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- =====================================================================
- == D:\xxgames\16136\arma2oaserver.exe
- == "D:\xxgames\16136\arma2oaserver.exe" -cpuCount=4 -name=Alantis "-profiles=instance_1_Overpoch_Chernarus" "-cfg=instance_1_Overpoch_Chernarus\basic.cfg" "-config=instance_1_Overpoch_Chernarus\config.cfg" "-mod=@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server" -ip=109.70.149.152 -port=2700 -autoinit
- =====================================================================
- Exe timestamp: 2017/05/31 16:37:11
- Current time: 2017/05/31 19:50:56
- Version 1.63.131129
- Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
- File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
- Unsupported language English in stringtable
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
- <English>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
- <Italian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
- <Spanish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
- <French>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
- <Czech>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
- <Russian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
- <Polish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
- <Hungarian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
- </Key>
- <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
- <German>Compact assault rifle with silenced grenade launcher<'
- Item STR_VIL_DN_BS1 listed twice
- Item STR_AUTHOR_VILAS listed twice
- Item STR_VIL_EASTERN listed twice
- Item STR_VIL_WEAPONS listed twice
- Item str_dss_10rnd_vss listed twice
- Item str_dss_20rnd_vss listed twice
- Item str_dn_20rnd_9x39_sp5_vss listed twice
- Item str_dn_ak_107_gl_pso listed twice
- Item str_dn_ak_107_kobra listed twice
- Item str_dn_M40A3 listed twice
- Item str_dn_rpk_74 listed twice
- Item str_ep1_dn_fn_fal listed twice
- Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
- Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
- Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
- Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
- Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
- Updating base class ->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/
- Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
- Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
- Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
- Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
- Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
- Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
- Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
- Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
- Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
- Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
- Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
- Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
- Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
- Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
- Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
- Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
- Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
- Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
- Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
- Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
- Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
- Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
- Updating base class ->Mode_FullAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/FullAuto/
- Updating base class ->Mode_SemiAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/Single/
- Updating base class Small_items->ReammoBox, by dayz_equip\config.cpp/CfgVehicles/CardboardBox/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
- Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
- Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
- Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
- Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
- Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
- Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
- Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
- Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
- Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
- Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
- Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
- Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
- Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
- Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
- Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
- Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
- Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
- Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
- Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
- Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
- Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
- Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
- Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
- Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
- Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
- Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
- Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
- Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
- Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
- Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
- Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
- Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
- Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
- Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
- Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
- Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
- Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
- Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
- Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
- Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
- 19:51:03 Initializing Steam server - Game Port: 2700, Steam Query Port: 2701
- 19:51:05 Connected to Steam servers
- 19:51:09 Server error: Player without identity Wizz (id 926998720)
- 19:51:10 Server error: Player without identity Wizz (id 926998720)
- 19:51:10 Server error: Player without identity Wizz (id 926998720)
- 19:51:10 Server error: Player without identity Wizz (id 926998720)
- 19:51:10 Server error: Player without identity Wizz (id 926998720)
- 19:51:10 Server error: Player without identity Wizz (id 926998720)
- 19:51:10 Server error: Player without identity Wizz (id 926998720)
- 19:51:10 Server error: Player without identity Wizz (id 926998720)
- 19:51:10 Server error: Player without identity Wizz (id 926998720)
- 19:51:10 Server error: Player without identity Wizz (id 926998720)
- 19:51:10 Server error: Player without identity Wizz (id 926998720)
- 19:51:10 Server error: Player without identity Wizz (id 926998720)
- 19:51:10 Server error: Player without identity Wizz (id 926998720)
- 19:51:10 Server error: Player without identity Wizz (id 926998720)
- 19:51:10 Server error: Player without identity Wizz (id 926998720)
- 19:51:10 Server error: Player without identity Wizz (id 926998720)
- 19:51:10 Server error: Player without identity Wizz (id 926998720)
- 19:51:10 Server error: Player without identity Wizz (id 926998720)
- 19:51:25 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
- 19:51:32 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
- 19:51:32 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
- 19:51:32 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
- 19:51:32 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
- 19:51:32 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
- 19:51:32 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
- 19:51:32 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
- 19:51:32 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
- 19:51:32 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
- 19:51:32 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
- 19:51:32 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
- 19:51:32 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
- 19:51:32 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
- 19:51:32 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
- 19:51:32 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
- 19:51:32 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
- 19:51:32 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
- 19:51:32 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
- 19:51:32 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
- 19:51:32 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
- 19:51:32 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
- 19:51:32 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
- 19:51:32 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
- 19:51:32 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
- 19:51:32 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
- 19:51:32 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
- 19:51:32 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
- 19:51:32 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
- 19:51:32 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
- 19:51:32 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
- 19:51:32 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
- 19:51:32 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
- 19:51:32 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
- 19:51:32 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
- 19:51:32 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
- 19:51:32 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
- 19:51:32 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
- 19:51:32 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
- 19:51:32 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
- 19:51:32 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
- 19:51:32 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
- 19:51:32 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
- 19:51:32 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
- 19:51:32 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
- 19:51:32 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
- 19:51:32 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
- 19:51:32 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
- 19:51:32 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
- 19:51:32 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
- 19:51:32 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
- 19:51:32 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
- 19:51:32 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
- 19:51:32 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
- 19:51:32 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
- 19:51:32 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
- 19:51:32 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
- 19:51:32 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
- 19:51:32 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
- 19:51:32 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
- 19:51:32 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
- 19:51:32 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
- 19:51:32 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
- 19:51:32 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
- 19:51:32 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
- 19:51:32 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
- 19:51:32 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
- 19:51:32 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
- 19:51:32 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
- 19:51:32 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
- 19:51:32 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
- 19:51:32 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
- 19:51:32 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
- 19:51:32 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
- 19:51:32 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
- 19:51:32 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
- 19:51:32 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
- 19:51:32 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
- 19:51:32 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
- 19:51:32 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
- 19:51:32 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
- 19:51:32 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
- 19:51:32 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
- 19:51:32 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
- 19:51:32 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
- 19:51:32 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
- 19:51:32 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
- 19:51:32 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
- 19:51:32 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
- 19:51:32 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
- 19:51:32 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
- 19:51:39 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
- 19:51:39 "MPframework inited"
- 19:51:39 "dayz_preloadFinished reset"
- 19:51:42 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
- 19:51:42 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
- 19:51:42 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
- 19:51:42 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
- 19:51:42 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
- 19:51:42 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
- 19:51:42 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
- 19:51:42 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
- 19:51:42 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
- 19:51:42 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
- 19:51:42 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
- 19:51:42 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
- 19:51:42 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
- 19:51:42 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
- 19:51:42 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
- 19:51:42 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
- 19:51:42 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
- 19:51:42 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
- 19:51:42 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
- 19:51:42 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
- 19:51:42 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
- 19:51:42 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
- 19:51:42 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
- 19:51:42 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
- 19:51:42 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
- 19:51:42 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
- 19:51:42 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
- 19:51:42 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
- 19:51:42 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
- 19:51:42 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
- 19:51:42 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
- 19:51:42 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
- 19:51:42 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
- 19:51:42 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
- 19:51:42 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
- 19:51:42 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
- 19:51:42 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
- 19:51:42 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
- 19:51:42 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
- 19:51:42 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
- 19:51:42 "Loading custom server compiles"
- 19:51:44 Cannot create non-ai vehicle as_Land_Lamp_Small_EP1,
- 19:51:45 No owner
- 19:51:46 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 19:51:46 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 19:51:46 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 19:51:46 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 19:51:46 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 19:51:46 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 19:51:46 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 19:51:46 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 19:51:46 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 19:51:46 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 19:51:46 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 19:51:46 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 19:51:46 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 19:51:46 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 19:51:46 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 19:51:46 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 19:51:46 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 19:51:46 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 19:51:46 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 19:51:46 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 19:51:46 ca\misc\pallets_column.p3d: No geometry and no visual shape
- 19:51:46 ca\misc\pallets_column.p3d: No geometry and no visual shape
- 19:51:46 ca\misc\pallets_column.p3d: No geometry and no visual shape
- 19:51:46 ca\misc\pallets_column.p3d: No geometry and no visual shape
- 19:51:46 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 19:51:46 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 19:51:46 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 19:51:46 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 19:51:46 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 19:51:46 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 19:51:46 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 19:51:46 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 19:51:46 "Admin Tools: config.sqf loaded"
- 19:51:46 "Admin Tools: variables.sqf loaded"
- 19:51:47 "z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
- 19:51:47 "HIVE: Starting"
- 19:51:47 "SERVER FPS: 18 PLAYERS: 1"
- 19:51:47 ["TIME SYNC: Local Time set to:",[2012,8,2,13,51],"Fullmoon:",true,"Date given by HiveExt.dll:",[2017,5,31,13,51]]
- 19:51:47 "HIVE: trying to get objects"
- 19:51:47 "HIVE: found 302 objects"
- 19:51:47 "HIVE: Request sent"
- 19:51:47 "HIVE: Streamed 302 objects"
- 19:51:48 "Res3tting B!S effects..."
- 19:51:57 Cannot create non-ai vehicle ,
- 19:51:57 Cannot create non-ai vehicle ,
- 19:51:57 "HIVE: BENCHMARK - Server_monitor.sqf finished streaming 302 objects in 9.559 seconds (unscheduled)"
- 19:51:57 "Total Number of spawn locations 6"
- 19:51:57 "CLEANUP: INITIALIZING Vehicle SCRIPT"
- 19:51:57 "INFO - Player: PID#3(Wizz)(UID:76561198099220851/CID:18) Status: LOGGING IN"
- 19:51:57 "EPOCH EVENTS INIT"
- 19:51:57 "[AGN] Starting Trader City Safezone Commander!"
- 19:51:57 "Error: Attempting to start AGN products on a server where it should not be!"
- 19:51:57 Server: Object 3:9 not found (message 94)
- 19:51:57 "Admin Tools: Activate.sqf loaded"
- 19:51:57 "INFO - Player: PID#3(Wizz)(UID:76561198099220851/CID:18) Status: LOGIN PUBLISHING, Location Wilderness [040036]"
- 19:51:58 "CRASHSPAWNER: Starting crash site spawner. Frequency: 25±20 min. Spawn chance: 0.75"
- 19:52:21 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [4082.79,12560.4,0] with 5 items."
- 19:52:21 "INFO: Cannot Sync Character Wizz near respawn_west [-18700,25800,0.00149536]. This is normal when relogging or changing clothes."
- 19:52:22 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end
- 19:52:22 "HIVE: WRITE: "CHILD:306:127:[["glass1",0.365],["glass2",0.433],["glass3",0.263],["glass4",0.588],["telo",0.201]]:0.002:""
- 19:52:22 "HIVE: WRITE: "CHILD:306:233:[["glass1",0.507],["glass2",0.487],["glass3",0.387],["glass4",0.175],["telo",0.367]]:0.001:""
- 19:52:22 "HIVE: WRITE: "CHILD:306:135:[["glass1",0.302],["glass2",0.458],["glass3",0.279],["glass4",0.159],["telo",0.937]]:0.00027:""
- 19:52:22 "CRASHSPAWNER: Spawning crash site (CrashSite_EU) at [7551.25,11678.4,0] with 6 items."
- 19:52:23 "INFO - Player: Wizz(UID:76561198099220851/CID:18) Status: CLIENT LOADED & PLAYING"
- 19:52:23 "INFO: needUpdate_objects=[25b47040# 1057785: an2.p3d,26d03040# 1057901: an2.p3d,259fb040# 1057794: an2.p3d]"
- 19:52:23 "HIVE: WRITE: "CHILD:306:127:[["glass1",0.391751],["glass2",0.459751],["glass3",0.289751],["glass4",0.614751],["telo",0.201]]:0.00415525:""
- 19:52:23 "HIVE: WRITE: "CHILD:306:233:[["glass1",0.52179],["glass2",0.50179],["glass3",0.40179],["glass4",0.18979],["telo",0.367]]:0.00219156:""
- 19:52:23 "HIVE: WRITE: "CHILD:306:135:[["glass1",0.302],["glass2",0.458],["glass3",0.279],["glass4",0.159],["telo",0.937]]:0.000536895:""
- 19:52:23 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,13,52],"Fullmoon:",true,"Date given by HiveExt.dll:",[2017,5,31,13,52]]
- 19:52:24 Warning Message: Script z\addons\dayz_server\WAI\customsettings.sqf not found
- 19:52:24 "WAI: AI Config File Loaded"
- 19:52:24 "WAI: Initialising missions"
- 19:52:24 "WAI: AI Monitor Started"
- 19:52:24 "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [10166.8,8349.72,0] with 8 items."
- 19:52:25 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [12682.4,10946.8,0] with 5 items."
- 19:52:25 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [8453.57,2804.46,0] with 5 items."
- 19:52:25 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [5305.22,2137.42,0] with 9 items."
- 19:52:26 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [6456.82,8149.81,0] with 4 items."
- 19:52:26 "HIVE: Vehicle Spawn limit reached!"
- 19:52:26 "HIVE: Spawning # of Debris: 500"
- 19:52:46 "HIVE: WRITE: "CHILD:308:11:AH6X_DZ:0:10913:[135,[4053.63,11671.4,0.015686]]:[]:[]:1:418113511671127:""
- 19:52:46 "HIVE: WRITE: "CHILD:388:418113511671127:""
- 19:52:46 "CUSTOM: Selected "309""
- 19:52:46 "PUBLISH: Wizz(76561198099220851) bought AH6X_DZ with ObjectUID 418113511671127"
- 19:53:05 "HIVE: WRITE: "CHILD:305:309:[359.875488,[4052.248291,11669.435547,0.00894165]]:1:""
- 19:53:05 "HIVE: WRITE: "CHILD:303:309:[[[],[]],[[],[]],[[],[]]]:-1:""
- 19:53:05 "HIVE: WRITE: "CHILD:306:309:[["glass1",0],["glass2",0],["glass3",0],["glass4",0],["glass5",0],["NEtrup",0],["motor",0],["elektronika",0],["mala vrtule",0],["velka vrtule",0],["munice",0],["sklo predni P",0],["sklo predni L",0],["glass6",0]]:0:""
- 19:53:18 "HIVE: Spawning # of Ammo Boxes: 3"
- 19:53:18 "HIVE: Spawning # of Veins: 50"
- 19:53:19 "HIVE: BENCHMARK - Server finished spawning 0 DynamicVehicles, 500 Debris, 3 SupplyCrates and 50 MineVeins in 81.292 seconds (scheduled)"
- 19:53:22 [DZMS]: Starting DayZ Mission System.
- 19:53:22 [DZMS]: WickedAI Found! Using WickedAI's Relations!
- 19:53:22 [DZMS]: Currently Running Version: 1.2
- 19:53:22 [DZMS]: Mission and Extended Configuration Loaded!
- 19:53:22 [DZMS]: chernarus Detected. Map Specific Settings Adjusted!
- 19:53:22 [DZMS]: DayZ Epoch Detected! Some Scripts Adjusted!
- 19:53:22 [DZMS]: Loading ExecVM Functions.
- 19:53:22 [DZMS]: Loading Compiled Functions.
- 19:53:22 [DZMS]: Loading All Other Functions.
- 19:53:22 [DZMS]: Mission Functions Script Loaded!
- 19:53:22 [DZMS]: Major Mission Clock Starting!
- 19:53:22 [DZMS]: Minor Mission Clock Starting!
- 19:53:22 [DZMS]: Mission Marker Loop for JIPs Starting!
- 19:53:23 "HIVE: WRITE: "CHILD:305:309:[299.14502,[4052.870117,11671.214844,0.111755]]:0.993022:""
- 19:53:37 "HIVE: WRITE: "CHILD:305:309:[78.083313,[4002.328369,11647.696289,5.386749]]:0.987116:""
- 19:53:44 "INFO - Player: PID#4([ALTS]Crysis)(UID:76561198073107626/CID:17) Status: LOGGING IN"
- 19:53:44 Server: Object 4:9 not found (message 94)
- 19:53:44 "INFO - Player: PID#4([ALTS]Crysis)(UID:76561198073107626/CID:17) Status: LOGIN PUBLISHING, Location Stary Sobor [062075]"
- 19:53:51 "HIVE: WRITE: "CHILD:305:309:[121.944519,[4182.624512,11591.40918,36.357391]]:0.981349:""
- 19:53:52 "INFO - Player: [ALTS]Crysis(UID:76561198073107626/CID:17) Status: CLIENT LOADED & PLAYING"
- 19:54:05 MuzzleFlashROT - unknown animation source ammoRandom
- 19:54:08 "HIVE: WRITE: "CHILD:305:309:[195.54982,[4107.516113,11204.233398,68.268768]]:0.975152:""
- 19:54:21 "HIVE: WRITE: "CHILD:305:309:[152.0639954,[4230.0776367,10919.620117,84.319092]]:0.971023:""
- 19:54:30 "WAI: [Mission:[Bandit] Armed Vehicle]: Starting... [7679.91,8278.38,0]"
- 19:54:30 "WAI: Spawned a group of 4 AI (Hero) at [7679.91,8278.38,0]"
- 19:54:30 No owner
- 19:54:30 No owner
- 19:54:30 No owner
- 19:54:30 No owner
- 19:54:30 No owner
- 19:54:30 No owner
- 19:54:31 "WAI: Spawned a group of 4 AI (Hero) at [7679.91,8278.38,0]"
- 19:54:31 No owner
- 19:54:31 No owner
- 19:54:31 No owner
- 19:54:31 "WAI: Spawned a group of 4 AI (Hero) at [7679.91,8278.38,0]"
- 19:54:31 "WAI: Spawned in 1 M2StaticMG"
- 19:54:36 "HIVE: WRITE: "CHILD:305:309:[98.670433,[4350.715332,10481.706055,27.653046]]:0.965179:""
- 19:54:50 "HIVE: WRITE: "CHILD:305:309:[10.630048,[4538.867676,10626.300781,10.517426]]:0.959333:""
- 19:54:51 trigger - unknown animation source revolved
- 19:54:51 Strange convex component05 in vilas_wwp\vilska_m60e3.p3d:geometry
- 19:55:05 "HIVE: WRITE: "CHILD:305:309:[236.713013,[4522.611816,10714.772461,12.769226]]:0.95456:""
- 19:55:19 "HIVE: WRITE: "CHILD:305:309:[41.111183,[4396.744141,10618.385742,1.992798]]:0.948632:""
- 19:55:33 "HIVE: WRITE: "CHILD:305:309:[96.79911,[4456.617188,10619.598633,-0.0227966]]:0.942942:""
- 19:55:34 "HIVE: WRITE: "CHILD:305:309:[96.707451,[4456.616699,10619.598633,-0.024353]]:0.942883:""
- 19:55:34 "HIVE: WRITE: "CHILD:306:309:[["glass1",0],["glass2",0],["glass3",0],["glass4",0],["glass5",0],["NEtrup",0],["motor",0],["elektronika",0],["mala vrtule",0],["velka vrtule",0],["munice",0],["sklo predni P",0],["sklo predni L",0],["glass6",0]]:0:""
- 19:55:40 Strange convex component01 in rh_m14\rh_m1s.p3d:geometry
- 19:55:40 Strange convex component07 in rh_m14\rh_m1s.p3d:geometry
- 19:55:40 Strange convex component08 in rh_m14\rh_m1s.p3d:geometry
- 19:55:40 Strange convex component12 in rh_m14\rh_m1s.p3d:geometry
- 19:55:41 Strange convex component01 in rh_m14\rh_m1st.p3d:geometry
- 19:55:41 Strange convex component07 in rh_m14\rh_m1st.p3d:geometry
- 19:55:41 Strange convex component08 in rh_m14\rh_m1st.p3d:geometry
- 19:55:41 Strange convex component12 in rh_m14\rh_m1st.p3d:geometry
- 19:55:44 trigger - unknown animation source revolved
- 19:57:20 "HIVE: WRITE: "CHILD:303:203:[[["M1911_DZ"],[1]],[["5Rnd_17HMR","FoodChipsChocolateEmpty"],[1,1]],[[],[]]]:0:""
- 19:57:36 trigger - unknown animation source revolved
- 19:57:56 "WAI: [Mission:[Bandit] Ural Attack]: Starting... [10436.9,10182.4,0]"
- 19:57:56 "WAI: Spawned a group of 4 AI (Hero) at [10436.9,10182.4,0]"
- 19:57:56 No owner
- 19:57:56 No owner
- 19:57:56 No owner
- 19:57:56 No owner
- 19:57:56 No owner
- 19:57:56 No owner
- 19:57:56 No owner
- 19:57:56 No owner
- 19:57:56 "WAI: Spawned a group of 4 AI (Hero) at [10436.9,10182.4,0]"
- 19:57:56 No owner
- 19:57:56 No owner
- 19:57:56 No owner
- 19:57:56 No owner
- 19:57:56 No owner
- 19:57:56 No owner
- 19:57:56 No owner
- 19:57:56 No owner
- 19:57:56 "WAI: Spawned a group of 4 AI (Hero) at [10436.9,10182.4,0]"
- 19:57:56 No owner
- 19:57:56 No owner
- 19:57:56 No owner
- 19:57:56 No owner
- 19:57:56 "WAI: Spawned a group of 4 AI (Hero) at [10436.9,10182.4,0]"
- 19:58:11 "SERVER FPS: 50 PLAYERS: 2"
- 19:59:00 "WAI: [Mission:[Hero] Patrol]: Starting... [3019.04,8079.5,0]"
- 19:59:00 "WAI: Spawned a group of 3 AI (Bandit) at [3019.04,8079.5,0.1]"
- 19:59:00 "WAI: O 1-1-A:1 assigned as driver"
- 19:59:00 "WAI: O 1-1-A:2 assigned as gunner"
- 19:59:00 "WAI: O 1-1-A:3 assigned as cargo"
- 19:59:00 "WAI: Driver is inside vehicle, continue.."
- 19:59:48 "Player UID#76561198099220851 CID#18 PID#3(Wizz) as Survivor2_DZ died at airfield [044046]"
- 19:59:48 "DeathMessage: Wizz died from an explosion."
- 19:59:48 Client: Object 3:164 (type Type_69) not found.
- 19:59:48 Client: Object 3:164 (type Type_70) not found.
- 20:00:00 "INFO: OnPlayerDisconnect exiting. Player is near respawn_west. This is normal after death. ["76561198099220851","Wizz"]"
- 20:00:00 Client: Remote object 3:166 not found
- 20:00:00 Client: Remote object 3:165 not found
- 20:00:13 "INFO - Player: PID#3(Wizz)(UID:76561198099220851/CID:19) Status: LOGGING IN"
- 20:00:16 "INFO - Player: PID#3(Wizz)(UID:76561198099220851/CID:19) Status: LOGIN PUBLISHING, Location Solnichniy [134092]"
- 20:00:16 "INFO - Player: Wizz(UID:76561198099220851/CID:19) Status: CLIENT LOADED & PLAYING"
- 20:02:03 trigger - unknown animation source revolved
- 20:03:21 "HIVE: WRITE: "CHILD:305:0:[244.995667,[4396.583008,10604.900391,0.0749512]]:1:""
- 20:04:11 "SERVER FPS: 50 PLAYERS: 2"
- 20:05:44 "HIVE: WRITE: "CHILD:306:309:[["glass1",0],["glass2",0],["glass3",0],["glass4",0],["glass5",0],["NEtrup",0],["motor",0],["elektronika",0],["mala vrtule",0],["velka vrtule",0],["munice",0],["sklo predni P",0],["sklo predni L",0],["glass6",0]]:0:""
- 20:05:44 "INFO: needUpdate_objects=[3532c100# 1058195: ah6x.p3d]"
- 20:05:44 "HIVE: WRITE: "CHILD:306:309:[["glass1",0],["glass2",0],["glass3",0],["glass4",0],["glass5",0],["NEtrup",0],["motor",0.016069],["elektronika",0.0249487],["mala vrtule",0.0148941],["velka vrtule",0.0200064],["munice",0.0396791],["sklo predni P",0],["sklo predni L",0],["glass6",0]]:0.00105203:""
- 20:06:11 "HIVE: WRITE: "CHILD:306:26:[["sklo predni P",0],["sklo predni L",0],["karoserie",0],["palivo",0],["wheel_1_damper",0],["wheel_2_damper",0],["motor",0]]:0:""
- 20:06:11 "INFO: needUpdate_objects=[23f490c0# 1057675: mmt.p3d]"
- 20:06:11 "HIVE: WRITE: "CHILD:306:26:[["sklo predni P",0],["sklo predni L",0],["karoserie",0.0273852],["palivo",0],["wheel_1_damper",0.027694],["wheel_2_damper",0.0270274],["motor",0]]:0.00677636:""
- 20:06:12 "HIVE: WRITE: "CHILD:306:120:[["motor",0.8],["sklo predni P",0.651],["sklo predni L",0],["karoserie",0],["palivo",0],["wheel_1_1_steering",0],["wheel_2_1_steering",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["wheel_1_2_steering",0],["wheel_2_2_steering",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0:""
- 20:06:12 "HIVE: WRITE: "CHILD:306:234:[["wheel_1_1_steering",0.662],["wheel_1_2_steering",0.634],["wheel_1_3_steering",0.613],["wheel_2_1_steering",0.024],["wheel_2_2_steering",0.727],["wheel_2_3_steering",0.088],["wheel_1_4_steering",0.71],["wheel_2_4_steering",0.424],["motor",0.573],["sklo predni P",0.249],["sklo predni L",0.318],["karoserie",0.591],["palivo",0.236],["glass1",0.242],["glass2",0.666],["glass3",0.104],["glass4",0.724]]:0:""
- 20:06:12 "INFO: needUpdate_objects=[251de080# 1057778: datsun1_civil_3_open.p3d,26d02080# 1057902: v3s_refuel.p3d]"
- 20:06:12 "HIVE: WRITE: "CHILD:306:120:[["motor",0.816007],["sklo predni P",0.651],["sklo predni L",0],["karoserie",0],["palivo",0.0199049],["wheel_1_1_steering",0.0426184],["wheel_2_1_steering",0.0426086],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["wheel_1_2_steering",0.0387865],["wheel_2_2_steering",0.038778],["glass1",0.062289],["glass2",0.0602607],["glass3",0],["glass4",0]]:0.00151021:""
- 20:06:12 "HIVE: WRITE: "CHILD:306:234:[["wheel_1_1_steering",0.742429],["wheel_1_2_steering",0.726101],["wheel_1_3_steering",0.709042],["wheel_2_1_steering",0.10886],["wheel_2_2_steering",0.824338],["wheel_2_3_steering",0.189625],["wheel_1_4_steering",0.71],["wheel_2_4_steering",0.424],["motor",0.605016],["sklo predni P",0.249],["sklo predni L",0.318],["karoserie",0.591],["palivo",0.236],["glass1",0.367151],["glass2",0.793924],["glass3",0.229631],["glass4",0.856447]]:0.00343455:""
- 20:07:23 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,14,7],"Fullmoon:",true,"Date given by HiveExt.dll:",[2017,5,31,14,7]]
- 20:07:24 "CRASHSPAWNER: Spawning crash site (CrashSite_EU) at [9674.97,11594.5,0] with 8 items."
- 20:07:29 "HIVE: WRITE: "CHILD:308:11:MLRS:0:2972:[258,[4444.43,10590,0]]:[]:[]:1:5454258105901010:""
- 20:07:29 "HIVE: WRITE: "CHILD:388:5454258105901010:""
- 20:07:29 "CUSTOM: Selected "310""
- 20:07:29 "PUBLISH: [ALTS]Crysis(76561198073107626) bought MLRS with ObjectUID 5454258105901010"
- 20:07:37 "HIVE: WRITE: "CHILD:305:310:[0.231492,[4444.214355,10593.766602,-0.0237122]]:1:""
- 20:07:37 "HIVE: WRITE: "CHILD:303:310:[[[],[]],[[],[]],[[],[]]]:-1:""
- 20:07:37 "HIVE: WRITE: "CHILD:306:310:[["motor",0],["NEtelo",0],["pas_L",0],["pas_P",0]]:0:""
- 20:07:46 "HIVE: WRITE: "CHILD:305:310:[198.337158,[4452.184082,10601.375,-0.062561]]:0.999821:""
- 20:08:17 [DZMS]: Running Minor Mission SM5.
- 20:08:17 "HIVE: WRITE: "CHILD:306:309:[["glass1",0],["glass2",0],["glass3",0],["glass4",0],["glass5",0],["NEtrup",0],["motor",0.016069],["elektronika",0.0249487],["mala vrtule",0.0148941],["velka vrtule",0.0200064],["munice",0.0396791],["sklo predni P",0],["sklo predni L",0],["glass6",0]]:0.00105203:""
- 20:08:17 "INFO: needUpdate_objects=[3532c100# 1058195: ah6x.p3d]"
- 20:08:17 "HIVE: WRITE: "CHILD:306:309:[["glass1",1],["glass2",1],["glass3",1],["glass4",1],["glass5",0],["NEtrup",0],["motor",1],["elektronika",1],["mala vrtule",1],["velka vrtule",1],["munice",1],["sklo predni P",0],["sklo predni L",0],["glass6",0]]:0.408573:""
- 20:08:19 No owner
- 20:08:19 No owner
- 20:08:19 No owner
- 20:08:19 [DZMS]: (DZMSUnitsMinor) 3 AI Spawned, 3 units in mission.
- 20:08:19 "DELETE: Deleted by KEY: CHILD:306:309:[]:1:"
- 20:08:20 [DZMS]: (DZMSUnitsMinor) 3 AI Spawned, 6 units in mission.
- 20:08:21 [DZMS]: (DZMSUnitsMinor) Waiting for 6/6 Units or Less to be Alive and a Player to be Near the Objective.
- 20:08:28 "WAI: [Mission:[Hero] Weapon Cache]: Starting... [4832.29,7267.74,0]"
- 20:08:29 "WAI: Spawned a group of 5 AI (Bandit) at [4832.29,7267.74,0]"
- 20:08:29 "WAI: Spawned a group of 5 AI (Bandit) at [4832.29,7267.74,0]"
- 20:08:29 "WAI: Spawned a group of 5 AI (Bandit) at [4832.29,7267.74,0]"
- 20:08:29 "WAI: Spawned in 2 M2StaticMG"
- 20:10:10 "HIVE: WRITE: "CHILD:306:81:[["motor",0.77],["sklo predni P",0.311],["sklo predni L",0.018],["karoserie",0],["palivo",0],["wheel_1_1_steering",0],["wheel_2_1_steering",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["wheel_1_2_steering",0],["wheel_2_2_steering",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0:""
- 20:10:10 "HIVE: WRITE: "CHILD:306:252:[["telo",0.791]]:0:""
- 20:10:10 "INFO: needUpdate_objects=[2457a080# 1057734: tractor_2.p3d,269d8100# 1057922: c130j.p3d]"
- 20:10:10 "HIVE: WRITE: "CHILD:306:81:[["motor",0.826493],["sklo predni P",0.311],["sklo predni L",0.018],["karoserie",0.0215919],["palivo",0.0734327],["wheel_1_1_steering",0],["wheel_2_1_steering",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["wheel_1_2_steering",0],["wheel_2_2_steering",0],["glass1",0.219965],["glass2",0.208878],["glass3",0.21949],["glass4",0.206663]]:0.00545162:""
- 20:10:10 "HIVE: WRITE: "CHILD:306:252:[["telo",0.791]]:0.618194:""
- 20:10:11 "DELETE: Deleted by KEY: CHILD:306:252:[]:1:"
- 20:10:11 "SERVER FPS: 50 PLAYERS: 2"
- 20:10:29 "HIVE: WRITE: "CHILD:305:310:[193.360672,[4455.707031,10610.420898,-0.066925]]:0.996072:""
- 20:10:29 "HIVE: WRITE: "CHILD:306:310:[["motor",0],["NEtelo",0],["pas_L",0],["pas_P",0]]:0:""
- 20:10:39 "HIVE: WRITE: "CHILD:306:251:[["motor",0.48],["sklo predni P",0.88],["sklo predni L",0.974],["karoserie",0],["palivo",0],["wheel_1_1_steering",0],["wheel_2_1_steering",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["wheel_1_2_steering",0],["wheel_2_2_steering",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0:""
- 20:10:39 "INFO: needUpdate_objects=[26c47040# 1057921: lada.p3d]"
- 20:10:39 "HIVE: WRITE: "CHILD:306:251:[["motor",0.498885],["sklo predni P",0.88],["sklo predni L",0.974],["karoserie",0],["palivo",0.0244502],["wheel_1_1_steering",0.0518156],["wheel_2_1_steering",0.0487796],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["wheel_1_2_steering",0.049438],["wheel_2_2_steering",0.0466057],["glass1",0.0744965],["glass2",0.075604],["glass3",0.0710624],["glass4",0.0717808]]:0.00181923:""
- 20:11:16 "HIVE: WRITE: "CHILD:306:24:[["glass5",0.653],["glass6",0.789],["motor",0.774],["sklo predni P",0],["sklo predni L",0],["karoserie",0],["palivo",0],["wheel_1_1_steering",0],["wheel_2_1_steering",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["wheel_1_2_steering",0],["wheel_2_2_steering",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0:""
- 20:11:16 "INFO: needUpdate_objects=[23fb50c0# 1057672: ikarus.p3d]"
- 20:11:16 "HIVE: WRITE: "CHILD:306:24:[["glass5",0.886404],["glass6",1],["motor",0.824262],["sklo predni P",0],["sklo predni L",0],["karoserie",0.0264963],["palivo",0.071849],["wheel_1_1_steering",0.208054],["wheel_2_1_steering",0.197155],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["wheel_1_2_steering",0.158172],["wheel_2_2_steering",0.150911],["glass1",0.337024],["glass2",0.319825],["glass3",0.290424],["glass4",0.258807]]:0.00680351:""
- 20:11:38 "INFO - Player: [ALTS]Crysis(UID:76561198073107626/CID:17) Status: LOGGED OUT, Location airstrip [118025]"
- 20:11:38 Client: Remote object 4:0 not found
- 20:11:38 Client: Remote object 4:8 not found
- 20:11:54 "DELETE: Player Wizz deleted object with UID: 0"
- 20:12:13 [DZMS]: Running Major Mission SM6.
- 20:12:15 [DZMS]: (DZMSUnitsMajor) 6 AI Spawned, 6 units in mission.
- 20:12:16 "INFO - Player: Wizz(UID:76561198099220851/CID:19) Status: LOGGED OUT, Location airstrip [118025]"
- 20:12:16 Client: Remote object 3:177 not found
- 20:12:16 Client: Remote object 3:176 not found
- 20:12:20 No owner
- 20:12:20 No owner
- 20:12:20 No owner
- 20:12:20 [DZMS]: (DZMSUnitsMajor) 6 AI Spawned, 12 units in mission.
- 20:12:25 [DZMS]: (DZMSUnitsMajor) 4 AI Spawned, 16 units in mission.
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