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  1.  
  2. ** Executing...
  3. ** Command: "d:\games\steam\steamapps\mewilly\sourcesdk\bin\orangebox\bin\vbsp.exe"
  4. ** Parameters: -game "d:\games\steam\steamapps\mewilly\team fortress 2\tf" "D:\Games\Steam\steamapps\mewilly\sourcesdk_content\tf\mapsrc\koth_sunken_a4"
  5.  
  6. Valve Software - vbsp.exe (May 19 2009)
  7. 4 threads
  8. materialPath: d:\games\steam\steamapps\mewilly\team fortress 2\tf\materials
  9. Loading D:\Games\Steam\steamapps\mewilly\sourcesdk_content\tf\mapsrc\koth_sunken_a4.vmf
  10. Patching WVT material: maps/koth_sunken_a4/nature/blendgroundtogravel004_wvt_patch
  11. Patching WVT material: maps/koth_sunken_a4/nature/blendgroundtograss001b_wvt_patch
  12. fixing up env_cubemap materials on brush sides...
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14.  
  15. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1748.0 -512.0 -164.0)
  16. Leaf 0 contents: CONTENTS_SOLID
  17. Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
  18. viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
  19. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
  20. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
  21. Candidate brush IDs: Brush 13296:
  22.  
  23.  
  24. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1728.0 -756.0 -168.0)
  25. Leaf 0 contents: CONTENTS_SOLID
  26. Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
  27. viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
  28. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
  29. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
  30. Candidate brush IDs: Brush 13296:
  31.  
  32.  
  33. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1768.0 -756.0 -160.0)
  34. Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
  35. Leaf 1 contents: CONTENTS_SOLID
  36. viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
  37. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
  38. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
  39. Candidate brush IDs: Brush 13296:
  40.  
  41. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  42.  
  43. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1747.3 -512.0 -159.0)
  44. Leaf 0 contents: CONTENTS_SOLID
  45. Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
  46. viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
  47. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
  48. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
  49. Candidate brush IDs: Brush 13296:
  50.  
  51.  
  52. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1738.4 -756.0 -162.0)
  53. Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
  54. Leaf 1 contents: CONTENTS_SOLID
  55. viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
  56. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
  57. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
  58. Candidate brush IDs: Brush 13296:
  59.  
  60.  
  61. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1756.9 -756.0 -158.5)
  62. Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
  63. Leaf 1 contents: CONTENTS_SOLID
  64. viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
  65. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
  66. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
  67. Candidate brush IDs: Brush 13296:
  68.  
  69. Processing areas...done (0)
  70. Building Faces...done (0)
  71. Chop Details...done (0)
  72. Find Visible Detail Sides...done (0)
  73. Merging details...done (0)
  74. FixTjuncs...
  75. PruneNodes...
  76. WriteBSP...
  77. done (0)
  78. writing D:\Games\Steam\steamapps\mewilly\sourcesdk_content\tf\mapsrc\koth_sunken_a4.prt...Building visibility clusters...
  79. done (0)
  80. Creating default LDR cubemaps for env_cubemap using skybox materials:
  81. skybox/sky_day01_01*.vmt
  82. ! Run buildcubemaps in the engine to get the correct cube maps.
  83. Creating default HDR cubemaps for env_cubemap using skybox materials:
  84. skybox/sky_day01_01*.vmt
  85. ! Run buildcubemaps in the engine to get the correct cube maps.
  86. Finding displacement neighbors...
  87. Found a displacement edge abutting multiple other edges.
  88. Finding lightmap sample positions...
  89. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  90. Building Physics collision data...
  91. done (0) (170318 bytes)
  92. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  93. Water found with no water_lod_control entity, creating a default one.
  94. Compacting texture/material tables...
  95. Reduced 809 texinfos to 431
  96. Reduced 90 texdatas to 71 (2970 bytes to 2002)
  97. Writing D:\Games\Steam\steamapps\mewilly\sourcesdk_content\tf\mapsrc\koth_sunken_a4.bsp
  98. 4 seconds elapsed
  99. -0.050800 -1.690353 0.000000
  100. 0.101600 -1.690353 0.000000
  101. -0.101600 -1.690353 0.000000
  102. -0.101600 -1.370356 0.000000
  103. make_triangles:calc_triangle_representation: Cannot convert
  104.  
  105. ** Executing...
  106. ** Command: "d:\games\steam\steamapps\mewilly\sourcesdk\bin\orangebox\bin\vvis.exe"
  107. ** Parameters: -game "d:\games\steam\steamapps\mewilly\team fortress 2\tf" "D:\Games\Steam\steamapps\mewilly\sourcesdk_content\tf\mapsrc\koth_sunken_a4"
  108.  
  109. Valve Software - vvis.exe (May 19 2009)
  110. 4 threads
  111. reading d:\games\steam\steamapps\mewilly\sourcesdk_content\tf\mapsrc\koth_sunken_a4.bsp
  112. reading d:\games\steam\steamapps\mewilly\sourcesdk_content\tf\mapsrc\koth_sunken_a4.prt
  113. 630 portalclusters
  114. 1792 numportals
  115. LoadPortals: reading portal 1748
  116.  
  117. ** Executing...
  118. ** Command: "d:\games\steam\steamapps\mewilly\sourcesdk\bin\orangebox\bin\vrad.exe"
  119. ** Parameters: -game "d:\games\steam\steamapps\mewilly\team fortress 2\tf" "D:\Games\Steam\steamapps\mewilly\sourcesdk_content\tf\mapsrc\koth_sunken_a4"
  120.  
  121. Valve Software - vrad.exe SSE (May 19 2009)
  122.  
  123. Valve Radiosity Simulator
  124. 4 threads
  125. [Reading texlights from 'lights.rad']
  126. [34 texlights parsed from 'lights.rad']
  127.  
  128. Loading d:\games\steam\steamapps\mewilly\sourcesdk_content\tf\mapsrc\koth_sunken_a4.bsp
  129. No vis information, direct lighting only.
  130. Setting up ray-trace acceleration structure... Done (1.24 seconds)
  131. 2301 faces
  132. 647332 square feet [93215912.00 square inches]
  133. 96 Displacements
  134. 71067 Square Feet [10233708.00 Square Inches]
  135. sun extent from map=0.008727
  136. sun extent from map=0.008727
  137. 12 direct lights
  138. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (19)
  139. Build Patch/Sample Hash Table(s).....Done<0.0201 sec>
  140. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
  141. FinalLightFace Done
  142. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  143. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (14)
  144. Writing leaf ambient...done
  145. Ready to Finish
  146.  
  147. Object names Objects/Maxobjs Memory / Maxmem Fullness
  148. ------------ --------------- --------------- --------
  149. models 15/1024 720/49152 ( 1.5%)
  150. brushes 446/8192 5352/98304 ( 5.4%)
  151. brushsides 3410/65536 27280/524288 ( 5.2%)
  152. planes 2292/65536 45840/1310720 ( 3.5%)
  153. vertexes 3631/65536 43572/786432 ( 5.5%)
  154. nodes 1744/65536 55808/2097152 ( 2.7%)
  155. texinfos 431/12288 31032/884736 ( 3.5%)
  156. texdata 71/2048 2272/65536 ( 3.5%)
  157. dispinfos 96/0 16896/0 ( 0.0%)
  158. disp_verts 2400/0 48000/0 ( 0.0%)
  159. disp_tris 3072/0 6144/0 ( 0.0%)
  160. disp_lmsamples 168000/0 168000/0 ( 0.0%)
  161. faces 2301/65536 128856/3670016 ( 3.5%)
  162. hdr faces 0/65536 0/3670016 ( 0.0%)
  163. origfaces 1309/65536 73304/3670016 ( 2.0%)
  164. leaves 1760/65536 56320/2097152 ( 2.7%)
  165. leaffaces 2506/65536 5012/131072 ( 3.8%)
  166. leafbrushes 1505/65536 3010/131072 ( 2.3%)
  167. areas 4/256 32/2048 ( 1.6%)
  168. surfedges 16145/512000 64580/2048000 ( 3.2%)
  169. edges 8973/256000 35892/1024000 ( 3.5%)
  170. LDR worldlights 11/8192 968/720896 ( 0.1%)
  171. HDR worldlights 0/8192 0/720896 ( 0.0%)
  172. leafwaterdata 6/32768 72/393216 ( 0.0%)
  173. waterstrips 113/32768 1130/327680 ( 0.3%)
  174. waterverts 0/65536 0/786432 ( 0.0%)
  175. waterindices 1716/65536 3432/131072 ( 2.6%)
  176. cubemapsamples 4/1024 64/16384 ( 0.4%)
  177. overlays 20/512 7040/180224 ( 3.9%)
  178. LDR lightdata [variable] 1862696/0 ( 0.0%)
  179. HDR lightdata [variable] 0/0 ( 0.0%)
  180. visdata [variable] 0/16777216 ( 0.0%)
  181. entdata [variable] 20713/393216 ( 5.3%)
  182. LDR ambient table 1760/65536 7040/262144 ( 2.7%)
  183. HDR ambient table 1760/65536 7040/262144 ( 2.7%)
  184. LDR leaf ambient 7547/65536 211316/1835008 (11.5%)
  185. HDR leaf ambient 1760/65536 49280/1835008 ( 2.7%)
  186. occluders 0/0 0/0 ( 0.0%)
  187. occluder polygons 0/0 0/0 ( 0.0%)
  188. occluder vert ind 0/0 0/0 ( 0.0%)
  189. detail props [variable] 1/12 ( 8.3%)
  190. static props [variable] 1/15166 ( 0.0%)
  191. pakfile [variable] 537256/0 ( 0.0%)
  192. physics [variable] 170318/4194304 ( 4.1%)
  193. physics terrain [variable] 16836/1048576 ( 1.6%)
  194.  
  195. Level flags = 0
  196.  
  197. Total triangle count: 6142
  198. Writing d:\games\steam\steamapps\mewilly\sourcesdk_content\tf\mapsrc\koth_sunken_a4.bsp
  199. 36 seconds elapsed
  200. -0.050800 -1.690353 0.000000
  201. 0.101600 -1.690353 0.000000
  202. -0.101600 -1.690353 0.000000
  203. -0.101600 -1.370356 0.000000
  204. make_triangles:calc_triangle_representation: Cannot convert
  205.  
  206. ** Executing...
  207. ** Command: Copy File
  208. ** Parameters: "D:\Games\Steam\steamapps\mewilly\sourcesdk_content\tf\mapsrc\koth_sunken_a4.bsp" "d:\games\steam\steamapps\mewilly\team fortress 2\tf\maps\koth_sunken_a4.bsp"
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