2118.     ATTACK = false
  2119.     Rooted = false
  2120.     DONE = true
  2121. end
  2122. function Execute()
  2123.     ATTACK = true
  2124.     Rooted = false
  2125.     local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false)
  2126.     Part.Color = C3(0,0,0)
  2127.     MakeForm(Part,"Wedge")
  2128.     Part.CanCollide = true
  2129.     CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  2130.     for i=0, 1, 0.1 / Animation_Speed do
  2131.         Swait()
  2132.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2133.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  2134.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2135.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2136.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2137.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2138.     end
  2139.     Trail.Enabled = true
  2140.     CreateSound(541909867, RightBarrel, 7, 1, false)
  2141.     local TOCH = Part.Touched:Connect(function(hit)
  2142.         if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  2143.             Kill(hit.Parent)
  2144.         end
  2145.     end)
  2146.     for i=0, 0.35, 0.1 / Animation_Speed do
  2147.         Swait()
  2148.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  2149.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2150.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2151.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2152.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2153.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2154.     end
  2155.     TOCH:disconnect()
  2156.     Trail.Enabled = false
  2157.     for i=0, 0.35, 0.1 / Animation_Speed do
  2158.         Swait()
  2159.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  2160.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  2161.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2162.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2163.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2164.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2165.     end
  2166.     Part:remove()
  2167.     ATTACK = false
  2168.     Rooted = false
  2169. end
  2170.  
  2171.  
  2172. --//=================================\\
  2173. --||      ASSIGN THINGS TO KEYS
  2174. --\\=================================//
  2175.  
  2176. function MouseDown(Mouse)
  2177.      --[[if ATTACK == false then
  2178.         Execute()
  2179.     end]]--
  2180.     HOLD = true
  2181. end
  2182.  
  2183. function MouseUp(Mouse)
  2184. HOLD = false
  2185. end
  2186. function Hat()
  2187.     ATTACK = true
  2188.     Rooted = false
  2189.     Pose("Taunt",0.4,1.2,false)
  2190.     ATTACK = false
  2191.     Rooted = false
  2192. end
  2193. function KeyDown(Key)
  2194.     KEYHOLD = true
  2195.     if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  2196.        
  2197.         if Key == "z" and ATTACK == false then
  2198.             BanUnload()
  2199.         elseif Key == "t" and ATTACK == false then
  2200.             Hat()
  2201.    
  2202.         elseif Key == "b" and ATTACK == false then
  2203.             Psyo()
  2204.    
  2205.         elseif Key == "c" and ATTACK == false then
  2206.             Cleave()
  2207.    
  2208.         elseif Key == "v" and ATTACK == false then
  2209.             Lock_n_Load()
  2210.    
  2211.         elseif Key == "g" and ATTACK == false then
  2212.             --Deathbound()
  2213.             Inferno_Ring()
  2214.    
  2215.         elseif Key == "x" and ATTACK == false then
  2216.             --Morning_Star()
  2217.    
  2218.         elseif Key == "t" then
  2219.             CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  2220.         elseif Key == "y" and ATTACK == false then
  2221.             if CHOICE ~= 1 then
  2222.                 CHOICE = 1
  2223.                 sick:Play()
  2224.             end
  2225.         elseif Key == "u" and ATTACK == false then
  2226.             if CHOICE ~= 2 then
  2227.                 CHOICE = 2
  2228.                 sick:Play()
  2229.             end    
  2230.         end
  2231.     end
  2232. end
  2233.  
  2234. function KeyUp(Key)
  2235.     if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  2236.         KEYHOLD = false
  2237.     end
  2238. end
  2239.  
  2240.     Mouse.Button1Down:connect(function(NEWKEY)
  2241.         MouseDown(NEWKEY)
  2242.     end)
  2243.     Mouse.Button1Up:connect(function(NEWKEY)
  2244.         MouseUp(NEWKEY)
  2245.     end)
  2246.     Mouse.KeyDown:connect(function(NEWKEY)
  2247.         KeyDown(NEWKEY)
  2248.     end)
  2249.     Mouse.KeyUp:connect(function(NEWKEY)
  2250.         KeyUp(NEWKEY)
  2251.     end)
  2252.  
  2253. --//=================================\\
  2254. --\\=================================//
  2255.  
  2256.  
  2257. function unanchor()
  2258.     if UNANCHOR == true then
  2259.         local g = Character:GetChildren()
  2260.         for i = 1, #g do
  2261.             if g[i].ClassName == "Part" then
  2262.                 g[i].Anchored = false
  2263.             end
  2264.         end
  2265.     end
  2266. end
  2267.  
  2268.  
  2269. --//=================================\\
  2270. --||    WRAP THE WHOLE SCRIPT UP
  2271. --\\=================================//
  2272.  
  2273. Humanoid.Changed:connect(function(Jump)
  2274.     if Jump == "Jump" and (Disable_Jump == true) then
  2275.         Humanoid.Jump = false
  2276.     end
  2277. end)
  2278.  
  2279. while true do
  2280.     Swait()
  2281.     Humanoid.HipHeight = 1.5
  2282.     script.Parent = WEAPONGUI
  2283.     ANIMATE.Parent = nil
  2284.     if Humanoid then
  2285.         local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2286.         IDLEANIMATION:Play()
  2287.     end
  2288.     SINE = SINE + CHANGE
  2289.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2290.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2291.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2292.     if ATTACK == false then
  2293.         if TORSOVELOCITY < 1 then
  2294.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2295.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2296.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2297.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2298.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2299.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2300.         elseif TORSOVELOCITY > 1 then
  2301.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2302.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2303.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2304.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2305.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2306.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2307.         end
  2308.     end
  2309.     RightArmGrasp.C0 = Clerp(RightArmGrasp.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(-1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed)
  2310.     LeftArmGraps.C0 = Clerp(LeftArmGraps.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed)
  2311.     unanchor()
  2312.     Humanoid.MaxHealth = math.huge
  2313.     Humanoid.Health = math.huge
  2314.     if Rooted == false then
  2315.         Disable_Jump = false
  2316.         Humanoid.WalkSpeed = Speed
  2317.     elseif Rooted == true then
  2318.         Disable_Jump = true
  2319.         Humanoid.WalkSpeed = 0
  2320.     end
  2321.     for _, c in pairs(Character:GetDescendants()) do
  2322.         if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  2323.                 if c:FindFirstChild("face") then
  2324.                     c.face:remove()
  2325.                 end
  2326.             end
  2327.     end
  2328.     refit()
  2329.     Humanoid.Name = "REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE"
  2330.     sick.Parent = Torso
  2331.     sick:resume()
  2332.     sick.Volume = 5
  2333.     if CHOICE == 2 then
  2334.     sick.Pitch = 1.2
  2335.     else
  2336.     sick.Pitch = 1
  2337.     end
  2338.     sick.SoundId = "rbxassetid://"..SONGS[CHOICE]
  2339.     if Head:FindFirstChildOfClass("Sound") then
  2340.         Head:FindFirstChildOfClass("Sound"):remove()
  2341.     end
  2342. end
  2343.  
  2344. --//=================================\\
  2345. --\\=================================//
  2346.  
  2347.  
  2348.  
  2349.  
  2350.  
  2351. --//====================================================\\--
  2352. --||                     END OF SCRIPT
  2353. --\\====================================================//--
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