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- ** Executing...
- ** Command: "d:\games\steam\steamapps\mewilly\sourcesdk\bin\orangebox\bin\vbsp.exe"
- ** Parameters: -game "d:\games\steam\steamapps\mewilly\team fortress 2\tf" "D:\Games\Steam\steamapps\mewilly\sourcesdk_content\tf\mapsrc\koth_sunken_a4"
- Valve Software - vbsp.exe (May 19 2009)
- 4 threads
- materialPath: d:\games\steam\steamapps\mewilly\team fortress 2\tf\materials
- Loading D:\Games\Steam\steamapps\mewilly\sourcesdk_content\tf\mapsrc\koth_sunken_a4.vmf
- Patching WVT material: maps/koth_sunken_a4/nature/blendgroundtogravel004_wvt_patch
- Patching WVT material: maps/koth_sunken_a4/nature/blendgroundtograss001b_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1748.0 -512.0 -164.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
- Candidate brush IDs: Brush 13296:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1728.0 -756.0 -168.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
- Candidate brush IDs: Brush 13296:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1768.0 -756.0 -160.0)
- Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
- Candidate brush IDs: Brush 13296:
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1747.3 -512.0 -159.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
- Candidate brush IDs: Brush 13296:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1738.4 -756.0 -162.0)
- Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
- Candidate brush IDs: Brush 13296:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1756.9 -756.0 -158.5)
- Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
- Candidate brush IDs: Brush 13296:
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\Steam\steamapps\mewilly\sourcesdk_content\tf\mapsrc\koth_sunken_a4.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (170318 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 809 texinfos to 431
- Reduced 90 texdatas to 71 (2970 bytes to 2002)
- Writing D:\Games\Steam\steamapps\mewilly\sourcesdk_content\tf\mapsrc\koth_sunken_a4.bsp
- 4 seconds elapsed
- -0.050800 -1.690353 0.000000
- 0.101600 -1.690353 0.000000
- -0.101600 -1.690353 0.000000
- -0.101600 -1.370356 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- ** Executing...
- ** Command: "d:\games\steam\steamapps\mewilly\sourcesdk\bin\orangebox\bin\vvis.exe"
- ** Parameters: -game "d:\games\steam\steamapps\mewilly\team fortress 2\tf" "D:\Games\Steam\steamapps\mewilly\sourcesdk_content\tf\mapsrc\koth_sunken_a4"
- Valve Software - vvis.exe (May 19 2009)
- 4 threads
- reading d:\games\steam\steamapps\mewilly\sourcesdk_content\tf\mapsrc\koth_sunken_a4.bsp
- reading d:\games\steam\steamapps\mewilly\sourcesdk_content\tf\mapsrc\koth_sunken_a4.prt
- 630 portalclusters
- 1792 numportals
- LoadPortals: reading portal 1748
- ** Executing...
- ** Command: "d:\games\steam\steamapps\mewilly\sourcesdk\bin\orangebox\bin\vrad.exe"
- ** Parameters: -game "d:\games\steam\steamapps\mewilly\team fortress 2\tf" "D:\Games\Steam\steamapps\mewilly\sourcesdk_content\tf\mapsrc\koth_sunken_a4"
- Valve Software - vrad.exe SSE (May 19 2009)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [34 texlights parsed from 'lights.rad']
- Loading d:\games\steam\steamapps\mewilly\sourcesdk_content\tf\mapsrc\koth_sunken_a4.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (1.24 seconds)
- 2301 faces
- 647332 square feet [93215912.00 square inches]
- 96 Displacements
- 71067 Square Feet [10233708.00 Square Inches]
- sun extent from map=0.008727
- sun extent from map=0.008727
- 12 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (19)
- Build Patch/Sample Hash Table(s).....Done<0.0201 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (14)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 15/1024 720/49152 ( 1.5%)
- brushes 446/8192 5352/98304 ( 5.4%)
- brushsides 3410/65536 27280/524288 ( 5.2%)
- planes 2292/65536 45840/1310720 ( 3.5%)
- vertexes 3631/65536 43572/786432 ( 5.5%)
- nodes 1744/65536 55808/2097152 ( 2.7%)
- texinfos 431/12288 31032/884736 ( 3.5%)
- texdata 71/2048 2272/65536 ( 3.5%)
- dispinfos 96/0 16896/0 ( 0.0%)
- disp_verts 2400/0 48000/0 ( 0.0%)
- disp_tris 3072/0 6144/0 ( 0.0%)
- disp_lmsamples 168000/0 168000/0 ( 0.0%)
- faces 2301/65536 128856/3670016 ( 3.5%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1309/65536 73304/3670016 ( 2.0%)
- leaves 1760/65536 56320/2097152 ( 2.7%)
- leaffaces 2506/65536 5012/131072 ( 3.8%)
- leafbrushes 1505/65536 3010/131072 ( 2.3%)
- areas 4/256 32/2048 ( 1.6%)
- surfedges 16145/512000 64580/2048000 ( 3.2%)
- edges 8973/256000 35892/1024000 ( 3.5%)
- LDR worldlights 11/8192 968/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 6/32768 72/393216 ( 0.0%)
- waterstrips 113/32768 1130/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1716/65536 3432/131072 ( 2.6%)
- cubemapsamples 4/1024 64/16384 ( 0.4%)
- overlays 20/512 7040/180224 ( 3.9%)
- LDR lightdata [variable] 1862696/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 20713/393216 ( 5.3%)
- LDR ambient table 1760/65536 7040/262144 ( 2.7%)
- HDR ambient table 1760/65536 7040/262144 ( 2.7%)
- LDR leaf ambient 7547/65536 211316/1835008 (11.5%)
- HDR leaf ambient 1760/65536 49280/1835008 ( 2.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/15166 ( 0.0%)
- pakfile [variable] 537256/0 ( 0.0%)
- physics [variable] 170318/4194304 ( 4.1%)
- physics terrain [variable] 16836/1048576 ( 1.6%)
- Level flags = 0
- Total triangle count: 6142
- Writing d:\games\steam\steamapps\mewilly\sourcesdk_content\tf\mapsrc\koth_sunken_a4.bsp
- 36 seconds elapsed
- -0.050800 -1.690353 0.000000
- 0.101600 -1.690353 0.000000
- -0.101600 -1.690353 0.000000
- -0.101600 -1.370356 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- ** Executing...
- ** Command: Copy File
- ** Parameters: "D:\Games\Steam\steamapps\mewilly\sourcesdk_content\tf\mapsrc\koth_sunken_a4.bsp" "d:\games\steam\steamapps\mewilly\team fortress 2\tf\maps\koth_sunken_a4.bsp"
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